Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.09.27 @ 15:53:22

Player: DuckBoy

Result: Destroyed self with Missile Launcher

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (127)     635
Value Destroyed (3265)     3265
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (393)                393
              TOTAL SCORE: 6353

 Bonus
-------
High Alert Combat Kills    193
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     66/300
Energy                     150/150
System Corruption          7%
Temperature                Cool (3)
Movement                   Core (450) Ox8
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
     Micro Nuclear Core
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
           Hacking Suite
>          --- WEAPON (2) -------
           Missile Launcher
           Great Axe
>          --- INVENTORY (10) ---
  Improved VTOL Module
  Improved VTOL Module
           Cooling System
           Machine Analyzer
           System Shield
           System Shield
           Remote Datajack
           Remote Datajack
           Great Axe

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
  Improved VTOL Module
>          --- UTILITY ----------
    Medium Storage Unit
           Hardlight Generator
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Great Axe
           Great Axe
>          --- INVENTORY --------
  Improved VTOL Module
           Cooling System
           Structural Scanner
           Machine Analyzer
           System Shield
           System Shield
           Missile Launcher
           Missile Launcher
           Remote Datajack
           Great Axe
[Rating: 33]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved VTOL Module
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Hackware                 Hacking Suite
  Protection               Insulated Plating
Weapon                     Great Axe
  Energy Gun               EM Pulse Gun
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Mat Gar 
Slots Evolved              4    | .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   
  Utility                  2    | .   .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             77   | 7   11  1   21  27  10  
  Power                    13   | 2   2   .   3   4   2   
    Engine                 10   | 2   2   .   3   3   .   
    Core                   3    | .   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               20   | 2   3   .   2   11  2   
    Treads                 4    | 2   1   .   1   .   .   
    Leg                    12   | .   .   .   .   10  2   
    Wheel                  3    | .   2   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   
  Utility                  12   | 1   2   .   2   7   .   
    Device                 6    | .   1   .   1   4   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   2   .   
    Protection             2    | .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   32   | 2   4   1   14  5   6   
    Energy Gun             13   | 2   4   .   6   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               7    | .   .   1   3   .   3   
    Special Weapon         1    | .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        11   | .   .   .   4   4   3   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   2   .   
Parts Lost                 34   | .   7   1   5   11  10  
  Power                    6    | .   2   .   .   3   1   
  Propulsion               14   | .   2   .   1   6   5   
  Utility                  4    | .   .   .   1   1   2   
  Weapon                   10   | .   3   1   3   1   2   
  Highest Loss Streak      6    | .   5   1   1   6   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   87  100 95  95  95  
  Engine                   9    | .   13  14  11  7   .   
  Core                     1    | .   .   .   .   .   8   
  Treads                   6    | .   16  .   11  .   .   
  Leg                      13   | .   .   .   .   27  30  
  Wheel                    9    | .   10  28  21  .   .   
  Flight                   2    | .   .   .   .   5   2   
  Device                   8    | .   5   14  14  6   8   
  Storage                  10   | .   14  14  11  9   9   
  Hackware                 8    | .   .   .   .   17  18  
  Protection               2    | .   .   .   5   1   .   
  Energy Gun               7    | .   25  14  3   .   .   
  Launcher                 2    | .   .   14  6   .   5   
  Slashing Weapon          10   | .   .   .   9   18  12  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             32   | 14  19  21  23  28  32  
  Greatest Support         45   | 40  40  26  26  45  45  
  Greatest Overweight (x)  5    | 3   .   .   1   5   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  
  Most Carried             10   | 4   10  10  10  10  10  
  Average Carried          8    | 2   6   10  9   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            10   | 4   10  10  10  10  9   

