Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 11:54:23

Player: Andru7428

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (16)       3200
Robots Destroyed (205)     1025
Value Destroyed (7542)     7542
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (142)                142
              TOTAL SCORE: 15169

 Bonus
-------
High Alert Combat Kills    238
MAIN.C Attacked Warlord    500
Warlord Defense Kills      100
Friendly Fire              -696

 Cogmind 
---------
Core Integrity             839/1000
Matter                     177/300
Energy                     240/900
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (162)
Location                   -5/Warlord

 Parts 
-------
>               --- POWER (1) --------
                F-cell Engine
>               --- PROPULSION (4) ---
       Improved Medium Treads
       Improved Medium Treads
       Improved Medium Treads
        Armored Medium Treads
>               --- UTILITY (8) ------
       Improved Heat Sink
       Improved Heat Sink
          Large Storage Unit
       Improved Energy Well
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Improved Weapon Shielding
>               --- WEAPON (4) -------
          Heavy Shock Bomb Launcher
>               --- INVENTORY (15) ---
        Armored Medium Treads
        Armored Medium Treads
        Armored Huge Wheel
        Armored Huge Wheel
       Improved Heat Sink
       Improved Energy Well (3)
  High-capacity Matter Pod (200)
                Minesniffer Drone Bay (10/10)
                Vortex Rail (40)
                Disruptor Cannon
          Heavy Plasma Cannon
      Precision Grenade Launcher
                Phasing Sabre

 Peak State 
------------
>               --- POWER ------------
                F-cell Engine
>               --- PROPULSION -------
       Improved Medium Treads
       Improved Medium Treads
       Improved Medium Treads
        Armored Medium Treads
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Heat Sink
          Large Storage Unit
       Improved Energy Well
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Improved Light Armor Plating
        Layered Medium Armor Plating
>               --- WEAPON -----------
                Vortex Rail
          Heavy Shock Bomb Launcher
          Heavy Shock Bomb Launcher
          Heavy Shock Bomb Launcher
>               --- INVENTORY --------
                F-cell Engine
        Armored Medium Treads
        Armored Huge Wheel
        Armored Huge Wheel
       Improved Heat Sink
       Improved Energy Well
  High-capacity Matter Pod
                Hacking Drone Bay
                Disruptor Cannon
          Heavy Ion Cannon
          Heavy Plasma Cannon
      Precision Grenade Launcher
                Phasing Sabre
[Rating: 91]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   F-cell Engine
  Power Core               Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Wheel                    Armored Huge Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Experimental Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Ion Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Heavy Shock Bomb Launcher
  Special Weapon           RU-N14's Throwing Claymores v3
  Impact Weapon            Maul
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Vortex Lance

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War 
Slots Evolved              10   | .   .   2   .   .   .   2   2   .   .   .   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Utility                  6    | .   .   2   .   .   .   1   1   .   .   .   .   1   1   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
Parts Attached             254  | 7   9   23  3   .   2   18  33  5   7   14  19  49  38  8   6   13  
  Power                    14   | 1   2   3   .   .   .   2   1   .   .   .   1   1   2   .   .   1   
    Engine                 11   | 1   2   3   .   .   .   1   .   .   .   .   1   1   1   .   .   1   
    Core                   3    | .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               35   | 2   .   6   .   .   .   5   6   .   .   1   1   6   1   4   1   2   
    Treads                 31   | 2   .   6   .   .   .   5   6   .   .   1   1   3   .   4   1   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  118  | 2   5   8   1   .   .   5   18  3   3   13  6   21  24  4   1   4   
    Device                 71   | 1   3   5   .   .   .   1   8   3   3   7   5   15  17  2   .   1   
    Storage                12   | 1   2   1   .   .   .   .   .   .   .   .   .   2   2   1   1   2   
    Processor              10   | .   .   .   .   .   .   .   3   .   .   5   .   2   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Protection             24   | .   .   2   1   .   .   4   7   .   .   .   1   2   5   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   87   | 2   2   6   2   .   2   6   8   2   4   .   11  21  11  .   4   6   
    Energy Gun             20   | 1   2   4   1   .   1   3   1   1   2   .   2   1   .   .   .   1   
    Energy Cannon          27   | .   .   .   .   .   .   2   3   .   .   .   6   8   3   .   2   3   
    Ballistic Gun          13   | 1   .   1   .   .   .   1   2   .   .   .   .   5   3   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Launcher               16   | .   .   1   1   .   1   .   .   1   2   .   3   1   4   .   2   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   .   .   .   .   .   .   6   1   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   2   .   .   .   1   1   .   .   7   .   4   2   .   .   4   
Parts Lost                 37   | .   2   8   1   .   1   7   .   .   .   .   8   2   1   .   1   6   
  Power                    4    | .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Propulsion               6    | .   .   2   .   .   .   2   .   .   .   .   1   1   .   .   .   .   
