Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.17 @ 04:56:31 Player: TurnLeft25 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (68) 340 Value Destroyed (2135) 2135 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6935 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 250/850 Matter 49/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Medium Treads > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Visual Processing Unit System Shield > --- WEAPON (2) ------- Gauss Cannon Mace > --- INVENTORY (20) --- VTOL Module VTOL Module VTOL Module VTOL Module VTOL Module VTOL Module Cooled VTOL Module Improved Heat Sink Superbattery (1500) Improved Reaction Control System Utility Shielding Hacking Suite Hacking Suite System Shield Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Improved Medium Armor Plating System Shield > --- WEAPON ----------- Improved Heavy Laser Gauss Cannon > --- INVENTORY -------- Medium Treads Improved Medium Treads VTOL Module VTOL Module VTOL Module VTOL Module VTOL Module VTOL Module Improved Heat Sink Superbattery Improved Reaction Control System Utility Shielding Hacking Suite Hacking Suite System Shield Gatling Laser Flak Gun Gauss Cannon Gauss Cannon Mace [Rating: 48] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Reflective Plating Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Reflective Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Impact Weapon Mace Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . 2 . . . 2 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . . . . 2 Utility 6 | . . 2 . . . 2 2 . Weapon . | . . . . . . . . . Parts Attached 79 | 7 8 18 2 . . 9 14 21 Power 6 | 1 . 3 . . . . . 2 Engine 6 | 1 . 3 . . . . . 2 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 18 | 2 4 4 . . . . 4 4 Treads 13 | . 1 4 . . . . 4 4 Leg 5 | 2 3 . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 29 | 1 2 6 2 . . 5 7 6 Device 9 | . . 2 1 . . 2 2 2 Storage 4 | 1 1 . 1 . . . 1 . Processor 1 | . . . . . . . 1 . Hackware 1 | . . . . . . . 1 . Protection 14 | . 1 4 . . . 3 2 4 Artifact . | . . . . . . . . . Weapon 26 | 3 2 5 . . . 4 3 9 Energy Gun 11 | 2 2 2 . . . 1 1 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 9 | 1 . 3 . . . 2 1 2 Ballistic Cannon 4 | . . . . . . . 1 3 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . 1 Parts Lost 29 | . 5 3 1 . . . 2 18 Power 3 | . 1 . . . . . . 2 Propulsion 8 | . 3 . . . . . . 5 Utility 9 | . . 2 1 . . . 1 5 Weapon 9 | . 1 1 . . . . 1 6 Highest Loss Streak 16 | . 3 3 1 . . . 1 16 To Critical Strikes 1 | . . 1 . . . . . . Average Slot Usage (%) 92 | . 90 98 99 80 77 97 98 86 Engine 8 | . 7 10 11 11 11 9 7 4 Treads 15 | . 2 13 22 22 22 18 15 20 Leg 5 | . 24 8 . . . . . . Device 18 | . . 11 14 22 22 26 30 21 Storage 9 | . 14 11 11 11 11 9 7 6 Processor 2 | . . . . . . . 5 6 Hackware 1 | . . . . . . . . 6 Protection 13 | . 13 21 17 11 11 18 14 4 Energy Gun 7 | . 13 11 11 1 . 7 7 4 Ballistic Gun 6 | . 14 10 11 1 . 7 5 . Ballistic Cannon 1 | . . . . . . . 1 5 Peak Build Rating 48 | 6 7 18 18 16 14 26 39 48 Average Rating 22 | 4 6 14 17 14 14 24 33 38 On Entrance 15 | . 6 7 18 16 14 14 26 39 Naked Turns . | . . . . . . . . . Heaviest Build 70 | 13 14 35 43 40 34 45 69 70 Greatest Support 89 | 20 20 40 40 40 40 49 49 89 Greatest Overweight (x) 14 | 2 . 1 1 . . 1 1 14 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 15 15 15 15 20 20 Average Capacity 14 | 6 8 10 13 15 15 15 16 20 Most Carried 20 | 5 10 10 10 15 13 15 20 20 Average Carried 12 | 3 7 9 9 12 13 13 15 18 Final Capacity 20 | 8 10 10 15 15 15 15 20 20 Final Carried 20 | 3 10 10 10 13 13 15 20 14 Class Distribution -------------------- 75% | Scavenger-Mutant 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Matter Collected 1551 | 207 251 323 60 . . 109 294 307 Remotely . | . . . . . . . . . Salvage Created 2120 | 24 328 685 79 . . 109 417 478 Parts 145 | 2 13 49 9 . . 9 34 29 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 52 | . 9 16 2 . . 2 8 15 Guns 42 | . 9 16 2 . . 2 6 7 Cannons 9 | . . . . . . . 