Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.17 @ 12:15:00 Player: ChromeKnight Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (88) 440 Value Destroyed (2966) 2966 Prototype IDs (34) 680 Alien Tech Used (2) 400 Bonus (1492) 1492 TOTAL SCORE: 12378 Bonus ------- High Alert Combat Kills 91 Follower Combat Kills 154 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -53 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (14) ----- Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Core Analyzer Experimental Power Shielding Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Experimental Utility Shielding Makeshift Armor Plating Advanced Hacking Suite Vortex Rifle (25) Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Nuclear Pulse Array > --- UTILITY ---------- Triangulator Enhanced Optical Array Advanced Signal Interpreter Experimental Power Shielding Improved Light Armor Plating Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield System Shield Improved System Shield Advanced System Shield > --- WEAPON ----------- Dirty Datajack Power Sword > --- INVENTORY -------- Advanced ECM Suite Cloaking Device Hacking Suite Dispersion Rifle Improved Remote Datajack [Rating: 88] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun High-powered Shock Rifle Energy Cannon Neutron Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Plasma Flamer Impact Weapon Hammer Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Slots Evolved 12 | . . . 2 . . . 6 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 12 | . . . 2 . . . 6 2 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 175 | 6 7 11 10 3 11 4 33 38 6 2 6 1 14 2 13 8 . Power 14 | 1 1 1 3 . . . 3 2 . . . . . . 1 2 . Engine 6 | 1 1 1 3 . . . . . . . . . . . . . . Core 4 | . . . . . . . 2 2 . . . . . . . . . Reactor 4 | . . . . . . . 1 . . . . . . . 1 2 . Propulsion 33 | 2 . 3 3 1 2 1 7 7 1 . . . 2 . 3 1 . Treads 12 | 2 . 3 3 1 2 1 . . . . . . . . . . . Leg 6 | . . . . . . . 6 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 15 | . . . . . . . 1 7 1 . . . 2 . 3 1 . Utility 86 | 1 3 4 1 1 7 2 19 24 3 1 1 1 6 2 6 4 . Device 36 | . . 2 . . 4 1 11 9 2 1 . 1 2 1 1 1 . Storage 7 | 1 2 . . . . 1 2 . . . . . . . . 1 . Processor 9 | . . 1 . . . . 1 3 . . . . . 1 3 . . Hackware 12 | . . . . . . . . 8 1 . . . 3 . . . . Protection 22 | . 1 1 1 1 3 . 5 4 . . 1 . 1 . 2 2 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 42 | 2 3 3 3 1 2 1 4 5 2 1 5 . 6 . 3 1 . Energy Gun 7 | . . . . . . . 1 . . . 1 . 4 . 1 . . Energy Cannon 3 | . . . . . . 1 1 . . . 1 . . . . . . Ballistic Gun 16 | 2 2 3 3 1 . . 1 4 . . . . . . . . . Ballistic Cannon 3 | . . . . . 2 . 1 . . . . . . . . . . Launcher 1 | . 1 . . . . . . . . . . . . . . . . Special Weapon 3 | . . . . . . . . . 1 . . . 2 . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . . . . . . Slashing Weapon 6 | . . . . . . . . 1 1 . 2 . . . 1 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . . Special Melee Weapon 1 | . . . . . . . . . . 1 . . . . . . . Unidentified Prototypes 17 | . . . 1 . 3 2 2 1 . . 3 . . . . 4 1 Corrupted Parts 3 | . . 3 . . . . . . . . . . . . . . . System Corruption 17 | . . 17 . . . . . . . . . . . . . . . Parts Lost 43 | . 1 2 . 1 . . 9 5 . 1 1 9 3 1 6 . 4 Power 3 | . . 1 . . . . 2 . . . . . . . . . . Propulsion 6 | . . . . . . . . 1 . . . 1 . . 2 . 2 Utility 26 | . . 1 . 1 . . 3 4 . 1 1 7 2 1 3 . 2 Weapon 8 | . 1 . . . . . 4 . . . . 1 1 . 1 . . Highest Loss Streak 5 | . 1 2 . 1 . . 2 2 . 1 1 5 2 1 3 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 97 97 87 87 96 100 94 83 88 86 88 64 38 43 50 63 48 Engine 5 | . 14 13 10 11 11 11 . . . . . . . . . . . Core 1 | . . . . . . . 3 3 5 5 5 2 . . . . . Treads 11 | . 28 28 21 22 22 22 . . . . . . . . . . . Leg 2 | . . . . . . . 