  Utility                  17   | .   .   5   1   .   1   2   .   .   .   .   3   1   1   .   1   2   
  Weapon                   10   | .   1   1   .   .   .   2   .   .   .   .   3   .   .   .   .   3   
  Highest Loss Streak      6    | .   1   2   1   .   1   3   .   .   .   .   4   1   1   .   1   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   100 96  100 100 88  89  97  92  92  91  90  89  87  99  99  99  
  Engine                   5    | .   14  11  11  11  11  4   .   .   .   .   .   5   4   5   5   5   
  Core                     2    | .   .   .   .   .   .   4   7   7   7   7   6   .   .   .   .   .   
  Treads                   19   | .   28  21  22  22  22  18  23  23  23  23  23  8   .   21  23  23  
  Wheel                    2    | .   .   .   .   .   .   .   .   .   .   .   .   11  11  .   .   .   
  Device                   14   | .   14  21  22  22  11  10  14  7   7   6   8   18  16  16  11  11  
  Storage                  8    | .   14  11  11  11  11  9   7   7   7   7   7   7   5   5   10  11  
  Processor                6    | .   .   .   .   .   .   .   6   15  15  15  13  10  11  11  11  11  
  Protection               9    | .   .   8   11  11  11  15  13  7   7   7   7   4   10  11  11  10  
  Energy Gun               7    | .   21  19  11  11  10  10  6   6   7   7   6   1   .   .   .   .   
  Energy Cannon            7    | .   .   .   .   .   .   7   10  15  15  15  14  9   9   5   5   4   
  Ballistic Gun            4    | .   6   2   11  11  11  9   3   .   .   .   .   4   9   .   .   .   
  Launcher                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   17  16  16  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             86   | 12  32  38  36  36  36  51  65  66  66  68  70  74  86  86  86  86  
  Greatest Support         117  | 40  40  40  40  40  40  44  66  66  66  66  66  56  56  117 117 117 
  Greatest Overweight (x)  6    | .   .   1   .   .   .   1   1   .   .   1   1   6   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   11  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 6   9   15  15  14  14  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          13   | 4   7   11  14  14  14  13  14  15  15  14  13  13  14  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 6   9   15  14  14  14  13  15  15  15  15  6   15  15  15  15  15  

 Class Distribution 
--------------------
 33% | Tank
 21% | Scavenger-Mutant
 19% | Skirmisher
 15% | Mutant
  9% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
             Tank | -8/Materials
             Tank | -7/Factory
       Skirmisher | -7/Lower Caves
       Skirmisher | -7/Lower Caves
       Skirmisher | -7/Zion
       Skirmisher | -6/Proximity Caves
           Mutant | -6/Factory
             Tank | -5/Factory
             Tank | -5/Upper Caves
             Tank | -5/Upper Caves
             Tank | -5/Warlord

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  
Matter Collected           4439 | 250  323  389  91   .    52   371  417  109  55   143  275  568  712  284  290  110  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8945 | 17   484  1357 64   .    182  1008 789  157  81   .    470  896  1316 378  143  1603 
  Parts                    416  | 2    32   84   3    .    11   53   32   3    5    .    8    49   66   11   5    52   
Haulers Intercepted        15   | .    1    5    .    .    .    3    2    .    .    .    .    3    1    .    .    .    
Recyclers Shooed           5    | .    .    1    .    .    .    1    1    .    .    .    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    .    .    3    1    .    5    .    .    .    1    .    
  Prevented                11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    4    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War 
Combat Hostiles Destroyed  165  | .   13  26  2   .   6   17  13  5   6   .   14  12  22  7   2   20  
  Guns                     62   | .   13  24  1   .   2   13  3   .   .   .   .   1   5   .   .   .   
