Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.30 @ 23:50:17

Player: lav

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (48)      240
Value Destroyed (1083)     1083
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2523

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     270/300
Energy                     241/280
System Corruption          1%
Temperature                Cool (12)
Movement                   Walking (90)
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (3) ---
           VSS Leg
           VSS Leg
           VSS Leg
>          --- UTILITY (3) ------
     Large Storage Unit
           Sensor Array
           Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
           Ion Engine
           Deuterium Engine
  Improved Aluminum Leg
           VSS Leg
     Large Matter Pod (150)
  Improved Terrain Scan Processor
           Particle Charger
           Power Shielding
           Propulsion Shielding
  Improved Weapon Shielding
           System Shield

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Signal Interpreter
  Improved Weapon Shielding
>          --- WEAPON -----------
           EM Shotgun
           Beam Rifle
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
  Improved Aluminum Leg
           VSS Leg
           VSS Leg
           VSS Leg
           VSS Leg
     Large Matter Pod
           Particle Charger
           Particle Charger
           Power Shielding
           Propulsion Shielding
           Particle Cannon
           Assault Rifle
           Plasma Cutter
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Weapon Shielding
Weapon                     Beam Cannon
  Energy Gun               EM Shotgun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             51   | 8   11  28  4   
  Power                    3    | 1   1   1   .   
    Engine                 3    | 1   1   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               23   | 2   4   14  3   
    Treads                 .    | .   .   .   .   
    Leg                    23   | 2   4   14  3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 3   3   4   .   
    Device                 6    | 2   2   2   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   3   9   1   
    Energy Gun             4    | 1   .   3   .   
    Energy Cannon          6    | .   1   5   .   
    Ballistic Gun          2    | 1   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   1   .   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 11   | .   .   5   6   
  Power                    .    | .   .   .   .   
  Propulsion               3    | .   .   .   3   
  Utility                  1    | .   .   1   .   
  Weapon                   7    | .   .   4   3   
  Highest Loss Streak      6    | .   .   2   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   100 97  83  
  Engine                   12   | .   14  11  11  
  Leg                      30   | .   28  32  26  
  Device                   10   | .   14  8   11  
  Storage                  12   | .   14  11  11  
  Processor                6    | .   .   10  11  
  Energy Gun               4    | .   .   7   6   
  Energy Cannon            10   | .   13  8   6   
  Ballistic Gun            5    | .   11  1   .   
  Launcher                 2    | .   2   3   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             37   | 15  31  37  36  
  Greatest Support         39   | 20  20  39  39  
  Greatest Overweight (x)  3    | 3   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 7   11  15  15  
  Most Carried             15   | 6   14  15  15  
  Average Carried          11   | 3   9   14  13  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 6   13  15  11  

