Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.13 @ 21:47:14

Player: Minty

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (60)      300
Value Destroyed (2131)     2131
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (-65)                -65
              TOTAL SCORE: 5206

 Bonus
-------
High Alert Combat Kills    160
Follower Combat Kills      90
Friendly Fire              -315

 Cogmind 
---------
Core Integrity             444/700
Matter                     108/300
Energy                     290/290
System Corruption          0%
Temperature                Danger (415)
Movement                   Core (600) Ox11
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
  Improved Deuterium Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
           Gun Armor
           Graphene Brace
           Corruption Screen
>          --- WEAPON (3) -------
           Gauss Cannon
           Gauss Cannon
           Gauss Cannon
>          --- INVENTORY (5) ----
   Compact Matter Pod (150)
           Hardlight Generator
           Power Bank
           Multitool
           Hammer

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Improved Light Armor Plating
  Improved Light Armor Plating
           Gun Armor
           Graphene Brace
           Corruption Screen
>          --- WEAPON -----------
  Advanced Assault Cannon
           Gauss Cannon
           Gauss Cannon
>          --- INVENTORY --------
   Compact Matter Pod
           Hardlight Generator
           Power Bank
           Multitool
           Hammer
[Rating: 53]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Makeshift Power Source
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Corruption Screen
  Protection               Gun Armor
Weapon                     Subdweller Laser
  Energy Gun               Subdweller Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser
  Impact Weapon            Hammer
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Slots Evolved              6    | .   .   .   .   4   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  3    | .   .   .   .   2   1   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             82   | .   2   14  13  39  14  
  Power                    7    | .   .   3   .   3   1   
    Engine                 4    | .   .   2   .   1   1   
    Core                   3    | .   .   1   .   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | .   .   3   4   7   3   
    Treads                 8    | .   .   .   3   5   .   
    Leg                    5    | .   .   .   .   2   3   
    Wheel                  4    | .   .   3   1   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  19   | .   1   1   2   12  3   
    Device                 12   | .   1   1   2   8   .   
    Storage                1    | .   .   .   .   1   .   
    Processor              2    | .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   .   .   2   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   39   | .   1   7   7   17  7   
    Energy Gun             8    | .   .   2   2   4   .   
    Energy Cannon          3    | .   .   .   .   2   1   
    Ballistic Gun          10   | .   1   4   4   1   .   
    Ballistic Cannon       11   | .   .   .   .   6   5   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         4    | .   .   1   1   2   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   2   .   
  Unidentified Prototypes  4    | .   .   .   1   3   .   
  Corrupted Parts          1    | .   .   .   .   1   .   
    System Corruption      4    | .   .   .   .   4   .   
Parts Lost                 36   | .   .   2   1   20  13  
  Power                    3    | .   .   1   .   2   .   
  Propulsion               10   | .   .   .   1   4   5   
  Utility                  10   | .   .   1   .   5   4   
  Weapon                   13   | .   .   .   .   9   4   
  Highest Loss Streak      10   | .   .   1   1   10  5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   97  99  97  79  72  
  Engine                   3    | .   14  7   .   3   1   
  Core                     6    | .   .   6   14  4   .   
  Treads                   10   | .   .   .   16  15  2   
  Leg                      5    | .   28  1   .   3   17  
  Wheel                    7    | .   .   26  9   .   .   
  Device                   13   | .   11  13  14  15  12  
  Storage                  10   | .   14  14  14  9   .   
  Processor                1    | .   .   .   .   .   6   
  Protection               2    | .   .   .   .   2   14  
  Energy Gun               6    | .   5   3   12  3   3   
  Energy Cannon            1    | .   .   .   .   3   3   
  Ballistic Gun            11   | .   22  23  15  4   .   
  Ballistic Cannon         4    | .   .   .   .   11  5   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             42   | 12  13  19  19  30  42  
  Greatest Support         60   | 20  20  32  40  60  60  
  Greatest Overweight (x)  6    | .   .   .   1   6   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   8   5   
  Average Capacity         7    | .   8   8   8   7   5   
  Most Carried             8    | .   7   8   8   8   5   
  Average Carried          6    | .   6   7   7   6   4   
  Final Capacity           8    | 8   8   8   8   5   5   
  Final Carried            8    | 6   7   8   8   5   5   

