Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.17 @ 03:52:30 Player: Wer1in Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (66) 330 Value Destroyed (2471) 2471 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (95) 95 TOTAL SCORE: 5856 Bonus ------- High Alert Combat Kills 95 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (6) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Visual Processing Unit Improved Melee Analysis Suite > --- WEAPON (2) ------- Makeshift Sword > --- INVENTORY (4) ---- Pulse Rifle Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Gravmag System Gravmag System > --- UTILITY ---------- Visual Processing Unit Advanced Sensor Array Improved Melee Analysis Suite Microactuators Improved ECM Suite Hacking Suite > --- WEAPON ----------- Flak Gun Heavy Mace > --- INVENTORY -------- Improved Hover Unit Maneuvering Thrusters Gauss Rifle Rocket Launcher [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Visual Processing Unit Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . . 1 . . Propulsion 1 | . . . . 1 . . . Utility 4 | . . 2 . 1 1 . . Weapon . | . . . . . . . . Parts Attached 79 | 6 9 12 3 20 16 13 . Power 10 | 1 . 2 1 2 1 3 . Engine 5 | 1 . 2 1 . . 1 . Core 5 | . . . . 2 1 2 . Reactor . | . . . . . . . . Propulsion 27 | 2 3 4 1 8 5 4 . Treads . | . . . . . . . . Leg 22 | 2 3 4 1 8 . 4 . Wheel . | . . . . . . . . Hover 5 | . . . . . 5 . . Flight . | . . . . . . . . Utility 18 | 1 1 4 . 5 4 3 . Device 9 | . 1 . . 3 3 2 . Storage 1 | 1 . . . . . . . Processor 2 | . . 1 . . 1 . . Hackware 1 | . . . . 1 . . . Protection 5 | . . 3 . 1 . 1 . Artifact . | . . . . . . . . Weapon 24 | 2 5 2 1 5 6 3 . Energy Gun 6 | 2 3 . . . 1 . . Energy Cannon 5 | . . 1 . 4 . . . Ballistic Gun 6 | . 1 1 . 1 2 1 . Ballistic Cannon 1 | . 1 . . . . . . Launcher 3 | . . . 1 . 2 . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 2 | . . . . . . 2 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 32 | . 6 . . 2 10 9 5 Power 5 | . . . . . 2 2 1 Propulsion 10 | . 2 . . . 3 3 2 Utility 6 | . . . . . 3 2 1 Weapon 11 | . 4 . . 2 2 2 1 Highest Loss Streak 8 | . 3 . . 1 8 6 5 Average Slot Usage (%) 82 | . 81 90 100 96 84 55 54 Engine 6 | . 14 11 11 1 . 3 . Core 2 | . . . . 7 7 2 6 Leg 18 | . 24 22 22 26 1 11 12 Hover 2 | . . . . . 19 1 . Device 9 | . 1 11 11 11 21 6 5 Storage 7 | . 14 11 11 9 . . . Processor 8 | . . 6 11 9 12 15 15 Hackware 1 | . . . . 3 6 . . Protection 4 | . . 6 11 9 . . . Energy Gun 3 | . 17 . . . 1 . . Energy Cannon 4 | . . 6 10 8 . . . Ballistic Gun 6 | . 3 10 11 8 3 3 . Ballistic Cannon 1 | . 5 4 . . . . . Slashing Weapon 2 | . . . . . . 8 14 Naked Turns . | . . . . . . . . Heaviest Build 27 | 11 13 24 20 27 22 21 10 Greatest Support 42 | 20 20 20 20 42 42 30 20 Greatest Overweight (x) 3 | . 1 1 . 1 2 3 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 4 4 Average Capacity 5 | 5 6 6 6 6 4 4 4 Most Carried 6 | 2 2 6 6 6 6 3 2 Average Carried 3 | . 1 4 5 5 3 1 2 Final Capacity 6 | 6 6 6 6 6 4 4 4 Final Carried 6 | 2 2 6 6 6 3 2 2 Class Distribution -------------------- 58% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Matter Collected 1513 | 155 209 327 28 325 88 356 25 Remotely . | . . . . . . . . Salvage Created 2568 | . 403 589 19 967 159 431 . Parts 173 | . 31 51 3 59 6 23 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 15 | . . . . . . 15 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Combat Hostiles Destroyed 63 | . 