Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.15 @ 15:37:37 Player: pGoos Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (968) 968 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-26) -26 TOTAL SCORE: 3922 Bonus ------- Friendly Fire -26 Cogmind --------- Core Integrity 0/700 Matter 196/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Medium Armor Plating Insulated Plating Hardlight Generator > --- WEAPON ----------- Electrolaser Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Improved Hover Unit Aerolev Unit Large Storage Unit Advanced Weight Redist. System Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hardlight Generator Recalibrator Heavy EM Pulse Gun Particle Gun Autogun Great Maul [Rating: 41] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Slug Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 4 | . . . 2 2 . . Weapon . | . . . . . . . Parts Attached 63 | 7 2 4 10 24 12 4 Power 6 | 1 . 1 . 3 1 . Engine 5 | 1 . 1 . 3 . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 17 | 2 . 2 3 7 2 1 Treads 3 | . . . 3 . . . Leg 9 | . . 2 . 5 2 . Wheel 2 | 2 . . . . . . Hover 3 | . . . . 2 . 1 Flight . | . . . . . . . Utility 23 | 1 2 . 6 6 5 3 Device 3 | . 1 . . . 1 1 Storage 6 | 1 1 . 3 . . 1 Processor 3 | . . . 1 2 . . Hackware 1 | . . . . 1 . . Protection 10 | . . . 2 3 4 1 Artifact . | . . . . . . . Weapon 17 | 3 . 1 1 8 4 . Energy Gun 8 | 1 . . 1 4 2 . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 4 | 2 . 1 . 1 . . Ballistic Cannon 3 | . . . . 2 1 . Launcher . | . . . . . . . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 4 . . Parts Lost 20 | . . . 2 7 4 7 Power 1 | . . . . 1 . . Propulsion 6 | . . . 1 2 . 3 Utility 7 | . . . 1 . 3 3 Weapon 6 | . . . . 4 1 1 Highest Loss Streak 7 | . . . 2 4 3 7 Average Slot Usage (%) 96 | . 97 100 97 98 99 38 Engine 8 | . 14 14 11 8 1 . Core 1 | . . . . . 5 4 Treads 3 | . . . 8 5 . . Leg 15 | . . 27 12 9 29 7 Wheel 1 | . 28 . . . . . Hover 1 | . . . . 3 . 1 Device 4 | . 8 14 4 . 4 4 Storage 16 | . 18 14 16 18 15 6 Processor 9 | . . . 10 16 7 5 Hackware 4 | . . . . 8 2 . Protection 8 | . . . 11 10 15 3 Energy Gun 8 | . 14 14 11 5 5 1 Energy Cannon 1 | . . . . 2 . . Ballistic Gun 5 | . 14 14 11 1 3 . Ballistic Cannon 4 | . . . . 7 4 2 Naked Turns 24 | . . . . . . 24 Heaviest Build 76 | 13 15 18 64 73 76 76 Greatest Support 62 | 26 26 26 40 40 62 62 Greatest Overweight (x) 10 | 1 . 1 3 4 1 10 Average Overweight (x) . | . . . 1 1 . 1 Largest Inventory Capacity 18 | 6 6 6 18 18 18 18 Average Capacity 13 | 5 6 6 11 18 18 10 Most Carried 18 | 4 6 6 14 18 18 17 Average Carried 11 | 2 5 5 7 15 17 7 Final Capacity 18 | 6 6 6 18 18 18 4 Final Carried 18 | 4 6 6 14 18 17 . Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Matter Collected 1270 | 168 109 213 87 565 128 . Remotely . | . . . . . . . Salvage Created 1256 | . 109 233 87 664 163 . Parts 75 | . 5 17 8 36 9 . Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 2 | . . . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 29 | . . 7 2 15 5 . Guns 13 | . . 5 2 3 3 . Cannons 12 | . . . . 11 1 . AOE 4 | . . 2 . 1 1 . Classes Destroyed 10 | . 2 3 . 4 1 . Worker 2 | . . . . 2 . . Builder 2 | . . . . 2 . . Hauler 1 | . . . . 1 . . Recycler 4 | . 1 . . 3 . . Watcher 2 | . 1 . . 1 . . Swarmer 15 | . . 3 . 9 3 . Grunt 5 | . . 2 . 3 . . Sentry 6 | . . 2 2 1 1 . Hunter 2 | . . . . 2 . . Programmer 1 | . . . . . 1 . Best Kill Streak 7 | . 2 3 1 7 3 . Combat Bots Only 4 | . . 3 1 4 3 . Max Kills in Single Turn 2 | . 1 2 1 2 1 . Gunslinging . | . . . . . . . Exploded 2 | . . 2 . 1 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Damage Taken 3287 | . . 259 209 1251 847 721 Core 974 | . . 35 27 178 150 584 Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 . 86 93 67 . . Volleys Fired 130 | . 4 16 9 68 33 . Largest 2 | . 2 2 2 2 2 . Hottest 123 | . 60 60 85 123 107 . Shots Fired 226 | . 8 32 18 116 52 . Gun 123 | . 8 32 18 38 27 . Cannon 90 | . . . . 78 12 . Launcher . | . . . . . . . Special 13 | . . . . . 13 . Kinetic 117 | . 4 16 9 63 25 . Thermal 49 | . . . 9 20 20 . Explosive . | . . . . . . . Electromagnetic 60 | . 4 16 . 33 7 . Robot Hit Streak 10 | . 