Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.10 @ 15:01:40 Player: GiggleBox Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (113) 565 Value Destroyed (4021) 4021 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1300) 1300 TOTAL SCORE: 10086 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 99 Entered Garrisons 200 Used RIF Installer 1000 Friendly Fire -21 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 81/100 System Corruption 5% Temperature Cool (18) Movement Core (400) Ox7 Location -6/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Spear > --- INVENTORY (15) --- Improved Ion Engine Shield Generator Improved Shield Generator Authchip [R/Combat] System Restoration Module Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Transmission Jammer Medium Reactive Plating > --- WEAPON ----------- Improved EM Shotgun Heavy EM Shotgun Advanced Beam Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Shield Generator Improved Shield Generator Authchip [R/Combat] Heavy Particle Gun Heavy Particle Gun Precision Beam Rifle Improved Grenade Launcher Datajack Spear [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Hover Unit Improved Hover Unit Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Mace Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Ext Slots Evolved 8 | . . 2 2 . . . . . 4 . Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . 1 1 . . . . . . . Utility 4 | . . 1 . . . . . . 3 . Weapon 1 | . . . 1 . . . . . . . Parts Attached 77 | 9 9 11 4 10 3 16 . . 13 2 Power 8 | 2 1 1 . 1 . 1 . . 2 . Engine 7 | 2 1 1 . 1 . 1 . . 1 . Core 1 | . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . Propulsion 21 | 2 3 2 2 2 . 6 . . 3 1 Treads 17 | 2 1 . 2 2 . 6 . . 3 1 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 4 | . 2 2 . . . . . . . . Flight . | . . . . . . . . . . . Utility 18 | 2 2 5 1 2 . . . . 6 . Device 9 | 1 . 2 1 2 . . . . 3 . Storage 2 | 1 1 . . . . . . . . . Processor 4 | . . 2 . . . . . . 2 . Hackware . | . . . . . . . . . . . Protection 3 | . 1 1 . . . . . . 1 . Artifact . | . . . . . . . . . . . Weapon 30 | 3 3 3 1 5 3 9 . . 2 1 Energy Gun 20 | 1 2 1 . 3 2 9 . . 2 . Energy Cannon 1 | . . . . . 1 . . . . . Ballistic Gun 3 | 2 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 2 | . . . 1 1 . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . Unidentified Prototypes 6 | . 1 . . . . 5 . . . . Parts Lost 43 | . 4 3 1 4 . 6 . . 6 19 Power 5 | . 1 1 . . . 1 . . . 2 Propulsion 15 | . 1 1 1 1 . 2 . . 4 5 Utility 7 | . . 1 . . . . . . 2 4 Weapon 16 | . 2 . . 3 . 3 . . . 8 Highest Loss Streak 16 | . 3 2 1 2 . 4 . . 3 16 To Critical Strikes . | . . . . . . . . . . . Average Backups 12 | 1 7 12 14 14 15 14 15 15 12 10 Power . | . . . 1 1 1 . . . . 1 Propulsion 2 | . 1 . 1 1 3 2 4 4 2 . Utility 4 | . 1 5 6 5 5 5 5 5 3 4 Weapon 4 | . 2 4 5 5 5 5 5 6 5 3 Tool/Special . | . . . . . . . . . . . Unused Backups 11 | . 3 1 . 1 . 1 . . 1 4 Power . | . . . . . . . . . . . Propulsion 4 | . 3 . . 1 . . . . . . Utility 4 | . . . . . . . . . . 4 Weapon 3 | . . 1 . . . 1 . . 1 . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 99 91 98 100 99 100 100 97 79 Engine 9 | . 