Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.10.31 @ 07:23:04 // Halloween2020/ForbiddenLore Player: viper Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (164) 820 Value Destroyed (5544) 5544 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 9617 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/850 Matter 386/900 Energy 444/600 System Corruption 3% Temperature Cool (-138) Movement Walking (125) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Improved Aluminum Leg Titanium Leg > --- UTILITY (8) ------ Improved Cryofiber Web Energy Well High-capacity Matter Pod High-capacity Matter Pod High-capacity Matter Pod Improved Targeting Computer System Backup Module > --- WEAPON (4) ------- Lightning Gun > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Improved Cryofiber Web Large Storage Unit High-capacity Storage Unit Energy Well High-capacity Matter Pod High-capacity Matter Pod Improved Targeting Computer Core Analyzer > --- WEAPON ----------- Shock Rifle Shock Rifle Heavy Laser Gauss Rifle > --- INVENTORY -------- Improved Aluminum Leg Titanium Leg Improved Cryofiber Web High-capacity Matter Pod High-capacity Matter Pod Matter Filter System Backup Module [Rating: 53] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 6 | . . 1 2 1 2 Weapon 2 | . 1 . . 1 . Parts Attached 110 | 7 2 18 11 37 35 Power 14 | 1 . 3 . 7 3 Engine 13 | 1 . 3 . 7 2 Core . | . . . . . . Reactor 1 | . . . . . 1 Propulsion 23 | 2 . 2 6 7 6 Treads . | . . . . . . Leg 23 | 2 . 2 6 7 6 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 27 | 2 1 3 3 6 12 Device 8 | . . 1 . 3 4 Storage 12 | 1 1 2 2 1 5 Processor 4 | . . . 1 . 3 Hackware . | . . . . . . Protection 3 | 1 . . . 2 . Artifact . | . . . . . . Weapon 46 | 2 1 10 2 17 14 Energy Gun 6 | . 1 . . . 5 Energy Cannon . | . . . . . . Ballistic Gun 12 | 2 . 5 . 1 4 Ballistic Cannon 28 | . . 5 2 16 5 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Parts Lost 33 | . . . . 6 27 Power 5 | . . . . . 5 Propulsion 5 | . . . . 2 3 Utility 8 | . . . . 2 6 Weapon 15 | . . . . 2 13 Highest Loss Streak 14 | . . . . 3 14 Average Slot Usage (%) 97 | . 100 98 99 98 91 Engine 15 | . 12 20 16 14 10 Leg 15 | . 25 19 15 13 11 Device 6 | . . 1 8 9 5 Storage 21 | . 12 19 25 21 26 Processor 5 | . . . 8 7 11 Protection 5 | . 12 8 . 3 3 Energy Gun 1 | . 12 . . . 3 Ballistic Gun 10 | . 25 25 8 3 5 Ballistic Cannon 15 | . . 3 15 24 10 Naked Turns . | . . . . . . Heaviest Build 98 | 18 28 78 81 98 97 Greatest Support 35 | 20 20 20 30 35 35 Greatest Overweight (x) 24 | 4 1 24 7 8 20 Average Overweight (x) 2 | 1 . 3 2 2 2 Largest Inventory Capacity 18 | 8 10 18 18 18 18 Average Capacity 16 | 7 8 17 18 18 16 Most Carried 18 | 5 5 18 18 18 18 Average Carried 13 | 1 3 11 17 16 12 Final Capacity 18 | 8 10 18 18 18 4 Final Carried 18 | 3 5 18 18 16 . Class Distribution -------------------- 55% | Hacker-Gunner 27% | Hacker-Tank 15% | Hacker-Mutant Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Tank | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 5025 | 235 127 738 739 2311 875 Remotely . | . . . . . . Salvage Created 6076 | . 183 1371 1013 2363 1146 Parts 315 | . 13 75 64 107 56 Haulers Intercepted 2 | . . . . 1 1 Recyclers Shooed 4 | . . . 1 2 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 120 | . 6 30 21 44 19 Guns 51 | . 6 24 5 3 13 Cannons 68 | . . 6 16 41 5 AOE 1 | . . . . . 1 Classes Destroyed 13 | . 2 5 2 4 . Worker 7 | . . . 