Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.02 @ 23:01:32 Player: Wyvric Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (62) 310 Value Destroyed (1813) 1813 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (393) 393 TOTAL SCORE: 10576 Bonus ------- High Alert Combat Kills 31 Follower Combat Kills 62 Met Imprinter 300 Cogmind --------- Core Integrity 0/1300 Matter 205/300 Energy 99/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- Experimental Signal Interpreter Advanced Hacking Suite Advanced Hacking Suite Makeshift System Shield Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Particle Reactor High-capacity Storage Unit High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Experimental Signal Interpreter Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Improved System Shield Advanced System Shield Advanced System Shield > --- WEAPON ----------- Improved Proton Missile Launcher Makeshift Axe > --- INVENTORY -------- Light Angular Momentum Engine Combat Airjet Combat Gravmag System Nuclear Pulse Thruster Biomechanical Wings Experimental Cesium-ion Thruster Fusion Compressor Makeshift Cloaking Device Hardened Medium Armor Plating Makeshift System Shield [Rating: 91] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Biomechanical Wings Utility Large Storage Unit Device Makeshift Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Heavy Armor Plating Weapon Advanced Beam Cannon Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Improved Proton Missile Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Res Slots Evolved 14 | . . . 2 . . . 2 . . 4 . . . . 2 . . 2 . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . 2 . . . . . . . . . . . Utility 12 | . . . 2 . . . 2 . . 2 . . . . 2 . . 2 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 190 | 6 3 9 28 4 5 . 15 16 . 40 6 3 2 . 17 18 1 . . 11 6 Power 14 | 1 . 1 4 . . . 1 . . 2 . . . . 1 2 . . . 1 1 Engine 10 | 1 . 1 4 . . . . . . 1 . . . . . 2 . . . 1 . Core 3 | . . . . . . . 1 . . 1 . . . . 1 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 40 | 2 . 2 7 3 2 . 2 5 . 7 . . . . 1 5 . . . 3 1 Treads 10 | . . . 2 . 2 . 2 3 . . . . . . . . . . . . 1 Leg 12 | 2 . 2 5 3 . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 11 | . . . . . . . . . . 6 . . . . 1 2 . . . 2 . Flight 7 | . . . . . . . . 2 . 1 . . . . . 3 . . . 1 . Utility 95 | 1 3 . 6 1 3 . 4 2 . 29 6 2 2 . 15 11 1 . . 7 2 Device 43 | . 1 . 1 . . . 1 . . 13 6 1 1 . 9 7 . . . 2 1 Storage 14 | 1 2 . 4 1 3 . . . . 2 . . . . . . . . . 1 . Processor 8 | . . . . . . . . . . 7 . . . . 1 . . . . . . Hackware 16 | . . . . . . . . . . 4 . 1 1 . 5 . 1 . . 3 1 Protection 14 | . . . 1 . . . 3 2 . 3 . . . . . 4 . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 41 | 2 . 6 11 . . . 8 9 . 2 . 1 . . . . . . . . 2 Energy Gun 9 | . . 3 4 . . . . . . . . . . . . . . . . . 2 Energy Cannon 8 | . . 1 6 . . . 1 . . . . . . . . . . . . . . Ballistic Gun 14 | 2 . 2 1 . . . 4 5 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . . . . . 2 . 1 . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . 3 2 . 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 3 . . . . 2 . 2 . . . . . . . . . 1 1 Parts Lost 33 | . . 2 4 . . . 1 4 . . . . . . . 10 1 . . 2 9 Power 3 | . . . . . . . . . . . . . . . . 2 . . . 1 . Propulsion 10 | . . 1 1 . . . . 1 . . . . . . . 2 1 . . 1 3 Utility 11 | . . . . . . . 1 2 . . . . . . . 4 . . . . 4 Weapon 9 | . . 1 3 . . . . 1 . . . . . . . 2 . . . . 2 Highest Loss Streak 7 | . . 1 2 . . . 1 2 . . . . . . . 7 1 . . 1 4 Average Slot Usage (%) 93 | . 99 99 98 100 99 100 93 90 90 88 93 93 93 93 88 80 74 63 63 81 31 Engine 7 | . 14 13 10 11 11 11 5 . . 3 6 6 6 6 4 1 1 . . . . Core 1 | . . . . . . . 3 9 9 2 . . . . . 3 . . . . . Treads 8 | . . . 4 . 19 22 17 17 18 . . . . . . . . . . . 1 Leg 6 | . 28 28 16 22 2 . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . 23 20 20 20 20 11 10 5 5 5 9 . Device 2 | . 6 . . . . . 3 . . 5 6 6 6 6 5 3 11 10 10 10 . Storage 28 | . 21 28 43 44 44 44 36 36 36 11 6 6 6 6 5 4 . . . 1 . Processor 2 | . . . . . . . . . . 20 13 7 6 6 5 5 5 5 5 5 4 Hackware 10 | . . . . . . . . . . 