Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.16 @ 19:12:59 Player: Dilly Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (63) 315 Value Destroyed (2578) 2578 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (772) 772 TOTAL SCORE: 8085 Bonus ------- High Alert Combat Kills 72 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 279/300 Energy 612/670 System Corruption 13% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Energy Well > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Armored Medium Treads Peak State ------------ > --- POWER ------------ Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Medium Treads > --- UTILITY ---------- Triangulator Target Analyzer Improved Light Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- Flak Gun Heavy Flak Cannon Powered Hammer > --- INVENTORY -------- Power Maul [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Great Axe Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Proton Missile Launcher Special Weapon Welding Torch Impact Weapon Powered Hammer Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . . 2 2 Power 2 | . . . . 1 . . . . 1 Propulsion 3 | . . . 1 1 . . . . 1 Utility 3 | . . 1 1 . . . . 1 . Weapon 2 | . . 1 . . . . . 1 . Parts Attached 98 | 6 2 3 12 4 19 2 11 22 17 Power 17 | 1 . . 2 2 5 . 2 3 2 Engine 6 | 1 . . 1 . . . 1 2 1 Core 11 | . . . 1 2 5 . 1 1 1 Reactor . | . . . . . . . . . . Propulsion 24 | 2 . . 2 . 8 . 2 8 2 Treads 7 | . . . 2 . . . 2 3 . Leg 7 | . . . . . 4 . . 2 1 Wheel 2 | 2 . . . . . . . . . Hover 3 | . . . . . . . . 3 . Flight 5 | . . . . . 4 . . . 1 Utility 21 | 1 2 1 3 . 2 . 4 5 3 Device 9 | . 1 . 3 . 1 . . 2 2 Storage 4 | 1 1 . . . . . 1 . 1 Processor 2 | . . . . . 1 . . 1 . Hackware . | . . . . . . . . . . Protection 6 | . . 1 . . . . 3 2 . Artifact . | . . . . . . . . . . Weapon 36 | 2 . 2 5 2 4 2 3 6 10 Energy Gun 9 | 1 . 1 2 1 1 . . . 3 Energy Cannon . | . . . . . . . . . . Ballistic Gun 10 | 1 . . 2 . 1 . . 3 3 Ballistic Cannon 2 | . . . . . . . . 1 1 Launcher 4 | . . . . 1 1 . 2 . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 4 | . . . . . . 1 1 1 1 Slashing Weapon 4 | . . 1 1 . 1 1 . . . Piercing Weapon 2 | . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 . Parts Lost 57 | . . 1 3 4 5 . 15 10 19 Power 13 | . . . 2 1 3 . 4 3 . Propulsion 14 | . . 1 . . 2 . 5 2 4 Utility 13 | . . . . 1 . . 2 5 5 Weapon 17 | . . . 1 2 . . 4 . 10 Highest Loss Streak 14 | . . 1 2 4 5 . 10 4 14 Average Slot Usage (%) 70 | . 87 94 84 78 81 89 58 62 25 Engine 5 | . 14 11 6 7 . . 4 5 . Core 3 | . . . 1 4 12 15 5 1 . Treads 7 | . . . 11 15 4 . 10 11 . Leg 1 | . . . . . 5 . . 2 . Wheel 3 | . 28 17 1 . . . . . . Flight 2 | . . . . . 11 30 2 . . Device 9 | . 2 11 18 15 15 15 1 5 6 Storage 5 | . 14 11 9 7 4 . 2 1 . Processor 3 | . . . . . 3 7 7 5 3 Protection 5 | . . 11 9 5 . . 5 9 . Energy Gun 4 | . 14 18 5 2 3 7 . . . Ballistic Gun 7 | . 14 11 13 10 3 7 . 7 1 Launcher 2 | . . . . . 6 . 8 . . Impact Weapon 1 | . . . . . . . 4 5 . Slashing Weapon 3 | . . 3 8 7 6 4 2 . . Naked Turns 34 | . . . . . . . . . 34 Heaviest Build 55 | 12 16 21 25 32 37 22 55 51 22 Greatest Support 70 | 32 38 38 46 46 46 26 56 70 33 Greatest Overweight (x) 6 | . . . . . 1 . 4 6 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 4 8 8 4 Average Capacity 6 | 5 6 8 8 8 6 4 5 5 4 Most Carried 8 | 4 7 8 8 8 8 4 4 4 4 Average Carried 4 | 2 4 6 7 7 5 3 1 1 1 Final Capacity 8 | 6 8 8 8 8 4 4 8 4 4 Final Carried 8 | 4 5 8 8 7 4 4 . 2 1 Class Distribution -------------------- 39% | Scavenger-Mutant 38% | Mutant 7% | Scavenger-Sprinter 6% | Scavenger-Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Sprinter | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Low Fac Fac Matter Collected 1267 | 182 55 93 165 20 303 . 161 172 116 Remotely . | . . . . . . . . . . Salvage Created 2907 | . 55 304 537 119 640 . 385 540 327 Parts 132 | . 4 18 22 4 36 . 16 16 16 Haulers Intercepted 4 | . 1 1 1 . . . . 