Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 16:00:31 Player: Hoebuh Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1582) 1582 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 3742 Bonus ------- High Alert Combat Kills 60 Cogmind --------- Core Integrity 0/550 Matter 235/300 Energy 82/220 System Corruption 1% Temperature Critical (863) Movement Walking (270) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (2) --- Titanium Leg Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Improved Sensor Array Utility Shielding Improved Light Armor Plating > --- WEAPON (3) ------- Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY (15) --- Improved Ion Engine Light Nuclear Core Improved Treads Improved Treads Carbon-fiber Leg VSS Leg VSS Leg Heat Sink Improved Heat Sink Large Storage Unit Medium Armor Plating Particle Gun Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Cryofiber Web Large Storage Unit Utility Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Particle Cannon Shock Bomb Launcher Mace > --- INVENTORY -------- Light Nuclear Core Improved Treads Improved Treads Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Large Storage Unit Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Light Cannon Rocket Launcher [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Armored Wheel Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Melee Analysis Suite Protection Utility Shielding Weapon Mace Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Parts Attached 62 | 6 6 14 2 34 Power 12 | 1 1 2 . 8 Engine 6 | 1 1 2 . 2 Core 6 | . . . . 6 Reactor . | . . . . . Propulsion 14 | 2 . 2 1 9 Treads 2 | 2 . . . . Leg 9 | . . . . 9 Wheel 3 | . . 2 1 . Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 2 5 . 7 Device 3 | . . 1 . 2 Storage 5 | 1 2 1 . 1 Processor 3 | . . 2 . 1 Hackware . | . . . . . Protection 4 | . . 1 . 3 Artifact . | . . . . . Weapon 21 | 2 3 5 1 10 Energy Gun 3 | 2 1 . . . Energy Cannon 4 | . . . . 4 Ballistic Gun 1 | . . 1 . . Ballistic Cannon 5 | . . 2 . 3 Launcher 3 | . . 1 1 1 Special Weapon . | . . . . . Impact Weapon 5 | . 2 1 . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 27 | . 1 5 1 20 Power 8 | . 1 1 . 6 Propulsion 7 | . . 2 1 4 Utility 5 | . . 1 . 4 Weapon 7 | . . 1 . 6 Highest Loss Streak 6 | . 1 2 1 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 99 81 85 81 Engine 7 | . 13 12 11 2 Core 5 | . . . . 10 Treads 5 | . 28 4 . . Leg 8 | . . . . 15 Wheel 6 | . . 17 19 2 Device 5 | . . 6 . 7 Storage 13 | . 27 11 11 9 Processor 2 | . . 4 11 2 Protection 7 | . . 3 11 11 Energy Gun 4 | . 21 3 . . Energy Cannon 6 | . . . . 11 Ballistic Cannon 2 | . . 3 2 2 Launcher 1 | . . 1 8 2 Impact Weapon 6 | . 6 11 11 4 Peak Build Rating 30 | 6 10 17 17 30 Average Rating 17 | 4 9 13 16 22 On Entrance 9 | . 6 10 16 17 Naked Turns . | . . . . . Heaviest Build 53 | 12 50 41 37 53 Greatest Support 40 | 40 40 40 24 34 Greatest Overweight (x) 9 | . 1 9 2 9 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 Most Carried 15 | 4 15 15 14 15 Average Carried 12 | 1 12 14 13 11 Final Capacity 15 | 8 15 15 15 15 Final Carried 13 | 4 13 13 13 13 Class Distribution -------------------- 96% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1271 | . 105 419 . 747 Remotely . | . . . . . Salvage Created 1644 | . 236 619 16 773 Parts 88 | . 13 32 2 41 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 49 | . 7 21 3 18 Melee 1 | . 1 . . . Guns 16 | . 5 11 . . Cannons 20 | . . 5 . 15 AOE 11 | . . 5 3 3 Classes Destroyed 11 | . 4 4 . 3 Worker 3 | . . 2 . 1 Builder 3 | . 1 1 . 1 Tunneler 1 | . . . . 