Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.27 @ 18:36:27 Player: Finestep Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (153) 765 Value Destroyed (3198) 3198 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (541) 541 TOTAL SCORE: 7224 Bonus ------- High Alert Combat Kills 292 Follower Combat Kills 291 Friendly Fire -42 Cogmind --------- Core Integrity 577/700 Matter 158/300 Energy 290/290 System Corruption 2% Temperature Cool (0) Location -7/Waste Parts ------- Power (1) Improved Deuterium Engine Propulsion (3) Medium Treads Armored Huge Wheel Utility (5) High-capacity Storage Unit Enhanced Optical Array Weapon Cycler Weapon (4) Inventory (12) Micro Nuclear Core Medium Treads Armored Huge Wheel Armored Huge Wheel Advanced Targeting Computer Medium Reactive Plating Lightning Gun Heavy Missile Launcher Remote Datajack Katana Peak State ------------ Power Improved Deuterium Engine Propulsion Medium Treads Armored Huge Wheel Utility Large Storage Unit Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Layered Light Armor Plating Weapon Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Inventory Micro Nuclear Core Micro Nuclear Core Medium Treads Medium Treads Armored Huge Wheel Armored Huge Wheel Improved Heat Sink High-capacity Battery Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Weapon Cycler Layered Light Armor Plating Lightning Gun Lightning Gun Lightning Gun Lightning Gun Heavy Missile Launcher Remote Datajack Plasma Cutter Katana [Rating: 51] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Heavy Missile Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 1 1 . Weapon 2 | . . . 1 1 . Parts Attached 135 | 8 5 50 32 37 3 Power 12 | 1 . 4 4 3 . Engine 10 | 1 . 4 2 3 . Core 2 | . . . 2 . . Reactor . | . . . . . . Propulsion 29 | 2 . 12 10 3 2 Treads 19 | . . 8 7 2 2 Leg . | . . . . . . Wheel 10 | 2 . 4 3 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 26 | 2 2 8 4 9 1 Device 2 | . . 1 . . 1 Storage 9 | 2 1 5 1 . . Processor 2 | . 1 . . 1 . Hackware 1 | . . . . 1 . Protection 12 | . . 2 3 7 . Artifact . | . . . . . . Weapon 68 | 3 3 26 14 22 . Energy Gun 19 | 2 1 8 5 3 . Energy Cannon 8 | . . 5 3 . . Ballistic Gun 32 | 1 1 9 6 15 . Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 . 1 . Special Weapon 5 | . 1 3 . 1 . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . 2 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 3 2 . . Parts Lost 13 | . 6 . 2 1 4 Power 2 | . 1 . 1 . . Propulsion 3 | . 2 . . . 1 Utility 2 | . . . . . 2 Weapon 6 | . 3 . 1 1 1 Highest Loss Streak 5 | . 5 . 1 1 4 Average Slot Usage (%) 94 | . 96 98 91 91 86 Engine 7 | . 13 10 4 5 7 Core 1 | . . . 3 1 . Treads 13 | . . 21 13 7 6 Wheel 9 | . 27 11 6 7 7 Storage 26 | . 27 28 27 23 22 Processor 1 | . . . . 5 7 Protection 5 | . . 3 9 7 . Energy Gun 7 | . 12 9 7 3 . Energy Cannon 2 | . . 5 3 . . Ballistic Gun 15 | . 10 6 16 26 26 Naked Turns . | . . . . . . Heaviest Build 98 | 13 13 77 83 98 94 Greatest Support 66 | 32 32 40 66 28 28 Greatest Overweight (x) 7 | . 2 7 6 4 3 Average Overweight (x) 2 | . . 4 1 3 2 Largest Inventory Capacity 24 | 8 8 24 24 24 24 Average Capacity 20 | 6 7 19 24 24 23 Most Carried 24 | 7 8 24 24 24 24 Average Carried 20 | 3 7 18 23 23 23 Final Capacity 12 | . . . . . 12 Final Carried 12 | . . . . . 12 Class Distribution -------------------- 47% | Hauler-Tank 18% | Hauler-Mutant 14% | Scavenger-Mutant 12% | Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 3321 | 256 115 654 851 1445 . Remotely . | . . . . . . Salvage Created 5707 | 104 278 1827 1216 2282 . Parts 372 | 6 24 124 92 126 . Haulers Intercepted 18 | . 2 5 6 5 . Recyclers Shooed 4 | . . 2 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 80 | . 4 32 21 23 . Guns 64 | . 4 18 21 21 . Cannons 10 | . . 10 . . . AOE 5 | . . 3 . 2 . Classes Destroyed 14 | 2 6 3 2 1 . Worker 17 | . 1 4 3 9 . Builder 10 | . 1 2 2 5 . Tunneler 5 | 1 . 1 3 . . Hauler 18 | . 2 5 6 5 . Recycler 12 | 1 . 3 . 8 . Mechanic 1 | . . . 