Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.17 @ 14:52:21

Player: BionicBot

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (108)     540
Value Destroyed (3588)     3588
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (19)                 19
              TOTAL SCORE: 7587

 Bonus
-------
High Alert Combat Kills    19

 Cogmind 
---------
Core Integrity             0/850
Matter                     136/300
Energy                     37/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (6) ---
                 (None)
>            --- UTILITY (6) ------
    Advanced Signal Interpreter
             Target Analyzer
>            --- WEAPON (2) -------
             Power Maul
>            --- INVENTORY (5) ----
  Reinforced Deuterium Engine
    Improved Flight Unit
    Improved Flight Unit
             System Shield

 Peak State 
------------
>               --- POWER ------------
                Fission Core
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Sensor Array
       Advanced Signal Interpreter
                Target Analyzer
        Layered Light Armor Plating
>               --- WEAPON -----------
                Phase Cannon
                Phase Cannon
>               --- INVENTORY --------
     Reinforced Deuterium Engine
                Backup Power VII
       Improved Flight Unit
       Improved Flight Unit
       Improved Flight Unit
                Machine Analyzer
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
                Seismic Detector
       Improved Propulsion Shielding
       Improved Light Armor Plating
                System Shield
       Improved Trap Extractor
                Phase Cannon
                Assault Cannon
                Magnetic Acceleration Cannon
       Improved Datajack
                Power Maul
[Rating: 64]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Flight Unit              Improved Flight Unit
Utility                    Signal Interpreter
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Power Maul
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac 
Slots Evolved              8    | .   .   2   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   1   .   .   2   
  Utility                  4    | .   .   1   1   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             123  | 7   5   22  2   18  22  47  
  Power                    11   | 1   .   1   .   3   1   5   
    Engine                 7    | 1   .   1   .   3   .   2   
    Core                   4    | .   .   .   .   .   1   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               30   | 2   1   8   1   4   7   7   
    Treads                 16   | 2   1   8   1   4   .   .   
    Leg                    6    | .   .   .   .   .   .   6   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 8    | .   .   .   .   .   7   1   
  Utility                  36   | 2   2   5   1   3   9   14  
    Device                 12   | 1   .   .   .   2   3   6   
    Storage                5    | 1   1   .   .   .   1   2   
    Processor              5    | .   .   1   .   .   2   2   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             13   | .   1   4   1   1   2   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   46   | 2   2   8   .   8   5   21  
    Energy Gun             10   | 2   1   2   .   3   1   1   
    Energy Cannon          8    | .   .   .   .   .   .   8   
    Ballistic Gun          4    | .   .   .   .   1   2   1   
    Ballistic Cannon       12   | .   1   4   .   2   .   5   
    Launcher               4    | .   .   2   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   2   1   3   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   2   
  Unidentified Prototypes  7    | .   .   .   .   5   2   .   
Parts Lost                 43   | .   2   3   .   8   6   24  
  Power                    4    | .   .   1   .   1   .   2   
  Propulsion               13   | .   .   1   .   3   1   8   
  Utility                  15   | .   1   1   .   2   4   7   
  Weapon                   11   | .   1   .   .   2   1   7   
  Highest Loss Streak      16   | .   1   1   .   5   2   16  
  To Critical Strikes      2    | .   .   .   .   1   .   1   
Average Slot Usage (%)     95   | .   99  98  93  97  96  89  
  Engine                   6    | .   14  11  9   8   2   1   
  Core                     2    | .   .   .   .   .   4   4   
  Treads                   17   | .   27  32  32  33  .   .   
  Leg                      7    | .   .   .   .   .   .   27  
  Flight                   7    | .   .   .   .   .   27  7   
  Device                   8    | .   10  .   .   8   12  12  
  Storage                  8    | .   14  11  9   9   7   5   
  Processor                10   | .   .   10  9   9   14  13  
  Protection               7    | .   3   10  15  9   6   4   
  Energy Gun               6    | .   18  5   .   5   11  .   
