Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.23 @ 12:16:50

Player: OccultOnion

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (51)      255
Value Destroyed (1629)     1629
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (13)                 13
              TOTAL SCORE: 5597

 Bonus
-------
High Alert Combat Kills    13

 Cogmind 
---------
Core Integrity             0/1000
Matter                     293/300
Energy                     62/100
System Corruption          22%
Temperature                Cool (9)
Movement                   Hovering (80)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
  Improved Treads
           Antigrav System
>          --- UTILITY (8) ------
           Core Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
  Advanced Heat Sink
  Improved Coolant Injector
           Point Defense System

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
     Small Storage Unit
           Visual Processing Unit
           Signal Interpreter
  Improved Terrain Scan Processor
           Core Analyzer
           Microactuators
>          --- WEAPON -----------
           Assault Cannon
      Mini Grenade Launcher
     Heavy Mace
>          --- INVENTORY --------
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Advanced Heat Sink
  Advanced Terrain Scan Processor
           System Guard
           Minigun
[Rating: 44]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Huge Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Microactuators
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Mini Grenade Launcher
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   1   1   .   .   .   
  Utility                  6    | .   .   1   1   1   1   2   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             60   | 7   .   9   15  6   5   18  
  Power                    7    | 1   .   1   2   1   1   1   
    Engine                 3    | 1   .   .   1   .   .   1   
    Core                   4    | .   .   1   1   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   3   7   1   2   7   
    Treads                 5    | .   .   1   1   .   1   2   
    Leg                    7    | 2   .   1   3   .   1   .   
    Wheel                  6    | .   .   1   2   1   .   2   
    Hover                  4    | .   .   .   1   .   .   3   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  11   | 2   .   2   1   1   1   4   
    Device                 3    | 1   .   .   .   .   1   1   
    Storage                2    | 1   .   .   .   .   .   1   
    Processor              6    | .   .   2   1   1   .   2   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   20   | 2   .   3   5   3   1   6   
    Energy Gun             5    | 1   .   1   .   .   1   2   
    Energy Cannon          5    | .   .   .   2   1   .   2   
    Ballistic Gun          3    | 1   .   1   .   .   .   1   
    Ballistic Cannon       2    | .   .   .   .   1   .   1   
    Launcher               2    | .   .   .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   1   1   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 39   | .   .   4   8   3   6   18  
  Power                    7    | .   .   1   3   .   2   1   
  Propulsion               14   | .   .   1   4   1   2   6   
  Utility                  4    | .   .   1   .   .   .   3   
  Weapon                   14   | .   .   1   1   2   2   8   
  Highest Loss Streak      15   | .   .   2   5   2   3   15  
Average Slot Usage (%)     81   | .   100 96  87  82  76  68  
  Engine                   3    | .   14  9   3   .   .   3   
  Core                     3    | .   .   1   5   7   3   .   
  Treads                   2    | .   .   4   1   .   .   6   
  Leg                      7    | .   28  27  9   .   .   2   
  Wheel                    8    | .   .   .   11  14  11  3   
  Device                   4    | .   14  2   .   .   6   8   
  Storage                  7    | .   14  11  9   7   6   3   
  Processor                23   | .   .   18  27  29  26  22  
  Energy Gun               2    | .   14  4   2   .   2   .   
  Energy Cannon            2    | .   .   .   7   6   .   .   
  Ballistic Gun            3    | .   14  15  3   .   .   3   
  Ballistic Cannon         1    | .   .   .   .   .   6   3   
  Launcher                 4    | .   .   .   3   7   6   3   
  Impact Weapon            2    | .   .   1   .   7   2   .   
Naked Turns                55   | .   .   .   .   .   .   55  
Heaviest Build             51   | 12  12  14  25  20  24  51  
  Greatest Support         56   | 20  20  30  56  56  56  32  
  Greatest Overweight (x)  16   | .   .   1   1   .   3   16  
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 12   | 6   6   6   6   6   6   12  
  Average Capacity         6    | 5   6   6   6   6   6   7   
  Most Carried             10   | 6   6   6   6   6   6   10  
  Average Carried          5    | 3   5   5   5   5   5   5   
  Final Capacity           6    | 6   6   6   6   6   6   4   
  Final Carried            6    | 6   6   6   5   5   6   3   

