Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 02:06:33 Player: Edstelm Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (96) 480 Value Destroyed (2576) 2576 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (222) 222 TOTAL SCORE: 5998 Bonus ------- High Alert Combat Kills 178 Follower Combat Kills 61 Friendly Fire -17 Cogmind --------- Core Integrity 0/700 Matter 240/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Plasma Cannon Plasma Cannon Advanced Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Improved Medium Armor Plating Improved Medium Armor Plating Heavy EM Shotgun Plasma Cannon Plasma Cannon [Rating: 35] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Propulsion Shielding Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 3 | . . 2 . . 1 Utility 2 | . . . . 2 . Weapon 1 | . . . . . 1 Parts Attached 96 | 7 13 19 1 28 28 Power 7 | 1 1 2 . . 3 Engine 5 | 1 . 1 . . 3 Core 2 | . 1 1 . . . Reactor . | . . . . . . Propulsion 29 | 2 2 9 . 8 8 Treads 5 | . 2 3 . . . Leg 20 | 2 . 6 . 8 4 Wheel 4 | . . . . . 4 Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 2 3 2 1 10 6 Device 9 | 1 1 1 1 2 3 Storage 2 | 1 1 . . . . Processor 3 | . . 1 . 2 . Hackware 1 | . . . . 1 . Protection 9 | . 1 . . 5 3 Artifact . | . . . . . . Weapon 36 | 2 7 6 . 10 11 Energy Gun 15 | 1 2 3 . 7 2 Energy Cannon 11 | . 1 2 . 2 6 Ballistic Gun 3 | 1 1 1 . . . Ballistic Cannon 5 | . 1 . . 1 3 Launcher 2 | . 2 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Corrupted Parts 4 | . . . . 2 2 System Corruption 21 | . . . . 10 11 Parts Lost 47 | . 4 5 . 15 23 Power 4 | . 1 1 . . 2 Propulsion 18 | . 1 1 . 7 9 Utility 14 | . 1 1 . 5 7 Weapon 11 | . 1 2 . 3 5 Highest Loss Streak 9 | . 2 3 . 8 9 To Critical Strikes 3 | . . . . 1 2 Average Slot Usage (%) 93 | . 98 99 100 94 69 Engine 7 | . 7 2 11 9 6 Core 3 | . 6 8 . . . Treads 6 | . 12 14 . . . Leg 26 | . 15 28 44 34 17 Device 6 | . 4 4 11 6 9 Storage 10 | . 14 11 11 9 4 Processor 2 | . . 5 . 5 . Protection 5 | . 8 1 . 8 6 Energy Gun 9 | . 4 14 11 15 2 Energy Cannon 5 | . 5 2 11 2 11 Ballistic Gun 3 | . 10 3 . . . Ballistic Cannon 2 | . 5 . . . 4 Launcher 1 | . 2 2 . . . Naked Turns 4 | . . . . . 4 Heaviest Build 53 | 12 32 35 35 46 53 Greatest Support 80 | 20 40 80 40 50 50 Greatest Overweight (x) 3 | 1 . 1 . 1 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 11 15 15 15 11 Most Carried 15 | 5 15 15 15 15 13 Average Carried 11 | 2 9 13 14 14 6 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 4 14 15 15 14 . Class Distribution -------------------- 53% | Scavenger-Mutant 34% | Mutant 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1623 | 250 468 342 21 230 312 Remotely . | . . . . . . Salvage Created 3413 | 37 620 547 15 1589 605 Parts 207 | 4 31 45 2 96 29 Haulers Intercepted 8 | . 2 1 . 3 2 Recyclers Shooed 3 | . 1 . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 63 | . 10 13 1 28 11 Guns 36 | . 5 11 . 17 3 Cannons 16 | . 5 . 1 2 8 AOE 5 | . . 2 . 3 . Classes Destroyed 12 | 1 5 4 . 2 . Worker 6 | . 1 . . 3 2 Builder 5 | . . 2 . 2 1 Tunneler 4 | 2 . 1 . . 1 Hauler 8 | . 2 1 . 3 2 Recycler 3 | . 1 . . 1 1 Operator 1 | . . 1 . . . Watcher 6 | . 1 2 . 3 . Swarmer 19 | . . 3 1 9 6 Grunt 33 | . 10 7 . 12 4 Sentry 8 | . . 3 . 4 1 Hunter 2 | . . . . 2 . Heavy 1 | . . . . 1 . Best Kill Streak 12 | 2 3 12 1 12 6 Combat Bots Only 9 | . 3 9 1 9 3 Max Kills in Single Turn 4 | 2 1 2 1 4 2 Gunslinging 1 | . . . . 1 . Exploded 2 | . . 2 . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 573 | . 80 96 3 157 237 Missed 139 | . 20 24 1 35 59 Damage Taken 6431 | . 753 955 21 2103 2599 Core 1214 | . 122 136 . 232 724 Absorbed by Shields . | . . . . . . Redirected to Shielding 260 | . 41 10 . 172 37 Regen/Repaired (Parts) 87 | . . 87 . . . Core Remaining (%) 68 | 100 51 . 66 57 . Volleys Fired 240 | 1 71 44 1 73 50 Largest 3 | 2 2 2 2 2 3 Hottest 225 | 70 95 125 125 160 225 Shots Fired 468 | 2 136 85 2 136 107 Gun 287 | 2 84 71 1 110 19 Cannon 167 | . 47 5 1 26 88 Launcher 14 | . 5 9 . . . Special . | . . . . . . Kinetic 142 | 1 91 18 . . 32 Thermal 171 | 1 40 28 2 41 59 Explosive 14 | . 5 9 . . . Electromagnetic 141 | . . 