12 . . . . . . . . . . Flight 2 | . . . . . . . . 9 6 5 5 2 1 5 4 7 2 Device 12 | . . . . . 3 11 33 23 14 7 5 1 4 . 1 . . Storage 8 | . 14 14 11 11 11 17 13 . . . . . . . . . . Processor 7 | . . . 11 11 7 . 2 13 11 11 11 11 10 11 14 26 25 Hackware 8 | . . . . . . . . 21 37 41 41 34 20 21 19 10 9 Protection 10 | . 11 13 11 10 19 15 10 2 5 5 5 1 1 5 6 10 6 Energy Cannon 1 | . . . . . . 6 5 . . . . . . . . . . Ballistic Gun 9 | . 27 25 21 22 18 4 . 1 . . . . . . . . . Ballistic Cannon 2 | . . . . . 3 11 5 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 70 | 10 28 27 47 47 44 51 70 56 15 13 13 13 8 3 7 11 11 Greatest Support 65 | 40 40 40 40 40 42 42 65 30 14 13 13 13 15 15 15 14 14 Greatest Overweight (x) 4 | . . 1 2 1 1 1 4 1 1 . . . 2 . . . 2 Average Overweight (x) . | . . . . . . 1 . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 Average Capacity 11 | 6 14 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | . 13 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 Average Carried 10 | . 7 13 12 14 14 15 14 4 4 4 4 5 4 4 4 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | . 13 14 15 15 15 15 15 5 5 5 5 5 5 5 5 5 4 Class Distribution -------------------- 37% | Mutant 30% | Scavenger-Mutant 9% | Hacker-Mutant 6% | Hacker-Ninja 5% | Wizard-Mutant 5% | Hacker-Scout 4% | Wizard-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Hacker-Ninja | -5/Factory Wizard-Ninja | -5/Upper Caves Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Warlord Wizard-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Matter Collected 3223 | 237 203 263 200 217 70 152 787 477 60 200 27 . 17 37 106 170 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3580 | . 368 426 363 247 . 197 1184 400 45 . . . 17 . 77 256 . Parts 193 | . 31 15 19 12 . 7 60 39 2 . . . 2 . 5 1 . Haulers Intercepted 3 | . 2 . . . . . 1 . . . . . . . . . . Recyclers Shooed 8 | . 1 2 1 . . . 4 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . 17 . . 2 3 . . . . 4 . . Prevented 3 | . . . . . . . . . 2 1 . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 57 | . 8 6 4 7 . 5 20 6 1 . . . . . . . . Melee 2 | . . . . . . . . 1 1 . . . . . . . . Guns 29 | . 3 6 4 7 . 2 2 5 . . . . . . . . . Cannons 15 | . . . . . . 3 12 . . . . . . . . . . AOE 9 | . 5 . . . . . 4 . . . . . . . . . . Classes Destroyed 13 | . 8 . 1 1 . 2 . . 1 . . . . . . . . Worker 6 | . 2 . . . . . 2 2 . . . . . . . . . Builder 2 | . 1 . . . . . 1 . . . . . . . . . . Hauler 3 | . 2 . . . . . 1 . . . . . . . . . . Recycler 5 | . 1 2 2 . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . Operator 5 | . 1 . 1 . . . 1 1 . . . . 1 . . . . Watcher 9 | . 2 . . . . . 3 4 . . . . . . . . . Swarmer 15 | . 6 . . 2 . 1 2 3 1 . . . . . . . . Grunt 23 | . 2 6 3 4 . 2 6 . . . . . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . Sentry 6 | . . . 1 . . . 5 . . . . . . . . . . Programmer 11 | . . . . . . 1 7 3 . . . . . . . . . Behemoth 1 | . . . . . . 1 . . . . . . . . . . . Best Kill Streak 7 | . 7 3 3 3 . 2 5 3 1 . . . 1 . . . . Combat Bots Only 6 | . 6 2 3 3 . 2 3 3 1 . . . . . . . . Max Kills in Single Turn 3 | . 3 1 1 1 . 1 2 1 1 . . . 1 . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . 2 . . . . . 1 . . . . . . . . . . Melee 1 | . . . . . . . . 1 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Damage Taken 7394 | . 240 521 452 397 . 230 1679 562 168 158 116 849 314 204 551 . 953 Core 2452 | . 46 85 37 113 . 44 220 132 58 67 . 503 148 126 239 . 634 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 156 | . 15 66 . 12 . 11 52 . . . . . . . . . . Regen/Repaired (Parts) 90 | . . . . . . . . 90 . . . . . . . . . Core Remaining (%) 59 | 100 . 47 . . . 51 74 . . . . 24 . . . . . Volleys Fired 278 | . 46 36 27 27 . 18 86 22 6 . . . 10 . . . . Largest 2 | . 2 2 2 2 . 2 2 1 1 . . . 