  Cannons                  26   | .   .   .   .   .   .   4   9   1   .   .   3   6   3   .   .   .   
  AOE                      62   | .   .   2   1   .   3   .   .   3   6   .   10  5   12  6   1   13  
Classes Destroyed          15   | 1   5   2   .   .   .   2   1   .   .   .   1   1   .   .   .   2   
  Worker                   5    | .   1   .   .   .   1   1   .   .   .   .   .   1   1   .   .   .   
  Builder                  5    | .   .   .   .   .   .   1   .   .   .   .   .   1   3   .   .   .   
  Tunneler                 2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   15   | .   1   5   .   .   .   3   2   .   .   .   .   3   1   .   .   .   
  Recycler                 4    | .   .   .   .   .   .   2   .   .   .   .   .   1   1   .   .   .   
  Watcher                  7    | .   2   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  41   | .   6   8   .   .   3   6   .   .   6   .   .   4   5   3   .   .   
  Grunt                    60   | .   7   9   2   .   3   6   6   4   .   .   11  .   8   3   .   1   
  Brawler                  3    | .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Sentry                   21   | .   .   8   .   .   .   5   5   1   .   .   .   1   .   1   .   .   
  Hunter                   8    | .   .   .   .   .   .   .   .   .   .   .   .   3   4   .   1   .   
  Programmer               11   | .   .   .   .   .   .   .   2   .   .   .   .   4   4   .   1   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Thug                     16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Commander                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           18   | 1   5   7   2   .   4   6   4   4   6   .   8   4   12  5   1   18  
  Combat Bots Only         18   | .   5   6   2   .   3   5   3   4   6   .   8   4   8   5   1   18  
Max Kills in Single Turn   5    | 1   2   2   1   .   3   2   2   2   3   .   2   3   4   4   2   5   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   2   1   .   2   .   .   2   3   .   2   3   4   4   1   5   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  
Hostile Shots Fired        899   | .    89   100  4    .    25   97   148  46   11   .    123  65   47   16   16   112  
  Missed                   260   | .    20   28   2    .    4    24   58   19   5    .    37   17   13   6    4    23   
Damage Taken               9650  | .    674  849  24   .    333  1002 872  352  86   .    1663 839  605  190  264  1897 
  Core                     1066  | .    152  99   .    .    79   131  62   35   18   .    246  83   .    .    .    161  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  64    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   
  Ignored by Resistances   37    | .    .    .    .    .    .    28   9    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   182   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    182  
Core Remaining (%)         68    | 100  39   .    .    .    55   76   .    .    .    .    48   90   .    .    .    .    
Volleys Fired              413   | 2    50   75   2    .    20   45   33   7    3    .    69   37   35   12   7    16   
  Largest                  4     | 2    2    2    2    .    2    3    3    3    1    .    3    3    4    3    3    3    
  Hottest                  215   | 60   112  112  79   .    79   154  200  200  36   .    205  205  215  138  155  182  
Shots Fired                895   | 4    100  146  3    .    38   135  99   15   3    .    88   94   103  20   16   31   
  Gun                      537   | 4    100  145  2    .    36   104  52   4    .    .    7    41   42   .    .    .    
  Cannon                   280   | .    .    .    .    .    .    31   47   8    .    .    68   50   46   8    10   12   
  Launcher                 78    | .    .    1    1    .    2    .    .    3    3    .    13   3    15   12   6    19   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  215   | 2    39   4    1    .    18   45   26   .    .    .    .    38   42   .    .    .    
  Thermal                  602   | 2    61   141  1    .    18   90   73   12   .    .    75   53   46   8    10   12   
  Explosive                27    | .    .    1    1    .    2    .    .    3    3    .    13   3    1    .    .    .    
  Electromagnetic          51    | .    .    .    .    .    .    .    .    .    .    .    .    .    14   12   6    19   
  Robot Hit Streak         37    | 3    9    15   3    .    18   21   37   27   30   .    31   21   10   3    6    15   
  Robot Miss Streak        4     | .    3    4    .    .    1    3    2    .    .    .    2    2    3    1    1    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        4     | .    1    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           591   | 3    65   102  3    .    31   95   76   11   3    .    39   66   58   8    12   19   
  Core Hits                342   | 1    25   48   3    .    10   40   33   10   6    .    35   30   43   10   2    46   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    1    .    .    .    1    .    .    .    .    .    1    1    .    .    .    