14 10 9 9 9 9 9 9 6 4 Treads 21 | . 15 . 5 26 36 35 36 36 25 18 Hover 10 | . 12 32 22 8 . . . . . . Device 8 | . 7 3 8 9 9 9 9 9 16 11 Storage 9 | . 14 11 9 9 9 9 9 9 6 6 Processor 7 | . . 10 9 9 9 9 9 9 8 9 Protection 3 | . 6 8 . . . . . . 6 4 Energy Gun 20 | . 16 21 23 19 21 25 26 18 20 14 Ballistic Gun 2 | . 10 . . . . . . . . . Piercing Weapon 1 | . . . 3 6 3 1 . . . . Special Melee Weapon 1 | . . . . . . . . 8 . . Peak Build Rating 49 | 7 14 20 24 24 24 29 28 28 49 49 Average Rating 22 | 5 10 18 22 23 23 27 27 26 43 40 On Entrance 22 | . 7 14 19 24 24 23 28 26 28 49 Naked Turns . | . . . . . . . . . . . Heaviest Build 74 | 15 34 35 37 37 41 39 38 38 71 74 Greatest Support 99 | 40 40 21 40 80 80 92 89 89 99 90 Greatest Overweight (x) 8 | . 4 1 2 . . . . . . 8 Average Overweight (x) . | . . 1 1 . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 15 Most Carried 15 | 2 11 14 15 15 15 15 15 15 15 12 Average Carried 12 | 1 7 12 14 14 15 14 14 15 12 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 11 14 15 15 15 15 15 15 12 5 Class Distribution -------------------- 56% | Mutant 24% | Gunner 10% | Scavenger-Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Gunner | -8/Materials Gunner | -8/Storage Gunner | -8/Recycling Mutant | -8/Scraptown Gunner | -6/Factory Scavenger-Gunner | -6/Extension Resources | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Ext Matter Collected 2139 | 332 449 199 65 335 80 272 20 . 195 192 Remotely . | . . . . . . . . . . . Salvage Created 5006 | 91 688 537 188 533 452 1199 60 . 828 430 Parts 246 | 10 47 32 15 26 17 42 3 . 38 16 Haulers Intercepted 3 | . 1 . 1 . 1 . . . . . Recyclers Shooed 6 | . 1 . . . 1 . . . 2 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Ext Combat Hostiles Destroyed 88 | . 17 9 2 10 6 23 1 . 12 8 Melee 4 | . . . . 3 . . . . . 1 Guns 68 | . 17 8 2 6 4 18 1 . 8 4 AOE 9 | . . 1 . . 2 3 . . . 3 Classes Destroyed 14 | 1 5 4 . 2 . 2 . . . . Worker 2 | . . . . . . 1 . . 1 . Builder 2 | . 1 1 . . . . . . . . Tunneler 5 | 5 . . . . . . . . . . Hauler 3 | . 1 . 1 . 1 . . . . . Recycler 3 | . . 1 . . 1 1 . . . . Operator 2 | . . 1 1 . . . . . . . Watcher 8 | . 3 2 . . . . . . 3 . Swarmer 13 | . 6 3 . . . 4 . . . . Grunt 49 | . 11 1 1 5 6 15 . . 6 4 Brawler 1 | . . . . . . 1 . . . . Duelist 3 | . . 1 . . . 1 . . 1 . Sentry 15 | . . 4 1 1 . 2 1 . 2 4 Hunter 2 | . . . . 1 . . . . 1 . Programmer 5 | . . . . 3 . . . . 2 . Best Kill Streak 9 | 2 5 4 2 3 2 9 1 . 6 3 Combat Bots Only 8 | . 5 3 1 3 2 8 1 . 2 3 Max Kills in Single Turn 3 | 1 1 2 1 2 1 3 1 . 2 2 Gunslinging 1 | . . . . 1 . 1 . . . . Exploded 2 | . . 1 . . 1 2 . . . 2 Melee 1 | . . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Ext Hostile Shots Fired 705 | . 125 34 7 29 21 101 2 . 106 280 Missed 218 | . 32 10 . 12 7 20 1 . 39 97 Hits 487 | . 93 24 7 17 14 81 1 . 67 183 Melee 2 | . . 1 . . . 1 . . . . Projectile 485 | . 93 23 7 17 14 80 1 . 67 183 Critical Strikes 13 | . 2 3 1 . . 5 . . . 2 Damage Taken 6609 | . 903 499 161 271 256 1289 14 . 850 2366 Core 1347 | . 149 146 24 31 18 129 . . 53 797 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 91 | . . . . . . . . . 