Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.16 @ 19:12:59

Player: Dilly

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (63)      315
Value Destroyed (2578)     2578
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (772)                772
              TOTAL SCORE: 8085

 Bonus
-------
High Alert Combat Kills    72
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     279/300
Energy                     612/670
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -5/Factory

 Parts 
-------
>         --- POWER (3) --------
    Micro Fission Core
>         --- PROPULSION (5) ---
              (None)
>         --- UTILITY (5) ------
          Energy Well
>         --- WEAPON (4) -------
              (None)
>         --- INVENTORY (4) ----
  Armored Medium Treads

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
  Enhanced Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
  Improved Medium Treads
>          --- UTILITY ----------
           Triangulator
           Target Analyzer
  Improved Light Armor Plating
  Improved Heavy Armor Plating
>          --- WEAPON -----------
           Flak Gun
     Heavy Flak Cannon
           Powered Hammer
>          --- INVENTORY --------
           Power Maul
[Rating: 49]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Great Axe
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Welding Torch
  Impact Weapon            Powered Hammer
  Slashing Weapon          Great Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Low Fac Fac 
Slots Evolved              10   | .   .   2   2   2   .   .   .   2   2   
  Power                    2    | .   .   .   .   1   .   .   .   .   1   
  Propulsion               3    | .   .   .   1   1   .   .   .   .   1   
  Utility                  3    | .   .   1   1   .   .   .   .   1   .   
  Weapon                   2    | .   .   1   .   .   .   .   .   1   .   
Parts Attached             98   | 6   2   3   12  4   19  2   11  22  17  
  Power                    17   | 1   .   .   2   2   5   .   2   3   2   
    Engine                 6    | 1   .   .   1   .   .   .   1   2   1   
    Core                   11   | .   .   .   1   2   5   .   1   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   .   .   2   .   8   .   2   8   2   
    Treads                 7    | .   .   .   2   .   .   .   2   3   .   
    Leg                    7    | .   .   .   .   .   4   .   .   2   1   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   3   .   
    Flight                 5    | .   .   .   .   .   4   .   .   .   1   
  Utility                  21   | 1   2   1   3   .   2   .   4   5   3   
    Device                 9    | .   1   .   3   .   1   .   .   2   2   
    Storage                4    | 1   1   .   .   .   .   .   1   .   1   
    Processor              2    | .   .   .   .   .   1   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   1   .   .   .   .   3   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   .   2   5   2   4   2   3   6   10  
    Energy Gun             9    | 1   .   1   2   1   1   .   .   .   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | 1   .   .   2   .   1   .   .   3   3   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   1   1   
    Launcher               4    | .   .   .   .   1   1   .   2   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          4    | .   .   .   .   .   .   1   1   1   1   
    Slashing Weapon        4    | .   .   1   1   .   1   1   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   2   .   
Parts Lost                 57   | .   .   1   3   4   5   .   15  10  19  
  Power                    13   | .   .   .   2   1   3   .   4   3   .   
  Propulsion               14   | .   .   1   .   .   2   .   5   2   4   
  Utility                  13   | .   .   .   .   1   .   .   2   5   5   
  Weapon                   17   | .   .   .   1   2   .   .   4   .   10  
  Highest Loss Streak      14   | .   .   1   2   4   5   .   10  4   14  
Average Slot Usage (%)     70   | .   87  94  84  78  81  89  58  62  25  
  Engine                   5    | .   14  11  6   7   .   .   4   5   .   
  Core                     3    | .   .   .   1   4   12  15  5   1   .   
  Treads                   7    | .   .   .   11  15  4   .   10  11  .   
  Leg                      1    | .   .   .   .   .   5   .   .   2   .   
  Wheel                    3    | .   28  17  1   .   .   .   .   .   .   
  Flight                   2    | .   .   .   .   .   11  30  2   .   .   
  Device                   9    | .   2   11  18  15  15  15  1   5   6   
  Storage                  5    | .   14  11  9   7   4   .   2   1   .   
  Processor                3    | .   .   .   .   .   3   7   7   5   3   
  Protection               5    | .   .   11  9   5   .   .   5   9   .   
  Energy Gun               4    | .   14  18  5   2   3   7   .   .   .   
  Ballistic Gun            7    | .   14  11  13  10  3   7   .   7   1   
  Launcher                 2    | .   .   .   .   .   6   .   8   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   4   5   .   
  Slashing Weapon          3    | .   .   3   8   7   6   4   2   .   .   
Naked Turns                34   | .   .   .   .   .   .   .   .   .   34  
Heaviest Build             55   | 12  16  21  25  32  37  22  55  51  22  
  Greatest Support         70   | 32  38  38  46  46  46  26  56  70  33  
  Greatest Overweight (x)  6    | .   .   .   .   .   1   .   4   6   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   8   8   8   8   8   4   8   8   4   
  Average Capacity         6    | 5   6   8   8   8   6   4   5   5   4   
  Most Carried             8    | 4   7   8   8   8   8   4   4   4   4   
  Average Carried          4    | 2   4   6   7   7   5   3   1   1   1   
  Final Capacity           8    | 6   8   8   8   8   4   4   8   4   4   
  Final Carried            8    | 4   5   8   8   7   4   4   .   2   1   

