Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.10 @ 18:43:39

Player: Gobbopathe

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (85)      425
Value Destroyed (2702)     2702
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (665)                665
              TOTAL SCORE: 7452

 Bonus
-------
High Alert Combat Kills    8
Follower Combat Kills      357
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     189/300
Energy                     93/100
System Corruption          14%
Temperature                Cool (12)
Movement                   Core (700) Ox13
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
>               --- WEAPON (4) -------
       Advanced Assault Cannon
                Power Maul
>               --- INVENTORY (12) ---
       Improved Cooling System
                Coolant Injector
       Advanced Sensor Array
                Cloak of Protection
      Makeshift Armor Plating
                Hacking Suite
      Makeshift Hacking Suite
                System Shield
                System Shield

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
        Compact Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Terrain Scan Processor
       Improved Medium Armor Plating
                Heart of Steel
>               --- WEAPON -----------
   High-powered Electrolaser
                Gauss Rifle
                Gauss Rifle
      Makeshift Shrapnel Gun
>               --- INVENTORY --------
       Improved Cooling System
                Coolant Injector
  High-capacity Battery
                Cloak of Protection
                Hacking Suite
      Makeshift Hacking Suite
                System Shield
                System Shield
       Improved EM Pulse Cannon
                EMP Blaster
       Improved Grenade Launcher
                Power Maul
[Rating: 61]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Power Maul
  Energy Gun               Improved Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   2   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   2   .   .   
Parts Attached             115  | 6   6   13  15  14  5   1   7   19  5   24  
  Power                    7    | 1   .   .   1   2   .   .   1   1   .   1   
    Engine                 6    | 1   .   .   1   2   .   .   1   1   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   1   1   .   3   3   .   .   2   .   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    8    | .   .   1   .   .   2   .   .   .   .   5   
    Wheel                  10   | 2   1   .   .   3   1   .   .   2   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  34   | 1   1   3   8   4   2   1   2   7   2   3   
    Device                 19   | .   1   1   5   2   2   .   1   4   1   2   
    Storage                7    | 1   .   1   1   1   .   .   1   1   .   1   
    Processor              3    | .   .   1   1   .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   1   1   .   1   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | 2   4   9   6   5   .   .   4   9   3   14  
    Energy Gun             19   | .   3   4   4   1   .   .   1   4   .   2   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   1   1   
    Ballistic Gun          13   | 2   1   1   1   1   .   .   .   3   .   4   
    Ballistic Cannon       2    | .   .   .   .   1   .   .   .   .   .   1   
    Launcher               13   | .   .   4   1   1   .   .   1   1   2   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   1   .   .   2   1   .   2   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   .   2   .   .   1   .   1   
Parts Lost                 35   | .   .   5   .   1   .   .   .   2   .   27  
  Power                    2    | .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               8    | .   .   1   .   .   .   .   .   1   .   6   
  Utility                  5    | .   .   .   .   .   .   .   .   .   .   5   
  Weapon                   20   | .   .   4   .   1   .   .   .   1   .   14  
  Highest Loss Streak      11   | .   .   2   .   1   .   .   .   1   .   11  
Average Slot Usage (%)     92   | .   97  99  96  99  99  100 100 96  100 67  
  Engine                   8    | .   14  14  11  10  11  11  9   7   7   3   
  Leg                      3    | .   .   8   11  3   .   .   .   .   .   6   
  Wheel                    14   | .   28  19  11  18  21  22  18  12  15  5   
  Device                   16   | .   11  11  13  22  21  22  27  19  15  9   
  Storage                  13   | .   14  14  11  11  11  11  18  15  15  11  
  Processor                3    | .   .   2   8   .   .   .   .   2   7   6   
  Protection               6    | .   .   .   8   11  11  11  9   7   7   1   
  Energy Gun               8    | .   13  10  13  15  .   .   2   13  15  1   
  Ballistic Gun            9    | .   14  8   8   4   11  11  7   12  7   8   
  Launcher                 1    | .   .   8   .   .   .   .   .   .   1   .   
