Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 21:15:30 Player: Exceptionally Mediocre Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (200) 1000 Value Destroyed (4083) 4083 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (494) 494 TOTAL SCORE: 7517 Bonus ------- High Alert Combat Kills 498 Friendly Fire -4 Cogmind --------- Core Integrity 0/550 Matter 199/300 Energy 208/280 System Corruption 14% Temperature Cool (18) Movement Treading (325) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY (4) ------ Cooling System Cargo Storage Unit Hardened Medium Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Mini Grenade Launcher > --- INVENTORY (30) --- Heavy Ion Engine Heavy Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Advanced Treads Improved Heat Sink Improved Heat Sink Cooling System High-capacity Storage Unit Compact Matter Pod (150) Advanced Weight Redist. System Structural Scanner Signal Interpreter Advanced Targeting Computer Melee Analysis Suite Melee Analysis Suite Light Armor Plating Hacking Suite Hacking Suite Field Laser Improved Assault Rifle Hammer Great Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Cooling System Cargo Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Advanced Treads Improved Heat Sink Improved Heat Sink Cooling System High-capacity Storage Unit Compact Matter Pod Advanced Weight Redist. System Structural Scanner Signal Interpreter Advanced Targeting Computer Melee Analysis Suite Melee Analysis Suite Light Armor Plating Hacking Suite Hacking Suite Field Laser Advanced Beam Cannon Improved Assault Rifle Mini Grenade Launcher Hammer Great Maul [Rating: 31] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Improved Hover Unit Flight Unit Improved VTOL Module Utility Cargo Storage Unit Device Structural Scanner Storage Cargo Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 109 | 8 7 2 27 65 Power 9 | 1 1 . 2 5 Engine 8 | 1 1 . 2 4 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 42 | 2 2 1 9 28 Treads 40 | 2 2 1 8 27 Leg . | . . . . . Wheel . | . . . . . Hover 1 | . . . 1 . Flight 1 | . . . . 1 Utility 24 | 2 3 . 4 15 Device 4 | 1 1 . 1 1 Storage 3 | 1 1 . 1 . Processor 5 | . 1 . 2 2 Hackware . | . . . . . Protection 12 | . . . . 12 Artifact . | . . . . . Weapon 34 | 3 1 1 12 17 Energy Gun 7 | 1 1 1 1 3 Energy Cannon 2 | . . . 1 1 Ballistic Gun 20 | 2 . . 9 9 Ballistic Cannon 2 | . . . . 2 Launcher 3 | . . . 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . . 3 2 Parts Lost 46 | . . 1 8 37 Power 4 | . . . 1 3 Propulsion 18 | . . . 4 14 Utility 13 | . . . . 13 Weapon 11 | . . 1 3 7 Highest Loss Streak 13 | . . 1 2 13 To Critical Strikes 2 | . . . 1 1 Average Slot Usage (%) 90 | . 99 99 87 86 Engine 10 | . 13 14 11 6 Treads 27 | . 28 28 21 35 Device 8 | . 7 14 10 3 Storage 11 | . 14 14 11 9 Processor 6 | . 6 . 10 3 Protection 2 | . . . . 10 Energy Gun 4 | . 8 13 3 . Ballistic Gun 15 | . 19 14 16 13 Naked Turns . | . . . . . Heaviest Build 170 | 15 51 51 157 170 Greatest Support 80 | 40 40 40 43 80 Greatest Overweight (x) 3 | . 1 1 3 2 Average Overweight (x) 1 | . . 1 2 1 Largest Inventory Capacity 30 | 8 20 20 30 30 Average Capacity 25 | 7 12 20 29 30 Most Carried 30 | 8 17 20 30 30 Average Carried 23 | 3 10 19 27 27 Final Capacity 30 | 8 20 20 30 30 Final Carried 30 | 8 17 20 30 28 Class Distribution -------------------- 68% | Hauler-Mutant 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 4098 | 394 518 92 864 2230 Remotely . | . . . . . Salvage Created 6783 | 244 770 256 2436 3077 Parts 431 | 24 61 20 150 176 Haulers Intercepted 11 | . 1 . 6 4 Recyclers Shooed 12 | . 3 1 5 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 105 | . 15 8 38 44 Guns 82 | . 15 8 34 25 Cannons 13 | . . . 1 12 AOE 10 | . . . 3 7 Classes Destroyed 14 | 3 5 1 1 4 Worker 30 | 3 4 1 8 14 Builder 13 | . 3 . 2 8 Tunneler 9 | 6 . 2 . 1 Hauler 11 | . 1 . 6 4 Recycler 22 | 1 4 . 10 7 Operator 3 | . . . 2 1 Watcher 9 | . 3 . 4 2 Swarmer 28 | . 9 4 15 . Grunt 48 | . 6 3 14 25 Brawler 4 | . . . . 4 Duelist 4 | . . . . 4 Sentry 18 | . . 1 9 8 Hunter 2 | . . . . 2 Heavy 1 | . . . . 1 Best Kill Streak 8 | 2 5 2 5 8 Combat Bots Only 6 | . 3 2 4 6 Max Kills in Single Turn 4 | 1 2 2 3 4 Gunslinging 1 | . 1 . 1 . Exploded 2 | . . . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 743 | . 