 Class Distribution 
--------------------
 52% | Scavenger-Mutant
 44% | Mutant
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -9   -8   -8   
-----------                Run  | Jun  Mat  Min  Mat  Mat  Gar  
Matter Collected           1219 | 267  103  25   375  225  224  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4045 | 58   769  10   1203 1417 588  
  Parts                    265  | 4    51   2    98   78   32   
Haulers Intercepted        9    | .    1    .    5    3    .    
Recyclers Shooed           2    | .    1    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Mat Gar 
Combat Hostiles Destroyed  92   | .   14  3   27  30  18  
  Melee                    47   | .   .   .   12  30  5   
  Guns                     15   | .   14  .   1   .   .   
  Cannons                  1    | .   .   .   1   .   .   
  AOE                      29   | .   .   3   13  .   13  
Classes Destroyed          12   | 1   6   .   2   2   1   
  Worker                   5    | .   3   .   2   .   .   
  Builder                  1    | .   .   .   .   1   .   
  Tunneler                 1    | .   .   .   1   .   .   
  Hauler                   9    | .   1   .   5   3   .   
  Recycler                 4    | 1   .   .   2   1   .   
  Operator                 6    | .   3   .   2   1   .   
  Watcher                  9    | .   3   .   3   3   .   
  Swarmer                  33   | .   3   3   13  13  1   
  Grunt                    43   | .   11  .   6   13  13  
  Brawler                  2    | .   .   .   .   1   1   
  Sentry                   13   | .   .   .   8   3   2   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           8    | 1   6   3   8   7   6   
  Combat Bots Only         7    | .   5   3   7   7   6   
Max Kills in Single Turn   5    | 1   2   2   5   1   2   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 4    | .   .   2   4   .   2   
  Melee                    1    | .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Gar  
Damage Taken               3838 | .    761  96   722  1401 858  
  Core                     860  | .    90   63   141  360  206  
  Absorbed by Shields      165  | .    .    .    .    40   125  
Core Remaining (%)         67   | 100  .    38   64   .    .    
Volleys Fired              132  | 1    80   2    32   .    17   
  Largest                  2    | 2    2    1    2    .    2    
  Hottest                  100  | 80   80   30   100  .    72   
Shots Fired                220  | 2    145  2    40   .    31   
  Gun                      167  | 2    145  .    20   .    .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 51   | .    .    2    18   .    31   
  Special                  2    | .    .    .    2    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  70   | .    67   .    3    .    .    
  Explosive                51   | .    .    2    18   .    31   
  Electromagnetic          99   | 2    78   .    19   .    .    
  Robot Hit Streak         10   | 2    7    .    10   .    9    
  Robot Miss Streak        8    | .    8    .    3    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    5    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           247  | 2    79   .    61   79   26   
  Core Hits                165  | 2    40   2    51   43   27   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         20   | 1    1    .    5    10   3    
    Corrupt                2    | 1    1    .    .    .    .    
    Sever                  18   | .    .    .    5    10   3    
Melee Attacks              195  | .    .    .    50   118  27   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 195  | .    .    .    50   118  27   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            17   | .    .    .    6    11   .    
    Combat Hostiles        1    | .    .    .    .    1    .    
  Follow-up Attacks        27   | .    .    .    8    12   7    
Damage Inflicted           9300 | 28   1215 241  2628 3423 1765 
  Guns                     1312 | 28   1062 .    222  .    .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               2531 | .    149  241  904  .    1237 
  Melee                    5405 | .    .    .    1454 3423 528  
  Ramming                  4    | .    4    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  770  | .    610  .    160  .    .    
  Explosive                2281 | .    .    241  803  .    1237 
  Electromagnetic          840  | 28   601  .    211  .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 5405 | .    .    .    1454 3423 528  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    7    
  Average Corruption       3    | .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    1    
    Message Errors         1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            452  | .    6    27   169  186  64   
  Projectiles              4    | .    .    .    4    .    .    
  Explosions               67   | .    6    27   2    .    32   
  Melee                    381  | .    .    .    163  186  32   
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      214  | .    56   .    88   .    70   
  Shots                    8    | .    2    .    3    .    3    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    
Highest Temperature        335  | 18   335  .    38   .    20   
  Average Temperature      80   | 12   91   .    18   .    9    
  Received Heat Transfer   1372 | .    384  .    237  495  256  
  Effects                  2    | .    2    .    .    .    .    
    Energy Bleed           2    | .    2    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    1    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         1500 | .    1275 .    225  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      5    | .    4    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Mat Gar 
Peak Influence             613  | 5   268 142 363 613 568 
  Initial                  203  | .   3   57  51  118 203 
  Average                  231  | 1   105 129 210 312 344 
Maximum Alert Level        2    | .   1   .   1   2   2   
  Low Security (%)         45   | 100 93  100 51  16  .   
  Level 1                  45   | .   6   .   48  73  58  
  Level 2                  8    | .   .   .   .   9   41  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   4   .   3   3   .   
  Investigation            3    | .   1   .   1   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   3   .   2   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Mat Mat Gar 
Distress Signals           11   | .   1   1   3   6   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              144  | .   29  8   37  50  20  
  Peak Tracking Total      7    | .   4   4   4   7   6   
  Tactical Retreats        14   | .   1   .   1   11  1   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Mat Gar 
Traps Triggered            10   | .   3   .   1   1   5   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Jun Mat Min Mat Mat Gar 