 Class Distribution 
--------------------
 39% | Scavenger-Mutant
 38% | Mutant
  7% | Scavenger-Sprinter
  6% | Scavenger-Gunner
  5% | Tank

 Dominant Class 
----------------
             Mutant | -10/Materials
               Tank | -9/Materials
   Scavenger-Mutant | -8/Materials
   Scavenger-Mutant | -7/Factory
   Scavenger-Mutant | -7/Garrison
 Scavenger-Sprinter | -7/Factory
   Scavenger-Mutant | -7/Lower Caves
   Scavenger-Mutant | -6/Factory
             Mutant | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  
-----------                Run  | Scr Mat Mat Mat Fac Gar Fac Low Fac Fac 
Matter Collected           1267 | 182 55  93  165 20  303 .   161 172 116 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2907 | .   55  304 537 119 640 .   385 540 327 
  Parts                    132  | .   4   18  22  4   36  .   16  16  16  
Haulers Intercepted        4    | .   1   1   1   .   .   .   .   1   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   .   .   .   10  .   .   
  Prevented                3    | .   .   .   .   .   .   .   3   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Low Fac Fac 
Combat Hostiles Destroyed  56   | .   .   5   10  3   17  .   11  5   5   
  Melee                    21   | .   .   .   8   3   3   .   5   1   1   
  Guns                     13   | .   .   5   2   .   1   .   .   1   4   
  AOE                      17   | .   .   .   .   .   13  .   4   .   .   
Classes Destroyed          10   | .   1   4   .   1   1   .   .   1   2   
  Worker                   1    | .   .   .   .   .   .   .   .   .   1   
  Hauler                   4    | .   1   1   1   .   .   .   .   1   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   1   .   
  Watcher                  1    | .   .   1   .   .   .   .   .   .   .   
  Swarmer                  12   | .   .   .   .   1   5   .   6   .   .   
  Grunt                    29   | .   .   2   8   2   10  .   4   .   3   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   2   2   .   1   .   1   2   1   
  Hunter                   4    | .   .   .   .   .   1   .   .   3   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           11   | .   1   2   6   3   11  .   4   1   3   
  Combat Bots Only         11   | .   .   2   4   3   11  .   4   1   3   
Max Kills in Single Turn   4    | .   1   1   1   1   4   .   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   4   .   2   .   .   
  Melee                    1    | .   .   .   1   1   1   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Low  Fac  Fac  
Damage Taken               7374 | 6    .    204  533  473  684  .    1238 1977 2259 
  Core                     1928 | 5    .    52   88   77   125  .    364  213  1004 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         76   | 98   98   87   84   .    .    .    19   74   .    
Volleys Fired              102  | .    6    20   13   .    14   .    5    2    42   
  Largest                  3    | .    2    3    3    .    2    .    2    2    3    
  Hottest                  110  | .    70   110  99   .    103  .    103  81   109  
Shots Fired                190  | .    12   57   27   .    28   .    10   4    52   
  Gun                      156  | .    12   57   27   .    16   .    2    2    40   
  Cannon                   9    | .    .    .    .    .    .    .    .    2    7    
  Launcher                 20   | .    .    .    .    .    12   .    8    .    .    
  Special                  5    | .    .    .    .    .    .    .    .    .    5    
  Kinetic                  80   | .    6    20   14   .    8    .    1    4    27   
  Thermal                  90   | .    6    37   13   .    8    .    1    .    25   
  Explosive                10   | .    .    .    .    .    6    .    4    .    .    
  Electromagnetic          10   | .    .    .    .    .    6    .    4    .    .    
  Robot Hit Streak         11   | .    5    7    11   .    6    .    5    6    7    
  Robot Miss Streak        7    | .    2    4    3    .    7    .    2    4    3    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           215  | .    8    31   44   7    20   .    26   33   46   
  Core Hits                126  | .    2    15   19   3    33   .    16   8    30   
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
Melee Attacks              136  | .    .    3    30   12   11   .    32   36   12   
  Impact                   55   | .    .    .    .    .    .    .    12   31   12   
  Slashing                 76   | .    .    3    30   12   11   .    20   .    .    
  Piercing                 5    | .    .    .    .    .    .    .    .    5    .    
  Sneak Attacks            7    | .    .    1    2    .    1    .    .    3    .    
    Combat Hostiles        1    | .    .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7011 | 3    96   482  1210 267  1644 .    1175 1011 1123 
  Guns                     1654 | .    96   298  316  .    139  .    39   24   742  
  Cannons                  107  | .    .    .    .    .    .    .    .    13   94   
  Explosions               1708 | .    .    .    .    .    1156 .    552  .    .    
  Melee                    3502 | .    .    184  894  267  349  .    584  974  250  
  Ramming                  26   | 3    .    .    .    .    .    .    .    .    23   
  Kinetic                  874  | .    33   60   201  .    31   .    18   37   494  
  Thermal                  993  | .    63   238  115  .    108  .    113  .    356  
  Explosive                1081 | .    .    .    .    .    811  .    270  .    .    
  Electromagnetic          535  | .    .    .    .    .    345  .    190  .    .    
  Impact                   1302 | .    .    .    .    .    .    .    222  830  250  
  Slashing                 2056 | .    .    184  894  267  349  .    362  .    .    
  Piercing                 144  | .    .    .    .    .    .    .    .    144  .    
Highest Corruption         13   | .    .    .    .    .    1    1    1    1    13   
  Average Corruption       1    | .    .    .    .    .    1    1    1    1    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    .    6    .    .    3    4    
    Message Errors         3    | .    .    .    .    .    2    .    .    1    .    
    Energy Discharges      3    | .    .    .    .    .    1    .    .    1    1    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       3    | .    .    .    .    .    2    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            441  | .    .    98   .    25   83   .    53   182  .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               34   | .    .    .    .    .    34   .    .    .    .    
  Melee                    407  | .    .    98   .    25   49   .    53   182  .    