1 . . Operator 1 | . . 1 . . . Watcher 9 | . 2 2 4 1 . Swarmer 28 | . 2 11 12 3 . Grunt 27 | . 2 10 3 12 . Brawler 2 | . . 2 . . . Sentry 18 | . . 9 5 4 . Hunter 2 | . . . 1 1 . Programmer 3 | . . . . 3 . Best Kill Streak 8 | 2 3 8 5 7 . Combat Bots Only 4 | . 2 3 4 3 . Max Kills in Single Turn 3 | 1 1 3 2 2 . Gunslinging 1 | . . . . 1 . Exploded 3 | . . 3 . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 3919 | . 551 1222 507 1492 147 Core 496 | . 156 162 55 123 . Absorbed by Shields . | . . . . . . Core Remaining (%) 71 | 100 37 59 90 . . Volleys Fired 364 | 6 56 130 82 83 7 Largest 4 | 2 2 2 3 4 4 Hottest 165 | 60 100 100 133 165 112 Shots Fired 921 | 12 90 255 234 302 28 Gun 843 | 12 84 202 217 300 28 Cannon 65 | . . 48 17 . . Launcher 2 | . . 1 . 1 . Special 11 | . 6 4 . 1 . Kinetic 573 | 6 45 66 164 264 28 Thermal 191 | 6 33 52 67 33 . Explosive 2 | . . 1 . 1 . Electromagnetic 154 | . 12 136 3 3 . Robot Hit Streak 20 | 8 6 20 13 13 12 Robot Miss Streak 4 | 1 4 4 3 4 3 Penetration Max 1 | . . . . 1 . Secondary Targets 3 | . . 1 1 1 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 540 | 10 46 163 121 176 24 Core Hits 243 | 4 18 83 56 79 3 Critical Hits 8 | . . 5 1 2 . Critical Kills 4 | . . 2 1 1 . Critical Parts Destroyed 4 | . . 3 . 1 . Melee Attacks 2 | . . . . 2 . Impact . | . . . . . . Slashing 2 | . . . . 2 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9577 | 105 451 2645 2063 3759 554 Guns 8163 | 105 446 1750 1901 3407 554 Cannons 869 | . . 707 162 . . Explosions 539 | . . 187 . 352 . Melee . | . . . . . . Ramming 6 | . 5 1 . . . Kinetic 5653 | 39 176 612 1261 3011 554 Thermal 2204 | 66 152 773 757 456 . Explosive 352 | . . 121 . 231 . Electromagnetic 1362 | . 118 1138 45 61 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 2 Average Corruption 1 | . . . . 1 2 Corruption Purged . | . . . . . . Effects 15 | . . . . 14 1 Message Errors 4 | . . . . 4 . Heat Flow Errors 2 | . . . . 2 . Energy Discharges 5 | . . . . 5 . Data Loss (minor) 2 | . . . . 2 . Targeting Errors 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 28 | . . 14 . 14 . Projectiles 14 | . . 14 . . . Explosions 14 | . . . . 14 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 56 | . 2 . . 54 . Shots 3 | . . . . 3 . Rammed 4 | . 2 2 . . . Targets Rammed 4 | . 2 2 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 350 | 40 100 214 309 350 89 Average Temperature 72 | 24 31 63 77 94 44 Received Heat Transfer 966 | . 156 333 63 414 . Effects 4 | . . . 2 2 . Shutdowns 1 | . . . . 1 . Energy Bleed 2 | . . . 2 . . Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 8 | . . 7 . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | 1 . . 1 1 . Heat Transferred 4030 | 150 350 1358 1443 729 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 1179 | 10 147 636 678 1179 412 Average Influence 356 | 3 60 304 391 471 381 Maximum Alert Level 4 | . . 2 2 4 2 Low Security (%) 35 | . . . . . . Level 1 29 | . . . . . . Level 2 23 | . . . . . . Level 3 8 | . . . . . . Level 4 2 | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 20 | . 3 6 1 10 . Investigation 8 | . 1 4 . 3 . Extermination 4 | . . . . 4 . Reinforcement 5 | . 2 2 . 1 . Assault 2 | . . . 1 1 . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 4 | . 1 2 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 127 | . 13 44 27 38 5 Peak Tracking Total 7 | . 7 4 4 5 5 Tactical Retreats 9 | . 2 5 1 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 3 | . 1 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . . . . 6 . Reused 1 | . . . . 1 . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 10 | . . 2 2 6 . Max in Single Turn 3 | . . 1 1 3 . Garrison Access 2 | . . . . 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 31 | . 5 11 4 11 . Terminals 23 | . 5 8 3 7 . Fabricators 2 | . . . . 2 . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . . 2 . . . Scanalyzers 1 | . . . 1 . . Garrison Access 2 | . . . . 2 . Total Hacks 88 | . 19 37 9 23 . Successful 47 | . 