  Energy Cannon            1    | .   .   .   .   .   .   4   
  Ballistic Gun            1    | .   .   .   .   5   3   .   
  Ballistic Cannon         7    | .   9   16  18  6   .   3   
Peak Build Rating          64   | 7   8   13  16  26  44  64  
  Average Rating           29   | 5   6   11  14  22  38  51  
  On Entrance              15   | .   7   8   13  16  25  40  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             72   | 15  33  38  45  45  31  72  
  Greatest Support         108  | 40  40  63  83  83  20  108 
  Greatest Overweight (x)  5    | 1   .   .   .   .   2   5   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  20  
  Average Capacity         13   | 7   9   15  15  15  10  15  
  Most Carried             18   | 4   10  15  15  15  15  18  
  Average Carried          11   | 2   7   14  14  14  9   11  
  Final Capacity           15   | 8   15  15  15  15  10  5   
  Final Carried            15   | 4   10  15  14  15  10  4   

 Class Distribution 
--------------------
 87% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
           Mutant | -7/Factory
           Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  
Matter Collected           2764 | 214  157  696  135  661  346  555  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3632 | 31   343  771  127  1025 390  945  
  Parts                    205  | 6    16   48   5    60   19   51   
Haulers Intercepted        10   | .    2    2    .    6    .    .    
Recyclers Shooed           7    | .    .    1    .    2    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac 
Combat Hostiles Destroyed  79   | .   7   23  3   14  10  22  
  Melee                    3    | .   .   .   .   .   1   2   
  Guns                     26   | .   5   5   .   8   6   2   
  Cannons                  36   | .   1   12  3   6   .   14  
  AOE                      12   | .   1   6   .   .   3   2   
Classes Destroyed          15   | 1   3   5   .   4   1   1   
  Worker                   3    | .   1   .   .   .   1   1   
  Builder                  4    | .   .   .   .   2   .   2   
  Tunneler                 2    | 2   .   .   .   .   .   .   
  Hauler                   10   | .   2   2   .   6   .   .   
  Recycler                 3    | .   .   1   .   1   .   1   
  Operator                 3    | .   .   1   1   1   .   .   
  Drone                    1    | .   .   .   .   .   .   1   
  Watcher                  5    | .   .   2   .   2   1   .   
  Swarmer                  17   | .   .   6   .   .   3   8   
  Grunt                    28   | .   7   9   2   5   1   4   
  Brawler                  1    | .   .   .   .   1   .   .   
  Duelist                  2    | .   .   .   .   2   .   .   
  Sentry                   18   | .   .   8   1   5   2   2   
  Hunter                   3    | .   .   .   .   1   .   2   
  Programmer               9    | .   .   .   .   .   4   5   
Best Kill Streak           10   | 2   3   4   2   10  4   6   
  Combat Bots Only         5    | .   3   4   2   2   3   5   
Max Kills in Single Turn   3    | 1   1   2   1   2   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   1   2   .   .   2   1   
  Melee                    1    | .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  
Hostile Shots Fired        686  | .    42   113  11   92   114  314  
  Missed                   191  | .    8    30   5    28   36   84   
Damage Taken               7487 | .    394  1127 98   1037 941  3890 
  Core                     1477 | .    66   201  .    114  225  871  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  106  | .    .    .    .    .    .    106  
  Regen/Repaired (Parts)   151  | .    38   113  .    .    .    .    
Core Remaining (%)         73   | 100  73   49   .    79   67   .    
Volleys Fired              347  | 6    35   82   10   90   41   83   
  Largest                  2    | 1    2    2    2    2    2    2    
  Hottest                  170  | 50   100  85   70   79   119  170  
Shots Fired                637  | 6    70   157  20   176  74   134  
  Gun                      256  | 6    43   32   .    90   72   13   
  Cannon                   373  | .    27   121  20   86   .    119  
  Launcher                 8    | .    .    4    .    .    2    2    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  362  | .    27   121  20   130  15   49   
  Thermal                  263  | 6    39   32   .    46   57   83   
  Explosive                8    | .    .    4    .    .    2    2    
  Electromagnetic          4    | .    4    .    .    .    .    .    