  Impact Weapon            4    | .   .   .   .   1   11  11  8   3   5   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             77   | 12  16  20  32  53  60  60  65  77  72  73  
  Greatest Support         32   | 32  32  32  16  32  32  32  32  32  28  30  
  Greatest Overweight (x)  18   | .   .   1   1   2   1   1   2   4   2   18  
  Average Overweight (x)   1    | .   .   .   1   1   1   1   1   2   2   3   
Largest Inventory Capacity 12   | 6   6   8   10  12  12  12  12  12  12  12  
  Average Capacity         10   | 5   6   6   8   10  12  12  12  12  12  12  
  Most Carried             12   | 2   6   6   10  12  12  12  12  12  12  12  
  Average Carried          10   | 1   5   5   7   10  11  12  11  11  11  11  
  Final Capacity           12   | 6   6   8   10  12  12  12  12  12  12  12  
  Final Carried            12   | 2   6   6   9   12  12  12  12  12  12  9   

 Class Distribution 
--------------------
 37% | Scavenger-Mutant
 29% | Mutant
 13% | Skirmisher
 13% | Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
         Assassin | -7/Factory
         Assassin | -7/Lower Caves
           Mutant | -7/Lower Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Matter Collected           2651 | 228  137  260  173  162  .    60   102  157  126  1246 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3796 | .    407  473  69   700  .    134  155  777  195  886  
  Parts                    163  | .    27   20   5    32   .    5    20   20   4    30   
Haulers Intercepted        3    | .    1    .    1    .    .    .    1    .    .    .    
Recyclers Shooed           2    | .    1    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      16   | .    .    .    .    .    .    .    .    .    1    15   
  Prevented                15   | .    .    .    .    .    .    .    .    .    3    12   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low 
Combat Hostiles Destroyed  70   | .   6   18  1   12  .   .   7   5   3   18  
  Melee                    3    | .   .   .   .   .   .   .   .   1   .   2   
  Guns                     35   | .   4   7   1   11  .   .   4   1   1   6   
  Cannons                  1    | .   .   .   .   1   .   .   .   .   .   .   
  AOE                      26   | .   2   11  .   .   .   .   3   3   2   5   
Classes Destroyed          16   | .   4   3   .   1   .   1   1   1   1   4   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Tunneler                 2    | .   .   .   .   .   .   2   .   .   .   .   
  Hauler                   3    | .   1   .   1   .   .   .   1   .   .   .   
  Recycler                 5    | .   1   .   .   2   .   1   .   1   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   .   .   .   2   .   .   
  Swarmer                  14   | .   .   3   1   .   .   .   7   .   .   3   
  Grunt                    43   | .   6   12  .   11  .   .   .   3   2   9   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  3    | .   .   .   .   1   .   .   .   .   .   2   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   .   .   .   2   .   .   
  Assembled                3    | .   .   3   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           7    | .   4   7   2   3   .   2   4   4   3   4   
  Combat Bots Only         6    | .   2   6   1   3   .   .   4   3   3   4   
Max Kills in Single Turn   4    | .   1   3   1   1   .   1   4   1   1   2   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   2   .   .   .   .   3   1   1   1   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Damage Taken               5055 | .    216  442  73   233  .    .    342  387  347  3015 
  Core                     892  | .    56   17   21   42   .    .    49   16   6    685  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         86   | 100  .    70   .    .    .    84   91   .    .    .    