53 38 Regen/Repaired (Parts) 130 | . . 130 . . . . . . . . Core Remaining (%) 66 | 100 40 63 . . . . . 63 . . Volleys Fired 268 | 21 66 23 6 15 18 44 1 . 45 29 Largest 3 | 2 2 2 3 3 3 3 3 . 3 3 Hottest 183 | 60 60 90 135 135 158 183 156 . 177 158 Shots Fired 603 | 42 123 46 13 37 39 111 3 . 133 56 Gun 581 | 42 123 46 13 33 34 111 3 . 133 43 Cannon 5 | . . . . . 5 . . . . . Launcher 17 | . . . . 4 . . . . . 13 Special . | . . . . . . . . . . . Kinetic 134 | 36 98 . . . . . . . . . Thermal 233 | . . . . . . 86 1 . 113 33 Explosive 13 | . . . . . . . . . . 13 Electromagnetic 223 | 6 25 46 13 37 39 25 2 . 20 10 Robot Hit Streak 28 | 9 8 16 18 15 7 12 6 . 28 17 Robot Miss Streak 6 | 2 4 6 3 2 2 4 . . 3 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 15 | . 4 . 1 2 . 5 . . 2 1 Max Gunslinging Chain 2 | . 1 . 1 1 . 2 . . 1 1 Shots Hit Robots 466 | 25 75 37 12 36 33 89 3 1 107 48 Core Hits 226 | 5 35 24 7 24 17 49 2 . 37 26 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 15 | . . . . . . 7 . . 7 1 Burn 15 | . . . . . . 7 . . 7 1 Melee Attacks 55 | . . 5 1 31 . 9 2 1 . 6 Impact 5 | . . 5 . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 41 | . . . 1 29 . 9 1 . . 1 Sneak Attacks 10 | . . . 1 2 . . 1 1 . 5 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9791 | 301 988 1068 215 756 816 2214 31 . 2144 1258 Guns 7797 | 301 937 657 167 550 496 1791 31 . 2144 723 Cannons 51 | . . . . . 51 . . . . . Explosions 1734 | . 43 387 . 112 269 423 . . . 500 Melee 173 | . . . 48 94 . . . . . 31 Ramming 36 | . 8 24 . . . . . . . 4 Kinetic 970 | 263 707 . . . . . . . . . Thermal 4876 | . 43 387 . 112 269 1783 . . 1747 535 Explosive 500 | . . . . . . . . . . 500 Electromagnetic 3236 | 38 230 657 167 550 547 431 31 . 397 188 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 173 | . . . 48 94 . . . . . 31 Highest Corruption 5 | . . . . 1 1 1 1 1 . 5 Average Corruption 1 | . . . . 1 1 1 1 1 . 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 22 | . . . . 4 1 6 5 . . 6 Message Errors 6 | . . . . . 1 1 3 . . 1 Matter Fused 6 | . . . . 2 . 2 . . . 2 Heat Flow Errors 5 | . . . . . . 3 1 . . 1 Energy Discharges 2 | . . . . . . . 1 . . 1 Data Loss (minor) 3 | . . . . 2 . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 98 | . 13 20 . 1 4 48 . . . 12 Projectiles . | . . . . . . . . . . . Explosions 98 | . 13 20 . 1 4 48 . . . 12 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 433 | . . 188 . . 36 55 . . . 154 Shots 15 | . . 5 . . 1 1 . . . 8 Rammed 6 | . 4 . . . . 1 . . . 1 Targets Rammed 6 | . 4 . . . . 1 . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 421 | . 84 129 114 132 42 280 238 . 397 421 Average Temperature 82 | . 22 45 51 43 14 92 88 . 112 170 Received Heat Transfer 2421 | . 306 99 72 63 126 720 . . 285 750 Effects 4 | . . . . . . . . . 2 2 Shutdowns 3 | . . . . . . . . . 1 2 Energy Bleed 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 3 | . . . . 1 . 1 . . 1 . Combat Hostiles 3 | . . . . 1 . 1 . . 1 . Parts Fried 11 | . . 3 2 3 1 1 . . 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . . . . . 1 . . 3 . Combat Hostiles 4 | . . . . . . 1 . . 3 . Parts Melted 16 | . . 