Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.09 @ 14:46:11

Player: saltine

Result: Destroyed by C-35 Carver with Carbide Saw

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (79)      395
Value Destroyed (2762)     2762
Prototype IDs (216)        4320
Alien Tech Used (0)        0
Bonus (3321)               3321
              TOTAL SCORE: 15498

 Bonus
-------
High Alert Combat Kills    63
Follower Combat Kills      256
Met Data Miner             300
Used Data Conduit          3000
Friendly Fire              -298

 Cogmind 
---------
Core Integrity             0/1000
Matter                     8/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Deuterium Engine
  Advanced Heat Sink
           Particle Charger
  Improved Trap Extractor (0/6)
           Scatter Rocket Array

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
>            --- PROPULSION -------
     Armored Treads
             Wheel
>            --- UTILITY ----------
             Huge Storage Unit
    Advanced Visual Processing Unit
       Heavy Armor Plating
             Hacking Suite
>            --- WEAPON -----------
       Heavy Laser
             Gatling Laser
       Heavy Missile Launcher
>            --- INVENTORY --------
       Light Nuclear Core
       Light Nuclear Core
    Improved Deuterium Engine
      Cooled Deuterium Engine
    Enhanced Flexi-carbon Leg
             Wheel
             Core Analyzer
             Particle Charger
     Layered Medium Armor Plating
             Ion Cannon
             Rocket Launcher
[Rating: 37]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Ion Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac 
Slots Evolved              10   | .   .   .   2   2   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   1   1   .   .   .   .   .   .   1   
  Utility                  5    | .   .   .   1   .   2   .   .   .   .   1   1   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             78   | 6   .   .   10  11  22  .   5   8   9   6   1   
  Power                    10   | 1   .   .   1   1   4   .   .   1   1   1   .   
    Engine                 8    | 1   .   .   1   1   3   .   .   1   1   .   .   
    Core                   2    | .   .   .   .   .   1   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   .   2   5   3   .   2   .   1   1   .   
    Treads                 9    | 2   .   .   2   4   .   .   1   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Wheel                  6    | .   .   .   .   1   3   .   1   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  20   | 1   .   .   5   1   5   .   1   1   3   3   .   
    Device                 5    | .   .   .   1   1   2   .   1   .   .   .   .   
    Storage                4    | 1   .   .   1   .   .   .   .   .   1   1   .   
    Processor              3    | .   .   .   1   .   1   .   .   .   .   1   .   
    Hackware               2    | .   .   .   .   .   1   .   .   .   .   1   .   
    Protection             6    | .   .   .   2   .   1   .   .   1   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   .   .   2   4   10  .   2   6   4   1   1   
    Energy Gun             7    | .   .   .   1   .   1   .   1   2   1   1   .   
    Energy Cannon          6    | .   .   .   .   .   4   .   .   .   1   .   1   
    Ballistic Gun          10   | 2   .   .   1   2   5   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   .   2   .   .   1   4   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   .   .   .   
Parts Lost                 42   | .   .   .   3   9   15  .   2   5   7   .   1   
  Power                    6    | .   .   .   1   1   3   .   .   1   .   .   .   
  Propulsion               13   | .   .   .   1   4   5   .   1   .   2   .   .   
  Utility                  9    | .   .   .   1   2   1   .   1   1   2   .   1   
  Weapon                   14   | .   .   .   .   2   6   .   .   3   3   .   .   
  Highest Loss Streak      7    | .   .   .   1   5   6   .   2   5   7   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     77   | .   85  85  92  95  81  76  76  68  63  35  21  
  Engine                   7    | .   14  14  10  9   6   7   7   6   6   .   .   
  Treads                   13   | .   28  28  31  34  10  .   5   7   5   .   .   
  Wheel                    4    | .   .   .   .   1   6   7   6   7   6   .   .   
  Device                   3    | .   .   .   3   3   3   7   7   7   .   .   .   
  Storage                  7    | .   14  14  11  9   7   7   7   7   6   4   2   
  Processor                7    | .   .   .   .   9   12  7   7   7   5   5   4   
  Hackware                 4    | .   .   .   .   .   6   7   7   7   5   5   4   
  Protection               3    | .   .   .   12  2   1   7   1   3   6   .   .   
  Energy Gun               4    | .   .   .   1   7   2   7   6   7   11  5   2   
  Energy Cannon            3    | .   .   .   .   .   7   7   7   .   .   .   .   
  Ballistic Gun            10   | .   28  28  20  11  10  7   7   .   .   .   .   
  Launcher                 1    | .   .   .   .   7   .   .   .   4   5   .   .   
Naked Turns                67   | .   .   .   .   .   .   .   .   .   46  3   18  
Heaviest Build             125  | 13  13  13  95  98  103 103 103 125 125 19  29  
  Greatest Support         80   | 40  40  40  60  80  12  10  10  10  10  28  28  
  Greatest Overweight (x)  12   | .   .   .   1   7   10  10  10  12  12  .   3   
  Average Overweight (x)   5    | .   .   .   .   1   8   10  9   9   7   .   .   
Largest Inventory Capacity 25   | 8   8   8   25  25  25  25  25  25  25  10  10  
  Average Capacity         20   | 7   8   8   11  25  25  25  25  25  23  8   7   
  Most Carried             16   | 4   7   7   13  13  14  15  15  16  11  5   7   
  Average Carried          10   | 2   5   7   8   9   12  14  14  12  9   4   5   
  Final Capacity           25   | 8   8   8   25  25  25  25  25  25  5   10  5   
  Final Carried            15   | 4   7   7   13  8   13  15  14  11  5   5   5   

