Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.08.07 @ 19:20:07 Player: Sputz Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (70) 350 Value Destroyed (2405) 2405 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (226) 226 TOTAL SCORE: 6401 Bonus ------- High Alert Combat Kills 26 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 189/300 Energy 255/290 System Corruption 2% Temperature Cool (631) Movement Walking (152) Ox1 Location -7/Storage Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Improved Targeting Computer Armor Integrity Analyzer > --- WEAPON (5) ------- Particle Gun High-powered Electrolaser Improved Spread Laser Minigun Advanced EMP Blaster > --- INVENTORY (18) --- Light Nuclear Core Improved Deuterium Engine Light Treads Aluminum Leg Aluminum Leg Large Storage Unit High-capacity Matter Pod (177) Improved Targeting Computer Armor Integrity Analyzer Improved Medium Armor Plating High-powered Electrolaser Improved Spread Laser Assault Rifle Autogun Gauss Rifle Gauss Cannon Mini Grenade Launcher Rocket Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Improved Targeting Computer Armor Integrity Analyzer > --- WEAPON ----------- Particle Gun High-powered Electrolaser Improved Spread Laser Minigun Advanced EMP Blaster > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Light Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg Large Storage Unit High-capacity Matter Pod Improved Targeting Computer Armor Integrity Analyzer Improved Medium Armor Plating High-powered Electrolaser Assault Rifle Autogun Gauss Rifle Gauss Cannon Mini Grenade Launcher Rocket Array [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Sto Slots Evolved 7 | . 1 . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . Utility 2 | . 1 . . . 1 . . . . Weapon 3 | . . . . . 1 2 . . . Parts Attached 82 | 8 4 3 . . 10 16 23 5 13 Power 10 | 2 . . . . . 2 5 . 1 Engine 4 | 2 . . . . . 1 . . 1 Core 6 | . . . . . . 1 5 . . Reactor . | . . . . . . . . . . Propulsion 18 | 2 . . . . 2 6 5 . 3 Treads . | . . . . . . . . . . Leg 18 | 2 . . . . 2 6 5 . 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 15 | 2 4 1 . . 1 . 2 3 2 Device . | . . . . . . . . . . Storage 7 | . 2 1 . . . . 1 2 1 Processor 5 | 2 1 . . . 1 . . . 1 Hackware . | . . . . . . . . . . Protection 3 | . 1 . . . . . 1 1 . Artifact . | . . . . . . . . . . Weapon 39 | 2 . 2 . . 7 8 11 2 7 Energy Gun 13 | 1 . . . . 3 2 4 . 3 Energy Cannon 5 | . . . . . . 2 3 . . Ballistic Gun 12 | 1 . 1 . . 2 3 3 2 . Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 8 | . . 1 . . 2 1 1 . 3 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . 4 Parts Lost 32 | . . . . . 2 11 14 3 2 Power 3 | . . . . . . 2 1 . . Propulsion 9 | . . . . . 1 3 5 . . Utility 2 | . . . . . . . 1 1 . Weapon 18 | . . . . . 1 6 7 2 2 Highest Loss Streak 6 | . . . . . 2 6 6 3 2 Average Slot Usage (%) 92 | . 99 100 100 100 96 74 90 91 98 Engine 7 | . 12 12 12 12 8 3 . . 3 Core 1 | . . . . . . . 6 7 3 Leg 23 | . 25 25 25 25 29 15 23 21 27 Storage 17 | . 12 23 25 25 16 14 14 14 14 Processor 13 | . 23 12 12 12 16 14 9 7 13 Protection 1 | . . 1 . . . . 2 6 . Energy Gun 10 | . 12 12 12 12 8 9 8 6 7 Energy Cannon 2 | . . . . . . 2 9 7 2 Ballistic Gun 12 | . 12 11 12 12 11 12 12 21 14 Launcher 1 | . . . . . 3 1 3 . 3 Naked Turns . | . . . . . . . . . . Heaviest Build 82 | 9 28 41 41 41 44 57 64 60 82 Greatest Support 50 | 20 20 20 20 20 40 40 45 35 50 Greatest Overweight (x) 13 | . 