1 . . . 6 . . 8 1 Heat Transferred 9577 | . 50 600 . 100 300 3495 . . 3885 1147 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 15 | . 1 7 . 1 4 2 . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Ext Maximum Alert Level 2 | . . . . 2 1 2 1 . . . Low Security (%) 86 | 100 100 100 100 46 45 61 98 . 100 100 Level 1 10 | . . . . 43 54 22 1 . . . Level 2 2 | . . . . 9 . 16 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 430 | 5 139 135 46 404 275 430 206 . 117 69 Initial 196 | . . . . 29 196 111 156 . . 21 Average 95 | . 51 32 8 223 206 210 133 . 47 21 Influence Increases 3190 | 25 523 371 117 455 189 651 256 . 327 276 Destroy 0b10 Robot/C 1820 | . 340 180 40 260 120 460 20 . 240 160 Destroy 0b10 Robot/NC 125 | 25 25 25 10 . 10 10 . . 20 . Destroy Leader 312 | . 58 64 12 . 22 70 . . 66 20 Allied During Kill 12 | . . . . 12 . . . . . . Successful Hack 157 | . 52 28 25 23 . 4 25 . . . Select Force Hacks 210 | . . . . . . . 210 . . . Disable Machine 135 | . 30 . . . . 75 . . . 30 Anti-Garrison Action 100 | . . . . 100 . . . . . . Destroy Structure 169 | . 3 29 . 45 22 2 1 . 1 66 Lose Combat Pursuer 150 | . 15 45 30 15 15 30 . . . . Influence Decreases 3180 | 25 523 371 71 97 328 516 570 86 282 311 Entered New Map 733 | . . . . 17 208 154 244 86 . 24 Time Decay 2020 | 25 493 370 71 . 120 262 326 . 232 121 Lost Part 307 | . 30 1 . 40 . 60 . . 50 126 Lost Ally 120 | . . . . 40 . 40 . . . 40 Squads Dispatched 12 | . 2 . . . 2 4 . . 3 1 Investigation 2 | . 1 . . . . . . . . 1 Extermination 2 | . . . . . . . . . 2 . Reinforcement 6 | . 1 . . . 2 2 . . 1 . Assault 2 | . . . . . . 2 . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Ext Distress Signals 9 | . . . . . . 6 . . 3 . Communications Jammed 2 | . . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . . 2 Times Spotted 134 | . 24 20 5 13 8 37 1 . 15 11 Peak Tracking Total 10 | . 5 3 4 3 3 10 1 . 3 4 Tactical Retreats 8 | . 1 1 2 1 1 2 . . . . Traps | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Ext Traps Triggered 5 | . . . 1 2 . . . . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts 17 | . . 14 . 3 . . . . . . Triggered . | . . . . . . . . . . . Disarmed 2 | . . 1 . 1 . . . . . . Reprogrammed 1 | . . 1 . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Ext Machines Disabled 9 | . 2 . . . . 5 . . . 2 Max in Single Turn 2 | . 1 . . . . 2 . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Ext Machines Accessed 38 | . 6 9 4 2 . 1 12 1 1 2 Terminals 26 | . 6 7 3 2 . 1 5 . . 2 Fabricators 1 | . . . . . . . . . 1 . Repair Stations 1 | . . 1 . . . . . . . . Recycling Units 7 | . . . . . . . 7 . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 117 | . 22 39 10 4 . 5 21 8 2 6 Successful 70 | . 15 27 4 2 . 2 11 8 . 1 Failed 46 | . 7 11 6 2 . 3 10 . 2 5 Catastrophic 9 | . . 2 2 1 . . 3 . 1 . Database Lockouts 1 | . . 1 . . . . . . . . Manual 74 | . 18 20 9 1 . 5 19 . 2 . Terminals 86 | . 22 27 8 4 . 5 14 . . 6 Fabricators 2 | . . . . . . . . . 2 . Repair Stations 9 | . . 9 . . . . . . . . Recycling Units 7 | . . . . . . . 7 . . . Scanalyzers 3 | . . 3 . . . . . . . . Garrison Access 2 | . . . 