 Class Distribution 
--------------------
 29% | Mutant
 22% | Tank
 14% | Skirmisher
 11% | Gunner
 10% | Scavenger-Gunner
  8% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
               Gunner | -7/Factory
                 Tank | -7/Lower Caves
           Skirmisher | -7/Lower Caves
                 Tank | -7/Data Miner
                 Tank | -6/Proximity Caves
               Mutant | -6/Factory
               Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  
Matter Collected           1626 | 260  64   8    272  256  478  10   128  .    148  .    2    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2638 | .    158  11   440  449  1103 .    209  151  117  .    .    
  Parts                    131  | .    15   2    35   16   47   .    11   3    2    .    .    
Haulers Intercepted        3    | .    .    .    2    1    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    1    2    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      14   | .    .    .    .    .    .    .    12   .    2    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac 
Combat Hostiles Destroyed  63   | .   6   1   10  10  26  .   5   3   2   .   .   
  Guns                     40   | .   6   1   10  5   15  .   2   .   1   .   .   
  Cannons                  11   | .   .   .   .   .   11  .   .   .   .   .   .   
  AOE                      11   | .   .   .   .   5   .   .   3   3   .   .   .   
Classes Destroyed          14   | .   2   .   3   5   2   .   1   1   .   .   .   
  Worker                   7    | .   .   .   1   1   5   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   2   1   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   1   1   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  20   | .   3   1   4   .   12  .   .   .   .   .   .   
  Grunt                    25   | .   3   .   3   8   7   .   4   .   .   .   .   
  Brawler                  2    | .   .   .   .   1   1   .   .   .   .   .   .   
  Sentry                   4    | .   .   .   3   1   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   2   .   .   .   2   .   .   
  Programmer               4    | .   .   .   .   .   4   .   .   .   .   .   .   
  Enhanced Grunt           3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           7    | .   3   1   5   7   5   .   4   3   1   .   .   
  Combat Bots Only         4    | .   3   1   3   3   3   .   4   3   1   .   .   
Max Kills in Single Turn   4    | .   1   1   2   4   2   .   3   2   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   .   .   3   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  
Hostile Shots Fired        539  | .    32   12   42   92   173  .    8    20   91   2    67   
  Missed                   164  | .    13   2    14   21   53   .    3    5    28   1    24   
Damage Taken               6576 | .    181  81   384  1174 1954 .    104  667  967  20   1044 
  Core                     1779 | .    38   .    16   93   298  .    19   46   245  .    1024 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  3    | .    .    .    3    .    .    .    .    .    .    .    .    
Core Remaining (%)         79   | 100  .    84   96   83   .    .    .    .    13   100  .    
Volleys Fired              199  | .    16   2    40   33   73   .    7    8    18   .    2    
  Largest                  3    | .    2    2    2    3    3    .    3    2    2    .    2    
  Hottest                  165  | .    40   40   43   121  160  .    160  149  149  .    165  
Shots Fired                453  | .    32   4    80   71   205  3    18   14   22   .    4    
  Gun                      326  | .    32   4    80   64   109  1    10   5    19   .    2    
  Cannon                   109  | .    .    .    .    .    96   2    7    .    2    .    2    
  Launcher                 18   | .    .    .    .    7    .    .    1    9    1    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  239  | .    32   4    80   35   81   1    6    .    .    .    .    
  Thermal                  196  | .    .    .    .    29   124  2    11   5    21   .    4    
  Explosive                18   | .    .    .    .    7    .    .    1    9    1    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | .    5    2    16   8    13   2    10   14   9    .    .    
  Robot Miss Streak        7    | .    4    2    6    3    7    .    2    2    2    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    3    .    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           270  | .    18   2    51   45   120  2    9    9    14   .    .    
  Core Hits                168  | .    9    2    23   32   59   1    12   25   5    .    .    
  Critical Kills           2    | .    1    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    2    .    1    .    .    .    .    .    .    .    .    
    Destroy                3    | .    2    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7753 | .    216  38   685  1968 2691 37   363  1444 311  .    .    
  Guns                     3346 | .    216  38   685  684  1248 13   111  88   263  .    .    
  Cannons                  1536 | .    .    .    .    .    1418 24   46   .    48   .    .    