10 26 31 33 33 40 36 35 31 31 41 22 Protection 1 | . . . . . . . 9 9 9 . . . . . . . . . . 1 . Energy Cannon 9 | . . 3 14 22 22 22 7 . . . . . . . . . . . . . . Ballistic Gun 4 | . 28 18 . . . . 9 15 18 . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 6 6 6 6 5 3 . . . . . Slashing Weapon 1 | . . . . . . . 1 1 . 4 6 6 6 6 5 4 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 127 | 12 40 42 64 64 112 112 127 123 123 45 37 41 41 41 42 49 19 6 6 38 14 Greatest Support 70 | 20 20 20 40 20 40 40 40 40 40 50 50 50 50 50 56 56 23 15 15 42 70 Greatest Overweight (x) 6 | . 1 2 5 3 3 2 3 6 3 . . . . . . . . . . 3 1 Average Overweight (x) . | . . 1 2 3 1 2 2 3 3 . . . . . . . . . . . . Largest Inventory Capacity 32 | 6 16 16 24 24 32 32 32 32 32 32 10 10 10 10 10 10 4 4 4 12 4 Average Capacity 20 | 5 11 16 23 24 28 32 32 32 32 13 10 10 10 10 10 9 4 4 4 5 4 Most Carried 32 | 4 15 16 24 24 32 32 32 32 29 29 10 10 10 10 10 10 2 4 4 8 4 Average Carried 20 | 3 7 15 21 23 26 31 31 30 29 13 10 9 9 10 9 8 1 3 4 4 2 Final Capacity 32 | 6 16 16 24 24 32 32 32 32 32 10 10 10 10 10 10 4 4 4 4 4 4 Final Carried 32 | 4 15 16 22 24 32 32 32 29 29 10 10 10 10 10 10 2 2 4 4 4 3 Class Distribution -------------------- 56% | Hauler-Mutant 14% | Wizard-Mutant 11% | Mutant 11% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -8/Recycling Hacker-Scout | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Wizard-Mutant | -5/Factory Wizard-Mutant | -5/Extension Wizard-Mutant | -5/Cetus Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Waste Wizard-Mutant | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Res Matter Collected 2542 | 243 55 205 193 100 . 50 226 412 96 404 141 30 20 . 28 22 . . . 99 218 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2334 | . 120 169 563 180 . 15 496 575 8 21 . . . . 28 94 . . . . 65 Parts 160 | . 6 20 37 15 . 3 26 34 4 . . . . . 4 6 . . . . 5 Haulers Intercepted 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . 1 . . . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . . 6 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Res Combat Hostiles Destroyed 52 | . 3 7 9 6 . 1 8 14 2 . . . . . . 1 . . . . 1 Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . Guns 36 | . 3 7 6 . . . 6 11 2 . . . . . . . . . . . 1 Cannons 11 | . . . 2 6 . 1 2 . . . . . . . . . . . . . . AOE 4 | . . . 1 . . . . 3 . . . . . . . . . . . . . Classes Destroyed 12 | . 2 . 4 1 . . 1 1 1 . . . . . . 1 . . . . 1 Worker 3 | . . . 1 . . . 1 . . 1 . . . . . . . . . . . Builder 2 | . . . . . . . . . . . . . . . . 2 . . . . . Hauler 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . Recycler 1 | . . . . . . . . 1 . . . . . . . . . . . . . Drone 2 | . . . . . . . . . 2 . . . . . . . . . . . . Watcher 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . Swarmer 16 | . 1 5 . 3 . 1 . 6 . . . . . . . . . . . . . Grunt 22 | . 2 2 6 2 . . 6 4 . . . . . . . . . . . . . Brawler 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . Sentry 7 | . . . 3 . . . 1 3 . . . . . . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . . . . . . 1 Savage 1 | . . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 9 | . 2 2 6 3 . 1 3 9 1 1 . . . . 1 2 . . . . 1 Combat Bots Only 9 | . 2 2 5 3 . 1 3 9 1 . . . . . . 1 . . . . 1 Max Kills in Single Turn 3 | . 1 1 2 1 . 1 1 3 1 1 . . . . 1 1 . . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 1 . . . . 3 . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Res Damage Taken 8361 | . 309 364 859 159 . . 1205 1166 . 79 . . . . . 1396 29 . . 453 2342 Core 2258 | . 49 88 167 61 . . 61 100 . 16 . . . . . 265 . . . 123 1328 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 74 | 100 . 45 . . . 43 . . 70 . . . . 98 . . 73 . . 89 . Volleys Fired 153 | . 10 27 21 8 . 1 38 37 7 2 . . . . . . . . . . 2 Largest 2 | . 2 2 2 2 . 2 2 2 2 1 . . . . . . . . . . 2 Hottest 188 | . 40 110 136 136 . 136 136 53 53 33 . . . . . . . . . . 188 Shots Fired 301 | . 20 53 42 16 . 2 76 72 14 2 . . . . . . . . . . 4 Gun 256 | . 20 48 34 . . . 66 70 14 . . . . . . . . . . . 4 Cannon 41 | . . 5 8 16 . 