 Class Distribution 
--------------------
 95% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Yrd  Mat  Mat  Sto  
Matter Collected           1127 | 299  409  415  4    
  Remotely                 .    | .    .    .    .    
Salvage Created            1468 | 73   321  1074 .    
  Parts                    113  | 10   33   70   .    
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Combat Hostiles Destroyed  32   | .   11  21  .   
  Melee                    1    | .   .   1   .   
  Guns                     12   | .   6   6   .   
  Cannons                  14   | .   5   9   .   
  AOE                      4    | .   .   4   .   
Classes Destroyed          9    | 2   3   4   .   
  Worker                   3    | 1   .   2   .   
  Builder                  2    | .   .   2   .   
  Tunneler                 2    | 2   .   .   .   
  Recycler                 3    | .   .   3   .   
  Watcher                  6    | .   2   4   .   
  Swarmer                  9    | .   6   3   .   
  Grunt                    17   | .   5   12  .   
  Brawler                  1    | .   .   1   .   
  Sentry                   5    | .   .   5   .   
Best Kill Streak           7    | 2   3   7   .   
  Combat Bots Only         6    | .   3   6   .   
Max Kills in Single Turn   3    | 1   1   3   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  
Hostile Shots Fired        229  | .    50   122  57   
  Missed                   64   | .    12   38   14   
Damage Taken               2153 | .    375  1155 623  
  Core                     458  | .    49   201  208  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  42   | .    .    42   .    
Core Remaining (%)         90   | 100  80   .    .    
Volleys Fired              107  | 8    36   59   4    
  Largest                  2    | 2    2    2    2    
  Hottest                  124  | 60   80   124  124  
Shots Fired                194  | 16   62   109  7    
  Gun                      98   | 16   26   54   2    
  Cannon                   83   | .    36   43   4    
  Launcher                 12   | .    .    12   .    
  Special                  1    | .    .    .    1    
  Kinetic                  45   | 8    26   11   .    
  Thermal                  98   | .    36   55   7    
  Explosive                12   | .    .    12   .    
  Electromagnetic          39   | 8    .    31   .    
  Robot Hit Streak         9    | 2    8    9    2    
  Robot Miss Streak        4    | 2    3    4    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           111  | 6    38   64   3    
  Core Hits                77   | 3    18   55   1    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    .    .    2    
    Burn                   2    | .    .    .    2    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2545 | 77   577  1827 64   
  Guns                     823  | 77   264  453  29   
  Cannons                  806  | .    313  473  20   
  Explosions               883  | .    .    883  .    
  Melee                    .    | .    .    .    .    
  Ramming                  21   | .    .    18   3    
  Kinetic                  386  | 34   264  88   .    
  Thermal                  926  | .    313  552  61   
  Explosive                854  | .    .    854  .    
  Electromagnetic          358  | 43   .    315  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    1    1    
  Average Corruption       1    | .    1    1    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  2    | .    .    1    1    
    Misfires               2    | .    .    1    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            19   | .    .    19   .    
  Projectiles              .    | .    .    .    .    
  Explosions               19   | .    .    19   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      101  | .    .    101  .    
  Shots                    9    | .    .    9    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             6    | .    .    5    1    
  Kicked                   6    | .    .    5    1    
  Crushed                  .    | .    .    .    .    
Highest Temperature        407  | .    234  407  144  
  Average Temperature      98   | .    71   115  64   
  Received Heat Transfer   798  | .    144  438  216  
  Effects                  3    | .    .    3    .    
    Energy Bleed           3    | .    .    3    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             2    | .    1    1    .    
  Heat Transferred         2072 | .    666  1110 296  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Peak Influence             364  | 15  179 364 153 
  Initial                  153  | .   9   29  153 
  Average                  124  | 4   59  185 128 
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         66   | 100 100 37  100 
  Level 1                  33   | .   .   62  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   3   3   .   
  Investigation            5    | .   3   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              55   | .   17  33  5   
  Peak Tracking Total      6    | .   3   6   5   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 6    | .   .   6   .   
  Reprogrammed             12   | .   12  .   .   
  Reused                   2    | .   2   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                2    | .   2   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Sto 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Machines Accessed          10   | .   5   5   .   
  Terminals                10   | .   5   5   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                35   | .   18  17  .   
  Successful               24   | .   12  12  .   
  Failed                   11   | .   6   5   .   
    Catastrophic           2    | .   1   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                35   | .   18  17  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             24   | .   12  12  .   
  Record                   6    | .   6   .   .   
  Prototype ID Bank        4    | .   1   3   .   
  Emergency Access Points  2    | .   .   2   .   
  Terminal Index           1    | .   .   1   .   
  Alert Level              1    | .   .   1   .   
  Locate Traps             3    | .   1   2   .   
  Disarm Traps             1    | .   .   1   .   
  Reprogram Traps          2    | .   2   .   .   
  Dispatch Records         1    | .   1   .   .   
  Hauler Manifests         1    | .   .   1   .   
  Registered Components    1    | .   1   .   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         9    | .   5   4   .   
  Full Trace Events        4    | .   2   2   .   
  Feedback Events          1    | .   .   1   .   
    Corruption             1    | .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Sto  
Turns Passed               2519 | 147  981  1323 68   
Spaces Moved               1465 | 77   529  820  39   
  Core                     23   | 23   .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     1442 | 54   529  820  39   
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  90   90   
  Average Speed            132  | 134  148  123  107  
  Slowest Speed            260  | 200  190  190  260  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       35   | 5    72   57   7    
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          55   | .    .    55   .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      55   | .    .    55   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -9   
---------                  Run  | Yrd  Mat  Mat  Sto  
Total                      1855 | 103  668  1027 57   
  Wait                     140  | .    60   71   9    
  Move                     1462 | 76   528  819  39   
  Hop                      .    | .    .    .    .    
  Pick Up                  54   | 11   18   25   .    
  Fast Attach              3    | 2    .    1    .    
  Attach                   16   | 5    .    7    4    
  Detach                   .    | .    .    .    .    
  Swap                     32   | 1    11   20   .    
  Drop                     35   | .    15   20   .    
  Fire                     107  | 8    36   59   4    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     6    | .    .    5    1    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto)
-9/Storage

