Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.06 @ 22:29:02

Player: AnotherZach

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (13)       2600
Robots Destroyed (71)      355
Value Destroyed (2760)     2760
Prototype IDs (20)         400
Alien Tech Used (2)        400
Bonus (1533)               1533
              TOTAL SCORE: 12048

 Bonus
-------
High Alert Combat Kills    81
Follower Combat Kills      652
Registered with UFD        300
Met Optimus in HQ          500

 Cogmind 
---------
Core Integrity             0/1450
Matter                     85/300
Energy                     80/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (450) Ox8
Location                   -2/Research

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (8) ---
    Combat Linear Gravjet
>          --- UTILITY (9) ------
  Improved Signal Interpreter
>          --- WEAPON (3) -------
  Enhanced Hardcell Cannon
  Enhanced Hardcell Cannon
>          --- INVENTORY (5) ----
           Quantum Reactor
    Medium Storage Unit
           Centrium Heavy Armor Plating
  Advanced Trap Extractor (7/8 Fire)

 Peak State 
------------
>               --- POWER ------------
                Cold Fusion Reactor
                Fusion Reactor
>               --- PROPULSION -------
      Makeshift Leg
                Flexi-carbon Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Centrium Wheel
                Centrium Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Signal Interpreter
       Improved Target Analyzer
       Improved Target Analyzer
                A0-MCA's Component Scanner
       Advanced Trap Extractor
>               --- WEAPON -----------
                Phase Gun
                Power Sword
>               --- INVENTORY --------
          Micro Fission Core
         Cooled Cesium-ion Thruster
         Cooled Cesium-ion Thruster
         Cooled Cesium-ion Thruster
         Cooled Cesium-ion Thruster
       Advanced Cooling System
       Improved Sensor Array
                ECM Suite
     Long-range Tractor Beam
                Transdimensional Reconstructor
                Plasma Rifle
       Advanced Datajack
                Fire Trap
                Fire Trap
                Fire Trap
                Fire Trap
                Fire Trap
                Fire Trap
                Fire Trap
[Rating: 112]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Armored Wheel
  Treads                   Improved Treads
  Leg                      Myomer Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Cooled Cesium-ion Thruster
Utility                    Improved Signal Interpreter
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           CPS Tube
  Impact Weapon            Power Maul
  Slashing Weapon          Power Sword
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -7  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Sub Scr Fac Was Fac Fac Upp Upp Zhi Pro Res Res 
Slots Evolved              16   | .   .   .   .   10  .   .   2   .   .   .   .   2   2   
  Power                    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Propulsion               6    | .   .   .   .   4   .   .   2   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   4   .   .   .   .   .   .   .   2   1   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             162  | 7   4   .   4   42  14  15  25  15  12  1   5   14  4   
  Power                    19   | 1   .   .   1   5   2   1   4   1   1   1   .   2   .   
    Engine                 4    | 1   .   .   1   1   1   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   4   1   1   .   1   .   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   4   .   1   1   .   2   .   
  Propulsion               58   | 2   2   .   .   8   8   5   11  10  7   .   1   3   1   
    Treads                 13   | .   .   .   .   6   1   .   4   1   1   .   .   .   .   
    Leg                    6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   
    Wheel                  9    | 2   2   .   .   2   1   .   1   .   .   .   1   .   .   
    Hover                  4    | .   .   .   .   .   .   .   2   .   .   .   .   1   1   
    Flight                 26   | .   .   .   .   .   6   5   4   9   .   .   .   2   .   
  Utility                  49   | 2   .   .   2   20  2   6   4   3   2   .   2   5   1   
    Device                 19   | 1   .   .   .   10  .   3   1   1   1   .   1   1   .   
    Storage                7    | 1   .   .   2   1   .   1   1   .   .   .   .   1   .   
    Processor              10   | .   .   .   .   2   1   2   .   2   1   .   .   2   .   
    Hackware               3    | .   .   .   .   2   .   .   1   .   .   .   .   .   .   
    Protection             10   | .   .   .   .   5   1   .   1   .   .   .   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   2   .   1   9   2   3   6   1   2   .   2   4   2   