Volleys Fired              165  | .    20   27   14   38   .    .    8    14   14   30   
  Largest                  4    | .    2    2    2    2    .    .    2    4    4    4    
  Hottest                  219  | .    90   85   65   101  .    .    73   209  219  167  
Shots Fired                287  | .    40   46   17   71   .    .    15   28   17   53   
  Gun                      234  | .    40   35   16   70   .    .    14   19   3    37   
  Cannon                   5    | .    .    .    .    1    .    .    .    .    1    3    
  Launcher                 48   | .    .    11   1    .    .    .    1    9    13   13   
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  96   | .    15   16   13   7    .    .    7    9    1    28   
  Thermal                  64   | .    .    3    .    38   .    .    .    8    3    12   
  Explosive                16   | .    .    11   1    .    .    .    1    .    .    3    
  Electromagnetic          111  | .    25   16   3    26   .    .    7    11   13   10   
  Robot Hit Streak         11   | .    7    9    7    11   .    .    8    7    2    7    
  Robot Miss Streak        8    | .    3    3    2    3    .    .    1    3    3    8    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        6    | .    .    1    .    2    .    .    2    .    .    1    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    .    1    .    .    1    
Shots Hit Robots           243  | .    30   34   14   51   .    5    14   18   6    71   
  Core Hits                144  | .    19   36   6    26   .    2    9    12   7    27   
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              98   | .    .    .    .    1    .    6    26   4    .    61   
  Impact                   97   | .    .    .    .    1    .    6    26   4    .    60   
  Slashing                 1    | .    .    .    .    .    .    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    .    .    4    1    1    .    1    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7280 | .    454  1370 276  751  .    430  451  681  315  2552 
  Guns                     2424 | .    329  363  95   728  .    .    176  147  21   565  
  Cannons                  110  | .    .    .    .    23   .    .    .    .    .    87   
  Explosions               2825 | .    125  1007 181  .    .    .    162  345  285  720  
  Melee                    1912 | .    .    .    .    .    .    430  113  189  .    1180 
  Ramming                  9    | .    .    .    .    .    .    .    .    .    9    .    
  Kinetic                  969  | .    56   123  67   55   .    .    100  68   21   479  
  Thermal                  990  | .    125  190  .    357  .    .    .    79   .    239  
  Explosive                1339 | .    .    862  181  .    .    .    162  .    .    134  
  Electromagnetic          2061 | .    273  195  28   339  .    .    76   345  285  520  
  Impact                   1912 | .    .    .    .    .    .    430  113  189  .    1180 
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    .    .    .    .    1    1    14   
  Average Corruption       1    | .    .    .    .    .    .    .    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    .    .    .    .    1    .    11   
    Message Errors         6    | .    .    .    .    .    .    .    .    1    .    5    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    .    .    3    
    Targeting Errors       2    | .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            417  | .    .    41   16   .    .    162  .    110  .    88   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               60   | .    .    41   16   .    .    .    .    3    .    .    
  Melee                    357  | .    .    .    .    .    .    162  .    107  .    88   
Knockbacks                 8    | .    .    .    .    .    .    3    .    1    .    4    
  Impact                   8    | .    .    .    .    .    .    3    .    1    .    4    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      229  | .    34   54   .    .    .    .    28   .    28   85   
  Shots                    12   | .    1    2    .    .    .    .    1    .    3    5    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        262  | .    45   25   48   36   .    .    .    113  153  262  
  Average Temperature      54   | .    29   12   19   13   .    .    .    59   56   99   
  Received Heat Transfer   1554 | .    99   192  27   129  .    .    .    27   135  945  
  Effects                  3    | .    .    .    .    .    .    .    .    .    .    3    
    Interference           3    | .    .    .    .    .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    .    .    .    1    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    .    .    2    
  Parts Fried              16   | .    .    .    .    1    .    3    .    3    .    9    
  Impact Corruptions       17   | .    .    .    .    .    .    5    .    3    .    9    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    2    .    .    .    .    .    .    
  Heat Transferred         1733 | .    200  211  .    777  .    .    .    149  .    396  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    2    2    .    .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low 
Peak Influence             416  | .   178 357 235 416 .   25  206 300 .   .   
  Average Influence        137  | .   99  202 147 255 .   17  66  74  .   .   
Maximum Alert Level        2    | .   .   1   1   2   .   .   1   1   .   .   
  Low Security (%)         72   | 100 100 49  87  33  .   100 79  95  .   .   
  Level 1                  27   | .   .   50  12  65  .   .   20  4   .   .   
  Level 2                  .    | .   .   .   .   1   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   1   .   1   .   .   .   3   .   1   
  Investigation            1    | .   .   .   .   1   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   2   .   .   