 Class Distribution 
--------------------
 51% | Mutant
 27% | Scavenger-Mutant
 10% | Scavenger-Gunner
  5% | Scavenger-Tank
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
 Scavenger-Gunner | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -8   -7   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Fac  
Matter Collected           2126 | 200  110  258  212  1259 87   
  Remotely                 183  | .    110  73   .    .    .    
Salvage Created            2294 | .    100  382  137  1434 241  
  Parts                    135  | .    6    26   15   79   9    
Haulers Intercepted        2    | .    .    .    .    2    .    
Recyclers Shooed           2    | .    .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    11   .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Combat Hostiles Destroyed  53   | .   4   7   2   35  5   
  Melee                    1    | .   .   .   .   .   1   
  Guns                     20   | .   4   7   2   6   1   
  Cannons                  27   | .   .   .   .   25  2   
  AOE                      2    | .   .   .   .   2   .   
Classes Destroyed          12   | .   2   3   2   4   1   
  Worker                   3    | .   .   1   .   2   .   
  Builder                  4    | .   .   .   .   4   .   
  Tunneler                 1    | .   .   1   .   .   .   
  Hauler                   2    | .   .   .   .   2   .   
  Swarmer                  6    | .   3   .   .   3   .   
  Grunt                    33   | .   1   6   .   24  2   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   9    | .   .   1   .   6   2   
  Specialist               1    | .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   1   .   
  Artisan                  2    | .   .   .   2   .   .   
  Subdweller               3    | .   .   .   3   .   .   
Best Kill Streak           6    | .   2   2   1   6   2   
  Combat Bots Only         6    | .   2   2   1   6   2   
Max Kills in Single Turn   2    | .   1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -7   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Fac  
Hostile Shots Fired        577  | .    41   37   19   256  224  
  Missed                   172  | .    14   7    7    69   75   
Damage Taken               5716 | .    253  397  316  2818 1932 
  Core                     867  | .    16   23   152  420  256  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  9    | .    .    .    .    9    .    
Core Remaining (%)         48   | 100  .    .    23   23   .    
Volleys Fired              181  | .    17   33   21   86   24   
  Largest                  5    | .    2    2    2    5    3    
  Hottest                  205  | .    70   120  100  205  144  
Shots Fired                433  | .    34   61   40   243  55   
  Gun                      201  | .    34   55   38   61   13   
  Cannon                   223  | .    .    .    .    181  42   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  9    | .    .    6    2    1    .    
  Kinetic                  315  | .    32   45   27   177  34   
  Thermal                  94   | .    2    16   13   55   8    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          24   | .    .    .    .    11   13   
  Robot Hit Streak         15   | .    4    8    6    15   10   
  Robot Miss Streak        8    | .    3    4    2    7    8    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           268  | .    16   32   24   164  32   
  Core Hits                140  | .    7    15   8    101  9    
  Critical Kills           2    | .    .    .    .    2    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
  Critical Strikes         8    | .    .    .    1    5    2    
    Meltdown               2    | .    .    .    .    2    .    
    Destroy                1    | .    .    .    1    .    .    
    Blast                  4    | .    .    .    .    3    1    
    Smash                  1    | .    .    .    .    .    1    
Melee Attacks              14   | .    .    .    .    10   4    
  Impact                   4    | .    .    .    .    .    4    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 10   | .    .    .    .    10   .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5594 | .    210  470  387  3443 1084 
  Guns                     2056 | .    210  470  387  743  246  
  Cannons                  3208 | .    .    .    .    2595 613  
  Explosions               224  | .    .    .    .    61   163  
  Melee                    66   | .    .    .    .    17   49   
  Ramming                  34   | .    .    .    .    21   13   
  Kinetic                  3561 | .    186  427  291  2184 473  
  Thermal                  1571 | .    24   43   96   1105 303  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          362  | .    .    .    .    116  246  
  Impact                   49   | .    .    .    .    .    49   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 17   | .    .    .    .    17   .    
Highest Corruption         4    | .    .    .    .    4    .    
  Average Corruption       4    | .    .    .    .    4    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            72   | .    .    .    .    .    72   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               47   | .    .    .    .    .    47   
  Melee                    25   | .    .    .    .    .    25   
Knockbacks                 33   | .    .    .    .    30   3    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  30   | .    .    .    .    27   3    
  Secondary                3    | .    .    .    .    3    .    
Self-Inflicted Damage      107  | .    .    .    .    .    107  
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   8    | .    .    .    .    7    1    
Targets Rammed             15   | .    .    .    .    8    7    
  Kicked                   6    | .    .    .    .    1    5    
  Crushed                  1    | .    .    .    .    .    1    
Highest Temperature        488  | .    30   315  12   488  427  
  Average Temperature      150  | .    9    155  9    161  146  
  Received Heat Transfer   2031 | .    48   216  57   1152 558  
  Effects                  5    | .    .    .    .    4    1    
    Shutdowns              1    | .    .    .    .    1    .    
    Energy Bleed           2    | .    .    .    .    2    .    
    Matter Decay           1    | .    .    .    .    1    .    
    Short Circuit          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    2    
  Impact Corruptions       1    | .    .    .    .    .    1    
Robots Melted              2    | .    .    .    .    2    .    
  Combat Hostiles          2    | .    .    .    .    2    .    
  Parts Melted             1    | .    .    .    .    1    .    
  Heat Transferred         2202 | .    74   111  125  1520 372  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    1    2    