2 10 . . . . . . . . . . . . . . Launcher 4 | . . . . . . . . 2 . 2 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 196 | . 20 26 . . . . 66 70 14 . . . . . . . . . . . . Thermal 67 | . . 27 8 16 . 2 10 . . . . . . . . . . . . . 4 Explosive 2 | . . . . . . . . . . 2 . . . . . . . . . . . Electromagnetic 36 | . . . 34 . . . . 2 . . . . . . . . . . . . . Robot Hit Streak 17 | . 3 7 7 10 . 4 17 12 1 . . . . . . . . . . . 4 Robot Miss Streak 12 | . 4 6 2 3 . . 2 3 12 . . . . . . . . . . . . Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . . . . . Secondary Targets 6 | . 1 1 . . . . 2 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 1 . . . . . . . . . . . . . Shots Hit Robots 206 | . 11 26 29 9 . 1 60 55 2 2 . . . . 1 6 . . . . 4 Core Hits 96 | . 7 11 16 6 . 1 19 24 2 1 . . . . 1 4 . . . . 4 Critical Hits 6 | . . . . 3 . . 2 . 1 . . . . . . . . . . . . Critical Kills 3 | . . . . 1 . . 1 . 1 . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . 2 . . 1 . . . . . . . . . . . . . . Melee Attacks 82 | . . . . . . . 6 2 . 24 3 . . . 35 12 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 82 | . . . . . . . 6 2 . 24 3 . . . 35 12 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . 1 . . . . . 5 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 4261 | . 124 216 627 186 . 20 937 1220 56 155 . . . . 49 520 . . . . 151 Guns 2906 | . 124 216 462 . . . 786 1121 56 . . . . . . . . . . . 141 Cannons 455 | . . . 124 186 . 20 125 . . . . . . . . . . . . . . Explosions 118 | . . . 32 . . . . 86 . . . . . . . . . . . . . Melee 724 | . . . . . . . . . . 155 . . . . 49 520 . . . . . Ramming 58 | . . . 9 . . . 26 13 . . . . . . . . . . . . 10 Kinetic 2216 | . 124 129 . . . . 786 1121 56 . . . . . . . . . . . . Thermal 715 | . . 87 156 186 . 20 125 . . . . . . . . . . . . . 141 Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 548 | . . . 462 . . . . 86 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 724 | . . . . . . . . . . 155 . . . . 49 520 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . . . . . . . . . . . 9 10 11 Average Corruption 9 | . . . . . . . . . . . . . . . . . . . 9 9 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 18 | . . . . . . . . . . . . . . . . . . . 1 15 2 Message Errors 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Matter Fused 6 | . . . . . . . . . . . . . . . . . . . . 4 2 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . . 2 . Energy Discharges 3 | . . . . . . . . . . . . . . . . . . . . 3 . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . . . 2 . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 247 | . . . 43 . . . 6 . . 79 . . . . . 119 . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions 43 | . . . 43 . . . . . . . . . . . . . . . . . . Melee 204 | . . . . . . . 6 . . 79 . . . . . 119 . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 167 | . . . 156 . . . . 8 . . . . . . . . . . . . 3 Shots 3 | . . . 2 . . . . 1 . . . . . . . . . . . . . Rammed 9 | . . . 2 . . . 1 2 . . . . . . . . . . . . 4 Targets Rammed 9 | . . . 2 . . . 1 2 . . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 456 | . 24 456 242 276 . 69 252 72 . . . . . . . 3 . . . 104 57 Average Temperature 100 | . 10 162 98 128 . 36 116 39 . . . . . . . 2 . . . 56 32 Received Heat Transfer 2118 | . 99 63 330 30 . . 441 333 . 30 . . . . . 342 . . . 36 414 Effects 2 | . . 2 . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Heat Transferred 1271 | . . 259 272 333 . 37 222 . . . . . . . . . . . . . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Res Peak Influence 948 | . 122 157 294 315 . 77 189 453 190 948 . . . . 195 205 8 . 45 246 624 Initial 900 | . . 47 33 110 . . . 36 114 900 . . . . . 69 8 . . 31 68 Average 139 | . 40 76 67 127 . 32 58 252 149 747 . . . . 70 75 4 . 11 97 316 Maximum Alert Level 3 | . . . 1 1 . . . 2 . 3 . . . . . 1 . . . 1 2 Low Security (%) 81 | 100 100 100 82 69 . 100 100 25 100 4 . . . . 100 98 100 100 100 88 29 Level 1 12 | . . . 17 30 . . . 71 . 19 . . . . . 1 . . . 12 41 Level 2 1 | . . . . . . . . 3 . . . . . . . . . . . . 28 Level 3 5 | . . . . . . . . . . 