Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.11.18 @ 20:28:45 Player: Plexion Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (535) 2675 Value Destroyed (25692) 25692 Prototype IDs (304) 6080 Alien Tech Used (15) 3000 Bonus (36447) 36447 TOTAL SCORE: 84194 Bonus ------- High Alert Combat Kills 1214 Follower Combat Kills 836 Forged Quantum Companion 2000 Entered Garrisons 400 Used RIF Installer 1000 Met Zhirov 300 Used Core Reset Matrix 3000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Win 3000 Friendly Fire -3 Cogmind --------- Core Integrity 53/1600 Matter 424/425 Energy 613/625 System Corruption 0% +Membrane Temperature Cool (24) +ITN Movement Hovering (42) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Compact Particle Reactor Graviton Reactor > --- PROPULSION (9) --- Cooled Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (13) ----- Experimental Power Amplifier Large Storage Unit Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Melee Analysis Suite Experimental Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Centrium Linked Plating Heavy Regenerative Plating Graphene Brace > --- WEAPON (1) ------- Superquantum Companion > --- INVENTORY (17) --- Quantum Reactor Experimental Power Amplifier Experimental Energy Well (600) Experimental Energy Well (600) Experimental Powered Armor Beam Splitter Advanced EM Disruption Field Advanced Force Field AEGIS Remote Shield Microwarp Drive Compact HERF Cannon Sigix Corpse Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Cooled Gravmag System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- High-capacity Storage Unit Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Melee Analysis Suite Experimental Core Analyzer Improved Armor Integrity Analyzer Improved Utility Shielding Graphene Brace Advanced EM Disruption Field AEGIS Remote Shield Antimissile System Microwarp Drive > --- WEAPON ----------- Superquantum Companion > --- INVENTORY -------- Improved Linear Gravjet Large Storage Unit Long-range Terrain Scanner Seismic Detector Advanced Transmission Jammer Advanced Phase Shifter Advanced Phase Shifter Heavy Regenerative Plating Experimental Focal Shield Experimental Thermal Defense Suite Advanced Force Field Advanced Component Analysis Suite Mini Drone Bay Mini Drone Bay High-powered Transdimensional Reconstructor Integrity Redistributor Compact HERF Cannon CPS Tube [Rating: 226] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Light Quantum Reactor Propulsion Combat Linear Gravjet Treads Light Treads Leg Aluminum Leg Wheel Overtuned Huge Scrapsphere Hover Unit Combat Linear Gravjet Flight Unit Cesium-ion Thruster Utility Core Analyzer Device Seismic Detector Storage High-capacity Storage Unit Processor Core Analyzer Hackware Relay Coupler [Sentry] Protection Medium Reactive Plating Artifact Core Physics Calibrator Weapon Katana Energy Gun Small Laser Energy Cannon Compact HERF Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Siege Cannon Launcher Mini Grenade Launcher Special Weapon CPS Tube Slashing Weapon Katana Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . 4 . . . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 7 | . . . 1 . 1 . . . . . . . . . . . 1 . . . . 1 . 1 . . 2 . . Utility 11 | . . . 1 . 1 1 . . . 3 . . . . . . 1 . . . . 1 . 1 . . 2 . . Weapon -1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . -2 . . Parts Attached 342 | 6 5 3 26 2 12 18 8 8 27 11 9 12 . 7 4 . 1 2 27 7 7 29 19 11 10 13 13 34 11 Power 40 | 1 . . 1 . 2 1 1 1 . 3 1 1 . 1 2 . . . 3 1 . 6 3 1 1 3 . 4 3 Engine 5 | 1 . . 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . Core 12 | . . . . . . 1 1 1 . 2 1 . . 1 1 . . . 1 1 . 2 . . . . . . . Reactor 23 | . . . . . . . . . . . . 1 . . 1 . . . 2 . . 4 3 1 1 3 . 4 3 Propulsion 79 | 2 1 . 12 . 4 6 3 4 8 . . 1 . . . . . . 8 . 1 3 4 6 4 . 1 10 1 Treads 26 | 2 1 . 9 . 4 . . . 3 . . . . . . . . . 3 . . . . . . . . 4 . Leg 12 | . . . . . . 6 3 2 . . . . . . . . . . . . . . 1 . . . . . . Wheel 5 | . . . 1 . . . . 2 2 . . . . . . . . . . . . . . . . . . . . Hover 31 | . . . . . . . . . . . . 1 . . . . . . 5 . 1 3 3 6 4 . 1 6 1 Flight 5 | . . . 2 . . . . . 3 . . . . . . . . . . . . . . . . . . . . Utility 176 | 1 2 1 7 . 3 9 4 3 12 7 4 8 . 5 2 . 1 2 13 5 6 16 10 3 4 9 12 20 7 Device 76 | . 1 . . . 1 1 . . 8 3 2 4 . 4 . . . 2 4 2 2 9 6 2 1 3 12 6 3 Storage 15 | 1 1 . 1 . . . . . 1 . . 1 . . 1 . . . 1 1 . . 1 . 1 . . 5 . Processor 22 | . . . 2 . 1 2 . . 1 1 . . . . . . . . 3 1 . 3 1 . . 3 . 3 1 Hackware 22 | . . . . . . 1 2 . . 1 1 2 . . . . 1 . 3 . 3 1 2 . 1 . . 4 . Protection 39 | . . 1 4 . 1 5 2 3 2 2 1 1 . 1 1 . . . 2 1 1 3 . 1 1 1 . 2 3 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Weapon 47 | 2 2 2 6 2 3 2 . . 7 1 4 2 . 1 . . . . 3 1 . 4 2 1 1 1 . . . Energy Gun 3 | 1 . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Ballistic Gun 5 | 1 . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Launcher 7 | . 1 . 2 1 1 . . . . . 1 . . . . . . . . . . 1 . . . . . . . Special Weapon 5 | . 1 . . . . . . . 1 . 1 . . . . . . . . 1 . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 16 | . . . 2 . 2 2 . . 3 1 1 . . . . . . . 1 . . 1 2 . 1 . . . . Piercing Weapon 6 | . . . . . . . . . 1 . . 1 . 1 . . . . 1 . . 2 . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 41 | . . . 2 . . . 1 . 3 . 1 1 . . 4 . . . 1 . . 7 9 2 5 4 . . 1 Parts Lost 68 | . . . 7 . . 5 6 6 1 1 2 . . 4 . . . . 6 4 . 1 6 . . 1 . 4 14 Power 8 | . . . 1 . . . 1 . . . . . . . . . . . 2 . . . . . . . . 1 3 Propulsion 19 | . . . 1 . . 2 3 4 . . . . . . . . . . 1 1 . . 1 . . . . 2 4 Utility 37 | . . . 4 . . 3 2 2 1 1 1 . . 3 . . . . 2 3 . 1 5 . . 1 . 1 7 Weapon 4 | . . . 1 . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . Highest Loss Streak 6 | . . . 1 . . 4 2 4 1 1 1 . . 3 . . . . 3 2 . 1 3 . . 1 . 3 6 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Average Backups 16 | 1 7 11 21 24 24 14 13 14 15 16 16 18 22 20 22 24 23 24 21 9 12 14 14 13 16 15 17 11 13 Power . | . 1 1 . . . . . 1 1 . 1 . . . 1 2 2 2 . . . . . . . . 1 . . Propulsion 2 | . 3 5 7 13 10 2 1 . 1 . 1 2 2 2 2 2 2 2 2 . . . 1 1 2 2 . 1 1 Utility 8 | . . 1 3 5 7 8 8 9 7 9 8 11 14 11 12 13 13 14 11 3 7 7 8 6 9 9 11 8 10 Weapon 3 | . 2 4 10 6 6 3 3 3 4 3 3 2 3 3 3 2 2 3 2 1 1 2 1 2 2 . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 65 | . 1 . 5 . 7 7 . . 8 9 3 1 1 . . . . 1 3 . . 5 4 1 . 2 . 3 4 Power 3 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . 1 Propulsion 20 | . 1 . 3 . 6 5 . . 1 . . . . . . . . . . . . . 3 . . . . 1 . Utility 35 | . . . 1 . 1 2 . . 6 8 1 1 1 . . . . 1 1 . . 4 . 1 . 2 . 2 3 Weapon 6 | . . . 1 . . . . . 1 1 1 . . . . . . . 1 . . 1 . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 85 | . 96 100 98 100 99 99 99 99 73 73 75 71 75 79 80 82 78 78 75 89 94 97 95 94 94 94 94 81 92 Engine 2 | . 14 14 11 11 9 6 2 . . 3 . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . 4 7 7 3 11 8 5 5 4 5 5 5 5 3 5 1 4 . . . . . . Reactor 2 | . . . . . . . . . . . . 2 5 5 5 5 5 5 3 1 2 7 4 8 8 8 8 7 7 Treads 8 | . 27 28 32 33 36 . . . 10 . . . . . . . . . 2 . . . . . . . . 3 . Leg 2 | . . . . . . 29 29 21 1 . . . . . . . . . . . . . . . . . . . . Wheel 3 | . . . . . . . . 7 5 11 11 11 10 9 11 11 10 10 9 . . . . . . . . . . Hover 7 | . . . . . . . . . . . . . . . . . . . 2 22 23 26 27 29 30 30 35 25 33 Device 9 | . 10 11 6 11 9 6 1 . 6 10 10 9 11 10 7 11 10 16 14 16 12 11 12 18 16 14 16 12 15 Storage 6 | . 14 14 11 11 9 7 7 7 7 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 5 4 Processor 11 | . . . 5 . 7 9 15 15 10 10 11 11 11 11 11 11 10 10 10 18 21 17 20 21 17 16 16 19 21 Protection 8 | . . 2 8 11 10 13 12 14 11 6 5 5 5 10 13 11 10 3 4 5 4 7 6 1 5 7 8 4 7 Ballistic Gun 1 | . 14 14 3 9 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . 17 3 16 21 23 23 3 11 9 10 11 10 11 10 7 5 7 4 4 4 5 8 8 7 3 4 3 Piercing Weapon 1 | . . . . . . . . . . 5 2 . 4 4 5 5 5 5 4 9 8 7 6 . . . . . . Peak Build Rating 226 | 6 8 8 23 20 39 47 43 43 70 91 98 95 99 97 102 100 102 97 117 115 116 158 170 180 184 193 211 226 226 Average Rating 86 | 4 7 8 17 18 34 43 41 35 51 81 93 87 92 88 95 95 96 96 106 106 107 141 154 174 174 181 206 184 214 On Entrance 91 | . 6 8 8 20 18 39 42 43 33 64 89 92 95 92 91 100 95 96 97 115 104 116 153 158 180 183 168 207 226 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 302 | 10 30 30 112 93 97 50 49 48 85 105 98 149 150 163 167 166 169 162 166 64 60 71 75 77 95 120 118 302 110 Greatest Support 270 | 40 40 40 66 66 104 72 60 46 80 40 40 40 40 40 40 40 40 40 66 66 68 86 86 100 95 100 128 270 125 Greatest Overweight (x) 8 | . . . 6 1 1 1 1 2 2 2 2 3 7 8 4 4 4 4 4 1 . 1 1 . . 1 . 8 . Average Overweight (x) . | . . . 1 1 . . . 1 . 1 2 2 3 3 3 4 4 3 2 . . . . . . . . . . Largest Inventory Capacity 27 | 8 15 15 25 25 25 25 15 15 20 20 20 25 25 25 25 25 25 25 25 15 15 15 15 15 20 20 22 27 17 Average Capacity 19 | 7 13 15 22 25 25 15 15 15 19 20 20 21 25 25 25 25 25 25 23 10 15 15 15 15 17 17 20 18 17 Most Carried 25 | 4 10 14 25 25 25 25 15 15 20 20 20 24 25 25 25 25 25 25 25 12 15 15 15 15 20 20 20 22 17 Average Carried 16 | 2 7 11 21 24 24 14 13 14 16 19 19 20 24 21 23 25 24 24 22 9 12 14 14 13 16 16 18 12 14 Final Capacity 25 | 8 15 15 25 25 25 15 15 15 20 20 20 25 25 25 25 25 25 25 10 15 15 15 15 15 20 17 22 17 17 Final Carried 25 | 4 10 14 24 25 25 15 15 15 20 20 20 24 25 21 25 25 25 24 10 12 14 15 12 15 19 17 20 16 13 Class Distribution -------------------- 20% | Scrapper 14% | Gladiator 12% | Scavenger-Tank 9% | Mutant 8% | Scavenger-Gladiator 6% | Alien-Sprinter 6% | Commander-Mutant 4% | Commander-Gladiator 4% | Scavenger-Mutant 3% | Alien-Mutant 3% | Alien-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gladiator | -8/Materials Gladiator | -7/Factory Gladiator | -7/Storage Commander-Gladiator | -7/Recycling Scavenger-Tank | -7/Scraptown Scrapper | -5/Factory Scrapper | -5/Garrison Scrapper | -5/Factory Scrapper | -5/Upper Caves Scrapper | -5/Upper Caves Scrapper | -5/Zhirov Scrapper | -4/Proximity Caves Scrapper | -4/Factory Scrapper | -4/Waste Scrapper | -4/Factory Scavenger-Gladiator | -4/Garrison Scavenger-Gladiator | -4/Factory Scavenger-Gladiator | -3/Research Machinist-Gladiator | -3/Testing Gladiator | -2/Research Gladiator | -2/Quarantine Alien-Gladiator | -2/Section 7 Alien-Sprinter | -1/Access Alien-Sprinter | -1/Command Scavenger-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 14473 | 216 130 163 703 65 210 309 211 88 6868 145 195 180 103 384 105 50 . 99 885 253 225 653 525 130 288 595 139 445 111 Remotely 4995 | . . . . . . . . . 4995 . . . . . . . . . . . . . . . . . . . . Salvage Created 29848 | . 268 144 1779 56 403 780 1057 688 5734 442 710 928 87 430 254 81 . . 2858 1144 390 2312 2091 323 508 1442 182 2759 1998 Parts 1406 | . 27 14 115 . 23 40 52 31 253 25 44 42 11 13 3 2 . . 127 53 27 82 94 13 20 84 14 95 102 Haulers Intercepted 27 | . 2 . 5 . 2 2 1 . . 1 . 2 . . . . . . 1 . 1 6 1 1 1 . 1 . . Recyclers Shooed 3 | . . 1 . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . 7 . . . 7 12 1 2 . . . . . . . . . . . . . Prevented 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 435 | . 9 8 28 4 5 10 15 6 118 5 20 12 9 6 . 1 . . 33 19 4 22 25 5 2 16 . 31 22 Melee 236 | . . . 13 . 5 8 15 6 . 5 15 9 . 6 . 1 . . 27 19 3 17 21 5 1 15 . 29 16 Guns 21 | . 6 6 8 1 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 125 | . . . . . . . . . 117 . . . . . . . . . . . . 3 1 . . . . 1 3 AOE 34 | . 3 2 7 3 . 2 . . . . 5 3 9 . . . . . . . . . . . . . . . . Classes Destroyed 28 | . 5 1 5 1 . 1 . . 12 . 1 . . . . . . . 1 . . . . . . 1 . . . Worker 20 | . 2 . 5 . . 2 . . . . . . . . . . . . 2 . 1 5 . . . . 2 1 . Builder 15 | . . . 2 1 . 5 . . . . . . . . . . . . 2 . . 2 . . . 1 2 . . Tunneler 8 | . 1 . . . . 2 . . . 1 . 1 . . . . . . 1 . 1 . . . . . 1 . . Hauler 27 | . 2 . 5 . 2 2 1 . . 1 . 2 . . . . . . 1 . 1 6 1 1 1 . 1 . . Recycler 14 | . . . 2 . . 2 1 4 . . . . . . . . . . 3 . . . 1 . 1 . . . . Mechanic 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Operator 14 | . . . 3 . 1 . 1 . . . . 1 . . . . . . . . 1 2 1 . 2 1 . 1 . Watcher 24 | . 1 . 4 . 2 . 1 . . . 1 . . . . . . . . . . 3 3 1 2 3 . 3 . Swarmer 75 | . 9 6 1 . . . . . . . 12 2 8 4 . . . . . 5 . 5 3 5 . . . 15 . Cutter 6 | . . . . . . . . . . . 2 . . . . . . . . 4 . . . . . . . . . Grunt 92 | . . 2 16 1 3 6 7 . 1 . 3 6 1 1 . 1 . . 19 6 1 6 12 . . . . . . Brawler 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Duelist 6 | . . . 2 . . 2 . . . . . 1 . . . . . . 1 . . . . . . . . . . Sentry 41 | . . . 9 . 2 1 5 6 . 1 2 3 . 1 . . . . 3 1 1 3 . . . 2 . 1 . Hunter 18 | . . . . . . . . . 1 . 1 . . . . . . . . 2 . 4 4 . . 4 . 2 . Programmer 45 | . . . . . . 1 3 . . 4 . . . . . . . . 9 . 2 4 6 . 2 7 . 7 . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Bolteater 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Federalist 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Explorer 17 | . . . . . . . . . 17 . . . . . . . . . . . . . . . . . . . . Ranger 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . Guru 18 | . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . Scientist 10 | . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . Scrapper 43 | . . . . . . . . . 43 . . . . . . . . . . . . . . . . . . . . Elite 20 | . . . . . . . . . 20 . . . . . . . . . . . . . . . . . . . . Zionite 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Decomposer 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Tinkerer 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Assembled 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | . 3 3 7 3 1 9 3 3 13 4 6 6 5 4 . 1 . . 4 7 3 6 5 5 3 3 3 7 3 Combat Bots Only 13 | . 3 3 5 3 1 3 2 2 13 4 6 6 5 4 . 1 . . 4 7 3 5 5 5 2 3 . 6 3 Max Kills in Single Turn 4 | . 3 2 2 2 1 3 1 1 2 1 4 3 2 1 . 1 . . 1 2 1 1 2 1 1 2 1 2 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 2 2 2 . 1 . . . . 4 3 2 . . . . . . . . . . . . . . . . Melee 2 | . . . 1 . 1 1 1 1 . 1 1 1 . 1 . 1 . . 1 2 1 1 2 1 1 1 . 2 1 Uniques/NPCs Destroyed 7 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 4 Triborg (-7/Scraptown) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 3055 | . 46 44 124 4 15 102 172 168 232 29 125 45 51 53 . 19 3 . 210 88 7 115 197 17 13 90 2 376 708 Missed 1116 | . 14 11 31 1 5 29 53 54 62 9 29 11 18 14 . 6 2 . 54 28 1 46 84 6 6 37 . 149 356 Intercepted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Deflected 24 | . . . . . . . . . . . . . . . . . . . . . . 3 4 . . . . 11 6 Damage Taken 30067 | . 269 367 1367 78 159 1365 1091 825 2798 432 1829 670 665 554 . 113 15 . 2784 886 145 1270 1806 132 266 1108 58 3900 5115 Core 3674 | . 65 78 71 23 15 105 129 61 226 61 188 106 82 27 . . . . 468 107 41 195 245 21 48 172 . 308 832 Absorbed by Shields 7287 | . . . . . 22 18 67 . . . . 25 . 71 . . . . 278 . . . 80 126 . 127 . 2344 4129 Reduced by Siege Mode 673 | . . . . . . . . . 673 . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 347 | . . . . . . . . . . . . . . . . . . . . . . 52 61 . 44 66 . 124 . Ignored by Resistances 4966 | . . . . . . 14 59 . . . . . . 93 . 36 7 . 363 214 . 179 386 . 40 353 . 1820 1402 Regen/Repaired (Parts) 6670 | . 199 . 434 . . . 86 . 378 . . . . 10 . 10 . . 780 . . . 130 . . 696 58 3172 717 Core Remaining (%) 57 | 100 . 42 . 76 97 . . . 25 . . . . . . 53 . . . . 46 . 66 . . 70 . . 3 Volleys Fired 506 | . 41 25 42 6 1 6 . . 322 . 3 2 9 4 . 5 3 . 10 2 5 7 . . . 7 . 2 4 Largest 2 | . 2 2 2 1 1 1 . . 1 . 1 1 1 1 . 1 1 . 1 1 1 1 . . . 1 . 1 1 Hottest 225 | . 100 70 73 30 30 30 . . 80 . 43 225 43 225 . 