Knockbacks                 11   | .    .    .    .    .    .    .    1    5    5    
  Impact                   6    | .    .    .    .    .    .    .    1    4    1    
  Kinetic                  4    | .    .    .    .    .    .    .    .    .    4    
  Secondary                1    | .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      100  | 1    .    .    .    .    75   .    15   .    9    
  Shots                    7    | .    .    .    .    .    5    .    2    .    .    
  Rammed                   14   | 1    .    .    .    .    .    .    .    .    13   
Targets Rammed             14   | 1    .    .    .    .    .    .    .    .    13   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        269  | .    50   269  .    .    28   .    73   33   44   
  Average Temperature      64   | .    22   97   .    .    11   .    45   18   17   
  Received Heat Transfer   1161 | .    .    81   252  126  135  .    90   144  333  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    .    1    .    1    4    .    
  Impact Corruptions       12   | .    .    .    .    .    .    .    2    10   .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    4    1    .    .    .    .    .    1    
  Heat Transferred         2205 | .    185  632  296  .    250  .    150  .    692  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Low Fac Fac 
Peak Influence             547  | .   22  213 290 109 547 313 .   112 109 
  Initial                  287  | .   .   9   89  79  69  287 .   49  54  
  Average                  137  | .   11  121 185 81  372 309 .   49  46  
Maximum Alert Level        2    | .   .   1   1   .   2   1   .   .   .   
  Low Security (%)         77   | 100 100 85  57  100 26  .   .   100 100 
  Level 1                  12   | .   .   14  42  .   10  100 .   .   .   
  Level 2                  9    | .   .   .   .   .   62  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   2   3   .   .   .   .   2   4   
  Investigation            2    | .   .   .   2   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   1   
  Reinforcement            5    | .   .   2   1   .   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac Low Fac Fac 
Distress Signals           3    | .   .   .   1   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              83   | .   2   10  14  3   22  .   11  9   12  
  Peak Tracking Total      6    | .   2   3   6   3   6   .   5   3   5   
  Tactical Retreats        7    | .   .   .   1   .   4   .   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Low Fac Fac 
Traps Triggered            1    | .   .   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Gar Fac Low Fac Fac 
Machines Disabled          4    | .   .   .   .   .   .   .   4   .   .   
  Max in Single Turn       3    | .   .   .   .   .   .   .   3   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac Low Fac Fac 
Machines Accessed          8    | .   1   .   3   1   .   2   .   1   .   
  Terminals                4    | .   .   .   3   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Total Hacks                14   | .   1   .   7   1   .   3   .   2   .   
  Successful               10   | .   1   .   4   1   .   3   .   1   .   
  Failed                   4    | .   .   .   3   .   .   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                9    | .   .   .   7   .   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             5    | .   .   .   4   .   .   .   .   1   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   1   .   .   .   
  Report Inventory         2    | .   1   .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   2   .   .   2   .   .   .   
  Full Trace Events        2    | .   .   .   2   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   
  Time                     22   | .   .   .   .   .   .   22  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Gar Fac Low Fac Fac 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Gar Fac Low Fac Fac 
Total Allies               1    | .   .   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      113  | .   .   .   .   .   .   .   113 .   .   
  Highest-Rated Ally       113  | .   .   .   .   .   .   .   113 .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Low Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  
-------------              Run  | Scr Mat Mat Mat Fac Gar Fac Low Fac Fac 
Turns Passed               3378 | 57  183 302 540 293 468 56  413 732 334 
Spaces Moved               2287 | 45  139 203 268 158 582 98  204 401 189 
  Core                     150  | 10  .   .   .   .   .   .   13  3   124 
  Treads                   841  | .   .   .   186 158 73  .   149 275 .   
  Legs                     190  | .   .   .   .   .   65  .   .   101 24  
  Wheels                   459  | 35  139 203 82  .   .   .   .   .   .   
  Hover                    52   | .   .   .   .   .   .   .   .   22  30  
  Flight                   595  | .   .   .   .   .   444 98  42  .   11  
  Fastest Speed            31   | 50  100 100 100 160 31  31  31  42  40  
  Average Speed            104  | 88  100 100 141 160 58  31  137 145 76  
  Slowest Speed            350  | 100 100 100 160 160 160 31  250 350 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       19   | 3   25  22  21  5   69  4   31  11  5   
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   .   .   1   1   1   .   
Scrap Searched             2    | .   .   .   .   .   .   .   2   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          85   | .   .   .   .   .   64  .   21  .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   
  AOE                      85   | .   .   .   .   .   64  .   21  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac Low Fac Fac 
Total                      2884 | 61  172 257 356 177 657 122 276 499 307 
  Wait                     135  | .   20  22  19  .   11  22  14  9   18  
  Move                     2273 | 44  138 202 267 157 576 97  203 400 189 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  93   | 10  4   6   10  3   15  1   8   23  13  
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   
  Attach                   71   | 6   1   2   5   3   12  1   10  15  16  
  Detach                   3    | .   .   .   .   .   1   .   .   .   2   
  Swap                     27   | .   1   1   7   1   7   1   1   7   1   
  Drop                     30   | .   2   1   5   1   10  .   3   7   1   
  Fire                     102  | .   6   20  13  .   14  .   5   2   42  
  Melee                    136  | .   .   3   30  12  11  .   32  36  12  
  Ram                      14   | 1   .   .   .   .   .   .   .   .   13  
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: [*Low x2])
-7/Lower Caves
-6/Factory
-5/Factory