75 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . . . 3 . . . 1 2 . . . . . . 2 2 . . . 3 4 Investigation 5 | . . . 1 . . . 1 . . . . . . . . 1 . . . . 2 Extermination 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . Reinforcement 8 | . . . 2 . . . . 1 . . . . . . 1 1 . . . 2 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Res Distress Signals 21 | . 1 . 4 . . . 4 3 . 1 . . . . 1 3 1 . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 239 | . 8 9 17 9 . 1 23 20 15 3 . . . . 13 44 4 . 6 27 40 Peak Tracking Total 20 | . 4 3 10 4 . 1 4 8 3 4 . . . . 4 20 5 . 6 11 15 Tactical Retreats 38 | . 1 2 . 4 . . 5 1 . 1 . . . . 2 9 . . . 5 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Res Traps Triggered 11 | . . . 3 . . . 1 . . 2 . . . . 1 1 . 1 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Res Machines Disabled 10 | . . 1 4 . . . . 4 1 . . . . . . . . . . . . Max in Single Turn 2 | . . 1 2 . . . . 2 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Res Machines Accessed 58 | . 3 . 3 . 1 1 10 1 2 9 . 1 . . 12 4 . . . 5 6 Terminals 43 | . 3 . 3 . . 1 7 1 2 7 . . . . 9 4 . . . 2 4 Fabricators 6 | . . . . . . . . . . 1 . . . . 2 . . . . 1 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . 2 . Scanalyzers 4 | . . . . . . . 2 . . 1 . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . Total Hacks 260 | . 7 . 8 . 1 4 39 2 7 32 . 1 . . 83 10 . . . 33 33 Successful 167 | . 1 . 4 . 1 . 23 1 5 20 . 1 . . 58 6 . . . 29 18 Failed 93 | . 6 . 4 . . 4 16 1 2 12 . . . . 25 4 . . . 4 15 Catastrophic 13 | . 2 . . . . . 6 . . 2 . . . . 1 . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 167 | . 4 . 7 . . 4 22 2 6 26 . . . . 50 2 . . . 15 29 Terminals 191 | . 7 . 8 . . 4 24 2 7 25 . . . . 61 10 . . . 17 26 Fabricators 36 | . . . . . . . . . . 5 . . . . 17 . . . . 7 7 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . . . . . . . . . . . . . . . . . . . . 9 . Scanalyzers 21 | . . . . . . . 14 . . 2 . . . . 5 . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . Terminal Hacks 74 | . 1 . 2 . 1 . 4 1 4 8 . 1 . . 31 5 . . . 9 7 Record 4 | . . . . . 1 . . . . . . . . . 3 . . . . . . Part Schematic 14 | . . . 1 . . . . . . 1 . . . . 12 . . . . . . Prototype ID Bank 1 | . . . . . . . . . . . . . . . 1 . . . . . . Open Door 7 | . . . . . . . . 1 . . . 1 . . 2 3 . . . . . Level Access Points 3 | . . . . . . . . . 1 . . . . . . . . . . 1 1 Branch Access Points 4 | . 1 . . . . . . . 1 . . . . . 1 . . . . . 1 Machine Index 1 | . . . . . . . . . . . . . . . 1 . . . . . . Terminal Index 4 | . . . . . . . 1 . . 1 . . . . . . . . . 1 1 Fabricator Index 3 | . . . . . . . . . . 1 . . . . . . . . . 1 1 Alert Level 6 | . . . . . . . . . 1 1 . . . . 3 . . . . 1 . Unreport Threat 11 | . . . 1 . . . 2 . . 4 . . . . 2 1 . . . 1 . Locate Traps 1 | . . . . . . . . . . . . . . . 1 . . . . . . Recall Extermination 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . Registered Prototypes 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . Zone Layout 11 | . . . . . . . 1 . 1 . . . . . 3 1 . . . 2 3 Fabricator Hacks 21 | . . . . . . . . . . 2 . . . . 13 . . . . 5 1 Load Schematic 10 | . . . . . . . . . . 1 . . . . 6 . . . . 2 1 Build 11 | . . . . . . . . . . 1 . . . . 7 . . . . 3 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 8 | . . . . . . . . . . . . . . . . . . . . 8 . Recycle Component 1 | . . . . . . . . . . . . . . . . . . . . 1 . Process 2 | . . . . . . . . . . . . . . . . . . . . 2 . Report Inventory 2 | . . . . . . . . . . . . . . . . . . . . 2 . Retrieve Matter 3 | . . . . . . . . . . . . . . . . . . . . 3 . Scanalyzer 19 | . . . . . . . 13 . . 1 . . . . 5 . . . . . . Insert Component 11 | . . . . . . . 7 . . 1 . . . . 3 . . . . . . Analyze 8 | . . . . . . . 6 . . . . . . . 2 . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 44 | . . . 2 . . . 5 . 1 9 . . . . 9 1 . . . 7 10 Terminals 33 | . . . 2 . . . 5 . 1 7 . . . . 5 1 . . . 5 7 Track 7 | . . . . . . . 2 . . 1 . . . . 1 . . . . 2 1 Assimilate 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . Botnet 15 | . . . 2 . . . 3 . 1 5 . . . . 2 1 . . . . 