Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.15 @ 15:37:37

Player: pGoos

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (40)      200
Value Destroyed (968)      968
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (-26)                -26
              TOTAL SCORE: 3922

 Bonus
-------
Friendly Fire              -26

 Cogmind 
---------
Core Integrity             0/700
Matter                     196/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (6) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (4) ----
        (None)

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Titanium Leg
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Improved Medium Armor Plating
                Insulated Plating
                Hardlight Generator
>               --- WEAPON -----------
                Electrolaser
                Assault Cannon
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
                Carbon-fiber Leg
       Improved Hover Unit
                Aerolev Unit
          Large Storage Unit
       Advanced Weight Redist. System
                Transmission Jammer
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Hardlight Generator
                Recalibrator
          Heavy EM Pulse Gun
                Particle Gun
                Autogun
                Great Maul
[Rating: 41]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Slug Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Slug Cannon
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Was 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  4    | .   .   .   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             63   | 7   2   4   10  24  12  4   
  Power                    6    | 1   .   1   .   3   1   .   
    Engine                 5    | 1   .   1   .   3   .   .   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   2   3   7   2   1   
    Treads                 3    | .   .   .   3   .   .   .   
    Leg                    9    | .   .   2   .   5   2   .   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   2   .   1   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  23   | 1   2   .   6   6   5   3   
    Device                 3    | .   1   .   .   .   1   1   
    Storage                6    | 1   1   .   3   .   .   1   
    Processor              3    | .   .   .   1   2   .   .   
    Hackware               1    | .   .   .   .   1   .   .   
    Protection             10   | .   .   .   2   3   4   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   17   | 3   .   1   1   8   4   .   
    Energy Gun             8    | 1   .   .   1   4   2   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   
    Ballistic Gun          4    | 2   .   1   .   1   .   .   
    Ballistic Cannon       3    | .   .   .   .   2   1   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   4   .   .   
Parts Lost                 20   | .   .   .   2   7   4   7   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               6    | .   .   .   1   2   .   3   
  Utility                  7    | .   .   .   1   .   3   3   
  Weapon                   6    | .   .   .   .   4   1   1   
  Highest Loss Streak      7    | .   .   .   2   4   3   7   
Average Slot Usage (%)     96   | .   97  100 97  98  99  38  
  Engine                   8    | .   14  14  11  8   1   .   
  Core                     1    | .   .   .   .   .   5   4   
  Treads                   3    | .   .   .   8   5   .   .   
  Leg                      15   | .   .   27  12  9   29  7   
  Wheel                    1    | .   28  .   .   .   .   .   
  Hover                    1    | .   .   .   .   3   .   1   
  Device                   4    | .   8   14  4   .   4   4   
  Storage                  16   | .   18  14  16  18  15  6   
  Processor                9    | .   .   .   10  16  7   5   
  Hackware                 4    | .   .   .   .   8   2   .   
  Protection               8    | .   .   .   11  10  15  3   
  Energy Gun               8    | .   14  14  11  5   5   1   
  Energy Cannon            1    | .   .   .   .   2   .   .   
  Ballistic Gun            5    | .   14  14  11  1   3   .   
  Ballistic Cannon         4    | .   .   .   .   7   4   2   
Naked Turns                24   | .   .   .   .   .   .   24  
Heaviest Build             76   | 13  15  18  64  73  76  76  
  Greatest Support         62   | 26  26  26  40  40  62  62  
  Greatest Overweight (x)  10   | 1   .   1   3   4   1   10  
  Average Overweight (x)   .    | .   .   .   1   1   .   1   
Largest Inventory Capacity 18   | 6   6   6   18  18  18  18  
  Average Capacity         13   | 5   6   6   11  18  18  10  
  Most Carried             18   | 4   6   6   14  18  18  17  
  Average Carried          11   | 2   5   5   7   15  17  7   
  Final Capacity           18   | 6   6   6   18  18  18  4   
  Final Carried            18   | 4   6   6   14  18  17  .   

 Class Distribution 
--------------------
 75% | Mutant
 24% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Waste