13 17 1 17 5 10 . Melee 6 | . . . . . . 6 . Guns 24 | . 5 9 . 6 . 4 . Cannons 25 | . 6 8 1 10 . . . AOE 6 | . 2 . . 1 3 . . Classes Destroyed 6 | . 3 2 . . 1 . . Worker 1 | . . 1 . . . . . Watcher 2 | . 1 . . 1 . . . Swarmer 15 | . 3 7 1 . 1 3 . Grunt 36 | . 10 5 . 12 2 7 . Brawler 1 | . . . . . 1 . . Sentry 11 | . . 5 . 5 1 . . Best Kill Streak 6 | . 3 6 1 6 3 4 . Combat Bots Only 6 | . 3 6 1 6 3 4 . Max Kills in Single Turn 3 | . 2 2 1 1 3 1 . Gunslinging . | . . . . . . . . Exploded 3 | . 2 . . 1 3 . . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Damage Taken 3983 | . 629 465 10 665 951 774 489 Core 895 | . 75 70 . 43 368 181 158 Absorbed by Shields 30 | . . . . 30 . . . Core Remaining (%) 86 | 100 70 . 82 92 . . . Volleys Fired 150 | . 42 34 3 45 15 11 . Largest 2 | . 2 2 2 2 1 1 . Hottest 126 | . 105 91 91 126 33 28 . Shots Fired 245 | . 73 68 6 73 15 10 . Gun 147 | . 54 34 3 41 5 10 . Cannon 88 | . 19 34 3 32 . . . Launcher 10 | . . . . . 10 . . Special . | . . . . . . . . Kinetic 140 | . 26 55 3 41 5 10 . Thermal 34 | . 18 13 3 . . . . Explosive 10 | . . . . . 10 . . Electromagnetic 61 | . 29 . . 32 . . . Robot Hit Streak 19 | . 8 11 2 19 4 3 . Robot Miss Streak 5 | . 3 2 1 2 5 2 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 196 | . 51 45 4 57 12 17 10 Core Hits 96 | . 19 22 1 33 8 12 1 Critical Hits 1 | . . 1 . . . . . Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 39 | . . . . . 9 20 10 Impact 13 | . . . . . 9 4 . Slashing 26 | . . . . . . 16 10 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Follow-up Attacks 1 | . . . . . . . 1 Damage Inflicted 4494 | . 795 644 50 1320 813 525 347 Guns 1314 | . 335 363 29 401 64 122 . Cannons 1274 | . 206 277 21 770 . . . Explosions 950 | . 254 . . 144 552 . . Melee 947 | . . . . . 197 403 347 Ramming 9 | . . 4 . 5 . . . Kinetic 1326 | . 255 455 29 401 64 122 . Thermal 1190 | . 388 185 21 44 552 . . Explosive 100 | . . . . 100 . . . Electromagnetic 922 | . 152 . . 770 . . . Impact 275 | . . . . . 197 78 . Slashing 672 | . . . . . . 325 347 Piercing . | . . . . . . . . Highest Corruption 6 | . . . . 1 4 6 6 Average Corruption 4 | . . . . 1 2 5 6 Corruption Purged . | . . . . . . . . Effects 20 | . . . . 1 . 16 3 Message Errors 3 | . . . . . . 3 . Matter Fused 6 | . . . . . . 5 1 Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 4 | . . . . . . 2 2 Data Loss (minor) 2 | . . . . . . 2 . Data Loss (major) 1 | . . . . . . 1 . Targeting Errors 1 | . . . . . . 1 . Weapon Failures 2 | . . . . 1 . 1 . Overload Shots . | . . . . . . . . Overflow Damage 119 | . 19 . . . 92 8 . Projectiles . | . . . . . . . . Explosions 77 | . 19 . . . 58 . . Melee 42 | . . . . . 34 8 . Knockbacks 5 | . 2 2 . . 1 . . Impact 1 | . . . . . 1 . . Kinetic 4 | . 2 2 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 239 | . 88 2 . 45 104 . . Shots 5 | . 2 . . 1 2 . . Rammed 1 | . . 1 . . . . . Targets Rammed 3 | . . 2 . 1 . . . Kicked 2 | . . 1 . 1 . . . Crushed . | . . . . . . . . Highest Temperature 286 | . 286 30 . 280 2 194 . Average Temperature 79 | . 93 14 . 80 1 77 . Received Heat Transfer 1111 | . 231 96 . 313 48 279 144 Effects 1 | . 1 . . . . . . Energy Bleed 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . . 4 1 . . Impact Corruptions 3 | . . . . . 3 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1440 | . 570 333 37 50 450 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 2 . . 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Peak Influence 572 | . 