  Robot Hit Streak         15   | 6    6    12   5    15   13   8    
  Robot Miss Streak        7    | .    4    3    4    5    3    7    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           399  | 6    45   100  10   115  50   73   
  Core Hits                173  | 2    17   41   7    44   22   40   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    2    1    1    
  Critical Strikes         27   | 2    3    7    2    5    5    3    
    Burn                   13   | 2    3    2    .    2    4    .    
    Destroy                3    | .    .    .    .    2    1    .    
    Blast                  10   | .    .    5    2    1    .    2    
    Smash                  1    | .    .    .    .    .    .    1    
Melee Attacks              15   | .    .    .    .    4    3    8    
  Impact                   15   | .    .    .    .    4    3    8    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           9347 | 74   717  2083 215  2032 1324 2902 
  Guns                     2843 | 74   369  245  .    1130 872  153  
  Cannons                  5162 | .    311  1409 215  902  .    2325 
  Explosions               1029 | .    37   429  .    .    330  233  
  Melee                    313  | .    .    .    .    .    122  191  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  4332 | .    311  1409 215  1369 214  814  
  Thermal                  3972 | 74   364  245  .    663  873  1753 
  Explosive                688  | .    .    429  .    .    115  144  
  Electromagnetic          42   | .    42   .    .    .    .    .    
  Impact                   313  | .    .    .    .    .    122  191  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    1    .    .    .    2    1    
  Average Corruption       1    | .    1    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    .    2    8    
    Message Errors         2    | .    .    .    .    .    1    1    
    Matter Fused           2    | .    .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    .    2    
    Data Loss (minor)      2    | .    .    .    .    .    1    1    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            230  | .    .    6    .    4    43   177  
  Projectiles              77   | .    .    6    .    4    .    67   
  Explosions               27   | .    .    .    .    .    .    27   
  Melee                    126  | .    .    .    .    .    43   83   
Knockbacks                 41   | .    5    6    2    17   1    10   
  Impact                   2    | .    .    .    .    .    1    1    
  Kinetic                  35   | .    5    6    2    16   .    6    
  Secondary                4    | .    .    .    .    1    .    3    
Self-Inflicted Damage      122  | .    .    78   .    .    .    44   
  Shots                    6    | .    .    4    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        522  | 40   318  237  45   153  463  522  
  Average Temperature      104  | 16   119  59   21   60   132  166  
  Received Heat Transfer   1830 | .    213  333  54   369  141  720  
  Effects                  25   | .    1    .    .    .    5    19   
    Shutdowns              4    | .    .    .    .    .    .    4    
    Energy Bleed           4    | .    1    .    .    .    2    1    
    Interference           7    | .    .    .    .    .    2    5    
    Matter Decay           5    | .    .    .    .    .    1    4    
    Short Circuit          3    | .    .    .    .    .    .    3    
    Damage (minor)         2    | .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    2    
  Parts Fried              2    | .    .    .    .    .    .    2    
  Impact Corruptions       5    | .    .    .    .    .    2    3    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             19   | .    3    1    .    6    5    4    
  Heat Transferred         7637 | 370  1184 851  .    1443 1741 2048 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac 
Peak Influence             433  | 10  166 433 259 290 291 219 
  Initial                  182  | .   6   42  182 109 60  42  
  Average                  161  | 3   82  303 224 177 157 65  
Maximum Alert Level        2    | .   .   2   1   1   1   1   
  Low Security (%)         67   | 100 100 15  15  62  77  98  
  Level 1                  30   | .   .   76  84  37  22  1   
  Level 2                  1    | .   .   7   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          21   | .   3   4   .   2   2   10  
  Investigation            4    | .   1   2   .   .   .   1   
  Extermination            6    | .   .   .   .   .   1   5   
  Reinforcement            10   | .   2   2   .   1   1   4   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac 
Distress Signals           13   | .   .   2   1   5   1   4   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              126  | .   13  32  5   18  18  40  
  Peak Tracking Total      7    | .   3   5   2   4   3   7   
  Tactical Retreats        6    | .   1   1   .   .   1   3   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac 
Traps Triggered            11   | .   2   5   .   .   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Sto Fac Fac 
Machines Disabled          13   | .   1   1   .   3   7   1   
  Max in Single Turn       7    | .   1   1   .   1   7   1   
  Garrison Access          1    | .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac 
Machines Accessed          30   | .   3   9   2   5   5   6   
  Terminals                23   | .   2   8   2   4   2   5   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   1   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   2   .   
