Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 23:06:29

Player: BionicBot

Result: Destroyed by exploding Power Conduit

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (192)     960
Value Destroyed (5886)     5886
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (462)                462
              TOTAL SCORE: 11708

 Bonus
-------
High Alert Combat Kills    429
Follower Combat Kills      33

 Cogmind 
---------
Core Integrity             0/850
Matter                     259/300
Energy                     148/150
System Corruption          3%
Temperature                Cool (18)
Movement                   Core (200) Ox3
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Angular Momentum Engine
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
  Improved Sensor Array
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
  Advanced Melee Analysis Suite
           Target Analyzer
  Improved Weapon Shielding
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Deuterium Engine
  Improved Weapon Shielding
     Heavy Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
>          --- UTILITY ----------
  Improved Sensor Array
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
  Advanced Melee Analysis Suite
           Target Analyzer
  Improved Weapon Shielding
           Hacking Suite
>          --- WEAPON -----------
           Greatsword
>          --- INVENTORY --------
     Light Deuterium Engine
  Improved Weapon Shielding
     Heavy Missile Launcher
[Rating: 58]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              Nuclear Pulse Thruster
Utility                    High-capacity Storage Unit
  Device                   Cryofiber Web
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Welding Torch
  Impact Weapon            Hammer
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Utility                  6    | .   .   .   1   .   .   .   1   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             178  | 7   4   10  11  1   .   5   37  22  6   .   75  
  Power                    20   | 1   .   2   1   .   .   .   5   2   .   .   9   
    Engine                 10   | 1   .   2   1   .   .   .   2   2   .   .   2   
    Core                   10   | .   .   .   .   .   .   .   3   .   .   .   7   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               39   | 2   1   1   4   .   .   .   7   8   2   .   14  
    Treads                 19   | 2   1   1   4   .   .   .   7   2   2   .   .   
    Leg                    6    | .   .   .   .   .   .   .   .   .   .   .   6   
    Wheel                  9    | .   .   .   .   .   .   .   .   5   .   .   4   
    Hover                  2    | .   .   .   .   .   .   .   .   1   .   .   1   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  48   | 2   .   1   4   1   .   1   7   4   2   .   26  
    Device                 18   | 1   .   1   .   .   .   .   3   1   2   .   10  
    Storage                8    | 1   .   .   2   .   .   .   2   1   .   .   2   
    Processor              13   | .   .   .   1   1   .   .   1   .   .   .   10  
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             8    | .   .   .   1   .   .   1   1   2   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   71   | 2   3   6   2   .   .   4   18  8   2   .   26  
    Energy Gun             5    | .   .   1   1   .   .   2   .   .   .   .   1   
    Energy Cannon          9    | .   .   .   .   .   .   .   .   3   .   .   6   
    Ballistic Gun          11   | 2   1   3   1   .   .   1   2   .   .   .   1   
    Ballistic Cannon       29   | .   1   1   .   .   .   1   12  4   1   .   9   
    Launcher               7    | .   1   .   .   .   .   .   4   .   1   .   1   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        8    | .   .   .   .   .   .   .   .   1   .   .   7   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   .   .   .   1   1   .   .   2   
Parts Lost                 53   | .   .   4   .   .   .   3   2   10  1   .   33  
  Power                    6    | .   .   .   .   .   .   .   .   .   .   .   6   
  Propulsion               21   | .   .   .   .   .   .   .   2   7   .   .   12  
  Utility                  11   | .   .   1   .   .   .   1   .   1   1   .   7   
  Weapon                   15   | .   .   3   .   .   .   2   .   2   .   .   8   
  Highest Loss Streak      5    | .   .   2   .   .   .   2   1   2   1   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   100 98  99  100 86  87  99  85  89  100 69  
  Engine                   6    | .   14  14  11  11  11  11  5   4   7   7   2   
  Core                     1    | .   .   .   .   .   .   .   3   2   .   .   2   
  Treads                   19   | .   28  28  33  33  33  33  35  13  15  30  6   
  Wheel                    3    | .   .   .   .   .   .   .   .   10  6   .   2   
  Device                   8    | .   14  13  1   .   .   .   1   6   18  23  10  
  Storage                  12   | .   14  14  11  11  11  11  18  15  15  15  8   
  Processor                9    | .   .   .   10  11  22  11  9   7   7   7   13  
  Protection               4    | .   .   .   9   11  .   .   7   7   1   .   2   
  Energy Gun               1    | .   .   3   9   11  4   10  .   .   .   .   .   