 History 
---------
 Turn | Location      | Event
   57 | -11/Scrapyard | Discovered new exit (range 16)
  148 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  472 | -10/Materials | Discovered new exit (range 6)
  496 | -10/Materials | Discovered new exit (range 11)
  766 | -10/Materials | Discovered new exit (range 6)
  906 | -10/Materials | Discovered new exit (range 8)
 1129 | -10/Materials | Entered another Materials area
 1129 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1288 | -9/Materials  | Discovered new exit (range 7)
 1505 | -9/Materials  | Discovered new exit (range 8)
 1547 | -9/Materials  | Discovered new exit (range 12)
 1996 | -9/Materials  | Identified exit to Storage
 2120 | -9/Materials  | Identified exit to Mines
 2133 | -9/Materials  | Discovered new exit (range 5)
 2138 | -9/Materials  | Identified exit to Materials
 2299 | -9/Materials  | Discovered exit to Materials (range 10)
 2434 | -9/Materials  | Core integrity fell below 50%
 2452 | -9/Materials  | Entered Storage
 2502 | -9/Storage    | Core integrity fell below 20%
 2520 | -9/Storage    | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
LOCATION=STORAGE
GOAL=ESCAPE
02454_ System corrupted: FCS attempts to trigger
  Particle Cannon.
02454_ System corrupted: Particle Cannon
  misfires.
02471_ K-01 Serf collects debris.
02482_ G-34 Mercenary suffers critical hit
  (Burn). <x2>
02486_ Imp. Aluminum Leg destroyed. <x2>
02487_ G-34 Mercenary heat spikes
  uncontrollably.
02489_ G-34 Mercenary overheating.
02490_ Kicked L-31 Rogue.
02490_ G-34 Mercenary overheating. <x2>
02492_ Beam Rifle destroyed.
02494_ Particle Cannon destroyed.
02496_ Acquired 4 matter.
02498_ Plasma Cutter destroyed.
02498_ Imp. Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ??????????????????????????????????????#?????????   |
| ????????????????????????????????????? #?????????   |
| ????????????????????????????????????  #?????????   |
| ???????????????????????????????????   ??????????   |
| ??????????????????????????x???????"  ???????????   |
| ????????????????????????????x????   ????????????   |
| ??????????????????????????? #####+############??   |
| ??????????????????????????  +       x        #??   |
| ????????????????????????????#  g     x       #??   |
| ?????????????????????#####+##  l      x      #??   |
| ?????????????????????+        ############   #??   |
| ?????????????????????#        #??????????#   #??   |
| ?????????????????###+#        #??????????#   #??   |
| ?????????????#           @    #??????????#   #??   |
| ?????????????#       #####+##+#??????????#   #??   |
| ?????????????#     ?x???     ????????????#   #??   |
| ???????????????? ??????##      ??????????#   #??   |
| ????????????????????????#     !#?????????#   #??   |
| ????????????????????????# """  #?????????#   #??   |
| ???????????????????x????# """  #?????????#   #??   |
| ????????????????????????# """  #?????????#   #??   |
| ????????????????????????########?????????#   #??   |
| ?????????????????????????????????????????#   #??   |
| ?????????????????????????????????????????#   #??   |
| ?????????????????????????????????????????#   #??   |
| ?????????????????????????????????????????#   #??   |
| ?????????????????????????????????????????#   #??   |
| ????????????????????????X????????????????#####??   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Weapon Shielding           66
Evasion (%)                57

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HugePhaseDissipator
  Manual?         0
Play Time         00:29:38
  Cumulative      9.5 hours
  Start           2024.05.30 @ 23:21:14
  End             2024.05.30 @ 23:50:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          15
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ff330813-b8f1-4a0d-8013-c46b945dbdc4