75 225 . 225 225 7 7 . . . 94 . 94 94 Shots Fired 599 | . 80 48 72 6 1 7 . . 322 . 3 2 9 4 . 5 3 . 10 2 5 7 . . . 7 . 2 4 Gun 210 | . 78 46 60 2 . . . . . . . 1 . 4 . 5 3 . 10 1 . . . . . . . . . Cannon 332 | . . . . . . . . . 321 . . . . . . . . . . . . . . . . 6 . 1 4 Launcher 40 | . 1 2 12 4 1 7 . . . . 3 1 9 . . . . . . . . . . . . . . . . Special 17 | . 1 . . . . . . . 1 . . . . . . . . . . 1 5 7 . . . 1 . 1 . Kinetic 427 | . 39 23 47 2 . . . . 316 . . . . . . . . . . . . . . . . . . . . Thermal 105 | . 40 23 13 . . . . . 5 . . 1 . 4 . 5 3 . 10 1 . . . . . . . . . Explosive 40 | . 1 2 12 4 1 7 . . . . 3 1 9 . . . . . . . . . . . . . . . . Electromagnetic 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 1 4 Robot Hit Streak 32 | . 12 12 32 4 . 6 . . 13 . 12 13 15 . . . . . 2 . 6 6 . . . 7 . 8 9 Robot Miss Streak 5 | . 5 3 3 1 1 . . . 5 . . . 3 . . . . . 1 . . 1 . . . . . . 1 Penetration Max 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . 3 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Autonomous 39 | . . . . . . . . . . . . . . . . . . . . . . 6 5 . 1 2 . 7 18 Shots Hit Robots 1555 | . 46 30 120 4 26 48 62 34 210 23 56 35 4 22 6 3 2 22 163 73 20 88 62 11 10 57 6 138 174 Core Hits 718 | . 20 12 67 5 11 34 24 15 116 10 25 25 16 12 4 2 . . 59 29 6 27 29 6 4 21 2 60 77 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 86 | . 1 . 4 . 3 5 6 2 16 5 3 2 . . . . . . 17 . . 4 2 . . 2 . 6 8 Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 16 | . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . Sever 32 | . . . 4 . 3 5 6 2 . 3 1 2 . . . . . . 6 . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Melee Attacks 1754 | . . . 92 . 34 65 99 40 23 48 93 53 3 37 6 11 9 23 256 112 30 126 88 21 22 95 15 174 179 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1608 | . . . 92 . 34 65 99 40 23 42 86 53 2 28 6 9 5 . 219 65 21 125 88 21 22 95 15 174 179 Piercing 119 | . . . . . . . . . . 6 7 . 1 9 . 2 2 . 35 47 9 1 . . . . . . . Sneak Attacks 164 | . . . 17 . 7 10 13 9 . 2 1 5 . 4 . . 1 17 18 1 8 21 4 1 4 6 6 6 3 Combat Hostiles 46 | . . . . . . 1 2 . . . . . . . . . . 17 6 1 2 7 1 . . 4 . 2 3 Follow-up Attacks 162 | . . . 8 . 4 11 15 10 . 6 9 5 . 3 2 . . . 36 31 3 3 1 . . 2 . 5 8 Damage Inflicted 102989 | . 672 462 4146 298 1115 2718 2461 1399 21573 989 2736 1774 809 1144 532 131 . . 6970 3672 1024 7019 4734 956 1290 4998 1010 13082 15275 Guns 1591 | . 479 316 684 33 . . . . . . . . . . . . . . 79 . . . . . . . . . . Cannons 23900 | . . . . . . . . . 20428 . . . . . . . . . . . . 523 486 . 95 153 . 645 1570 Explosions 3939 | . 191 146 796 257 29 1032 . . . . 494 229 765 . . . . . . . . . . . . . . . . Melee 73549 | . . . 2666 . 1086 1686 2461 1399 1145 989 2242 1545 44 1144 532 131 . . 6891 3672 1024 6496 4248 956 1195 4845 1010 12437 13705 Ramming 10 | . 2 . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 21265 | . 185 152 596 33 . . . . 20299 . . . . . . . . . . . . . . . . . . . . Thermal 754 | . 294 164 88 . . . . . 129 . . . . . . . . . 79 . . . . . . . . . . Explosive 3939 | . 191 146 796 257 29 1032 . . . . 494 229 765 . . . . . . . . . . . . . . . . Electromagnetic 100 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 71015 | . . . 2666 . 1086 1686 2461 1399 1145 925 2109 1545 44 945 532 131 . . 6358 2363 830 6394 4248 956 1195 4845 1010 12437 13705 Piercing 2534 | . . . . . . . . . . 64 133 . . 199 . . . . 533 1309 194 102 . . . . . . . Phasic 3372 | . . . . . . . . . . . . . . . . . . . . . . 523 486 . 95 153 . 645 1470 Highest Corruption 15 | . . . . . . 3 3 3 2 2 . 2 2 . . . . 5 12 15 15 . 3 . 2 1 . . . Average Corruption 3 | . . . . . . 2 3 3 1 1 . 2 1 . . . . 3 6 14 15 . 1 . 1 1 . . . Corruption Purged 16 | . . . . . . . . . . 4 . . 2 . . . . 7 3 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 165 | . . . . . . 10 19 16 31 . . 1 1 . . . . 3 32 21 15 . 6 . 1 9 . . . Message Errors 36 | . . . . . . 3 4 2 7 . . . . . . . . 1 9 2 3 . 1 . 1 3 . . . Matter Fused 48 | . . . . . . 2 8 4 7 . . 1 1 . . . . 1 9 5 5 . 3 . . 2 . . . Heat Flow Errors 18 | . . . . . . 2 1 2 4 . . . . . . . . . 4 2 1 . . . . 2 . . . Energy Discharges 18 | . . . . . . . 1 2 3 . . . . . . . . 1 1 7 . . 2 . . 1 . . . Parts Rejected 5 | . . . . . . . 1 . 1 . . . . . . . . . 2 . 1 . . . . . . . . Parts Fused 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 19 | . . . . . . 2 1 5 3 . . . . . . . . . 2 3 3 . . . . . . . . Data Loss (major) 9 | . . . . . . . 2 . 2 . . . . . . . . . 3 2 . . . . . . . . . Misfires 3 | . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . Alerts 5 | . . . . . . . . 1 . . . . . . . . . . 2 . 1 . . . . 1 . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Weapon Failures 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Overload Shots 11 | . . . . . . . . . . . . 1 . 4 . . 2 . 3 1 . . . . . . . . . Overflow Damage 10932 | . . 26 135 16 137 194 73 210 3209 15 268 10 28 183 139 . . . 550 220 205 1275 570 188 271 649 504 1108 749 Projectiles 3386 | . . . . . . . . . 3039 . . . . . . . . . . . . 64 125 . 40 . . . 118 Explosions 233 | . . 26 17 10 . 33 . . . . 119 . 28 . . . . . . . . . . . . . . . . Melee 7313 | . . . 118 6 137 161 73 210 170 15 149 10 . 183 139 . . . 550 220 205 1211 445 188 231 649 504 1108 631 Knockbacks 38 | . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 36 | . . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 381 | . . 10 27 36 15 247 . . . . . . 46 . . . . . . . . . . . . . . . . Shots 15 | . . 1 2 2 1 7 . . . . . . 2 . . . . . . . . . . . . . . . . Rammed 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 369 | . 60 292 81 . 7 249 104 188 251 . 42 198 80 198 . 144 272 . 257 188 129 . 72 369 . 119 198 198 . Average Temperature 127 | . 22 96 35 . 7 99 53 75 51 . 20 81 39 97 . 63 126 . 71 43 60 . 22 157 . 38 158 166 . Received Heat Transfer 4239 | . . 141 513 . 96 384 426 216 790 9 309 132 36 86 . . . . 592 85 21 99 170 . . 35 9 86 4 Effects 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Siege Activations 17 | . . . . . . . . . 17 . . . . . . . . . . . . . . . . . . . . Total Turns 3761 | . . . . . . . . . 3761 . . . . . . . . . . . . . . . . . . . . Longest Duration 1122 | . . . . . . . . . 1122 . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 6 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 . . 2 Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 . . 2 Robots Corrupted 3 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Parts Fried 7 | . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . 3 Impact Corruptions 3 | . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . 1 1 . . . . . . 5 . . . . . . . . . . . . . . . . . . 1 . Heat Transferred 1666 | . 625 421 259 . . . . . 250 . . . . . . . . . 111 . . . . . . . . . . Parts Sabotaged 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 85 | . . . . . . . . . . . . . . . . . . . . . . 16 11 . 12 8 . 14 24 Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Res Tes Res Qua Sec Acc Com Ac0 Maximum Alert Level 3 | . . . 1 . . . 1 . . . 3 2 . . . . . . 2 3 2 2 2 1 1 2 1 3 . Low Security (%) 57 | 100 100 100 73 100 100 100 65 100 . 100 9 . . . . . 100 100 58 . 91 48 13 21 67 40 69 12 . Level 1 17 | . . . 26 . . . 34 . . . 13 . . . . . . . 8 . . 50 81 78 32 54 30 6 . Level 2 21 | . . . . . . . . . . . 39 100 . . . . . . 33 49 7 1 5 . . 5 . 77 . Level 3 2 | . . . . . . . . . . . 37 . . . . . . . . 50 . . . . . . . 3 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1080 | . 76 85 304 25 87 190 286 101 . 82 1080 615 . . . . 6 . 580 991 535 418 411 352 242 421 242 703 . Initial 567 | . . . . 19 . . 72 75 . . 9 567 . . . . . . . 406 520 90 249 222 177 123 242 112 . Average 184 | . 17 20 158 1 10 42 156 23 . 20 580 520 . . . . . . 223 701 166 215 308 264 189 249 190 246 . Influence Increases 12429 | . 