Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.05.25 @ 11:36:39 Player: ORION Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (160) 800 Value Destroyed (3931) 3931 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7731 Bonus ------- None Cogmind --------- Core Integrity 560/850 Matter 42/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Treading (161) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Armored Treads Armored Treads Advanced Treads Gravmag System > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (4) ------- Coil Gun Coil Gun Coil Gun > --- INVENTORY (12) --- Improved Heat Sink Medium Storage Unit Target Analyzer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Airjet Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Core Analyzer Core Shielding > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Light Angular Momentum Engine Armored Treads Armored Treads Advanced Treads Medium Treads Improved Heat Sink Medium Storage Unit Target Analyzer Coil Gun [Rating: 59] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Weight Redist. System Storage High-capacity Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Gun Gatling Laser Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power 1 | . . . . 1 . Propulsion 4 | . 1 . 2 . 1 Utility 2 | . . 2 . . . Weapon 2 | . . . . 1 1 Parts Attached 103 | 8 12 11 22 20 30 Power 19 | 1 2 1 2 7 6 Engine 16 | 1 2 . 2 5 6 Core 3 | . . 1 . 2 . Reactor . | . . . . . . Propulsion 42 | 2 6 2 10 7 15 Treads 14 | . 2 . 2 6 4 Leg 4 | 2 . . 2 . . Wheel 2 | . . . 2 . . Hover 22 | . 4 2 4 1 11 Flight . | . . . . . . Utility 15 | 2 1 5 4 3 . Device 5 | . . 3 2 . . Storage 3 | 1 . 2 . . . Processor 3 | . . . 2 1 . Hackware . | . . . . . . Protection 4 | 1 1 . . 2 . Artifact . | . . . . . . Weapon 27 | 3 3 3 6 3 9 Energy Gun 4 | 2 . . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 19 | 1 3 3 4 2 6 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon 2 | . . . 1 . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 47 | . . 3 15 9 20 Power 10 | . . 1 2 3 4 Propulsion 19 | . . 1 7 2 9 Utility 8 | . . 1 2 2 3 Weapon 10 | . . . 4 2 4 Highest Loss Streak 10 | . . 2 10 5 8 Average Slot Usage (%) 91 | . 100 92 88 93 87 Engine 8 | . 12 2 3 9 11 Core 2 | . . 3 3 3 . Treads 11 | . 8 . 7 28 . Leg 2 | . 13 . 7 1 . Wheel 1 | . . . 3 1 . Hover 15 | . 15 27 12 . 30 Device 5 | . . 12 15 2 . Storage 9 | . 12 20 11 7 6 Processor 6 | . . . 4 7 11 Protection 7 | . 12 6 . 10 5 Ballistic Gun 12 | . 22 20 14 8 10 Launcher 1 | . . . . 4 . Slashing Weapon 3 | . . . . 7 5 Naked Turns . | . . . . . . Heaviest Build 71 | 19 19 46 46 62 71 Greatest Support 118 | 20 20 26 46 118 57 Greatest Overweight (x) 17 | 2 2 3 15 17 3 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 12 | 8 8 12 12 12 12 Average Capacity 10 | 7 8 8 12 12 12 Most Carried 12 | 8 8 9 9 12 12 Average Carried 8 | 4 7 7 7 9 11 Final Capacity 12 | 8 8 12 12 12 12 Final Carried 12 | 7 8 9 8 12 3 Class Distribution -------------------- 59% | Scavenger-Mutant 37% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2860 | 253 312 287 700 826 482 Remotely . | . . . . . . Salvage Created 6501 | . 589 698 1507 1851 1856 Parts 346 | . 43 35 74 106 88 Haulers Intercepted 4 | . 1 . 1 1 1 Recyclers Shooed 15 | . 3 1 . 7 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 81 | . 9 11 18 25 18 Melee 6 | . . . . 5 1 Guns 75 | . 9 11 18 20 17 Classes Destroyed 15 | . 7 2 3 2 1 Worker 27 | . 6 2 9 4 6 Builder 19 | . 1 1 8 5 4 Tunneler 3 | . . . . 2 1 Hauler 4 | . 1 . 1 1 1 Recycler 15 | . 2 1 3 6 3 Operator 1 | . . 1 . . . Watcher 10 | . 3 . 2 3 2 Swarmer 17 | . 6 . 3 8 . Grunt 36 | . 3 8 7 10 8 Brawler 4 | . . . 1 3 . Duelist 2 | . . . 1 . 1 Sentry 10 | . . 3 3 . 4 Hunter 4 | . . . 3 1 . Programmer 7 | . . . . 3 4 Behemoth 1 | . . . . . 