Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.05.22 @ 03:46:24

Player: Sophie

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (16)       3200
Robots Destroyed (164)     820
Value Destroyed (6236)     6236
Prototype IDs (37)         740
Alien Tech Used (0)        0
Bonus (453)                453
              TOTAL SCORE: 14449

 Bonus
-------
High Alert Combat Kills    23
Follower Combat Kills      130
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (7) ------
  Advanced Signal Interpreter
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
           Gravmag Array
  Improved Antigrav System
  Improved Antigrav System

 Peak State 
------------
>            --- POWER ------------
  Reinforced Fission Core
       Micro Fission Core
       Micro Fission Core
>            --- PROPULSION -------
             Gravmag Array
             Gravmag Array
             Gravmag Array
>            --- UTILITY ----------
    Advanced Heat Sink
             Matter Compressor
    Advanced Signal Interpreter
    Improved Targeting Computer
    Improved Kinecellerator
             System Restoration Module
    Improved Recalibrator
>            --- WEAPON -----------
             Tesla Rifle
             KE Penetrator
             KE Penetrator
    Improved Datajack
>            --- INVENTORY --------
                 (None)
[Rating: 102]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 VTOL Module
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag Array
  Flight Unit              VTOL Module
Utility                    Advanced Signal Interpreter
  Device                   Advanced Heat Sink
  Storage                  Matter Compressor
  Processor                Advanced Signal Interpreter
  Protection               Experimental Utility Shielding
Weapon                     Gauss Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Impact Weapon            Makeshift Hammer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Was Fac Fac 
Slots Evolved              13   | .   1   2   .   2   2   .   .   2   .   .   .   .   2   .   .   2   
  Power                    2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   1   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Utility                  5    | .   .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             263  | 7   13  3   7   57  14  9   3   16  15  41  .   2   35  2   24  15  
  Power                    52   | 1   3   1   1   15  4   3   2   2   2   5   .   .   5   .   6   2   
    Engine                 17   | 1   3   1   .   6   .   .   .   .   2   2   .   .   2   .   .   .   
    Core                   35   | .   .   .   1   9   4   3   2   2   .   3   .   .   3   .   6   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               56   | 2   6   1   1   13  1   1   .   4   2   9   .   .   12  .   4   .   
    Treads                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    18   | 2   1   .   .   4   .   1   .   .   1   .   .   .   9   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  10   | .   1   .   .   2   .   .   .   .   .   .   .   .   3   .   4   .   
    Flight                 27   | .   4   1   1   6   1   .   .   4   1   9   .   .   .   .   .   .   
  Utility                  75   | 2   1   1   .   17  3   2   1   6   4   9   .   2   8   2   8   9   
    Device                 59   | .   1   1   .   9   2   2   1   5   3   9   .   2   7   2   7   8   
    Storage                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Processor              9    | 1   .   .   .   6   1   .   .   .   .   .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | 1   .   .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   80   | 2   3   .   5   12  6   3   .   4   7   18  .   .   10  .   6   4   
    Energy Gun             22   | 1   1   .   .   5   3   .   .   2   .   3   .   .   3   .   1   3   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Ballistic Gun          52   | 1   2   .   5   6   3   3   .   2   5   15  .   .   4   .   5   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   3   1   .   .   1   .   .   .   .   3   .   1   1   
Parts Lost                 76   | .   .   .   .   16  .   4   1   6   3   10  .   11  2   .   3   20  
  Power                    14   | .   .   .   .   2   .   2   .   2   .   2   .   3   .   .   .   3   
  Propulsion               25   | .   .   .   .   9   .   .   .   2   1   5   .   4   .   .   1   3   
  Utility                  21   | .   .   .   .   4   .   .   1   1   1   .   .   2   .   .   2   10  
  Weapon                   16   | .   .   .   .   1   .   2   .   1   1   3   .   2   2   .   .   4   
  Highest Loss Streak      9    | .   .   .   .   5   .   4   1   6   1   4   .   7   1   .   1   9   
Average Slot Usage (%)     86   | .   100 100 100 86  83  83  84  87  81  93  100 82  88  83  82  58  
  Engine                   2    | .   12  10  5   4   .   .   .   .   5   1   .   .   7   .   .   .   