287 205 1000 42 352 411 723 349 70 186 1111 420 280 200 10 20 14 . 1207 625 188 964 690 292 250 786 103 1581 63 Destroy 0b10 Robot/C 6540 | . 180 160 560 . 220 200 320 120 . 100 600 280 180 120 . 20 . . 660 380 80 460 500 100 40 320 . 940 . Destroy 0b10 Robot/NC 735 | . 30 . 105 5 25 65 25 20 70 10 5 20 . 10 10 . . . 50 15 20 95 30 10 30 25 30 30 . Destroy Leader 1262 | . 36 30 188 . 58 44 126 . . 32 40 64 10 10 . . . . 122 40 22 118 78 14 26 76 2 126 . Allied During Kill 348 | . . . . . 16 . 20 28 . . 47 6 . . . . . . 9 . . 14 . . . . . 208 . Successful Hack 384 | . 19 . 55 . 20 14 26 29 . 5 14 . . . . . . . 6 14 5 . . 36 31 53 14 43 . Select Force Hacks 150 | . . . . . . . . 150 . . . . . . . . . . . . . . . . . . . . . Disable Machine 600 | . . . 15 . . 15 60 . . . 45 . . . . . . . 30 60 15 45 30 . 45 135 . 60 45 Anti-Garrison Action 250 | . . . . . . . . . . . 200 . . . . . . . . 50 . . . . . . . . . Destroy Structure 810 | . 7 15 62 37 13 43 11 2 . 24 85 50 . . . . 14 . 90 21 16 52 22 27 18 87 27 84 3 Partial Spotted 240 | . . . . . . . 30 . . . . . . . . . . . . 15 15 90 . . . 75 . . 15 Lose Combat Pursuer 1110 | . 15 . 15 . . 30 105 . . 15 75 . 90 60 . . . . 240 30 15 90 30 105 60 15 30 90 . Influence Decreases 9067 | . 287 205 948 61 349 251 602 424 15 173 40 442 206 536 10 20 12 . 627 40 535 609 542 198 206 504 170 1012 43 Time Decay 6984 | . 287 205 578 61 276 201 482 364 15 163 . 422 206 496 10 20 10 . 527 . 160 559 482 198 206 494 170 392 . Lost Part 573 | . . . 70 . . 50 60 60 . 10 20 . . 40 . . . . 60 40 . 10 60 . . 10 . 40 43 Lost Ally 835 | . . . . . 73 . 60 . . . 20 20 . . . . 2 . 40 . . 40 . . . . . 580 . Purge Threat 675 | . . . 300 . . . . . . . . . . . . . . . . . 375 . . . . . . . . Squads Dispatched 60 | . . . 5 . 7 7 4 . . 1 . 5 . . . . 2 . 7 . 2 6 5 2 1 5 . 1 . Investigation 8 | . . . 2 . 1 1 . . . 1 . . . . . . . . . . . 3 . . . . . . . Extermination 21 | . . . . . . 3 2 . . . . 1 . . . . . . 6 . 1 1 2 . 1 3 . 1 . Reinforcement 28 | . . . 3 . 6 3 1 . . . . 2 . . . . 2 . 1 . 1 2 3 2 . 2 . . . Assault 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . . . . 1 2 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 50 | . 2 . 7 . . 1 5 . . 1 . . . . . . 1 . . . 1 1 2 . 1 2 . 26 . Communications Jammed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Distress Signals 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Times Spotted 622 | . 18 6 41 6 14 17 23 6 94 12 32 17 14 8 . 2 5 6 53 20 6 36 36 15 8 23 1 60 43 Peak Tracking Total 14 | . 4 3 5 2 3 3 3 3 8 5 7 5 7 8 . 1 4 5 11 5 2 7 6 7 3 4 2 14 6 Tactical Retreats 47 | . 1 . 1 . . 2 7 . 2 1 4 . 3 1 . . . . 8 1 1 3 2 2 2 1 2 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 26 | . . . 2 . . 1 . . . 1 . 2 . . . . 1 . 5 3 . 1 2 5 1 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . . . 1 1 1 1 1 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 61 | . . . 1 . . 1 4 . 17 . 6 . . . . . . . 2 5 1 3 2 . 3 9 . 4 3 Max in Single Turn 2 | . . . 1 . . 1 1 . 2 . 2 . . . . . . . 1 1 1 1 1 . 1 1 . 1 1 Garrison Access 7 | . . . . . . . . . . . . . . . . . . . . . . 4 1 1 1 . . . . Garrison Relay 4 | . . . . . . . . . . . 3 . . . . . . . . 1 . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 132 | . 6 . 9 . 8 4 3 11 4 2 2 4 . . 4 . 1 . 8 1 5 15 7 7 9 9 3 10 . Terminals 77 | . 5 . 7 . 7 1 1 6 . 1 2 2 . . . . 1 . 1 1 4 8 2 2 7 7 3 9 . Fabricators 11 | . . . . . . 3 . . . . . . . . . . . . 1 . 1 2 2 2 . . . . . Repair Stations 11 | . 1 . 2 . . . 1 . . . . 2 . . . . . . 1 . . . 1 1 . 1 . 1 . Recycling Units 8 | . . . . . . . . 5 . . . . . . . . . . 2 . . 1 . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . . . . 2 . . . 1 1 1 . . . . Garrison Access 12 | . . . . . 1 . 1 . . 1 . . . . . . . . 1 . . 4 1 1 1 1 . . . Total Hacks 301 | . 26 . 31 . 22 7 9 19 14 6 5 6 . . 17 . 4 . 23 3 13 22 12 10 12 16 7 17 . Successful 154 | . 17 . 22 . 8 3 2 12 14 2 2 1 . . 17 . . . 15 1 2 8 6 3 3 7 3 6 . Failed 147 | . 9 . 9 . 14 4 7 7 . 4 3 5 . . . . 4 . 8 2 11 14 6 7 9 9 4 11 . Catastrophic 29 | . . . . . 2 1 . 1 . 1 2 1 . . . . . . 2 1 4 4 4 2 1 1 . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 125 | . 17 . 17 . 19 . 1 17 . . . . . . . . 4 . 3 1 6 12 3 1 10 7 . 7 . Terminals 172 | . 19 . 23 . 19 3 4 14 . 3 5 2 . . . . 4 . 1 3 11 11 2 3 10 13 7 15 . Fabricators 24 | . . . . . . 4 . . . . . . . . . . . . 4 . 2 6 6 2 . . . . . Repair Stations 38 | . 7 . 8 . . . 3 . . . . 4 . . . . . . 8 . . . 2 2 . 2 . 2 . Recycling Units 9 | . . . . . . . . 5 . . . . . . . . . . 3 . . 1 . . . . . . . Scanalyzers 10 | . . . . . . . . . . . . . . . . . . . 6 . . . 1 2 1 . . . . Garrison Access 17 | . . . . . 3 . 2 . . 3 . . . . . . . . 1 . . 4 1 1 1 1 . . . Terminal Hacks 63 | . 3 . 7 . 3 1 . 2 14 1 2 . . . 17 . . . . 1 2 1 . . . 4 3 2 . Record 11 | . . . . . . . . 1 5 . . . . . 5 . . . . . . . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Analysis 13 | . 2 . . . . . . . 7 . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 5 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . 1 . . . Open Door 7 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 3 1 . Branch Access Points 5 | . . . 1 . 1 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Terminal Index 4 | . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . Unreport Threat 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 8 | . . . . . . 2 . . . . . . . . . . . . 2 . . 1 3 . . . . . . Network Status 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 4 | . . . . . . . . . . . . . . . . . . . 1 . . 1 2 . . . . . . Build 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . Repair Station Hacks 30 | . 6 . 8 . . . 2 . . . . 1 . . . . . . 6 . . . 2 1 . 2 . 2 . Scan Component 16 | . 3 . 4 . . . 1 . . . . 1 . . . . . . 3 . . . 1 1 . 1 . 1 . Repair 14 | . 3 . 4 . . . 1 . . . . . . . . . . . 3 . . . 1 . . 1 . 1 . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . . Insert Component 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . Analyze 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Garrison Access Hacks 10 | . . . . . 1 . . . . 1 . . . . . . . . 1 . . 4 1 1 1 . . . . Unlock Access 3 | . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . Seal Access 7 | . . . . . . . . . . . . . . . . . . . . . . 4 1 1 1 . . . . Unauthorized Hacks 36 | . 8 . 7 . 4 . . 10 . . . . . . . . . . . . . 2 . . 2 1 . 2 . Terminals 30 | . 8 . 7 . 4 . . 5 . . . . . . . . . . . . . 1 . . 2 1 . 2 . Track 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Botnet 7 | . 2 . 1 . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 18 | . 5 . 5 . 3 . . 5 . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Tunnel 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . Used 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Hacking Detections 107 | . 6 . 9 . 6 2 4 5 . 2 2 4 . . . . 1 . 8 1 5 11 6 6 8 8 3 10 . Full Trace Events 6 | . . . . . . 1 . 1 . 1 1 . . . . . . . . . . 2 . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . . . . . 4 . . . 1 . . . . . . . . . . Parts Built 4 | . . . . . . . . . . . . . . . . . . . 2 . . . 2 . . . . . . Authchips 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . Time 115 | . . . . . . . . . . . . . . . . . . . 69 . . . 46 . . . . . . Total Part Build Rating 36 | . . . . . . . . . . . . . . . . . . . 18 . . . 18 . . . . . . Parts Repaired 14 | . 3 . 4 . . . 1 . . . . . . . . . . . 3 . . . 1 . . 1 . 1 . Time 551 | . 78 . 104 . . . 19 . . . . . . . . . . . 203 . . . 74 . . 19 . 54 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . Signal Jammer 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Robots Hacked 14 | . . . . . . . . . . . . . . . . . 2 5 . . 2 5 . . . . . . . Non-combat 3 | . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . Combat 6 | . . . . . . . . . . . . . . . . . . . . . 