1 Best Kill Streak 15 | . 6 3 10 14 15 Combat Bots Only 4 | . 2 3 4 3 4 Max Kills in Single Turn 2 | . 2 2 2 1 2 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 6085 | . 235 425 1465 1539 2421 Core 738 | . 22 50 214 162 290 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 91 87 61 76 . Volleys Fired 483 | . 58 67 121 154 83 Largest 4 | . 2 2 2 2 4 Hottest 120 | . 70 46 46 46 120 Shots Fired 797 | . 115 134 201 162 185 Gun 797 | . 115 134 201 162 185 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 767 | . 107 134 201 162 163 Thermal 30 | . 8 . . . 22 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 50 | . 34 25 50 34 32 Robot Miss Streak 4 | . 2 4 1 2 2 Penetration Max 2 | . . . . . 2 Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 726 | . 90 112 183 175 166 Core Hits 298 | . 41 35 66 84 72 Critical Hits 13 | . . . 3 3 7 Critical Kills 2 | . . . . 2 . Critical Parts Destroyed 9 | . . . 3 . 6 Melee Attacks 47 | . . . . 28 19 Impact . | . . . . . . Slashing 47 | . . . . 28 19 Piercing . | . . . . . . Sneak Attacks 19 | . . . . 6 13 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 13298 | . 757 1060 2614 3336 5531 Guns 9734 | . 757 1022 2573 2131 3251 Cannons . | . . . . . . Explosions . | . . . . . . Melee 3464 | . . . . 1205 2259 Ramming 100 | . . 38 41 . 21 Kinetic 9313 | . 708 1022 2573 2131 2879 Thermal 421 | . 49 . . . 372 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 3464 | . . . . 1205 2259 Piercing . | . . . . . . Highest Corruption 8 | . . 1 2 6 8 Average Corruption 2 | . . 1 2 3 1 Corruption Purged . | . . . . . . Effects 46 | . . 7 10 19 10 Message Errors 17 | . . 4 2 8 3 Matter Fused 4 | . . . . 3 1 Heat Flow Errors 1 | . . . 1 . . Energy Discharges 9 | . . 1 2 3 3 Data Loss (minor) 2 | . . 1 1 . . Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Targeting Errors 10 | . . 1 3 3 3 Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 742 | . . 9 . 181 552 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 742 | . . 9 . 181 552 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 46 | . . 19 17 . 10 Shots . | . . . . . . Rammed 7 | . . 2 3 . 2 Targets Rammed 8 | . 1 2 3 . 2 Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 504 | . 148 40 197 29 504 Average Temperature 57 | . 26 13 20 5 115 Received Heat Transfer 2094 | . 123 324 675 468 504 Effects 8 | . . . . . 8 Shutdowns 2 | . . . . . 2 Energy Bleed 1 | . . . . . 1 Interference 3 | . . . . . 3 Short Circuit 1 | . . . . . 1 Damage (major) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . 1 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 814 | . 148 . . . 666 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 320 | . 306 256 320 220 229 Average Influence 95 | . 131 104 127 95 70 Maximum Alert Level 1 | . 1 1 1 1 1 Low Security (%) 88 | 100 68 97 71 92 95 Level 1 11 | . 31 2 28 7 4 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 20 | . . 2 6 6 6 Investigation . | . . . . . . Extermination 5 | . . . . 3 2 Reinforcement 7 | . . 2 1 3 1 Assault . | . . . . . . Garrison 8 | . . . 5 . 3 Intercept . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 6 | . 2 . 1 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 119 | . 13 16 29 34 27 Peak Tracking Total 6 | . 4 4 4 4 6 Tactical Retreats 9 | . . 2 2 1 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 8 | . 1 2 . 3 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 1 | . 1 . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 1 | . 1 . . . . Successful 1 | . 1 . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 5694 | 160 509 822 911 1855 1437 Spaces Moved 3156 | 123 290 484 409 820 1030 Core 21 | 16 . . 3 2 . Treads 959 | . . . 141 818 . Legs 236 | 107 122 . 7 . . Wheels 29 | . . . 29 . . Hover 1911 | . 168 484 229 . 