  Core                     12   | .   .   .   4   10  19  20  21  16  6   16  18  9   6   16  15  12  
  Leg                      4    | .   27  .   .   7   .   .   .   .   .   .   .   .   23  .   .   .   
  Hover                    1    | .   2   .   .   1   2   .   .   .   .   .   .   .   2   16  15  7   
  Flight                   12   | .   7   40  40  13  11  14  14  17  12  19  25  17  .   .   .   .   
  Device                   19   | .   4   20  20  15  14  14  20  26  26  24  25  24  26  22  21  16  
  Processor                8    | .   12  10  10  15  7   7   7   6   6   6   6   6   5   11  11  9   
  Protection               3    | .   7   .   .   .   7   7   .   1   4   6   6   5   .   .   .   .   
  Energy Gun               2    | .   6   .   .   1   7   7   7   3   .   .   .   .   2   .   .   1   
  Ballistic Gun            13   | .   17  20  20  13  7   12  14  13  16  16  18  16  11  11  11  7   
  Special Melee Weapon     1    | .   .   .   .   1   7   1   .   .   .   .   .   .   .   5   5   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             66   | 10  11  12  13  23  31  33  39  44  39  41  29  29  54  33  40  66  
  Greatest Support         121  | 20  30  20  20  25  11  11  11  36  28  32  30  33  121 84  84  84  
  Greatest Overweight (x)  11   | .   2   .   .   4   3   2   3   3   1   1   .   1   7   .   .   11  
  Average Overweight (x)   .    | .   .   .   .   .   2   1   2   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Most Carried             4    | .   4   4   4   4   3   3   2   2   2   4   4   4   4   3   4   4   
  Average Carried          1    | .   3   3   3   3   1   2   1   .   .   .   4   3   .   2   2   .   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | .   4   3   3   3   2   2   1   1   1   4   4   4   1   3   2   4   

 Class Distribution 
--------------------
 24% | Hacker-Mutant
 24% | Scavenger-Skirmisher
 21% | Scavenger-Mutant
 13% | Scavenger-Tank
  4% | Scavenger-Sprinter
  3% | Generator-Gunner
  3% | Generator-Mutant

 Dominant Class 
----------------
        Hacker-Mutant | -10/Materials
        Hacker-Mutant | -9/Materials
        Hacker-Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
        Hacker-Mutant | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -6/Factory
       Scavenger-Tank | -6/Lower Caves
       Scavenger-Tank | -6/Lower Caves
   Scavenger-Sprinter | -6/Data Miner
       Scavenger-Tank | -5/Proximity Caves
     Generator-Gunner | -5/Factory
     Scavenger-Mutant | -5/Waste
     Scavenger-Mutant | -5/Factory
     Generator-Mutant | -4/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  
Matter Collected           6875 | 270  430  74   140  1354 284  98   85   541  318  1260 .    132  474  82   827  506  
  Remotely                 1892 | .    .    74   140  237  .    .    85   458  .    .    .    .    10   52   457  379  
Salvage Created            7227 | .    413  40   285  1612 368  88   52   648  225  1257 .    109  623  .    927  580  
  Parts                    381  | .    35   9    25   92   26   6    2    23   12   51   .    4    27   .    44   25   
Haulers Intercepted        2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Recyclers Shooed           6    | .    1    .    .    1    .    .    .    1    .    .    .    .    1    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Was Fac Fac 
Combat Hostiles Destroyed  135  | .   11  2   8   31  7   4   1   12  4   23  .   2   8   .   13  9   
  Guns                     132  | .   11  1   8   31  7   3   1   12  4   23  .   2   7   .   13  9   
  AOE                      2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Classes Destroyed          15   | .   3   2   2   3   1   .   .   .   .   2   .   .   1   .   1   .   
  Worker                   8    | .   .   1   .   2   .   .   .   .   .   .   .   .   2   .   1   2   
  Builder                  4    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Recycler                 3    | .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  9    | .   2   .   .   4   2   .   .   .   .   .   .   .   1   .   .   .   