1 2 2 2 1 13 2 1 1 Average Overweight (x) 1 | . . 1 2 2 1 1 1 1 1 Largest Inventory Capacity 18 | 4 10 16 16 16 16 16 16 16 18 Average Capacity 15 | 4 8 15 16 16 16 16 16 16 17 Most Carried 18 | 4 10 14 15 14 16 16 16 16 18 Average Carried 12 | 3 6 11 14 14 12 12 14 15 15 Final Capacity 18 | 4 10 16 16 16 16 16 16 16 18 Final Carried 18 | 4 10 14 14 14 14 15 16 15 18 Class Distribution -------------------- 52% | Hacker-Mutant 33% | Scavenger-Gunner 11% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Hacker-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Sto Matter Collected 2118 | 161 75 352 . . 337 512 397 118 166 Remotely . | . . . . . . . . . . Salvage Created 2811 | . . 269 . . 465 986 780 199 112 Parts 149 | . . 20 . . 26 55 32 11 5 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 4 | . . . . . 3 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Sto Combat Hostiles Destroyed 49 | . . 4 . . 7 17 18 1 2 Guns 38 | . . 4 . . 7 15 9 1 2 Cannons 9 | . . . . . . 1 8 . . AOE 2 | . . . . . . 1 1 . . Classes Destroyed 12 | . . 4 . . 5 1 1 1 . Worker 7 | . . 2 . . 3 2 . . . Builder 3 | . . 1 . . 1 1 . . . Tunneler 3 | . . 2 . . . 1 . . . Recycler 2 | . . . . . 1 . . 1 . Mechanic 1 | . . . . . . . . 1 . Operator 3 | . . . . . 1 . . 2 . Watcher 2 | . . . . . 2 . . . . Swarmer 9 | . . . . . 2 . 7 . . Grunt 20 | . . 4 . . 1 7 7 . 1 Sentry 16 | . . . . . 4 8 2 1 1 Hunter 2 | . . . . . . . 2 . . Programmer 2 | . . . . . . 2 . . . Best Kill Streak 7 | . . 7 . . 6 3 4 3 1 Combat Bots Only 4 | . . 2 . . 3 3 4 1 1 Max Kills in Single Turn 2 | . . 1 . . 1 2 2 1 1 Gunslinging 1 | . . . . . . 1 . . . Exploded 1 | . . . . . . 1 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Sto Damage Taken 3831 | . . 179 . . 549 875 1658 363 207 Core 821 | . . 33 . . 82 231 386 7 82 Absorbed by Shields 6 | . . . . . . . 6 . . Core Remaining (%) 90 | 100 . . . 86 85 . . . . Volleys Fired 176 | . . 18 . 1 43 46 41 17 10 Largest 5 | . . 2 . 2 3 5 5 5 5 Hottest 297 | . . 80 . 70 120 256 297 216 235 Shots Fired 504 | . . 36 . 2 107 136 109 76 38 Gun 416 | . . 35 . 2 102 125 63 59 30 Cannon 74 | . . . . . . 6 43 17 8 Launcher 14 | . . 1 . . 5 5 3 . . Special . | . . . . . . . . . . Kinetic 264 | . . 17 . 1 57 86 37 47 19 Thermal 226 | . . 18 . 1 45 45 69 29 19 Explosive 14 | . . 1 . . 5 5 3 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 64 | . . 20 . . 64 53 34 12 36 Robot Miss Streak 5 | . . 2 . . 2 2 2 5 1 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . 1 . . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . Shots Hit Robots 380 | . . 29 . . 83 117 83 43 25 Core Hits 217 | . . 15 . . 29 91 56 15 11 Critical Hits 2 | . . . . . 1 . 1 . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6347 | . . 388 . . 1136 2119 1821 472 411 Guns 4882 | . . 357 . . 939 1960 970 300 356 Cannons 995 | . . . . . . 48 720 172 55 Explosions 470 | . . 31 . . 197 111 131 . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 3005 | . . 171 . . 475 1463 588 224 84 Thermal 2872 | . . 186 . . 464 545 1102 248 327 Explosive 470 | . . 31 . . 197 111 131 . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . 1 2 2 2 Average Corruption 1 | . . . . . . 1 1 2 2 Corruption Purged . | . . . . . . . . . . Effects 16 | . . . . . . 2 6 5 3 Message Errors 6 | . . . . . . 1 3 1 1 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . 