Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.30 @ 21:32:37 Player: IzRey Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (172) 860 Value Destroyed (6485) 6485 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (4352) 4352 TOTAL SCORE: 17637 Bonus ------- High Alert Combat Kills 541 Follower Combat Kills 2481 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Friendly Fire -270 Cogmind --------- Core Integrity 0/1000 Matter 147/300 Energy 95/100 System Corruption 27% Temperature Cool (18) Movement Treading (250) Ox1 Location -5/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Armored Medium Treads > --- UTILITY (8) ------ Advanced Heat Sink High-capacity Storage Unit Advanced Terrain Scan Processor Targeting Computer Targeting Computer Improved Target Analyzer > --- WEAPON (2) ------- Flak Cannon Mini Assault Cannon > --- INVENTORY (20) --- F-cell Engine F-cell Engine Fission Core Neutrino Core Armored Medium Treads High-capacity Storage Unit Matter Filter Hacking Suite Hacking Drone Bay (0/1) Heavy Machine Gun Greatsword Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Zionite Light DM Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- High-capacity Storage Unit Matter Compressor Surveybot 24 Scanner Surveybot 24 Chip Experimental Reaction Control System Zionite Heavy Carapace Hardened Light Armor Plating > --- WEAPON ----------- Flak Cannon Mini Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Fission Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg High-capacity Storage Unit Compact Battery Matter Filter Improved Reaction Control System Zionite Weapon Casing Improved Light Armor Plating Hacking Suite Hacking Drone Bay Greatsword Self-destruct Interrupter [Rating: 98] Favorites ----------- Power Light Antimatter Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Improved Treads Leg Flexi-carbon Leg Wheel Wheel Utility Advanced Targeting Computer Device Matter Filter Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Antimatter Cannon Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Long-range Missile Launcher Impact Weapon Hammer Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Fac Was Fac Low Low Zio Dee Pro Fac Ext Slots Evolved 10 | . . . 2 2 2 . 2 . . . . . . . 2 . Power 1 | . . . . . . . . . . . . . . . 1 . Propulsion 3 | . . . 1 . 1 . 1 . . . . . . . . . Utility 6 | . . . 1 2 1 . 1 . . . . . . . 1 . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 267 | . 5 . 23 30 78 . 30 . 3 2 1 6 31 4 51 3 Power 27 | . 1 . 5 4 4 . 2 . . . . . 4 . 7 . Engine 14 | . 1 . 5 3 2 . . . . . . . . . 3 . Core 8 | . . . . 1 2 . 1 . . . . . . . 4 . Reactor 5 | . . . . . . . 1 . . . . . 4 . . . Propulsion 86 | . 1 . 11 8 32 . 10 . 1 1 . 1 7 1 12 1 Treads 7 | . . . . . 2 . . . . . . . . . 4 1 Leg 77 | . 1 . 11 8 30 . 10 . 1 1 . 1 7 1 6 . Wheel 2 | . . . . . . . . . . . . . . . 2 . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 74 | . 2 . 5 7 16 . 6 . 2 1 . 4 12 1 18 . Device 24 | . . . 3 . 6 . 1 . 1 . . 2 4 . 7 . Storage 6 | . 1 . . . 2 . 1 . . 1 . . . . 1 . Processor 16 | . 1 . 1 2 5 . 1 . . . . . 1 . 5 . Hackware 1 | . . . . . . . 1 . . . . . . . . . Protection 27 | . . . 1 5 3 . 2 . 1 . . 2 7 1 5 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 80 | . 1 . 2 11 26 . 12 . . . 1 1 8 2 14 2 Energy Gun 4 | . . . . . 1 . . . . . . . 3 . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 27 | . 1 . 2 6 11 . . . . . . . . . 6 1 Ballistic Cannon 27 | . . . . 1 10 . 6 . . . 1 . 3 2 3 1 Launcher 3 | . . . . 2 . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . 2 3 . . . . . . . . . . . Slashing Weapon 14 | . . . . . 1 . 6 . . . . 1 1 . 5 . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 . 1 . 1 . . . . 1 7 . 1 . Parts Lost 115 | . 2 . 11 23 32 2 . . 1 . . . 11 . 25 8 Power 17 | . 1 . 