  Swarmer                  39   | .   4   2   3   10  2   3   .   4   .   4   .   .   3   .   .   4   
  Grunt                    52   | .   7   .   3   9   3   .   .   6   3   11  .   .   2   .   6   2   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Sentry                   23   | .   .   .   1   11  1   .   .   .   .   1   .   .   2   .   4   3   
  Hunter                   8    | .   .   .   .   1   .   1   1   .   1   2   .   .   1   .   1   .   
  Programmer               7    | .   .   .   .   .   1   .   .   2   .   .   .   2   .   .   2   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           10   | .   3   4   3   10  3   3   1   5   3   8   .   1   4   .   5   5   
  Combat Bots Only         8    | .   3   2   3   4   3   3   1   4   3   8   .   1   3   .   4   5   
Max Kills in Single Turn   3    | .   1   1   1   2   1   1   1   2   1   1   .   1   3   .   1   3   
  Gunslinging              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Exploded                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  
Damage Taken               8841  | .    221  78   154  1068 362  273  86   501  387  911  .    769  467  .    1024 2540 
  Core                     2162  | .    30   22   13   154  51   68   9    89   64   116  .    237  15   .    135  1159 
  Absorbed by Shields      128   | .    .    .    .    .    .    .    .    .    .    53   .    75   .    .    .    .    
Core Remaining (%)         79    | 100  88   .    91   72   .    .    81   .    .    .    .    40   .    .    85   .    
Volleys Fired              519   | .    36   11   30   118  32   13   5    39   17   83   .    13   21   19   49   33   
  Largest                  4     | .    2    2    2    2    2    3    2    3    3    3    .    3    3    2    2    4    
  Hottest                  180   | .    85   40   40   61   108  128  51   111  79   79   .    75   143  66   66   180  
Shots Fired                1150  | .    72   22   60   214  64   24   10   106  42   225  .    39   60   38   97   77   
  Gun                      1148  | .    72   22   60   214  64   24   10   106  42   225  .    39   58   38   97   77   
  Cannon                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1039  | .    60   22   60   197  32   11   10   103  42   225  .    39   42   38   97   61   
  Thermal                  80    | .    7    .    .    17   32   13   .    .    .    .    .    .    2    .    .    9    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          31    | .    5    .    .    .    .    .    .    3    .    .    .    .    16   .    .    7    
  Robot Hit Streak         53    | .    15   17   22   44   53   12   15   28   24   37   .    14   22   25   27   24   
  Robot Miss Streak        4     | .    2    2    1    3    1    2    .    2    2    3    .    2    4    1    1    1    
  Penetration Max          1     | .    .    .    .    1    .    .    .    1    1    .    .    .    1    .    1    1    
  Secondary Targets        23    | .    3    .    1    2    2    .    .    4    1    4    .    .    1    .    2    3    
    Max Gunslinging Chain  2     | .    1    .    1    1    1    .    .    1    1    1    .    .    1    .    1    2    
Shots Hit Robots           959   | .    57   14   52   178  54   22   9    92   33   180  .    33   47   36   84   68   
  Core Hits                359   | .    22   6    20   72   20   9    3    33   14   74   .    5    24   4    33   20   
  Critical Hits            27    | .    .    .    1    3    .    .    .    1    2    3    .    .    1    2    10   4    
  Critical Kills           8     | .    .    .    .    1    .    .    .    .    1    2    .    .    .    .    3    1    
  Critical Parts Destroyed 14    | .    .    .    1    2    .    .    .    1    1    1    .    .    .    .    5    3    
Melee Attacks              4     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18338 | .    622  351  419  3134 1066 291  124  1748 566  2763 .    622  1641 910  2388 1693 
  Guns                     17573 | .    622  126  419  3131 1066 291  124  1746 566  2763 .    622  1140 910  2388 1659 
  Cannons                  31    | .    .    .    .    .    .    .    .    .    .    .    .    .    31   .    .    .    