  Explosions               2839 | .    .    .    .    1284 .    .    206  1349 .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  32   | .    .    .    .    .    25   .    .    7    .    .    .    
  Kinetic                  2057 | .    216  38   685  389  693  13   23   .    .    .    .    
  Thermal                  3367 | .    .    .    .    837  1973 24   134  88   311  .    .    
  Explosive                2297 | .    .    .    .    742  .    .    206  1349 .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    9    9    9    9    9    .    .    
  Average Corruption       8    | .    .    .    .    .    7    9    9    9    9    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  121  | .    .    .    .    .    40   14   39   8    20   .    .    
    Message Errors         24   | .    .    .    .    .    7    2    9    2    4    .    .    
    Matter Fused           36   | .    .    .    .    .    10   2    16   2    6    .    .    
    Heat Flow Errors       17   | .    .    .    .    .    4    2    5    .    6    .    .    
    Energy Discharges      13   | .    .    .    .    .    5    2    3    2    1    .    .    
    Parts Rejected         4    | .    .    .    .    .    3    .    .    1    .    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      8    | .    .    .    .    .    2    2    2    1    1    .    .    
    Data Loss (major)      6    | .    .    .    .    .    2    1    1    .    2    .    .    
    Misfires               6    | .    .    .    .    .    2    3    1    .    .    .    .    
    Alerts                 3    | .    .    .    .    .    2    .    1    .    .    .    .    
    Weapon Failures        3    | .    .    .    .    .    3    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            171  | .    .    .    .    136  9    .    .    26   .    .    .    
  Projectiles              9    | .    .    .    .    .    9    .    .    .    .    .    .    
  Explosions               162  | .    .    .    .    136  .    .    .    26   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Impact                   1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      116  | .    .    .    .    62   11   .    .    3    40   .    .    
  Shots                    4    | .    .    .    .    3    .    .    .    .    1    .    .    
  Rammed                   4    | .    .    .    .    .    3    .    .    1    .    .    .    
Targets Rammed             4    | .    .    .    .    .    3    .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        426  | .    6    .    21   373  372  270  266  112  426  .    67   
  Average Temperature      118  | .    6    .    8    141  107  123  92   60   172  .    33   
  Received Heat Transfer   1200 | .    54   .    144  639  252  .    36   .    48   9    18   
  Effects                  10   | .    .    .    .    5    3    .    .    .    2    .    .    
    Shutdowns              2    | .    .    .    .    1    .    .    .    .    1    .    .    
    Energy Bleed           2    | .    .    .    .    .    1    .    .    .    1    .    .    
    Interference           6    | .    .    .    .    4    2    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Melted             18   | .    .    .    .    2    9    .    1    .    6    .    .    
  Heat Transferred         5564 | .    .    .    .    1053 3371 37   274  261  568  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac 
Peak Influence             605  | .   179 160 605 600 310 .   .   .   .   28  107 
  Initial                  166  | .   .   69  62  166 81  .   .   .   .   28  13  
  Average                  176  | .   42  78  364 349 136 .   .   .   .   28  48  
Maximum Alert Level        2    | .   .   .   2   2   1   .   .   .   .   .   .   
  Low Security (%)         63   | 100 100 100 27  19  68  .   .   .   .   100 100 
  Level 1                  22   | .   .   .   16  36  31  .   .   .   .   .   .   
  Level 2                  13   | .   .   .   55  43  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   2   1   5   .   .   .   .   1   3   
  Investigation            2    | .   .   .   1   .   1   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Reinforcement            9    | .   1   .   1   1   2   .   .   .   .   1   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac 
Distress Signals           8    | .   1   .   3   1   1   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              118  | .   9   3   30  17  30  .   5   4   5   2   13  
  Peak Tracking Total      12   | .   5   2   6   7   4   .   4   4   3   3   12  
  Tactical Retreats        3    | .   .   .   .   .   .   .   .   .   1   .   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac 
Traps Triggered            3    | .   .   .   1   .   1   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac 
Machines Disabled          8    | .   .   .   .   4   3   .   1   .   .   .   .   
  Max in Single Turn       4    | .   .   .   .   4   1   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac 
Machines Accessed          27   | .   3   .   5   3   10  .   .   4   .   .   2   
  Terminals                19   | .   3   .   5   3   6   .   .   .   .   .   2   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                95   | .   15  .   17  8   23  .   .   30  .   .   2   