2 4 2 . . . . . . . 3 . 3 2 Propulsion 37 | . 1 . 5 6 12 . . . . . . . 2 . 8 3 Utility 37 | . . . 2 5 11 1 . . 1 . . . 3 . 12 2 Weapon 24 | . . . 2 8 7 1 . . . . . . 3 . 2 1 Highest Loss Streak 10 | . 2 . 7 10 10 2 . . 1 . . . 5 . 6 5 To Critical Strikes 1 | . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 94 | . 89 100 96 92 93 92 99 100 100 100 100 100 87 87 86 83 Engine 3 | . 13 14 9 5 2 . . . . . . . . . 4 4 Core 1 | . . . . . 3 7 3 . . . . . . . 2 4 Reactor 2 | . . . . . . . 2 6 6 6 6 6 5 6 1 . Leg 28 | . 27 28 31 26 28 30 32 33 33 33 33 33 31 28 13 . Device 5 | . . . 8 1 5 11 6 6 6 . . . 10 13 10 13 Storage 10 | . 14 14 11 9 7 7 6 6 6 12 13 13 13 13 12 5 Processor 15 | . 5 14 13 22 17 23 20 20 20 20 20 20 8 6 12 23 Hackware 2 | . . . . . . . 6 6 6 6 6 6 1 . . . Protection 5 | . . . . 9 9 . 5 6 6 6 6 5 4 5 6 . Ballistic Gun 6 | . 27 28 22 13 5 . . . . . . . . . 4 3 Ballistic Cannon 5 | . . . . . 5 11 9 6 6 6 7 8 6 12 3 6 Slashing Weapon 1 | . . . . . . . 2 6 6 6 4 3 . . 1 . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 95 | 12 25 25 32 40 46 32 70 70 73 75 77 77 87 80 95 82 Greatest Support 167 | 20 20 20 33 35 78 59 100 96 96 96 96 96 104 102 163 167 Greatest Overweight (x) 6 | . 1 1 2 2 1 . 1 . . . . . . . 6 . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | . 8 15 15 15 15 15 19 20 20 20 20 20 20 20 20 20 Most Carried 20 | . 10 11 15 15 14 11 20 20 20 20 20 20 20 20 18 15 Average Carried 14 | . 7 10 12 12 10 11 17 19 19 19 20 19 19 17 12 14 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 10 11 15 12 11 11 20 20 19 20 20 20 20 17 15 13 Class Distribution -------------------- 54% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -6/Deep Caves Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Extension Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Low Fac Was Fac Low Low Zio Dee Pro Fac Ext Matter Collected 7353 | 194 114 87 645 929 1896 . 736 110 88 56 142 60 445 739 976 136 Remotely 231 | . . . 231 . . . . . . . . . . . . . Salvage Created 5949 | . 361 62 654 1276 1795 25 99 . 34 . 47 89 205 283 1019 . Parts 336 | . 18 4 48 82 84 1 14 . 3 . 5 2 5 5 65 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . 2 1 . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . . . . 18 18 2 . 6 . . Prevented 25 | . . . . . . . . . . 12 13 . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Fac Was Fac Low Low Zio Dee Pro Fac Ext Combat Hostiles Destroyed 146 | . 8 4 24 27 40 1 2 . 1 . 1 . 15 2 21 . Melee 6 | . . . . . 3 . . . . . . . . . 3 . Guns 86 | . 8 4 24 23 15 . . . . . . . . . 12 . Cannons 43 | . . . . . 21 1 2 . 1 . 1 . 9 2 6 . AOE 11 | . . . . 4 1 . . . . . . . 6 . . . Classes Destroyed 17 | . 2 1 2 5 2 . 1 . . . . . 2 1 1 . Worker 6 | . . . . . 5 . . . . . . . . . 1 . Builder 9 | . . . . 4 2 . . . . . . . . . 3 . Tunneler 1 | . . . . . . . . . . . . . . . 1 . Recycler 9 | . . . . 4 5 . . . . . . . . . . . Operator 2 | . . . . . . . 1 . 1 . . . . . . . Watcher 5 | . 1 . 1 2 1 . . . . . . . . . . . Swarmer 30 | . . 4 8 3 7 . . . . . . . . 1 7 . Grunt 56 | . 8 . 10 17 17 1 . . . . . . . . 3 . Brawler 4 | . . . 1 . 2 . . . . . . . . . 1 . Duelist 2 | . . . . 1 1 . . . . . . . . . . . Sentry 20 | . . . 5 4 6 . . . 1 . . . . 1 3 . Hunter 4 | . . . . 1 1 . . . . . . . . . 2 . Programmer 13 | . . . . . 5 . 2 . . . 1 . . . 5 . Heavy 2 | . . . . 1 1 . . . . . . . . . . . Z-Light 9 | . . . . . . . . . . . . . 9 . . . Samaritan 2 | . . . . . . . . . . . . . . 2 . . Assembled 6 | . . . . . . . . . . . . . 6 . . . Best Kill Streak 8 | . 4 3 6 8 7 1 2 . 1 . 1 . 6 2 5 . Combat Bots Only 8 | . 4 3 5 8 5 1 1 . 1 . 1 . 6 2 4 . Max Kills in Single Turn 4 | . 1 1 1 2 4 1 1 . 1 . 1 . 2 1 2 . Gunslinging 1 | . . . . . . . . . . . . . . . 1 . Exploded 2 | . . . . 2 1 . . . . . . . 2 . . . Melee 1 | . . . . . 