Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.14 @ 17:42:03 Player: Biby Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (16) 80 Value Destroyed (358) 358 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1338 Bonus ------- None Cogmind --------- Core Integrity 281/400 Matter 295/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Small Storage Unit Utility Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Ion Engine Light Treads Wheel Compact Wheel Light Armor Plating Medium Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Small Storage Unit Utility Shielding > --- WEAPON ----------- EM Pulse Gun Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Light Treads Wheel Compact Wheel Light Armor Plating Welding Torch [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Utility Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Special Weapon Welding Torch Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 23 | 4 9 10 Power 5 | 1 2 2 Engine 5 | 1 2 2 Core . | . . . Reactor . | . . . Propulsion 8 | 2 1 5 Treads 1 | . . 1 Leg 5 | 2 1 2 Wheel 2 | . . 2 Hover . | . . . Flight . | . . . Utility 3 | 1 1 1 Device 1 | . . 1 Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 7 | . 5 2 Energy Gun 2 | . 1 1 Energy Cannon . | . . . Ballistic Gun 3 | . 3 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 2 | . 1 1 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 10 | . 1 9 Power 1 | . . 1 Propulsion 3 | . . 3 Utility 1 | . . 1 Weapon 5 | . 1 4 Highest Loss Streak 6 | . 1 6 To Critical Strikes . | . . . Average Slot Usage (%) 87 | . 90 82 Engine 12 | . 14 10 Leg 22 | . 27 16 Wheel 1 | . . 3 Device 4 | . . 10 Storage 12 | . 14 11 Protection 11 | . 12 11 Energy Gun 3 | . 2 4 Ballistic Gun 17 | . 18 14 Naked Turns . | . . . Heaviest Build 18 | 8 14 18 Greatest Support 26 | 20 20 26 Greatest Overweight (x) 3 | 2 1 3 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 8 | 8 8 8 Average Carried 7 | 6 7 7 Final Capacity 8 | 8 8 8 Final Carried 8 | 8 8 6 Class Distribution -------------------- 86% | Mutant 13% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 490 | 240 130 120 Remotely . | . . . Salvage Created 453 | . 239 214 Parts 38 | . 16 22 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 15 | . 6 9 Guns 15 | . 6 9 Classes Destroyed 4 | . 2 2 Builder 1 | . 1 . Swarmer 7 | . . 7 Grunt 7 | . 6 1 Sentry 1 | . . 1 Best Kill Streak 7 | . 3 7 Combat Bots Only 7 | . 3 7 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1212 | . 418 794 Core 219 | . 100 119 Absorbed by Shields . | . . . Redirected to Shielding 35 | . 6 29 Regen/Repaired (Parts) 71 | . 71 . Core Remaining (%) 80 | 100 60 . Volleys Fired 73 | . 36 37 Largest 3 | . 2 3 Hottest 80 | . 60 80 Shots Fired 126 | . 59 67 Gun 117 | . 50 67 Cannon . | . . . Launcher . | . . . Special 9 | . 9 . Kinetic 100 | . 45 55 Thermal 9 | . 9 . Explosive . | . . . Electromagnetic 17 | . 5 12 Robot Hit Streak 12 | . 12 10 Robot Miss Streak 7 | . 3 7 Penetration Max . | . . . Secondary Targets 3 | . . 3 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 69 | . 31 38 Core Hits 33 | . 16 17 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 711 | . 355 356 Guns 674 | . 324 350 Cannons . | . . . Explosions 31 | . 31 . Melee . | . . . Ramming 6 | . . 6 Kinetic 557 | . 263 294 Thermal 31 | . 31 . Explosive . | . . . Electromagnetic 117 | . 61 56 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 27 | . 27 . Projectiles . | . . . Explosions 27 | . 27 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 39 | . 39 . Shots 1 | . 1 . Rammed . | . . . Targets Rammed 1 | . . 1 Kicked 1 | . . 1 Crushed . | . . . Highest Temperature 64 | . 64 32 Average Temperature 15 | . 16 14 Received Heat Transfer 483 | . 210 273 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 2 | . . 2 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 50 | . 50 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 261 | . 122 261 Initial 39 | . . 39 Average 90 | . 56 168 Maximum Alert Level 1 | . . 1 Low Security (%) 79 | 100 100 45 Level 1 20 | . . 54 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 5 | . 2 3 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 4 | . 1 3 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . . 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 34 | . 10 24 Peak Tracking Total 12 | . 3 12 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered 2 | . 2 . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 4 | . 2 2 Terminals 3 | . 1 2 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 8 | . 3 5 Successful 7 | . 3 4 Failed 1 | . . 1 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 6 | . 1 5 Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 1 4 Record 4 | . 1 3 Emergency Access Points 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . . 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1147 | 147 575 425 Spaces Moved 649 | 72 350 227 Core 15 | 12 . 3 Treads . | . . . Legs 619 | 60 350 209 Wheels 15 | . . 15 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 90 Average Speed 120 | 115 120 122 Slowest Speed 200 | 150 190 200 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 26 | 4 43 32 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 3 | . 3 . Melee . | . . . Projectile . | . . . AOE 3 | . 3 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 912 | 136 450 326 Wait 136 | 49 44 43 Move 647 | 71 349 227 Hop . | . . . Pick Up 25 | 12 8 5 Fast Attach 1 | . 1 . Attach 16 | 4 5 7 Detach 1 | . . 1 Swap 6 | . 3 3 Drop 6 | . 4 2 Fire 73 | . 36 37 Melee . | . . . Ram . | . . . Kick 1 | . . 1 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 148 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 12) 576 | -10/Materials | Repaired Aluminum Leg 723 | -10/Materials | Entered another Materials area 723 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 914 | -9/Materials | Destroyed 7 combat bots 1148 | -9/Materials | Self-destructed Last Messages --------------- Map updated. 01072_ W-16 Scout sends out distress signal. 01078_ O-16 Technician uses terminal to summon reinforcements. 01078_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 01078_ O-16 Technician locks terminal. 01083_ C-30 ARC bursts open, deploying its payload. 01083_ G-47 Trooper unfolds itself. 01083_ G-34 Mercenary unfolds itself. 01090_ K-01 Serf cleans the Neutrino Reactor. 01094_ Lgt. Assault Rifle destroyed. 01096_ Imp. Ion Engine destroyed. 01097_ Kicked K-01 Serf out of the way. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. 01108_ K-01 Serf cleans the Neutrino Reactor. 01115_ Heat Sink destroyed. 01115_ G-34 Mercenary destroyed. 01128_ W-16 Scout sends out distress signal. 01132_ Welding Torch destroyed. 01138_ Aluminum Leg destroyed. 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""" ????????????????????????????????????? | | ??#####??+##?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic Challenges ------------ None Game ------ Seed BehemothSeismicFilter Manual? 0 Play Time 00:16:24 Cumulative 3.2 hours Start 2022.04.14 @ 17:27:55 End 2022.04.14 @ 17:42:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 4 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1a87027d-fc11-4477-980e-e4b65317292e