 Resources                      | -11 -10 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Min Mat Mat Fac Was 
Matter Collected           1270 | 168 109 213 87  565 128 .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1256 | .   109 233 87  664 163 .   
  Parts                    75   | .   5   17  8   36  9   .   
Haulers Intercepted        1    | .   .   .   .   1   .   .   
Recyclers Shooed           2    | .   .   .   1   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Was 
Combat Hostiles Destroyed  29   | .   .   7   2   15  5   .   
  Guns                     13   | .   .   5   2   3   3   .   
  Cannons                  12   | .   .   .   .   11  1   .   
  AOE                      4    | .   .   2   .   1   1   .   
Classes Destroyed          10   | .   2   3   .   4   1   .   
  Worker                   2    | .   .   .   .   2   .   .   
  Builder                  2    | .   .   .   .   2   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   
  Recycler                 4    | .   1   .   .   3   .   .   
  Watcher                  2    | .   1   .   .   1   .   .   
  Swarmer                  15   | .   .   3   .   9   3   .   
  Grunt                    5    | .   .   2   .   3   .   .   
  Sentry                   6    | .   .   2   2   1   1   .   
  Hunter                   2    | .   .   .   .   2   .   .   
  Programmer               1    | .   .   .   .   .   1   .   
Best Kill Streak           7    | .   2   3   1   7   3   .   
  Combat Bots Only         4    | .   .   3   1   4   3   .   
Max Kills in Single Turn   2    | .   1   2   1   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   1   1   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  
Damage Taken               3287 | .    .    259  209  1251 847  721  
  Core                     974  | .    .    35   27   178  150  584  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         86   | 100  .    86   93   67   .    .    
Volleys Fired              130  | .    4    16   9    68   33   .    
  Largest                  2    | .    2    2    2    2    2    .    
  Hottest                  123  | .    60   60   85   123  107  .    
Shots Fired                226  | .    8    32   18   116  52   .    
  Gun                      123  | .    8    32   18   38   27   .    
  Cannon                   90   | .    .    .    .    78   12   .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  13   | .    .    .    .    .    13   .    
  Kinetic                  117  | .    4    16   9    63   25   .    
  Thermal                  49   | .    .    .    9    20   20   .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          60   | .    4    16   .    33   7    .    
  Robot Hit Streak         10   | .    1    10   7    6    8    .    
  Robot Miss Streak        5    | .    2    3    3    4    5    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    
Shots Hit Robots           130  | .    2    21   16   65   26   .    
  Core Hits                69   | .    3    11   11   33   11   .    
  Critical Hits            5    | .    .    .    .    4    1    .    
  Critical Kills           1    | .    .    .    .    1    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    3    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2682 | .    46   418  112  1597 509  .    
  Guns                     1026 | .    46   242  112  439  187  .    
  Cannons                  1270 | .    .    .    .    1057 213  .    
  Explosions               386  | .    .    176  .    101  109  .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1121 | .    11   96   22   715  277  .    
  Thermal                  894  | .    .    176  90   476  152  .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          667  | .    35   146  .    406  80   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    2    10   
  Average Corruption       7    | .    .    .    .    .    1    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    3    
    Message Errors         1    | .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            59   | .    .    .    .    59   .    .    
  Projectiles              59   | .    .    .    .    59   .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 11   | .    .    .    .    11   .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    9    .    .    
  Secondary                2    | .    .    .    .    2    .    .    
Self-Inflicted Damage      82   | .    .    13   .    29   40   .    
  Shots                    3    | .    .    1    .    1    1    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        406  | .    .    60   183  406  265  .    
  Average Temperature      108  | .    .    26   77   138  80   .    
  Received Heat Transfer   573  | .    .    48   84   333  108  .    
  Effects                  5    | .    .    .    .    5    .    .    
    Interference           2    | .    .    .    .    2    .    .    
    Short Circuit          1    | .    .    .    .    1    .    .    
    Damage (minor)         2    | .    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    1    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    1    1    .    
  Heat Transferred         1139 | .    .    150  110  705  174  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    1    .    3    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Was 
Peak Influence             380  | .   57  152 90  380 297 103 
  Initial                  160  | .   .   22  .   37  160 103 
  Average                  141  | .   41  73  29  200 227 73  
Maximum Alert Level        1    | .   .   .   .   1   1   .   
  Low Security (%)         60   | 100 100 100 100 36  16  100 
  Level 1                  39   | .   .   .   .   63  83  .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   2   .   .   1   2   .   
  Investigation            1    | .   .   .   .   1   .   .   
  Extermination            1    | .   .   .   .   .   1   .   
  Reinforcement            3    | .   2   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Was 
Distress Signals           1    | .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              62   | .   3   8   6   29  10  6   
  Peak Tracking Total      6    | .   2   3   3   5   3   6   
  Tactical Retreats        6    | .   .   .   1   5   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Was 
Traps Triggered            2    | .   .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   4   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac Was 
Machines Disabled          3    | .   .   .   .   3   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Was 
Machines Accessed          6    | .   2   .   .   4   .   .   
  Terminals                6    | .   2   .   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                15   | .   6   .   .   9   .   .   