  Successful               57   | .   8   .   4   5   9   .   .   30  .   .   1   
  Failed                   38   | .   7   .   13  3   14  .   .   .   .   .   1   
    Catastrophic           6    | .   .   .   3   1   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   8   .   8   .   1   .   .   .   .   .   1   
  Terminals                58   | .   15  .   17  8   16  .   .   .   .   .   2   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   .   .   
Terminal Hacks             54   | .   7   .   4   5   7   .   .   30  .   .   1   
  Record                   11   | .   .   .   .   .   .   .   .   11  .   .   .   
  Part Schematic           13   | .   .   .   .   .   1   .   .   12  .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        5    | .   1   .   .   .   1   .   .   3   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   1   2   .   .   .   .   .   .   .   
  Locate Traps             8    | .   2   .   1   1   3   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              5    | .   2   .   1   1   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   3   .   5   3   9   .   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   4   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   1   .   .   12  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   4   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   3   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac 
Total Allies               8    | .   .   5   .   .   .   .   3   .   .   .   .   
  Largest Group            5    | .   .   5   5   .   .   .   3   3   2   .   .   
  Highest-Rated Group      88   | .   .   88  88  .   .   .   75  75  50  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   25  25  25  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               63   | .   .   10  42  .   .   .   .   9   2   .   .   
  Total Damage             888  | .   .   127 517 .   .   .   .   206 38  .   .   
  Kills                    17   | .   .   2   14  .   .   .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac 
Robot Analysis Total       134  | .   .   .   .   .   .   .   .   134 .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   1   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  
Turns Passed               6742 | 70   321  217  690  526  2174 387  968  296  687  236  170  
Spaces Moved               3114 | 40   171  133  307  160  881  168  417  115  324  190  208  
  Core                     265  | 5    .    .    .    .    .    .    .    .    92   4    164  
  Treads                   795  | 35   171  133  307  149  .    .    .    .    .    .    .    
  Legs                     230  | .    .    .    .    .    .    .    .    .    .    186  44   
  Wheels                   1824 | .    .    .    .    11   881  168  417  115  232  .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  195  195  230  215  200  50   50   50   
  Average Speed            190  | 146  160  160  174  251  213  230  217  225  191  118  76   
  Slowest Speed            480  | 160  160  160  240  480  230  230  230  260  260  120  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 4    34   43   37   25   29   40   68   82   53   4    9    
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     29   | .    .    .    .    .    .    .    .    29   .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    .    .    .    .    2    1    .    .    .    .    
Spaces Dug                 2    | .    .    .    .    .    .    .    .    .    .    .    2    
Terrain Destroyed          144  | .    .    .    .    59   .    .    12   58   13   .    2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    .    1    .    .    .    2    
  AOE                      141  | .    .    .    .    59   .    .    11   58   13   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  
Total                      3528 | 49   190  134  387  216  1003 169  463  138  366  199  214  
  Wait                     38   | .    1    .    9    8    6    .    .    .    13   1    .    
  Move                     3103 | 39   170  132  306  159  880  167  416  114  323  189  208  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  56   | 4    3    .    13   5    18   2    .    4    2    3    2    
  Fast Attach              27   | 6    .    .    6    .    5    .    2    .    5    3    .    
  Attach                   44   | .    .    .    2    10   14   .    2    8    4    3    1    
  Detach                   4    | .    .    .    1    .    .    .    1    2    .    .    .    
  Swap                     7    | .    .    .    2    1    3    .    1    .    .    .    .    
  Drop                     12   | .    .    .    8    .    1    .    .    1    1    .    1    
  Fire                     199  | .    16   2    40   33   73   .    7    8    18   .    2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      4    | .    .    .    .    .    3    .    .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   34   | .    .    .    .    .    .    .    34   .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials
-8/Materials
-7/Factory (discovered 3 exits: [*Fac] / [*Low x2])
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / Low)
-5/Factory