1 . 1 Data Loss (minor) 2 | . . . . . . . 1 1 . Targeting Errors 5 | . . . . . . 1 1 3 . Overload Shots . | . . . . . . . . . . Overflow Damage 33 | . . . . . 32 . 1 . . Projectiles 1 | . . . . . . . 1 . . Explosions 32 | . . . . . 32 . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 42 | . . . . . . . 42 . . Shots 2 | . . . . . . . 2 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 802 | . . 231 . 9 236 281 802 410 631 Average Temperature 178 | . . 80 . 6 64 86 320 181 158 Received Heat Transfer 1560 | . . 165 . . 279 399 603 63 51 Effects 76 | . . . . . . 1 66 4 5 Shutdowns 12 | . . . . . . . 10 1 1 Energy Bleed 7 | . . . . . . 1 6 . . Interference 19 | . . . . . . . 15 3 1 Matter Decay 8 | . . . . . . . 7 . 1 Short Circuit 6 | . . . . . . . 6 . . Damage (minor) 2 | . . . . . . . 2 . . Damage (major) 19 | . . . . . . . 18 . 1 Damage (core) 3 | . . . . . . . 2 . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 11 | . . . . . 2 2 6 . 1 Heat Transferred 5980 | . . 555 . . 1369 1314 1741 535 466 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Sto Peak Influence 431 | . 5 136 . . 309 320 431 256 117 Average Influence 105 | . 2 68 . . 121 96 220 204 88 Maximum Alert Level 2 | . . . . . 1 1 2 1 . Low Security (%) 80 | 100 100 100 . 100 83 83 43 37 100 Level 1 14 | . . . . . 16 16 28 62 . Level 2 4 | . . . . . . . 28 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . . . . . 1 10 . 2 1 Investigation 1 | . . . . . . 1 . . . Extermination 2 | . . . . . . 2 . . . Reinforcement 4 | . . . . . 1 1 . 1 1 Assault . | . . . . . . . . . . Garrison 7 | . . . . . . 6 . 1 . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Sto Distress Signals 3 | . . . . . 1 . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 73 | . . 4 . . 14 20 23 6 6 Peak Tracking Total 6 | . . 2 . . 5 3 6 4 3 Tactical Retreats 6 | . . . . . 1 . 5 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Sto Traps Triggered 6 | . . . . . 3 . 3 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Sto Machines Disabled 5 | . . . . . . 1 . 2 2 Max in Single Turn 1 | . . . . . . 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Sto Machines Accessed 10 | . 3 . 4 . . 2 . 1 . Terminals 4 | . 3 . . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 22 | . 7 . 4 . . 8 . 3 . Successful 19 | . 7 . 4 . . 6 . 2 . Failed 3 | . . . . . . 2 . 1 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . 2 . . . . . . . . Terminals 10 | . 7 . . . . . . 3 . Fabricators . | . . . . . . . . . . Repair Stations 6 | . . . . . . 6 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 13 | . 7 . 4 . . . . 2 . Record 6 | . 2 . 4 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Alert Level 2 | . 1 . . . . . . 1 . Locate Traps 2 | . 1 . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . . . . . 5 . . . Scan Component 3 | . . . . . . 3 . . . Repair 2 | . . . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Unlock Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used 1 | . . . . . . . . 1 . Hacking Detections 3 | . . . . . . 2 . 1 . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . Time 52 | . . . . . . 52 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Fac Sto Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Sto Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Sto Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Sto Turns Passed 4647 | 121 376 728 751 173 499 870 675 235 219 Spaces Moved 2383 | 94 273 373 417 95 230 369 318 112 102 Core 22 | 11 . . . . . 