  Energy Cannon            3    | .   .   .   .   .   .   .   .   5   11  7   4   
  Ballistic Gun            3    | .   17  11  12  11  4   .   1   .   .   .   .   
  Ballistic Cannon         6    | .   9   8   .   .   .   9   15  8   3   7   3   
Peak Build Rating          58   | 7   7   12  18  18  18  18  36  43  45  45  58  
  Average Rating           31   | 5   6   9   17  18  15  15  31  39  41  45  41  
  On Entrance              21   | .   7   7   12  18  18  15  16  35  42  45  45  
Naked Turns                35   | .   .   .   .   .   .   .   .   .   .   .   35  
Heaviest Build             93   | 14  17  20  57  57  54  54  72  90  90  72  93  
  Greatest Support         94   | 40  40  40  69  69  69  69  92  86  94  94  94  
  Greatest Overweight (x)  8    | .   .   .   .   .   .   .   1   8   1   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   .   .   1   
Largest Inventory Capacity 20   | 8   8   8   20  20  20  20  20  20  20  20  20  
  Average Capacity         16   | 6   8   8   19  20  20  20  20  20  20  20  15  
  Most Carried             20   | 2   8   8   11  11  15  15  20  20  20  20  18  
  Average Carried          12   | 1   5   7   8   11  12  11  16  15  18  20  11  
  Final Capacity           20   | 8   8   8   20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 2   8   8   11  11  15  11  18  20  20  20  3   

 Class Distribution 
--------------------
 87% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves
 Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Matter Collected           5384 | 278  348  320  311  3    10   111  971  1094 207  8    1723 
  Remotely                 461  | 63   348  .    .    .    .    .    50   .    .    .    .    
Salvage Created            5717 | 108  555  261  679  .    .    175  895  1055 241  .    1748 
  Parts                    350  | 2    41   22   42   .    .    8    58   71   14   .    92   
Haulers Intercepted        11   | .    2    .    3    .    .    .    5    1    .    .    .    
Recyclers Shooed           10   | .    1    .    1    .    .    .    .    1    .    .    7    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    .    .    .    .    .    .    11   .    .    
  Prevented                4    | .    .    .    .    .    .    .    .    .    4    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Combat Hostiles Destroyed  140  | .   14  13  16  .   .   6   23  19  7   .   42  
  Melee                    3    | .   .   .   .   .   .   .   .   2   .   .   1   
  Guns                     42   | .   9   8   16  .   .   4   .   .   .   .   5   
  Cannons                  75   | .   2   4   .   .   .   2   17  17  4   .   29  
  AOE                      18   | .   3   1   .   .   .   .   6   .   3   .   5   
Classes Destroyed          18   | 2   5   3   .   .   .   .   2   2   .   .   4   
  Worker                   12   | .   1   .   .   .   .   .   3   4   .   .   4   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 5    | 1   .   1   .   .   .   .   .   3   .   .   .   
  Hauler                   11   | .   2   .   3   .   .   .   5   1   .   .   .   
  Recycler                 9    | 1   1   .   .   .   .   .   2   4   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  16   | .   2   .   4   .   .   .   2   4   .   .   4   
  Swarmer                  50   | .   7   6   10  .   .   3   3   5   4   .   12  
  Grunt                    45   | .   7   .   3   .   .   3   14  4   2   .   12  
  Brawler                  2    | .   .   .   .   .   .   .   1   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   17   | .   .   1   3   .   .   .   4   4   1   .   4   
  Demolisher               2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   4    | .   .   .   .   .   .   .   1   1   .   .   2   
  Programmer               14   | .   .   .   .   .   .   .   .   5   .   .   9   
  Assembled                4    | .   .   4   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | 2   4   3   4   .   .   3   7   4   4   .   7   
  Combat Bots Only         7    | .   3   3   4   .   .   3   7   3   4   .   6   
Max Kills in Single Turn   4    | 1   2   2   2   .   .   1   4   2   3   .   3   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   1   .   .   .   .   4   .   3   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Hostile Shots Fired        1098  | .    69   64   59   .    .    27   104  241  79   .    455  
  Missed                   347   | .    27   18   19   .    .    8    24   71   30   .    150  
Damage Taken               10848 | .    403  798  405  .    .    289  1224 2266 563  .    4900 
  Core                     1450  | .    65   125  24   .    .    18   108  145  108  .    857  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  38    | .    .    .    .    .    .    .    .    .    .    .    38   
  Ignored by Resistances   68    | .    .    .    .    .    .    .    .    .    .    .    68   
Core Remaining (%)         71    | 100  .    24   .    .    .    89   80   .    .    63   .    
