Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.07 @ 03:05:59 Player: TheSkyeDoctor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (92) 460 Value Destroyed (3320) 3320 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (228) 228 TOTAL SCORE: 8168 Bonus ------- High Alert Combat Kills 64 Entered Garrisons 200 Friendly Fire -36 Cogmind --------- Core Integrity 0/1000 Matter 285/300 Energy 47/100 System Corruption 29% Temperature Cool (27) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink Enhanced Optical Array Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Energy Well (0) Matter Compressor (221) Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Enhanced Optical Array Improved Targeting Computer Improved Target Analyzer Improved Medium Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Heavy Laser Beamcaster Minigun Heavy Flak Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Advanced Heat Sink Energy Well Matter Compressor Seismic Detector Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Improved Focal Shield Heavy Ion Cannon Heavy Flak Cannon Proton Missile Launcher Proton Missile Launcher Datajack Plasma Cutter Great Axe [Rating: 63] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Antigrav System Utility Improved Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Light Cannon Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Slots Evolved 10 | . . 2 . . . . 6 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . . . . 2 . Utility 5 | . . . . . . . 4 1 Weapon 2 | . . 2 . . . . . . Parts Attached 82 | 7 . 13 5 9 . 2 21 25 Power 11 | 1 . 2 1 1 . . 3 3 Engine 10 | 1 . 2 1 1 . . 3 2 Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 20 | 2 . 3 1 3 . . 5 6 Treads 9 | 2 . 2 1 3 . . 1 . Leg 4 | . . . . . . . . 4 Wheel 5 | . . 1 . . . . 4 . Hover 2 | . . . . . . . . 2 Flight . | . . . . . . . . . Utility 23 | 2 . 1 1 1 . 2 7 9 Device 8 | 1 . . . . . 1 3 3 Storage 4 | 1 . . 1 . . . 1 1 Processor 5 | . . 1 . . . 1 1 2 Hackware . | . . . . . . . . . Protection 6 | . . . . 1 . . 2 3 Artifact . | . . . . . . . . . Weapon 28 | 2 . 7 2 4 . . 6 7 Energy Gun 6 | 1 . . 1 1 . . 2 1 Energy Cannon 3 | . . . 1 . . . 1 1 Ballistic Gun 5 | 1 . 1 . . . . 2 1 Ballistic Cannon 8 | . . 5 . 1 . . 1 1 Launcher 4 | . . 1 . 1 . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . . . Corrupted Parts 1 | . . . . . . . 1 . System Corruption 5 | . . . . . . . 5 . Parts Lost 65 | . 6 4 2 13 . . 13 27 Power 9 | . 1 1 . 1 . . 2 4 Propulsion 20 | . 2 1 1 4 . . 5 7 Utility 13 | . 1 . . 1 . . 3 8 Weapon 23 | . 2 2 1 7 . . 3 8 Highest Loss Streak 21 | . 4 4 1 9 . . 4 21 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 1 5 4 8 8 5 5 8 16 Power . | . 1 . . 1 1 1 1 . Propulsion . | . 1 . . . . . . 2 Utility 3 | . 1 2 2 2 2 2 3 7 Weapon 1 | . . . 3 3 . . 1 3 Tool/Special . | . . . . . . . . . Unused Backups 10 | . 1 . . . . 1 . 8 Power . | . . . . . . . . . Propulsion 1 | . 1 . . . . . . . Utility 6 | . . . . . . 1 . 5 Weapon 1 | . . . . . . . . 1 Tool/Special 2 | . . . . . . . . 2 Average Slot Usage (%) 75 | . 80 54 99 88 22 39 73 62 Engine 7 | . 11 5 11 10 . . 5 6 Treads 12 | . 25 7 21 17 11 11 5 . Wheel 2 | . . 4 . . . . 6 2 Device 6 | . 6 . . . . 8 14 5 Storage 6 | . 12 . 10 10 . . 2 4 Processor 9 | . . 9 11 9 . 8 10 15 Protection 2 | . . . . 1 . . 5 6 Energy Gun 3 | . 11 . . 3 . . 4 3 Energy Cannon 3 | . . . 5 8 . . 1 . Ballistic Gun 2 | . 11 2 . . . . 3 2 Ballistic Cannon 10 | . . 20 38 18 . . 2 3 Launcher 1 | . . 4 . 4 . . . . Impact Weapon 3 | . . . . 3 11 11 6 2 Peak Build Rating 63 | 7 7 8 14 15 2 10 54 63 Average Rating 22 | 5 5 5 11 12 2 8 38 44 On Entrance 9 | . 7 . 8 14 2 2 10 44 Avg Prop Armor Cover (%) 27 | . . . . 