1 10 7 6 8 . Robot Miss Streak 5 | . 2 3 3 4 5 . Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 130 | . 2 21 16 65 26 . Core Hits 69 | . 3 11 11 33 11 . Critical Hits 5 | . . . . 4 1 . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 4 | . . . . 3 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2682 | . 46 418 112 1597 509 . Guns 1026 | . 46 242 112 439 187 . Cannons 1270 | . . . . 1057 213 . Explosions 386 | . . 176 . 101 109 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1121 | . 11 96 22 715 277 . Thermal 894 | . . 176 90 476 152 . Explosive . | . . . . . . . Electromagnetic 667 | . 35 146 . 406 80 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . . 2 10 Average Corruption 7 | . . . . . 1 8 Corruption Purged . | . . . . . . . Effects 3 | . . . . . . 3 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 59 | . . . . 59 . . Projectiles 59 | . . . . 59 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 11 | . . . . 11 . . Impact . | . . . . . . . Kinetic 9 | . . . . 9 . . Secondary 2 | . . . . 2 . . Self-Inflicted Damage 82 | . . 13 . 29 40 . Shots 3 | . . 1 . 1 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 406 | . . 60 183 406 265 . Average Temperature 108 | . . 26 77 138 80 . Received Heat Transfer 573 | . . 48 84 333 108 . Effects 5 | . . . . 5 . . Interference 2 | . . . . 2 . . Short Circuit 1 | . . . . 1 . . Damage (minor) 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions 1 | . . . . 1 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . 1 1 . Heat Transferred 1139 | . . 150 110 705 174 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . 1 . 3 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Peak Influence 380 | . 57 152 90 380 297 103 Initial 160 | . . 22 . 37 160 103 Average 141 | . 41 73 29 200 227 73 Maximum Alert Level 1 | . . . . 1 1 . Low Security (%) 60 | 100 100 100 100 36 16 100 Level 1 39 | . . . . 63 83 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 2 . . 1 2 . Investigation 1 | . . . . 1 . . Extermination 1 | . . . . . 1 . Reinforcement 3 | . 2 . . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Distress Signals 1 | . . . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 3 8 6 29 10 6 Peak Tracking Total 6 | . 2 3 3 5 3 6 Tactical Retreats 6 | . . . 1 5 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Traps Triggered 2 | . . . . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . . . 4 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Machines Disabled 3 | . . . . 3 . . Max in Single Turn 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Machines Accessed 6 | . 2 . . 4 . . Terminals 6 | . 2 . . 4 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 15 | . 6 . . 9 . . Successful 10 | . 4 . . 6 . . Failed 5 | . 2 . . 3 . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . 1 . . Terminals 15 | . 6 . . 9 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 4 . . 6 . . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 2 | . 1 . . 1 . . Alert Level 1 | . 1 . . . . . Locate Traps 2 | . 1 . . 1 . . Disarm Traps 1 | . . . . 1 . . Maintenance Status 1 | . 1 . . . . . Surveillance Status 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 . . 3 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 1 | . . 1 . . . . Total Damage 22 | . . 22 . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Turns Passed 2393 | 63 144 413 294 1034 342 103 Spaces Moved 1228 | 55 139 277 155 409 148 45 Core 11 | 1 . . . . . 10 Treads 184 | . . . 74 110 . . Legs 777 | . . 274 81 251 148 23 Wheels 196 | 54 139 3 . . . . Hover 60 | . . . . 48 . 12 Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 120 180 122 50 Average Speed 147 | 88 90 119 160 187 151 149 Slowest Speed 550 | 90 90 150 220 240 152 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 31 69 16 42 5 41 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 3 | . . 3 . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 49 | . . 5 . 42 2 . Melee . | . . . . . . . Projectile 27 | . . . . 27 . . AOE 22 | . . 5 . 15 2 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Total 1586 | 65 149 329 184 574 204 81 Wait 64 | . . 21 . 