  Critical Strikes         24    | .    2    7    .    .    3    6    3    .    .    .    .    2    1    .    .    .    
    Burn                   18    | .    2    6    .    .    3    5    2    .    .    .    .    .    .    .    .    .    
    Destroy                5     | .    .    1    .    .    .    1    .    .    .    .    .    2    1    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              37    | .    .    .    .    .    .    .    2    .    .    .    .    34   1    .    .    .    
  Impact                   2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Slashing                 35    | .    .    .    .    .    .    .    .    .    .    .    .    34   1    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           20345 | 35   845  1796 137  .    789  1726 1627 705  378  .    2444 2207 3269 595  501  3291 
  Guns                     6694  | 35   845  1642 35   .    494  1224 821  66   .    .    193  684  655  .    .    .    
  Cannons                  4215  | .    .    .    .    .    .    501  801  139  .    .    500  991  761  .    331  191  
  Explosions               9244  | .    .    154  101  .    295  .    .    500  378  .    1751 419  1781 595  170  3100 
  Melee                    185   | .    .    .    .    .    .    .    .    .    .    .    .    113  72   .    .    .    
  Ramming                  7     | .    .    .    1    .    .    1    5    .    .    .    .    .    .    .    .    .    
  Kinetic                  2834  | 24   359  29   17   .    225  544  403  .    .    .    .    578  655  .    .    .    
  Thermal                  9524  | 11   486  1613 18   .    269  1181 1219 205  .    .    693  1215 1542 15   331  726  
  Explosive                3683  | .    .    154  101  .    295  .    .    500  378  .    1751 301  203  .    .    .    
  Electromagnetic          4112  | .    .    .    .    .    .    .    .    .    .    .    .    .    797  580  170  2565 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 185   | .    .    .    .    .    .    .    .    .    .    .    .    113  72   .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    .    .    1    .    .    .    .    6    .    .    2    2    
  Average Corruption       1     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    1    
  Corruption Purged        2     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  25    | .    .    .    .    .    .    .    3    .    .    .    .    14   .    .    7    1    
    Message Errors         4     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    2    .    
    Matter Fused           7     | .    .    .    .    .    .    .    1    .    .    .    .    4    .    .    2    .    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    .    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    2    1    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            284   | .    .    41   .    .    .    4    5    .    .    .    12   56   101  16   36   13   
  Projectiles              87    | .    .    .    .    .    .    4    5    .    .    .    .    31   26   .    21   .    
  Explosions               197   | .    .    41   .    .    .    .    .    .    .    .    12   25   75   16   15   13   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      275   | .    .    .    .    .    .    .    .    21   .    .    39   134  .    1    31   49   
  Shots                    10    | .    .    .    .    .    .    .    .    2    .    .    2    2    .    1    1    2    
  Rammed                   3     | .    .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        404   | .    156  201  .    .    54   404  138  302  .    .    323  170  119  .    211  66   
  Average Temperature      68    | .    43   41   .    .    30   106  25   115  .    .    105  56   23   .    111  28   
  Received Heat Transfer   2799  | .    288  312  15   .    207  315  303  174  .    .    354  30   9    45   .    747  
  Effects                  4     | .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           10    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    7    
  Combat Hostiles          10    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    7    
  Parts Fried              37    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    4    1    26   
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    .    .    .    1    .    1    1    .    .    1    1    .    .    1    .    
  Combat Hostiles          5     | .    .    .    .    .    1    .    1    1    .    .    1    .    .    .    1    .    
  Parts Melted             44    | .    1    11   .    .    2    8    11   1    .    .    1    3    3    .    2    1    
  Heat Transferred         17623 | 25   1326 4292 37   .    814  2701 2385 372  .    .    1165 1620 1588 50   398  850  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      14    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    11   

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War 
Peak Influence             747  | 5   267 466 67  .   89  275 427 .   .   .   .   456 747 .   .   .   
  Initial                  223  | .   3   1   17  .   .   .   63  .   .   .   .   107 223 .   .   .   
  Average                  151  | .   78  195 21  .   32  97  199 .   .   .   .   157 364 .   .   .   
Maximum Alert Level        3    | .   1   2   .   .   .   1   2   .   .   .   .   2   3   .   .   .   