1 . Recyclers Shooed 1 | . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 10 . . Prevented 3 | . . . . . . . 3 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Fac Fac Combat Hostiles Destroyed 56 | . . 5 10 3 17 . 11 5 5 Melee 21 | . . . 8 3 3 . 5 1 1 Guns 13 | . . 5 2 . 1 . . 1 4 AOE 17 | . . . . . 13 . 4 . . Classes Destroyed 10 | . 1 4 . 1 1 . . 1 2 Worker 1 | . . . . . . . . . 1 Hauler 4 | . 1 1 1 . . . . 1 . Recycler 1 | . . . . . . . . 1 . Watcher 1 | . . 1 . . . . . . . Swarmer 12 | . . . . 1 5 . 6 . . Grunt 29 | . . 2 8 2 10 . 4 . 3 Duelist 1 | . . 1 . . . . . . . Sentry 9 | . . 2 2 . 1 . 1 2 1 Hunter 4 | . . . . . 1 . . 3 . Programmer 1 | . . . . . . . . . 1 Best Kill Streak 11 | . 1 2 6 3 11 . 4 1 3 Combat Bots Only 11 | . . 2 4 3 11 . 4 1 3 Max Kills in Single Turn 4 | . 1 1 1 1 4 . 2 1 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . . 4 . 2 . . Melee 1 | . . . 1 1 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Gar Fac Low Fac Fac Damage Taken 7374 | 6 . 204 533 473 684 . 1238 1977 2259 Core 1928 | 5 . 52 88 77 125 . 364 213 1004 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 76 | 98 98 87 84 . . . 19 74 . Volleys Fired 102 | . 6 20 13 . 14 . 5 2 42 Largest 3 | . 2 3 3 . 2 . 2 2 3 Hottest 110 | . 70 110 99 . 103 . 103 81 109 Shots Fired 190 | . 12 57 27 . 28 . 10 4 52 Gun 156 | . 12 57 27 . 16 . 2 2 40 Cannon 9 | . . . . . . . . 2 7 Launcher 20 | . . . . . 12 . 8 . . Special 5 | . . . . . . . . . 5 Kinetic 80 | . 6 20 14 . 8 . 1 4 27 Thermal 90 | . 6 37 13 . 8 . 1 . 25 Explosive 10 | . . . . . 6 . 4 . . Electromagnetic 10 | . . . . . 6 . 4 . . Robot Hit Streak 11 | . 5 7 11 . 6 . 5 6 7 Robot Miss Streak 7 | . 2 4 3 . 7 . 2 4 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . Shots Hit Robots 215 | . 8 31 44 7 20 . 26 33 46 Core Hits 126 | . 2 15 19 3 33 . 16 8 30 Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 136 | . . 3 30 12 11 . 32 36 12 Impact 55 | . . . . . . . 12 31 12 Slashing 76 | . . 3 30 12 11 . 20 . . Piercing 5 | . . . . . . . . 5 . Sneak Attacks 7 | . . 1 2 . 1 . . 3 . Combat Hostiles 1 | . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7011 | 3 96 482 1210 267 1644 . 1175 1011 1123 Guns 1654 | . 96 298 316 . 139 . 39 24 742 Cannons 107 | . . . . . . . . 13 94 Explosions 1708 | . . . . . 1156 . 552 . . Melee 3502 | . . 184 894 267 349 . 584 974 250 Ramming 26 | 3 . . . . . . . . 23 Kinetic 874 | . 33 60 201 . 31 . 18 37 494 Thermal 993 | . 63 238 115 . 108 . 113 . 356 Explosive 1081 | . . . . . 811 . 270 . . Electromagnetic 535 | . . . . . 345 . 190 . . Impact 1302 | . . . . . . . 222 830 250 Slashing 2056 | . . 184 894 267 349 . 362 . . Piercing 144 | . . . . . . . . 144 . Highest Corruption 13 | . . . . . 1 1 1 1 13 Average Corruption 1 | . . . . . 1 1 1 1 9 Corruption Purged . | . . . . . . . . . . Effects 13 | . . . . . 6 . . 3 4 Message Errors 3 | . . . . . 2 . . 1 . Energy Discharges 3 | . . . . . 1 . . 1 1 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . 1 . . . . Data Loss (major) 1 | . . . . . . . . . 1 Targeting Errors 3 | . . . . . 2 . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 441 | . . 98 . 25 83 . 53 182 . Projectiles . | . . . . . . . . . . Explosions 34 | . . . . . 34 . . . . Melee 407 | . . 98 . 25 49 . 53 182 . Knockbacks 11 | . . . . . . . 1 5 5 Impact 6 | . . . . . . . 1 4 1 Kinetic 4 | . . . . . . . . . 4 Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 100 | 1 . . . . 75 . 15 . 9 Shots 7 | . . . . . 5 . 2 . . Rammed 14 | 1 . . . . . . . . 13 Targets Rammed 14 | 1 . . . . . . . . 13 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 269 | . 50 269 . . 28 . 73 33 44 Average Temperature 64 | . 22 97 . . 11 . 45 18 17 Received Heat Transfer 1161 | . . 81 252 126 135 . 90 144 333 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 6 | . . . . . 1 . 1 4 . Impact Corruptions 12 | . . . . . . . 2 10 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . 4 1 . . . . . 1 Heat Transferred 2205 | . 185 632 296 . 250 . 150 . 692 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Fac Fac Peak Influence 547 | . 22 213 290 109 547 313 . 112 109 Initial 287 | . . 9 89 79 69 287 . 49 54 Average 137 | . 11 121 185 81 372 309 . 49 46 Maximum Alert Level 2 | . . 1 1 . 2 1 . . . Low Security (%) 77 | 100 100 85 57 100 26 . . 100 100 Level 1 12 | . . 14 42 . 10 100 . . . Level 2 9 | . . . . . 62 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . . 2 3 . . . . 2 4 Investigation 2 | . . . 2 . . . . . . Extermination 1 | . . . . . . . . . 1 Reinforcement 5 | . . 2 1 . . . . 2 . Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Fac Fac Distress Signals 3 | . . . 1 . . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 83 | . 2 10 14 3 22 . 11 9 12 Peak Tracking Total 6 | . 2 3 6 3 6 . 5 3 5 Tactical Retreats 7 | . . . 1 . 4 . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Fac Fac Traps Triggered 1 | . . . . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Low Fac Fac Machines Disabled 4 | . . . . . . . 4 . . Max in Single Turn 3 | . . . . . . . 3 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Fac Fac Machines Accessed 8 | . 1 . 3 1 . 2 . 1 . Terminals 4 | . . . 3 . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 2 | . 1 . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 14 | . 1 . 7 1 . 3 . 2 . Successful 10 | . 1 . 4 1 . 3 . 1 . Failed 4 | . . . 3 . . . . 1 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 9 | . . . 7 . . . . 2 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . Recycling Units 2 | . 1 . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 5 | . . . 4 . . . . 1 . Record 1 | . . . 1 . . . . . . Prototype ID Bank 2 | . . . 1 . . . . 1 . Alert Level 1 | . . . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . Scan Component 1 | . . . . . . 1 . . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . . Report Inventory 2 | . 1 . . . . 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Unlock Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . . . 2 . . 2 . . . Full Trace Events 2 | . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . Time 22 | . . . . . . 22 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Low Fac Fac Used RIF Installer 1 | . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Gar Fac Low Fac Fac Total Allies 1 | . . . . . . . 1 . . Largest Group 1 | . . . . . . . 1 . . Highest-Rated Group 113 | . . . . . . . 113 . . Highest-Rated Ally 113 | . . . . . . . 113 . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Low Fac Fac Turns Passed 3378 | 57 183 302 540 293 468 56 413 732 334 Spaces Moved 2287 | 45 139 203 268 158 582 98 204 401 189 Core 150 | 10 . . . . . . 13 3 124 Treads 841 | . . . 186 158 73 . 149 275 . Legs 190 | . . . . . 65 . . 101 24 Wheels 459 | 35 139 203 82 . . . . . . Hover 52 | . . . . . . . . 22 30 Flight 595 | . . . . . 444 98 42 . 11 Fastest Speed 31 | 50 100 100 100 160 31 31 31 42 40 Average Speed 104 | 88 100 100 141 160 58 31 137 145 76 Slowest Speed 350 | 100 100 100 160 160 160 31 250 350 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 19 | 3 25 22 21 5 69 4 31 11 5 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . Scrap Searched 2 | . . . . . . . 2 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 85 | . . . . . 64 . 21 . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 85 | . . . . . 64 . 21 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Fac Fac Total 2884 | 61 172 257 356 177 657 122 276 499 307 Wait 135 | . 20 22 19 . 11 22 14 9 18 Move 2273 | 44 138 202 267 157 576 97 203 400 189 Hop . | . . . . . . . . . . Pick Up 93 | 10 4 6 10 3 15 1 8 23 13 Fast Attach . | . . . . . . . . . . Attach 71 | 6 1 2 5 3 12 1 10 15 16 Detach 3 | . . . . . 1 . . . 2 Swap 27 | . 1 1 7 1 7 1 1 7 1 Drop 30 | . 2 1 5 1 10 . 3 7 1 Fire 102 | . 6 20 13 . 14 . 5 2 42 Melee 136 | . . 3 30 12 11 . 32 36 12 Ram 14 | 1 . . . . . . . . 