  Explosions               695   | .    .    225  .    .    .    .    .    .    .    .    .    .    470  .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  39    | .    .    .    .    3    .    .    .    2    .    .    .    .    .    .    .    34   
  Kinetic                  15822 | .    478  126  419  2840 503  58   124  1727 566  2763 .    622  987  910  2388 1311 
  Thermal                  1860  | .    80   .    .    291  563  233  .    .    .    .    .    .    501  .    .    192  
  Explosive                225   | .    .    225  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          392   | .    64   .    .    .    .    .    .    19   .    .    .    .    153  .    .    156  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    1    .    .    .    1    1    .    1    .    .    .    2    3    8    7    13   
  Average Corruption       2     | .    1    .    .    .    1    1    .    1    .    .    .    1    1    3    5    9    
  Corruption Purged        13    | .    .    .    .    .    .    1    .    1    .    .    .    .    3    2    6    .    
  Effects                  37    | .    1    .    .    .    2    2    .    1    .    .    .    5    6    2    11   7    
    Message Errors         11    | .    1    .    .    .    1    1    .    1    .    .    .    .    2    .    2    3    
    Matter Fused           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    1    
    Energy Discharges      4     | .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    1    .    
    Data Loss (minor)      6     | .    .    .    .    .    1    .    .    .    .    .    .    1    2    1    1    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            83    | .    .    .    .    .    .    .    .    .    .    .    .    .    83   .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               83    | .    .    .    .    .    .    .    .    .    .    .    .    .    83   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      79    | .    .    .    .    1    .    .    .    1    .    .    .    .    61   .    .    16   
  Shots                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Rammed                   5     | .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    3    
Targets Rammed             6     | .    .    .    .    1    .    .    .    1    .    .    .    .    1    .    .    3    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        481   | .    96   11   26   407  99   132  4    135  .    362  .    127  138  .    231  481  
  Average Temperature      86    | .    26   4    6    122  34   64   1    37   .    143  .    89   77   .    36   209  
  Received Heat Transfer   2427  | .    147  27   72   603  132  .    .    234  135  273  .    72   126  .    297  309  
  Effects                  30    | .    .    .    .    9    .    .    .    .    .    9    .    .    .    .    .    12   
    Shutdowns              10    | .    .    .    .    5    .    .    .    .    .    1    .    .    .    .    .    4    
    Energy Bleed           2     | .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    
    Interference           8     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    4    
    Short Circuit          2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         8     | .    .    .    .    2    .    .    .    .    .    3    .    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    .    1    1    2    1    .    .    .    1    .    .    .    .    1    .    
  Heat Transferred         3061  | .    185  .    .    629  1076 525  .    .    .    .    .    .    350  .    .    296  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Was Fac Fac 
Peak Influence             416  | .   269 120 223 404 150 .   .   197 .   .   .   .   221 24  416 338 
  Average Influence        87   | .   79  75  110 124 47  .   .   42  .   .   .   .   50  12  171 102 
Maximum Alert Level        2    | .   1   .   1   2   .   .   .   .   .   .   .   .   1   .   2   1   
  Low Security (%)         89   | 100 93  100 85  83  100 .   .   100 .   .   .   .   98  100 57  87  
  Level 1                  9    | .   6   .   14  16  .   .   .   .   .   .   .   .   1   .   38  12  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          34   | .   2   2   .   4   7   .   .   5   .   1   .   .   1   .   6   6   
  Investigation            8    | .   2   .   .   .   1   .   .   1   .   .   .   .   1   .   2   1   
  Extermination            5    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   1   1   
  Reinforcement            11   | .   .   2   .   1   2   .   .   2   .   .   .   .   .   .   3   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison                 9    | .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Was Fac Fac 
Distress Signals           7    | .   .   2   .   2   2   .   .   .   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              279  | .   19  15  9   40  16  4   1   14  14  37  .   30  11  6   24  39  
  Peak Tracking Total      11   | .   4   11  3   5   3   3   1   3   7   10  .   9   3   6   7   11  
  Tactical Retreats        29   | .   1   1   1   1   1   .   .   .   2   4   .   7   .   1   1   9   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Was Fac Fac 
Traps Triggered            6    | .   1   .   .   2   1   .   .   .   .   .   .   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             7    | .   1   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   1   1   3   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Was Fac Fac 
Machines Disabled          19   | .   .   6   .   .   .   .   .   .   .   .   .   .   8   .   3   2   
  Max in Single Turn       8    | .   .   4   .   .   .   .   .   .   .   .   .   .   8   .   1   2   
  Garrison Access          3    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Was Fac Fac 
Machines Accessed          45   | .   9   1   .   12  2   .   .   4   1   1   4   .   5   .   5   1   
  Terminals                27   | .   8   1   .   7   2   .   .   3   .   .   .   .   2   .   4   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   1   
Total Hacks                147  | .   26  3   .   30  5   .   .   11  1   1   29  .   19  .   19  3   
  Successful               118  | .   21  1   .   23  4   .   .   10  1   1   29  .   12  .   15  1   
  Failed                   29   | .   5   2   .   7   1   .   .   1   .   .   .   .   7   .   4   2   
    Catastrophic           4    | .   1   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Terminals                88   | .   25  3   .   19  5   .   .   8   .   .   .   .   10  .   18  .   
