Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.29 @ 10:51:16 Player: Cyurio Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (122) 610 Value Destroyed (3593) 3593 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1321) 1321 TOTAL SCORE: 7744 Bonus ------- High Alert Combat Kills 421 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 188/300 Energy 72/100 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core Wheel Huge Storage Unit Compact Matter Pod (150) Improved Signal Interpreter Melee Analysis Suite Melee Analysis Suite EMP Blaster Katana Scythe Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Wheel > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Shotgun Minigun Minigun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Huge Storage Unit Weight Redist. System Improved Signal Interpreter Melee Analysis Suite Melee Analysis Suite Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Shotgun Katana Scythe [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Minigun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 2 | . . 1 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 98 | . 15 28 23 11 12 9 Power 9 | . 2 2 3 1 . 1 Engine 4 | . 1 2 . 1 . . Core 5 | . 1 . 3 . . 1 Reactor . | . . . . . . . Propulsion 34 | . 6 9 7 3 7 2 Treads 28 | . 6 7 5 2 6 2 Leg . | . . . . . . . Wheel 6 | . . 2 2 1 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | . 2 4 7 1 1 1 Device 5 | . . 2 2 1 . . Storage 4 | . 2 . 2 . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 6 | . . 2 2 . 1 1 Artifact . | . . . . . . . Weapon 39 | . 5 13 6 6 4 5 Energy Gun 7 | . 3 2 1 1 . . Energy Cannon 2 | . 1 1 . . . . Ballistic Gun 22 | . . 6 4 4 4 4 Ballistic Cannon 3 | . 1 1 1 . . . Launcher 5 | . . 3 . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Corrupted Parts 2 | . 1 1 . . . . System Corruption 4 | . 3 1 . . . . Parts Lost 51 | . 3 13 5 11 3 16 Power 5 | . . 2 . 1 . 2 Propulsion 15 | . 1 4 1 3 2 4 Utility 13 | . . 4 3 2 . 4 Weapon 18 | . 2 3 1 5 1 6 Highest Loss Streak 16 | . 2 4 1 7 3 16 To Critical Strikes 1 | . . . . 1 . . Average Slot Usage (%) 95 | . 95 88 99 97 98 89 Engine 4 | . 4 6 1 3 9 6 Core 5 | . 9 4 7 5 . . Treads 23 | . 23 17 26 26 24 23 Wheel 2 | . . 8 . . 1 . Device 5 | . . 5 9 9 9 7 Storage 19 | . 26 20 18 17 9 9 Processor 3 | . . . 6 9 9 8 Protection 2 | . . 3 2 . 8 7 Energy Gun 4 | . 11 . 2 3 2 . Energy Cannon 2 | . 8 . . . . . Ballistic Gun 14 | . . 14 20 16 24 26 Ballistic Cannon 4 | . 6 5 3 5 . . Naked Turns . | . . . . . . . Heaviest Build 42 | 12 35 38 41 42 42 42 Greatest Support 60 | 20 40 60 60 60 60 60 Greatest Overweight (x) 7 | . 2 3 3 3 3 7 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 Average Capacity 14 | . 13 15 15 15 15 15 Most Carried 15 | . 15 15 15 15 15 15 Average Carried 13 | . 11 13 14 12 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 9 15 10 Class Distribution -------------------- 45% | Mutant 29% | Scavenger-Gunner 13% | Gunner 3% | Scavenger-Skirmisher 3% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Gunner | -8/Materials Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Matter Collected 2691 | 200 295 554 888 174 253 327 Remotely 820 | . . 66 . 174 253 327 Salvage Created 4233 | . 556 1083 1545 169 437 443 Parts 259 | . 34 74 87 9 31 24 Haulers Intercepted 7 | . 2 1 3 . 1 . Recyclers Shooed 3 | . . 2 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 98 | . 10 30 31 6 9 12 Guns 70 | . 2 16 25 6 9 12 Cannons 12 | . 5 1 6 . . . AOE 15 | . 2 13 . . . . Classes Destroyed 11 | . 2 7 2 . . . Worker 4 | . . 3 1 . . . Builder 2 | . . 1 1 . . . Tunneler 1 | . . 1 . . . . Hauler 7 | . 2 1 3 . 1 . Recycler 6 | . . 4 2 . . . Operator 1 | . . . 1 . . . Watcher 3 | . . 1 . . 2 . Swarmer 32 | . . 16 6 3 3 4 Grunt 51 | . 10 10 22 . 3 6 Duelist 2 | . . . 1 . 1 . Sentry 13 | . . 4 2 3 2 2 Best Kill Streak 16 | . 4 16 8 3 4 8 Combat Bots Only 8 | . 4 8 8 3 4 8 Max Kills in Single Turn 4 | . 2 4 2 1 1 1 Gunslinging 1 | . . . 1 . . . Exploded 3 | . 2 3 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Damage Taken 6438 | . 355 1658 1205 761 273 2186 Core 897 | . 24 322 81 69 6 395 Absorbed by Shields 151 | . . . 111 40 . . Redirected to Shielding 129 | . . . 129 . . . Core Remaining (%) 69 | 100 90 19 . . . . Volleys Fired 240 | . 