11 . . . Treads . | . . . . . . . . . . Legs 2361 | 83 273 373 417 95 230 358 318 112 102 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 180 180 150 150 150 150 150 Average Speed 162 | 111 130 177 180 180 150 184 151 150 150 Slowest Speed 700 | 120 150 180 180 180 150 700 180 150 152 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 30 | 5 44 73 74 22 17 7 43 4 16 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 96 | . . 9 . . 31 36 16 . 4 Melee . | . . . . . . . . . . Projectile 4 | . . . . . . . . . 4 AOE 92 | . . 9 . . 31 36 16 . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Sto Total 2780 | 108 294 401 418 95 293 456 434 137 144 Wait 35 | . 1 2 . . . 8 21 . 3 Move 2374 | 93 272 372 416 94 229 368 317 111 102 Hop . | . . . . . . . . . . Pick Up 82 | 6 12 5 1 . 8 15 21 2 12 Fast Attach 11 | 5 . . . . . 4 2 . . Attach 46 | 2 3 1 . . 5 12 16 1 6 Detach . | . . . . . . . . . . Swap 25 | 1 1 2 . . 5 . 5 4 7 Drop 29 | 1 5 1 1 . 3 3 9 2 4 Fire 176 | . . 18 . 1 43 46 41 17 10 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 2 | . . . . . . . 2 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Garrison -7/Factory -7/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 122 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Evolved 1 slot: Utility x1 312 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Hacker-Mutant 351 | -10/Materials | Identified exit to Materials 351 | -10/Materials | Discovered exit to Materials (range 3) 498 | -10/Materials | Entered Mines 539 | -10/Mines | Discovered exit to Materials (range 15) 1121 | -10/Mines | Discovered exit to Materials (range 6) 1141 | -10/Mines | Learned location of Storage (-7) 1219 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1219 | -10/Mines | Identified exit to Exiles 1219 | -10/Mines | Discovered exit to Exiles (range 5) 1226 | -10/Mines | Entered Exiles 1226 | -10/Exiles | Found Exiles lab abandoned 1266 | -10/Exiles | Identified exit to Mines 1266 | -10/Exiles | Discovered exit to Mines (range 14) 1961 | -10/Exiles | Discovered exit to Mines (range 11) 1977 | -10/Exiles | Entered Mines 2049 | -9/Mines | Identified exit to Materials 2049 | -9/Mines | Discovered exit to Materials (range 10) 2150 | -9/Mines | Entered Materials 2150 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2551 | -8/Materials | Identified exit to Factory 2551 | -8/Materials | Discovered exit to Factory (range 9) 2649 | -8/Materials | Entered Factory 2649 | -7/Factory | Evolved 2 slots: Weapon x2 2728 | -7/Factory | Build established: Hacker-Gunner 2820 | -7/Factory | Garrison activated, responded to threat 2884 | -7/Factory | Lost 3 parts (1p2w) 2931 | -7/Factory | Lost 6 parts (3n3w) 3138 | -7/Factory | Repaired Aluminum Leg 3164 | -7/Factory | Repaired Aluminum Leg 3195 | -7/Factory | Garrison activated, responded to threat 3258 | -7/Factory | Identified exit to Garrison 3345 | -7/Factory | Build established: Scavenger-Gunner 3519 | -7/Factory | Entered Garrison 3563 | -7/Garrison | Core integrity fell below 50% 3572 | -7/Garrison | Triggered checkpoint 3604 | -7/Garrison | Lost 6 parts (1p1n4w) 3779 | -7/Garrison | Lost 4 parts (1n1u2w) 3932 | -7/Garrison | Triggered checkpoint 3992 | -7/Garrison | Triggered checkpoint 4002 | -7/Garrison | Crushed by falling debris 4002 | -7/Garrison | Core integrity fell below 20% 4091 | -7/Garrison | Identified exit to Factory 4091 | -7/Garrison | Discovered exit to Factory (range 8) 4194 | -7/Garrison | Entered Factory 4382 | -7/Factory | Identified exit to Storage 4382 | -7/Factory | Discovered exit to Storage (range 9) 4387 | -7/Factory | Garrison activated, responded to threat 4429 | -7/Factory | Entered Storage 4445 | -7/Storage | Lost 3 parts (1u2w) 4576 | -7/Storage | Found Prototype Launcher 4578 | -7/Storage | Identified Rocket Array 4649 | -7/Storage | Core destroyed Last Messages --------------- Identified Adv. EMP Blaster. Identified Hpw. Electrolaser. R-06 Scavenger collects Lrg. Storage Unit. Dropped Aluminum Leg. Acquired Hpw. Electrolaser. QYA,WV6 =%GD9T53M:RE: R-06 Scavenger collects Aluminum Leg. Dropped Carbon-fiber Leg. R-06 Scavenger collects Carbon-fiber Leg. Acquired Imp. Spread Laser. System corrupted: Energy discharge (-113). R-06 Scavenger distress signal alerts nearby ally. Lgt. Nuclear Core melted. G-47 Trooper destroyed. Overheating: System interference. Minigun temporarily disabled. Overheating: Matter decay (-28). Overheating: Imp. Targeting Computer damaged (-6). Power failure, Imp. Deuterium Engine shutdown. Overheating: Core damaged (-77). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????###????????????? | | ???????????????????????#??????? #????????????? | | ???????????????????????? ?""""" #????????????? | | ????????????????????????? ?"""" #????????????? | | ????????????????????????? """"" ?????????????? | | ?????????????????????????? ?????????????? | | ??????????????????????????? ?????????????? | | ???????????????????????????? ?##########???? | | ???????????????????# ???????? ?# #???? | | ???????????????????# ??????##+#?# #???? | | ?????????????####### ####### ##; #???? | | ?????????? k @ =g # """ "" #???? | | ?????????? l + " =" #???? | | ??????????k ^ # "= " #???? | | ???????????#######o########## # """""" #???? | | ???????????????????????????## # #???? | | ???????????????????????????## + #???? | | ???????????????????????????## #############???? | | ????????????????????????????# #???????????????? | | ????????????????????????????# #???????????????? | | ??????????????????????????###+######??????????? | | ??????????????????????????# #??????????? | | ??????????????????????????# #??????????? | | ??????????????????????????# """ #??????????? | | ??????????????????????????# "" !" #??????????? | | ??????????????????????????# "?"= " #??????????? | | ??????????????????????????# "%/""" #??????????? | | ??????????????????????????# "%="" #??????????? | | ??????????????????????????# """" #??????????? | | ??????????????????????????# #??????????? | | ?????????????????##############+######????????? | | ???????????????? #????????? | | ???????????????? #????????? | | ???????????????? #????????? | | ?????????????????#+#########+##+######????????? | | ???????????????????????????# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 12 Armor Integrity Analysis 33 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Short-term Sacrifices Challenges ------------ None Game ------ Seed StorageTargetingBarrier Manual? 0 Play Time 00:57:50 Cumulative 10.2 hours Start 2020.08.07 @ 18:14:05 End 2020.08.07 @ 19:20:07 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 0 Adventurer 0 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0bb5035d-726b-486b-9a37-fa4b8fbeeb17