227 352 156 495 572 . . Average Influence 191 | . 129 225 132 222 261 . . Maximum Alert Level 2 | . 1 1 . 2 2 . . Low Security (%) 59 | 100 83 32 100 50 38 . . Level 1 36 | . 16 67 . 37 45 . . Level 2 4 | . . . . 12 15 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 3 . . 2 3 . . Investigation 4 | . 1 . . 1 2 . . Extermination 1 | . . . . . 1 . . Reinforcement 3 | . 2 . . 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Distress Signals 1 | . . . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 100 | . 24 20 1 20 18 16 1 Peak Tracking Total 8 | . 4 6 1 7 8 4 1 Tactical Retreats 9 | . 2 2 . . 2 3 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Traps Triggered 2 | . 1 . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Machines Disabled 14 | . 1 . . 1 11 1 . Max in Single Turn 6 | . 1 . . 1 6 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Machines Accessed 14 | . 1 6 . 3 3 1 . Terminals 14 | . 1 6 . 3 3 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 53 | . 6 27 . 9 6 5 . Successful 29 | . 3 15 . 2 4 5 . Failed 24 | . 3 12 . 7 2 . . Catastrophic 3 | . 1 2 . . . . . Database Lockouts . | . . . . . . . . Manual 32 | . 3 14 . 9 5 1 . Terminals 53 | . 6 27 . 9 6 5 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 2 6 . . 1 4 . Record 4 | . . . . . . 4 . Prototype ID Bank 2 | . 1 1 . . . . . Alert Level 2 | . . 2 . . . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . Recall Investigation 1 | . 1 . . . . . . Registered Components 1 | . . 1 . . . . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 16 | . 1 9 . 2 3 1 . Terminals 16 | . 1 9 . 2 3 1 . Botnet 12 | . 1 6 . 2 2 1 . Detonate 4 | . . 3 . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 1 6 . 3 3 1 . Full Trace Events 4 | . 1 . . 1 1 1 . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . 2 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Turns Passed 3579 | 48 595 759 416 543 408 732 78 Spaces Moved 2395 | 34 268 397 331 269 463 593 40 Core 23 | 4 . . . . 12 7 . Treads . | . . . . . . . . Legs 1771 | 30 268 397 331 269 7 429 40 Wheels . | . . . . . . . . Hover 601 | . . . . . 444 157 . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 52 50 120 Average Speed 107 | 111 125 135 120 120 57 103 120 Slowest Speed 200 | 120 150 150 120 150 150 200 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 3 44 46 62 31 13 75 5 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 1 1 Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 4 | . . . 1 . . 3 . Spaces Dug 82 | . . . . . 82 . . Terrain Destroyed 211 | . 5 . . 25 179 2 . Melee . | . . . . . . . . Projectile 2 | . . . . . . 2 . AOE 209 | . 5 . . 25 179 . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Total 3099 | 41 451 551 343 421 572 662 58 Wait 379 | . 130 90 5 68 53 24 9 Move 2388 | 33 267 396 330 268 462 592 40 Hop . | . . . . . . . . Pick Up 21 | 2 1 6 1 5 4 2 . Fast Attach 46 | 6 7 6 . 9 8 10 . Attach 13 | . 1 . . 3 6 3 . Detach 1 | . . . . . 1 . . Swap 20 | . 1 6 3 8 2 . . Drop 41 | . 2 11 1 14 12 1 . Fire 150 | . 42 34 3 45 15 11 . Melee 37 | . . . . . 9 19 9 Ram . | . . . . . . . . Kick 3 | . . 2 . 