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   11 | -11/Scrapyard      | Discovered new exit (range 14)
   71 | -11/Scrapyard      | Entered Materials
  205 | -10/Materials      | Discovered new exit (range 18)
  300 | -10/Materials      | Build established: Mutant
  349 | -10/Materials      | Discovered new exit (range 16)
  392 | -10/Materials      | Entered Mines
  396 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  580 | -10/Mines          | Discovered new exit (range 11)
  609 | -10/Mines          | Entered Materials
  609 | -9/Materials       | Accompanied by 5 allies
  609 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  614 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  922 | -9/Materials       | Lost 3 allies
 1044 | -9/Materials       | Discovered new exit (range 16)
 1299 | -9/Materials       | Entered another Materials area
 1299 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
 1473 | -8/Materials       | Lost 5 parts (1p2n1u1w)
 1711 | -8/Materials       | Build established: Scavenger-Skirmisher
 1776 | -8/Materials       | Lost 3 parts (2n1w)
 1821 | -8/Materials       | Discovered new exit (range 3)
 1825 | -8/Materials       | Entered Factory
 1825 | -7/Factory         | Evolved 2 slots: Utility x2
 1867 | -7/Factory         | Discovered new exit (range 12)
 2431 | -7/Factory         | Discovered new exit (range 19)
 2638 | -7/Factory         | Build established: Scavenger-Gunner
 2857 | -7/Factory         | Lost 3 parts (1n2w)
 3122 | -7/Factory         | Lost 6 parts (1p2n1u2w)
 3374 | -7/Factory         | Build established: Gunner
 3901 | -7/Factory         | Discovered new exit (range 7)
 3999 | -7/Factory         | Entered Lower Caves
 4029 | -7/Lower Caves     | Learned Factory emergency access door positions
 4213 | -7/Lower Caves     | Build established: Tank
 4374 | -7/Lower Caves     | Discovered new exit (range 6)
 4386 | -7/Lower Caves     | Entered another Lower Caves area
 4411 | -7/Lower Caves     | Spotted B-75 Beast
 4574 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 4892 | -7/Lower Caves     | Build established: Skirmisher
 5016 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5282 | -7/Lower Caves     | Discovered new exit (range 19)
 5354 | -7/Lower Caves     | Entered Data Miner
 5354 | -7/Data Miner      | Accompanied by 3 allies
 5356 | -7/Data Miner      | Discovered new exit (range 6)
 5386 | -7/Data Miner      | Met Data Miner
 5434 | -7/Data Miner      | Learned location of Section 7 (-2)
 5434 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 5466 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 5482 | -7/Data Miner      | Interfaced with the Data Conduit
 5498 | -7/Data Miner      | Core integrity fell below 50%
 5542 | -7/Data Miner      | Lost 5 parts (1p1u3w)
 5650 | -7/Data Miner      | Entered Proximity Caves
 5650 | -6/Proximity Caves | Accompanied by 2 allies
 5773 | -6/Proximity Caves | Build established: Tank
 6121 | -6/Proximity Caves | Spotted B-75 Beast
 6196 | -6/Proximity Caves | Released all parts (6)
 6200 | -6/Proximity Caves | Lost 7 parts (2n2u3w)
 6292 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 6296 | -6/Proximity Caves | Released all parts (6)
 6309 | -6/Proximity Caves | Core integrity fell below 20%
 6333 | -6/Proximity Caves | Discovered new exit (range 7)
 6337 | -6/Proximity Caves | Entered Factory
 6337 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 6338 | -6/Factory         | Identified exit to Lower Caves
 6340 | -6/Factory         | Loaded intel: 215 machine locations
 6348 | -6/Factory         | Found Scatter Rocket Array
 6388 | -6/Factory         | Discovered new exit (range 15)
 6450 | -6/Factory         | Build established: Mutant
 6573 | -6/Factory         | Entered another Factory area
 6573 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6574 | -5/Factory         | Loaded intel: 264 machine locations
 6711 | -5/Factory         | Core integrity fell below 50%
 6732 | -5/Factory         | Core integrity fell below 20%
 6743 | -5/Factory         | Destroyed by C-35 Carver with Carbide Saw