    Energy Gun             7    | 2   2   .   .   1   .   1   .   .   1   .   .   .   .   
    Energy Cannon          8    | .   .   .   .   3   1   1   1   .   .   .   .   2   .   
    Ballistic Gun          8    | .   .   .   .   2   .   1   3   1   .   .   .   1   .   
    Ballistic Cannon       4    | .   .   .   1   .   1   .   .   .   .   .   .   .   2   
    Launcher               2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   .   .   .   .   1   .   3   1   
  Corrupted Parts          8    | .   .   .   .   .   .   .   .   1   5   .   2   .   .   
    System Corruption      56   | .   .   .   .   .   .   .   .   3   43  .   10  .   .   
Parts Lost                 81   | .   .   .   .   12  10  13  8   4   3   .   14  17  .   
  Power                    11   | .   .   .   .   2   2   2   .   1   .   .   2   2   .   
  Propulsion               38   | .   .   .   .   5   3   8   5   1   1   .   8   7   .   
  Utility                  19   | .   .   .   .   5   2   1   1   1   1   .   2   6   .   
  Weapon                   13   | .   .   .   .   .   3   2   2   1   1   .   2   2   .   
  Highest Loss Streak      11   | .   .   .   .   3   8   8   6   9   2   .   7   11  .   
  To Critical Strikes      2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Average Backups            10   | 3   7   8   9   16  9   7   10  7   9   11  10  4   3   
  Power                    1    | 1   1   1   1   1   1   .   1   1   1   .   .   .   .   
  Propulsion               2    | 2   5   5   5   2   1   1   3   .   2   4   2   .   .   
  Utility                  4    | .   .   .   1   8   5   3   5   4   4   4   3   2   3   
  Weapon                   1    | .   1   2   1   3   1   1   1   .   .   1   1   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             47   | .   3   1   6   5   7   7   4   5   4   1   2   .   2   
  Power                    10   | .   1   .   1   1   1   .   .   3   1   1   .   .   1   
  Propulsion               16   | .   2   .   4   2   2   2   4   .   .   .   .   .   .   
  Utility                  13   | .   .   .   .   1   4   4   .   1   2   .   .   .   1   
  Weapon                   8    | .   .   1   1   1   .   1   .   1   1   .   2   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   100 100 100 96  76  80  67  91  91  88  68  41  4   
  Engine                   3    | .   14  14  14  3   3   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   7   3   8   .   4   5   2   1   1   .   
  Reactor                  2    | .   .   .   .   .   .   .   5   5   5   7   4   1   .   
  Treads                   5    | .   .   .   .   19  2   .   12  1   .   5   .   .   .   
  Leg                      3    | .   .   .   .   .   .   .   .   .   6   31  13  .   .   
  Wheel                    10   | .   28  28  28  13  11  .   .   4   1   5   5   .   .   
  Hover                    1    | .   .   .   .   .   1   .   6   .   .   .   .   1   .   
  Flight                   8    | .   .   .   .   .   9   23  2   32  31  .   6   11  .   
  Device                   9    | .   14  14  14  15  9   5   5   6   5   4   5   8   .   
  Storage                  6    | .   14  14  14  5   2   4   2   2   4   5   4   1   .   
  Processor                9    | .   .   .   .   3   6   17  15  14  16  21  17  10  4   
  Hackware                 1    | .   .   .   .   1   5   3   4   5   1   .   .   .   .   
  Protection               1    | .   .   .   .   4   1   1   1   .   .   .   .   1   .   
  Energy Gun               6    | .   28  28  20  2   4   4   .   .   .   .   2   .   .   
  Energy Cannon            2    | .   .   .   .   8   3   .   1   3   1   .   .   .   .   
  Ballistic Gun            2    | .   .   .   .   3   5   4   3   3   4   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          112  | 7   12  12  20  73  82  86  92  94  105 107 112 84  24  
  Average Rating           56   | 5   11  12  15  61  50  71  65  85  84  98  77  55  7   
  On Entrance              45   | .   7   12  12  20  56  82  20  73  88  105 107 53  5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             109  | 14  17  17  41  109 55  37  86  73  73  74  77  32  13  
  Greatest Support         140  | 32  32  24  24  92  48  70  108 40  140 140 140 36  14  
  Greatest Overweight (x)  4    | .   .   .   1   4   2   .   4   4   2   .   4   1   4   
  Average Overweight (x)   .    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   15  20  20  10  20  20  20  20  20  10  5   
  Average Capacity         14   | 7   8   8   10  18  10  9   13  12  19  20  18  7   5   
  Most Carried             20   | 7   8   8   15  20  19  10  20  20  20  20  20  10  5   
  Average Carried          12   | 3   7   8   10  17  9   8   10  9   19  19  15  5   4   
  Final Capacity           20   | 8   8   8   15  20  5   5   20  20  20  20  5   5   5   
  Final Carried            20   | 7   8   8   15  20  5   5   20  19  20  20  5   4   5   