11 20 4 12 . Failed 40 | . 8 16 5 11 . Catastrophic 9 | . . 3 2 4 . Database Lockouts 1 | . . 1 . . . Manual 49 | . 13 24 5 7 . Terminals 72 | . 19 31 6 16 . Fabricators 5 | . . . . 5 . Repair Stations 2 | . . 2 . . . Recycling Units 4 | . . 4 . . . Scanalyzers 3 | . . . 3 . . Garrison Access 2 | . . . . 2 . Terminal Hacks 20 | . 6 7 . 7 . Robot Analysis 3 | . 1 2 . . . Prototype ID Bank 3 | . 1 . . 2 . Branch Access Points 2 | . . 1 . 1 . Terminal Index 1 | . . . . 1 . Unreport Threat 1 | . . . . 1 . Locate Traps 2 | . 1 . . 1 . Reprogram Traps 1 | . . . . 1 . Reinforcement Status 1 | . . 1 . . . Recall Investigation 1 | . 1 . . . . Hauler Manifests 1 | . . 1 . . . Registered Components 1 | . 1 . . . . Zone Layout 3 | . 1 2 . . . Fabricator Hacks 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . 1 . . Insert Component 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 52 | . 13 23 7 9 . Terminals 19 | . 5 9 3 2 . Track 9 | . 3 4 2 . . Botnet 8 | . 1 4 1 2 . Disrupt 1 | . . 1 . . . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Tunnel 2 | . . 2 . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Jam 2 | . . . . 2 . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 27 | . 5 9 4 9 . Full Trace Events 2 | . 1 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 3 | . . . . 3 . Matter 252 | . . . . 252 . Time 67 | . . . . 67 . Total Robot Build Rating 12 | . . . . 12 . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 51 | . . 51 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat 1 | . . . . 1 . Combat . | . . . . . . Robot Hacks Applied 1 | . . . . 1 . find_chute 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies 7 | . . . . 6 1 Largest Group 5 | . . . . 5 2 Highest-Rated Group 147 | . . . . 147 61 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 54 | . . . . 52 2 Total Damage 1150 | . . . . 1112 38 Kills 14 | . . . . 14 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total 3 | . 1 2 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 7422 | 79 558 2626 1650 2339 170 Spaces Moved 4310 | 44 345 1492 931 1397 101 Core 13 | 1 12 . . . . Treads 362 | . . 17 222 106 17 Legs . | . . . . . . Wheels 3935 | 43 333 1475 709 1291 84 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 120 130 120 Average Speed 133 | 98 101 136 136 137 143 Slowest Speed 225 | 100 150 220 205 225 220 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 5 55 97 67 34 26 Regions Visited 5 Branch Regions . Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 11 | . 6 3 . 2 . Terrain Destroyed 65 | . 6 13 3 43 . Melee 2 | . . . . 2 . Projectile 14 | . 6 3 . 5 . AOE 49 | . . 10 3 36 . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 5224 | 64 459 1827 1140 1623 111 Wait 228 | . 45 83 44 56 . Move 4306 | 43 344 1491 930 1397 101 Hop . | . . . . . . Pick Up 84 | 7 4 36 19 18 . Fast Attach 36 | 7 2 8 10 8 1 Attach 28 | . 1 10 9 7 1 Detach 2 | . . . 2 . . Swap 71 | 1 2 32 13 22 1 Drop 99 | . 3 35 31 30 . Fire 364 | 6 56 130 82 83 7 Melee 2 | . . . . 2 . Ram 2 | . 2 . . . . Kick . | . . . . . . Crush 2 | . . 2 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory (discovered 5 exits: [*Fac] / Sto x2 / *Low x2) -7/Waste History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 80 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 338 | -10/Materials | Identified exit to Materials 616 | -10/Materials | Core integrity fell below 50% 631 | -10/Materials | Discovered exit to Materials (range 6) 638 | -10/Materials | Entered another Materials area 638 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 653 | -9/Materials | Lost 5 parts (1p2n2w) 681 | -9/Materials | Identified exit to Mines 1211 | -9/Materials | Build established: Scavenger-Mutant 1399 | -9/Materials | Discovered new exit (range 16) 2077 | -9/Materials | Discovered new exit (range 16) 2262 | -9/Materials | Build established: Hauler-Mutant 2496 | -9/Materials | Discovered new exit (range 5) 2676 | -9/Materials | Repaired