13 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 7) 226 | -10/Materials | Discovered new exit (range 12) 241 | -10/Materials | Entered another Materials area 241 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 502 | -9/Materials | Discovered new exit (range 14) 543 | -9/Materials | Entered another Materials area 543 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 909 | -8/Materials | Discovered new exit (range 8) 1083 | -8/Materials | Entered Factory 1083 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1150 | -7/Factory | Build established: Mutant 1374 | -7/Factory | Identified exit to Garrison 1375 | -7/Factory | Lost 4 parts (1p1u2w) 1376 | -7/Factory | Entered Garrison 1416 | -7/Garrison | Triggered checkpoint 1588 | -7/Garrison | Destroyed 11 combat bots 1632 | -7/Garrison | Lost 5 parts (3p2n) 1664 | -7/Garrison | Triggered checkpoint 1715 | -7/Garrison | Discovered new exit (range 8) 1724 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1734 | -7/Garrison | Installed Relay Interface Framework 1820 | -7/Garrison | Triggered checkpoint 1842 | -7/Garrison | Discovered new exit (range 8) 1844 | -7/Garrison | Entered Factory 1874 | -7/Factory | Repaired Great Axe 1885 | -7/Factory | Discovered new exit (range 15) 1894 | -7/Factory | Discovered new exit (range 16) 1900 | -7/Factory | Entered Lower Caves 1951 | -7/Lower Caves | Core integrity fell below 50% 1994 | -7/Lower Caves | Lost 10 parts (2p4n2u2w) 2089 | -7/Lower Caves | Learned Factory emergency access door positions 2253 | -7/Lower Caves | Attracted the attention of an 0b10 base 2291 | -7/Lower Caves | Core integrity fell below 20% 2298 | -7/Lower Caves | CL-ANK showed up to help 2301 | -7/Lower Caves | CL-ANK revealed a hidden path 2313 | -7/Lower Caves | Entered Factory 2313 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2318 | -6/Factory | Lost 5 parts (2p1n2w) 2491 | -6/Factory | Lost 4 parts (1n3u) 2764 | -6/Factory | Build established: Scavenger-Mutant 2818 | -6/Factory | Lost 3 parts (2p1u) 3041 | -6/Factory | Discovered new exit (range 3) 3045 | -6/Factory | Entered another Factory area 3045 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3122 | -5/Factory | Garrison activated, responded to threat 3154 | -5/Factory | Lost 3 parts (1n2w) 3211 | -5/Factory | Core integrity fell below 50% 3284 | -5/Factory | Core integrity fell below 20% 3317 | -5/Factory | Lost 14 parts (3n5u6w) 3354 | -5/Factory | System corruption reached 10% 3373 | -5/Factory | Build established: Mutant 3379 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 03353_ K-01 Serf cleans the Assembly Bed. 03353_ Spear destroyed. [Achievement: System Compromised] 03358_ Assembly Bed disabled. 03360_ K-01 Serf collects debris. 03361_ Imp. Heat Sink melted. 03361_ P-70 Sage destroyed. 03363_ K-01 Serf collects debris. 03367_ System corrupted: Carbon-fiber Leg rejected. 03367_ K-01 Serf collects debris. 03369_ Destroyed Imp. Heat Sink. 03369_ Hvy. Laser destroyed. 03371_ Slammed into P-70 Sage. 03371_ K-01 Serf collects debris. 03372_ R-10 Processor collects Antigrav System. 03373_ Slammed into P-70 Sage. 03375_ W-25 Informer sends out distress signal. 03377_ Slammed into P-70 Sage. 03379_ P-70 Sage heat damages core (-10). 03379_ Slammed into P-70 Sage. 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"""""" #????????? #??????????????? | | ????????? #??????????? #??????????????? | | ??????????####??######????????????#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 30 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 750 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight More Dakka Please System Compromised Challenges ------------ None Game ------ Seed FocalNuclearPrototype Manual? 0 Play Time 01:04:38 Cumulative 8.9 hours Start 2020.09.16 @ 18:05:54 End 2020.09.16 @ 19:12:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0138d3e4-e751-43d3-850b-b0c7b595e869