  Low Security (%)         64   | 100 82  43  100 .   100 89  47  .   .   .   .   69  3   .   .   .   
  Level 1                  31   | .   17  54  .   .   .   10  50  .   .   .   .   24  72  .   .   .   
  Level 2                  3    | .   .   1   .   .   .   .   1   .   .   .   .   5   22  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   2   .   .   .   .   1   4   .   .   .   .   5   5   .   .   .   
  Investigation            4    | .   .   .   .   .   .   1   1   .   .   .   .   1   1   .   .   .   
  Extermination            7    | .   .   .   .   .   .   .   2   .   .   .   .   3   2   .   .   .   
  Reinforcement            6    | .   2   .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War 
Distress Signals           7    | .   1   4   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              216  | .   19  36  2   .   5   20  24  5   6   .   16  13  25  7   2   36  
  Peak Tracking Total      13   | .   5   7   2   .   3   6   4   4   3   .   4   4   4   5   1   13  
  Tactical Retreats        5    | .   .   1   .   .   .   1   1   .   .   .   2   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War 
Traps Triggered            12   | .   .   .   .   .   .   .   3   .   .   .   .   3   6   .   .   .   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                15   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   12  

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War 
Machines Disabled          14   | .   .   .   .   .   .   1   2   .   .   .   .   6   5   .   .   .   
  Max in Single Turn       5    | .   .   .   .   .   .   1   1   .   .   .   .   5   4   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   2   .   .   .   .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War 
Machines Accessed          37   | .   1   5   .   1   .   11  8   .   .   .   .   3   1   2   2   3   
  Terminals                22   | .   1   5   .   .   .   9   6   .   .   .   .   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   2   .   .   .   .   1   1   .   .   .   
Total Hacks                112  | .   4   21  .   1   .   44  17  .   .   .   .   6   2   5   6   6   
  Successful               65   | .   3   10  .   1   .   24  7   .   .   .   .   2   1   5   6   6   
  Failed                   46   | .   .   11  .   .   .   20  10  .   .   .   .   4   1   .   .   .   
    Catastrophic           4    | .   .   1   .   .   .   1   .   .   .   .   .   1   1   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   47   | .   3   12  .   .   .   20  7   .   .   .   .   4   1   .   .   .   
  Terminals                79   | .   4   21  .   .   .   39  12  .   .   .   .   3   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   2   5   .   .   .   .   1   2   .   .   .   
Terminal Hacks             52   | .   3   8   .   1   .   18  4   .   .   .   .   1   .   5   6   6   
  Record                   10   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   5   .   
  Part Schematic           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   4   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   1   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   1   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             8    | .   .   3   .   .   .   2   2   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   .   2   .   .   .   4   2   .   .   .   .   1   1   .   .   .   
  Terminals                7    | .   .   2   .   .   .   4   1   .   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   .   2   .   .   .   4   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
    Jam                    3    | .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   .   5   .   .   .   11  7   .   .   .   .   2   1   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War 
Total Allies               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Highest-Rated Group      60   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   60  .   .   
  Highest-Rated Ally       20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  .   .   
Total Orders               6    | .   .   .   .   .   .   .   .   .   .   1   .   2   3   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  RETURN                   5    | .   .   .   .   .   .   .   .   .   .   1   .   1   3   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War 
Robot Analysis Total       4    | .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   1   .   .   .   .   1   .   1   2   .   .   1   1   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   .   1   .   1   3   .   .   .   
  Drone Recoveries         5    | .   .   .   .   .   .   .   .   .   .   1   .   1   3   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  
Turns Passed               16103 | 123  1030 1356 1243 232  899  1155 1998 307  600  1035 922  1956 1225 556  547  919  
Spaces Moved               9467  | 67   511  623  770  146  504  512  1215 192  403  686  448  1358 872  320  316  524  
  Core                     7     | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   7205  | 60   511  623  770  146  504  512  1215 192  403  686  448  .    .    295  316  524  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2255  | .    .    .    .    .    .    .    .    .    .    .    .    1358 872  25   .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  145  145  145  145  145  145  100  115  115  162  162  
  Average Speed            145   | 148  160  160  160  160  160  180  145  145  145  145  147  111  115  158  162  162  
  Slowest Speed            240   | 160  160  240  160  160  160  225  225  145  145  225  225  170  115  162  162  162  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 5    53   70   100  50   94   43   37   36   50   77   63   33   18   50   49   78   
  Regions Visited          16
    Branch Regions         10
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    .    .    .    .    .    1    1    1    1    1    .    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    .    .    .    .    .    1    .    .    .    .    .    