 Alert                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Peak Influence             604  | .   126 218 .   604 369 
  Initial                  270  | .   .   48  .   .   270 
  Average                  257  | .   58  106 .   343 304 
Maximum Alert Level        2    | .   .   1   .   2   1   
  Low Security (%)         44   | .   100 93  .   24  15  
  Level 1                  35   | .   .   6   .   31  84  
  Level 2                  20   | .   .   .   .   44  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          20   | .   .   .   .   14  6   
  Investigation            6    | .   .   .   .   5   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   .   .   .   2   4   
  Assault                  1    | .   .   .   .   1   .   
  Garrison                 7    | .   .   .   .   6   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Min Sub Mat Fac 
Distress Signals           7    | .   .   .   .   6   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              93   | .   7   7   9   57  13  
  Peak Tracking Total      10   | .   3   2   3   10  6   
  Tactical Retreats        3    | .   .   .   .   2   1   

 Traps                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Traps Triggered            1    | .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   3   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                3    | .   .   .   .   3   .   
  Triggered                3    | .   .   .   .   3   .   
Most Traps Carried         3    | .   .   .   3   3   .   

 Machines                       | -11 -10 -10 -10 -8  -7  
----------                 Run  | Yrd Mat Min Sub Mat Fac 
Machines Disabled          5    | .   .   .   1   4   .   
  Max in Single Turn       1    | .   .   .   1   1   .   
Machines Repaired          1    | .   .   .   .   1   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Min Sub Mat Fac 
Machines Accessed          11   | .   2   .   1   6   2   
  Terminals                9    | .   2   .   .   5   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                54   | .   10  .   9   22  13  
  Successful               31   | .   4   .   9   11  7   
  Failed                   23   | .   6   .   .   11  6   
    Catastrophic           3    | .   .   .   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   34   | .   9   .   .   15  10  
  Terminals                42   | .   10  .   .   19  13  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   .   
Terminal Hacks             23   | .   3   .   9   7   4   
  Record                   8    | .   .   .   8   .   .   
  Robot Analysis           3    | .   .   .   .   1   2   
  Prototype ID Bank        2    | .   1   .   .   1   .   
  Machine Index            1    | .   .   .   .   1   .   
  Alert Level              2    | .   .   .   .   2   .   
  Locate Traps             1    | .   .   .   .   1   .   
  Dispatch Records         1    | .   .   .   .   1   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         8    | .   1   .   .   4   3   
  Terminals                8    | .   1   .   .   4   3   
    Botnet                 7    | .   1   .   .   4   2   
    Disrupt                1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   2   .   .   5   2   
  Full Trace Events        7    | .   1   .   .   5   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  
------------               Run  | Yrd Mat Min Sub Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -7  
--------                   Run  | Yrd Mat Min Sub Mat Fac 
Total Allies               8    | .   .   2   6   .   .   
  Largest Group            6    | .   .   2   6   6   .   
  Highest-Rated Group      119  | .   .   42  119 118 .   
  Highest-Rated Ally       31   | .   .   31  31  31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               37   | .   .   .   22  15  .   
  Total Damage             618  | .   .   .   410 208 .   
  Kills                    3    | .   .   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Robot Analysis Total       3    | .   .   .   .   1   2   
Derelict Logs Recovered    3    | .   .   2   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -7   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  Fac  
Turns Passed               3148 | .    178  468  1040 987  475  
Spaces Moved               1700 | 1    101  330  670  377  221  