31 30 27 13 . Naked Turns 56 | . 48 8 . . . . . . Heaviest Build 130 | 14 14 15 41 41 2 3 120 130 Greatest Support 48 | 40 40 40 40 40 3 3 48 30 Greatest Overweight (x) 11 | . 1 3 1 11 . . 9 10 Average Overweight (x) 1 | . . . . . . . 2 3 Largest Inventory Capacity 25 | 8 8 5 15 15 5 5 25 25 Average Capacity 12 | 7 7 5 14 14 5 5 12 19 Most Carried 25 | 3 6 5 11 9 5 5 22 25 Average Carried 8 | 1 5 4 8 8 5 5 8 15 Final Capacity 25 | 8 5 5 15 5 5 5 25 5 Final Carried 22 | 3 5 5 9 5 5 5 22 5 Class Distribution -------------------- 35% | Mutant 31% | Gunner 13% | Scavenger-Gunner 10% | Scavenger-Mutant 3% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Storage Gunner | -9/Garrison Mutant | -9/Recycling Mutant | -9/Scraptown Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -9 -9 -9 -6 -5 ----------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Matter Collected 2854 | 285 90 113 796 398 . . 752 420 Remotely . | . . . . . . . . . Salvage Created 3174 | 89 236 252 891 373 . . 974 359 Parts 192 | 6 19 22 57 24 . . 45 19 Haulers Intercepted 3 | . . . 3 . . . . . Recyclers Shooed 7 | 1 . 1 . . . . 4 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Combat Hostiles Destroyed 67 | . 7 7 20 12 . . 15 6 Melee 2 | . . . . . . . . 2 Guns 19 | . 7 3 . 1 . . 6 2 Cannons 39 | . . 3 19 9 . . 7 1 AOE 4 | . . 1 . 2 . . . 1 Classes Destroyed 15 | 2 4 2 2 . . . 4 1 Worker 4 | . . . 1 . . . 2 1 Builder 3 | . . 1 . . . . . 2 Tunneler 3 | 2 . . . . . . 1 . Hauler 3 | . . . 3 . . . . . Recycler 5 | 1 . 1 1 . . . 2 . Mechanic 1 | . . . . . . . 1 . Operator 2 | . 1 . 1 . . . . . Watcher 4 | . 1 . . . . . 2 1 Swarmer 15 | . 3 3 3 2 . . 4 . Grunt 25 | . 4 1 10 6 . . 4 . Duelist 1 | . . . . . . . 1 . Sentry 16 | . . 3 7 4 . . 2 . Specialist 2 | . . . . . . . . 2 Hunter 2 | . . . . . . . 2 . Programmer 6 | . . . . . . . 2 4 Best Kill Streak 6 | 3 3 4 6 4 . . 4 2 Combat Bots Only 6 | . 3 4 6 4 . . 4 2 Max Kills in Single Turn 2 | 1 2 1 2 2 . . 2 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . 1 . 1 . . . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -9 -6 -5 -------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Hostile Shots Fired 755 | . 81 61 59 112 . . 206 236 Missed 214 | . 19 25 14 26 . . 72 58 Hits 541 | . 62 36 45 86 . . 134 178 Melee 1 | . . . . . . . . 1 Projectile 540 | . 62 36 45 86 . . 134 177 Critical Strikes 7 | . 1 . . 1 . . 1 4 Damage Taken 8846 | . 753 470 643 1210 . . 1973 3797 Core 1880 | . 229 112 72 207 . . 249 1011 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 45 | . . . . . . . . 45 Core Remaining (%) 45 | 100 8 . . . . 2 70 . Volleys Fired 219 | 5 36 21 45 27 . . 59 26 Largest 4 | 2 2 4 4 4 . . 3 4 Hottest 253 | 60 60 120 158 184 . . 198 253 Shots Fired 556 | 10 63 42 158 85 . . 143 55 Gun 221 | 10 63 16 . 8 . . 96 28 Cannon 309 | . . 20 158 67 . . 47 17 Launcher 26 | . . 6 . 10 . . . 10 Special . | . . . . . . . . . Kinetic 350 | 5 27 36 140 44 . . 76 22 Thermal 180 | 5 36 . 18 31 . . 67 23 Explosive 16 | . . 6 . 10 . . . . Electromagnetic 10 | . . . . . . . . 10 Robot Hit Streak 15 | 8 11 7 12 15 . . 7 10 Robot Miss Streak 6 | . 3 2 3 4 . . 6 5 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . 1 . Shots Hit Robots 336 | 8 44 22 69 38 . . 107 48 Core Hits 220 | 4 18 13 29 19 . . 101 36 Critical Kills 2 | . . . 1 . . . 1 . Critical Parts Destroyed 4 | . . . . . . . 4 . Critical Strikes 17 | . . . 6 2 . . 5 4 Burn 4 | . . . . 1 . . . 3 Meltdown 1 | . . . 1 . . . . . Blast 6 | . . . 5 1 . . . . Smash 5 | . . . . . . . 5 . Sever 1 | . . . . . . . . 1 Melee Attacks 36 | . . . . 6 . . 16 14 Impact 22 | . . . . 6 . . 16 . Slashing 14 | . . . . . . . . 