1 . . . . Hottest 147 | . 50 40 43 43 . 90 147 30 7 . . . 40 . . . . Shots Fired 490 | . 92 73 54 54 . 26 153 22 6 . . . 10 . . . . Gun 338 | . 89 73 54 54 . 8 28 22 . . . . 10 . . . . Cannon 143 | . . . . . . 18 125 . . . . . . . . . . Launcher 3 | . 3 . . . . . . . . . . . . . . . . Special 6 | . . . . . . . . . 6 . . . . . . . . Kinetic 382 | . 89 73 54 54 . 16 74 22 . . . . . . . . . Thermal 54 | . . . . . . 10 44 . . . . . . . . . . Explosive 3 | . 3 . . . . . . . . . . . . . . . . Electromagnetic 35 | . . . . . . . 35 . . . . . . . . . . Entropic 10 | . . . . . . . . . . . . . 10 . . . . Robot Hit Streak 15 | . 15 7 8 11 . 6 8 7 8 . . . 1 . . . . Robot Miss Streak 5 | . 4 3 5 3 . 1 5 4 2 . . . 3 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . Shots Hit Robots 313 | . 52 47 36 38 . 17 73 30 10 . . 1 2 . 4 3 . Core Hits 161 | . 33 21 13 14 . 8 49 16 2 . . . 1 . 2 2 . Critical Kills 5 | . . . 1 . . . 4 . . . . . . . . . . Critical Parts Destroyed 10 | . 2 . . 1 . . 7 . . . . . . . . . . Critical Strikes 18 | . 2 . 1 1 . . 13 1 . . . . . . . . . Destroy 15 | . 2 . 1 1 . . 11 . . . . . . . . . . Corrupt 2 | . . . . . . . 2 . . . . . . . . . . Sever 1 | . . . . . . . . 1 . . . . . . . . . Melee Attacks 65 | . . . . . . . . 41 8 . . 6 . . 6 4 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 61 | . . . . . . . . 41 8 . . 3 . . 6 3 . Piercing 4 | . . . . . . . . . . . . 3 . . . 1 . Sneak Attacks 3 | . . . . . . . . 2 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 8221 | . 884 477 390 418 . 632 3431 1158 290 . . 13 105 . 183 240 . Guns 2628 | . 424 477 390 418 . 129 342 343 . . . . 105 . . . . Cannons 2303 | . . . . . . 423 1880 . . . . . . . . . . Explosions 1749 | . 460 . . . . 80 1209 . . . . . . . . . . Melee 1531 | . . . . . . . . 815 290 . . 3 . . 183 240 . Ramming 10 | . . . . . . . . . . . . 10 . . . . . Kinetic 2975 | . 424 477 390 418 . 206 717 343 . . . . . . . . . Thermal 2107 | . . . . . . 426 1681 . . . . . . . . . . Explosive 574 | . 460 . . . . . 114 . . . . . . . . . . Electromagnetic 919 | . . . . . . . 919 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 1528 | . . . . . . . . 815 290 . . . . . 183 240 . Piercing 3 | . . . . . . . . . . . . 3 . . . . . Entropic 105 | . . . . . . . . . . . . . 105 . . . . Highest Corruption 23 | . 6 23 5 5 5 1 3 8 8 7 7 5 . . . . . Average Corruption 4 | . 5 6 5 5 5 1 2 4 5 5 7 2 . . . . . Corruption Purged 4 | . . . . . . . . . 4 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 153 | . 10 24 16 17 3 . 36 25 12 9 . 1 . . . . . Message Errors 34 | . 3 5 2 6 . . 4 8 4 1 . 1 . . . . . Matter Fused 40 | . 1 7 5 4 . . 12 7 4 . . . . . . . . Heat Flow Errors 20 | . 2 1 2 3 1 . 3 3 1 4 . . . . . . . Energy Discharges 25 | . 2 3 2 2 1 . 9 4 1 1 . . . . . . . Data Loss (minor) 17 | . . 1 1 2 1 . 6 2 2 2 . . . . . . . Data Loss (major) 3 | . 1 1 . . . . . . . 1 . . . . . . . Misfires 4 | . . 3 1 . . . . . . . . . . . . . . Alerts 6 | . 1 1 2 . . . 1 1 . . . . . . . . . Weapon Failures 4 | . . 2 1 . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 439 | . 35 . . . . 3 210 86 67 . . . . . . 38 . Projectiles 40 | . . . . . . 3 37 . . . . . . . . . . Explosions 208 | . 35 . . . . . 173 . . . . . . . . . . Melee 191 | . . . . . . . . 86 67 . . . . . . 38 . Knockbacks 5 | . . . . . . . 4 . . . . 1 . . . . . Impact 1 | . . . . . . . . . . . . 1 . . . . . Kinetic 4 | . . . . . . . 4 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 267 | . 61 . . . . . 201 . . . . 5 . . . . . Shots 7 | . 4 . . . . . 3 . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . 1 . . . . . Targets Rammed 1 | . . . . . . . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 391 | . 226 146 295 267 118 40 154 259 233 391 . 4 . . . . . Average Temperature 64 | . 55 21 66 39 59 17 46 72 115 151 . 