2 . . . . . . . Terminal Hacks 28 | . 6 6 3 2 . 1 1 8 . 1 Record 8 | . . . . . . . . 8 . . Part Schematic 1 | . . . . . . . 1 . . . Robot Analysis 6 | . 2 1 3 . . . . . . . Prototype ID Bank 2 | . . 1 . . . 1 . . . . Open Door 2 | . . . . 1 . . . . . 1 Branch Access Points 1 | . . 1 . . . . . . . . Terminal Index 2 | . 1 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Locate Traps 3 | . 2 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Security Stations 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 8 | . . 8 . . . . . . . . Scan Component 4 | . . 4 . . . . . . . . Repair 4 | . . 4 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . Analyze 2 | . . 2 . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . Unauthorized Hacks 30 | . 9 10 . . . 1 10 . . . Terminals 23 | . 9 10 . . . 1 3 . . . Botnet 6 | . 2 4 . . . . . . . . Operators 2 | . 1 1 . . . . . . . . Skim 15 | . 6 5 . . . 1 3 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 7 | . . . . . . . 7 . . . Tunnel 7 | . . . . . . . 7 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 26 | . 5 7 4 1 . 1 5 . 1 2 Full Trace Events 2 | . 1 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . . 1 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . 4 . . . . . . . . Time 154 | . . 154 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Ext Used RIF Installer 2 | . . . . 2 . . . . . . Structural Interface 1 | . . . . 1 . . . . . . Robots Hacked 2 | . . . . . . . 1 1 . . Non-combat . | . . . . . . . . . . . Combat 2 | . . . . . . . 1 1 . . Robot Hacks Applied 2 | . . . . . . . 1 1 . . parse_system 2 | . . . . . . . 1 1 . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 4 | . . . . 2 . . . . . 2 Allies Hacked 1 | . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Ext Total Allies 8 | . . . . 2 . 2 . . . 4 Largest Group 2 | . . . . 2 . 2 . . . 2 Highest-Rated Group 62 | . . . . 51 . 62 . . . 56 Highest-Rated Ally 31 | . . . . 31 . 31 . . . 31 Total Orders . | . . . . . . . . . . . Ally Attacks 17 | . . . . 5 . 8 . . . 4 Total Damage 293 | . . . . 105 . 82 . . . 106 Kills 3 | . . . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Ext Active Infowar (turns) 3153 | 32 915 181 398 426 69 . . . 843 289 Seismic 2621 | 32 915 181 398 426 69 . . . 600 . Jamming 532 | . . . . . . . . . 243 289 Robot Analysis Total 6 | . 2 1 3 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Ext Turns Passed 8889 | 284 1782 1350 419 1331 251 576 726 954 895 321 Spaces Moved 4239 | 133 577 734 169 718 98 223 426 595 449 117 Core 13 | 5 . . . . . . . . . 8 Treads 3248 | 128 476 . 26 718 98 223 426 595 449 109 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 978 | . 101 734 143 . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 112 112 160 160 160 160 160 160 160 Average Speed 151 | 155 163 112 136 160 160 160 160 160 160 183 Slowest Speed 450 | 160 320 112 196 160 160 160 160 160 160 450 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . 3 Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 39 | 8 78 60 14 61 8 31 84 54 16 21 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 10 | . 1 2 . . . . 7 . . . Known Exits Taken 4 | . . 1 1 . 