 History 
---------
 Turn | Location       | Event
   14 | -11/Scrapyard  | Discovered new exit (range 16)
   58 | -11/Scrapyard  | Entered Materials
  219 | -10/Materials  | Discovered new exit (range 7)
  226 | -10/Materials  | Discovered new exit (range 12)
  241 | -10/Materials  | Entered another Materials area
  241 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  502 | -9/Materials   | Discovered new exit (range 14)
  543 | -9/Materials   | Entered another Materials area
  543 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  909 | -8/Materials   | Discovered new exit (range 8)
 1083 | -8/Materials   | Entered Factory
 1083 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 1150 | -7/Factory     | Build established: Mutant
 1374 | -7/Factory     | Identified exit to Garrison
 1375 | -7/Factory     | Lost 4 parts (1p1u2w)
 1376 | -7/Factory     | Entered Garrison
 1416 | -7/Garrison    | Triggered checkpoint
 1588 | -7/Garrison    | Destroyed 11 combat bots
 1632 | -7/Garrison    | Lost 5 parts (3p2n)
 1664 | -7/Garrison    | Triggered checkpoint
 1715 | -7/Garrison    | Discovered new exit (range 8)
 1724 | -7/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
 1734 | -7/Garrison    | Installed Relay Interface Framework
 1820 | -7/Garrison    | Triggered checkpoint
 1842 | -7/Garrison    | Discovered new exit (range 8)
 1844 | -7/Garrison    | Entered Factory
 1874 | -7/Factory     | Repaired Great Axe
 1885 | -7/Factory     | Discovered new exit (range 15)
 1894 | -7/Factory     | Discovered new exit (range 16)
 1900 | -7/Factory     | Entered Lower Caves
 1951 | -7/Lower Caves | Core integrity fell below 50%
 1994 | -7/Lower Caves | Lost 10 parts (2p4n2u2w)
 2089 | -7/Lower Caves | Learned Factory emergency access door positions
 2253 | -7/Lower Caves | Attracted the attention of an 0b10 base
 2291 | -7/Lower Caves | Core integrity fell below 20%
 2298 | -7/Lower Caves | CL-ANK showed up to help
 2301 | -7/Lower Caves | CL-ANK revealed a hidden path
 2313 | -7/Lower Caves | Entered Factory
 2313 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2318 | -6/Factory     | Lost 5 parts (2p1n2w)
 2491 | -6/Factory     | Lost 4 parts (1n3u)
 2764 | -6/Factory     | Build established: Scavenger-Mutant
 2818 | -6/Factory     | Lost 3 parts (2p1u)
 3041 | -6/Factory     | Discovered new exit (range 3)
 3045 | -6/Factory     | Entered another Factory area
 3045 | -5/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 3122 | -5/Factory     | Garrison activated, responded to threat
 3154 | -5/Factory     | Lost 3 parts (1n2w)
 3211 | -5/Factory     | Core integrity fell below 50%
 3284 | -5/Factory     | Core integrity fell below 20%
 3317 | -5/Factory     | Lost 14 parts (3n5u6w)
 3354 | -5/Factory     | System corruption reached 10%
 3373 | -5/Factory     | Build established: Mutant
 3379 | -5/Factory     | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
03353_ K-01 Serf cleans the Assembly Bed.
03353_ Spear destroyed.
[Achievement: System Compromised]
03358_ Assembly Bed disabled.
03360_ K-01 Serf collects debris.
03361_ Imp. Heat Sink melted.
03361_ P-70 Sage destroyed.
03363_ K-01 Serf collects debris.
03367_ System corrupted: Carbon-fiber Leg rejected.
03367_ K-01 Serf collects debris.
03369_ Destroyed Imp. Heat Sink.
03369_ Hvy. Laser destroyed.
03371_ Slammed into P-70 Sage.
03371_ K-01 Serf collects debris.
03372_ R-10 Processor collects Antigrav System.
03373_ Slammed into P-70 Sage. <x2>
03375_ W-25 Informer sends out distress signal.
03377_ Slammed into P-70 Sage.
03379_ P-70 Sage heat damages core (-10).
03379_ Slammed into P-70 Sage.