Machines Disabled          5    | .   .   .   2   1   2   
  Max in Single Turn       1    | .   .   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Mat Mat Gar 
Machines Accessed          20   | .   4   .   6   10  .   
  Terminals                16   | .   4   .   5   7   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   2   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                60   | .   15  .   17  28  .   
  Successful               24   | .   4   .   10  10  .   
  Failed                   35   | .   11  .   7   17  .   
    Catastrophic           5    | .   2   .   1   2   .   
  Database Lockouts        1    | .   .   .   .   1   .   
  Manual                   46   | .   12  .   13  21  .   
  Terminals                53   | .   15  .   15  23  .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   2   4   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             11   | .   2   .   5   4   .   
  Part Schematic           1    | .   .   .   .   1   .   
  Robot Schematic          1    | .   1   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Terminal Index           2    | .   .   .   1   1   .   
  Unreport Threat          5    | .   .   .   3   2   .   
  Locate Traps             1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   2   2   .   
  Insert Component         2    | .   .   .   1   1   .   
  Analyze                  2    | .   .   .   1   1   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         8    | .   2   .   3   3   .   
  Terminals                8    | .   2   .   3   3   .   
    Track                  1    | .   1   .   .   .   .   
    Assimilate             2    | .   .   .   .   2   .   
    Botnet                 2    | .   .   .   2   .   .   
    Operators              3    | .   1   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         16   | .   3   .   3   10  .   
  Full Trace Events        3    | .   1   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   1   .   
  Part Schematics Acquired 2    | .   .   .   1   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Jun Mat Min Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Jun Mat Min Mat Mat Gar 
Total Allies               1    | .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   1   1   
  Highest-Rated Group      10   | .   .   .   .   10  10  
  Highest-Rated Ally       10   | .   .   .   .   10  10  
Total Orders               3    | .   .   .   .   .   3   
  STAY                     2    | .   .   .   .   .   2   
  FOLLOW                   1    | .   .   .   .   .   1   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Mat Gar 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   
-------------              Run  | Jun  Mat  Min  Mat  Mat  Gar  
Turns Passed               4434 | 112  934  231  1058 1556 543  
Spaces Moved               2767 | 63   501  249  710  947  297  
  Core                     20   | 18   .    .    .    2    .    
  Treads                   314  | 45   221  .    48   .    .    
  Legs                     1189 | .    .    .    .    892  297  
  Wheels                   1244 | .    280  249  662  53   .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   90   90   120  
  Average Speed            112  | 150  120  90   99   119  121  
  Slowest Speed            300  | 200  160  90   240  300  190  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       48   | 5    67   50   62   72   35   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 42   | .    .    .    27   11   4    
Terrain Destroyed          184  | .    16   18   96   11   43   
  Melee                    13   | .    .    .    2    11   .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      171  | .    16   18   94   .    43   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   
---------                  Run  | Jun  Mat  Min  Mat  Mat  Gar  
Total                      3564 | 75   680  255  960  1189 405  
  Wait                     326  | 2    77   .    131  86   30   
  Move                     2763 | 62   500  248  709  947  297  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  45   | 3    10   2    16   12   2    
  Fast Attach              30   | 6    7    .    2    12   3    
  Attach                   18   | .    4    .    7    5    2    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     29   | 1    .    1    12   10   5    
  Drop                     34   | .    1    2    13   15   3    
  Fire                     132  | 1    80   2    32   .    17   
  Melee                    160  | .    .    .    38   102  20   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    1    | .    1    .    .    .    .    
  Escape Stasis            26   | .    .    .    .    .    26   
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials (discovered 3 exits: [*Fac x2] / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
   13 | -11/Junkyard  | Discovered new exit (range 15)
  113 | -11/Junkyard  | Entered Materials
  317 | -10/Materials | Build established: Mutant
  372 | -10/Materials | Discovered new exit (range 12)
  715 | -10/Materials | Lost 5 parts (2p2n1w)
  717 | -10/Materials | Discovered new exit (range 16)
  869 | -10/Materials | Discovered new exit (range 14)
  976 | -10/Materials | Discovered new exit (range 16)
 1047 | -10/Materials | Entered Mines
 1091 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1101 | -10/Mines     | Assembled infested the area
 1233 | -10/Mines     | Discovered new exit (range 7)
 1252 | -10/Mines     | Learned location of Storage (-7)
 1277 | -10/Mines     | Core integrity fell below 50%
 1278 | -10/Mines     | Entered Materials
 1278 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1488 | -9/Materials  | Discovered new exit (range 12)
 1618 | -9/Materials  | Discovered new exit (range 3)
 1650 | -9/Materials  | Destroyed 7 combat bots
 2229 | -9/Materials  | Discovered new exit (range 15)
 2328 | -9/Materials  | Build established: Scavenger-Mutant
 2336 | -9/Materials  | Entered another Materials area
 2336 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2448 | -8/Materials  | Lost 3 parts (3n)
 2582 | -8/Materials  | Core integrity fell below 50%
 2595 | -8/Materials  | Lost 6 parts (2p3n1u)
 2603 | -8/Materials  | Destroyed 7 combat bots
 3000 | -8/Materials  | Discovered new exit (range 5)
 3423 | -8/Materials  | Discovered new exit (range 13)
 3802 | -8/Materials  | Garrison activated, responded to threat
 3840 | -8/Materials  | Central database locked down
 3892 | -8/Materials  | Identified exit to Garrison
 3892 | -8/Materials  | Entered Garrison
 3892 | -8/Garrison   | Accompanied by 1 ally
 3978 | -8/Garrison   | Triggered checkpoint
 4169 | -8/Garrison   | Triggered checkpoint
 4174 | -8/Garrison   | Triggered checkpoint
 4182 | -8/Garrison   | Triggered checkpoint
 4297 | -8/Garrison   | Triggered checkpoint
 4375 | -8/Garrison   | Lost 3 parts (1p1n1w)
 4396 | -8/Garrison   | Core integrity fell below 20%
 4435 | -8/Garrison   | Destroyed self with Missile Launcher

