Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.17 @ 11:32:40 Player: hyperbole Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (97) 485 Value Destroyed (3687) 3687 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (298) 298 TOTAL SCORE: 7610 Bonus ------- High Alert Combat Kills 298 Cogmind --------- Core Integrity 0/850 Matter 78/300 Energy 149/150 System Corruption 3% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Small Storage Unit Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Shock Rifle Arc Projector High-powered Electrolaser Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Improved Heat Sink Large Storage Unit Advanced Targeting Computer Shock Rifle Gauss Rifle Gauss Rifle Heavy Missile Launcher Long-range Missile Launcher [Rating: 59] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Shock Rifle Ballistic Gun Heavy Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Heavy Flail Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 4 | . . . 1 2 1 Weapon 2 | . . 1 1 . . Parts Attached 111 | 5 8 18 12 21 47 Power 11 | 1 . 2 1 2 5 Engine 5 | 1 . 2 . 1 1 Core 6 | . . . 1 1 4 Reactor . | . . . . . . Propulsion 23 | 1 5 6 1 3 7 Treads 11 | . . 3 1 2 5 Leg 11 | 1 5 2 . 1 2 Wheel 1 | . . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 1 1 2 2 5 12 Device 13 | . 1 1 2 2 7 Storage 4 | 1 . 1 . . 2 Processor 3 | . . . . 1 2 Hackware . | . . . . . . Protection 3 | . . . . 2 1 Artifact . | . . . . . . Weapon 54 | 2 2 8 8 11 23 Energy Gun 24 | 1 1 5 4 2 11 Energy Cannon . | . . . . . . Ballistic Gun 17 | 1 1 3 2 5 5 Ballistic Cannon . | . . . . . . Launcher 7 | . . . . . 7 Special Weapon . | . . . . . . Impact Weapon 3 | . . . 2 1 . Slashing Weapon . | . . . . . . Piercing Weapon 3 | . . . . 3 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 Parts Lost 51 | . 3 9 6 1 32 Power 6 | . . 1 1 . 4 Propulsion 12 | . 1 4 . 1 6 Utility 10 | . 1 . . . 9 Weapon 23 | . 1 4 5 . 13 Highest Loss Streak 11 | . 2 4 3 1 11 Average Slot Usage (%) 90 | . 87 91 95 98 84 Engine 4 | . 14 10 2 3 . Core 2 | . . . 4 3 3 Treads 16 | . . 1 27 20 18 Leg 6 | . 28 25 . . 1 Device 12 | . 2 10 16 12 13 Storage 7 | . 14 11 9 7 5 Processor 5 | . . . . 7 8 Protection 5 | . . . . 9 6 Energy Gun 12 | . 13 23 16 4 11 Ballistic Gun 13 | . 13 9 11 24 10 Impact Weapon 1 | . . . 6 . . Naked Turns 17 | . . . . . 17 Heaviest Build 66 | 12 15 31 35 63 66 Greatest Support 108 | 3 20 69 69 70 108 Greatest Overweight (x) 11 | 3 4 3 . 1 11 Average Overweight (x) . | 2 . . . . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 Average Capacity 9 | 5 6 7 10 10 9 Most Carried 10 | 2 6 9 10 10 10 Average Carried 7 | 1 5 5 9 9 7 Final Capacity 10 | 6 6 10 10 10 4 Final Carried 10 | 2 6 9 10 10 2 Class Distribution -------------------- 22% | Scavenger-Gunner 21% | Scavenger-Tank 17% | Mutant 15% | Skirmisher 15% | Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1974 | 187 229 279 196 413 670 Remotely . | . . . . . . Salvage Created 3819 | . 369 694 421 650 1685 Parts 205 | . 28 51 15 38 73 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 5 | . . 2 . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 78 | . 9 17 7 12 33 Melee 1 | . . . 1 . . Guns 62 | . 9 16 5 11 21 AOE 14 | . . 1 . 1 12 Classes Destroyed 12 | . 4 2 1 2 3 Worker 7 | . . 2 . . 5 Builder 3 | . 1 1 . 1 . Hauler 1 | . . . . . 1 Recycler 1 | . . . . 1 . Mechanic 1 | . . . . . 1 Watcher 6 | . 1 2 1 . 2 Swarmer 19 | . 3 6 . 4 6 Grunt 40 | . 6 8 3 6 17 Duelist 1 | . . . . . 1 Sentry 12 | . . 3 3 1 5 Hunter 3 | . . . 1 . 2 Programmer 3 | . . . . 1 2 Best Kill Streak 9 | . 5 6 2 4 9 Combat Bots Only 9 | . 3 5 2 4 9 Max Kills in Single Turn 4 | . 1 2 1 2 4 Gunslinging 1 | . . . . . 1 Exploded 4 | . . 1 . 1 4 Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 7292 | . 589 974 625 542 4562 Core 1336 | . 