1030 Flight . | . . . . . . Fastest Speed 40 | 50 52 52 104 161 40 Average Speed 121 | 114 98 103 136 168 93 Slowest Speed 900 | 150 180 240 800 900 236 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 4 | . . . . . 4 Exploration Rate (%) 25 | 8 44 26 31 21 21 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 7 | . . . . . 7 Melee . | . . . . . . Projectile 7 | . . . . . 7 AOE . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 4257 | 138 424 698 576 1106 1315 Wait 353 | . 37 123 12 61 120 Move 3151 | 122 289 483 408 819 1030 Hop . | . . . . . . Pick Up 48 | 7 9 7 5 10 10 Fast Attach 46 | 7 6 3 10 12 8 Attach 39 | 1 4 3 7 6 18 Detach 15 | 1 3 . 1 6 4 Swap 18 | . 2 5 5 2 4 Drop 49 | . 15 5 4 8 17 Fire 483 | . 58 67 121 154 83 Melee 47 | . . . . 28 19 Ram 6 | . . 2 2 . 2 Kick 1 | . 1 . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 15) 161 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Evolved 1 slot: Propulsion x1 306 | -10/Materials | Build established: Hacker-Mutant 644 | -10/Materials | Identified exit to Mines 644 | -10/Materials | Discovered exit to Mines (range 9) 667 | -10/Materials | Identified exit to Materials 667 | -10/Materials | Discovered exit to Materials (range 5) 670 | -10/Materials | Entered another Materials area 670 | -9/Materials | Evolved 2 slots: Utility x2 820 | -9/Materials | Build established: Scavenger-Mutant 1473 | -9/Materials | Identified exit to Materials 1473 | -9/Materials | Discovered exit to Materials (range 11) 1492 | -9/Materials | Entered another Materials area 1492 | -8/Materials | Evolved 2 slots: Propulsion x2 1516 | -8/Materials | Garrison activated, responded to threat 1853 | -8/Materials | Garrison activated, responded to threat 1946 | -8/Materials | Lost 10 parts (2p3n2u3w) 2019 | -8/Materials | Garrison activated, responded to threat 2395 | -8/Materials | Identified exit to Factory 2395 | -8/Materials | Discovered exit to Factory (range 4) 2403 | -8/Materials | Entered Factory 2403 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2822 | -7/Factory | Lost 5 parts (1p2n1u1w) 3232 | -7/Factory | Build established: Hacker-Mutant 4248 | -7/Factory | Identified exit to Factory 4248 | -7/Factory | Discovered exit to Factory (range 6) 4258 | -7/Factory | Entered another Factory area 4258 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4588 | -6/Factory | Build established: Scavenger-Mutant 5452 | -6/Factory | Spotted B-75 Beast 5471 | -6/Factory | Destroyed B-75 Beast 5474 | -6/Factory | Garrison activated, responded to threat 5535 | -6/Factory | Lost 5 parts (1p3n1w) 5587 | -6/Factory | Garrison activated, responded to threat 5639 | -6/Factory | Lost 3 parts (1p2n) 5664 | -6/Factory | Crushed by falling debris 5681 | -6/Factory | Crushed by falling debris 5692 | -6/Factory | Crushed by falling debris 5695 | -6/Factory | Crushed by falling debris 5695 | -6/Factory | System corruption reached 10% 5695 | -6/Factory | Self-destructed Last Messages --------------- 05664_ Targeting Computer destroyed. 05669_ System corrupted: Energy discharge (-62). 05681_ The unstable cave ceiling collapses. 05681_ Crushed by falling debris. 05681_ Lgt. Angular Momentum Engine destroyed. 05681_ System corrupted by crushing effect (+3). 05681_ Core Shielding destroyed. 05689_ System corrupted: Matter fused (-6). 05692_ The unstable cave ceiling collapses. 05692_ Crushed by falling debris. 05692_ Gravmag System destroyed. 05692_ System corrupted by crushing effect (+1). 05695_ The unstable cave ceiling collapses. 05695_ Crushed by falling debris. 05695_ Lgt. Angular Momentum Engine destroyed. 05695_ System corrupted by crushing effect (+1). 05695_ Med. Treads destroyed. 05695_ System corrupted by crushing effect (+1). 05695_ Coil Gun destroyed. 05695_ System corrupted by crushing effect (+3). 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