1 5 . . . . . . . Robot Hacks Applied 12 | . . . . . . . . . . . . . . . . . 2 . . . 5 5 . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . purge_threat 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . summon_haulers 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . reboot_system 4 | . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . . . . formatsys_low 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . formatsys_high 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Manual 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Relay Couplers Released 21 | . . . . . . . . . . . 14 . . . . . . . . 3 . . . . . 4 . . . Machine Destruction 17 | . . . . . . . . . . . 14 . . . . . . . . 3 . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Attached 6 | . . . . . . . . . . . . 1 . . . . 1 . . . 3 1 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 14 | . . . . . . . . 7 . . . . . . . . . 5 2 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Res Tes Res Qua Sec Acc Com Ac0 Total Allies 67 | . . . . 5 . . 10 7 . . 2 . . . . . 1 5 2 . . 2 . . . . . 33 . Largest Group 13 | . . . . 4 4 . 10 13 13 . 2 1 . . . . 1 3 1 . . 2 . . . . . 13 . Highest-Rated Group 423 | . . . . 69 69 . 173 255 255 . 175 95 . . . . 45 423 58 . . 120 . . . . . 408 . Highest-Rated Ally 234 | . . . . 31 31 . 29 34 34 . 95 95 . . . . 45 141 58 . . 64 . . . . . 234 . Total Orders 31 | . . . . . . . . 3 26 . . . . . . . . . 2 . . . . . . . . . . STAY 20 | . . . . . . . . 2 17 . . . . . . . . . 1 . . . . . . . . . . FOLLOW 11 | . . . . . . . . 1 9 . . . . . . . . . 1 . . . . . . . . . . Ally Attacks 289 | . . . . 10 33 . 15 . 87 . 20 6 . . . . . 14 4 . . 9 . . . . . 91 . Total Damage 8354 | . . . . 92 374 . 178 . 1679 . 1349 94 . . . . . 796 131 . . 467 . . . . . 3194 . Kills 56 | . . . . 2 6 . 2 . 11 . 10 2 . . . . . 1 . . . 2 . . . . . 20 . Allies Corrupted 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Res Tes Res Qua Sec Acc Com Ac0 Active Infowar (turns) 18187 | . 1019 681 1439 997 1414 1109 100 . 1 421 1 747 368 1519 56 778 190 169 1465 185 257 1555 970 416 381 809 356 784 . Optics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sensors 495 | . . . . . . . . . 1 . . . . . . . . . . . . . 281 183 30 . . . . Terrain 1148 | . . . . . . . . . . . . . . . . . . . . . . . . 411 381 . 355 1 . Seismic 17396 | . 1019 681 1439 997 1414 1109 100 . . 421 . 747 368 1519 56 778 190 169 1464 185 257 1440 692 389 347 808 356 451 . T.N.C. 529 | . . . . . . . . . . . . . . . . . . . . . . 529 . . . . . . . Machine Analysis 50 | . . . . . . . . . . . . . . . . . . . 50 . . . . . . . . . . Spoofing 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Jamming 856 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 784 . Robot Analysis Total 13 | . 2 . . . . . . . 7 . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 3 . 3 . . . . . . . . 1 2 . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 39895 | 83 1319 851 2315 997 1531 1304 1255 1105 9729 695 844 1034 432 1634 209 787 190 169 2255 611 337 1700 1246 416 420 1300 356 4027 744 Spaces Moved 27936 | 46 369 483 745 357 713 852 639 619 2994 628 657 852 345 723 167 437 134 139 1375 651 311 2286 1220 695 787 1471 625 5513 1103 Core 359 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 357 . Treads 4353 | 44 369 483 689 357 713 . . . 1113 . . . . . . . . . . . . . . . . . . 585 . Legs 1699 | . . . . . . 852 639 208 . . . . . . . . . . . . . . . . . . . . . Wheels 7611 | . . . 56 . . . . 411 1881 628 657 852 343 722 167 437 134 139 1184 . . . . . . . . . . Hover 13840 | . . . . . . . . . . . . . . . . . . . 190 651 311 2286 1218 695 787 1448 625 4526 1103 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 26 | 50 160 160 160 240 162 105 97 115 80 80 90 90 100 100 100 110 110 100 43 43 47 47 48 39 39 34 29 26 29 Average Speed 84 | 155 160 160 222 240 175 116 140 139 127 87 90 93 102 106 104 110 110 100 97 49 48 49 49 41 39 39 32 46 34 Slowest Speed 450 | 160 160 160 240 240 242 190 183 260 235 90 90 100 140 150 110 110 110 110 151 151 51 151 148 45 39 131 39 450 42 Overloaded Moves 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 7 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 10 | . . . . . . . . . . . . . 2 1 . . . . 1 . . . 2 . 1 1 . 1 1 Microwarps 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Exploration Rate (%) 55 | 5 74 94 67 91 59 30 66 85 91 18 69 22 49 79 60 59 5 85 26 65 8 52 90 24 67 66 20 86 48 Regions Visited 29 Branch Regions 14 Pre-discovered Areas 12 | . 1 1 . 1 . . . 5 . . . . . . 3 1 . . . . . . . . . . . . . Known Exits Taken 14 | . . 1 1 1 1 1 1 1 . 1 . 1 . . . . . . 1 . 1 1 1 1 . . . . . Unknown Exits Taken 11 | 1 1 . . . . . . . 1 . . . 1 1 1 1 . . . . . . . . 1 1 1 1 . Scrap Searched 16 | . . 3 . 1 . . . . 7 . . . 2 2 . 1 . . . . . . . . . . . . . Spaces Dug 296 | . 1 . 8 . 4 20 11 2 8 12 9 10 24 12 . 7 7 . 46 8 8 26 11 9 6 29 9 8 1 Terrain Destroyed 696 | . 7 16 65 40 14 46 11 2 136 12 26 28 105 12 . 8 7 . 46 8 8 26 11 9 6 29 9 8 1 Melee 238 | . . . 8 . 4 9 11 2 . 12 9 9 . 8 . 5 5 . 42 7 8 26 11 9 6 29 9 8 1 Projectile 152 | . 1 . . . . . . . 136 . . 1 . 4 . 3 2 . 4 1 . . . . . . . . . AOE 306 | . 6 16 57 40 10 37 . . . . 17 18 105 . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Res Tes Res Qua Sec Acc Com Ac0 Total 41882 | 55 1022 514 1208 495 959 1088 877 817 8544 732 827 1021 407 1538 195 725 163 168 2089 854 455 2689 1745 783 875 2084 759 6855 1339 Wait 10203 | . 585 . 246 121 161 109 140 62 5017 20 59 69 38 756 7 268 11 2 347 72 99 146 346 27 17 419 74 968 17 Move 27845 | 45 368 482 744 356 712 851 638 618 2993 628 656 851 344 722 166 436 134 138 1375 650 310 2285 1219 694 786 1449 624 5469 1102 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 314 | 4 9 3 29 5 15 17 7 4 42 15 8 9 3 1 3 1 1 1 18 5 3 20 11 7 10 11 6 37 9 Fast Attach 215 | 6 3 . 6 . 1 2 3 3 14 2 2 5 1 3 4 . . . 14 8 3 21 18 14 7 14 12 41 8 Attach 175 | . 3 . 11 . 2 10 8 4 12 7 3 6 1 6 2 . 1 . 21 2 1 9 11 3 5 19 5 13 10 Detach 166 | . 4 . 3 . . 4 3 . 21 3 1 8 1 3 5 . . . 15 2 . 9 6 2 4 15 9 45 3 Swap 435 | . 4 4 29 2 17 14 6 1 56 8 8 12 7 13 2 5 6 2 52 8 12 32 22 8 12 38 5 39 11 Drop 367 | . 3 . 19 4 21 22 . 2 48 16 8 6 1 1 2 1 . 2 26 4 1 37 24 7 12 16 9 71 4 Fire 506 | . 41 25 42 6 1 6 . . 322 . 3 2 9 4 . 5 3 . 10 2 5 7 . . . 7 . 2 4 Melee 1481 | . . . 79 . 29 53 72 27 19 33 79 46 2 29 4 9 7 23 192 64 21 123 87 21 22 93 15 161 171 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 63 | . . . . . . . . . . . . 7 . . . . . . 19 37 . . . . . . . . . Rewire 108 | . . . . . . . . 96 . . . . . . . . . . . . . . . . . 3 . 