Volleys Fired              526   | 2    50   54   73   .    .    20   89   79   11   .    148  
  Largest                  2     | 2    2    2    2    .    .    2    2    2    2    .    2    
  Hottest                  175   | 40   55   75   79   .    .    91   96   160  149  .    175  
Shots Fired                997   | 4    96   95   146  .    .    38   151  156  22   .    289  
  Gun                      354   | 4    64   57   146  .    .    24   8    .    .    .    51   
  Cannon                   632   | .    28   37   .    .    .    14   139  156  21   .    237  
  Launcher                 10    | .    4    .    .    .    .    .    4    .    1    .    1    
  Special                  1     | .    .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  676   | 4    92   84   88   .    .    19   147  100  1    .    141  
  Thermal                  290   | .    .    1    58   .    .    19   .    55   10   .    147  
  Explosive                10    | .    4    .    .    .    .    .    4    .    1    .    1    
  Electromagnetic          21    | .    .    10   .    .    .    .    .    1    10   .    .    
  Robot Hit Streak         15    | 3    8    10   9    .    .    7    15   9    8    .    13   
  Robot Miss Streak        7     | 1    7    6    3    .    .    3    4    5    1    .    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    1    .    1    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    .    1    
Shots Hit Robots           622   | 3    45   53   84   .    .    24   102  106  14   .    191  
  Core Hits                276   | 3    27   30   31   .    .    11   50   41   9    .    74   
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         28    | .    1    1    4    .    .    1    7    4    .    .    10   
    Burn                   5     | .    .    .    4    .    .    1    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Blast                  18    | .    1    .    .    .    .    .    7    2    .    .    8    
    Corrupt                1     | .    .    1    .    .    .    .    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    2    .    .    .    
Melee Attacks              40    | .    .    .    .    .    .    .    .    16   .    .    24   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 40    | .    .    .    .    .    .    .    .    16   .    .    24   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    .    .    .    1    .    .    6    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16748 | 33   772  789  1114 .    .    404  3101 3350 530  .    6655 
  Guns                     2921  | 33   410  333  1114 .    .    233  80   .    .    .    718  
  Cannons                  10455 | .    174  333  .    .    .    141  2491 2541 329  .    4446 
  Explosions               2111  | .    188  113  .    .    .    .    521  329  201  .    759  
  Melee                    1135  | .    .    .    .    .    .    .    .    433  .    .    702  
  Ramming                  126   | .    .    10   .    .    .    30   9    47   .    .    30   
  Kinetic                  8721  | 33   584  612  592  .    .    197  2571 1678 .    .    2454 
  Thermal                  5038  | .    .    113  522  .    .    177  .    1167 152  .    2907 
  Explosive                1472  | .    188  .    .    .    .    .    521  .    201  .    562  
  Electromagnetic          256   | .    .    54   .    .    .    .    .    25   177  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1135  | .    .    .    .    .    .    .    .    433  .    .    702  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    1    1    1    1    .    6    6    6    6    
  Average Corruption       3     | .    .    .    1    1    1    1    .    4    6    6    2    
  Corruption Purged        9     | .    .    .    .    .    .    .    .    .    .    .    9    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  116   | .    .    .    1    .    2    5    .    33   40   2    33   
    Message Errors         26    | .    .    .    .    .    .    .    .    8    10   .    8    
    Matter Fused           28    | .    .    .    .    .    .    1    .    5    12   2    8    
    Heat Flow Errors       20    | .    .    .    .    .    1    1    .    5    6    .    7    
    Energy Discharges      22    | .    .    .    1    .    1    1    .    9    7    .    3    
    Data Loss (minor)      10    | .    .    .    .    .    .    1    .    2    2    .    5    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    2    .    1    
    Misfires               2     | .    .    .    .    .    .    .    .    1    1    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    1    .    2    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            880   | .    35   .    .    .    .    .    90   218  .    .    537  
  Projectiles              342   | .    .    .    .    .    .    .    50   67   .    .    225  
  Explosions               353   | .    35   .    .    .    .    .    40   119  .    .    159  
  Melee                    185   | .    .    .    .    .    .    .    .    32   .    .    153  
Knockbacks                 80    | .    3    3    .    .    .    4    31   15   .    .    24   
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  73    | .    3    3    .    .    .    4    26   15   .    .    22   