30 . 95 16 Robot Hit Streak 12 | 1 12 9 1 11 12 Robot Miss Streak 5 | . 3 2 1 4 5 Penetration Max . | . . . . . . Secondary Targets 10 | . 3 2 . 4 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 309 | 1 82 57 1 106 62 Core Hits 155 | 2 27 36 2 62 26 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 2 . . . . Critical Strikes 6 | . 2 1 . 2 1 Burn 3 | . . 1 . 2 . Destroy 2 | . 2 . . . . Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6374 | 22 1060 1090 35 2437 1730 Guns 3318 | 22 585 717 17 1680 297 Cannons 2282 | . 475 53 18 369 1367 Explosions 708 | . . 320 . 388 . Melee . | . . . . . . Ramming 66 | . . . . . 66 Kinetic 1359 | 10 692 102 . . 555 Thermal 2482 | 12 368 313 35 913 841 Explosive 320 | . . 320 . . . Electromagnetic 2147 | . . 355 . 1524 268 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . 1 . . 10 14 Average Corruption 4 | . 1 . . 6 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . 4 . . 7 10 Message Errors 6 | . 1 . . 5 . Matter Fused 5 | . 1 . . . 4 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 3 | . 1 . . 1 1 Alerts 1 | . . . . 1 . Weapon Failures 2 | . 1 . . . 1 Overload Shots . | . . . . . . Overflow Damage 66 | . 8 . . 24 34 Projectiles 42 | . 8 . . . 34 Explosions 24 | . . . . 24 . Melee . | . . . . . . Knockbacks 5 | . 3 . . . 2 Impact . | . . . . . . Kinetic 5 | . 3 . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 227 | . 28 41 . 127 31 Shots 8 | . 2 3 . 3 . Rammed 12 | . . . . . 12 Targets Rammed 12 | . . . . . 12 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 756 | 30 338 408 57 330 756 Average Temperature 141 | 18 79 119 34 89 267 Received Heat Transfer 1893 | . 435 429 . 522 507 Effects 31 | . 2 2 . . 27 Shutdowns 7 | . . 1 . . 6 Energy Bleed 4 | . . 1 . . 3 Interference 8 | . 2 . . . 6 Matter Decay 2 | . . . . . 2 Short Circuit 4 | . . . . . 4 Damage (minor) 3 | . . . . . 3 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted 5 | . . . . 5 . Combat Hostiles 5 | . . . . 5 . Parts Fried 11 | . . 1 . 8 2 Impact Corruptions 1 | . . . . . 1 Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 6 | . . 1 . 4 1 Heat Transferred 5161 | 37 851 777 74 1810 1612 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . 4 . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 586 | 10 185 467 199 586 453 Initial 266 | . 6 51 121 . 266 Average 204 | 3 70 256 142 270 351 Maximum Alert Level 2 | . . 2 . 2 2 Low Security (%) 55 | 100 100 20 100 40 . Level 1 30 | . . 71 . 25 76 Level 2 13 | . . 8 . 34 23 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 3 2 . 3 3 Investigation 3 | . 1 1 . . 1 Extermination . | . . . . . . Reinforcement 7 | . 2 1 . 3 1 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 7 | . 2 1 . 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 115 | . 17 19 3 49 27 Peak Tracking Total 12 | . 5 3 3 11 12 Tactical Retreats 4 | . . . . 4 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 3 | . 2 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 14 | . 4 3 . 5 2 Max in Single Turn 2 | . 2 2 . 1 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 21 | . 6 6 1 5 3 Terminals 15 | . 5 5 . 4 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 3 | . 1 . . 1 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 64 | . 16 28 1 13 6 Successful 30 | . 8 14 1 5 2 Failed 32 | . 7 13 . 8 4 Catastrophic 8 | . . 3 . 3 2 Database Lockouts 2 | . 1 1 . . . Manual 26 | . 6 11 . 9 . Terminals 54 | . 15 25 . 12 2 Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units 4 | . 1 . . 1 2 Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 24 | . 7 11 1 4 1 Record 4 | . 1 3 . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 5 | . 1 3 . 1 . Open Door 1 | . . . 1 . . Open DSF 1 | . . . . . 1 Recycling Unit Index 1 | . 1 . . . . Dispatch Records 2 | . . 1 . 1 . Maintenance Status 3 | . 1 2 . . . Security Status 2 | . 1 1 . . . Patrol Status 1 | . . 1 . . . Reinforcement Status 1 | . 1 . . . . Garrison Status 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 3 . . . Scan Component 2 | . . 2 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 2 | . 1 . . 1 . Report Inventory 2 | . 