9 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 3 exits: *Mat x2 / Exi) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / Low x2) -7/Storage (discovered 2 exits: Fac / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 4 exits: *Fac / *Upp x2 / Gar) -5/Garrison (discovered 4 exits: *Fac x4) -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Upp / Gar) -4/Garrison (discovered 3 exits: *Fac x3) -4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / Arm) -3/Research -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 62 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 8) 592 | -10/Materials | Discovered new exit (range 5) 726 | -10/Materials | Repaired Lgt. Treads 754 | -10/Materials | Repaired Lgt. Treads 781 | -10/Materials | Repaired Lgt. Treads 834 | -10/Materials | Discovered new exit (range 10) 957 | -10/Materials | Learned location of 1 exit from Recycling 1028 | -10/Materials | Identified exit to Materials 1028 | -10/Materials | Identified exit to Subcaves 1028 | -10/Materials | Learned location of 1 exit from Materials 1091 | -10/Materials | Learned location of 2 exits from Subcaves 1144 | -10/Materials | Learned 2 Mines zone layouts 1249 | -10/Materials | Learned location of Subcaves (-10) 1283 | -10/Materials | Learned Storage trap positions 1326 | -10/Materials | Learned Storage terminal intel 1377 | -10/Materials | Learned location of 1 exit from Storage 1403 | -10/Materials | Entered Mines 1404 | -10/Mines | Identified exit to Exiles 1553 | -10/Mines | Learned Materials emergency access door positions 1964 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2066 | -10/Mines | Found DCF Scrap (13 items) 2081 | -10/Mines | Discovered exit to Materials (range 5) 2088 | -10/Mines | Core integrity fell below 50% 2134 | -10/Mines | Discovered exit to Materials (range 12) 2254 | -10/Mines | Entered Materials 2254 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2255 | -9/Materials | Identified exit to Mines 2256 | -9/Materials | Identified exit to Materials 2297 | -9/Materials | Repaired Lgt. Armor Plating 2324 | -9/Materials | Repaired Lgt. Treads 2352 | -9/Materials | Repaired Huge Storage Unit 3298 | -9/Materials | Repaired Lgt. Treads 3498 | -9/Materials | Build established: Gladiator 4004 | -9/Materials | Learned 2 Storage zone layouts 4110 | -9/Materials | Learned location of 1 exit from Storage 4175 | -9/Materials | Learned Storage stockpile data 4212 | -9/Materials | Learned location of 1 exit from Storage 4403 | -9/Materials | Build established: Mutant 4569 | -9/Materials | Entered Mines 4570 | -9/Mines | Assembled infested the area 4827 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5027 | -9/Mines | Build established: Scavenger-Mutant 5283 | -9/Mines | Discovered exit to Materials (range 5) 5323 | -9/Mines | Discovered exit to Materials (range 11) 5427 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5566 | -9/Mines | Entered Materials 5566 | -8/Materials | Accompanied by 4 allies 5566 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5567 | -8/Materials | Identified exit to Factory 5571 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 5716 | -8/Materials | Lost 3 allies 6185 | -8/Materials | Identified exit to Garrison 6277 | -8/Materials | Build established: Gladiator 6681 | -8/Materials | Discovered exit to Factory (range 7) 6726 | -8/Materials | Build established: Scavenger-Gladiator 7024 | -8/Materials | Met 7R-MNS 7082 | -8/Materials | Discovered exit to Factory (range 10) 7097 | -8/Materials | Entered Factory 7097 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7098 | -7/Factory | Caught up to 7R-MNS 7499 | -7/Factory | Discovered new exit (range 7) 7508 | -7/Factory | Build established: Gladiator 7522 | -7/Factory | Identified exit to Factory 7706 | -7/Factory | Identified exit to Storage 7706 | -7/Factory | Identified exit to Lower Caves 7933 | -7/Factory | Discovered exit to Factory (range 6) 8089 | -7/Factory | Lost 4 parts (2n2u) 8401 | -7/Factory | Entered Storage 8402 | -7/Storage | Identified exit to Recycling 8405 | -7/Storage | Loaded intel: 23 trap records 8407 | -7/Storage | Loaded intel: 13 terminal locations 8574 | -7/Storage | Garrison activated, responded to threat 8928 | -7/Storage | Repaired VSS Leg 9422 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 9628 | -7/Storage | Used back door to open Recycling access 9656 | -7/Storage | Entered Recycling 9656 | -7/Recycling | Accompanied by 6 allies 9657 | -7/Recycling | Identified exit to Scraptown 9709 | -7/Recycling | Build established: Commander-Gladiator 9761 | -7/Recycling | Lost 4 parts (2n2u) 10308 | -7/Recycling | Discovered new exit (range 15) 10678 | -7/Recycling | Scanned before Scraplab entrance 10694 | -7/Recycling | Entered Scraplab 10761 | -7/Recycling | Entered Scraptown 10761 | -7/Scraptown | Accompanied by 13 allies 10761 | -7/Scraptown | System corruption cleaned by C-Scrubber 10924 | -7/Scraptown | Visited CPS Storage 10936 | -7/Scraptown | Visited Fellowship of the Rings 10951 | -7/Scraptown | Visited Symbiants 10975 | -7/Scraptown | Visited Red Mages 10991 | -7/Scraptown | Visited CR-KLE's Repair Center 10999 | -7/Scraptown | Visited Awakened 11134 | -7/Scraptown | Discovered new exit (range 13) 11611 | -7/Scraptown | Build established: Commander-Mutant 11780 | -7/Scraptown | CR-KLE repaired 10 parts 11830 | -7/Scraptown | Visited Assassins FH 13837 | -7/Scraptown | Attacked by Scraptown defenders 13840 | -7/Scraptown | Allies destroyed Triborg 13848 | -7/Scraptown | Found Tri-treads 13853 | -7/Scraptown | Found Siege Articulator 13861 | -7/Scraptown | Found Prototype Ballistic Cannon 13861 | -7/Scraptown | Identified Siege Cannon 13890 | -7/Scraptown | Found Tri-treads 13907 | -7/Scraptown | Lost 12 allies 14246 | -7/Scraptown | Destroyed 7 combat bots 14349 | -7/Scraptown | Build established: Scavenger-Tank 15663 | -7/Scraptown | System corruption cleaned by C-Scrubber 15845 | -7/Scraptown | Found Siege Articulator 15883 | -7/Scraptown | Core integrity fell below 50% 16873 | -7/Scraptown | Destroyed 9 combat bots 16959 | -7/Scraptown | Destroyed 13 combat bots 17032 | -7/Scraptown | Destroyed 7 combat bots 18284 | -7/Scraptown | System corruption cleaned by C-Scrubber 18542 | -7/Scraptown | Visited Observation Area 18583 | -7/Scraptown | Visited Botcube Research 18654 | -7/Scraptown | Visited Modified Component R&D 18680 | -7/Scraptown | Visited Sword Containment 18740 | -7/Scraptown | Visited Abandonware Association 18772 | -7/Scraptown | Visited Science Guys 18845 | -7/Scraptown | Visited DA-N13 Charitable Foundation 18855 | -7/Scraptown | Found DCF Scrap (28 items) 18907 | -7/Scraptown | Visited Derelict Rescue Squad 18988 | -7/Scraptown | Found PL-3XN's Ring of Power 19397 | -7/Scraptown | Visited Analyses Database 19436 | -7/Scraptown | Build established: Mutant 19451 | -7/Scraptown | Found Personal Teleporter v0.10 19757 | -7/Scraptown | Found Scrap Suit 19864 | -7/Scraptown | Learned abandonware demo "MELTYB.EXE" 19864 | -7/Scraptown | Learned abandonware demo "REBOOT5.EXE" 20057 | -7/Scraptown | Build established: Scrapper 20257 | -7/Scraptown | Visited Science Testing Area 20366 | -7/Scraptown | Found Prototype Device 20366 | -7/Scraptown | Identified Exp. Recalibrator 20474 | -7/Scraptown | Found Scrap Suit 20486 | -7/Scraptown | Discovered new exit (range 5) 20490 | -7/Scraptown | Entered Factory 20490 | -5/Factory | Evolved 4 slots: Power x1, Utility x3 20662 | -5/Factory | Discovered new exit (range 9) 20769 | -5/Factory | Identified exit to Upper Caves 21150 | -5/Factory | Discovered new exit (range 7) 21185 | -5/Factory | Identified exit to Garrison 21185 | -5/Factory | Entered Garrison 21227 | -5/Garrison | Triggered checkpoint 21231 | -5/Garrison | Triggered checkpoint 21322 | -5/Garrison | Triggered checkpoint 21344 | -5/Garrison | Garrison Relay disabled 21375 | -5/Garrison | Triggered checkpoint 21465 | -5/Garrison | Triggered checkpoint 21516 | -5/Garrison | Discovered new exit (range 53) 21516 | -5/Garrison | Discovered new exit (range 35) 21516 | -5/Garrison | Discovered new exit (range 20) 21516 | -5/Garrison | Discovered new exit (range 48) 21663 | -5/Garrison | Installed Relay Interface Framework 21687 | -5/Garrison | Garrison Relay disabled 21704 | -5/Garrison | Phase Generator disabled 21755 | -5/Garrison | Found embedded Infiltrators 21903 | -5/Garrison | Triggered checkpoint 21922 | -5/Garrison | Garrison Relay disabled 21999 | -5/Garrison | Triggered checkpoint 22029 | -5/Garrison | Entered Factory 22029 | -5/Factory | Accompanied by 1 ally 22629 | -5/Factory | First assault squad dispatched 22661 | -5/Factory | Discovered new exit (range 5) 23021 | -5/Factory | Discovered exit to Upper Caves (range 9) 23063 | -5/Factory | Entered Upper Caves 23366 | -5/Upper Caves | Discovered new exit (range 5) 23422 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 