  Secondary                6     | .    .    .    .    .    .    .    5    .    .    .    1    
Self-Inflicted Damage      691   | .    .    .    .    .    .    .    .    367  15   .    309  
  Shots                    9     | .    .    .    .    .    .    .    .    4    1    .    4    
  Rammed                   12    | .    .    1    .    .    .    3    2    5    .    .    1    
Targets Rammed             20    | .    .    1    .    .    .    3    3    9    .    .    4    
  Kicked                   3     | .    .    .    .    .    .    .    .    .    .    .    3    
  Crushed                  5     | .    .    .    .    .    .    .    1    4    .    .    .    
Highest Temperature        483   | .    18   35   132  .    148  178  441  472  483  .    272  
  Average Temperature      119   | .    5    19   39   .    77   65   139  175  169  .    102  
  Received Heat Transfer   3020  | .    108  178  117  .    .    162  639  462  234  .    1120 
  Effects                  22    | .    .    .    .    .    .    .    11   10   1    .    .    
    Shutdowns              3     | .    .    .    .    .    .    .    2    1    .    .    .    
    Energy Bleed           7     | .    .    .    .    .    .    .    3    4    .    .    .    
    Interference           6     | .    .    .    .    .    .    .    3    3    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    1    .    1    .    .    
    Short Circuit          3     | .    .    .    .    .    .    .    1    2    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    1    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Parts Melted             11    | .    .    1    1    .    .    2    .    3    .    .    4    
  Heat Transferred         8483  | .    .    50   1628 .    .    518  .    1850 300  .    4137 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    1    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Peak Influence             1330 | 10   307  288  472  147  .    100  515  515  .    .    1330 
  Initial                  205  | .    6    63   5    147  .    .    .    205  .    .    .    
  Average                  261  | 4    177  93   280  147  .    38   281  346  .    .    307  
Maximum Alert Level        4    | .    1    1    2    .    .    .    2    2    .    .    4    
  Low Security (%)         46   | 100  58   85   28   100  .    100  36   1    .    .    55   
  Level 1                  31   | .    41   14   55   .    .    .    22   65   .    .    19   
  Level 2                  16   | .    .    .    15   .    .    .    40   32   .    .    10   
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    .    13   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    1    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          29   | .    3    .    2    .    .    .    3    6    .    .    15   
  Investigation            3    | .    1    .    .    .    .    .    .    1    .    .    1    
  Extermination            9    | .    .    .    .    .    .    .    .    4    .    .    5    
  Reinforcement            16   | .    2    .    2    .    .    .    3    1    .    .    8    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Distress Signals           12   | .   2   .   5   .   .   .   1   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              246  | .   24  23  38  .   .   8   36  27  7   .   83  
  Peak Tracking Total      7    | .   4   3   5   .   .   3   5   3   4   .   7   
  Tactical Retreats        31   | .   3   4   3   .   .   3   3   1   .   .   14  

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Traps Triggered            7    | .   1   .   .   .   .   .   2   2   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Machines Disabled          26   | .   .   .   .   .   .   .   1   12  .   .   13  
  Max in Single Turn       5    | .   .   .   .   .   .   .   1   5   .   .   5   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Machines Accessed          35   | .   5   1   3   .   1   .   6   7   1   .   11  
  Terminals                32   | .   5   1   3   .   .   .   6   6   .   .   11  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                72   | .   11  1   8   .   1   .   15  16  1   .   19  
  Successful               27   | .   6   1   4   .   1   .   7   3   1   .   4   
  Failed                   44   | .   5   .   4   .   .   .   7   13  .   .   15  
    Catastrophic           10   | .   1   .   .   .   .   .   .   4   .   .   5   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Manual                   52   | .   11  .   8   .   .   .   15  13  .   .   5   
  Terminals                69   | .   11  1   8   .   .   .   15  15  .   .   19  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             14   | .   2   1   2   .   1   .   2   1   1   .   4   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Robot Analysis           4    | .   1   .   1   .   .   .   2   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   .   1   .   .   1   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     3    | .   1   .   1   .   .   .   .   .   .   .   1   
  Alert Level              2    | .   .   1   .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   4   .   2   .   .   .   5   2   .   .   .   