 Last Messages 
---------------
06694_ Slug penetrates Wall.
06695_ Penetrated by Slug. <x2>
06697_ Slug penetrates Wall.
06697_ Penetrated by Slug.
06698_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
06698_ Slug penetrates Wall.
06699_ Connecting with Terminal...
06701_ Penetrated by Slug. <x2>
06702_ W-25 Informer sends out distress signal.
06704_ Penetrated by Slug. <x2>
06710_ Knocked back.
06712_ Penetrated by Slug.
06712_ System Shield severed.
06715_ Slug penetrates Wall.
06721_ U-05 Engineer lays Concrete.
06725_ Core Analyzer destroyed.
06738_ K-01 Serf destroyed.
06740_ Slug penetrates Wall. <x2>
06741_ Knocked back.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             600
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           4
Particle Charging          15
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
            Arm. Medium Treads | -7/Factory    | Hacked
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
      Cld. Cesium-ion Thruster | -7/Data Miner | Free
           Gravity Neutralizer | -7/Data Miner | Free
                   Force Rifle | -7/Data Miner | Free
               Antigrav System | -7/Data Miner | Free
            Imp. Weapon Cycler | -7/Data Miner | Free
             Hyp. Gauss Cannon | -7/Data Miner | Free
                 Thermic Laser | -7/Data Miner | Free
 Imp. Component Analysis Suite | -7/Data Miner | Free
        Imp. Corruption Screen | -7/Data Miner | Free
         Adv. Coolant Injector | -7/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Unlimited Data

 Challenges 
------------
None

 Game 
------
Seed              ZhirovZhirovArachnoskeleton
  Manual?         0
Play Time         01:14:12
  Cumulative      56.9 hours
  Start           2024.07.08 @ 21:18:52
  End             2024.07.09 @ 14:46:11
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           64
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          43
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7bc872d8-0979-4001-95c5-f5c6a6dc71d4