Adv. Beam Cannon 3168 | -9/Materials | Central database locked down 3264 | -9/Materials | Entered another Materials area 3264 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3546 | -8/Materials | Build established: Scavenger-Tank 3693 | -8/Materials | Discovered new exit (range 15) 3932 | -8/Materials | Build established: Hauler-Tank 4864 | -8/Materials | First assault squad dispatched 4914 | -8/Materials | Entered Factory 4914 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5714 | -7/Factory | Discovered new exit (range 5) 5756 | -7/Factory | Identified exit to Storage 5756 | -7/Factory | Identified exit to Lower Caves 5932 | -7/Factory | Garrison activated, responded to threat 6660 | -7/Factory | Fabricated L-41 Fighter? 6962 | -7/Factory | First assault squad dispatched 7253 | -7/Factory | Sucked down chute 7253 | -7/Factory | Entered Waste 7254 | -7/Waste | Met a frightened Derelict 7260 | -7/Waste | 1 allies followed down the chute 7299 | -7/Waste | Spotted C-40 Crusher 7306 | -7/Waste | Spotted C-40 Crusher 7358 | -7/Waste | Spotted C-40 Crusher 7377 | -7/Waste | Spotted C-40 Crusher 7381 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7406 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7408 | -7/Waste | Spotted C-40 Crusher 7417 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7420 | -7/Waste | Crushed by Compactor (1 part destroyed) 7423 | -7/Waste | Self-destructed Last Messages --------------- 07330_ System corrupted: Gauss Rifle targeting data glitched. 07330_ Slug penetrates C-40 Crusher. 07349_ Angular Momentum Engine crushed. 07349_ Hvy. Phase Cannon crushed. 07381_ Med. Treads crushed. 07381_ Gauss Rifle crushed. 07385_ Remote Force Field crushed. 07385_ Gauss Rifle crushed. 07406_ Lrg. Storage Unit crushed. 07406_ Gauss Rifle crushed. 07406_ Med. Treads crushed. 07409_ Gauss Rifle crushed. 07410_ Acquired Med. Treads. 07411_ Lyr. Light Armor Plating crushed. 07412_ Lightning Gun crushed. 07412_ Core Analyzer crushed. 07414_ Imp. Signal Interpreter crushed. 07414_ Mic. Nuclear Core crushed. 07417_ Gauss Rifle crushed. 07420_ Lrg. Storage Unit crushed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????????######???????????? | | ???????????????????????????# #???????????? | | ???????????????????????????# #???????????? | | ???????????????????????????# #???????????? | | ???????????????????????????# #???????????? | | ?????????????????????????### #####???????? | | ?????????????????????????# = ????????? | | ?????????????????????????# ?????????? | | ?????????????????????????? ??????????? | | ??????????????????????????? ???????????? | | ???????????????????????????# #???????????# | | ?????????????############??# #?????????? # | | ?????????????# ! [[|[ #??# #????????? # | | ?????????????# CC!@ #??# #???????? # | | ?????????????# CC #### ######## # | | ?????????????# CC # | | ?????????????#CC CC # | | ?????????????#CC CC CC # | | ?????????????# CC CC # | | ?????????????# #### ######## # | | ?????????????# #??# #??????? =]# | | ?????????????# #??# #???????? % # | | ?????????????############??# #????????? # | | ???????????????????????????# #?????????? # | | ??????????????????????????? #??????????? | | ?????????????????????????? #???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????# ! #???????????? | | ?????????????????????????### #???????????? | | ???????????????????????????# #???????????? | | ???????????????????????????# #???????????? | | ???????????????????????????# #???????????? | | ???????????????????????????# #???????????? | | ???????????????????????????######???????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DroneOpticalNeutralizer Manual? 0 Play Time 01:00:14 Cumulative 237.8 hours Start 2019.10.27 @ 17:35:24 End 2019.10.27 @ 18:36:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 192 Rogue 192 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 73 Gallery% 76 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e510fe1a-3b03-4bc3-8dff-51ebd7d90a6a