  Terminals                13   | .   4   .   2   .   .   .   5   2   .   .   .   
    Botnet                 13   | .   4   .   2   .   .   .   5   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   4   .   3   .   .   .   6   7   .   .   9   
  Full Trace Events        3    | .   .   .   1   .   .   .   .   1   .   .   1   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Total Allies               2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   2   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      42   | .   .   42  28  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  28  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               25   | .   .   16  9   .   .   .   .   .   .   .   .   
  Total Damage             294  | .   .   190 104 .   .   .   .   .   .   .   .   
  Kills                    7    | .   .   6   1   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Robot Analysis Total       4    | .   1   .   1   .   .   .   2   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   .   .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Turns Passed               14062 | 64   866  1094 1116 31   253  808  1715 2402 1259 45   4409 
Spaces Moved               7626  | 35   425  556  534  19   157  460  831  1251 509  28   2821 
  Core                     323   | 8    .    .    .    .    .    .    .    .    .    .    315  
  Treads                   4556  | 27   425  556  534  19   157  460  831  493  509  28   517  
  Legs                     401   | .    .    .    .    .    .    .    .    .    .    .    401  
  Wheels                   1269  | .    .    .    .    .    .    .    .    758  .    .    511  
  Hover                    186   | .    .    .    .    .    .    .    .    .    .    .    186  
  Flight                   891   | .    .    .    .    .    .    .    .    .    .    .    891  
  Fastest Speed            34    | 50   160  160  160  160  160  160  160  110  160  160  34   
  Average Speed            154   | 134  160  160  160  160  160  160  164  161  239  160  129  
  Slowest Speed            490   | 160  160  160  160  160  160  160  246  490  240  160  480  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            9     | .    .    .    .    .    .    .    .    .    .    .    9    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 3    88   97   46   7    51   94   67   31   73   7    53   
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        5     | .    1    .    1    1    1    1    .    .    .    .    .    
  Unknown Exits Taken      6     | 1    .    1    .    .    .    .    1    1    1    1    .    
Scrap Searched             7     | .    .    2    .    1    .    1    .    .    2    1    .    
Spaces Dug                 9     | .    .    .    .    .    .    .    .    1    .    .    8    
Terrain Destroyed          366   | .    19   10   .    .    .    .    86   93   10   .    148  
  Melee                    7     | .    .    .    .    .    .    .    .    .    .    .    7    
  Projectile               73    | .    .    .    .    .    .    .    33   10   .    .    30   
  AOE                      286   | .    19   10   .    .    .    .    53   83   10   .    111  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Total                      8827 | 45   519  670  658  19   160  491  1021 1443 528  29   3244 
  Wait                     288  | .    32   44   18   .    .    3    20   50   .    .    121  
  Move                     7597 | 34   424  555  533  18   156  459  830  1250 508  27   2803 
  Hop                      9    | .    .    .    .    .    .    .    .    .    .    .    9    
  Pick Up                  78   | 2    6    1    9    .    2    1    18   8    2    1    28   
  Fast Attach              68   | 7    1    4    3    .    .    .    9    10   2    .    32   
  Attach                   51   | .    .    3    2    .    .    4    7    5    2    .    28   
  Detach                   27   | .    1    1    3    .    2    .    6    4    .    .    10   
  Swap                     59   | .    3    3    6    1    .    1    21   7    2    .    15   
  Drop                     64   | .    2    4    11   .    .    .    18   5    1    1    22   
  Fire                     526  | 2    50   54   73   .    .    20   89   79   11   .    148  
  Melee                    40   | .    .    .    .    .    .    .    .    16   .    .    24   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Crush                    17   | .    .    1    .    .    .    3    3    9    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 4 exits: Low x2 / Ext x2)