24 66 74 16 21 39 Largest 3 | . 2 2 3 3 3 3 Hottest 100 | . 100 100 90 96 99 75 Shots Fired 602 | . 49 121 222 36 63 111 Gun 493 | . 17 90 184 29 63 110 Cannon 97 | . 32 21 38 6 . . Launcher 12 | . . 10 . 1 . 1 Special . | . . . . . . . Kinetic 494 | . 14 98 194 26 52 110 Thermal 43 | . 18 5 . 9 11 . Explosive 11 | . . 10 . 1 . . Electromagnetic 54 | . 17 8 28 . . 1 Robot Hit Streak 33 | . 11 33 18 19 15 21 Robot Miss Streak 6 | . 4 3 6 4 3 4 Penetration Max . | . . . . . . . Secondary Targets 14 | . 1 1 2 . 1 9 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 Shots Hit Robots 403 | . 24 86 147 20 39 87 Core Hits 213 | . 17 56 81 9 23 27 Critical Kills 5 | . 1 1 2 . . 1 Critical Parts Destroyed 5 | . . 2 3 . . . Critical Strikes 14 | . 1 3 6 2 1 1 Burn 3 | . . . . 2 1 . Meltdown 1 | . 1 . . . . . Destroy 9 | . . 3 5 . . 1 Corrupt 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7986 | . 451 2508 2675 386 529 1437 Guns 5350 | . 140 1061 1892 303 529 1425 Cannons 1269 | . 247 292 702 28 . . Explosions 1347 | . 62 1155 63 55 . 12 Melee . | . . . . . . . Ramming 20 | . 2 . 18 . . . Kinetic 5699 | . 107 1213 2296 230 428 1425 Thermal 639 | . 202 172 63 101 101 . Explosive 1099 | . . 1044 . 55 . . Electromagnetic 529 | . 140 79 298 . . 12 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . 3 7 . . . . Average Corruption 3 | . 3 6 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 15 | . 11 4 . . . . Message Errors 4 | . 3 1 . . . . Matter Fused 2 | . 1 1 . . . . Heat Flow Errors 3 | . 2 1 . . . . Energy Discharges 2 | . 2 . . . . . Data Loss (minor) 2 | . 2 . . . . . Misfires 1 | . 1 . . . . . Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 114 | . 18 47 19 30 . . Projectiles 19 | . . . 19 . . . Explosions 95 | . 18 47 . 30 . . Melee . | . . . . . . . Knockbacks 17 | . 3 1 13 . . . Impact . | . . . . . . . Kinetic 14 | . 3 1 10 . . . Secondary 3 | . . . 3 . . . Self-Inflicted Damage 272 | . 33 45 69 125 . . Shots 6 | . 1 2 1 2 . . Rammed 5 | . 1 . 4 . . . Targets Rammed 5 | . 1 . 4 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 309 | . 234 184 198 69 232 309 Average Temperature 65 | . 65 56 55 27 87 93 Received Heat Transfer 2401 | . 177 468 548 254 144 810 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . . 4 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 4 | . 1 . . 2 1 . Heat Transferred 1414 | . 396 228 50 407 333 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 1 1 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Peak Influence 794 | . 213 794 707 588 431 304 Initial 461 | . . 44 296 461 286 124 Average 320 | . 79 365 488 494 363 197 Maximum Alert Level 3 | . 1 3 3 2 2 1 Low Security (%) 40 | . 95 47 . . 8 47 Level 1 17 | . 4 5 25 . 38 52 Level 2 39 | . . 37 70 100 52 . Level 3 3 | . . 9 3 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 4 5 6 . 1 . Investigation 4 | . 2 1 1 . . . Extermination . | . . . . . . . Reinforcement 7 | . 2 3 1 . 1 . Assault 2 | . . 1 1 . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Distress Signals 6 | . 1 1 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 146 | . 24 37 48 7 12 18 Peak Tracking Total 9 | . 5 9 7 4 4 6 Tactical Retreats 4 | . . 2 2 . . . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Traps Triggered 10 | . 5 1 . . 1 3 Indirectly 2 | . . . . . . 2 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 18 | . 6 . 6 . 6 . Reused 2 | . 1 . . . 1 . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . 1 . . . 1 . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Disabled 7 | . 4 . 1 2 . . Max in Single Turn 2 | . 1 . 1 2 . . Phase Generator 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Accessed 17 | . 5 2 5 . 5 . Terminals 15 | . 5 2 4 . 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 48 | . 15 5 14 . 14 . Successful 28 | . 9 2 8 . 9 . Failed 20 | . 6 3 6 . 5 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 30 | . 9 5 10 . 6 . Terminals 46 | . 15 5 13 . 13 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Terminal Hacks 15 | . 5 . 5 . 5 . Alert Level 1 | . . . 1 . . . Unreport Threat 2 | . . . 1 . 1 . Locate Traps 7 | . 3 . 2 . 2 . Reprogram Traps 3 | . 1 . 1 . 1 . Zone Layout 2 | . 1 . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks 11 | . 4 2 2 . 