1 . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 18 | . 5 6 . 4 3 Full Trace Events 3 | . . 2 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 2 . Highest-Rated Group 45 | . . . 45 45 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 16 | . . . 4 12 . Total Damage 227 | . . . 61 166 . Kills 5 | . . . 2 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3818 | 73 1098 644 419 984 600 Spaces Moved 2106 | 50 608 359 334 467 288 Core 104 | 15 . . . . 89 Treads 335 | . 261 74 . . . Legs 1605 | 35 347 285 334 467 137 Wheels 62 | . . . . . 62 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 128 | 106 137 129 120 125 129 Slowest Speed 190 | 120 160 190 120 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 5 79 35 82 45 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . Spaces Dug 12 | . 12 . . . . Terrain Destroyed 94 | . 58 18 . 15 3 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 91 | . 58 18 . 15 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2788 | 68 746 458 351 732 433 Wait 160 | . 17 1 8 109 25 Move 2101 | 49 607 358 333 466 288 Hop . | . . . . . . Pick Up 112 | 11 26 23 4 37 11 Fast Attach . | . . . . . . Attach 63 | 7 6 7 . 17 26 Detach 7 | . . . . . 7 Swap 33 | . 7 12 1 11 2 Drop 60 | . 12 13 4 19 12 Fire 240 | 1 71 44 1 73 50 Melee . | . . . . . . Ram 12 | . . . . . 12 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Central database locked down 286 | -10/Materials | Discovered new exit (range 3) 304 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 11) 626 | -10/Materials | Discovered new exit (range 13) 1172 | -10/Materials | Entered another Materials area 1172 | -9/Materials | Evolved 2 slots: Propulsion x2 1485 | -9/Materials | Build established: Scavenger-Mutant 1567 | -9/Materials | Lost 3 parts (1n2w) 1579 | -9/Materials | Destroyed 9 combat bots 1649 | -9/Materials | Central database locked down 1708 | -9/Materials | Repaired Aluminum Leg? 1776 | -9/Materials | Discovered new exit (range 11) 1816 | -9/Materials | Entered Mines 1868 | -9/Mines | Learned location of Zion (-6) 1878 | -9/Mines | Learned 2 Materials zone layouts 2043 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2116 | -9/Mines | Discovered new exit (range 7) 2235 | -9/Mines | Entered Materials 2235 | -8/Materials | Accompanied by 2 allies 2235 | -8/Materials | Evolved 2 slots: Utility x2 2240 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2804 | -8/Materials | Destroyed 9 combat bots 2886 | -8/Materials | Found Corrupted Prototype Device 2891 | -8/Materials | Lost 8 parts (2n4u2w) 3004 | -8/Materials | Discovered new exit (range 13) 3068 | -8/Materials | System corruption reached 10% 3219 | -8/Materials | Entered Factory 3219 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3253 | -7/Factory | Garrison activated, responded to threat 3290 | -7/Factory | Lost 4 parts (1n1u2w) 3568 | -7/Factory | System corruption reached 10% 3580 | -7/Factory | Lost 7 parts (1p4n2u) 3734 | -7/Factory | Core integrity fell below 50% 3771 | -7/Factory | Lost 3 parts (1n2u) 3784 | -7/Factory | Cargo convoy interrupted 3797 | -7/Factory | Core integrity fell below 20% 3819 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 03793_ Broken Com. Wheel destroyed. 03794_ Imp. Medium Armor Plating destroyed. 03795_ Wheel destroyed. 03795_ K-01 Serf collects debris. 03796_ Slug penetrates Wall. 03798_ U-05 Engineer builds a Door. 03798_ K-01 Serf collects debris. 03800_ R-06 Scavenger collects Broken Adv. Assault Cannon. 03802_ K-01 Serf collects debris. 03808_ System corrupted: Hvy. Ion Engine fused. 03815_ Hvy. Ion Engine destroyed. 03817_ Slammed into K-01 Serf. 03818_ Slammed into U-05 Engineer. 03818_ Triggered Ambush Trap. 03818_ L-41 Fighter emerges from a hatch in the floor. 03818_ S-27 Virus emerges from a hatch in the floor. 03818_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03819_ Slammed into L-41 Fighter. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????# "??" "??? ?????????????????????????????? | | ????# ""?" "??? "????????????????????????????? | | ##### """" "??? 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