67 37 194 445 Missed 189 | . 18 10 51 110 Damage Taken 8525 | . 438 311 1656 6120 Core 1011 | . 91 40 320 560 Absorbed by Shields . | . . . . . Redirected to Shielding 50 | . . . . 50 Regen/Repaired (Parts) 336 | . . . 232 104 Core Remaining (%) 55 | 100 . 47 20 . Volleys Fired 511 | 19 80 24 140 248 Largest 2 | 2 2 2 2 2 Hottest 133 | 40 85 85 133 131 Shots Fired 950 | 38 144 47 272 449 Gun 876 | 38 144 47 267 380 Cannon 66 | . . . 3 63 Launcher 8 | . . . 2 6 Special . | . . . . . Kinetic 806 | 38 117 24 204 423 Thermal 136 | . 27 23 66 20 Explosive 8 | . . . 2 6 Electromagnetic . | . . . . . Robot Hit Streak 30 | 10 13 9 16 30 Robot Miss Streak 8 | 1 6 8 7 4 Penetration Max 1 | . . . . 1 Secondary Targets 10 | . 2 . 5 3 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 688 | 28 98 33 199 330 Core Hits 373 | 11 61 33 126 142 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed 3 | . . . 2 1 Critical Strikes 11 | . . . 7 4 Burn 4 | . . . 4 . Destroy 5 | . . . 3 2 Blast 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 12929 | 336 1337 386 3472 7398 Guns 9655 | 336 1337 386 3180 4416 Cannons 1627 | . . . 40 1587 Explosions 1647 | . . . 252 1395 Melee . | . . . . . Ramming . | . . . . . Kinetic 9386 | 336 999 155 2168 5728 Thermal 2244 | . 338 231 1052 623 Explosive 1146 | . . . 252 894 Electromagnetic 153 | . . . . 153 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 14 | . . . . 14 Average Corruption 11 | . . . . 11 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 87 | . . . . 87 Message Errors 24 | . . . . 24 Matter Fused 21 | . . . . 21 Heat Flow Errors 7 | . . . . 7 Energy Discharges 9 | . . . . 9 Parts Fused 2 | . . . . 2 Data Loss (minor) 9 | . . . . 9 Data Loss (major) 4 | . . . . 4 Misfires 2 | . . . . 2 Alerts 2 | . . . . 2 Misdirections 1 | . . . . 1 Weapon Failures 6 | . . . . 6 Overload Shots . | . . . . . Overflow Damage 57 | . . . . 57 Projectiles 52 | . . . . 52 Explosions 5 | . . . . 5 Melee . | . . . . . Knockbacks 13 | . . . . 13 Impact . | . . . . . Kinetic 12 | . . . . 12 Secondary 1 | . . . . 1 Self-Inflicted Damage 141 | . . . 44 97 Shots 4 | . . . 2 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 339 | . 96 114 339 262 Average Temperature 67 | . 35 32 84 73 Received Heat Transfer 3006 | . 108 117 567 2214 Effects 3 | . . . 2 1 Energy Bleed 3 | . . . 2 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 3 1 Heat Transferred 3491 | . 420 295 1838 938 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . . 4 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 848 | 50 287 120 634 848 Initial 263 | . 32 . . 263 Average 282 | 19 119 30 318 468 Maximum Alert Level 3 | . 1 . 2 3 Low Security (%) 38 | 100 81 100 24 . Level 1 23 | . 18 . 32 29 Level 2 34 | . . . 43 61 Level 3 2 | . . . . 9 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 2 . 4 7 Investigation 6 | . 2 . 2 2 Extermination . | . . . . . Reinforcement 4 | . . . 2 2 Assault 3 | . . . . 3 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 6 | . 1 . 2 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 150 | . 20 12 47 71 Peak Tracking Total 6 | . 5 3 4 6 Tactical Retreats 11 | . . 3 1 7 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 7 | . . . 2 5 Max in Single Turn 2 | . . . 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 28 | . 8 . 12 8 Terminals 21 | . 6 . 10 5 Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units 3 | . 2 . . 1 Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 63 | . 15 . 28 20 Successful 42 | . 10 . 22 10 Failed 21 | . 5 . 6 10 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 41 | . 11 . 17 13 Terminals 44 | . 11 . 20 13 Fabricators . | . . . . . Repair Stations 8 | . . . 6 2 Recycling Units 5 | . 4 . . 1 Scanalyzers 6 | . . . 2 4 Garrison Access . | . . . . . Terminal Hacks 8 | . 2 . 5 1 Robot Analysis 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Branch Access Points 3 | . 1 . 1 1 Terminal Index 2 | . 1 . 1 . Unreport Threat 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . . 6 2 Scan Component 4 | . . . 3 1 Repair 4 | . . . 3 1 Recycling Unit Hacks 3 | . 2 . . 1 Retrieve Components 3 | . 2 . . 1 Scanalyzer 4 | . . . 2 2 Insert Component 2 | . . . 1 1 Analyze 2 | . . . 1 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 19 | . 