 Map 
-----
+----------------------------------------------------+
| ###############         ?????????????????????????? |
|                      ""??????????????????????????? |
|                      ""??????????????????????????? |
|                      ""??????????????????????????? |
|                          ????????????????????????? |
|                          ????????????????????????? |
|       ###+#####     ####?????????????????????????? |
|       #      ##     #????????????????????????????? |
|       # "   "##     #????????????????????????????? |
|       # "  ""##     +????????????????????????????? |
|       # "  ""##     #????????????????????????????? |
|       # "  ""##     #????????????????????????????? |
|       # "  ""##     #????????????????????????????? |
| ####### "  T"##     #??#+#?????+#????????????????? |
| ??????# "  ""##     #### ###### ###??????????????? |
| ??????# "  ""##                   #??????????????? |
| ??????# "  ""##                   #??????????????? |
| ??????#    ""##                   +??????????????? |
| ??????#     "##                  k#??????????????? |
| ??????#      +                    #??????????????? |
| ??????#    ! #### ####            #??????????????? |
| ????#############+####            #??????????????? |
| ????#               =#            #??????????????? |
| ????#              [%+            #??????????????? |
| ????#               =#    p       #??????????????? |
| ????+                #   @ R      #??????????????? |
| ????#  """""" "" """ +           k#??????????????? |
| ????#? """""" """""" ########     #??????????????? |
| ????????""""" """""" #????????    #??????????????? |
| ????????""""" """""" #?????????   #??????????????? |
| ?????????            #??????????? #??????????????? |
| ??????????####??######????????????#??????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          30
Energy Capacity            670
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             750
Propulsion Shielding       66
Evasion (%)                63
Targeting Accuracy         5
Target Analysis            5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight
More Dakka Please
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              FocalNuclearPrototype
  Manual?         0
Play Time         01:04:38
  Cumulative      8.9 hours
  Start           2020.09.16 @ 18:05:54
  End             2020.09.16 @ 19:12:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          17
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0138d3e4-e751-43d3-850b-b0c7b595e869