  Reinforcement            1    | .   .   .   .   .   .   .   .   1   .   .   
  Assault                  2    | .   .   1   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low 
Distress Signals           4    | .   .   .   2   .   .   .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              132  | .   7   25  10  26  .   .   10  12  11  31  
  Peak Tracking Total      19   | .   3   19  5   7   .   .   6   4   9   6   
  Tactical Retreats        5    | .   .   .   .   2   .   .   .   1   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low 
Traps Triggered            2    | .   .   .   .   .   .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low 
Machines Disabled          11   | .   1   1   .   .   .   .   1   7   .   1   
  Max in Single Turn       3    | .   1   1   .   .   .   .   1   3   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low 
Machines Accessed          21   | .   1   .   4   1   4   1   3   6   .   1   
  Terminals                10   | .   1   .   3   .   .   1   3   2   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                94   | .   5   .   15  1   48  2   9   13  .   1   
  Successful               72   | .   2   .   11  1   48  2   2   5   .   1   
  Failed                   22   | .   3   .   4   .   .   .   7   8   .   .   
    Catastrophic           3    | .   .   .   .   .   .   .   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   2   .   7   2   1   .   5   9   .   .   
  Terminals                31   | .   5   .   10  .   .   2   9   5   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   4   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   2   .   .   
  Scanalyzers              6    | .   .   .   5   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             57   | .   2   .   3   1   48  2   .   .   .   1   
  Record                   48   | .   .   .   .   .   48  .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   2   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         28   | .   2   .   10  .   .   .   5   11  .   .   
  Terminals                7    | .   .   .   4   .   .   .   2   1   .   .   
    Track                  2    | .   .   .   1   .   .   .   .   1   .   .   
    Botnet                 4    | .   .   .   2   .   .   .   2   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   1   .   4   .   .   1   3   6   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   1   .   .   
    Matter                 212  | .   .   .   .   .   .   .   .   212 .   .   
    Time                   106  | .   .   .   .   .   .   .   .   106 .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   6   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          273  | .   .   .   .   .   .   .   .   273 .   .   
  Retrieved Matter         311  | .   .   .   .   .   .   .   .   311 .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low 
Total Allies               5    | .   .   4   .   .   .   .   .   .   .   1   
  Largest Group            4    | .   .   4   4   3   .   .   .   .   .   1   
  Highest-Rated Group      113  | .   .   71  71  63  .   .   .   .   .   113 
  Highest-Rated Ally       113  | .   .   31  31  31  .   .   .   .   .   113 
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               112  | .   .   17  38  57  .   .   .   .   .   .   
  Total Damage             1590 | .   .   254 503 833 .   .   .   .   .   .   
  Kills                    18   | .   .   3   7   8   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   
Turrets Deployed           3    | .   .   .   .   .   3   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   2   .   .   .   .   2   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Turns Passed               7349 | 45   295  750  331  1031 614  239  612  1357 556  1519 
Spaces Moved               5101 | 35   218  604  232  699  548  193  360  919  449  844  
  Core                     8    | 2    .    .    .    .    .    .    .    .    .    6    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     295  | .    .    .    .    .    1    .    .    .    .    294  
  Wheels                   4798 | 33   218  604  232  699  547  193  360  919  449  544  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  110  110  110  110  110  110  115  115  
  Average Speed            118  | 97   100  104  110  111  110  110  111  122  115  147  
  Slowest Speed            950  | 100  100  110  110  120  130  110  120  140  115  950  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    3    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       56   | 4    37   96   34   98   93   56   27   29   71   76   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     2    | .    .    .    .    .    1    .    .    .    .    1    
  Known Exits Taken        3    | .    1    .    .    1    .    .    1    .    .    .    
  Unknown Exits Taken      7    | 1    .    1    1    .    1    1    .    1    1    .    
Scrap Searched             10   | .    .    1    .    2    .    .    .    .    3    4    
Spaces Dug                 25   | .    .    .    .    1    .    .    17   1    .    6    
Terrain Destroyed          144  | .    4    63   7    1    .    .    28   1    1    39   
  Melee                    25   | .    .    .    .    1    .    .    17   1    .    6    
  Projectile               1    | .    .    .    .    .    .    .    .    .    1    .    