2 7 Classes Destroyed 13 | 1 3 5 . . . 1 3 . Worker 5 | . . 1 . . . . 1 3 Builder 3 | . . . . . . . 2 1 Tunneler 2 | 1 . . 1 . . . . . Hauler 1 | . 1 . . . . . . . Operator 2 | . . . . . . . 2 . Watcher 3 | . . 2 . . . . . 1 Swarmer 15 | . 4 4 . . . . . 7 Grunt 24 | . 5 6 2 . . . 6 5 Brawler 2 | . . 2 . . . . . . Duelist 1 | . . 1 . . . . . . Sentry 6 | . . 3 . . . 1 1 1 Hunter 1 | . . . . . . 1 . . Programmer 3 | . . . . . . . 1 2 Best Kill Streak 8 | 1 4 5 2 . . 1 5 8 Combat Bots Only 6 | . 4 4 2 . . 1 3 6 Max Kills in Single Turn 2 | 1 1 2 1 . . 1 2 2 Gunslinging 1 | . . 1 . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 536 | . 103 77 7 . . 33 78 238 Missed 147 | . 29 17 2 . . 14 30 55 Damage Taken 5905 | . 848 767 70 . . 271 908 3041 Core 1116 | . 238 115 16 . . 60 87 600 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 18 | . 15 3 . . . . . . Ignored by Resistances 153 | . . 41 10 . . 6 96 . Core Remaining (%) 69 | 100 4 . . . 67 89 87 . Volleys Fired 237 | 7 44 50 6 . . 14 41 75 Largest 2 | 2 2 2 2 . . 2 2 2 Hottest 128 | 60 60 79 79 . . 79 128 128 Shots Fired 408 | 14 80 100 11 . . 26 82 95 Gun 342 | 14 80 100 11 . . 26 75 36 Cannon 66 | . . . . . . . 7 59 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 235 | 7 44 50 5 . . 14 41 74 Thermal 173 | 7 36 50 6 . . 12 41 21 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 15 | 6 9 13 12 . . 7 15 14 Robot Miss Streak 5 | 3 4 3 1 . . 4 5 4 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 7 | . 1 4 . . . 1 1 . Max Gunslinging Chain 1 | . 1 1 . . . 1 1 . Shots Hit Robots 281 | 8 51 72 7 . . 15 53 75 Core Hits 127 | 1 18 26 4 . . 6 28 44 Critical Kills 2 | . 1 1 . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 . 1 Critical Strikes 9 | . 1 3 . . . 1 1 3 Burn 3 | . . 2 . . . . 1 . Destroy 3 | . 1 1 . . . 1 . . Blast 2 | . . . . . . . . 2 Smash 1 | . . . . . . . . 1 Melee Attacks 9 | . . . . . . 1 . 8 Impact 9 | . . . . . . 1 . 8 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5487 | 92 733 1137 117 . . 220 1239 1949 Guns 3801 | 92 733 1128 108 . . 216 829 695 Cannons 1194 | . . . . . . . 152 1042 Explosions 258 | . . . . . . . 258 . Melee 195 | . . . . . . . . 195 Ramming 39 | . . 9 9 . . 4 . 17 Kinetic 2880 | 36 416 597 49 . . 127 426 1229 Thermal 2115 | 56 317 531 59 . . 89 555 508 Explosive 258 | . . . . . . . 258 . Electromagnetic . | . . . . . . . . . Impact 195 | . . . . . . . . 195 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . 6 6 6 6 . 1 4 Average Corruption 5 | . . 5 6 6 6 . 1 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 31 | . . 4 7 12 1 . 1 6 Message Errors 9 | . . . 3 4 1 . 1 . Matter Fused 5 | . . 2 . 2 . . . 1 Heat Flow Errors 3 | . . . 1 2 . . . . Energy Discharges 2 | . . . . 2 . . . . Parts Rejected 1 | . . . . . . . . 1 Parts Fused 2 | . . 1 . 1 . . . . Data Loss (minor) 4 | . . . 2 1 . . . 1 Data Loss (major) 1 | . . 1 . . . . . . Misfires 1 | . . . . . . . . 1 Weapon Failures 3 | . . . 1 . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 189 | . . . . . . . 93 96 Projectiles 48 | . . . . . . . . 48 Explosions 93 | . . . . . . . 93 . Melee 48 | . . . . . . . . 48 Knockbacks 18 | . . . . . . . . 18 Impact 2 | . . . . . . . . 2 Kinetic 15 | . . . . . . . . 15 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 70 | . . . . . . . 70 . Shots 1 | . . . . . . . 1 . Rammed 4 | . . 2 . . . 1 . 1 Targets Rammed 6 | . . 2 1 . . 1 . 2 Kicked . | . . . . . . . . . Crushed 2 | . . . 1 . . . . 1 Highest Temperature 214 | . 143 54 175 214 . 10 8 27 Average Temperature 37 | . 49 20 46 96 . 10 8 11 Received Heat Transfer 1998 | . 339 246 45 . . 45 357 966 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried . | . . . . . . . . . Impact Corruptions 2 | . . . . . . . . 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . 1 4 . . . . 1 . Heat Transferred 5168 | 125 700 1456 148 . . 222 1392 1125 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Peak Influence 351 | 5 190 351 174 . . 105 233 334 Initial 129 | . 3 45 129 . . . 47 100 Average 121 | 1 66 199 148 . . 77 81 186 Maximum Alert Level 1 | . . 