1 . . . . . . . . . 1 . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . 2 . . . Z-Imprinter (-6/Deep Caves) NK-0LA (-6/Deep Caves) Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Fac Was Fac Low Low Zio Dee Pro Fac Ext Damage Taken 19670 | . 449 119 1327 2892 4735 116 481 . 117 371 63 . 2648 154 3777 2421 Core 2698 | . 117 10 351 368 502 19 57 . . . 14 . 260 . 786 214 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Reduced by Siege Mode 180 | . . . . . . . . . . . . . . . . 180 Redirected to Shielding 270 | . . . . . 104 . . . . . . . . . 166 . Regen/Repaired (Parts) 172 | . . . . . . . . 26 18 . . . . . 128 . Core Remaining (%) 46 | 100 . 49 12 33 . 25 . . . . . . . 61 . . Volleys Fired 578 | . 40 10 59 96 149 2 19 12 11 12 15 . 56 14 74 9 Largest 2 | . 2 2 2 2 2 2 2 1 1 1 2 . 2 2 2 2 Hottest 120 | . 40 40 50 77 96 96 96 40 40 40 88 . 120 92 92 92 Shots Fired 995 | . 80 20 118 151 260 3 31 11 12 12 16 . 90 28 146 17 Gun 586 | . 80 20 118 122 128 . . . . . . . 8 . 102 8 Cannon 374 | . . . . 11 132 3 31 11 12 12 16 . 65 28 44 9 Launcher 35 | . . . . 18 . . . . . . . . 17 . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 941 | . 80 20 118 133 249 3 31 11 12 12 16 . 65 28 146 17 Thermal 11 | . . . . . 11 . . . . . . . . . . . Explosive 35 | . . . . 18 . . . . . . . . 17 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Phasic 8 | . . . . . . . . . . . . . 8 . . . Robot Hit Streak 17 | . 9 6 17 14 17 11 13 12 4 4 5 . 5 6 17 12 Robot Miss Streak 13 | . 3 4 6 4 6 . 3 1 1 1 1 . 13 12 3 1 Penetration Max 1 | . . . . . 1 . . . . . . . . . 1 . Secondary Targets 7 | . . 2 1 . 1 . . . . . . . . . 3 . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . . . . . . 1 . Shots Hit Robots 672 | . 55 9 82 110 200 3 18 10 6 4 2 2 46 21 89 15 Core Hits 437 | . 25 6 39 101 135 2 9 . 2 1 2 2 45 19 45 4 Critical Kills 2 | . . . . 1 1 . . . . . . . . . . . Critical Parts Destroyed 5 | . . . 1 2 2 . . . . . . . . . . . Critical Strikes 28 | . . . 1 3 16 . 2 . 2 . . . 1 1 2 . Burn 1 | . . . . . 1 . . . . . . . . . . . Destroy 7 | . . . 1 3 3 . . . . . . . . . . . Blast 19 | . . . . . 12 . 2 . 2 . . . 1 1 1 . Sever 1 | . . . . . . . . . . . . . . . 1 . Melee Attacks 77 | . . . . . 39 . 7 . 1 . . 5 3 . 22 . Impact 30 | . . . . . 30 . . . . . . . . . . . Slashing 47 | . . . . . 9 . 7 . 1 . . 5 3 . 22 . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 17457 | . 442 67 1368 2908 5208 76 464 416 189 141 87 125 2350 422 2726 468 Guns 7280 | . 442 67 1368 1648 1897 . . . . . . . 132 . 1503 223 Cannons 6588 | . . . . 208 2688 76 464 416 157 141 87 . 934 377 795 245 Explosions 2744 | . . . . 1052 468 . . . . . . . 1224 . . . Melee 800 | . . . . . 155 . . . 32 . . 125 60 . 428 . Ramming 45 | . . . . . . . . . . . . . . 45 . . Kinetic 13603 | . 442 67 1368 1856 4452 76 464 416 157 141 87 . 934 377 2298 468 Thermal 601 | . . . . . 601 . . . . . . . . . . . Explosive 2276 | . . . . 1052 . . . . . . . . 1224 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 800 | . . . . . 155 . . . 32 . . 125 60 . 428 . Piercing . | . . . . . . . . . . . . . . . . . Phasic 132 | . . . . . . . . . . . . . 132 . . . Highest Corruption 27 | . . . . . 19 19 1 1 1 . . . 11 9 27 27 Average Corruption 10 | . . . . . 17 19 1 1 1 . . . 8 9 14 27 Corruption Purged 12 | . . . . . 5 . . . 1 . . . 6 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 290 | . . . . . 110 2 7 4 6 . . . 51 29 71 10 Message Errors 60 | . . . . . 23 1 . . . . . . 12 6 16 2 Matter Fused 69 | . . . . . 26 . 1 1 1 . . . 9 12 17 2 Heat Flow Errors 39 | . . . . . 11 . 2 1 1 . . . 7 3 12 2 Energy Discharges 32 | . . . . . 11 . 1 . . . . . 9 4 6 1 Parts Rejected 6 | . . . . . 1 . . . . . . . 2 . 3 . Data Loss (minor) 31 | . . . . . 13 . 1 1 3 . . . 2 1 9 1 Data Loss (major) 13 | . . . . . 