23432 | -5/Upper Caves | Learned Factory emergency access door positions 23495 | -5/Upper Caves | Entered another Upper Caves area 23497 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 23525 | -5/Upper Caves | Learned location of 1 exit from Factory 23542 | -5/Upper Caves | Lost 3 parts (2u1w) 23557 | -5/Upper Caves | Encountered a Warlord checkpoint 23564 | -5/Upper Caves | Found DCF Scrap (14 items) 23957 | -5/Upper Caves | Learned Factory stockpile data 23975 | -5/Upper Caves | Build established: Gladiator 24307 | -5/Upper Caves | Discovered new exit (range 8) 24363 | -5/Upper Caves | Build established: Scrapper 25129 | -5/Upper Caves | Entered Zhirov 25129 | -5/Zhirov | Discovered new exit (range 3) 25147 | -5/Zhirov | Met Zhirov 25166 | -5/Zhirov | Learned location of Command (-1) 25175 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 25191 | -5/Zhirov | Found Alien Artifact 25191 | -5/Zhirov | Identified Integrated Reactor 25191 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 25203 | -5/Zhirov | Found Alien Artifact 25338 | -5/Zhirov | Entered Proximity Caves 26078 | -4/Proximity Caves | Discovered new exit (range 13) 26101 | -4/Proximity Caves | Spotted B-86 Titan 26125 | -4/Proximity Caves | Entered Factory 26125 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 26126 | -4/Factory | Identified exit to Research 26315 | -4/Factory | Sucked down chute 26315 | -4/Factory | Entered Waste 26320 | -4/Waste | Spotted C-40 Crusher 26325 | -4/Waste | Spotted C-40 Crusher 26330 | -4/Waste | EMP discharged 26346 | -4/Waste | Spotted C-40 Crusher 26346 | -4/Waste | Spotted C-40 Crusher 26351 | -4/Waste | Rewired C-40 Crusher 26353 | -4/Waste | Spotted C-40 Crusher 26361 | -4/Waste | Rewired C-40 Crusher 26370 | -4/Waste | Rewired C-40 Crusher 26381 | -4/Waste | Spotted C-40 Crusher 26384 | -4/Waste | Rewired C-40 Crusher 26397 | -4/Waste | Rewired C-40 Crusher 26413 | -4/Waste | Allies destroyed C-40 Crusher 26430 | -4/Waste | EMP discharged 26468 | -4/Waste | Discovered new exit (range 11) 26484 | -4/Waste | Entered Factory 26846 | -4/Factory | Discovered new exit (range 15) 27017 | -4/Factory | Spotted B-86 Titan 27899 | -4/Factory | Lost 3 parts (1p1n1u) 28030 | -4/Factory | System corruption reached 10% 28063 | -4/Factory | Fabricated Cmb. Linear Gravjet? 28302 | -4/Factory | Repaired Broken Cmb. Linear Gravjet? 28409 | -4/Factory | Repaired Lyr. Heavy Armor Plating 28454 | -4/Factory | Repaired Med. Reactive Plating 28503 | -4/Factory | Found Prototype Device 28503 | -4/Factory | Identified Adv. EM Disruption Field 28739 | -4/Factory | Identified exit to Garrison 28739 | -4/Factory | Entered Garrison 28806 | -4/Garrison | Build established: Gladiator 28875 | -4/Garrison | Triggered checkpoint 28951 | -4/Garrison | Destroyed 7 combat bots 28952 | -4/Garrison | Discovered new exit (range 10) 29001 | -4/Garrison | Triggered checkpoint 29110 | -4/Garrison | Discovered new exit (range 8) 29198 | -4/Garrison | Expanded RIF knowledge: Signal Jamming 29202 | -4/Garrison | Discovered new exit (range 13) 29275 | -4/Garrison | Build established: Scavenger-Gladiator 29287 | -4/Garrison | Triggered checkpoint 29320 | -4/Garrison | Garrison Relay disabled 29350 | -4/Garrison | Entered Factory 29439 | -4/Factory | Core integrity fell below 50% 29604 | -4/Factory | Identified exit to Upper Caves 29604 | -4/Factory | Identified exit to Extension 29604 | -4/Factory | Identified exit to Armory 29676 | -4/Factory | Discovered exit to Research (range 12) 29687 | -4/Factory | Entered Research 29687 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 29688 | -3/Research | Forged Quantum Companion 29910 | -3/Research | Found Prototype Launcher 29910 | -3/Research | Identified Tactical Quantum Warhead 30275 | -3/Research | Found Adv. Powered Armor 30363 | -3/Research | Found Prototype Device 30363 | -3/Research | Identified System Purifier 30577 | -3/Research | Found Prototype Processor 30577 | -3/Research | Identified Exp. Signal Interpreter 30585 | -3/Research | Found Exp. Signal Interpreter 30587 | -3/Research | Found Exp. Signal Interpreter 31314 | -3/Research | Spotted B-86 Titan 31369 | -3/Research | Build established: Gladiator 31373 | -3/Research | Discovered new exit (range 13) 31381 | -3/Research | Identified exit to Testing 31387 | -3/Research | Entered Testing 31425 | -3/Testing | Found Prototype Device 31425 | -3/Testing | Identified AEGIS Remote Shield 32026 | -3/Testing | Fabricated Cmb. Linear Gravjet (x2) 32058 | -3/Testing | Repaired Cmb. Linear Gravjet 32280 | -3/Testing | Found Prototype Device 32280 | -3/Testing | Identified Adv. Kinecellerator 32293 | -3/Testing | Found Prototype Processor 32293 | -3/Testing | Identified Exp. Melee Analysis Suite 32365 | -3/Testing | Build established: Machinist-Gladiator 32601 | -3/Testing | Discovered new exit (range 3) 32602 | -3/Testing | Identified exit to Research 32633 | -3/Testing | Entered Research 32633 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 32641 | -2/Research | Lost 3 parts (3u) 32808 | -2/Research | Spotted B-90 Cyclops 32919 | -2/Research | Found Prototype Device 32920 | -2/Research | Identified Exp. Force Field 32923 | -2/Research | Found Prototype Device 32923 | -2/Research | Identified Exp. Focal Shield 33020 | -2/Research | Discovered new exit (range 8) 33023 | -2/Research | Identified exit to Quarantine 33049 | -2/Research | Entered Quarantine 33124 | -2/Quarantine | Found Alien Artifact 33124 | -2/Quarantine | Identified Dimensional Node Initializer 33124 | -2/Quarantine | Initialized slip node 33129 | -2/Quarantine | Found Alien Artifact 33147 | -2/Quarantine | Discovered new exit (range 12) 33170 | -2/Quarantine | Found Alien Artifact 33172 | -2/Quarantine | Identified Subatomic Replicator 33172 | -2/Quarantine | Forged Prototype Slashing Weapon 33181 | -2/Quarantine | Spotted Alpha 7 33368 | -2/Quarantine | Found Alien Artifact 33368 | -2/Quarantine | Identified Core Reset Matrix 33368 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 33368 | -2/Quarantine | Identified Transdimensional Reconstructor 33368 | -2/Quarantine | Used Core Reset Matrix 33372 | -2/Quarantine | Detected hypermatrix surge 33372 | -2/Quarantine | Sensed 12 artifacts in vicinity 33372 | -2/Quarantine | Warped through subspace to slip node 33380 | -2/Quarantine | Found Dimensional Node Initializer 33400 | -2/Quarantine | Build established: Gladiator 33411 | -2/Quarantine | Discovered new exit (range 9) 33441 | -2/Quarantine | Spotted Fortress 33467 | -2/Quarantine | Discovered new exit (range 5) 33469 | -2/Quarantine | Entered Section 7 33470 | -2/Section 7 | Detected hypermatrix surge 33470 | -2/Section 7 | Sensed 27 artifacts in vicinity 33476 | -2/Section 7 | Spotted S7 Guard 33487 | -2/Section 7 | Found Core Membrane 33487 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 33506 | -2/Section 7 | Found Integrity Redistributor 33646 | -2/Section 7 | Found Integrated Reactor 33646 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 33705 | -2/Section 7 | Spotted S7 Guard 33707 | -2/Section 7 | Found Integrated Thermoelectric Network 33713 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 33748 | -2/Section 7 | Found Microwarp Drive 33760 | -2/Section 7 | Initialized slip node 33775 | -2/Section 7 | Found Integrated Mediator 33775 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 33798 | -2/Section 7 | Build established: Alien-Gladiator 33840 | -2/Section 7 | Spotted S7 Guard 33919 | -2/Section 7 | Discovered new exit (range 4) 33972 | -2/Section 7 | Destroyed S7 Guard 33979 | -2/Section 7 | Found Prototype Protection 33979 | -2/Section 7 | Identified Hvy. Regenerative Plating 34075 | -2/Section 7 | Found Core Physics Calibrator 