10 1 32 Move 1223 | 54 138 276 154 408 148 45 Hop . | . . . . . . . Pick Up 56 | 4 3 4 7 33 5 . Fast Attach 21 | 6 2 2 3 4 4 . Attach 27 | . . . 3 14 6 4 Detach 9 | . . . 2 6 1 . Swap 15 | 1 . 2 4 6 2 . Drop 41 | . 2 8 2 25 4 . Fire 130 | . 4 16 9 68 33 . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 14) 208 | -10/Materials | Entered Mines 211 | -10/Mines | Escorted by a lone wolf Derelict 231 | -10/Mines | Learned location of Storage (-9) 242 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 304 | -10/Mines | Build established: Mutant 569 | -10/Mines | Learned Materials security intel 569 | -10/Mines | Discovered new exit (range 8) 621 | -10/Mines | Entered Materials 621 | -9/Materials | Evolved 2 slots: Utility x2 712 | -9/Materials | Build established: Scavenger-Mutant 737 | -9/Materials | Discovered new exit (range 9) 915 | -9/Materials | Entered another Materials area 915 | -8/Materials | Evolved 2 slots: Utility x2 1246 | -8/Materials | Build established: Mutant 1808 | -8/Materials | Lost 4 parts (2n2w) 1897 | -8/Materials | Discovered new exit (range 15) 1948 | -8/Materials | Identified exit to Factory 1949 | -8/Materials | Entered Factory 1949 | -7/Factory | Evolved 2 slots: Propulsion x2 2084 | -7/Factory | Lost 3 parts (2u1w) 2291 | -7/Factory | Sucked down chute 2291 | -7/Factory | Entered Waste 2298 | -7/Waste | Spotted C-40 Crusher 2304 | -7/Waste | Spotted C-40 Crusher 2306 | -7/Waste | EMP discharged 2306 | -7/Waste | System corruption reached 10% 2313 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2318 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2332 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2336 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2351 | -7/Waste | Spotted C-40 Crusher 2351 | -7/Waste | Spotted C-40 Crusher 2351 | -7/Waste | Spotted C-40 Crusher 2359 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2367 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2370 | -7/Waste | Crushed by Compactor (1 part destroyed) 2374 | -7/Waste | Core integrity fell below 50% 2386 | -7/Waste | Core integrity fell below 20% 2394 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 02339_ Imp. Hover Unit crushed. 02339_ Lrg. Storage Unit crushed. 02339_ Hardlight Generator crushed. 02340_ Imp. Medium Armor Plating crushed. 02341_ Lgt. Nuclear Core crushed. 02341_ Recalibrator crushed. 02342_ Particle Gun crushed. 02343_ Hardlight Generator crushed. 02343_ Adv. Weight Redist. System crushed. 02344_ Carbon-fiber Leg crushed. 02345_ Imp. Medium Armor Plating crushed. 02345_ Hvy. EM Pulse Gun crushed. 02354_ System corrupted: Lgt. Nuclear Core rejected. 02357_ Lgt. Nuclear Core crushed. 02359_ Imp. Medium Armor Plating crushed. 02359_ Lrg. Storage Unit crushed. 02367_ Aerolev Unit crushed. 02367_ Transmission Jammer crushed. 02370_ Adv. Signal Interpreter crushed. 02374_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ????????????????????????#@ CC#???????????????????? | | ????????????? ???????#CCCC#???????????????????? | | ????????????# ???????#CCCC#???????????#???????? | | ????????????# #??????#CCCC#????????? ????????? | | ??????????### #??????#CC ######## ????????? | | ??????????# #??????#CC ???????? | | ??????????# #??????#CC C ???????? | | ??????????? #??????# CC ???????? | | ???????????? #??????# ???????? | | ????????????# #??????# ######## ????????? | | ????????????# #??????# #????????? ?????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ??????????### ######## #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????### ######## #???????????????????? | | ##########??# #??????# #???????????????????? | | #??# #??????# #???????????????????? | | #??# #??????# #???????????????????? | | = #### ####???# #???????????????????? | | #???????????????????? | | #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 375 Resistance: EM 15 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalHypervelocityCoupler Manual? 0 Play Time 01:01:15 Cumulative 43.9 hours Start 2021.12.15 @ 14:06:02 End 2021.12.15 @ 15:37:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 30 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c9a7a44-2339-4ee1-a201-62c5e30d0390