  Successful               10   | .   4   .   .   6   .   .   
  Failed                   5    | .   2   .   .   3   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   .   
  Terminals                15   | .   6   .   .   9   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             10   | .   4   .   .   6   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   
  Emergency Access Points  2    | .   1   .   .   1   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   1   .   .   
  Disarm Traps             1    | .   .   .   .   1   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   2   .   .   3   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac Was 
Total Allies               1    | .   .   1   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               1    | .   .   1   .   .   .   .   
  Total Damage             22   | .   .   22  .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  
Turns Passed               2393 | 63   144  413  294  1034 342  103  
Spaces Moved               1228 | 55   139  277  155  409  148  45   
  Core                     11   | 1    .    .    .    .    .    10   
  Treads                   184  | .    .    .    74   110  .    .    
  Legs                     777  | .    .    274  81   251  148  23   
  Wheels                   196  | 54   139  3    .    .    .    .    
  Hover                    60   | .    .    .    .    48   .    12   
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   120  180  122  50   
  Average Speed            147  | 88   90   119  160  187  151  149  
  Slowest Speed            550  | 90   90   150  220  240  152  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 4    31   69   16   42   5    41   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     3    | .    .    3    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          49   | .    .    5    .    42   2    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               27   | .    .    .    .    27   .    .    
  AOE                      22   | .    .    5    .    15   2    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Was 
Total                      1586 | 65  149 329 184 574 204 81  
  Wait                     64   | .   .   21  .   10  1   32  
  Move                     1223 | 54  138 276 154 408 148 45  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  56   | 4   3   4   7   33  5   .   
  Fast Attach              21   | 6   2   2   3   4   4   .   
  Attach                   27   | .   .   .   3   14  6   4   
  Detach                   9    | .   .   .   2   6   1   .   
  Swap                     15   | 1   .   2   4   6   2   .   
  Drop                     41   | .   2   8   2   25  4   .   
  Fire                     130  | .   4   16  9   68  33  .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
  172 | -10/Materials | Discovered new exit (range 14)
  208 | -10/Materials | Entered Mines
  211 | -10/Mines     | Escorted by a lone wolf Derelict
  231 | -10/Mines     | Learned location of Storage (-9)
  242 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  304 | -10/Mines     | Build established: Mutant
  569 | -10/Mines     | Learned Materials security intel
  569 | -10/Mines     | Discovered new exit (range 8)
  621 | -10/Mines     | Entered Materials
  621 | -9/Materials  | Evolved 2 slots: Utility x2
  712 | -9/Materials  | Build established: Scavenger-Mutant
  737 | -9/Materials  | Discovered new exit (range 9)
  915 | -9/Materials  | Entered another Materials area
  915 | -8/Materials  | Evolved 2 slots: Utility x2
 1246 | -8/Materials  | Build established: Mutant
 1808 | -8/Materials  | Lost 4 parts (2n2w)
 1897 | -8/Materials  | Discovered new exit (range 15)
 1948 | -8/Materials  | Identified exit to Factory
 1949 | -8/Materials  | Entered Factory
 1949 | -7/Factory    | Evolved 2 slots: Propulsion x2
 2084 | -7/Factory    | Lost 3 parts (2u1w)
 2291 | -7/Factory    | Sucked down chute
 2291 | -7/Factory    | Entered Waste
 2298 | -7/Waste      | Spotted C-40 Crusher
 2304 | -7/Waste      | Spotted C-40 Crusher
 2306 | -7/Waste      | EMP discharged
 2306 | -7/Waste      | System corruption reached 10%
 2313 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2318 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2332 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2336 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2351 | -7/Waste      | Spotted C-40 Crusher
 2351 | -7/Waste      | Spotted C-40 Crusher
 2351 | -7/Waste      | Spotted C-40 Crusher
 2359 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2367 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2370 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 2374 | -7/Waste      | Core integrity fell below 50%
 2386 | -7/Waste      | Core integrity fell below 20%
 2394 | -7/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
02339_ Imp. Hover Unit crushed.
02339_ Lrg. Storage Unit crushed.
02339_ Hardlight Generator crushed.
02340_ Imp. Medium Armor Plating crushed.
02341_ Lgt. Nuclear Core crushed.
02341_ Recalibrator crushed.
02342_ Particle Gun crushed.
02343_ Hardlight Generator crushed.
02343_ Adv. Weight Redist. System crushed.
02344_ Carbon-fiber Leg crushed.
02345_ Imp. Medium Armor Plating crushed.
02345_ Hvy. EM Pulse Gun crushed.
02354_ System corrupted: Lgt. Nuclear Core rejected.
02357_ Lgt. Nuclear Core crushed.
02359_ Imp. Medium Armor Plating crushed.
02359_ Lrg. Storage Unit crushed. <x2>
02367_ Aerolev Unit crushed.
02367_ Transmission Jammer crushed.
02370_ Adv. Signal Interpreter crushed.
02374_ System corrupted: Matter fused (-6).

 Map 
-----
+----------------------------------------------------+
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| ????????????#    ???????#CCCC#???????????#???????? |
| ????????????#    #??????#CCCC#?????????  ????????? |
| ??????????###    #??????#CC  ########    ????????? |
| ??????????#      #??????#CC               ???????? |
| ??????????#      #??????#CC   C           ???????? |
| ???????????      #??????#     CC          ???????? |
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|                              #???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             375
Resistance: EM             15
Propulsion Shielding       66
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TacticalHypervelocityCoupler
  Manual?         0
Play Time         01:01:15
  Cumulative      43.9 hours
  Start           2021.12.15 @ 14:06:02
  End             2021.12.15 @ 15:37:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          59
  Rogue           59
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          30
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9c9a7a44-2339-4ee1-a201-62c5e30d0390