14 Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . . . 6 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7322 | 92 532 441 1348 781 . . 2762 1366 Guns 2496 | 92 528 158 . 44 . . 1232 442 Cannons 3497 | . . 163 1347 577 . . 1061 349 Explosions 535 | . . 120 . 138 . . . 277 Melee 774 | . . . . 22 . . 469 283 Ramming 20 | . 4 . 1 . . . . 15 Kinetic 3892 | 36 255 321 1101 372 . . 1369 438 Thermal 2184 | 56 273 . 246 249 . . 924 436 Explosive 258 | . . 120 . 138 . . . . Electromagnetic 194 | . . . . . . . . 194 Impact 491 | . . . . 22 . . 469 . Slashing 283 | . . . . . . . . 283 Piercing . | . . . . . . . . . Highest Corruption 29 | . . . . 1 1 1 5 29 Average Corruption 5 | . . . . 1 1 1 5 17 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 65 | . . . . 6 . . 39 20 Message Errors 19 | . . . . 3 . . 7 9 Matter Fused 10 | . . . . 2 . . 6 2 Heat Flow Errors 4 | . . . . . . . 3 1 Energy Discharges 10 | . . . . . . . 9 1 Parts Rejected 1 | . . . . . . . 1 . Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . 4 1 Data Loss (major) 4 | . . . . . . . 3 1 Misfires 4 | . . . . . . . 4 . Alerts 3 | . . . . 1 . . 1 1 Misdirections 2 | . . . . . . . . 2 Weapon Failures 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 264 | . . . 4 9 . . 214 37 Projectiles 5 | . . . 4 . . . 1 . Explosions 9 | . . . . 9 . . . . Melee 250 | . . . . . . . 213 37 Knockbacks 25 | . . 1 1 5 . . 9 9 Impact 1 | . . . . . . . 1 . Kinetic 23 | . . 1 1 5 . . 8 8 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 196 | . . 45 . 40 . . . 111 Shots 5 | . . 2 . 1 . . . 2 Rammed 6 | . 2 . 1 . . . . 3 Targets Rammed 6 | . 2 . 1 . . . . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 412 | . 144 80 342 412 . . 368 365 Average Temperature 119 | . 53 25 115 168 . . 109 144 Received Heat Transfer 1671 | . 405 108 192 327 . . 585 54 Effects 14 | . . . 6 3 . . 2 3 Shutdowns 1 | . . . . 1 . . . . Energy Bleed 2 | . . . . 1 . . 1 . Interference 7 | . . . 5 . . . . 2 Short Circuit 2 | . . . 1 . . . . 1 Damage (minor) 2 | . . . . 1 . . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 5 | . . . . . . . 5 . Combat Hostiles 2 | . . . . . . . 2 . Parts Fried 5 | . . . . . . . 5 . Impact Corruptions 8 | . . . . . . . 8 . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 8 | . 1 . 4 1 . . 2 . Heat Transferred 4019 | 125 625 . 444 555 . . 1406 864 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -9 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Maximum Alert Level 2 | . . . 1 2 1 . . . Low Security (%) 72 | 100 100 100 64 . . . 100 100 Level 1 15 | . . . 35 37 100 . . . Level 2 12 | . . . . 62 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 659 | 10 72 177 322 659 294 . 107 40 Initial 294 | . . 9 59 204 294 . . 25 Average 137 | 1 17 91 149 481 258 . 27 8 Influence Increases 2348 | 15 213 262 618 580 . . 433 227 Destroy 0b10 Robot/C 1340 | . 140 140 400 240 . . 300 120 Destroy 0b10 Robot/NC 125 | 15 10 10 30 . . . 40 20 Destroy Leader 324 | . 32 60 116 10 . . 74 32 Successful Hack 8 | . . . 8 . . . . . Disable Machine 90 | . . . 60 15 . . 15 . Anti-Garrison Action 200 | . . . . 200 . . . . Destroy Structure 126 | . 1 37 4 70 . . 4 10 Lose Combat Pursuer 135 | . 30 15 . 45 . . . 45 Influence Decreases 2348 | 15 191 142 446 240 440 214 380 280 Entered New Map 808 | . . 13 83 110 360 214 . 28 Time Decay 1136 | 15 171 89 343 . 80 . 293 145 Lost Part 404 | . 20 40 20 130 . . 87 107 Squads Dispatched 20 | . 1 1 4 . . . 8 6 Investigation 2 | . . . 1 . . . 1 . Extermination 4 | . . . . . . . 2 2 Reinforcement 11 | . 1 1 2 . . . 4 3 Assault . | . . . . . . . . . Garrison 3 | . . . 1 . . . 