Scrap Searched             9     | .    .    .    1    .    1    .    .    1    .    3    1    .    .    1    1    .    
Spaces Dug                 59    | .    .    .    .    .    .    .    1    .    .    .    14   29   7    8    .    .    
Terrain Destroyed          345   | .    .    8    12   .    29   5    1    33   22   .    97   90   33   8    1    6    
  Melee                    30    | .    .    .    .    .    .    .    1    .    .    .    .    29   .    .    .    .    
  Projectile               49    | .    .    .    .    .    .    5    .    .    .    .    16   4    13   8    1    2    
  AOE                      266   | .    .    8    12   .    29   .    .    33   22   .    81   57   20   .    .    4    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   
---------                  Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  
Total                      10952 | 83   624  838  777  145  558  645  1379 205  412  724  618  1670 1016 352  339  567  
  Wait                     522   | 2    37   85   2    .    33   42   44   2    .    8    83   132  40   8    3    1    
  Move                     9451  | 66   510  622  769  145  503  511  1214 191  402  685  447  1357 871  319  315  524  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  103   | 6    10   16   .    .    .    14   20   .    .    4    .    21   6    1    3    2    
  Fast Attach              78    | 7    .    7    .    .    .    4    10   .    .    9    1    14   14   2    1    9    
  Attach                   43    | .    2    6    1    .    .    9    3    .    .    .    8    3    4    4    2    1    
  Detach                   20    | .    .    2    .    .    .    1    1    .    .    6    .    5    3    1    1    .    
  Swap                     133   | .    7    10   2    .    2    5    20   5    7    5    10   32   20   2    3    3    
  Drop                     133   | .    8    15   .    .    .    13   31   .    .    7    .    27   14   3    4    11   
  Fire                     413   | 2    50   75   2    .    20   45   33   7    3    .    69   37   35   12   7    16   
  Melee                    37    | .    .    .    .    .    .    .    2    .    .    .    .    34   1    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16    | .    .    .    .    .    .    .    .    .    .    .    .    8    8    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory (discovered 5 exits: Fac x4 / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 16)
   124 | -11/Scrapyard      | Entered Materials
   161 | -10/Materials      | Discovered new exit (range 16)
   325 | -10/Materials      | Build established: Mutant
   471 | -10/Materials      | Discovered new exit (range 9)
   544 | -10/Materials      | Discovered new exit (range 10)
   609 | -10/Materials      | Core integrity fell below 50%
   682 | -10/Materials      | Central database locked down
  1154 | -10/Materials      | Entered another Materials area
  1154 | -9/Materials       | Evolved 2 slots: Utility x2
  1529 | -9/Materials       | Discovered new exit (range 16)
  1669 | -9/Materials       | Discovered new exit (range 16)
  1891 | -9/Materials       | Build established: Scavenger-Mutant
  2214 | -9/Materials       | Discovered new exit (range 4)
  2510 | -9/Materials       | Entered Mines
  2676 | -9/Mines           | Discovered new exit (range 8)
  2879 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  3043 | -9/Mines           | Discovered new exit (range 9)
  3060 | -9/Mines           | Learned location of 1 exit from Materials
  3745 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3747 | -9/Mines           | Discovered new exit (range 5)
  3753 | -9/Mines           | Entered Exiles
  3793 | -9/Exiles          | Met 8R-AWN
  3817 | -9/Exiles          | Met EX-HEX
  3865 | -9/Exiles          | Met EX-BIN
  3885 | -9/Exiles          | Met EX-DEC
  3893 | -9/Exiles          | Learned location of Zion (-7)
  3968 | -9/Exiles          | Discovered new exit (range 14)
  3985 | -9/Exiles          | Entered Mines
  4056 | -8/Mines           | Discovered new exit (range 7)
  4814 | -8/Mines           | Discovered new exit (range 7)
  4884 | -8/Mines           | Entered Materials