  Fabricators              6    | .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   
  Repair Stations          3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   
  Scanalyzers              6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   1   3   
Terminal Hacks             97   | .   20  1   .   12  4   .   .   7   1   1   29  .   8   .   14  .   
  Record                   28   | .   5   .   .   4   .   .   .   2   .   .   11  .   1   .   5   .   
  Part Schematic           10   | .   .   .   .   .   1   .   .   1   .   .   8   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        12   | .   3   .   .   3   .   .   .   .   .   .   3   .   1   .   2   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Machine Index            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Security Status          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Recall Reinforcements    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Registered Components    3    | .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Registered Prototypes    3    | .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Zone Layout              11   | .   5   1   .   1   1   .   .   1   .   .   .   .   1   .   1   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Repair Station Hacks       3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Report Inventory         3    | .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   1   
  Seal Access              3    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   7   1   .   6   2   .   .   4   .   .   .   .   4   .   3   1   
  Full Trace Events        8    | .   2   .   .   .   1   .   .   1   .   .   .   .   1   .   2   1   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   3   1   .   .   1   .   .   8   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   
    Matter                 248  | .   .   .   .   .   .   .   .   146 .   .   .   .   102 .   .   .   
    Time                   98   | .   .   .   .   .   .   .   .   73  .   .   .   .   25  .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   
  Non-combat               3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   2   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  no_distress              2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
--------                   Run  | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Was Fac Fac 
Total Allies               4    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   1   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   1   .   .   
  Highest-Rated Group      94   | .   .   .   .   .   .   .   .   .   .   52  .   94  .   31  .   .   
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   .   .   32  .   94  .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   .   .   .   .   .   .   .   .   3   .   12  .   7   .   .   
  Total Damage             615  | .   .   .   .   .   .   .   .   .   .   141 .   346 .   128 .   .   
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Was Fac Fac 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   .   1   .   .   2   2   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  
Turns Passed               13055 | 62   903  91   315  2036 767  1585 501  1150 1291 1473 27   514  953  157  545  685  
Spaces Moved               11472 | 46   860  145  642  1355 316  823  254  700  1248 1780 88   980  715  182  632  706  
  Core                     361   | 4    .    .    .    3    .    .    .    .    .    .    .    7    59   .    .    288  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1733  | 42   531  .    .    695  .    .    .    .    .    .    .    .    465  .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1664  | .    .    .    .    118  123  .    .    .    .    .    .    .    191  182  632  418  
  Flight                   7714  | .    329  145  642  539  193  823  254  700  1248 1780 88   973  .    .    .    .    