 Class Distribution 
--------------------
 39% | Mutant
 23% | Trapper-Mutant
 11% | Scavenger-Mutant
  8% | Scavenger-Gunner
  6% | Scavenger-Tank
  4% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Subcaves
             Mutant | -7/Scraptown
     Scavenger-Tank | -5/Factory
   Scavenger-Gunner | -5/Waste
 Scavenger-Sprinter | -5/Factory
             Mutant | -4/Factory
   Scavenger-Mutant | -4/Upper Caves
   Scavenger-Mutant | -4/Upper Caves
     Trapper-Mutant | -4/Zhirov
     Trapper-Mutant | -3/Proximity Caves
     Trapper-Mutant | -3/Research
     Trapper-Mutant | -2/Research

 Resources                      | -11  -10  -10  -7   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
-----------                Run  | Yrd  Mat  Sub  Scr  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Matter Collected           3471 | 270  .    40   40   850  606  78   499  309  383  59   148  189  .    
  Remotely                 189  | .    .    .    .    .    .    .    .    .    .    .    .    189  .    
Salvage Created            3917 | 170  .    .    .    1570 465  134  525  316  267  235  156  79   .    
  Parts                    145  | 13   .    .    .    82   7    1    15   15   3    4    2    3    .    
Haulers Intercepted        1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           4    | 1    .    .    .    1    .    1    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      16   | .    .    5    .    .    .    .    .    6    4    .    1    .    .    
  Prevented                18   | .    .    .    .    .    .    .    .    4    5    .    9    .    .    