  4884 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  4885 | -8/Materials       | Identified exit to Factory
  4978 | -8/Materials       | Lost 3 parts (1p1n1u)
  5238 | -8/Materials       | Build established: Gunner
  5558 | -8/Materials       | Build established: Tank
  6039 | -8/Materials       | Entered Factory
  6039 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6996 | -7/Factory         | Discovered new exit (range 11)
  7639 | -7/Factory         | Discovered new exit (range 15)
  7820 | -7/Factory         | Build established: Gunner
  7967 | -7/Factory         | Discovered new exit (range 16)
  8034 | -7/Factory         | Identified exit to Lower Caves
  8037 | -7/Factory         | Entered Lower Caves
  8069 | -7/Lower Caves     | Identified exit to Lower Caves
  8097 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8310 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8344 | -7/Lower Caves     | Entered another Lower Caves area
  8638 | -7/Lower Caves     | Build established: Skirmisher
  8915 | -7/Lower Caves     | Discovered new exit (range 10)
  8925 | -7/Lower Caves     | Identified exit to Zion
  8944 | -7/Lower Caves     | Entered Zion
  9045 | -7/Zion            | Discovered new exit (range 14)
  9067 | -7/Zion            | Found Prototype Device
  9067 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
  9417 | -7/Zion            | Given A8's code to call for help
  9507 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  9526 | -7/Zion            | Given the Hacking Drone Bay
  9526 | -7/Zion            | Found Prototype Device
  9536 | -7/Zion            | Identified Hacking Drone Bay
  9672 | -7/Zion            | Found Prototype Hackware
  9672 | -7/Zion            | Identified Exp. Hacking Suite
  9676 | -7/Zion            | Found Prototype Processor
  9676 | -7/Zion            | Identified Spectral Analyzer
  9681 | -7/Zion            | Found Prototype Processor
  9681 | -7/Zion            | Identified Exp. Melee Analysis Suite
  9686 | -7/Zion            | Found Prototype Processor
  9686 | -7/Zion            | Identified Exp. Armor Integrity Analyzer
  9977 | -7/Zion            | Identified exit to Proximity Caves
  9979 | -7/Zion            | Entered Proximity Caves
 10048 | -6/Proximity Caves | Learned 4 Factory zone layouts
 10192 | -6/Proximity Caves | Learned Factory stockpile data
 10388 | -6/Proximity Caves | Spotted B-75 Beast
 10678 | -6/Proximity Caves | Lost 4 parts (2u2w)
 10854 | -6/Proximity Caves | Discovered new exit (range 15)
 10855 | -6/Proximity Caves | Core integrity fell below 50%
 10886 | -6/Proximity Caves | Destroyed 8 combat bots
 10894 | -6/Proximity Caves | Lost 3 parts (1p1n1w)
 10901 | -6/Proximity Caves | Entered Factory
 10901 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11004 | -6/Factory         | Build established: Gunner
 11377 | -6/Factory         | Discovered new exit (range 5)
 11657 | -6/Factory         | Identified exit to Lower Caves
 11681 | -6/Factory         | Build established: Mutant
 11760 | -6/Factory         | Spotted B-75 Beast
 12275 | -6/Factory         | Discovered new exit (range 5)
 12279 | -6/Factory         | Identified exit to Factory
 12493 | -6/Factory         | Build established: Skirmisher
 12857 | -6/Factory         | Entered another Factory area
 12857 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 12944 | -5/Factory         | Discovered new exit (range 17)
 12997 | -5/Factory         | Identified exit to Upper Caves
 13167 | -5/Factory         | Build established: Tank
 13241 | -5/Factory         | Identified exit to Factory
 13991 | -5/Factory         | Destroyed 8 combat bots
 14082 | -5/Factory         | Entered Upper Caves
 14084 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 14500 | -5/Upper Caves     | Identified exit to Upper Caves
 14563 | -5/Upper Caves     | A Commander dispatched an escort
 14567 | -5/Upper Caves     | Learned Research emergency access door positions
 14567 | -5/Upper Caves     | Learned Factory garrison access intel
 14621 | -5/Upper Caves     | Encountered a Warlord checkpoint
 14638 | -5/Upper Caves     | Entered another Upper Caves area
 14638 | -5/Upper Caves     | Accompanied by 3 allies