  Fastest Speed            31    | 50   34   31   31   31   180  109  184  31   34   31   31   31   50   52   52   50   
  Average Speed            94    | 113  87   33   33   116  193  183  190  139  97   62   31   47   108  52   52   77   
  Slowest Speed            600   | 120  210  34   34   380  240  184  259  259  120  120  31   120  400  52   56   600  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            14    | .    3    .    7    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 5    97   19   99   94   11   79   25   14   99   99   73   96   14   86   10   21   
  Regions Visited          16
    Branch Regions         7
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
  Known Exits Taken        14    | 1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             12    | .    .    .    .    .    .    2    1    .    3    3    .    3    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          87    | .    .    31   .    2    .    .    1    .    .    1    .    .    22   .    14   16   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               34    | .    .    .    .    2    .    .    1    .    .    1    .    .    .    .    14   16   
  AOE                      53    | .    .    31   .    .    .    .    .    .    .    .    .    .    22   .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   
---------                  Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  
Total                      12757 | 52   944  165  683  1607 409  877  263  803  1290 1986 87   1002 850  204  753  782  
  Wait                     223   | .    12   6    4    38   12   29   .    31   .    44   .    3    32   .    10   2    
  Move                     11429 | 45   853  144  627  1346 315  822  253  699  1247 1779 87   979  715  181  631  706  
  Hop                      14    | .    3    .    7    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  54    | .    10   .    1    6    2    .    .    3    .    5    .    2    8    2    10   5    
  Fast Attach              122   | 7    6    1    .    30   4    5    .    6    8    19   .    .    21   .    5    10   
  Attach                   25    | .    .    1    .    5    1    .    1    1    .    3    .    .    7    .    5    1    
  Detach                   47    | .    1    .    .    8    3    1    .    2    2    8    .    .    14   .    3    5    
  Swap                     116   | .    7    1    7    22   9    4    2    9    7    19   .    2    7    2    14   4    
  Drop                     176   | .    16   1    7    28   13   3    2    12   9    22   .    3    24   .    25   11   
  Fire                     519   | .    36   11   30   118  32   13   5    39   17   83   .    13   21   19   49   33   
  Melee                    4     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    2    
  Ram                      5     | .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    3    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18    | .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   4     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Waste
-5/Factory
-4/Factory

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Identified exit to Materials
     5 | -11/Scrapyard      | Discovered exit to Materials (range 14)
    63 | -11/Scrapyard      | Entered Materials
    63 | -10/Materials      | Evolved 1 slot: Propulsion x1
   179 | -10/Materials      | Identified exit to Mines
   179 | -10/Materials      | Discovered exit to Mines (range 8)
   233 | -10/Materials      | Identified exit to Materials
   233 | -10/Materials      | Discovered exit to Materials (range 9)
   275 | -10/Materials      | Discovered exit to Mines (range 8)
   320 | -10/Materials      | Build established: Hacker-Mutant
   848 | -10/Materials      | Discovered exit to Materials (range 10)
   940 | -10/Materials      | Discovered exit to Materials (range 16)
   966 | -10/Materials      | Entered another Materials area
   966 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1000 | -9/Materials       | Identified exit to Mines
  1000 | -9/Materials       | Discovered exit to Mines (range 18)
  1057 | -9/Materials       | Entered Mines
  1138 | -9/Mines           | Identified exit to Materials
  1138 | -9/Mines           | Discovered exit to Materials (range 6)
  1318 | -9/Mines           | Discovered exit to Materials (range 15)
  1335 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  1372 | -9/Mines           | Entered Materials
  1372 | -8/Materials       | Evolved 2 slots: Power x1, Utility x1
  1547 | -8/Materials       | Identified exit to Factory
  1547 | -8/Materials       | Discovered exit to Factory (range 4)