4 . . . . . Received Heat Transfer 1551 | . 36 306 225 144 . 72 432 36 63 . . 45 78 . 105 . 9 Effects 2 | . . . 1 . . . . . . 1 . . . . . . . Energy Bleed 2 | . . . 1 . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 3 . . . . . . . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . . . . . . . Parts Fried 5 | . . . . . . . 5 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 450 | . . . . . . 50 400 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 1 3 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Peak Influence 798 | . 258 94 143 275 . . 798 420 . . . . 157 . . . . Initial 390 | . . 4 31 55 . . 63 390 . . . . 25 . . . . Average 152 | . 91 32 59 143 . . 242 186 . . . . 56 . . . . Maximum Alert Level 3 | . 1 . . 1 . . 3 2 . . . . . . . . . Low Security (%) 69 | 100 78 100 100 62 . . 45 68 . . . . 100 . . . . Level 1 23 | . 21 . . 37 . . 39 24 . . . . . . . . . Level 2 3 | . . . . . . . 5 6 . . . . . . . . . Level 3 3 | . . . . . . . 9 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 . 1 . . . 9 5 . . . . 2 . . . . Investigation 1 | . . . . . . . . 1 . . . . . . . . . Extermination 9 | . . . . . . . 7 2 . . . . . . . . . Reinforcement 7 | . 1 . 1 . . . 1 2 . . . . 2 . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Distress Signals 5 | . 1 . . . . . . 2 . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 194 | . 19 7 8 10 . 9 37 24 4 3 1 13 19 7 17 . 16 Peak Tracking Total 13 | . 8 2 3 3 . 4 4 4 3 4 1 6 13 7 9 . 8 Tactical Retreats 37 | . . 1 1 2 . . 9 6 1 1 . 4 4 1 4 . 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Traps Triggered 19 | . 3 2 2 . . . 8 2 . 2 . . . . . . . Indirectly 5 | . . . . . . . 5 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 9 | . . . . . . . . . 8 1 . . . . . . . Triggered 10 | . . . . . . . . . 1 2 6 . . . 1 . . Most Traps Carried 4 | . . . . . . . . . 4 . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Machines Disabled 19 | . 1 . . 1 . . 16 . . . . . 1 . . . . Max in Single Turn 3 | . 1 . . 1 . . 3 . . . . . 1 . . . . Garrison Access 5 | . . . . . . . 2 3 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Machines Accessed 40 | . 2 1 1 . . . 5 16 1 2 6 . 1 . 1 4 . Terminals 13 | . 2 . 1 . . . . 8 . 1 . . 1 . . . . Fabricators 3 | . . . . . . . 1 2 . . . . . . . . . Repair Stations 4 | . . . . . . . 2 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 2 4 . . . . . . . . . Total Hacks 98 | . 5 1 2 . . . 8 44 1 2 14 . 3 . 1 17 . Successful 71 | . 4 1 2 . . . 5 23 1 2 14 . 1 . 1 17 . Failed 27 | . 1 . . . . . 3 21 . . . . 2 . . . . Catastrophic 5 | . . . . . . . . 3 . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 37 | . 5 . 2 . 1 . . 26 . . . . 3 . . . . Terminals 37 | . 5 . 2 . . . . 26 . 1 . . 3 . . . . Fabricators 8 | . . . . . . . 2 6 . . . . . . . . . Repair Stations 9 | . . . . . . . 4 5 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . 2 7 . . . . . . . . . Terminal Hacks 43 | . . 1 . . . . . 6 1 2 14 . 1 . 1 17 . Record 14 | . . . . . . . . . . 1 8 . . . . 5 . Part Schematic 7 | . . . . . . . . 3 . . . . . . . 4 . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . Prototype ID Bank 8 | . . . . . . . . . . . 4 . . . . 4 . Open Door 6 | . . 1 . . . . . . 1 1 2 . . . 1 . . Branch Access Points 2 | . . . . . . . . 1 . . . . 1 . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 1 3 . . . . . . . . . Load Schematic 3 | . . . . . . . 1 2 . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 6 | . . . . . . . 2 4 . . . . . . . . . Scan Component 3 | . . . . . . . 1 2 . . . . . . . . . Repair 3 | . . . . . . . 1 2 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . 2 3 . . . . . . . . . Seal Access 5 | . . . . . . . 2 3 . . . . . . . . . Unauthorized Hacks 13 | . 4 . 2 . . . . 7 . . . . . . . . . Terminals 12 | . 