1 Detonate 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Disrupt 7 | . . . . . . . . . . . . . . . 1 . . . . 2 4 Fabricators 11 | . . . . . . . . . . 2 . . . . 4 . . . . 2 3 Prioritize 5 | . . . . . . . . . . 1 . . . . 2 . . . . 1 1 Siphon 5 | . . . . . . . . . . 1 . . . . 2 . . . . 1 1 Overload 1 | . . . . . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 2 . 3 . . 1 9 1 2 8 . . . . 9 1 . . . 5 5 Full Trace Events 3 | . 1 . . . . . 1 . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . 1 . . . 6 . . 1 . . . . 12 . . . . . . Parts Built 9 | . . . . . . . . . . 1 . . . . 5 . . . . 3 . Matter 1509 | . . . . . . . . . . 190 . . . . 982 . . . . 337 . Time 424 | . . . . . . . . . . 95 . . . . 266 . . . . 63 . Total Part Build Rating 41 | . . . . . . . . . . 5 . . . . 28 . . . . 8 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . . . . . . . . . . . . 1 . Recycled Matter 97 | . . . . . . . . . . . . . . . . . . . . 97 . Retrieved Matter 97 | . . . . . . . . . . . . . . . . . . . . 97 . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . . . . . 6 . . . . . . . 2 . . . . . . Part Schematics Acquired 8 | . . . . . . . 6 . . . . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . 2 . . . . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Res Total Allies 18 | . . . . . 2 . . . . 1 . . 4 . 4 6 . . 1 . . Largest Group 7 | . . . . . 2 2 2 . . 1 . . 4 4 7 2 . . 1 . . Highest-Rated Group 208 | . . . . . 29 29 29 . . 10 . . 115 115 208 56 . . 46 . . Highest-Rated Ally 46 | . . . . . 21 21 21 . . 10 . . 42 42 42 37 . . 46 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 65 | . . . . . . 2 6 . . . . . . . 37 15 . . 5 . . Total Damage 1133 | . . . . . . 51 58 . . . . . . . 602 318 . . 104 . . Kills 8 | . . . . . . 2 . . . . . . . . 6 . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 3 . 3 . . . . . . . 1 1 2 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Res Turns Passed 11170 | 96 298 790 682 1167 1665 935 1061 424 410 586 259 183 408 232 790 478 26 20 33 375 252 Spaces Moved 8530 | 73 184 436 269 538 832 461 378 125 176 674 332 389 763 490 761 659 57 63 72 377 421 Core 250 | 6 . . . . . . . . . . . . . . . . . . . 11 233 Treads 1928 | . . . 54 . 730 461 378 125 176 . . . . . . . . . . . 4 Legs 1542 | 67 184 436 215 538 102 . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 4123 | . . . . . . . . . . 674 332 389 763 490 761 595 . . . 119 . Flight 687 | . . . . . . . . . . . . . . . . 64 57 63 72 247 184 Fastest Speed 29 | 50 120 150 180 210 180 200 200 220 220 40 45 45 45 45 45 29 29 29 29 29 37 Average Speed 106 | 114 135 150 197 210 195 200 210 220 220 42 45 45 45 45 53 57 29 29 29 46 46 Slowest Speed 280 | 120 150 180 270 210 210 200 220 280 220 45 45 45 45 45 56 76 29 29 29 200 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 23 | . . . . . . . . . . . . . . . . 8 . . . 5 10 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 6 33 98 41 86 93 94 33 31 64 26 60 63 85 68 28 76 23 3 70 14 16 Regions Visited 21 Branch Regions 12 Pre-discovered Areas 4 | . . 2 . 1 . . . . . . . . 1 . . . . . . . . Known Exits Taken 12 | . 1 . 1 . . . . . 1 1 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 7 | 1 . 1 . 1 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 18 | . . 2 . 2 . 3 . . . . 3 4 4 . . . . . . . . Spaces Dug 68 | . . . . . . . 6 1 . 22 3 . . . 30 6 . . . . . Terrain Destroyed 138 | . . . 47 . . . 6 1 . 45 3 . . . 30 6 . . . . . Melee 68 | . . . . . . . 6 1 . 22 3 . . . 30 6 . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . . AOE 70 | . . . 47 . . . . . . 23 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Res Total 10259 | 82 214 523 383 563 871 474 562 194 186 958 435 397 828 500 1108 730 66 65 83 576 461 Wait 1013 | . 6 33 12 1 . 9 99 2 4 137 93 . 58 11 282 38 8 . 12 171 37 Move 8470 | 72 183 435 268 537 831 460 377 124 175 673 331 388 762 489 760 645 56 63 71 367 403 Hop 17 | . . . . . . . . . . . . . . . . 5 . . . 4 8 Pick Up 138 | 4 11 10 29 6 18 2 14 6 . 14 1 2 3 . 7 1 . 2 . 8 . Fast Attach 35 | 6 2 2 5 . . . 1 1 . 9 . 1 . . . . . . . 4 4 Attach 66 | . . 5 14 . 2 . 6 5 . 14 . . . . 3 9 1 . . 5 2 Detach 16 | . . . 