 History 
---------
  Turn | Location       | Event
    16 | -11/Scrapyard  | Discovered new exit (range 16)
    65 | -11/Scrapyard  | Entered Materials
   267 | -10/Materials  | Discovered new exit (range 10)
   305 | -10/Materials  | Build established: Mutant
   406 | -10/Materials  | Discovered new exit (range 10)
   767 | -10/Materials  | Identified exit to Mines
   842 | -10/Materials  | Discovered new exit (range 14)
   931 | -10/Materials  | Entered Mines
  1054 | -10/Mines      | Discovered new exit (range 7)
  1055 | -10/Mines      | Learned Materials stockpile data
  1272 | -10/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  1285 | -10/Mines      | Assembled infested the area
  1329 | -10/Mines      | Core integrity fell below 50%
  1345 | -10/Mines      | Discovered new exit (range 15)
  1611 | -10/Mines      | Learned 2 Materials zone layouts
  1632 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  1635 | -10/Mines      | Found Prototype Device
  1944 | -10/Mines      | Build established: Scavenger-Mutant
  2025 | -10/Mines      | Entered Materials
  2025 | -9/Materials   | Accompanied by 1 ally
  2025 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  2026 | -9/Materials   | Identified exit to Materials
  2030 | -9/Materials   | Led the pair of lost Derelicts to an unsafe place
  2295 | -9/Materials   | Discovered exit to Materials (range 16)
  2374 | -9/Materials   | Identified exit to Mines
  2521 | -9/Materials   | Build established: Mutant
  2989 | -9/Materials   | Discovered exit to Materials (range 9)
  3141 | -9/Materials   | Entered Mines
  3162 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  3164 | -9/Mines       | Discovered new exit (range 5)
  3171 | -9/Mines       | Identified exit to Exiles
  3172 | -9/Mines       | Entered Exiles
  3211 | -9/Exiles      | Met 8R-AWN
  3238 | -9/Exiles      | Met EX-HEX
  3285 | -9/Exiles      | Met EX-BIN
  3308 | -9/Exiles      | Met EX-DEC
  3317 | -9/Exiles      | Learned location of Zion (-6)
  3407 | -9/Exiles      | Discovered new exit (range 14)
  3423 | -9/Exiles      | Identified exit to Mines
  3425 | -9/Exiles      | Entered Mines
  3756 | -8/Mines       | Discovered exit to Materials (range 5)
  3820 | -8/Mines       | Discovered exit to Materials (range 11)
  4233 | -8/Mines       | Entered Materials
  4233 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  4574 | -8/Materials   | Central database locked down
  4716 | -8/Materials   | Discovered new exit (range 9)
  4928 | -8/Materials   | Destroyed 7 combat bots
  5037 | -8/Materials   | Discovered new exit (range 7)
  5763 | -8/Materials   | Discovered new exit (range 9)
  5948 | -8/Materials   | Entered Factory
  5948 | -7/Factory     | Evolved 2 slots: Utility x2
  7752 | -7/Factory     | Build established: Scavenger-Mutant
  8193 | -7/Factory     | Build established: Mutant
  8194 | -7/Factory     | Discovered new exit (range 13)
  8247 | -7/Factory     | Discovered new exit (range 15)
  8350 | -7/Factory     | Entered Lower Caves
  8673 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  8766 | -7/Lower Caves | Learned Factory terminal intel
  8781 | -7/Lower Caves | Learned Factory garrison access intel
  9594 | -7/Lower Caves | Discovered new exit (range 3)
  9609 | -7/Lower Caves | Entered another Lower Caves area
  9648 | -7/Lower Caves | Discovered new exit (range 4)
  9654 | -7/Lower Caves | Entered Factory
  9654 | -6/Factory     | Evolved 2 slots: Utility x2
  9655 | -6/Factory     | Loaded intel: 28 terminal locations
  9656 | -6/Factory     | Loaded intel: 4 garrison access locations
  9751 | -6/Factory     | Lost 3 parts (1n2u)
 11077 | -6/Factory     | Lost 5 parts (1p3n1u)
 11472 | -6/Factory     | Lost 3 parts (1p1u1w)
 12029 | -6/Factory     | Lost 3 parts (1n2w)
 12440 | -6/Factory     | Cargo convoy interrupted
 12458 | -6/Factory     | Core integrity fell below 50%
 12632 | -6/Factory     | Spotted B-75 Beast
 12736 | -6/Factory     | Lost 3 parts (1p1n1u)
 12846 | -6/Factory     | Released all parts (6)
 12877 | -6/Factory     | Lost 3 parts (1n2w)
 13504 | -6/Factory     | First assault squad dispatched
 13622 | -6/Factory     | Build established: Scavenger-Mutant
 13653 | -6/Factory     | Core integrity fell below 20%
 13653 | -6/Factory     | Released all parts (8)
 13734 | -6/Factory     | Identified exit to Lower Caves
 13734 | -6/Factory     | Identified exit to Extension
 14063 | -6/Factory     | Destroyed by exploding Power Conduit

 Last Messages 
---------------
13987_ Nuclear Reactor explodes.
