Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.07 @ 00:45:26

Player: ZOT

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (19)      95
Value Destroyed (286)      286
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2021

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     238/300
Energy                     159/265
System Corruption          0%
Temperature                Cool (27)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
  Improved Ion Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
           Visual Processing Unit
  Advanced Visual Processing Unit
           Terrain Scan Processor
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Ion Engine
           Wheel
           Wheel
           Trap Scanner
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Visual Processing Unit
  Improved Terrain Scanner
           Seismic Detector
>          --- WEAPON -----------
     Heavy EM Pulse Gun
           Mining Laser
>          --- INVENTORY --------
           Ion Engine
           Wheel
           Wheel
     Light Assault Rifle
           Grenade Launcher
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Processor                Visual Processing Unit
Weapon                     Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   1   .   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             21   | 9   2   6   4   
  Power                    2    | 1   .   .   1   
    Engine                 2    | 1   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 4   1   1   .   
    Treads                 .    | .   .   .   .   
    Leg                    3    | 2   1   .   .   
    Wheel                  3    | 2   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 2   .   1   2   
    Device                 2    | 2   .   .   .   
    Storage                .    | .   .   .   .   
    Processor              3    | .   .   1   2   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   1   4   1   
    Energy Gun             2    | .   .   2   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 2   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 12   | .   .   10  2   
  Power                    1    | .   .   1   .   
  Propulsion               3    | .   .   3   .   
  Utility                  2    | .   .   1   1   
  Weapon                   6    | .   .   5   1   
  Highest Loss Streak      5    | .   .   5   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     75   | .   100 63  27  
  Engine                   9    | .   14  6   .   
  Leg                      19   | .   28  16  .   
  Device                   20   | .   28  17  .   
  Processor                5    | .   .   7   22  
  Ballistic Gun            14   | .   26  4   .   
  Launcher                 1    | .   .   3   .   
  Special Weapon           2    | .   1   4   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             13   | 10  10  13  7   
  Greatest Support         32   | 32  20  20  3   
  Greatest Overweight (x)  2    | .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 5   5   5   5   
  Average Carried          4    | 4   4   4   4   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 5   5   4   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Jun Mat Mat Mat 
Matter Collected           480  | 250 96  134 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            416  | 183 96  137 .   
  Parts                    37   | 18  8   11  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Combat Hostiles Destroyed  7    | .   3   4   .   
  Guns                     3    | .   3   .   .   
  AOE                      4    | .   .   4   .   
Classes Destroyed          7    | 3   3   1   .   
  Worker                   2    | 1   .   1   .   
  Builder                  4    | .   1   3   .   
  Tunneler                 5    | 5   .   .   .   
  Recycler                 1    | 1   .   .   .   
  Swarmer                  2    | .   2   .   .   
  Grunt                    2    | .   1   1   .   
  Sentry                   3    | .   .   3   .   
Best Kill Streak           5    | 3   3   5   .   
  Combat Bots Only         3    | .   2   3   .   
Max Kills in Single Turn   2    | 1   1   2   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Jun  Mat  Mat  Mat  
Damage Taken               1809 | .    126  1018 665  
  Core                     957  | .    19   375  563  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         66   | 100  92   6    .    
Volleys Fired              66   | 26   20   20   .    
  Largest                  2    | 2    2    2    .    
  Hottest                  100  | 40   100  100  .    
Shots Fired                110  | 52   35   23   .    
  Gun                      96   | 52   30   14   .    
  Cannon                   .    | .    .    .    .    
  Launcher                 8    | .    .    8    .    
  Special                  6    | .    5    1    .    
  Kinetic                  90   | 52   30   8    .    
  Thermal                  6    | .    5    1    .    
  Explosive                8    | .    .    8    .    
  Electromagnetic          6    | .    .    6    .    
  Robot Hit Streak         11   | 11   11   8    .    
  Robot Miss Streak        6    | 5    6    1    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           68   | 31   15   19   3    
  Core Hits                39   | 10   7    22   .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              4    | .    .    .    4    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1230 | 316  176  738  .    
  Guns                     612  | 316  174  122  .    
  Cannons                  .    | .    .    .    .    
  Explosions               556  | .    .    556  .    
  Melee                    .    | .    .    .    .    
  Ramming                  62   | .    2    60   .    
  Kinetic                  562  | 316  174  72   .    
  Thermal                  .    | .    .    .    .    
  Explosive                556  | .    .    556  .    
  Electromagnetic          50   | .    .    50   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            9    | .    .    9    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    9    | .    .    9    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      70   | .    .    70   .    
  Shots                    2    | .    .    2    .    
  Rammed                   13   | .    .    13   .    
Targets Rammed             16   | .    1    15   .    
  Kicked                   3    | .    1    2    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        26   | .    26   18   .    