 Class Distribution 
--------------------
 80% | Mutant
 19% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -5  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac 
Matter Collected           1288 | 194 108 169 246 17  248 306 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1493 | 126 108 186 506 310 165 92  
  Parts                    110  | 10  11  11  36  27  7   8   
Haulers Intercepted        1    | .   .   .   1   .   .   .   
Recyclers Shooed           2    | .   1   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  35   | .   2   3   14  9   5   2   
  Guns                     9    | .   2   3   2   .   2   .   
  Cannons                  10   | .   .   .   4   3   1   2   
  AOE                      16   | .   .   .   8   6   2   .   
Classes Destroyed          11   | 2   2   3   3   .   .   1   
  Worker                   4    | .   .   1   1   2   .   .   
  Builder                  5    | .   .   1   1   2   .   1   
  Tunneler                 2    | 2   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   
  Recycler                 2    | 1   .   .   .   1   .   .   
  Watcher                  2    | .   1   .   1   .   .   .   
  Swarmer                  8    | .   .   .   4   4   .   .   
  Grunt                    18   | .   2   2   7   4   3   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   6    | .   .   1   2   1   2   .   
  Programmer               2    | .   .   .   .   .   .   2   
Best Kill Streak           9    | 2   1   3   7   9   3   2   
  Combat Bots Only         5    | .   1   2   5   5   3   2   
Max Kills in Single Turn   3    | 1   1   1   3   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   3   1   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Damage Taken               5589 | .    245  359  974  423  1071 2517 
  Core                     1620 | .    51   104  189  45   221  1010 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         80   | 100  79   74   65   93   74   .    
Volleys Fired              134  | 8    18   16   34   14   24   20   
  Largest                  3    | 2    2    2    2    2    2    3    
  Hottest                  130  | 60   60   85   130  99   124  99   
Shots Fired                241  | 16   36   32   65   21   44   27   
  Gun                      128  | 16   36   32   18   .    12   14   
  Cannon                   78   | .    .    .    36   7    24   11   
  Launcher                 35   | .    .    .    11   14   8    2    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  97   | 8    18   21   12   .    24   14   
  Thermal                  61   | .    .    7    42   .    12   .    
  Explosive                35   | .    .    .    11   14   8    2    
  Electromagnetic          48   | 8    18   4    .    7    .    11   
  Robot Hit Streak         12   | 4    6    8    11   7    12   6    
  Robot Miss Streak        3    | 2    3    3    2    3    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           142  | 11   21   22   39   13   20   16   
  Core Hits                103  | 3    7    8    32   25   20   8    
  Critical Hits            3    | .    1    .    .    .    2    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    1    .    .    .    2    .    
Melee Attacks              59   | .    .    11   .    37   11   .    
  Impact                   59   | .    .    11   .    37   11   .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4748 | 93   273  311  1643 1097 907  424  
  Guns                     1223 | 93   273  311  179  .    236  131  
  Cannons                  1323 | .    .    .    624  171  334  194  
  Explosions               2158 | .    .    .    826  926  337  69   
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  44   | .    .    .    14   .    .    30   
  Kinetic                  1065 | 42   141  178  104  .    334  266  
  Thermal                  1109 | .    .    94   779  .    236  .    
  Explosive                2078 | .    .    .    746  926  337  69   
  Electromagnetic          452  | 51   132  39   .    171  .    59   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         22   | .    .    .    .    .    2    22   
  Average Corruption       8    | .    .    .    .    .    2    16   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  25   | .    .    .    .    .    8    17   
    Message Errors         5    | .    .    .    .    .    2    3    
    Matter Fused           1    | .    .    .    .    .    .    1    
    Heat Flow Errors       3    | .    .    .    .    .    2    1    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    1    1    
    Misdirections          7    | .    .    .    .    .    .    7    
    Targeting Errors       5    | .    .    .    .    .    2    3    
    Weapon Failures        1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            57   | .    .    .    52   .    5    .    
  Projectiles              24   | .    .    .    19   .    5    .    