34189 | -2/Section 7 | Spotted Alpha 7 34208 | -2/Section 7 | Spotted Alpha 7 34446 | -2/Section 7 | Repaired Imp. Utility Shielding 34463 | -2/Section 7 | Spotted B-99 Colossus 34489 | -2/Section 7 | Found LRC Matter Compressor 34489 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 34492 | -2/Section 7 | Found LRC Storage 34492 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 34494 | -2/Section 7 | Found LRC Energy Well 34494 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 34514 | -2/Section 7 | Found Integrated Reactor 34514 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 34672 | -2/Section 7 | Spotted Executioner 34673 | -2/Section 7 | Spotted Executioner 34699 | -2/Section 7 | Destroyed Executioner 34701 | -2/Section 7 | Destroyed Executioner 34707 | -2/Section 7 | Found Prototype Processor 34707 | -2/Section 7 | Identified Exp. Targeting Computer 34711 | -2/Section 7 | Found Prototype Processor 34711 | -2/Section 7 | Identified Exp. Core Analyzer 34722 | -2/Section 7 | Found Transdimensional Reconstructor 34740 | -2/Section 7 | Warped through subspace to slip node 34769 | -2/Section 7 | Entered Access 34769 | -1/Access | Evolved 2 slots (calibrated): Propulsion x2, Utility x2, -Weapon x2 34992 | -1/Access | Build established: Alien-Sprinter 35118 | -1/Access | Discovered new exit (range 8) 35125 | -1/Access | Entered Command 35254 | -1/Command | Found Prototype Device 35261 | -1/Command | Identified Exp. Thermal Defense Suite 35343 | -1/Command | Repaired Graviton Reactor? 35808 | -1/Command | Disengaged cave seal 35808 | -1/Command | Assembled emerged from the dark tunnel 35926 | -1/Command | Spotted M Guard 35926 | -1/Command | Spotted M Guard 35926 | -1/Command | Spotted Combat Programmer 35926 | -1/Command | Spotted Combat Programmer 35945 | -1/Command | Destroyed M Guard 35963 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-344) 35966 | -1/Command | Destroyed M Guard 35966 | -1/Command | Destroyed Combat Programmer 35970 | -1/Command | Destroyed Combat Programmer 35970 | -1/Command | All MAIN.C guards destroyed 35972 | -1/Command | Lost 8 allies 36014 | -1/Command | Met MAIN.C 36016 | -1/Command | 0b10 Conduit disabled 36062 | -1/Command | Destroyed MAIN.C Shell 36062 | -1/Command | MAIN.C activated Command garrisons 36140 | -1/Command | Destroyed MAIN.C 36142 | -1/Command | Discovered new exit (range 36) 36142 | -1/Command | Discovered new exit (range 90) 36142 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 36145 | -1/Command | Found Beam Splitter 36158 | -1/Command | Spotted B-99 Colossus 36166 | -1/Command | Found Zero-point Reactor 36167 | -1/Command | Lost 3 parts (1p1n1u) 37051 | -1/Command | Found Zero-point Reactor 37278 | -1/Command | Found Exp. Core Analyzer 37730 | -1/Command | Build established: Alien-Mutant 38509 | -1/Command | Found Centrium Heavy Armor Plating 38522 | -1/Command | Found Exp. Powered Armor 38799 | -1/Command | Found Exp. Powered Armor 39085 | -1/Command | Build established: Scavenger-Sprinter 39147 | -1/Command | Warped through subspace to slip node 39147 | -1/Command | Discovered new exit (range 4) 39152 | -1/Command | Entered Access_0 39153 | -1/Access_0 | Sensed 3 artifacts in vicinity 39153 | -1/Access_0 | Met Architect 39168 | -1/Access_0 | Architect warped through subspace 39187 | -1/Access_0 | Destroyed A8 39217 | -1/Access_0 | Architect warped through subspace 39258 | -1/Access_0 | Architect warped through subspace 39292 | -1/Access_0 | Core integrity fell below 50% 39308 | -1/Access_0 | Architect warped through subspace 39331 | -1/Access_0 | A6 warped into view 39341 | -1/Access_0 | Destroyed A6 39356 | -1/Access_0 | Architect warped through subspace 39372 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 39394 | -1/Access_0 | Architect warped through subspace 39394 | -1/Access_0 | Found Prototype Protection 39394 | -1/Access_0 | Identified Centrium Linked Plating 39424 | -1/Access_0 | Architect warped through subspace 39457 | -1/Access_0 | Architect warped through subspace 39505 | -1/Access_0 | Architect warped through subspace 39528 | -1/Access_0 | Lost 4 parts (1p1n2u) 39550 | -1/Access_0 | A5 warped into view 39550 | -1/Access_0 | Subspace Access Node disabled 39561 | -1/Access_0 | Destroyed A5 39583 | -1/Access_0 | Architect warped through subspace 39632 | -1/Access_0 | Architect warped through subspace 39672 | -1/Access_0 | Core integrity fell below 20% 39693 | -1/Access_0 | Architect warped through subspace 39715 | -1/Access_0 | Lost 6 parts (3n3u) 39731 | -1/Access_0 | Found Sigix Corpse 39745 | -1/Access_0 | Architect warped through subspace 39746 | -1/Access_0 | Found Centrium Linked Plating 39800 | -1/Access_0 | Architect warped through subspace 39840 | -1/Access_0 | Architect warped through subspace 39853 | -1/Access_0 | Architect warped through subspace 39859 | -1/Access_0 | A4 warped into view 39862 | -1/Access_0 | Subspace Access Node disabled 39884 | -1/Access_0 | Destroyed A4 39892 | -1/Access_0 | Warped through subspace to slip node 39892 | -1/Access_0 | Discovered new exit (range 8) 39896 | *** | Heading to fleet! Last Messages --------------- 39886_ Penetrated by HV Slug. 39886_ Knocked back. 39886_ Penetrated by HV Slug. 39887_ Quantum Shear penetrates Wall. Superquantum Companion releases a shadow of itself that zips off towards Architect. 39888_ Acquired 5 matter. 39889_ Penetrated by Quantum Shear. 39889_ HV Slug penetrates Wall. 39891_ Penetrated by HV Slug. 39891_ Knocked back. 39891_ Penetrated by HV Slug. 39891_ Knocked back. 39891_ Penetrated by HV Slug. 39892_ Quantum Shear penetrates Wall. 39892_ Warped through subspace, drawn to slip node. 39892_ EXIT=FOUND 39893_ Acquired 4 matter. 39894_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 93 Energy Capacity 905 Matter Stores 425 Matter Capacity 425 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Additional Mass Support 9 EM Shielding 2 Armor Coverage 1500 Resistance: KI 30 Resistance: TH 75 Resistance: EM 50 Utility Shielding 66 Weapon Shielding 90 Point Defense Rating 240 Melee Speed Boost 30 Phase Shifting 15 Evasion (%) 86 Targeting Accuracy 6 Melee Accuracy 28 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 8 Offensive Hacking 28 Relay Coupler Types 2 Relay Coupler Value 44 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cmb. Linear Gravjet | x2 | -4/Factory | Authchip Cmb. Linear Gravjet | x2 | -3/Testing | Authchip Repaired ---------- Lgt. Treads | 40% | -10/Materials Lgt. Treads | 56% | -10/Materials Lgt. Treads | 60% | -10/Materials Lgt. Armor Plating | 24% | -9/Materials Lgt. Treads | 43% | -9/Materials Huge Storage Unit | 72% | -9/Materials Lgt. Treads | 15% | -9/Materials VSS Leg | 4% | -7/Storage Cmb. Linear Gravjet | 99% | -4/Factory | Broken Lyr. Heavy Armor Plating | 12% | -4/Factory Med. Reactive Plating | 60% | -4/Factory Cmb. Linear Gravjet | 35% | -3/Testing Imp. Utility Shielding | 4% | -2/Section 7 Graviton Reactor | 21% | -1/Command Alien Tech Used ----------------- Integrated Reactor Dimensional Node Initializer Subatomic Replicator Core Reset Matrix Transdimensional Reconstructor Core Membrane Integrated Thermoelectric Network Integrated Mediator Microwarp Drive LRC Matter Compressor LRC Storage LRC Energy Well Core Physics Calibrator Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- Gladiator Challenges ------------ None Game ------ Seed HardlightTacticalEdition Manual? 0 Play Time 06:22:31 Cumulative 690.2 hours Start 2024.11.17 @ 14:39:16 End 2024.11.18 @ 20:28:45 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 716 Rogue 629 Adventurer 87 Explorer 0 Win Type 2 Total 43 Types 8/0/29/1/1/1/3/0/0 Lore% 96 Gallery% 94 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3abe3073-e375-48ed-98eb-2daee679aba7