4 . 2 . . . . 6 . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . Botnet 9 | . 2 . 1 . . . . 6 . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . Recompile 1 | . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . 1 . . . . . 2 7 . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . . 15 . . 3 . . . . . . . 4 . Parts Built 1 | . . . . . . . . 1 . . . . . . . . . Authchips 1 | . . . . . . . . 1 . . . . . . . . . Time 31 | . . . . . . . . 31 . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . 5 . . . . . . . . . Parts Repaired 2 | . . . . . . . . 2 . . . . . . . . . Time 158 | . . . . . . . 108 50 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . . . . . . Machine Destruction 3 | . . . . . . . 3 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . 1 . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Total Allies 4 | . 1 . . . 2 . . . 1 . . . . . . . . Largest Group 2 | . 1 1 1 . 2 2 1 . 1 . . . . . . . . Highest-Rated Group 192 | . 10 10 10 . 192 192 96 . 49 . . . . . . . . Highest-Rated Ally 96 | . 10 10 10 . 96 96 96 . 49 . . . . . . . . Total Orders 18 | . 4 2 1 . . . 10 . . . . . 1 . . . . STAY 4 | . 2 1 1 . . . . . . . . . . . . . . FOLLOW 3 | . 2 1 . . . . . . . . . . . . . . . EXPLORE 3 | . . . . . . . 2 . . . . . 1 . . . . RETURN 8 | . . . . . . . 8 . . . . . . . . . . Ally Attacks 42 | . . . . . . 37 2 . 3 . . . . . . . . Total Damage 1272 | . . . . . . 1129 . . 143 . . . . . . . . Kills 5 | . . . . . . 5 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 14 | . . 3 . 1 1 1 . . 2 1 . 2 . 1 2 . . Drone Launches 9 | . . . . . . . 8 . . . . . 1 . . . . Drone Recoveries 8 | . . . . . . . 8 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Turns Passed 12510 | 68 951 1070 656 761 1611 709 2705 1747 391 362 285 179 421 109 259 139 87 Spaces Moved 9958 | 39 403 580 239 406 918 280 1301 2171 532 421 669 378 572 264 436 168 181 Core 548 | 2 . . . . . . 1 . . . . 154 272 . 6 . 113 Treads 2963 | 37 403 580 239 406 918 280 100 . . . . . . . . . . Legs 1226 | . . . . . . . 1200 26 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 5221 | . . . . . . . . 2145 532 421 669 224 300 264 430 168 68 Fastest Speed 37 | 50 160 160 160 160 152 232 120 40 40 40 40 40 40 40 37 37 37 Average Speed 97 | 154 160 160 224 166 172 232 165 43 43 40 40 44 46 40 40 38 46 Slowest Speed 320 | 160 160 240 320 240 232 232 270 180 120 40 40 50 150 40 50 40 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 25 | . . . . . . . . 12 . . 2 4 6 . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 56 | 3 64 99 17 75 82 45 44 65 53 58 86 76 26 64 62 61 45 Regions Visited 17 Branch Regions 12 Pre-discovered Areas 8 | . . 2 . 1 1 . . . . . . . . . 1 3 . Known Exits Taken 9 | . . . . . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . . . . Scrap Searched 18 | . . 1 . 1 4 . . . 3 2 . 1 . 2 3 . 1 Spaces Dug 30 | . . . . . . . 6 17 1 . . 3 3 . . . . Terrain Destroyed 209 | . 12 . . . . 4 166 17 1 . . 3 6 . . . . Melee 21 | . . . . . . . . 17 1 . . 3 . . . . . Projectile 52 | . . . . . . 4 42 . . . . . 6 . . . . AOE 136 | . 12 . . . . . 124 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Total 12204 | 44 633 657 312 444 945 312 1699 2879 688 615 685 383 710 266 510 237 185 Wait 1505 | . 164 19 33 4 3 6 211 576 94 184 . . 112 . 51 48 . Move 9893 | 38 402 579 238 405 917 279 1300 2146 531 420 665 369 560 263 433 167 181 Hop 23 | . . . . . . . . 12 . . 1 4 5 . 1 . . Pick Up 85 | . 12 7 1 3 3 1 17 11 16 4 3 . 2 1 1 3 . Fast Attach 90 | 6 2 2 6 . 5 3 18 18 . 1 6 1 7 1 8 6 . Attach 57 | . 1 3 1 1 3 . 8 16 6 1 . . 7 1 5 3 1 Detach 19 | . . . . . 2 . . 2 4 . 1 . 5 . 4 1 . Swap 30 | . 4 6 3 2 3 1 7 4 . . . . . . . . . Drop 125 | . 2 5 3 2 9 4 27 31 15 4 9 2 2 . 1 6 3 Fire 278 | . 46 36 27 27 . 18 86 22 6 . . . 