  Explosions               33   | .    .    .    33   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 6    | .    .    .    .    .    5    1    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    5    1    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      241  | .    .    .    119  83   .    39   
  Shots                    8    | .    .    .    4    3    .    1    
  Rammed                   12   | .    .    .    2    .    .    10   
Targets Rammed             13   | .    .    .    3    .    .    10   
  Kicked                   1    | .    .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        317  | .    75   43   317  135  96   231  
  Average Temperature      70   | .    39   21   109  74   16   95   
  Received Heat Transfer   1224 | .    162  147  405  126  249  135  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    2    1    .    2    .    
  Heat Transferred         1678 | .    .    222  1086 .    370  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Peak Influence             414  | 15  81  167 409 399 414 141 
  Average Influence        166  | 5   44  89  235 211 271 90  
Maximum Alert Level        2    | .   .   .   2   1   2   .   
  Low Security (%)         59   | 100 100 100 29  42  11  100 
  Level 1                  39   | .   .   .   66  57  86  .   
  Level 2                  1    | .   .   .   4   .   2   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   1   4   2   2   3   
  Investigation            1    | .   .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            7    | .   .   1   2   2   2   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   2   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Distress Signals           2    | .   .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              66   | .   6   10  23  13  7   7   
  Peak Tracking Total      8    | .   3   4   8   5   3   6   
  Tactical Retreats        3    | .   .   1   2   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Traps Triggered            1    | .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac 
Machines Disabled          7    | .   .   .   2   .   5   .   
  Max in Single Turn       3    | .   .   .   1   .   3   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Machines Accessed          14   | .   .   1   3   4   2   4   
  Terminals                12   | .   .   1   3   2   2   4   
  Fabricators              1    | .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                36   | .   .   2   9   8   8   9   
  Successful               13   | .   .   1   5   4   2   1   
  Failed                   23   | .   .   1   4   4   6   8   
    Catastrophic           6    | .   .   1   1   1   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   16   | .   .   2   4   2   3   5   
  Terminals                33   | .   .   2   9   5   8   9   
  Fabricators              1    | .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   
Terminal Hacks             11   | .   .   1   5   2   2   1   
  Level Access Points      3    | .   .   1   1   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   
  Locate Traps             4    | .   .   .   1   .   2   1   
  Recall Investigation     1    | .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         13   | .   .   1   3   4   2   3   
  Full Trace Events        1    | .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   1   .   .   
    Matter                 153  | .   .   .   .   153 .   .   
    Time                   40   | .   .   .   .   40  .   .   
  Total Robot Build Rating 1    | .   .   .   .   1   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac 
Total Allies               1    | .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   1   1   .   
  Highest-Rated Group      6    | .   .   .   .   6   6   .   
  Highest-Rated Ally       6    | .   .   .   .   6   6   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  
-------------              Run  | Scr Mat Mat Mat Fac Fac Fac 
Turns Passed               2439 | 120 153 270 323 605 458 510 
Spaces Moved               1556 | 72  77  140 171 406 279 411 
  Core                     128  | 15  .   .   .   .   6   107 
  Treads                   1    | .   .   .   1   .   .   .   
  Legs                     312  | 57  77  135 28  .   .   15  
  Wheels                   1106 | .   .   5   142 406 273 280 
  Hover                    9    | .   .   .   .   .   .   9   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 90  90  100 100 50  
  Average Speed            101  | 105 120 118 100 100 102 92  
  Slowest Speed            850  | 120 120 120 170 100 200 850 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   1   .   
Exploration Rate (%)       13   | 4   19  18  23  15  9   9   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   1   1   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 36   | .   .   8   .   20  8   .   
Terrain Destroyed          255  | .   .   8   117 88  28  14  
  Melee                    36   | .   .   8   .   20  8   .   
  Projectile               14   | .   .   .   12  .   1   1   
  AOE                      205  | .   .   .   105 68  19  13  