 Last Messages 
---------------
04400_ B-36 Bruiser Rnf. Ion Engine severed.
04406_ Great Axe follow-up attack on B-36 Bruiser.
04406_ Aluminum Leg destroyed.
04406_ Great Axe destroyed.
04406_ System corrupted by crushing effect (+5).
04406_ Knocked back.
04411_ Aluminum Leg destroyed.
04413_ Carbon-fiber Leg destroyed.
04415_ Knocked back.
04417_ Great Axe follow-up attack on G-47 Trooper.
04419_ =518U2MV/0EVMJNUP22TM
04420_ Great Axe follow-up attack on B-36 Bruiser.
04420_ B-36 Bruiser Lgt. Treads severed.
04423_ B-36 Bruiser destroyed.
04429_ G-47 Trooper Aluminum Leg severed.
04432_ Hacking Suite destroyed.
04433_ G-47 Trooper destroyed.
04435_ Destroyed Flight Unit.
04435_ S-10 Pest destroyed.
04435_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????#           |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: EM             15
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
    Hacking Suite | -9/Materials | Scanalyzed
 Machine Analyzer | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ActiveHardcellPenetrator
  Manual?         0
Play Time         00:45:00
  Cumulative      378.8 hours
  Start           2023.09.27 @ 15:08:26
  End             2023.09.27 @ 15:53:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          241
  Rogue           238
  Adventurer      3
  Explorer        0
Win Type          -
  Total           7
  Types           6/0/1/0/0/0/0/0/0
Lore%             69
Gallery%          76
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 71902ed1-cebe-4e68-a3ab-3bd291455550