 14639 | -5/Upper Caves     | Commander's escort returned to base
 14639 | -5/Upper Caves     | Commander's escort returned to base
 14639 | -5/Upper Caves     | Commander's escort returned to base
 14659 | -5/Upper Caves     | Discovered exit to Factory (range 4)
 14682 | -5/Upper Caves     | Learned Factory emergency access door positions
 15169 | -5/Upper Caves     | Discovered new exit (range 11)
 15183 | -5/Upper Caves     | Identified exit to Warlord
 15185 | -5/Upper Caves     | Entered Warlord
 15241 | -5/Warlord         | System corruption cleaned by Quarantine Array
 15421 | -5/Warlord         | Opened side exit
 15642 | -5/Warlord         | Visited the Vortex Lab
 15655 | -5/Warlord         | Warlord's base attacked by MAIN.C
 15655 | -5/Warlord         | Found Prototype Energy Gun
 15655 | -5/Warlord         | Identified Vortex Rail
 15663 | -5/Warlord         | Found Prototype Piercing Weapon
 15663 | -5/Warlord         | Identified Vortex Lance
 15852 | -5/Warlord         | Found Prototype Device
 15852 | -5/Warlord         | Identified Minesniffer Drone Bay
 15859 | -5/Warlord         | Found Minesniffer Drone Bay
 15949 | -5/Warlord         | Found Prototype Special Weapon
 15949 | -5/Warlord         | Identified RU-N14's Throwing Claymores v3
 16005 | -5/Warlord         | Warlord forces counterattacked
 16026 | -5/Warlord         | Spotted Striker
 16027 | -5/Warlord         | Spotted Executioner
 16027 | -5/Warlord         | Spotted Executioner
 16035 | -5/Warlord         | Attacked by Warlord forces
 16049 | -5/Warlord         | Spotted 8X-DUI(g)
 16051 | -5/Warlord         | Spotted EV-33F(g)
 16054 | -5/Warlord         | Destroyed 8X-DUI(g)
 16060 | -5/Warlord         | Destroyed EV-33F(g)
 16065 | -5/Warlord         | Lost 10 allies
 16068 | -5/Warlord         | Spotted LW-3ZT(g)
 16083 | -5/Warlord         | Destroyed 18 combat bots
 16104 | -5/Warlord         | Self-destructed

 Last Messages 
---------------
16062_ Adv. Heat Sink fried.
16062_ Flexi-carbon Leg fried.
16062_ Hvy. Beamcaster fried.
16062_ WV-FPS(g) destroyed.
16077_ Hvy. Shock Bomb Launcher destroyed.
16085_ Acquired Imp. Weapon Shielding.
16087_ Critical hit (Burn: +37).
16087_ Destroyed Imp. Heat Sink.
16088_ Critical hit (Burn: +37).
16089_ CK-AWE(g) IFF system glitched.
16090_ Imp. Heat Sink fried.
16090_ CK-AWE(g) destroyed.
16090_ ZQ-DEY(g) destroyed.
16092_ 1A-TEA(g) IFF system glitched. <x2>
16094_ Critical hit (Burn: +37).
16096_ Acquired 27 matter.
16097_ Imp. Light Armor Plating destroyed.
16098_ Acquired 83 matter.
16098_ Hvy. Plasma Cannon destroyed.
16101_ Dropped Arm. Medium Treads.

 Map 
-----
+----------------------------------------------------+
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|            #   #??????????????????????##^   ##??## |
| ##########+#   #??????????????????????#      #??#  |
|         +      #??????????????????#####  ##   #?#  |
|         #      #?????????????????##  #  ##?#   ##  |
|         +      #?????????????????#       #??#  ##  |
|         #      #?????????????????#       ##??   ## |
|         #      #?????????????????#   ##   #???     |
|        ?#      #?????????????????######   #????#   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Energy Generation          19
Energy Capacity            900
Matter Stores              360
Matter Capacity            500
Sight Range                23
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             600
Resistance: TH             10
Resistance: EM             15
Weapon Shielding           66
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           4

 Item Schematics 
-----------------
 Hcp. Storage Unit | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ActiveOmegaSubcomponent
  Manual?         0
Play Time         02:12:37
  Cumulative      203.4 hours
  Start           2024.04.17 @ 22:00:46
  End             2024.04.20 @ 11:54:23
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          151
  Rogue           151
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             64
Gallery%          74
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 14064cac-390c-45a3-84c2-56cd0f8d0c96