  1801 | -8/Materials       | Lost 5 parts (3n2u)
  2106 | -8/Materials       | Build established: Scavenger-Mutant
  2117 | -8/Materials       | Garrison activated, responded to threat
  2181 | -8/Materials       | Lost 3 parts (1p1n1w)
  2544 | -8/Materials       | Discovered exit to Factory (range 12)
  2650 | -8/Materials       | Identified exit to Storage
  2650 | -8/Materials       | Discovered exit to Storage (range 10)
  2775 | -8/Materials       | Discovered exit to Storage (range 14)
  2955 | -8/Materials       | Discovered exit to Factory (range 9)
  3306 | -8/Materials       | Build established: Hacker-Mutant
  3367 | -8/Materials       | Repaired Lgt. Nuclear Core
  3408 | -8/Materials       | Entered Factory
  3408 | -7/Factory         | Evolved 2 slots: Power x1, Weapon x1
  3794 | -7/Factory         | Garrison activated, responded to threat
  3969 | -7/Factory         | Identified exit to Lower Caves
  3969 | -7/Factory         | Discovered exit to Lower Caves (range 4)
  4175 | -7/Factory         | Entered Lower Caves
  4271 | -7/Lower Caves     | Build established: Scavenger-Mutant
  4582 | -7/Lower Caves     | Lost 4 parts (2p2w)
  4900 | -7/Lower Caves     | Build established: Scavenger-Skirmisher
  5425 | -7/Lower Caves     | Learned Factory terminal intel
  5437 | -7/Lower Caves     | Identified exit to Lower Caves
  5437 | -7/Lower Caves     | Discovered exit to Lower Caves (range 13)
  5760 | -7/Lower Caves     | Entered another Lower Caves area
  5812 | -7/Lower Caves     | Identified exit to Factory
  5812 | -7/Lower Caves     | Discovered exit to Factory (range 10)
  6261 | -7/Lower Caves     | Entered Factory
  6261 | -6/Factory         | Evolved 2 slots: Utility x2
  6262 | -6/Factory         | Loaded intel: 20 terminal locations
  7196 | -6/Factory         | Identified exit to Factory
  7196 | -6/Factory         | Discovered exit to Factory (range 7)
  7285 | -6/Factory         | Fabricated Cryofiber Web (x1)
  7354 | -6/Factory         | Lost 6 parts (2p2n1u1w)
  7366 | -6/Factory         | Identified exit to Lower Caves
  7366 | -6/Factory         | Discovered exit to Lower Caves (range 15)
  7411 | -6/Factory         | Entered Lower Caves
  7416 | -6/Lower Caves     | Learned Factory terminal intel
  7616 | -6/Lower Caves     | Build established: Hacker-Mutant
  7616 | -6/Lower Caves     | Attracted the attention of an 0b10 base
  7659 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7731 | -6/Lower Caves     | Identified exit to Lower Caves
  7731 | -6/Lower Caves     | Discovered exit to Lower Caves (range 11)
  7986 | -6/Lower Caves     | Build established: Scavenger-Tank
  8702 | -6/Lower Caves     | Entered another Lower Caves area
  8705 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  8802 | -6/Lower Caves     | Destroyed 8 combat bots
  8966 | -6/Lower Caves     | Discovered exit to Factory (range 6)
  9514 | -6/Lower Caves     | Learned Factory garrison access intel
  9541 | -6/Lower Caves     | Build established: Scavenger-Skirmisher
  9573 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9619 | -6/Lower Caves     | Lost 4 parts (2n2w)
  9972 | -6/Lower Caves     | Imp. Sensor Array stolen by Master Thief
 10160 | -6/Lower Caves     | Learned Factory terminal intel
 10161 | -6/Lower Caves     | Identified exit to Data Miner
 10161 | -6/Lower Caves     | Discovered exit to Data Miner (range 8)
 10175 | -6/Lower Caves     | Entered Data Miner
 10175 | -6/Data Miner      | Identified exit to Proximity Caves
 10175 | -6/Data Miner      | Discovered exit to Proximity Caves (range 6)
 10181 | -6/Data Miner      | Met Data Miner
 10191 | -6/Data Miner      | Learned location of Section 7 (-3)
 10191 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 10194 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 10197 | -6/Data Miner      | Build established: Scavenger-Sprinter
 10202 | -6/Data Miner      | Entered Proximity Caves
 10217 | -5/Proximity Caves | Escorted by Enhanced Grunt
 10221 | -5/Proximity Caves | Spotted B-75 Beast
 10525 | -5/Proximity Caves | Build established: Scavenger-Tank
 10676 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10679 | -5/Proximity Caves | Learned location of Armory (-3)
 10702 | -5/Proximity Caves | Core integrity fell below 50%
 10712 | -5/Proximity Caves | Discovered exit to Factory (range 6)
 10716 | -5/Proximity Caves | Entered Factory
 10716 | -5/Factory         | Evolved 2 slots: Propulsion x2
 10717 | -5/Factory         | Identified exit to Upper Caves
 10718 | -5/Factory         | Loaded intel: 20 terminal locations