1 Recycler 2 | . . 2 . . Watcher 2 | . 1 . . 1 Swarmer 19 | . 3 9 3 4 Grunt 22 | . 4 8 . 10 Brawler 1 | . . . . 1 Duelist 1 | . . 1 . . Sentry 5 | . . 3 . 2 Hunter 1 | . . . . 1 Best Kill Streak 6 | . 5 6 3 3 Combat Bots Only 4 | . 4 4 3 3 Max Kills in Single Turn 3 | . 1 2 2 3 Gunslinging . | . . . . . Exploded 3 | . . 2 2 3 Melee 1 | . 1 . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 441 | . 81 133 10 217 Missed 122 | . 23 41 3 55 Damage Taken 4497 | . 477 1084 60 2876 Core 849 | . 63 180 . 606 Absorbed by Shields . | . . . . . Redirected to Shielding 14 | . . . . 14 Regen/Repaired (Parts) 36 | . . . . 36 Core Remaining (%) 76 | 100 74 . 55 . Volleys Fired 191 | . 27 82 2 80 Largest 3 | . 2 1 1 3 Hottest 185 | . 80 56 33 185 Shots Fired 259 | . 44 82 2 131 Gun 82 | . 44 38 . . Cannon 148 | . . 31 . 117 Launcher 29 | . . 13 2 14 Special . | . . . . . Kinetic 79 | . . 52 . 27 Thermal 151 | . 44 17 . 90 Explosive 21 | . . 13 2 6 Electromagnetic 8 | . . . . 8 Robot Hit Streak 16 | . 5 16 12 13 Robot Miss Streak 7 | . 3 5 . 7 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 167 | . 29 67 1 70 Core Hits 80 | . 11 34 2 33 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 6 | . 2 2 . 2 Burn 1 | . 1 . . . Blast 3 | . . 1 . 2 Smash 2 | . 1 1 . . Melee Attacks 25 | . 6 15 . 4 Impact 25 | . 6 15 . 4 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 11 | . . 9 . 2 Combat Hostiles . | . . . . . Follow-up Attacks 1 | . 1 . . . Damage Inflicted 4428 | . 432 1799 193 2004 Guns 540 | . 312 228 . . Cannons 1882 | . . 466 . 1416 Explosions 1086 | . . 492 193 401 Melee 903 | . 118 613 . 172 Ramming 17 | . 2 . . 15 Kinetic 858 | . . 564 . 294 Thermal 1564 | . 312 130 . 1122 Explosive 933 | . . 492 193 248 Electromagnetic 153 | . . . . 153 Impact 903 | . 118 613 . 172 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . 1 Average Corruption 1 | . 1 . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . . . 9 Message Errors 1 | . . . . 1 Matter Fused 5 | . . . . 5 Energy Discharges 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 273 | . 26 98 16 133 Projectiles 28 | . . . . 28 Explosions 34 | . . . 16 18 Melee 211 | . 26 98 . 87 Knockbacks 13 | . 1 6 . 6 Impact 4 | . 1 3 . . Kinetic 9 | . . 3 . 6 Secondary . | . . . . . Self-Inflicted Damage 195 | . . 74 4 117 Shots 11 | . . 5 1 5 Rammed 1 | . 1 . . . Targets Rammed 4 | . 1 . . 3 Kicked 3 | . . . . 3 Crushed . | . . . . . Highest Temperature 863 | . 96 42 . 863 Average Temperature 154 | . 29 16 . 222 Received Heat Transfer 1377 | . 54 333 . 990 Effects 41 | . . . . 41 Shutdowns 11 | . . . . 11 Energy Bleed 4 | . . . . 4 Interference 3 | . . . . 3 Matter Decay 2 | . . . . 2 Short Circuit 5 | . . . . 5 Damage (minor) 4 | . . . . 4 Damage (major) 9 | . . . . 9 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted 4 | . 1 3 . . Combat Hostiles 1 | . 1 . . . Parts Fried 9 | . 1 6 . 2 Impact Corruptions 10 | . 2 5 . 3 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 2 1 . 3 Heat Transferred 2918 | . 809 333 . 1776 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 545 | . 202 545 282 347 Initial 212 | . . . 212 109 Average 186 | . 63 253 259 201 Maximum Alert Level 2 | . 1 2 1 1 Low Security (%) 60 | 100 89 42 . 58 Level 1 33 | . 10 32 100 41 Level 2 6 | . . 25 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 1 . 3 Investigation 3 | . 1 . . 2 Extermination . | . . . . . Reinforcement 3 | . 1 1 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 9 | . 1 4 . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 93 | . 