1 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 1 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -9 -6 -5 --------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Distress Signals 4 | . . 2 1 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 140 | . 15 13 27 20 . . 44 21 Peak Tracking Total 10 | . 4 5 5 7 . . 4 10 Tactical Retreats 7 | . 1 1 . 3 . . . 2 Traps | -11 -10 -9 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Traps Triggered 10 | . 1 . 4 1 . . 2 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -9 -6 -5 ---------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Machines Disabled 9 | . . . 4 4 . . 1 . Max in Single Turn 2 | . . . 1 2 . . 1 . Garrison Access 1 | . . . . . . . 1 . Garrison Relay 1 | . . . . 1 . . . . Phase Generator 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -9 -6 -5 --------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Machines Accessed 12 | . 1 . 7 3 . . 1 . Terminals 10 | . 1 . 6 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 . . . 1 . Total Hacks 29 | . 4 . 15 8 . . 2 . Successful 5 | . 1 . 3 . . . 1 . Failed 24 | . 3 . 12 8 . . 1 . Catastrophic 8 | . . . 6 2 . . . . Database Lockouts . | . . . . . . . . . Manual 14 | . 4 . 8 2 . . . . Terminals 26 | . 4 . 14 8 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . . . 2 . Terminal Hacks 2 | . . . 2 . . . . . Open Door 2 | . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . 1 . Unlock Access 1 | . . . 1 . . . . . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 1 | . 1 . . . . . . . Terminals 1 | . 1 . . . . . . . Botnet 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 1 . 6 3 . . 1 . Full Trace Events 2 | . . . . 2 . . . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -9 -6 -5 ------------ Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . Machine Destruction 3 | . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -9 -6 -5 -------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Initial Warlord ECA Mod 4 | . . . . . 4 4 1 . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Active Infowar (turns) 3086 | 26 309 . . . . 210 1763 778 Optics 1885 | . . . . . . . 1107 778 Terrain 1508 | . . . . . . 210 1298 . Seismic 343 | 26 309 . . . . . . 8 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -9 -6 -5 ------------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Turns Passed 5881 | 122 651 220 826 1087 160 260 1763 792 Spaces Moved 3589 | 61 354 141 368 443 319 513 896 494 Core 1174 | 3 71 25 . 54 319 513 11 178 Treads 1608 | 58 283 44 368 389 . . 466 . Legs 2 | . . . . . . . . 2 Wheels 663 | . . 72 . . . . 419 172 Hover 142 | . . . . . . . . 142 Flight . | . . . . . . . . . Fastest Speed 50 | 50 50 50 160 50 50 50 50 50 Average Speed 134 | 154 138 103 174 214 50 50 165 119 Slowest Speed 600 | 160 160 200 240 600 50 50 240 540 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 4 76 19 50 50 64 51 27 13 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . Scrap Searched 2 | . . . . . . 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 160 | . . 59 1 93 . . 3 4 Melee . | . . . . . . . . . Projectile 4 | . . . 1 . . . 3 . AOE 156 | . . 59 . 93 . . . 4 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -9 -6 -5 --------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Total 4142 | 76 450 175 447 509 318 516 1021 630 Wait 129 | . 51 . 11 15 . . 7 45 Move 3582 | 60 353 140 368 442 318 512 895 494 Hop . | . . . . . . . . . Pick Up 44 | 4 4 1 5 2 . 1 21 6 Fast Attach 59 | 6 2 10 8 5 . 2 18 8 Attach 34 | 1 . 2 3 4 . . 4 20 Detach 10 | . . . 4 1 . . . 5 Swap 4 | . . 1 . 2 . . . 1 Drop 17 | . 2 . 2 3 . 1 1 8 Fire 219 | 5 36 21 45 27 . . 59 26 Melee 36 | . . . . 6 . . 16 14 Ram 3 | . . . . . . . . 3 Kick . | . . . . . . . . . Crush 3 | . 