 10719 | -5/Factory         | Loaded intel: 3 garrison access locations
 10740 | -5/Factory         | Lost 7 parts (1p3n2u1w)
 11229 | -5/Factory         | Build established: Generator-Gunner
 11447 | -5/Factory         | Discovered exit to Upper Caves (range 7)
 11565 | -5/Factory         | Fabricated Tractor Beam (x2)
 11669 | -5/Factory         | Sucked down chute
 11669 | -5/Factory         | Entered Waste
 11670 | -5/Waste           | Met a frightened Derelict
 11684 | -5/Waste           | EMP discharged
 11698 | -5/Waste           | Spotted C-40 Crusher
 11740 | -5/Waste           | Spotted C-40 Crusher
 11740 | -5/Waste           | Spotted C-40 Crusher
 11770 | -5/Waste           | Spotted C-40 Crusher
 11772 | -5/Waste           | Spotted C-40 Crusher
 11775 | -5/Waste           | Spotted C-40 Crusher
 11784 | -5/Waste           | EMP discharged
 11791 | -5/Waste           | Identified exit to Factory
 11791 | -5/Waste           | Discovered exit to Factory (range 12)
 11826 | -5/Waste           | Entered Factory
 11827 | -5/Factory         | Loaded intel: 20 terminal locations
 11903 | -5/Factory         | Build established: Scavenger-Mutant
 11937 | -5/Factory         | Incoming investigation squad redirected
 12033 | -5/Factory         | Identified exit to Factory
 12033 | -5/Factory         | Discovered exit to Factory (range 5)
 12371 | -5/Factory         | Entered another Factory area
 12371 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 12481 | -4/Factory         | Garrison activated, responded to threat
 12489 | -4/Factory         | Incoming investigation squad redirected
 12876 | -4/Factory         | Lost 5 parts (2n1u2w)
 12949 | -4/Factory         | System corruption reached 10%
 12959 | -4/Factory         | Core integrity fell below 50%
 12985 | -4/Factory         | Lost 9 parts (3p6u)
 13046 | -4/Factory         | Core integrity fell below 20%
 13056 | -4/Factory         | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
R-10 Processor collects Wave Gun.
Assembly Bed disabled.
Door malfunctions.
Terminal disabled.
Slug penetrates Terminal.
Slug penetrates Wall. <x4>
Penetrated by Slug.
Slug penetrates Wall.
Penetrated by Slug. <x2>
Door malfunctions.
Slug penetrates Wall. <x2>
Manufacturing Mainframe disabled.
Slug penetrates Manufacturing Mainframe.
Penetrated by Slug.
H>H<I%Y U QATGB5VHW MWMV7&U HV:GUFUV9RG2
Slammed into H-77 Assassin.
Penetrated by Slug.
Slug penetrates Wall. <x2>
Penetrated by Slug. <x2>
Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ????#                  #     h               #???? |
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| ???????????????????????#     #  """" #### ######## |
| ???????????????????????#     #       #    #  ""  # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          53
Energy Capacity            770
Matter Stores              550
Matter Capacity            550
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
Power Amplification        20
Additional Mass Support    18
Base Temperature (-)       200
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          90
Weapon Shielding           33
Evasion (%)                63
Targeting Accuracy         8
Kinecelleration            40
Offensive Hacking          20

 Item Schematics 
-----------------
                Tractor Beam | -8/Materials  | Scanalyzed
            Weapon Shielding | -8/Materials  | Scanalyzed
               Cryofiber Web | -8/Materials  | Scanalyzed
       Imp. Deuterium Engine | -7/Factory    | Hacked
      Nuclear Pulse Thruster | -6/Factory    | Hacked
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
         Cmb. Gravmag System | -6/Data Miner | Free
                Triangulator | -6/Data Miner | Free
        Exp. Terrain Scanner | -6/Data Miner | Free
 Tactical Coordination Suite | -6/Data Miner | Free
             Cloaking Device | -6/Data Miner | Free
                Plasma Sword | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
 Cryofiber Web | x1 | -6/Factory 
  Tractor Beam | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Gunslinger

 Challenges 
------------
None

 Game 
------
Seed              GaussCombatMinigun
  Manual?         0
Play Time         03:21:18
  Cumulative      30.3 hours
  Start           2020.05.22 @ 00:15:55
  End             2020.05.22 @ 03:46:24
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          12
  Rogue           5
  Adventurer      0
  Explorer        7
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             31
Gallery%          35
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Cog
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f767945f-8f60-40e7-a901-fbace076293b