96 212 127 46 855 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 61 47 76 93 . Volleys Fired 218 | . 40 54 23 24 77 Largest 4 | . 2 3 4 4 4 Hottest 224 | . 73 157 224 146 203 Shots Fired 607 | . 71 127 68 96 245 Gun 592 | . 71 127 68 96 230 Cannon . | . . . . . . Launcher 15 | . . . . . 15 Special . | . . . . . . Kinetic 287 | . 40 48 27 66 106 Thermal 177 | . 17 61 39 . 60 Explosive 15 | . . . . . 15 Electromagnetic 128 | . 14 18 2 30 64 Robot Hit Streak 52 | . 8 13 26 33 52 Robot Miss Streak 4 | . 4 4 1 1 2 Penetration Max 1 | . . . . . 1 Secondary Targets 9 | . . 4 . . 5 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 438 | . 43 77 62 69 187 Core Hits 215 | . 19 34 17 29 116 Critical Hits 5 | . . . 1 . 4 Critical Kills 4 | . . . 1 . 3 Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks 10 | . . . 10 . . Impact 10 | . . . 10 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9752 | . 494 1141 1007 1148 5962 Guns 6209 | . 491 1053 713 1090 2862 Cannons . | . . . . . . Explosions 3236 | . . 88 . 58 3090 Melee 289 | . . . 289 . . Ramming 18 | . 3 . 5 . 10 Kinetic 2356 | . 259 342 229 596 930 Thermal 3004 | . 125 578 452 58 1791 Explosive 2417 | . . . . . 2417 Electromagnetic 1668 | . 107 221 32 494 814 Impact 289 | . . . 289 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 1 5 . . 2 Average Corruption 1 | . 1 3 . . 1 Corruption Purged . | . . . . . . Effects 10 | . . . . . 10 Message Errors 2 | . . . . . 2 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 287 | . . 34 14 . 239 Projectiles . | . . . . . . Explosions 273 | . . 34 . . 239 Melee 14 | . . . 14 . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 357 | . 1 36 . . 320 Shots 6 | . . 1 . . 5 Rammed 5 | . 2 . 1 . 2 Targets Rammed 5 | . 2 . 1 . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 435 | . 114 435 247 88 181 Average Temperature 70 | . 26 104 89 35 56 Received Heat Transfer 1722 | . 216 246 171 126 963 Effects 2 | . . 2 . . . Shutdowns 1 | . . 1 . . . Interference 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 6 | . . . 2 3 1 Impact Corruptions 2 | . . . 2 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | . . 1 5 . 3 Heat Transferred 4810 | . 370 1358 1110 50 1922 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 2 . 1 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 1020 | . 262 364 286 266 1020 Initial 141 | . . 27 141 55 130 Average 246 | . 104 231 188 68 407 Maximum Alert Level 3 | . 1 1 1 1 3 Low Security (%) 53 | 100 75 33 55 92 30 Level 1 30 | . 24 66 44 7 30 Level 2 7 | . . . . . 18 Level 3 8 | . . . . . 20 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 2 3 1 2 11 Investigation 2 | . . 1 . 1 . Extermination 4 | . . . . 1 3 Reinforcement 7 | . 2 2 1 . 2 Assault 2 | . . . . . 2 Garrison 4 | . . . . . 4 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 3 | . 1 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 138 | . 16 30 12 16 64 Peak Tracking Total 7 | . 7 4 3 4 7 Tactical Retreats 13 | . 2 . 1 2 8 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 9 | . 1 4 . . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 19 | . . 2 . . 17 Max in Single Turn 4 | . . 1 . . 4 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 21 | . 3 5 2 5 6 Terminals 18 | . 2 5 2 4 5 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 46 | . 5 15 3 11 12 Successful 19 | . 4 6 1 5 3 Failed 27 | . 1 9 2 6 9 Catastrophic 3 | . . . . . 3 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 39 | . 4 15 3 9 8 Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 5 | . 1 . . . 4 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 3 6 1 4 2 Prototype ID Bank 2 | . . 2 . . . Emergency Access Points 1 | . 1 . . . . Alert Level 2 | . . 2 . . . Locate Traps 3 | . 2 . . 1 . Hauler Manifests 4 | . . 1 1 1 1 Zone Layout 4 | . . 1 . 2 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . 1 . Scan Component 1 | . . . . 1 . Recycling Unit Hacks 2 | . 1 . . . 1 Report Inventory 2 | . 1 . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 1 4 1 4 5 Full Trace Events 3 | . . 2 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 4834 | 68 413 623 563 1159 2008 Spaces Moved 2494 | 32 205 269 256 618 1114 Core 220 | 32 1 . . . 187 Treads 1727 | . . 17 256 618 836 Legs 538 | . 204 243 . . 91 Wheels 9 | . . 9 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 110 155 152 50 Average Speed 145 | 189 120 134 159 155 142 Slowest Speed 600 | 200 250 210 160 165 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 5 34 29 20 15 36 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 242 | . . 5 . 6 231 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 240 | . . 5 . 6 229 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3213 | 38 300 415 339 763 1358 Wait 257 | . 35 60 26 54 82 Move 2489 | 31 204 268 255 617 1114 Hop . | . . . . . . Pick Up 60 | 2 7 10 9 18 14 Fast Attach 37 | 5 1 7 1 9 14 Attach 46 | . 4 7 7 4 24 Detach 16 | . 1 2 . 3 10 Swap 28 | . 3 4 4 8 9 Drop 47 | . 3 3 3 26 12 Fire 218 | . 40 54 23 24 77 Melee 10 | . . . 10 . . Ram . | . . . . . . Kick 2 | . 2 . . . . Crush 3 | . . . 1 . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 6) 302 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 14) 482 | -10/Materials | Entered another Materials area 482 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 826 | -9/Materials | Lost 3 parts (1p1n1w) 987 | -9/Materials | Lost 4 parts (2n2w) 1057 | -9/Materials | Core integrity fell below 50% 1068 | -9/Materials | Discovered new exit (range 8) 1105 | -9/Materials | Entered another Materials area 1105 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1282 | -8/Materials | Lost 3 parts (1p2w) 1373 | -8/Materials | Lost 3 parts (3w) 1609 | -8/Materials | Discovered new exit (range 6) 1668 | -8/Materials | Entered Factory 1668 | -7/Factory | Evolved 2 slots: Utility x2 2027 | -7/Factory | Discovered new exit (range 15) 2130 | -7/Factory | Build established: Scavenger-Gunner 2695 | -7/Factory | Discovered new exit (range 10) 2776 | -7/Factory | Build established: Scavenger-Tank 2827 | -7/Factory | Entered another Factory area 2827 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3608 | -6/Factory | Garrison activated, responded to threat 4132 | -6/Factory | Lost 4 parts (1p1n2w) 4134 | -6/Factory | Build established: Gunner 4469 | -6/Factory | Destroyed 9 combat bots 4487 | -6/Factory | Lost 11 parts (2p2n3u4w) 4547 | -6/Factory | Core integrity fell below 50% 4573 | -6/Factory | Lost 3 parts (3w) 4577 | -6/Factory | First assault squad dispatched 4647 | -6/Factory | Lost 4 parts (2n1u1w) 4675 | -6/Factory | Core integrity fell below 20% 4835 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04691_ Dropped Arm. Leg. 04692_ Coolant Injector destroyed. 04747_ KNHWFO6S 04808_ Acquired 117 matter. 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"""" #??????????????????? | | #????# ## "??? #??????????????????? | | ########## #### ""?? #??????????????????? | | ""?? #??????????????????? | | ""?" #??????????????????? | | ""?" ???????????????????? | | ????????????????????? | | ?????????????????????? | | ############+##### ###+##########????????????? | | ???????# # # #????????????? | | ???????# # # #????????????? | | ???????# # # #????????????? | | ???????# """" # + #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Evasion (%) 56 Targeting Accuracy 14 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EtherialIonSystem Manual? 0 Play Time 01:09:40 Cumulative 23.1 hours Start 2022.01.17 @ 00:57:35 End 2022.01.17 @ 11:32:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 30 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95bbb4e5-1b0f-4c74-b60d-081af03e3c8a