5 . . . . . . . 5 . 3 . Misfires 13 | . . . . . 8 . . . 1 . . . 1 1 2 . Alerts 9 | . . . . . 3 . 2 . . . . . 2 1 . 1 Misdirections 2 | . . . . . 1 1 . . . . . . . . . . Weapon Failures 16 | . . . . . 8 . . 1 . . . . 2 1 3 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 411 | . . . . 38 122 . . . 2 . . . 106 42 97 4 Projectiles 94 | . . . . . 18 . . . . . . . 46 . 26 4 Explosions 158 | . . . . 38 104 . . . . . . . 16 . . . Melee 159 | . . . . . . . . . 2 . . . 44 42 71 . Knockbacks 49 | . . . . . 15 1 3 . 1 . . . 19 3 6 1 Impact . | . . . . . . . . . . . . . . . . . Kinetic 45 | . . . . . 12 1 3 . 1 . . . 19 2 6 1 Secondary 4 | . . . . . 3 . . . . . . . . 1 . . Self-Inflicted Damage 85 | . . . . . 85 . . . . . . . . . . . Shots 1 | . . . . . 1 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . 1 . . . . . . . . . . . 1 . . Kicked 2 | . . 1 . . . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 549 | . 36 . 33 13 467 66 178 225 134 9 18 . 474 261 549 198 Average Temperature 120 | . 8 . 9 4 85 37 40 112 56 7 10 . 131 76 200 99 Received Heat Transfer 4371 | . 267 . 489 738 1245 63 93 . 36 42 . . 669 27 225 477 Effects 49 | . . . . . 5 . . . . . . . 7 1 36 . Shutdowns 6 | . . . . . 1 . . . . . . . . . 5 . Energy Bleed 9 | . . . . . 1 . . . . . . . 1 1 6 . Interference 14 | . . . . . 3 . . . . . . . 1 . 10 . Matter Decay 3 | . . . . . . . . . . . . . 1 . 2 . Short Circuit 6 | . . . . . . . . . . . . . 1 . 5 . Damage (minor) 3 | . . . . . . . . . . . . . . . 3 . Damage (major) 6 | . . . . . . . . . . . . . 3 . 3 . Damage (core) 2 | . . . . . . . . . . . . . . . 2 . Siege Activations 2 | . . . . . . . . . . . . . . . . 2 Total Turns 39 | . . . . . . . . . . . . . . . . 39 Longest Duration 24 | . . . . . . . . . . . . . . . . 24 Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . . . . Impact Corruptions 6 | . . . . . 1 . . . . . . . . 5 . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 622 | . . . . . 622 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Fac Was Fac Low Low Zio Dee Pro Fac Ext Peak Influence 1005 | . 251 157 666 615 737 . 555 164 1005 . . . . . 226 37 Initial 326 | . . 37 . 234 279 . 326 164 114 . . . . . . 35 Average 298 | . 122 26 401 410 360 . 389 164 633 . . . . . 78 26 Maximum Alert Level 3 | . 1 . 2 2 3 . 2 . 3 . . . . . 1 . Low Security (%) 39 | . 82 100 15 . 19 . 7 100 8 . . . . . 95 100 Level 1 28 | . 17 . 33 43 47 . 47 . 5 . . . . . 4 . Level 2 26 | . . . 50 56 25 . 45 . 43 . . . . . . . Level 3 5 | . . . . . 7 . . . 42 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 50 | . 3 . 6 5 15 . 7 . 9 . . . . . 5 . Investigation 16 | . 3 . 4 2 3 . 2 . 2 . . . . . . . Extermination 9 | . . . . . 3 . 2 . 1 . . . . . 3 . Reinforcement 19 | . . . 2 3 5 . 3 . 4 . . . . . 2 . Assault 3 | . . . . . 1 . . . 2 . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . 1 . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Fac Was Fac Low Low Zio Dee Pro Fac Ext Distress Signals 21 | . . . 6 6 3 . 1 . . . . . . . 5 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 282 | . 14 5 44 40 69 5 22 . 16 10 6 . 18 3 26 4 Peak Tracking Total 8 | . 4 3 7 7 5 6 4 . 5 5 3 . 5 2 8 4 Tactical Retreats 18 | . 1 1 3 2 5 . 1 . . . . . 3 . 2 . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Fac Was Fac Low Low Zio Dee Pro Fac Ext Traps Triggered 16 | . 2 . 1 1 7 . 3 . 1 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Low Fac Was Fac Low Low Zio Dee Pro Fac Ext Machines Disabled 25 | . . . 1 . 6 . 11 . 1 1 . . 3 . 2 . Max in Single Turn 4 | . . . . . 4 . . . . . . . 1 . 1 . Garrison Access 4 | . . . . 1 2 . 1 . . . . . . . . . Machines Sabotaged 1 | . . . 1 . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Fac Was Fac Low Low Zio Dee Pro Fac Ext Machines Accessed 45 | . 6 . 7 5 11 . 6 . 2 . . . . . 