1 . . . . 1 1 Low Security (%) 78 | 100 100 42 100 . 100 100 92 52 Level 1 21 | . . 57 . . . . 7 47 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 4 1 . . . . 4 8 Investigation 7 | . 3 . . . . . 2 2 Extermination 3 | . . . . . . . 1 2 Reinforcement 4 | . 1 1 . . . . 1 1 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Distress Signals 4 | . . 3 . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 89 | . 17 20 2 . . 3 17 30 Peak Tracking Total 11 | . 7 5 1 . . 2 3 11 Tactical Retreats 7 | . 2 . . . . . . 5 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Traps Triggered 4 | . 2 . . . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Disabled 7 | . . 1 . . . . 5 1 Max in Single Turn 3 | . . 1 . . . . 3 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Accessed 22 | . 8 2 . 3 . 2 4 3 Terminals 15 | . 6 2 . . . 2 3 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . 1 . . . . . 1 . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 91 | . 22 4 . 33 . 10 11 11 Successful 50 | . 8 2 . 33 . 2 1 4 Failed 41 | . 14 2 . . . 8 10 7 Catastrophic 9 | . 4 . . . . . 2 3 Database Lockouts . | . . . . . . . . . Manual 41 | . 20 3 . 2 . 6 2 8 Terminals 47 | . 18 4 . . . 10 7 8 Fabricators 3 | . . . . . . . . 3 Repair Stations 6 | . 2 . . . . . 4 . Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 41 | . 5 2 . 33 . . . 1 Record 32 | . . . . 32 . . . . Part Schematic 1 | . . . . . . . . 1 Robot Analysis 3 | . 2 1 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Level Access Points 1 | . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . 3 . . . . 2 1 1 Terminals 5 | . 2 . . . . 2 . 1 Botnet 4 | . 1 . . . . 2 . 1 Operators 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Mechanics 1 | . . . . . . . 1 . Recycling Units 1 | . 1 . . . . . . . Recyclers 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 8 2 . . . 2 4 3 Full Trace Events 7 | . 3 . . . . . 2 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 Parts Built 1 | . . . . . . . . 1 Authchips . | . . . . . . . . . Time 67 | . . . . . . . . 67 Total Part Build Rating 4 | . . . . . . . . 4 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Robot Analysis Total 3 | . 2 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Turns Passed 4432 | 80 689 701 255 409 92 399 1003 804 Spaces Moved 2089 | 41 406 294 128 254 58 192 457 259 Core 13 | 12 . . . . . . . 1 Treads 1587 | . 60 180 128 254 58 192 457 258 Legs 489 | 29 346 114 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 160 160 160 Average Speed 160 | 105 125 169 181 160 160 171 175 170 Slowest Speed 750 | 150 160 240 240 160 160 240 240 750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 3 83 25 35 61 14 20 14 8 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . . . . . . 1 . . Terrain Destroyed 80 | . . . . . . 1 62 17 Melee 1 | . . . . . . 1 . . Projectile 18 | . . . . . . . 1 17 AOE 61 | . . . . . . . 61 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total 2745 | 62 503 403 139 258 57 233 578 512 Wait 202 | . 32 9 . . . 7 34 120 Move 2081 | 40 405 293 127 253 57 191 456 259 Hop . | . . . . . . . . . Pick Up 77 | 7 12 14 2 2 . 7 19 14 Fast Attach 11 | 3 1 2 . . . 1 2 2 Attach 38 | 4 4 7 1 . . 5 4 13 Detach 3 | . . . . 2 . 1 . . Swap 30 | . 3 9 1 . . 3 8 6 Drop 51 | 1 2 17 1 1 . 2 14 13 Fire 237 | 7 44 50 6 . . 14 41 75 Melee 9 | . . . . . . 1 . 8 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 6 | . . 2 1 . . 1 . 2 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 81 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 9) 312 | -10/Materials | Discovered new exit (range 5) 316 | -10/Materials | Build established: Mutant 460 | -10/Materials | Core integrity fell below 50% 472 | -10/Materials | Core integrity fell below 20% 496 | -10/Materials | Lost 3 parts (1p1n1w) 616 | -10/Materials | Identified exit to Materials 770 | -10/Materials | Entered another Materials area 770 | -9/Materials | Evolved 2 slots: Utility x2 1217 | -9/Materials | Build established: Scavenger-Mutant 1388 | -9/Materials | Lost 3 parts (2u1w) 1404 | -9/Materials | Discovered new exit (range 15) 1471 | -9/Materials | Entered Mines 1490 | -9/Mines | Learned location of Storage (-8) 1717 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1718 | -9/Mines | Discovered new exit (range 5) 1726 | -9/Mines | Entered Exiles 1765 | -9/Exiles | Met 8R-AWN 1795 | -9/Exiles | Met EX-HEX 1843 | -9/Exiles | Met EX-BIN 1860 | -9/Exiles | Aligned with FarCom system 1862 | -9/Exiles | Given EX-Vault access code 1937 | -9/Exiles | Opened EX-Vault 1953 | -9/Exiles | Found AWS/Autocannon 1975 | -9/Exiles | Found Superbattery 2008 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2055 | -9/Exiles | Met EX-DEC 2064 | -9/Exiles | Learned location of Zion (-7) 2116 | -9/Exiles | Discovered new exit (range 14) 2135 | -9/Exiles | Left Exiles lab with Superbattery 2135 | -9/Exiles | Entered Mines 2212 | -8/Mines | Discovered new exit (range 9) 2227 | -8/Mines | Entered Materials 2227 | -8/Materials | Evolved 2 slots: Utility x2 2582 | -8/Materials | Discovered new exit (range 11) 2602 | -8/Materials | Discovered new exit (range 16) 2626 | -8/Materials | Entered Factory 2626 | -7/Factory | Evolved 2 slots: Utility x2 3482 | -7/Factory | Discovered new exit (range 15) 3629 | -7/Factory | Entered another Factory area 3629 | -6/Factory | Evolved 2 slots: Propulsion x2 4227 | -6/Factory | Garrison activated, responded to threat 4243 | -6/Factory | Fabricated Cld. VTOL Module (x1) 4329 | -6/Factory | Core integrity fell below 50% 4351 | -6/Factory | Lost 16 parts (1p5n5u5w) 4433 | -6/Factory | Self-destructed Last Messages --------------- 04388_ R-10 Processor collects Imp. Heat Sink. 04388_ Slug penetrates Fabricator. 04389_ K-01 Serf collects debris. 04393_ Acquired 5 matter. 04395_ G-50 Soldier destroyed. 04396_ K-01 Serf collects debris. 04397_ Acquired 4 matter. 04400_ K-01 Serf cleans the Fabricator. 04402_ Acquired 2 matter. 04403_ K-01 Serf cleans the Fabricator. 04404_ Acquired 39 matter. 04408_ K-01 Serf collects debris. 04409_ System corrupted: Component data lost. 04412_ K-01 Serf collects debris. 04417_ M-28 Smith repairs G-50 Soldier. 04419_ M-28 Smith fits Backup Laser III on G-50 Soldier. 04419_ K-01 Serf collects debris. 04432_ W-25 Informer sends out distress signal. 04432_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# % | | ????????????????????????????????????????????# ^^ | | ????????????????????????????????????????????# | | ????????????????????????????????????????????/ | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ?????????????????????"???#################### | | ????????????????????? ??# # | | ????????????????????"""??# % """ # % | | ???????????????????"""""?# """"""" """ # | | ??????????????s?#s""""""?# """"""" " #[ | | ????????????????#s"""""" # """"""" "F" #%* | | ????????????????# s # """""" """ /*[! | | ????????????????# @ k g %#!%! | | ????????????????# # %% #% | | ????????????????########################+#### | | ???????????????????????????????????? # | | ??????????????????????????????????? # | | ??????????????????????????????????" # | | ?????????????????????????????????"" # | | ????????????????????????????????""" # | | ???????????????????????????????? # #####+# | | ?????????????????????????????????#?#?# #???? | | ???????????????????????????????????? #???? | | ???????????????????????????????????? T????" | | ??????????????????????????????????? ????? | | ???????????????????????????????????? ?#????? | | ?????????????????????????????????????? ???????? | | ??????????????????????????????????????###????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Resistance: TH 10 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Cld. VTOL Module | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Cld. VTOL Module | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockExperimentalBattery Manual? 0 Play Time 00:38:03 Cumulative 46.8 hours Start 2025.02.17 @ 04:22:10 End 2025.02.17 @ 04:56:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 41 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 61994d1b-0ab2-4441-963a-ee699e44f9ce