2 . . . 1 1 . 5 . . . . . . 1 . . 5 1 Swap 89 | . 1 2 9 4 3 . 8 10 . 17 6 2 2 . 14 9 . . . 2 . Drop 128 | . 1 9 21 7 10 2 11 4 . 37 1 4 3 . 7 1 . . . 10 . Fire 153 | . 10 27 21 8 . 1 38 37 7 2 . . . . . . . . . . 2 Melee 82 | . . . . . . . 6 2 . 24 3 . . . 35 12 . . . . . Ram 2 | . . . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 7 | . . . 2 . . . 1 2 . . . . . . . . . . . . 2 Escape Stasis 26 | . . . . . . . . . . 26 . . . . . . . . . . . Rewire 17 | . . . . . 7 . . . . . . . . . . 10 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 7 exits: *Fac x3 / *Upp x2 / *Ext x2) -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 6 exits: Res x3 / Arm / *Tes x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 13) 318 | -10/Materials | Build established: Mutant 322 | -10/Materials | Identified exit to Mines 350 | -10/Materials | Discovered new exit (range 13) 395 | -10/Materials | Entered Mines 467 | -10/Mines | Learned Materials interactive machine intel 906 | -10/Mines | Learned location of 1 exit from Materials 928 | -10/Mines | Core integrity fell below 50% 990 | -10/Mines | Discovered new exit (range 9) 1101 | -10/Mines | Discovered new exit (range 9) 1120 | -10/Mines | Learned location of Storage (-8) 1185 | -10/Mines | Entered Materials 1185 | -9/Materials | Evolved 2 slots: Utility x2 1186 | -9/Materials | Identified exit to Mines 1187 | -9/Materials | Loaded intel: 18 interactive machine locations 1463 | -9/Materials | Discovered new exit (range 16) 1499 | -9/Materials | Build established: Hauler-Mutant 1867 | -9/Materials | Entered Mines 1911 | -9/Mines | Core integrity fell below 50% 1974 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2072 | -9/Mines | Learned Materials garrison access intel 2338 | -9/Mines | Discovered new exit (range 6) 2361 | -9/Mines | Discovered new exit (range 5) 2558 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2558 | -9/Mines | Discovered new exit (range 5) 3034 | -9/Mines | Entered Exiles 3034 | -9/Exiles | Found Exiles lab destroyed 3070 | -9/Exiles | Discovered new exit (range 15) 4458 | -9/Exiles | Discovered new exit (range 11) 4699 | -9/Exiles | Entered Mines 4699 | -8/Mines | Accompanied by 2 allies 4985 | -8/Mines | Discovered new exit (range 10) 5604 | -8/Mines | Discovered new exit (range 7) 5634 | -8/Mines | Entered Materials 5634 | -8/Materials | Accompanied by 2 allies 5634 | -8/Materials | Evolved 2 slots: Utility x2 5635 | -8/Materials | Loaded intel: 1 garrison access location 6673 | -8/Materials | Discovered new exit (range 5) 6695 | -8/Materials | Entered Storage 6844 | -8/Storage | Destroyed 9 combat bots 7065 | -8/Storage | Garrison activated, responded to threat 7110 | -8/Storage | Used back door to open Recycling access 7110 | -8/Storage | Discovered new exit (range 5) 7119 | -8/Storage | Entered Recycling 7159 | -8/Recycling | Spotter reported a threat 7159 | -8/Recycling | Spotter reported a threat 7159 | -8/Recycling | Spotter reported a threat 7194 | -8/Recycling | Spotter reported a threat 7204 | -8/Recycling | Spotter reported a threat 7257 | -8/Recycling | Spotter reported a threat 7269 | -8/Recycling | Spotter reported a threat 7292 | -8/Recycling | Spotter reported a threat 7316 | -8/Recycling | Spotter reported a threat 7317 | -8/Recycling | Identified exit to Factory 7348 | -8/Recycling | Spotter reported a threat 7387 | -8/Recycling | Spotter reported a threat 7387 | -8/Recycling | Spotter reported a threat 7388 | -8/Recycling | Spotter reported a threat 7392 | -8/Recycling | Spotter reported a threat 7454 | -8/Recycling | Spotter reported a threat 7469 | -8/Recycling | Spotter reported a threat 7469 | -8/Recycling | Spotter reported a threat 7506 | -8/Recycling | Spotter reported a threat 7507 | -8/Recycling | Spotter reported a threat 7522 | -8/Recycling | Spotter reported a threat 7529 | -8/Recycling | Entered Factory 7529 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 7813 | -6/Factory | Found Prototype Processor 7813 | -6/Factory | Identified Exp. Targeting Computer 7888 | -6/Factory | Discovered new exit (range 17) 8042 