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . . . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 24 | . . 4 . . . 2 1 . . 17 Terrain Destroyed 163 | . 3 25 . . 22 2 1 . . 110 Melee 7 | . . 4 . . . 2 1 . . . Projectile . | . . . . . . . . . . . AOE 156 | . 3 21 . . 22 . . . . 110 Terrain Rammed 2 | . . 2 . . . . . . . . Walls Destroyed 1 | . . 1 . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Ext Total 6071 | 163 1293 1198 342 814 161 347 465 596 521 171 Wait 1255 | . 613 387 153 9 35 14 31 . 4 9 Move 4228 | 132 576 733 169 716 97 222 425 594 448 116 Hop . | . . . . . . . . . . . Pick Up 53 | 1 15 10 5 3 1 13 1 . 4 . Fast Attach 18 | 7 1 3 2 3 . . . . 2 . Attach 32 | . 3 5 1 2 . 6 . . 8 7 Detach 1 | . . . . 1 . . . . . . Swap 101 | 2 10 15 2 28 7 22 4 1 8 2 Drop 34 | . 5 1 3 3 3 16 1 . 2 . Fire 268 | 21 66 23 6 15 18 44 1 . 45 29 Melee 55 | . . 5 1 31 . 9 2 1 . 6 Ram 2 | . . 2 . . . . . . . . Kick . | . . . . . . . . . . . Crush 6 | . 4 . . . . 1 . . . 1 Escape Stasis 1 | . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . Trap 17 | . . 14 . 3 . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 2 exits: [*Fac] / *Ext) -6/Extension History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 285 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 13) 885 | -10/Materials | Discovered new exit (range 4) 1058 | -10/Materials | Lost 3 parts (1p2w) 1063 | -10/Materials | Discovered new exit (range 5) 1208 | -10/Materials | Core integrity fell below 50% 1352 | -10/Materials | Discovered new exit (range 15) 1554 | -10/Materials | Identified exit to Mines 1625 | -10/Materials | Learned location of 2 exits from Subcaves 1778 | -10/Materials | Learned location of 1 exit from Storage 1848 | -10/Materials | Learned 2 Mines zone layouts 1897 | -10/Materials | Identified exit to Subcaves 2067 | -10/Materials | Entered another Materials area 2067 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2068 | -9/Materials | Identified exit to Materials 2491 | -9/Materials | Discovered new exit (range 11) 2529 | -9/Materials | Repaired Imp. Hover Unit 2562 | -9/Materials | Repaired Imp. Hover Unit 2628 | -9/Materials | Repaired Broken Imp. EM Shotgun 2655 | -9/Materials | Repaired Ion Engine 2972 | -9/Materials | Loaded intel: 2 repair station locations 3055 | -9/Materials | Central database locked down 3096 | -9/Materials | Learned Storage non-interactive machine intel 3144 | -9/Materials | Learned Storage emergency access door positions 3181 | -9/Materials | Learned Storage terminal intel 3206 | -9/Materials | Learned location of 1 exit from Storage 3219 | -9/Materials | Learned location of Zion (-7) 3395 | -9/Materials | Identified exit to Mines 3417 | -9/Materials | Entered another Materials area 3417 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3418 | -8/Materials | Identified exit to Storage 3835 | -8/Materials | Identified exit to Garrison 3836 | -8/Materials | Entered Garrison 3837 | -8/Garrison | Identified exit to Materials 3878 | -8/Garrison | Triggered checkpoint 3915 | -8/Garrison | Learned Materials security intel 4303 | -8/Garrison | Triggered checkpoint 4328 | -8/Garrison | Triggered checkpoint 4388 | -8/Garrison | Discovered exit to Materials (range 12) 4580 | -8/Garrison | Installed Relay Interface Framework 4656 | -8/Garrison | Expanded RIF knowledge: Structural Interface 4936 | -8/Garrison | Build established: Scavenger-Mutant 5167 | -8/Garrison | Entered Materials 5273 | -8/Materials | Discovered exit to Storage (range 10) 5418 | -8/Materials | Entered Storage 5419 | -8/Storage | Identified exit to Recycling 5420 | -8/Storage | Identified exit to Factory 5421 | -8/Storage | Loaded intel: 20 non-interactive machine locations 5422 | -8/Storage | Loaded intel: 15 terminal locations 5571 | -8/Storage | Build established: Scavenger-Gunner 5621 | -8/Storage | Met a pair of Derelict thieves 5727 | -8/Storage | Destroyed 8 combat bots 5821 | -8/Storage | Lost 4 parts (1p1n2w) 5829 | -8/Storage | Destroyed 8 combat bots 5929 | -8/Storage | Build established: Gunner 5964 | -8/Storage | Used back door to open Recycling access 5994 | -8/Storage | Entered Recycling 5995 | -8/Recycling | Met a Zionite searching for Scraptown 6453 | -8/Recycling | Discovered new exit (range 15) 6603 | -8/Recycling | Scanned before Scraplab entrance 6703 | -8/Recycling | Entered Scraplab 6715 | -8/Recycling | Discovered new exit (range 3) 6720 | -8/Recycling | Entered Scraptown 6725 | -8/Scraptown | System corruption cleaned by C-Scrubber 6828 | -8/Scraptown | Turned away by UFD registrar 6855 | -8/Scraptown | Visited Shadow of the Wyrm 6909 | -8/Scraptown | Visited Symbiants 6928 | -8/Scraptown | Visited The Evicted 6967 | -8/Scraptown | Visited Cave Peace 6985 | -8/Scraptown | Build established: Mutant 7021 | -8/Scraptown | Visited Assassins FH 7058 | -8/Scraptown | Visited Comm Corps 7141 | -8/Scraptown | Visited TADAMA 7600 | -8/Scraptown | Discovered new exit (range 11) 7674 | -8/Scraptown | Entered Factory 7674 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 7766 | -6/Factory | Discovered new exit (range 7) 7952 | -6/Factory | Build established: Gunner 8306 | -6/Factory | Lost 3 parts (1n2u) 8527 | -6/Factory | Discovered new exit (range 11) 8564 | -6/Factory | Build established: Scavenger-Gunner 8569 | -6/Factory | Entered Extension 8736 | -6/Extension | Crushed by falling debris 8770 | -6/Extension | Rescued a captive Derelict 8771 | -6/Extension | Rescued a captive Derelict 8872 | -6/Extension | Core integrity fell below 50% 8885 | -6/Extension | Core integrity fell below 20% 8890 | -6/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08866_ Hvy. Particle Gun destroyed. 08868_ Critical hit (Burn: +37). 08872_ Sneak attack on 8H-AEE(l). 08872_ Attempting to rewire 8H-AEE(l). 08873_ Sneak attack on 8H-AEE(l). 08873_ 8H-AEE(l) rewired. 08875_ 8H-AEE(l) heat short circuits Carbon-fiber Leg. 08875_ Sneak attack on GG-9PA(b). 08875_ Attempting to rewire GG-9PA(b). 08875_ Y-54 Guardian Lgt. Treads severed. 08876_ Sneak attack on GG-9PA(b). 08876_ Attempting to rewire GG-9PA(b). 08876_ 8H-AEE(l) destroyed. 08878_ Sneak attack on GG-9PA(b). 08878_ GG-9PA(b) rewired. 08880_ Datajack destroyed. 08880_ GG-9PA(b) destroyed. 08884_ Acquired 15 matter. 08885_ V 2XVLKFSGTG