  Core                     60   | .    .    .    .    31   29   
  Treads                   690  | .    .    .    362  312  16   
  Legs                     323  | 1    101  11   .    34   176  
  Wheels                   627  | .    .    319  308  .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  90   90   50   100  
  Average Speed            131  | 120  120  96   129  160  145  
  Slowest Speed            350  | 120  120  120  160  350  250  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       28   | 1    18   63   55   27   8    
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    2    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             10   | .    .    1    9    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          35   | .    .    .    .    13   22   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               23   | .    .    .    .    4    19   
  AOE                      12   | .    .    .    .    9    3    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Min Sub Mat Fac 
Total                      2220 | .   123 406 799 578 314 
  Wait                     166  | .   3   20  69  34  40  
  Move                     1695 | .   100 329 669 376 221 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  15   | .   1   1   10  3   .   
  Fast Attach              48   | .   1   4   4   27  12  
  Attach                   13   | .   .   3   2   7   1   
  Detach                   9    | .   .   3   .   5   1   
  Swap                     22   | .   1   7   7   6   1   
  Drop                     37   | .   .   6   17  11  3   
  Fire                     181  | .   17  33  21  86  24  
  Melee                    14   | .   .   .   .   10  4   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     6    | .   .   .   .   1   5   
  Crush                    9    | .   .   .   .   7   2   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     3    | .   .   .   .   3   .   
  Miscellaneous            2    | .   .   .   .   2   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Sub)
-10/Subcaves
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  140 | -10/Materials | Discovered new exit (range 9)
  179 | -10/Materials | Entered Mines
  183 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  327 | -10/Mines     | Learned location of Storage (-7)
  327 | -10/Mines     | Learned Materials non-interactive machine intel
  398 | -10/Mines     | Learned location of Mines (-9)
  478 | -10/Mines     | Discovered new exit (range 16)
  641 | -10/Mines     | Discovered new exit (range 2)
  647 | -10/Mines     | Entered Subcaves
  647 | -10/Subcaves  | Accompanied by 2 allies
  652 | -10/Subcaves  | Led the pair of lost Derelicts to an unsafe place
  767 | -10/Subcaves  | Visited triangular shrine
  774 | -10/Subcaves  | Found Prototype Device
  774 | -10/Subcaves  | Identified V3-11A's Pendant
  780 | -10/Subcaves  | Befriended Subdweller
  830 | -10/Subcaves  | Befriended Subdweller
  947 | -10/Subcaves  | Core integrity fell below 50%
  972 | -10/Subcaves  | Visited 4L-MR0's lab
  994 | -10/Subcaves  | Found Power Bank
 1034 | -10/Subcaves  | Build established: Scavenger-Mutant
 1054 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
 1187 | -10/Subcaves  | A Subdweller sparked back to life
 1187 | -10/Subcaves  | A Subdweller sparked back to life
 1187 | -10/Subcaves  | A Subdweller sparked back to life
 1190 | -10/Subcaves  | Befriended Subdweller
 1190 | -10/Subcaves  | Befriended Subdweller
 1190 | -10/Subcaves  | Befriended Subdweller
 1214 | -10/Subcaves  | Found Gun Armor
 1367 | -10/Subcaves  | Build established: Mutant
 1402 | -10/Subcaves  | Identified exit to Materials
 1415 | -10/Subcaves  | Befriended Subdweller
 1423 | -10/Subcaves  | Disturbed a concealed Subdweller
 1564 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 1672 | -10/Subcaves  | Ambushed by angry Subdweller bent on revenge
 1687 | -10/Subcaves  | Entered Materials
 1687 | -8/Materials  | Accompanied by 6 allies
 1687 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1688 | -8/Materials  | Loaded intel: 42 non-interactive machine locations
 1774 | -8/Materials  | Garrison activated, responded to threat
 1814 | -8/Materials  | Lost 6 allies
 2124 | -8/Materials  | Garrison activated, responded to threat