2 4 1 Builder 3 | . . 1 . 2 . Hauler 2 | . . . . 1 1 Recycler 17 | . . 2 3 12 . Operator 3 | . . . 2 1 . Watcher 12 | . . 5 2 4 1 Swarmer 22 | . 2 9 4 7 . Grunt 59 | . 4 12 12 17 14 Brawler 4 | . . 1 1 2 . Duelist 2 | . . . . 2 . Sentry 18 | . . 8 4 6 . Hunter 6 | . . . . 4 2 Programmer 9 | . . . . 6 3 Best Kill Streak 10 | . 2 6 6 10 7 Combat Bots Only 7 | . 2 5 4 3 7 Max Kills in Single Turn 2 | . 2 2 2 2 2 Gunslinging 1 | . 1 1 . . 1 Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 5558 | . 84 406 334 1562 3172 Core 1091 | . 12 48 46 132 853 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 95 88 91 81 . Volleys Fired 312 | . 12 58 44 142 56 Largest 4 | . 3 3 3 4 4 Hottest 197 | . 90 117 101 184 197 Shots Fired 940 | . 36 171 132 450 151 Gun 374 | . 36 147 44 52 95 Cannon 566 | . . 24 88 398 56 Launcher . | . . . . . . Special . | . . . . . . Kinetic 878 | . 24 167 132 450 105 Thermal 38 | . 12 4 . . 22 Explosive . | . . . . . . Electromagnetic 24 | . . . . . 24 Robot Hit Streak 40 | . 27 23 29 27 40 Robot Miss Streak 3 | . 1 2 1 3 2 Penetration Max 1 | . . . . . 1 Secondary Targets 10 | . 1 7 . . 2 Max Gunslinging Chain 2 | . 1 2 . . 1 Shots Hit Robots 678 | . 31 133 108 294 112 Core Hits 284 | . 10 57 52 110 55 Critical Hits 15 | . . 2 . 11 2 Critical Kills 5 | . . . . 5 . Critical Parts Destroyed 9 | . . 1 . 6 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 13099 | . 369 1797 1944 6367 2622 Guns 4611 | . 369 1341 613 597 1691 Cannons 7937 | . . 450 1331 5443 713 Explosions 411 | . . . . 257 154 Melee . | . . . . . . Ramming 140 | . . 6 . 70 64 Kinetic 11665 | . 231 1767 1944 6040 1683 Thermal 684 | . 138 24 . . 522 Explosive 257 | . . . . 257 . Electromagnetic 353 | . . . . . 353 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 1 . 1 3 Average Corruption 1 | . . 1 . 1 2 Corruption Purged . | . . . . . . Effects 28 | . . 4 . 10 14 Message Errors 5 | . . 1 . 2 2 Matter Fused 2 | . . . . . 2 Energy Discharges 4 | . . 3 . 1 . Data Loss (minor) 4 | . . . . 4 . Targeting Errors 10 | . . . . 2 8 Weapon Failures 3 | . . . . 1 2 Overload Shots . | . . . . . . Overflow Damage 275 | . . . 18 251 6 Projectiles 204 | . . . 18 184 2 Explosions 69 | . . . . 67 2 Melee 2 | . . . . . 2 Knockbacks 46 | . . . 2 34 10 Impact . | . . . . . . Kinetic 44 | . . . 2 32 10 Secondary 2 | . . . . 2 . Self-Inflicted Damage 57 | . . . . 29 28 Shots . | . . . . . . Rammed 13 | . . . . 6 7 Targets Rammed 16 | . . 1 . 7 8 Kicked 3 | . . 1 . 1 1 Crushed . | . . . . . . Highest Temperature 988 | . 166 147 10 420 988 Average Temperature 126 | . 72 33 1 50 411 Received Heat Transfer 1869 | . 54 234 252 447 882 Effects 57 | . . . . 2 55 Shutdowns 9 | . . . . 2 7 Energy Bleed 7 | . . . . . 7 Interference 12 | . . . . . 12 Matter Decay 4 | . . . . . 4 Short Circuit 5 | . . . . . 5 Damage (minor) 4 | . . . . . 4 Damage (major) 14 | . . . . . 14 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1334 | . 407 74 . . 853 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 489 | . 112 296 489 265 238 Initial 160 | . . 14 48 160 . Average 92 | . 38 75 207 96 64 Maximum Alert Level 2 | . . 1 2 1 1 Low Security (%) 88 | 100 100 95 49 88 98 Level 1 10 | . . 4 38 11 1 Level 2 1 | . . . 12 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 30 | . 2 3 3 17 5 Investigation 9 | . 2 2 . 3 2 Extermination 8 | . . . . 6 2 Reinforcement 10 | . . 1 3 5 1 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 9 | . . 