  AOE                      118  | .    4    63   7    .    .    .    11   .    .    33   

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Total                      6004 | 42   253  674  294  882  556  211  515  1123 472  982  
  Wait                     417  | .    4    26   20   99   .    11   106  143  1    7    
  Move                     5085 | 34   217  603  231  698  542  192  359  918  448  843  
  Hop                      2    | .    .    .    .    .    2    .    .    .    .    .    
  Pick Up                  51   | 2    4    2    4    14   1    .    5    10   1    8    
  Fast Attach              40   | 6    1    3    6    2    5    .    1    4    .    12   
  Attach                   22   | .    .    3    3    1    .    .    2    4    .    9    
  Detach                   7    | .    .    1    5    .    .    .    .    .    .    1    
  Swap                     53   | .    5    7    6    11   .    1    4    11   5    3    
  Drop                     62   | .    2    2    5    18   6    1    4    15   2    7    
  Fire                     165  | .    20   27   14   38   .    .    8    14   14   30   
  Melee                    98   | .    .    .    .    1    .    6    26   4    .    61   
  Ram                      1    | .    .    .    .    .    .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    .    .    1    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location       | Event
   20 | -11/Scrapyard  | Discovered new exit (range 15)
   46 | -11/Scrapyard  | Entered Materials
  192 | -10/Materials  | Identified exit to Mines
  316 | -10/Materials  | Build established: Mutant
  341 | -10/Materials  | Entered Mines
  560 | -10/Mines      | Discovered new exit (range 13)
  586 | -10/Mines      | Met a Derelict testing a Signal Generator
  707 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  899 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  912 | -10/Mines      | Assembled infested the area
  917 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  944 | -10/Mines      | Discovered new exit (range 11)
 1006 | -10/Mines      | Learned Materials non-interactive machine intel
 1091 | -10/Mines      | Entered Materials
 1091 | -9/Materials   | Accompanied by 4 allies
 1091 | -9/Materials   | Evolved 2 slots: Utility x2
 1092 | -9/Materials   | Loaded intel: 37 non-interactive machine locations
 1314 | -9/Materials   | Discovered new exit (range 16)
 1394 | -9/Materials   | Build established: Scavenger-Mutant
 1422 | -9/Materials   | Entered Mines
 1422 | -9/Mines       | Accompanied by 3 allies
 1426 | -9/Mines       | Met a Derelict bent on vengeance
 1500 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 2058 | -9/Mines       | Learned location of 1 exit from Materials
 2189 | -9/Mines       | Met a Derelict shopkeep closing up shop
 2302 | -9/Mines       | Discovered new exit (range 9)
 2382 | -9/Mines       | Discovered new exit (range 7)
 2441 | -9/Mines       | Identified exit to Exiles
 2448 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 2453 | -9/Mines       | Entered Exiles
 2468 | -9/Exiles      | Discovered new exit (range 15)
 2488 | -9/Exiles      | Met 8R-AWN
 2504 | -9/Exiles      | Met EX-HEX
 2534 | -9/Exiles      | Met EX-BIN
 2609 | -9/Exiles      | Aligned with FarCom system
 2610 | -9/Exiles      | Given EX-Vault access code
 2635 | -9/Exiles      | Opened EX-Vault
 2639 | -9/Exiles      | Found Prototype Leg
 2639 | -9/Exiles      | Identified Potential Leg
 2649 | -9/Exiles      | Found Prototype Device
 2649 | -9/Exiles      | Identified Cloak of Protection
 2660 | -9/Exiles      | DAS Turret deployed
 2671 | -9/Exiles      | DAS Turret deployed
 2673 | -9/Exiles      | DAS Turret deployed
 2701 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 2732 | -9/Exiles      | Met EX-DEC
 2738 | -9/Exiles      | Learned location of Zion (-6)
 2840 | -9/Exiles      | Visited The Gauntlet
 3058 | -9/Exiles      | Discovered new exit (range 10)
 3067 | -9/Exiles      | Left Exiles lab with Cloak of Protection
 3067 | -9/Exiles      | Entered Mines
 3176 | -8/Mines       | Discovered new exit (range 8)
 3199 | -8/Mines       | Discovered new exit (range 9)
 3306 | -8/Mines       | Entered Materials
 3306 | -8/Materials   | Evolved 2 slots: Utility x2
 3307 | -8/Materials   | Identified exit to Factory
 3911 | -8/Materials   | Discovered exit to Factory (range 6)
 3918 | -8/Materials   | Entered Factory
 3918 | -7/Factory     | Evolved 2 slots: Weapon x2
 4231 | -7/Factory     | Fabricated Imp. Core Analyzer?