10 . . . . Melee 64 | . . . . . . . . 41 8 . . 6 . . 6 3 . Ram 1 | . . . . . . . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . 15 . . . . . . . . . . Rewire 10 | . . . . . . . 10 . . . . . . . . . . Trap 9 | . . . . . . . . . 8 1 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 7 exits: *Fac x3 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 10) 592 | -10/Materials | Discovered new exit (range 7) 667 | -10/Materials | Discovered new exit (range 8) 1020 | -10/Materials | Entered Mines 1020 | -10/Mines | Accompanied by 1 ally 1138 | -10/Mines | Discovered new exit (range 9) 1160 | -10/Mines | Learned location of Zion (-7) 1405 | -10/Mines | Discovered new exit (range 13) 1488 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1575 | -10/Mines | Learned Materials trap positions 1626 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1629 | -10/Mines | Found Prototype Device 1683 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1947 | -10/Mines | Core integrity fell below 50% 2086 | -10/Mines | System corruption reached 10% 2090 | -10/Mines | Entered Materials 2090 | -9/Materials | Accompanied by 1 ally 2090 | -9/Materials | Evolved 2 slots: Utility x2 2091 | -9/Materials | Loaded intel: 21 trap records 2111 | -9/Materials | Build established: Scavenger-Mutant 2257 | -9/Materials | Discovered new exit (range 12) 2746 | -9/Materials | Entered Mines 2849 | -9/Mines | Met a Derelict bent on vengeance 3030 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3032 | -9/Mines | Discovered new exit (range 5) 3073 | -9/Mines | Discovered new exit (range 5) 3125 | -9/Mines | Build established: Mutant 3166 | -9/Mines | Discovered new exit (range 7) 3364 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3507 | -9/Mines | Entered Zion 3580 | -7/Zion | System corruption cleaned by Quarantine Array 3620 | -7/Zion | Discovered new exit (range 13) 3649 | -7/Zion | Given the Hacking Drone Bay 3653 | -7/Zion | Found Prototype Device 3881 | -7/Zion | Identified Hacking Drone Bay 3883 | -7/Zion | Identified Exp. Sensor Array 3885 | -7/Zion | Found Prototype Device 3885 | -7/Zion | Identified Bomb Factory No. 2 4017 | -7/Zion | Learned Factory emergency access door positions 4406 | -7/Zion | Given A8's code to call for help 4831 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4836 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5118 | -7/Zion | Entered Proximity Caves 5118 | -6/Proximity Caves | Accompanied by 2 allies 5123 | -6/Proximity Caves | Learned Factory emergency access door positions 5460 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5698 | -6/Proximity Caves | Spotted B-75 Beast 5705 | -6/Proximity Caves | Build established: Scavenger-Mutant 5716 | -6/Proximity Caves | Destroyed B-75 Beast 5801 | -6/Proximity Caves | Discovered new exit (range 8) 5827 | -6/Proximity Caves | Entered Factory 5827 | -6/Factory | Accompanied by 1 ally 5827 | -6/Factory | Evolved 6 slots: Utility x6 7193 | -6/Factory | Identified exit to Lower Caves 8144 | -6/Factory | Garrison activated, responded to threat 8309 | -6/Factory | Found Hvy. Insulated Plating 8387 | -6/Factory | Build established: Mutant 8512 | -6/Factory | Discovered new exit (range 4) 8532 | -6/Factory | Entered another Factory area 8532 | -5/Factory | Evolved 2 slots: Utility x2 9002 | -5/Factory | Build established: Hacker-Scout 9031 | -5/Factory | Repaired Hvy. Machine Gun 9084 | -5/Factory | Spotted B-75 Beast 9453 | -5/Factory | Discovered new exit (range 21) 9498 | -5/Factory | Identified exit to Factory 9610 | -5/Factory | Build established: Hacker-Ninja 9705 | -5/Factory | Fabricated Imp. Hacking Suite (x1) 9898 | -5/Factory | Repaired Adv. Sensor Array 9898 | -5/Factory | Discovered exit to Factory (range 13) 9918 | -5/Factory | Discovered