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 8114 | -6/Factory | Identified exit to Lower Caves 8115 | -6/Factory | Entered Lower Caves 8361 | -6/Lower Caves | Discovered new exit (range 14) 8367 | -6/Lower Caves | Identified exit to Lower Caves 8374 | -6/Lower Caves | Entered another Lower Caves area 8383 | -6/Lower Caves | Build established: Hacker-Mutant 8511 | -6/Lower Caves | Encountered a Warlord checkpoint 8537 | -6/Lower Caves | Discovered new exit (range 7) 8539 | -6/Lower Caves | Identified exit to Zion 8541 | -6/Lower Caves | Learned 8 Factory zone layouts 8557 | -6/Lower Caves | Entered Zion 8616 | -6/Zion | Discovered new exit (range 8) 8718 | -6/Zion | Learned Factory stockpile data 8729 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8739 | -6/Zion | Gained Derelict followers 8761 | -6/Zion | Given A8's code to call for help 8886 | -6/Zion | Given the Hacking Drone Bay 8914 | -6/Zion | Identified exit to Proximity Caves 8965 | -6/Zion | Entered Proximity Caves 8965 | -5/Proximity Caves | Accompanied by 4 allies 9079 | -5/Proximity Caves | Discovered new exit (range 13) 9084 | -5/Proximity Caves | Identified exit to Factory 9096 | -5/Proximity Caves | Learned Factory emergency access door positions 9103 | -5/Proximity Caves | Learned location of 1 exit from Factory 9197 | -5/Proximity Caves | Entered Factory 9197 | -5/Factory | Accompanied by 4 allies 9197 | -5/Factory | Evolved 2 slots: Utility x2 9198 | -5/Factory | Identified exit to Factory 9199 | -5/Factory | Identified exit to Extension 9266 | -5/Factory | Allied Derelicts emerged from ambush trap array 9269 | -5/Factory | Identified exit to Upper Caves 9506 | -5/Factory | Build established: Wizard-Mutant 9580 | -5/Factory | Discovered exit to Factory (range 13) 9624 | -5/Factory | Discovered exit to Factory (range 14) 9689 | -5/Factory | Fabricated Exp. Sensor Array (x1) 9729 | -5/Factory | Fabricated Exp. Signal Interpreter (x1) 9802 | -5/Factory | Fabricated Adv. System Shield (x1) 9858 | -5/Factory | Fabricated Adv. System Shield? 9948 | -5/Factory | Fabricated Exp. Cesium-ion Thruster (x1) 9987 | -5/Factory | Entered Extension 10205 | -5/Extension | Rescued a captive Derelict 10213 | -5/Extension | Rescued a captive Derelict 10258 | -5/Extension | Spotted B-75 Beast 10275 | -5/Extension | Spotted B-75 Beast 10326 | -5/Extension | Lost 7 parts (1p2n3u1w) 10434 | -5/Extension | Rescued a captive Derelict 10434 | -5/Extension | Rescued a captive Derelict 10463 | -5/Extension | Discovered exit to Factory (range 10) 10463 | -5/Extension | Discovered new exit (range 6) 10464 | -5/Extension | Identified exit to Cetus 10465 | -5/Extension | Entered Cetus 10479 | -5/Cetus | Lost 3 parts (1p1u1w) 10479 | -5/Cetus | Spotted Cetus Guard 10480 | -5/Cetus | Spotted Cetus Guard 10480 | -5/Cetus | Spotted Cetus Guard 10486 | -5/Cetus | Discovered exit to Factory (range 16) 10491 | -5/Cetus | Entered Factory 10491 | -4/Factory | Evolved 2 slots: Utility x2 10511 | -4/Factory | Sucked down chute 10511 | -4/Factory | Entered Waste 10512 | -4/Waste | Met a frightened Derelict 10518 | -4/Waste | Spotted C-40 Crusher 10526 | -4/Waste | EMP discharged 10532 | -4/Waste | Spotted C-40 Crusher 10532 | -4/Waste | Spotted C-40 Crusher 10532 | -4/Waste | Spotted C-40 Crusher 10538 | -4/Waste | Spotted C-40 Crusher 10540 | -4/Waste | Discovered new exit (range 16) 10540 | -4/Waste | Spotted C-40 Crusher 10544 | -4/Waste | Identified exit to Factory 10544 | -4/Waste | Entered Factory 10574 | -4/Factory | System corruption reached 10% 10677 | -4/Factory | Fabricated Hcp. Storage Unit (x1) 10690 | -4/Factory | Fabricated Hcp. Storage Unit (x1) 10717 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 10771 | -4/Factory | Identified exit to Research 10919 | -4/Factory | Entered Research 10919 | -3/Research | Evolved 2 slots: Utility x2 10969 | -3/Research | Lost 4 parts (2n2u) 11024 | -3/Research | Identified exit to Armory 11024 | -3/Research | Identified exit to Testing 11057 | -3/Research | Core integrity fell below 50% 11117 | -3/Research | Identified exit to Research 11130 | -3/Research | Garrison activated, responded to threat 11139 | -3/Research | Core integrity fell below 20% 11160 | -3/Research | Spotted B-86 Titan 11166 | -3/Research | System corruption reached 10% 11171 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 11142_ Penetrated by Slug. 11142_ G-67 Veteran suffers critical hit. 11142_ G-67 Veteran destroyed. 