2 . 1 . . . . . Escape Stasis 2 | . . . . 2 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage (discovered 2 exits: [*Mat] / Gar) -9/Garrison -9/Recycling -9/Scraptown -6/Factory -5/Factory History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 15) 697 | -10/Materials | Core integrity fell below 50% 714 | -10/Materials | Lost 4 parts (1p1n2w) 724 | -10/Materials | Core integrity fell below 20% 753 | -10/Materials | Discovered new exit (range 14) 774 | -10/Materials | Entered another Materials area 774 | -9/Materials | Evolved 2 slots: Weapon x2 870 | -9/Materials | Discovered new exit (range 16) 915 | -9/Materials | Lost 4 parts (1p1n2w) 994 | -9/Materials | Entered Storage 1194 | -9/Storage | Build established: Gunner 1729 | -9/Storage | Discovered new exit (range 7) 1731 | -9/Storage | Garrison activated, responded to threat 1820 | -9/Storage | Identified exit to Garrison 1820 | -9/Storage | Entered Garrison 2092 | -9/Garrison | Triggered checkpoint 2157 | -9/Garrison | Garrison Relay disabled 2225 | -9/Garrison | Phase Generator disabled 2645 | -9/Garrison | Triggered checkpoint 2652 | -9/Garrison | Triggered checkpoint 2668 | -9/Garrison | Core integrity fell below 50% 2732 | -9/Garrison | Core integrity fell below 20% 2762 | -9/Garrison | Lost 9 parts (1p2n1u5w) 2830 | -9/Garrison | Spotted B-75 Beast 2901 | -9/Garrison | Discovered new exit (range 13) 2907 | -9/Garrison | Entered Recycling 2998 | -9/Recycling | Build established: Mutant 3053 | -9/Recycling | Scanned before Scraplab entrance 3061 | -9/Recycling | Entered Scraplab 3065 | -9/Recycling | Discovered new exit (range 4) 3067 | -9/Recycling | Entered Scraptown 3069 | -9/Scraptown | System corruption cleaned by C-Scrubber 3205 | -9/Scraptown | Discovered new exit (range 13) 3245 | -9/Scraptown | Visited The Evicted 3257 | -9/Scraptown | Visited SPCMW 3265 | -9/Scraptown | Visited Red Mages 3275 | -9/Scraptown | Visited Shadow of the Wyrm 3284 | -9/Scraptown | Visited Assassins FH 3296 | -9/Scraptown | Visited Cyclists 3304 | -9/Scraptown | Visited Symbiants 3327 | -9/Scraptown | Entered Factory 3327 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 3625 | -6/Factory | Allied Derelicts emerged from ambush trap array 4004 | -6/Factory | Build established: Scavenger-Mutant 4316 | -6/Factory | Garrison activated, responded to threat 4383 | -6/Factory | Lost 4 parts (1n1u2w) 4387 | -6/Factory | Spotted B-75 Beast 4684 | -6/Factory | Lost 4 parts (2n1u1w) 4698 | -6/Factory | Discovered new exit (range 11) 4774 | -6/Factory | Lost 3 parts (1p1n1u) 5073 | -6/Factory | Build established: Scavenger-Gunner 5090 | -6/Factory | Entered another Factory area 5090 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5506 | -5/Factory | Lost 3 parts (1p2w) 5568 | -5/Factory | System corruption reached 10% 5658 | -5/Factory | Core integrity fell below 50% 5700 | -5/Factory | Lost 21 parts (2p5n8u6w) 5821 | -5/Factory | Build established: Mutant 5856 | -5/Factory | Garrison activated, responded to threat 5870 | -5/Factory | Core integrity fell below 20% 5882 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05861_ Antigrav System destroyed. 05864_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05870_ U-05 Engineer destroyed. 05872_ Dropped Imp. Proton Missile Launcher. 05872_ P-70 Sage IFF system glitched. 05873_ Mic. Nuclear Core destroyed. 05873_ R-10 Processor collects Wheel. 05876_ W-25 Informer destroyed. 05876_ U-05 Engineer repairs door. 05878_ Antigrav System destroyed. 05879_ Slammed into U-05 Engineer. 05880_ Slammed into G-50 Soldier. 05880_ R-10 Processor collects Unknown Special Weapon. 05881_ :PT D<8DONOWHBTR4Q,L7EG&HB