3 4 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 154 | . 6 35 30 59 24 Peak Tracking Total 9 | . 2 4 6 5 9 Tactical Retreats 5 | . . . 2 2 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 12 | . . 4 . 8 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . . . . 6 . Reused 1 | . . . . 1 . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 8 | . . . 1 6 1 Max in Single Turn 2 | . . . 1 2 1 Garrison Access 2 | . . . . 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 23 | . 4 7 2 8 2 Terminals 16 | . 4 7 1 3 1 Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 1 1 Garrison Access 3 | . . . . 3 . Total Hacks 79 | . 13 27 8 23 8 Successful 62 | . 12 20 6 17 7 Failed 17 | . 1 7 2 6 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 15 | . 7 5 . 2 1 Terminals 58 | . 13 27 3 11 4 Fabricators 3 | . . . . 3 . Repair Stations 5 | . . . 5 . . Recycling Units . | . . . . . . Scanalyzers 7 | . . . . 3 4 Garrison Access 6 | . . . . 6 . Terminal Hacks 33 | . 7 15 1 7 3 Prototype ID Bank 5 | . 3 1 . . 1 Branch Access Points 2 | . . 1 . 1 . Emergency Access Points 2 | . . 2 . . . Terminal Index 1 | . 1 . . . . Alert Level 3 | . 1 1 . 1 . Unreport Threat 2 | . . 2 . . . Locate Traps 4 | . . 2 1 1 . Reprogram Traps 1 | . . . . 1 . Dispatch Records 2 | . . 1 . . 1 Patrol Status 1 | . 1 . . . . Investigation Status 1 | . . . . . 1 Reinforcement Status 1 | . . . . 1 . Registered Components 1 | . . 1 . . . Zone Layout 7 | . 1 4 . 2 . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 5 | . . . 5 . . Scan Component 3 | . . . 3 . . Repair 2 | . . . 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . . . 3 3 Insert Component 4 | . . . . 2 2 Analyze 2 | . . . . 1 1 Garrison Access Hacks 3 | . . . . 3 . Seal Access 2 | . . . . 2 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks 13 | . 5 5 . 2 1 Terminals 13 | . 5 5 . 2 1 Track 12 | . 4 5 . 2 1 Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 18 | . 3 6 2 5 2 Full Trace Events 15 | . 2 6 2 3 2 Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 1 1 Parts Built 3 | . . . . 3 . Matter 102 | . . . . 102 . Time 25 | . . . . 25 . Total Part Build Rating 3 | . . . . 3 . Parts Repaired 2 | . . . 2 . . Time 58 | . . . 58 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . 1 1 Part Schematics Acquired 2 | . . . . 1 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 8266 | 111 581 1894 728 4028 924 Spaces Moved 3273 | 60 333 625 247 1679 329 Core 52 | 34 . 5 . . 13 Treads . | . . . . . . Legs 3221 | 26 333 620 247 1679 316 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 185 185 125 Average Speed 195 | 143 126 215 203 201 202 Slowest Speed 1250 | 250 150 1250 330 360 1050 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 4 47 65 29 41 10 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug 4 | . . . . 4 . Terrain Destroyed 58 | . . 1 2 44 11 Melee . | . . . . . . Projectile 31 | . . 1 2 24 4 AOE 27 | . . . . 20 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 4445 | 83 467 1040 373 2019 463 Wait 646 | 10 117 316 67 118 18 Move 3268 | 59 332 624 246 1678 329 Hop . | . . . . . . Pick Up 38 | 6 3 12 . 11 6 Fast Attach 40 | 5 . 12 2 12 9 Attach 35 | 2 1 2 2 10 18 Detach 6 | . . 5 . . 1 Swap 35 | . 1 4 7 15 8 Drop 44 | 1 1 6 5 21 10 Fire 312 | . 12 58 44 142 56 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 15 | . . 1 . 