exit to Factory (range 15) 10125 | -5/Factory | Identified exit to Upper Caves 10125 | -5/Factory | Identified exit to Extension 10279 | -5/Factory | Entered Upper Caves 10281 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10287 | -5/Upper Caves | Learned Factory trap positions 10333 | -5/Upper Caves | Learned 8 Factory zone layouts 10667 | -5/Upper Caves | Discovered new exit (range 10) 10669 | -5/Upper Caves | Identified exit to Upper Caves 10670 | -5/Upper Caves | Entered another Upper Caves area 10792 | -5/Upper Caves | Build established: Wizard-Ninja 10833 | -5/Upper Caves | Learned 4 Factory zone layouts 11030 | -5/Upper Caves | Discovered new exit (range 8) 11032 | -5/Upper Caves | Identified exit to Warlord 11032 | -5/Upper Caves | Entered Warlord 11046 | -5/Warlord | System corruption cleaned by Quarantine Array 11102 | -5/Warlord | Met Warlord 11107 | -5/Warlord | Build established: Wizard-Mutant 11127 | -5/Warlord | Warlord's base attacked by MAIN.C 11156 | -5/Warlord | Found Prototype Energy Gun 11156 | -5/Warlord | Identified Vortex Rifle 11159 | -5/Warlord | Found Prototype Energy Cannon 11159 | -5/Warlord | Identified Vortex Driver 11257 | -5/Warlord | Spotted B-86 Titan 11292 | -5/Warlord | Opened side exit 11314 | -5/Warlord | Discovered new exit (range 9) 11316 | -5/Warlord | Identified exit to Proximity Caves 11317 | -5/Warlord | Entered Proximity Caves 11322 | -4/Proximity Caves | Learned Research terminal intel 11322 | -4/Proximity Caves | Learned Research emergency access door positions 11450 | -4/Proximity Caves | Core integrity fell below 50% 11472 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11492 | -4/Proximity Caves | Discovered exit to Factory (range 5) 11496 | -4/Proximity Caves | Entered Factory 11496 | -4/Factory | Evolved 2 slots: Utility x2 11497 | -4/Factory | Identified exit to Armory 11497 | -4/Factory | Identified exit to Research 11498 | -4/Factory | Loaded intel: 96 trap records 11512 | -4/Factory | Lost 5 parts (4u1w) 11576 | -4/Factory | Spotted B-86 Titan 11783 | -4/Factory | Build established: Hacker-Mutant 11870 | -4/Factory | Identified exit to Upper Caves 11917 | -4/Factory | Entered Upper Caves 11923 | -4/Upper Caves | Learned Research garrison access intel 12005 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12024 | -4/Upper Caves | Discovered new exit (range 6) 12026 | -4/Upper Caves | Identified exit to Upper Caves 12026 | -4/Upper Caves | Entered another Upper Caves area 12108 | -4/Upper Caves | Spotted B-86 Titan 12165 | -4/Upper Caves | Learned Research terminal intel 12252 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12260 | -4/Upper Caves | Lost 3 parts (1n1u1w) 12283 | -4/Upper Caves | Discovered new exit (range 6) 12284 | -4/Upper Caves | Identified exit to Zhirov 12285 | -4/Upper Caves | Entered Zhirov 12285 | -4/Zhirov | Discovered new exit (range 3) 12293 | -4/Zhirov | Met Zhirov 12301 | -4/Zhirov | Learned location of Quarantine (-2) 12301 | -4/Zhirov | Learned location of Testing (-3) 12301 | -4/Zhirov | Learned location of Command (-1) 12304 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12311 | -4/Zhirov | Found Alien Artifact 12311 | -4/Zhirov | Identified Integrated Dissipator 12311 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12409 | -4/Zhirov | Found Alien Artifact 12424 | -4/Zhirov | Identified exit to Proximity Caves 12424 | -4/Zhirov | Entered Proximity Caves 12426 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12456 | -3/Proximity Caves | Core integrity fell below 50% 12495 | -3/Proximity Caves | Identified Transdimensional Reconstructor 12495 | -3/Proximity Caves | Warped through subspace 12502 | -3/Proximity Caves | Core integrity fell below 20% 12511 | -3/Proximity Caves | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 12408_ Dropped Lgt. Antimatter Reactor. 