10 31 3 49 Peak Tracking Total 8 | . 4 6 3 8 Tactical Retreats 6 | . . 3 . 3 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 4 | . 2 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 6 | . 1 2 . 3 Max in Single Turn 2 | . 1 1 . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 8 | . . 4 . 4 Terminals 5 | . . 4 . 1 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 17 | . . 7 . 10 Successful 12 | . . 6 . 6 Failed 5 | . . 1 . 4 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . . 7 . 1 Fabricators . | . . . . . Repair Stations 7 | . . . . 7 Recycling Units . | . . . . . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 6 | . . 6 . . Record 2 | . . 2 . . Dispatch Records 1 | . . 1 . . Maintenance Status 1 | . . 1 . . Reinforcement Status 2 | . . 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . . 4 Scan Component 2 | . . . . 2 Repair 2 | . . . . 2 Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . . 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 70 | . . . . 70 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2703 | 85 458 676 53 1431 Spaces Moved 1191 | 49 150 342 43 607 Core 10 | 5 . 1 . 4 Treads 252 | 44 150 58 . . Legs 461 | . . . . 461 Wheels 468 | . . 283 43 142 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 105 105 105 Average Speed 164 | 148 233 115 106 179 Slowest Speed 500 | 160 240 500 120 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 6 41 44 19 51 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 130 | . . 50 15 65 Melee . | . . . . . Projectile 24 | . . . . 24 AOE 106 | . . 50 15 41 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1662 | 59 206 525 48 824 Wait 81 | . . 41 . 40 Move 1187 | 48 149 341 42 607 Hop . | . . . . . Pick Up 71 | 5 13 16 1 36 Fast Attach 6 | 5 . 1 . . Attach 55 | 1 6 13 2 33 Detach 18 | . 3 6 1 8 Swap 1 | . . . . 1 Drop 24 | . 2 10 . 12 Fire 191 | . 27 82 2 80 Melee 24 | . 5 15 . 4 Ram . | . . . . . Kick 3 | . . . . 3 Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 520 | -10/Materials | Discovered new exit (range 11) 544 | -10/Materials | Entered another Materials area 544 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1153 | -9/Materials | Discovered new exit (range 10) 1220 | -9/Materials | Entered Mines 1232 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1236 | -9/Mines | Met a Derelict bent on vengeance 1265 | -9/Mines | Discovered new exit (range 8) 1273 | -9/Mines | Entered Materials 1273 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1520 | -8/Materials | Lost 6 parts (2p2n1u1w) 1655 | -8/Materials | Repaired Mace 1717 | -8/Materials | Lost 4 parts (1p1n1u1w) 1728 | -8/Materials | Core integrity fell below 50% 1995 | -8/Materials | Core integrity fell below 20% 2049 | -8/Materials | Lost 6 parts (1p2u3w) 2705 | -8/Materials | Core destroyed Last Messages --------------- Overheating: Lrg. Storage Unit damaged (-83). G-47 Trooper knocked back. Titanium Leg broken. Overheating: Short circuit. Lgt. Cannon destroyed. Overheating: Matter decay (-29). Power failure, Lgt. Nuclear Core shutdown. Overheating: Titanium Leg damaged (-9). Particle Gun melted. G-47 Trooper destroyed. Critical hit (Burn: +37). U-05 Engineer builds a Wall. Overheating: Lrg. Storage Unit damaged (-24). Titanium Leg destroyed. Power failure, Lgt. Nuclear Core shutdown. Overheating: Hvy. Particle Cannon damaged (-29). Overheating: Titanium Leg damaged (-50). Overheating: Hvy. Particle Cannon damaged (-42). Overheating: Lgt. Nuclear Core damaged (-1). Overheating: Core damaged (-104). 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