  Average Temperature      10   | .    12   8    .    
  Received Heat Transfer   675  | .    30   321  324  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       1    | .    .    1    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Peak Influence             303  | 35  205 303 140 
  Initial                  100  | .   22  86  100 
  Average                  105  | 19  95  199 122 
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         82   | 100 98  41  100 
  Level 1                  17   | .   1   58  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          9    | .   3   3   3   
  Investigation            4    | .   1   1   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   2   2   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Distress Signals           2    | .   1   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              48   | .   13  22  13  
  Peak Tracking Total      13   | .   4   8   13  
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Traps Triggered            2    | .   .   1   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             6    | .   6   .   .   
  Reused                   1    | .   1   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   1   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Jun Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Machines Accessed          7    | .   4   2   1   
  Terminals                7    | .   4   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                22   | .   13  6   3   
  Successful               8    | .   6   2   .   
  Failed                   14   | .   7   4   3   
    Catastrophic           3    | .   2   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                22   | .   13  6   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   6   2   .   
  Prototype ID Bank        1    | .   1   .   .   
  Locate Traps             2    | .   2   .   .   
  Reprogram Traps          1    | .   1   .   .   
  Security Status          1    | .   1   .   .   
  Patrol Status            1    | .   1   .   .   
  Zone Layout              2    | .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   3   2   1   
  Full Trace Events        3    | .   .   2   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Jun Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   .   .   1   
  Non-combat               1    | .   .   .   1   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        1    | .   .   .   1   
  no_distress              1    | .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Jun Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Jun Mat Mat Mat 
Turns Passed               1156 | 333 385 331 107 
Spaces Moved               868  | 198 248 240 182 
  Core                     224  | 5   .   37  182 
  Treads                   .    | .   .   .   .   
  Legs                     641  | 190 248 203 .   
  Wheels                   3    | 3   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 50  50  
  Average Speed            102  | 117 120 109 52  
  Slowest Speed            150  | 120 120 120 150 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       26   | 10  44  30  20  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 6    | .   5   1   .   
Terrain Destroyed          34   | .   5   29  .   
  Melee                    .    | .   .   .   .   
  Projectile               6    | .   5   1   .   
  AOE                      28   | .   .   28  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Total                      1020 | 251 293 283 193 
  Wait                     20   | .   20  .   .   
  Move                     865  | 197 247 239 182 
  Hop                      .    | .   .   .   .   
  Pick Up                  20   | 14  1   2   3   
  Fast Attach              7    | 2   .   3   2   
  Attach                   11   | 6   .   3   2   
  Detach                   1    | 1   .   .   .   
  Swap                     3    | 1   2   .   .   
  Drop                     7    | 4   2   1   .   
  Fire                     66   | 26  20  20  .   
  Melee                    4    | .   .   .   4   
  Ram                      13   | .   .   13  .   
  Kick                     3    | .   1   2   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   11 | -11/Junkyard  | Discovered new exit (range 15)
  334 | -11/Junkyard  | Entered Materials
  335 | -10/Materials | Build established: Mutant
  672 | -10/Materials | Discovered new exit (range 13)
  719 | -10/Materials | Entered another Materials area
  719 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  976 | -9/Materials  | Lost 5 parts (1p1n1u2w)
 1003 | -9/Materials  | Core integrity fell below 50%
 1035 | -9/Materials  | Core integrity fell below 20%
 1045 | -9/Materials  | Discovered new exit (range 9)
 1050 | -9/Materials  | Entered another Materials area
 1050 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1089 | -8/Materials  | Core integrity fell below 50%
 1100 | -8/Materials  | Lost 4 parts (2n1u1w)
 1135 | -8/Materials  | Core integrity fell below 20%
 1157 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
>>find_chute
No applicable chute records found in memory.
01117_ Sneak attack on K-01 Serf.
01117_ Jacked K-01 Serf...
>>no_distress
Distress signal routine blocked.
01120_ Jacked G-47 Trooper...
01130_ Imp. Datajack destroyed.
01132_ Critical hit (Burn: +37).
01138_ Triggered Alarm Trap.
01138_ An alarm sounds.
01138_ ALERT: Alarm triggered, dispatching investigation squad.
01138_ U-05 Engineer lays Concrete. <x3>
01142_ M-13 Machinist repairs G-47 Trooper.
01150_ Acquired Imp. Ion Engine.
01152_ Connecting with Terminal...
01152_ Current location identified: Materials
01152_ ALERT: Suspicious activity at Terminal M004. Dispatching
  Investigation squad.
01157_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????  #???????????????????? |
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|   #??????????????# !   s#     #####          ????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              268
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       85
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeuteriumScatterCompressor
  Manual?         0
Play Time         00:21:10
  Cumulative      39.9 hours
  Start           2023.07.07 @ 00:26:59
  End             2023.07.07 @ 00:45:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           52
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          29
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 545cd464-1925-47d4-ac7a-27ffd07763e8