12409_ Acquired Alien Artifact. 12415_ Zhirov uses his terminal. 12424_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 12425_ Slug penetrates Wall. 12426_ Y-72 Warden: "INTERCEPTING UNREGISTERED DERELICT." 12440_ Impulse Thruster destroyed. 12440_ Dropped Mak. Armor Plating. 12451_ Impulse Thruster destroyed. 12454_ Dropped Mak. Spear. 12454_ Dropped Phasing Sabre. 12495_ Identified Transdimensional Reconstructor. 12495_ Warped through subspace. 12496_ Searching scrap... 12496_ Found Mak. Transmission Jammer. 12496_ Found 33 Matter. 12505_ Core Analyzer destroyed. 12506_ Imp. Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ??## #??#######???# #???????????????????????? | | ???## #### ##?? #???????????????????????? | | ##### ## ### #????????????????????????? | | ### #?????????????????????????? | | # #?## #?????????????????????????? | | # #??## ## #?????????????????????????? | | # ###?###### #?????????????????????????? | | # ##?###?# ## ##????????????????????????? | | # #?# ### ### #????????????????????????? | | # #?# ## ## #????????????????????????? | | #?## ##???????????????????????? | | # ### ##??????????????????????? | | # ## #??????????????????????? | | # ### #??????????????????????? | | # ## ##??###??????????????????????? | | # ##### ##????????????????????????????? | | # #???## ##?????????????????????????????? | | # ##???# #??????????????????????????????? | | #??## ##??????????????????????????????? | | #?## s#######??????????????????????????? | | #?# s ##?????????????????????????? | | ### ss ##????????????????????????? | | ##?###### ####ss ##???????????????????????? | | #???? ??##s ##??????????????????????? | | ##? ??## #??????????????????????? | | ### " "" ??### @#??????????????????????? | | ??# """""" #???# # ???????????????????? | | ??# " " ???# # #???????????????? | | ?# ??# ? #???????????????? | | ?# """" "" ? #???????????????? | | ?## ## """"" #???????????????? | | ??#??## " #??????????????? | | ??????# # ###### #?????????????? | | ?????? # #?????# ????????????? | | ????? ?# ####### #?????? ???????????? | | ????? ??? #?????## ??????? #??????????? | | ??????????? ???????# ???????? ##??????????? | | ?????????? ???????# ????????? $#???????????? | | ??????????? ????????## ##?????????? #???????????? | | ??????????????????????##???????????? #???????????? | | ?????????????????????????????????????#???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 25 Energy Capacity 825 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Cloak Strength 2 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 600 Resistance: EM 30 Power Shielding 90 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 71 Melee Accuracy 6 Core Analysis 9 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 38 Defensive Hacking 46 Authchip Count 1 Item Schematics ----------------- Imp. Thermal Generator | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Lance | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Power Sword | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Chainsword | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. Hacking Suite | -5/Factory | Hacked Imp. System Shield | -5/Factory | Hacked Imp. Surge Thruster | -5/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Imp. Hacking Suite | x1 | -5/Factory | Authchip Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed CoordinationTiamatCharger Manual? 0 Play Time 01:29:23 Cumulative 340.1 hours Start 2022.06.16 @ 21:41:08 End 2022.06.17 @ 12:15:00 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 600 Rogue 445 Adventurer 148 Explorer 7 Win Type - Total 11 Types 9/0/1/1/0/0/0/0/0 Lore% 75 Gallery% 87 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 221cc74c-3d89-4ea8-a492-2e9a56b25315