Total Hacks                69   | .   9   22  5   8   7   18  
  Successful               20   | .   5   4   4   3   1   3   
  Failed                   49   | .   4   18  1   5   6   15  
    Catastrophic           8    | .   .   2   .   1   2   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   39   | .   7   18  2   3   3   6   
  Terminals                54   | .   7   18  5   6   3   15  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          9    | .   2   4   .   .   .   3   
  Recycling Units          1    | .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   2   3   .   
Terminal Hacks             9    | .   2   1   3   2   .   1   
  Record                   1    | .   .   .   1   .   .   .   
  Robot Schematic          1    | .   .   .   .   1   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   .   .   1   
  Open Door                1    | .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   1   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   2   2   .   .   .   1   
  Scan Component           3    | .   1   1   .   .   .   1   
  Repair                   2    | .   1   1   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   
Unauthorized Hacks         4    | .   1   1   1   .   .   1   
  Terminals                4    | .   1   1   1   .   .   1   
    Botnet                 4    | .   1   1   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         24   | .   2   7   1   4   4   6   
  Full Trace Events        2    | .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   1   .   .   .   .   
  Time                     52   | .   26  26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Sto Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   .   
  Programmers              4    | .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Sto Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               5    | .   .   .   .   5   .   .   
  EXPLORE                  4    | .   .   .   .   4   .   .   
  RETURN                   1    | .   .   .   .   1   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             8    | .   .   .   .   8   .   .   
  Drone Recoveries         8    | .   .   .   .   8   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  
Turns Passed               6633 | 106  604  1510 139  1253 1229 1792 
Spaces Moved               3885 | 50   261  734  66   531  938  1305 
  Core                     34   | 3    .    .    .    .    .    31   
  Treads                   1639 | 47   261  734  66   531  .    .    
  Legs                     776  | .    .    .    .    .    .    776  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   1436 | .    .    .    .    .    938  498  
  Fastest Speed            27   | 50   160  160  160  160  99   27   
  Average Speed            126  | 154  160  160  160  160  102  101  
  Slowest Speed            300  | 160  160  160  160  160  176  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    2    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 5    45   56   10   97   27   34   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 12   | .    .    .    .    .    .    12   
Terrain Destroyed          92   | .    3    17   .    .    25   47   
  Melee                    3    | .    .    .    .    .    .    3    
  Projectile               30   | .    .    .    .    .    .    30   
  AOE                      59   | .    3    17   .    .    25   14   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  
Total                      4935 | 69   378  910  79   753  1124 1622 
  Wait                     412  | 3    65   52   2    83   61   146  
  Move                     3875 | 49   260  733  65   530  937  1301 
  Hop                      2    | .    .    .    .    .    .    2    
  Pick Up                  60   | 4    10   11   .    13   8    14   
  Fast Attach              47   | 7    1    12   1    7    6    13   
  Attach                   39   | .    2    4    1    5    9    18   
  Detach                   18   | .    .    3    .    3    2    10   
  Swap                     37   | .    2    6    .    6    7    16   
  Drop                     47   | .    3    7    .    12   14   11   
  Fire                     347  | 6    35   82   10   90   41   83   