 5059 | -7/Factory     | Discovered new exit (range 18)
 5063 | -7/Factory     | Build established: Assassin
 5275 | -7/Factory     | Entered Lower Caves
 5508 | -7/Lower Caves | Encountered a Warlord checkpoint
 5511 | -7/Lower Caves | Learned 8 Factory zone layouts
 5516 | -7/Lower Caves | Learned Factory stockpile data
 5689 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5788 | -7/Lower Caves | Discovered new exit (range 21)
 5831 | -7/Lower Caves | Entered another Lower Caves area
 5896 | -7/Lower Caves | Discovered new exit (range 13)
 6021 | -7/Lower Caves | Found Prototype Device
 6021 | -7/Lower Caves | Identified Heart of Steel
 6120 | -7/Lower Caves | Lost 4 parts (1n1u2w)
 6281 | -7/Lower Caves | Learned location of Extension (-4)
 6511 | -7/Lower Caves | Build established: Skirmisher
 6531 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 6666 | -7/Lower Caves | Lost 3 parts (1p2w)
 6718 | -7/Lower Caves | Lost 4 parts (2n2w)
 6764 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts
 6894 | -7/Lower Caves | Build established: Mutant
 7194 | -7/Lower Caves | Crushed by falling debris
 7284 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 7298 | -7/Lower Caves | Core integrity fell below 50%
 7310 | -7/Lower Caves | System corruption reached 10%
 7329 | -7/Lower Caves | Core integrity fell below 20%
 7348 | -7/Lower Caves | Lost 11 parts (1p2n3u5w)
 7350 | -7/Lower Caves | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
07313_ Carbon-fiber Leg self-destruct mechanism malfunctions.
07314_ Axe destroyed.
07314_ System corrupted by crushing effect (+1).
07314_ Searching scrap...
07314_ Found 37 Matter.
07314_ Found Power Maul.
07314_ Found Thermal Converter.
07314_ Found Hpw. Tractor Beam.
07315_ Acquired 37 matter.
07317_ Carbon-fiber Leg destroyed.
07318_ Acquired Power Maul.
07320_ Imp. Melee Analysis Suite self-destruct mechanism malfunctions.
07324_ System corrupted: Component data lost.
07324_ Knocked back.
A strange signal echoes through the caves.
07329_ Y-54 Guardian IFF system glitched.
07329_ B-48 Gladiator destroyed.
07336_ Y-54 Guardian misfires.
07339_ Imp. Light Armor Plating self-destruct mechanism malfunctions.
07342_ System corrupted: Power Maul targeting data glitched.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Coolant Potential          65
Energy Generation          16
Energy Capacity            690
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       210
Cloak Strength             5
Armor Coverage             225
Evasion (%)                40
Launcher Accuracy          20

 Item Schematics 
-----------------
 Grenade Launcher | -9/Materials | Scanalyzed
       EM Shotgun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Core Analyzer | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LayeredPhasingSplitter
  Manual?         0
Play Time         01:55:59
  Cumulative      116.2 hours
  Start           2020.04.09 @ 15:37:02
  End             2020.04.10 @ 18:43:39
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           56
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/1/0/0/0/0
Lore%             59
Gallery%          70
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 02d5d77a-8d4c-4209-be8c-c80d53228484