 Actions                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Total                      2073 | 100 103 189 260 512 393 516 
  Wait                     148  | 1   3   .   13  38  65  28  
  Move                     1550 | 71  76  139 170 405 278 411 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  78   | 13  3   10  15  9   8   20  
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   52   | 7   .   6   11  6   5   17  
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     8    | .   .   3   4   .   .   1   
  Drop                     30   | .   3   4   10  2   2   9   
  Fire                     134  | 8   18  16  34  14  24  20  
  Melee                    59   | .   .   11  .   37  11  .   
  Ram                      12   | .   .   .   2   .   .   10  
  Kick                     1    | .   .   .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            1    | .   .   .   .   1   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
  121 | -11/Scrapyard | Entered Materials
  266 | -10/Materials | Discovered new exit (range 8)
  274 | -10/Materials | Entered another Materials area
  274 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  315 | -9/Materials  | Build established: Mutant
  413 | -9/Materials  | Identified exit to Materials
  544 | -9/Materials  | Entered another Materials area
  544 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  667 | -8/Materials  | Lost 5 parts (1p4n)
  734 | -8/Materials  | Garrison activated, responded to threat
  745 | -8/Materials  | Identified exit to Factory
  867 | -8/Materials  | Entered Factory
  867 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1029 | -7/Factory    | Fabricated K-01 Serf (x1)
 1170 | -7/Factory    | Identified exit to Factory
 1472 | -7/Factory    | Entered another Factory area
 1472 | -6/Factory    | Accompanied by 1 ally
 1472 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 1684 | -6/Factory    | Crushed by falling debris
 1907 | -6/Factory    | Discovered new exit (range 4)
 1924 | -6/Factory    | Identified exit to Factory
 1930 | -6/Factory    | Entered another Factory area
 1930 | -5/Factory    | Evolved 2 slots: Utility x2
 1945 | -5/Factory    | Lost 3 parts (1p1n1w)
 2284 | -5/Factory    | System corruption reached 10%
 2339 | -5/Factory    | Core integrity fell below 50%
 2358 | -5/Factory    | Lost 15 parts (1p5n3u6w)
 2401 | -5/Factory    | Core integrity fell below 20%
 2440 | -5/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
02416_ Penetrated by Slug.
02416_ Terminal disabled.
02422_ Penetrated by Slug. <x2>
02427_ Antigrav System destroyed.
02427_ Penetrated by Slug.
02427_ Slammed into Y-64 Sentinel.
02430_ ALERT: Rogue bot located, Programmers report to Factory Zone 2K.
02430_ Slammed into Y-64 Sentinel.
02430_ Penetrated by Slug.
02430_ Tesla Rifle destroyed.
02431_ VAIY4KNCC3NF/QW21H/ZWPY&HB
02432_ Slammed into Y-64 Sentinel.
02433_ Penetrated by Slug.
02434_ Slammed into Y-64 Sentinel. <x2>
02436_ Mass Driver destroyed.
02436_ Penetrated by Slug.
02436_ B-60 Warrior destroyed.
02437_ Acquired Imp. Treads.
02438_ Penetrated by Slug.
02439_ Acquired 72 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       110
Melee Speed Boost          20
Evasion (%)                53
Targeting Accuracy         8
Core Analysis              6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 K-01 Serf | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MasterAssemblyRay
  Manual?         0
Play Time         00:30:09
  Cumulative      38.0 hours
  Start           2020.02.23 @ 11:48:23
  End             2020.02.23 @ 12:16:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          94
  Rogue           94
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             23
Gallery%          41
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2771561e-1f47-41f1-8cfc-4d84a680a1ad