  Melee                    15   | .    .    .    .    4    3    8    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            36   | .    .    .    .    .    36   .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-7/Factory
-6/Factory (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 14)
  107 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  369 | -10/Materials | Discovered new exit (range 8)
  483 | -10/Materials | Repaired Lgt. Treads
  686 | -10/Materials | Discovered new exit (range 16)
  711 | -10/Materials | Entered another Materials area
  711 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  959 | -9/Materials  | Discovered new exit (range 15)
 1170 | -9/Materials  | Discovered new exit (range 9)
 1183 | -9/Materials  | Identified exit to Materials
 1348 | -9/Materials  | Repaired Lgt. Treads
 1808 | -9/Materials  | Discovered exit to Materials (range 3)
 1818 | -9/Materials  | Discovered new exit (range 13)
 1837 | -9/Materials  | Identified exit to Mines
 1962 | -9/Materials  | Core integrity fell below 50%
 2221 | -9/Materials  | Entered another Materials area
 2221 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2341 | -8/Materials  | Identified exit to Storage
 2360 | -8/Materials  | Entered Storage
 2722 | -8/Storage    | Lost 5 parts (1p1n1u2w)
 2982 | -8/Storage    | Lost 3 parts (2n1u)
 2988 | -8/Storage    | Discovered new exit (range 12)
 3245 | -8/Storage    | Garrison activated, responded to threat
 3271 | -8/Storage    | Build established: Scavenger-Mutant
 3611 | -8/Storage    | Identified exit to Factory
 3613 | -8/Storage    | Entered Factory
 3613 | -7/Factory    | Evolved 2 slots: Utility x2
 3913 | -7/Factory    | Build established: Mutant
 4793 | -7/Factory    | Discovered new exit (range 15)
 4805 | -7/Factory    | Identified exit to Factory
 4842 | -7/Factory    | Entered another Factory area
 4842 | -6/Factory    | Evolved 2 slots: Propulsion x2
 4887 | -6/Factory    | Discovered new exit (range 3)
 4888 | -6/Factory    | Identified exit to Factory
 4978 | -6/Factory    | Discovered exit to Factory (range 7)
 5209 | -6/Factory    | Lost 8 parts (1p2n2u3w)
 6575 | -6/Factory    | Core integrity fell below 50%
 6612 | -6/Factory    | Core integrity fell below 20%
 6623 | -6/Factory    | Spotted B-75 Beast
 6634 | -6/Factory    | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
06603_ Phase Cannon destroyed.
06604_ Backup Power VII broken.
06604_ Overheating: Short circuit.
06606_ U-05 Engineer builds a Wall.
06607_ Phase Cannon destroyed.
06611_ Overheating: Matter decay (-34).
06613_ Critical hit (Burn: +37).
06614_ Dropped Hcp. Storage Unit.
06616_ Dropped Broken Backup Power VII.
06617_ U-05 Engineer builds a Wall.
06619_ K-01 Serf collects debris.
06623_ K-01 Serf cleans the Pressure Siphon.
06624_ Connecting with Terminal...
06626_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
06626_ K-01 Serf cleans the Pressure Siphon.
06631_ P-60 Hacker destroyed.
06632_ K-01 Serf collects debris. <x2>
06633_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F005.
06634_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????#  """""  ]!        ????????? |
| ?????????????????????#                 ??????????? |
| ?????????????????????#    =            ??????????? |
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| ???????????????#       k   ??????????????????????? |
| ???????????????#      k;#+#??????????????????????? |
| ???????????????#       #?????????????????????????? |
| ???????????????#       ??????????????????????????? |
| ???????????????#   u   ??????????????????????????? |
| ???????????????#       ??????????????????????????? |
| ??????????????#    H   ??????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             450
Propulsion Shielding       66
Evasion (%)                64
Target Analysis            5
Recoil Reduction           4
Offensive Hacking          10
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 T-07 Excavator | -8/Storage | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NetworkSlugCannon
  Manual?         0
Play Time         01:19:56
  Cumulative      117.7 hours
  Start           2024.09.15 @ 19:02:18
  End             2024.09.17 @ 14:52:21
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          88
  Rogue           88
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          50
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c16dde31-04cc-4964-9d66-301d2f3f36af