13987_ S-27 Virus destroyed.
13990_ The unstable cave ceiling collapses.
13994_ Acquired 1 matter.
13995_ Acquired 31 matter.
14009_ 2U>1Y ZX1K5ZVCAQUWPGYJ4 C8PEG0 D
14016_ Connecting with Terminal... <x2>
14040_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
14043_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F008.
14063_ Triggered Heavy Explosive Trap.
14063_ An explosion rips through the floor.
14063_ Nuclear Pulse Thruster destroyed.
14063_ Power Conduit explodes.
14063_ K-01 Serf destroyed.
14063_ U-05 Engineer destroyed.
14063_ Power Conduit explodes.
14063_ Nuclear Pulse Thruster destroyed.
14063_ Greatsword destroyed.
14063_ Nuclear Pulse Thruster destroyed.

 Map 
-----
+----------------------------------------------------+
| #   #????????????????????????????????????????????? |
| #   #?????????????????????T??????????????????????? |
|     #????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
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|     #????????????????????????????????????????????? |
| #   #????????????????????????????????????????????? |
| #   #????????????????????????????????????????????? |
| #   #????????????????????????????????????????????? |
| #   #???????????????????   ??????????????????????? |
| #   #???????????????????   ??????????????????????? |
| #   #???????????????????   ??????????????????????? |
| #   #???????????????????   #?????????????????????? |
| #   #???????????????????   #######???????????????? |
| #   #?????????"?????????          ???????????????? |
| +   #?????????"?????????          #??????????????? |
| #   #?????????"?????????          #??????????????? |
| #   #?????????T?????????          ???????????????? |
| #   #?????????"?????????          ???????????????? |
| #   #?????????"???????###      "  #??????????????? |
| #   #?????????"???????# #u     "  #??????????????? |
| #   #????????????????##        "  #??????????????? |
| #   #????????????#+###   %     "  #??????????????? |
| #   #??########??#             "  #??????????????? |
| #   #??#      #?????#    @     " !#??????????????? |
| #   #???      #?????#=!|       "  #??????????????? |
| T   #???""""  #?????# *        "  #??????????????? |
| """""??#""""  #######          "  #??????????????? |
| ???????#""""  +     k             #??????????????? |
| ???????#""""  #                   #??????????????? |
| ??>????#""""  +                   #??????????????? |
| ???????#""""  #                   #??????????????? |
| ???????#      #      k            #??????????????? |
| ???????#      # #########+#########??????????????? |
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|  #           ##### !          #??????????????????? |
|  +         ??????##############??????????????????? |
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| ??T??????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Coolant Potential          65
Energy Generation          18
Energy Capacity            560
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             600
Resistance: EM             25
Weapon Shielding           66
Evasion (%)                63
Targeting Accuracy         8
Melee Accuracy             26
Target Analysis            8
Armor Integrity Analysis   30
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TeslaGatlingBlade
  Manual?         0
Play Time         02:19:48
  Cumulative      106.6 hours
  Start           2024.09.10 @ 19:27:16
  End             2024.09.10 @ 23:06:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          80
  Rogue           80
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          47
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ae1e089d-48a0-40ad-a3e3-3bb491e3807d