7 7 Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 16) 112 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Evolved 1 slot: Weapon x1 304 | -10/Materials | Build established: Hacker-Tank 378 | -10/Materials | Identified exit to Mines 378 | -10/Materials | Discovered exit to Mines (range 6) 624 | -10/Materials | Identified exit to Materials 624 | -10/Materials | Discovered exit to Materials (range 5) 693 | -10/Materials | Entered another Materials area 693 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 720 | -9/Materials | Identified exit to Mines 720 | -9/Materials | Discovered exit to Mines (range 12) 1722 | -9/Materials | Discovered exit to Mines (range 6) 2039 | -9/Materials | Identified exit to Storage 2466 | -9/Materials | Identified exit to Materials 2466 | -9/Materials | Discovered exit to Materials (range 16) 2587 | -9/Materials | Entered another Materials area 2587 | -8/Materials | Evolved 2 slots: Utility x2 2733 | -8/Materials | Repaired Imp. Light Cannon 2761 | -8/Materials | Repaired Aluminum Leg 3035 | -8/Materials | Build established: Hacker-Gunner 3279 | -8/Materials | Identified exit to Factory 3279 | -8/Materials | Discovered exit to Factory (range 15) 3315 | -8/Materials | Entered Factory 3315 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3539 | -7/Factory | Identified exit to Lower Caves 4090 | -7/Factory | Garrison activated, responded to threat 4960 | -7/Factory | Fabricated Aluminum Leg (x3) 5970 | -7/Factory | Garrison activated, responded to threat 6929 | -7/Factory | Build established: Hacker-Mutant 6934 | -7/Factory | Lost 3 parts (1n1u1w) 7243 | -7/Factory | Identified exit to Factory 7243 | -7/Factory | Discovered exit to Factory (range 11) 7343 | -7/Factory | Entered another Factory area 7343 | -6/Factory | Evolved 2 slots: Utility x2 7655 | -6/Factory | Build established: Hacker-Gunner 7907 | -6/Factory | Core integrity fell below 50% 7951 | -6/Factory | Lost 14 parts (2p1n1u10w) 8177 | -6/Factory | Destroyed 7 combat bots 8182 | -6/Factory | Lost 4 parts (1p2u1w) 8208 | -6/Factory | Core integrity fell below 20% 8267 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 08205_ Slammed into L-41 Fighter. 08205_ Broken Carbon-fiber Leg destroyed. 08205_ U-05 Engineer lays Concrete. 08205_ K-01 Serf collects debris. 08206_ U-05 Engineer lays Concrete. 08209_ U-05 Engineer repairs door. 08210_ K-01 Serf collects debris. 08213_ U-05 Engineer lays Concrete. 08213_ U-05 Engineer builds a Wall. 08214_ Lgt. Antimatter Reactor destroyed. 08222_ Acquired 85 matter. 08224_ Lrg. Storage Unit destroyed. 08227_ Lgt. Angular Momentum Engine destroyed. 08229_ Acquired 64 matter. 08233_ Broken Arm. Leg destroyed. 08249_ Core Analyzer destroyed. 08256_ Acquired Lightning Gun. 08257_ Hcp. Matter Pod destroyed. 08264_ Y-54 Guardian misfires. 08267_ System corrupted: Lightning Gun failed to cycle. 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Aluminum Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Aluminum Leg | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HellfireCoolingHammer Manual? 0 Play Time 01:02:35 Cumulative 832.5 hours Start 2020.10.31 @ 06:20:59 End 2020.10.31 @ 07:23:04 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Halloween2020/ForbiddenLore Game No. 660 Rogue 62 Adventurer 0 Explorer 598 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 80 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: dc6cf1e5-b333-4082-a6a7-e26b2cd2860f