8 . Terminals 35 | . 5 . 5 3 8 . 5 . 2 . . . . . 7 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . Recycling Units 5 | . 1 . 2 1 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 2 . 1 . . . . . . . . . Total Hacks 89 | . 11 . 14 10 16 . 15 . 6 . . . . . 17 . Successful 53 | . 9 . 9 4 9 . 9 . 2 . . . . . 11 . Failed 36 | . 2 . 5 6 7 . 6 . 4 . . . . . 6 . Catastrophic 3 | . 1 . . 1 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 51 | . 7 . 11 4 12 . 6 . . . . 5 . . 6 . Terminals 75 | . 10 . 11 7 12 . 14 . 6 . . . . . 15 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . 2 . Recycling Units 7 | . 1 . 3 1 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 2 2 . 1 . . . . . . . . . Terminal Hacks 28 | . 5 . 6 2 2 . 6 . 2 . . . . . 5 . Record 6 | . . . . . 1 . 2 . 1 . . . . . 2 . Robot Analysis 2 | . . . 2 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . 1 . Level Access Points 1 | . . . . . . . . . 1 . . . . . . . Branch Access Points 3 | . 1 . 1 . . . . . . . . . . . 1 . Unreport Threat 2 | . . . . . 1 . 1 . . . . . . . . . Locate Traps 4 | . 2 . 1 . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 6 | . 1 . 1 1 . . 2 . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 2 . 1 . . . . . . . . . Seal Access 4 | . . . . 1 2 . 1 . . . . . . . . . Unauthorized Hacks 19 | . 4 . 3 1 5 . 2 . . . . . . . 4 . Terminals 14 | . 3 . 1 . 4 . 2 . . . . . . . 4 . Botnet 13 | . 3 . . . 4 . 2 . . . . . . . 4 . Sabotage 1 | . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . 2 1 1 . . . . . . . . . . . Tunnel 5 | . 1 . 2 1 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . 1 . . . . . . . Used 1 | . . . . . . . . . 1 . . . . . . . Hacking Detections 26 | . 2 . 3 3 6 . 4 . 2 . . . . . 6 . Full Trace Events 4 | . . . 1 1 1 . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . . 15 . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . 1 . Time 88 | . . . . . . . . . . . . . . . 88 . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Low Fac Was Fac Low Low Zio Dee Pro Fac Ext Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . 2 . . . . . 2 Allies Hacked 1 | . . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Fac Was Fac Low Low Zio Dee Pro Fac Ext Total Allies 41 | . . 4 . . . 1 . 21 . 2 . 11 . . . 2 Largest Group 21 | . . 4 4 . . 1 1 21 21 10 3 14 10 . . 2 Highest-Rated Group 942 | . . 71 71 . . 146 146 942 942 554 204 528 376 . . 56 Highest-Rated Ally 146 | . . 31 31 . . 146 146 146 146 146 146 146 146 . . 31 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 330 | . . . 42 . . 3 40 . 108 65 16 . 50 . . 6 Total Damage 12689 | . . . 374 . . 189 2217 . 3248 2741 368 . 3383 . . 169 Kills 98 | . . . 9 . . 2 18 . 26 25 5 . 13 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Fac Was Fac Low Low Zio Dee Pro Fac Ext Robot Analysis Total 2 | . . . 2 . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . . . . 3 1 2 . 2 . . Drone Launches 1 | . . . . . . . . . . . . . 1 . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Low Fac Was Fac Low Low Zio Dee Pro Fac Ext Turns Passed 18504 | . 462 1151 1200 1035 3690 11 1656 348 858 1113 640 1016 2438 823 1875 188 Spaces Moved 11552 | 1 252 570 631 409 2222 5 1155 261 628 876 502 814 1674 671 817 64 Core . | . . . . . . . . . . . . . . . . . Treads 379 | . . . . . 43 . . . . . . . . . 272 64 Legs 11136 | 1 252 570 631 409 2179 5 1155 261 628 876 502 814 1674 671 508 . Wheels 37 | . . . . . . . . . . . . . . . 37 . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 115 | 120 120 190 120 120 120 122 120 120 120 120 120 120 115 115 116 160 Average Speed 130 | 120 126 190 135 165 121 122 121 120 120 120 120 120 117 115 177 160 Slowest Speed 400 | 120 190 190 260 260 240 122 193 120 120 120 120 120 120 116 400 165 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . 1 . 2 . Exploration Rate (%) 52 | 2 50 99 70 34 60 1 33 90 14 94 64 92 79 75 17 12 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 8 | . 1 1 2 1 1 . . . . 1 . 1 . . . . Known Exits Taken 8 | . 1 1 1 1 . 1 . . . . 1 . . 1 1 . Unknown Exits Taken 6 | 1 . . . . 1 . . . 1 1 . 1 1 . . . Scrap Searched 10 | . . 1 . . . . . . . 1 1 3 . 4 . . Spaces Dug 95 | . . . . 11 19 . 9 . 5 6 13 . 4 . 28 . Terrain Destroyed 380 | . . . . 59 80 . 12 . 8 8 13 . 155 3 40 2 Melee 39 | . . . . . 18 . 7 . . . . . 2 . 12 . Projectile 98 | . . . . . 23 . 5 . 8 8 13 . 9 3 27 2 AOE 242 | . . . . 59 39 . . . . . . . 144 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Fac Was Fac Low Low Zio Dee Pro Fac Ext Total 13914 | . 334 622 860 612 2870 7 1370 284 721 926 523 846 2059 692 1057 131 Wait 1170 | . 27 41 118 63 336 1 112 10 75 19 6 14 254 . 57 37 Move 11536 | . 251 569 630 408 2221 4 1155 260 627 875 501 813 1673 670 815 64 Hop . | . . . . . . . . . . . . . . . . . Pick Up 112 | . 8 1 18 13 21 . 20 1 1 . . 1 13 2 13 . Fast Attach 99 | . 1 . 6 9 27 . 13 . . . . 4 16 . 23 . Attach 104 | . 2 . 9 16 26 . 3 . 1 1 . . 13 4 27 2 Detach 33 | . . . 1 . 5 . 3 . . 1 . 2 6 . 15 . Swap 64 | . 2 . 8 5 25 . 14 . 2 1 1 2 2 . 1 1 Drop 101 | . 3 . 11 2 21 . 24 1 3 . . 5 22 . 9 . Fire 578 | . 40 10 59 96 149 2 19 12 11 12 15 . 56 14 74 9 Melee 77 | . . . . . 39 . 7 . 1 . . 5 3 . 22 . Ram . | . . . . . . . . . . . . . . . . . Kick 2 | . . 1 . . . . . . . . . . . 1 . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . 1 . Rewire 37 | . . . . . . . . . . 17 . . 1 1 . 18 Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -6/Factory (discovered 2 exits: [*Low x2]) -6/Waste -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 4 exits: Upp x2 / *Ext x2) -5/Extension History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 13) 259 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 14) 396 | -10/Materials | Identified exit to Materials 463 | -10/Materials | Entered Mines 619 | -10/Mines | Discovered exit to Materials (range 4) 826 | -10/Mines | Core integrity fell below 50% 879 | -10/Mines | Learned location of Mines (-8) 1395 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1451 | -10/Mines | Discovered exit to Materials (range 11) 1595 | -10/Mines | Received a Mining Laser from a helpful Derelict 1614 | -10/Mines | Entered Materials 1614 | -9/Materials | Accompanied by 4 allies 1614 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1802 | -9/Materials | Discovered new exit (range 14) 1820 | -9/Materials | Identified exit to Materials 1846 | -9/Materials | Identified exit to Mines 1986 | -9/Materials | Lost 7 parts (1p2n2u2w) 2222 | -9/Materials | Discovered exit to Materials (range 16) 2285 | -9/Materials | Build established: Scavenger-Mutant 2350 | -9/Materials | Core integrity fell below 50% 2549 | -9/Materials | Core integrity fell below 20% 2581 | -9/Materials | Lost 3 parts (3n) 2814 | -9/Materials | Entered another Materials area 2814 | -8/Materials | Evolved 2 slots: Utility x2 3065 | -8/Materials | Lost 10 parts (1p3n2u4w) 3447 | -8/Materials | Lost 3 parts (1p1u1w) 3457 | -8/Materials | Destroyed 8 combat bots 3580 | -8/Materials | Core integrity fell below 50% 3737 | -8/Materials | Lost 4 parts (1p2n1u) 3745 | -8/Materials | Discovered new exit (range 16) 3762 | -8/Materials | Identified exit to Factory 3849 | -8/Materials | Entered Factory 3849 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4661 | -7/Factory | Discovered new exit (range 16) 4729 | -7/Factory | Identified exit to Factory 4807 | -7/Factory | Cargo convoy interrupted 5071 | -7/Factory | System corruption reached 10% 5127 | -7/Factory | Lost 10 parts (1p4n5u) 5849 | -7/Factory | First assault squad dispatched 5957 | -7/Factory | Lost 3 parts (1n1u1w) 6022 | -7/Factory | Core integrity fell below 50% 6163 | -7/Factory | Lost 8 parts (4n1u3w) 7249 | -7/Factory | Garrison activated, responded to threat 7514 | -7/Factory | Discovered new exit (range 5) 7539 | -7/Factory | Entered Lower Caves 7544 | -7/Lower Caves | NK-0LA showed up to help 7546 | -7/Lower Caves | NK-0LA revealed a hidden path 7550 | -7/Lower Caves | Entered Factory 7550 | -6/Factory | Accompanied by 1 ally (NK-0LA) 7550 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7868 | -6/Factory | Discovered new exit (range 10) 7879 | -6/Factory | Build established: Mutant 8362 | -6/Factory | Spotted B-75 Beast 8504 | -6/Factory | Discovered new exit (range 9) 9206 | -6/Factory | Sucked down chute 9206 | -6/Factory | Entered Waste 9206 | -6/Waste | Met up with 1 ally sucked down the chute earlier 9207 | -6/Waste | Joined by Warlord forces that had cleared the area 9438 | -6/Waste | Discovered new exit (range 15) 9554 | -6/Waste | Entered Factory 9554 | -6/Factory | Accompanied by 21 allies (NK-0LA) 9688 | -6/Factory | Discovered new exit (range 13) 9689 | -6/Factory | Discovered new exit (range 12) 10063 | -6/Factory | Identified exit to Factory 10254 | -6/Factory | First assault squad dispatched 10412 | -6/Factory | Entered Lower Caves 10412 | -6/Lower Caves | Accompanied by 10 allies (NK-0LA) 10473 | -6/Lower Caves | Encountered a Warlord checkpoint 10987 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11151 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11183 | -6/Lower Caves | Spotted B-75 Beast 11196 | -6/Lower Caves | Allies destroyed B-75 Beast 11242 | -6/Lower Caves | Discovered new exit (range 4) 11383 | -6/Lower Caves | Learned 4 Factory zone layouts 11506 | -6/Lower Caves | Build established: Scavenger-Mutant 11525 | -6/Lower Caves | Entered another Lower Caves area 11525 | -6/Lower Caves | Accompanied by 3 allies (NK-0LA) 11800 | -6/Lower Caves | Identified exit to Zion 12010 | -6/Lower Caves | Spotted B-75 Beast 12021 | -6/Lower Caves | Allies destroyed B-75 Beast 12165 | -6/Lower Caves | Entered Zion 12165 | -6/Zion | Accompanied by 3 allies (NK-0LA) 12231 | -6/Zion | Given the Hacking Drone Bay 12234 | -6/Zion | Found Prototype Device 12234 | -6/Zion | Identified Hacking Drone Bay 12256 | -6/Zion | Gained Derelict followers 12279 | -6/Zion | Discovered new exit (range 12) 12419 | -6/Zion | Learned 4 Factory zone layouts 12528 | -6/Zion | Learned Factory stockpile data 12541 | -6/Zion | Learned Factory emergency access door positions 12586 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 12753 | -6/Zion | Build established: Mutant 13017 | -6/Zion | Imprinted 13019 | -6/Zion | Declared Zion's savior 13102 | -6/Zion | Gained Derelict followers 13139 | -6/Zion | Opened final containment barrier to the Deep Caves 13159 | -6/Zion | Discovered new exit (range 3) 13159 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 13181 | -6/Zion | Entered Deep Caves 13181 | -6/Deep Caves | Accompanied by 14 allies (NK-0LA) 13285 | -6/Deep Caves | Found Surveybot 24 Scanner 13289 | -6/Deep Caves | Found Surveybot 24 Chip 13486 | -6/Deep Caves | Z-Facility disabled 13532 | -6/Deep Caves | Found Prototype Protection 13532 | -6/Deep Caves | Identified Zio. Weapon Casing 13579 | -6/Deep Caves | Allies destroyed NK-0LA 13790 | -6/Deep Caves | Found Prototype Protection 13790 | -6/Deep Caves | Identified Zio. Heavy Carapace 13793 | -6/Deep Caves | Found Zio. Heavy Carapace 13807 | -6/Deep Caves | Crushed by falling debris 13807 | -6/Deep Caves | System corruption reached 10% 13838 | -6/Deep Caves | Lost 3 parts (1p1u1w) 14045 | -6/Deep Caves | Lost 5 parts (1p1n2u1w) 14096 | -6/Deep Caves | Found Zio. Heavy Carapace 14124 | -6/Deep Caves | Found Zio. Weapon Casing 14128 | -6/Deep Caves | Found