3 . Terminals 11 | . 4 2 2 . 3 . Assimilate 1 | . . 1 . . . . Botnet 10 | . 4 1 2 . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 15 | . 5 2 3 . 5 . Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 10 | . . 10 . . . . Highest-Rated Ally 10 | . . 10 . . . . Total Orders 1 | . . 1 . . . . ROAM 1 | . . 1 . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Turns Passed 4091 | . 1080 923 1112 268 439 269 Spaces Moved 1919 | 1 611 445 440 125 206 91 Core 2 | . 1 . . . . 1 Treads 1456 | . 500 177 407 116 166 90 Legs 111 | 1 110 . . . . . Wheels 350 | . . 268 33 9 40 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 95 | 120 120 95 125 125 125 160 Average Speed 152 | 120 153 138 157 158 157 165 Slowest Speed 400 | 120 240 240 160 240 320 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 2 96 45 32 42 24 26 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 6 | . . 6 . . . . Terrain Destroyed 166 | . 2 66 17 81 . . Melee . | . . . . . . . Projectile 4 | . . . 4 . . . AOE 162 | . 2 66 13 81 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Total 2615 | . 706 621 701 165 280 142 Wait 278 | . 36 68 132 14 28 . Move 1915 | . 610 444 440 124 206 91 Hop . | . . . . . . . Pick Up 48 | . 15 11 14 . 7 1 Fast Attach 29 | . 8 8 2 4 4 3 Attach 33 | . 2 9 8 6 2 6 Detach 3 | . . . 1 . 1 1 Swap 36 | . 5 11 13 1 6 . Drop 28 | . 5 4 13 . 5 1 Fire 240 | . 24 66 74 16 21 39 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 5 | . 1 . 4 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -8/Materials -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 8) 474 | -10/Materials | Discovered new exit (range 14) 588 | -10/Materials | Discovered new exit (range 8) 872 | -10/Materials | Discovered new exit (range 15) 1081 | -10/Materials | Entered another Materials area 1081 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1347 | -9/Materials | Discovered new exit (range 12) 1594 | -9/Materials | Destroyed 8 combat bots 1776 | -9/Materials | Lost 3 parts (2n1w) 1881 | -9/Materials | First assault squad dispatched 1897 | -9/Materials | Core integrity fell below 50% 1927 | -9/Materials | Core integrity fell below 20% 1941 | -9/Materials | Lost 4 parts (2u2w) 1943 | -9/Materials | Discovered new exit (range 15) 2004 | -9/Materials | Entered another Materials area 2004 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2311 | -8/Materials | Destroyed 8 combat bots 2627 | -8/Materials | Build established: Scavenger-Gunner 2804 | -8/Materials | First assault squad dispatched 2855 | -8/Materials | Garrison activated, responded to threat 3116 | -8/Materials | Identified exit to Garrison 3116 | -8/Materials | Entered Garrison 3124 | -8/Garrison | Installed Relay Interface Framework 3216 | -8/Garrison | Triggered checkpoint 3218 | -8/Garrison | Triggered checkpoint 3320 | -8/Garrison | Lost 7 parts (1p1n5w) 3371 | -8/Garrison | Phase Generator disabled 3375 | -8/Garrison | Discovered new exit (range 8) 3384 | -8/Garrison | Entered Materials 3531 | -8/Materials | Lost 3 parts (2n1w) 3788 | -8/Materials | Build established: Gunner 3823 | -8/Materials | Identified exit to Garrison 3823 | -8/Materials | Entered Garrison 3836 | -8/Garrison | Triggered checkpoint 4010 | -8/Garrison | Triggered checkpoint 4013 | -8/Garrison | Triggered checkpoint 4046 | -8/Garrison | Core integrity fell below 50% 4064 | -8/Garrison | Triggered checkpoint 4079 | -8/Garrison | Core integrity fell below 20% 4085 | -8/Garrison | Destroyed 8 combat bots 4092 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 04069_ S-10 Pest unfolds itself. 04070_ Minigun destroyed. 04070_ Penetrated by Slug. 04073_ Stasis Trap short circuited. 04073_ A bubble of rippling energy engulfs the area. 04073_ Stasis Trap short circuited. 04073_ A bubble of rippling energy engulfs the area. 04075_ Adv. Targeting Computer destroyed. 04076_ Penetrated by Slug. 04076_ Critical hit (Destroy). 04076_ Imp. Light Armor Plating destroyed. 04079_ Lgt. Treads destroyed. 04081_ Minigun destroyed. 04081_ Acquired Lgt. Assault Rifle. 04082_ Penetrated by Slug. 04085_ Slug penetrates Wall. 04089_ Acquired Lgt. Treads. 04090_ Lgt. Assault Rifle destroyed. 04091_ Slug penetrates Wall. 04092_ Wall collapses. 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