11142_ Acquired 65 matter. 11144_ P-80 Master wipes disruption trojan via remote access. 11144_ Slammed into G-67 Veteran. 11145_ Penetrated by Slug. 11145_ Slammed into G-67 Veteran. 11162_ Slug penetrates Wall. 11164_ Connecting with Fabricator... >>Force(Overload) EM_IMPRINTER_OVERLOAD 11164_ ALERT: Suspicious activity at Fabricator R002. Dispatching Investigation squad. 11165_ Fabricator zaps Cogmind with an electromagnetic arc. 11165_ System corrupted: Matter fused (-10). 11165_ Catalytron disabled. 11166_ Fabricator zaps Cogmind with an electromagnetic arc. 11167_ B-86 Titan activates siege mode. 11168_ Adv. Heavy Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????###################???????????????? | | ???????????????# !!! """T""" #???????????????? | | ???????????????# !!! """ """ #???????????????? | | ???????????????# !!! #???????????????? | | ???????????????# = #???????????????? | | ??????????????## ! #???????????????? | | #?????#???????#Y #???????????????? | | ???? #????????# ! @ ! #???????????????? | | ##################+#########???????????????? | | """ ## """" [[ #??????????????????????? | | """" ## ""F" [] #??????????????????????? | | """" ## "" +?????????????????? | | """ ## #?????????????????? | | ?# #?????????????????? | | ???# """ #?????????????????? | | #+#####" """ #?????????????????? | | " #?????????????????? | | #?????????????????? | | +?????????????????? | | ######?????????????????? | | #+###### ######" ######??????????????????????? | | ???????# #????## #???????????????????????????? | | ???????# #?????####???????????????????????????? | | ???????# ???????????????????????????????????? | | ???????# ??????????????????????????????????? | | ???????# ?????????????????????????????????? | | ???????# ????????????????????????????????? | | ???????######## ????????????????????????????????? | | ??????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ???????????????????????????????? | | ??????????????? #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 3 Armor Coverage 600 Resistance: TH 10 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 64 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 62 Defensive Hacking 40 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Mak. Terrain Scanner | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Mak. Sensor Array | -8/Materials | Scanalyzed Mak. Cloaking Device | -8/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Airjet | -8/Materials | Scanalyzed Imp. Hacking Suite | -6/Factory | Hacked Biomechanical Wings | -5/Factory | Scanalyzed Mak. System Shield | -5/Factory | Scanalyzed Adv. Hacking Suite | -5/Factory | Hacked Adv. System Shield | -5/Factory | Hacked Exp. Signal Interpreter | -5/Factory | Hacked Exp. Sensor Array | -5/Factory | Hacked Gravity Neutralizing Apparatus | -5/Factory | Hacked Exp. Terrain Scan Processor | -5/Factory | Hacked Exp. Terrain Scanner | -5/Factory | Hacked Imp. Phase Shifter | -5/Factory | Hacked Exp. Cesium-ion Thruster | -5/Factory | Hacked Lgt. Antimatter Reactor | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Hacking Suite | x1 | -6/Factory Exp. Sensor Array | x1 | -5/Factory Exp. Signal Interpreter | x1 | -5/Factory Adv. System Shield | x1 | -5/Factory Adv. System Shield | x1 | -5/Factory Exp. Cesium-ion Thruster | x1 | -5/Factory Hcp. Storage Unit | x1 | -4/Factory Hcp. Storage Unit | x1 | -4/Factory Adv. Hacking Suite | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed PhaseWarpDerivative Manual? 0 Play Time 02:33:18 Cumulative 101.4 hours Start 2021.01.02 @ 00:10:15 End 2021.01.02 @ 23:01:32 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 7 Types 4/1/1/1/0/0/0/0/0 Lore% 44 Gallery% 64 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24abe281-5ecc-4da8-bf70-9958a84dbf6a