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 4) 371 | -10/Materials | Lost 3 parts (1n2w) 607 | -10/Materials | Discovered new exit (range 5) 644 | -10/Materials | Entered another Materials area 644 | -9/Materials | Evolved 2 slots: Utility x2 891 | -9/Materials | Build established: Scavenger-Mutant 1218 | -9/Materials | Discovered new exit (range 17) 1296 | -9/Materials | Discovered new exit (range 9) 1403 | -9/Materials | Entered Mines 1404 | -9/Mines | Met a Derelict bent on vengeance 1442 | -9/Mines | Learned Materials stockpile data 1812 | -9/Mines | Discovered new exit (range 7) 1819 | -9/Mines | Entered Materials 1819 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2252 | -8/Materials | Discovered new exit (range 9) 2362 | -8/Materials | Entered Factory 2362 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2677 | -7/Factory | Build established: Mutant 2762 | -7/Factory | Core integrity fell below 50% 2764 | -7/Factory | Discovered new exit (range 8) 2770 | -7/Factory | Entered Lower Caves 2785 | -7/Lower Caves | Lost 8 parts (1p3n3u1w) 2929 | -7/Lower Caves | Lost 3 parts (1n1u1w) 3006 | -7/Lower Caves | Identified exit to Lower Caves 3206 | -7/Lower Caves | Learned 4 Factory zone layouts 3239 | -7/Lower Caves | Attracted the attention of an 0b10 base 3303 | -7/Lower Caves | Lost 6 parts (2p2n1u1w) 3502 | -7/Lower Caves | Entered another Lower Caves area 3503 | -7/Lower Caves | Encountered a Warlord checkpoint 3520 | -7/Lower Caves | Learned location of Zion (-6) 3520 | -7/Lower Caves | Discovered new exit (range 11) 3524 | -7/Lower Caves | Core integrity fell below 20% 3547 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3580 | -7/Lower Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- LOCATION=LOWER CAVES GOAL=ESCAPE 03503_ DP-EBF(M): "Estimated chance of a MAIN.C patrol making it through here: 0%. Unless they've got a Behemoth in tow, in which case it's probably closer to 100%." 03514_ System corrupted: Energy discharge (-52). 03520_ Acquired derelict log, extracted data. World map updated: -6/Zion. 03520_ EXIT=FOUND 03529_ System corrupted: Energy discharge (-64). 03547_ System corrupted: Matter fused (-9). 03547_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 03548_ DP-EBF(M) destroyed. 03552_ Acquired 25 matter. 03562_ Imp. Heat Sink destroyed. 03562_ Aluminum Leg destroyed. 03567_ Mak. Sword follow-up attack on Y-54 Guardian. 03574_ Lgt. Nuclear Core destroyed. 03574_ Katana destroyed. 03577_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????#?????????? | | ???????????????????????##????????????? #?????????? | | ??????????????????????? ##??????##### #?????????? | | ?????#????????????????? #????? #?????????? | | ?????? ???????????????? ###?? #?????????? | | ??????? ??????????????? ## #?????????? | | ???????? ?????????????? #??????????? | | ????????? ????????????? ?? ##?????????? | | ?????????# ???####????? #?? #?????????? | | ?????????# ?## ###### #### < #?????????? | | ?????# ## #?# #?????????? | | ### #?# ######## #?????????? | | * #?# #?????????????????????? | | ? =% ### #?????????????????????? | | ? ##### ! @Y#?????????????????????? | | ?? ???????##### #####?????????????????????? | | ??????????????## #?????????????????????????? | | ???????????????#########?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 23 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: KI 30 Melee Speed Boost 20 Evasion (%) 54 Melee Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearChromaticMediator Manual? 0 Play Time 01:12:50 Cumulative 36.1 hours Start 2020.07.17 @ 02:38:45 End 2020.07.17 @ 03:52:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 26 Gallery% 33 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1578cb34-242b-4f06-9f09-5dcb39a0c50e