 2421 | -8/Materials  | Attached Gun Armor, gained temporary slots: Weapon x2
 2426 | -8/Materials  | Core integrity fell below 50%
 2462 | -8/Materials  | Lost 10 parts (1p2n5u2w)
 2487 | -8/Materials  | First assault squad dispatched
 2620 | -8/Materials  | Discovered new exit (range 10)
 2674 | -8/Materials  | Entered Factory
 2674 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2734 | -7/Factory    | Garrison activated, responded to threat
 2804 | -7/Factory    | Lost 4 parts (1n3w)
 3149 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03134_ Slug penetrates G-47 Trooper.
03134_ G-47 Trooper knocked back. <x2>
03136_ Knocked back.
03137_ Slug penetrates G-47 Trooper.
03137_ G-47 Trooper knocked back.
03138_ Knocked back.
03139_ Penetrated by Slug.
03140_ Slug penetrates Wall.
03141_ Imp. Light Armor Plating destroyed.
03142_ Penetrated by Slug.
03143_ Titanium Leg destroyed.
03143_ Knocked back.
03144_ Acquired 13 matter.
03145_ Slug penetrates Wall.
03146_ Slug penetrates H-61 Shepherd.
03146_ Slug penetrates Earth.
03147_ Gauss Cannon broken.
03147_ Overheating: Short circuit.
03147_ Imp. Light Armor Plating destroyed.
03148_ Imp. Titanium Leg destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????" """ ## """  +                #????????? |
| ?????????" """ ## """  #       ######## #????????? |
| ?????????" """ ##      #       #??????# #????????? |
| ?????????      #########       #??????# ?????????? |
| ?????????      #???????#    ########### #????????? |
| ?????????      #???????#    #         # #????????? |
| ?????????      #???????#    + """""   # #????????? |
| ?????????      #???????# #### """""   # #????????? |
| ?????????#############?# #??# """     # #????????? |
| ??????????????#      ### ####         # #????????? |
| ??????????????#  """ #     ############ #????????? |
| ??????????????#  """ #     ############ #????????? |
| ??????????????#  """ +  T               #????????? |
| ??????????????#      #     ############ #????????? |
| ??????????????#   !  #     #??????????# #????????? |
| ??????????????#########   ##??????????# #??????#+# |
| ??????????????????????#   #?????????###+######## # |
| ???????????############   #?????????#      ]] #    |
| ???????????# """ """ ##   ########### "T" ]]! + !  |
| ???????????# """ """ ##   #         # """ ]]! #    |
| ???????????# """ """ ##   #         #         ## # |
| ???????????#         ##   #         ############ # |
| ???????????#         ##   #         #??????????+ # |
| ???????????#         ##u %+  ]   ]  #??????????# # |
| ???????????#         ## gg#         #??????????# # |
| ???????????#         ##  @#  ]      #??????????#   |
| ???????????####+#######   #         #??????????### |
| ????????????#       %  %  ###########????????????? |
| ????????????#            %;??????????????????????? |
| ????????????#       g     #??????????????????????? |
| ????????????#        ;;;###??????????????????????? |
| ????????????#     xgH;  ??####??#????????????????? |
| ???????????#;       %#;###"""#""####?????????????? |
| ???????????##     %             %  [%!=%?????????? |
| ????????????#        ##/""""#####????????????????? |
| ????????????#"###;####   [     #?????????????????? |
| ????????????#???##???#         #?????????????????? |
| ?????????????????????#  =   ]  #?????????????????? |
| ?????????????????????#         #?????????????????? |
| ?????????????????????###########?????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Coolant Potential          50
Energy Generation          16
Energy Capacity            290
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       110
Corruption Block           8
Armor Coverage             360
Core Shielding             20
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VisualNeutrinoFacilitator
  Manual?         0
Play Time         00:24:13
  Cumulative      798.5 hours
  Start           2024.07.13 @ 21:24:20
  End             2024.07.13 @ 21:47:14
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          927
  Rogue           649
  Adventurer      124
  Explorer        154
Win Type          -
  Total           31
  Types           25/0/4/1/0/0/0/1/0
Lore%             85
Gallery%          92
Achievement%      77
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Zoom Use          2%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e2c0394d-3ade-458e-a5dc-721be20d5571