6 . 9 4 Terminals 19 | . 6 . 9 4 Botnet 19 | . 6 . 9 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 18 | . 3 . 9 6 Full Trace Events 5 | . . . 3 2 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 1 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . . 3 1 Time 154 | . . . 128 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 23 | . 13 . . 10 Parts Scanalyzed 2 | . . . 1 1 Part Schematics Acquired 2 | . . . 1 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 11570 | 359 1629 1648 4663 3271 Spaces Moved 3455 | 179 735 645 1006 890 Core 4 | 4 . . . . Treads 3451 | 175 735 645 1006 890 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 240 240 Average Speed 277 | 157 187 240 399 266 Slowest Speed 400 | 160 240 240 400 325 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 69 | 9 97 98 87 57 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 75 | . . . 16 59 Melee . | . . . . . Projectile 18 | . . . . 18 AOE 57 | . . . 16 41 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 4486 | 216 848 701 1394 1327 Wait 197 | . . 20 136 41 Move 3451 | 178 734 644 1005 890 Hop . | . . . . . Pick Up 139 | 10 15 7 50 57 Fast Attach 20 | 6 3 . 5 6 Attach 52 | 1 . 1 10 40 Detach 5 | . 1 . 2 2 Swap 37 | 1 4 1 12 19 Drop 74 | 1 11 4 34 24 Fire 511 | 19 80 24 140 248 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 360 | -11/Scrapyard | Entered Materials 405 | -10/Materials | Build established: Mutant 842 | -10/Materials | Discovered new exit (range 10) 855 | -10/Materials | Identified exit to Mines 1243 | -10/Materials | Discovered new exit (range 3) 1339 | -10/Materials | Discovered new exit (range 15) 1733 | -10/Materials | Discovered new exit (range 6) 1989 | -10/Materials | Entered Mines 2088 | -10/Mines | Discovered new exit (range 6) 2590 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2737 | -10/Mines | Discovered new exit (range 15) 3156 | -10/Mines | Core integrity fell below 50% 3253 | -10/Mines | Discovered new exit (range 8) 3637 | -10/Mines | Entered Materials 3637 | -9/Materials | Evolved 2 slots: Utility x2 3944 | -9/Materials | Build established: Hauler-Mutant 5052 | -9/Materials | Discovered new exit (range 16) 5252 | -9/Materials | Core integrity fell below 50% 5438 | -9/Materials | Identified exit to Mines 7176 | -9/Materials | Discovered new exit (range 10) 7557 | -9/Materials | Repaired Imp. Assault Rifle 7621 | -9/Materials | Repaired Structural Scanner 7681 | -9/Materials | Repaired Imp. Assault Rifle 7883 | -9/Materials | Discovered new exit (range 11) 8300 | -9/Materials | Entered another Materials area 8300 | -8/Materials | Evolved 2 slots: Propulsion x2 8857 | -8/Materials | Lost 10 parts (5n4u1w) 9205 | -8/Materials | Lost 3 parts (1n2u) 9406 | -8/Materials | Repaired Lgt. Treads 10010 | -8/Materials | Core integrity fell below 50% 10094 | -8/Materials | System corruption reached 10% 10124 | -8/Materials | Lost 13 parts (3p4n4u2w) 10700 | -8/Materials | First assault squad dispatched 10898 | -8/Materials | Lost 4 parts (1n2u1w) 11526 | -8/Materials | Core integrity fell below 20% 11571 | -8/Materials | Destroyed by L-31 Rogue with Katana Last Messages --------------- 11535_ Hvy. Assault Cannon destroyed. 11546_ G-47 Trooper destroyed. 11555_ System corrupted: Energy discharge (-106). 11558_ G-47 Trooper destroyed. 11564_ Lgt. Nuclear Core melted. 11564_ G-47 Trooper destroyed. 11565_ C-30 ARC bursts open, deploying its payload. 11565_ G-50 Soldier unfolds itself. 11565_ L-31 Rogue unfolds itself. 11565_ B-36 Bruiser unfolds itself. 11565_ L-31 Rogue unfolds itself. 11569_ B-36 Bruiser destroyed. 11569_ G-50 Soldier destroyed. 11569_ U-05 Engineer destroyed. 11569_ Terminal disabled. 11569_ Hadron Collector disabled. 11571_ Destroyed Wheel. 11571_ L-31 Rogue destroyed. 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Treads | -9/Materials | Scanalyzed Hvy. Assault Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityIntegrityLog Manual? 0 Play Time 01:07:47 Cumulative 136.5 hours Start 2024.04.29 @ 05:03:40 End 2024.04.29 @ 21:15:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 155 Rogue 155 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 58 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d6edda4-e681-4afa-b5f3-6cc122acfa1c