Zio. Heavy Carapace 14726 | -6/Deep Caves | Discovered new exit (range 22) 15619 | -6/Deep Caves | Entered Proximity Caves 16272 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16442 | -5/Proximity Caves | Entered Factory 16442 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 16443 | -5/Factory | Identified exit to Upper Caves 16444 | -5/Factory | Identified exit to Extension 16573 | -5/Factory | Crushed by falling debris 16867 | -5/Factory | Build established: Scavenger-Mutant 17091 | -5/Factory | Lost 3 parts (2u1w) 17272 | -5/Factory | Repaired Broken Mni. Assault Cannon? 17349 | -5/Factory | System corruption reached 10% 17373 | -5/Factory | Core integrity fell below 50% 17411 | -5/Factory | Lost 3 parts (1n2u) 17503 | -5/Factory | Lost 6 parts (1p3n2u) 18070 | -5/Factory | Crushed by falling debris 18101 | -5/Factory | Lost 4 parts (1p3u) 18317 | -5/Factory | Entered Extension 18423 | -5/Extension | Core integrity fell below 20% 18476 | -5/Extension | Lost 3 parts (1n1u1w) 18505 | -5/Extension | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 18493_ Penetrated by Slug. 18494_ Attempting to rewire K3-AI2(l). 18495_ Penetrated by Slug. 18495_ Attempting to rewire K3-AI2(l). 18496_ Penetrated by Slug. 18496_ 0G-FQ5(g) destroyed. 18496_ Attempting to rewire K3-AI2(l). 18496_ K3-AI2(l) rewired. 18497_ Acquired 60 matter. 18499_ Slug penetrates K3-AI2(l). 18499_ Attempting to rewire DM-6IN(g). 18499_ Slug penetrates K3-AI2(l). 18500_ Attempting to rewire DM-6IN(g). 18500_ DM-6IN(g) rewired. 18501_ Penetrated by Slug. 18501_ Acquired 8 matter. 18502_ Penetrated by Slug. 18502_ Hvy. Treads destroyed. 18502_ Y-64 Sentinel Imp. Medium Armor Plating severed. 18502_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???######??????????????????????????????????? | | ???# #??????????????????????????????????? | | ???# #?##???????????????????????????????? | | ???# #?# #??????????????????????????????? | | ???# #?##;#####?????????????????????????? | | ???# ### ########??????????????????? | | ???# + # = #??????????????????? | | ???# ### ; #??????????????????? | | ???# #?# % ; *g #??????????????????? | | ???# #?# Y/ @ [!=#??????????????????? | | ???###"#### ## /l #??????????????????? | | ?????# ##% YY #??????????????????? | | ?????# ####;##Y##### #????????????? | | ?????# % #????????????? | | ?????# ###############????????????? | | ?????# ########"#??????????????????????????? | | ?????# #??????###??????????????????????????? | | ?????# #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?##### #####???????????????????????????????? | | ?# "" "" #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 38 Energy Capacity 715 Matter Stores 550 Matter Capacity 550 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 2010 Armor Coverage 1350 Power Shielding 66 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 16 Target Analysis 6 Core Analysis 6 Recoil Reduction 5 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Matter Compressor | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Wave Gun | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Coil Gun | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Mass Driver | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive M-14 Sweeper | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive X-77 Beamer | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force GoHome() We Are Legion Challenges ------------ None Game ------ Seed BurstCarbideTriangulator Manual? 0 Play Time 04:16:55 Cumulative 485.0 hours Start 2023.01.27 @ 18:43:21 End 2023.01.30 @ 21:32:37 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 22 Adventurer 17 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 57 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17c1cd56-6a92-42ee-9ed2-9d8354f476f7