 Kills                          | -11 -10 -10 -7  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Sub Scr Fac Was Fac Fac Upp Upp Zhi Pro Res Res 
Combat Hostiles Destroyed  42   | .   .   .   .   21  2   1   4   9   .   .   3   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Guns                     7    | .   .   .   .   4   .   .   .   1   .   .   .   2   .   
  Cannons                  15   | .   .   .   .   8   .   .   .   7   .   .   .   .   .   
  AOE                      10   | .   .   .   .   7   .   1   1   .   .   .   1   .   .   
Classes Destroyed          14   | 2   .   .   .   8   1   1   1   1   .   .   .   .   .   
  Worker                   8    | .   .   .   .   7   .   .   1   .   .   .   .   .   .   
  Builder                  4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 5    | 1   .   .   .   2   .   1   1   .   .   .   .   .   .   
  Minesweeper              5    | .   .   .   .   .   .   .   .   2   2   .   1   .   .   
  Watcher                  3    | .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Swarmer                  12   | .   .   .   .   .   .   1   .   8   .   .   1   2   .   
  Grunt                    11   | .   .   .   .   9   .   .   1   .   .   .   1   .   .   
  Brawler                  2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Sentry                   3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   5   .   .   2   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   3   .   .   1   1   .   .   .   .   .   
  Compactor                2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Packrat                  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Best Kill Streak           6    | 4   .   .   .   6   2   1   1   4   1   .   2   2   .   
  Combat Bots Only         5    | .   .   .   .   5   2   1   1   4   .   .   2   2   .   
Max Kills in Single Turn   3    | 1   .   .   .   3   1   1   1   1   1   .   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   1   1   .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -7   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
--------                   Run   | Yrd  Mat  Sub  Scr  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Hostile Shots Fired        1130  | .    .    .    .    156  7    155  289  47   23   .    164  176  113  
  Missed                   384   | .    .    .    .    40   1    53   79   12   5    .    69   82   43   
  Hits                     746   | .    .    .    .    116  6    102  210  35   18   .    95   94   70   
    Melee                  10    | .    .    .    .    .    6    .    .    .    .    .    4    .    .    
    Projectile             736   | .    .    .    .    116  .    102  210  35   18   .    91   94   70   
    AOE                    1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Strikes         31    | .    .    .    .    6    3    4    6    .    1    .    5    5    1    
  Part Disruptions         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Damage Taken               15081 | .    .    .    .    2306 283  1940 3608 596  441  .    2428 1832 1647 
  Core                     3880  | .    .    .    .    214  200  424  292  93   66   .    530  592  1469 
  Absorbed by Shields      92    | .    .    .    .    .    .    .    92   .    .    .    .    .    .    
  Redirected to Shielding  111   | .    .    .    .    .    .    .    .    .    .    .    .    111  .    
  Ignored by Resistances   34    | .    .    .    .    34   .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   481   | .    .    .    .    .    125  64   292  .    .    .    .    .    .    
Core Remaining (%)         56    | 100  .    .    100  .    .    16   .    .    .    .    14   51   .    
Volleys Fired              213   | 11   .    .    .    81   30   11   7    19   38   .    2    13   1    
  Largest                  3     | 2    .    .    .    3    3    3    2    2    2    .    1    1    1    
  Hottest                  261   | 80   .    .    .    261  213  148  81   104  104  .    88   110  58   
Shots Fired                445   | 22   .    .    .    219  80   28   11   27   41   .    3    13   1    
  Gun                      240   | 22   .    .    .    83   47   27   9    8    32   .    3    9    .    
  Cannon                   200   | .    .    .    .    133  33   1    2    19   9    .    .    2    1    
  Launcher                 4     | .    .    .    .    2    .    .    .    .    .    .    .    2    .    
  Special                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  185   | .    .    .    .    70   41   15   9    8    32   .    .    9    1    
  Thermal                  187   | 11   .    .    .    122  39   12   .    .    .    .    3    .    .    
  Explosive                2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Electromagnetic          70    | 11   .    .    .    24   .    1    2    19   9    .    .    4    .    
  Robot Hit Streak         19    | 4    .    .    .    19   8    2    5    8    14   .    .    6    .    
  Robot Miss Streak        5     | 3    .    .    .    5    5    2    1    2    3    .    .    2    1    
  Penetration Max          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           226   | 13   .    .    .    86   20   5    31   22   27   12   1    9    .    
  Core Hits                108   | 5    .    .    .    59   2    3    10   12   8    2    1    6    .    
  Critical Kills           3     | .    .    .    .    1    2    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 13    | .    .    .    .    2    .    .    6    1    2    .    1    1    .    
  Critical Strikes         22    | .    .    .    .    5    2    .    7    3    3    .    1    1    .    
    Meltdown               3     | .    .    .    .    1    2    .    .    .    .    .    .    .    .    
    Destroy                5     | .    .    .    .    2    .    .    .    .    2    .    .    1    .    
    Corrupt                5     | .    .    .    .    2    .    .    .    2    1    .    .    .    .    
    Smash                  8     | .    .    .    .    .    .    .    6    1    .    .    1    .    .    
    Sever                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Melee Attacks              74    | .    .    .    .    3    .    .    30   20   2    12   7    .    .    
  Impact                   47    | .    .    .    .    .    .    .    24   20   2    .    1    .    .    
  Slashing                 24    | .    .    .    .    .    .    .    6    .    .    12   6    .    .    
  Piercing                 3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    .    .    2    1    .    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Damage Inflicted           9483  | 157  .    .    .    3977 649  176  1492 895  557  940  265  375  .    
  Guns                     1964  | 157  .    .    .    834  240  88   101  18   297  .    .    229  .    
  Cannons                  3193  | .    .    .    .    2031 409  31   72   353  260  .    .    37   .    
  Explosions               1754  | .    .    .    .    1112 .    57   265  48   .    .    163  109  .    
  Melee                    2545  | .    .    .    .    .    .    .    1027 476  .    940  102  .    .    
  Ramming                  27    | .    .    .    .    .    .    .    27   .    .    .    .    .    .    
  Kinetic                  1633  | .    .    .    .    779  167  42   101  18   297  .    .    229  .    
  Thermal                  3003  | 64   .    .    .    2041 482  103  265  48   .    .    .    .    .    
  Explosive                774   | .    .    .    .    774  .    .    .    .    .    .    .    .    .    
  Electromagnetic          1501  | 93   .    .    .    383  .    31   72   353  260  .    163  146  .    
  Impact                   1489  | .    .    .    .    .    .    .    911  476  .    .    102  .    .    
  Slashing                 1056  | .    .    .    .    .    .    .    116  .    .    940  .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         76    | .    .    .    .    4    5    6    6    11   55   55   76   .    1    
  Average Corruption       22    | .    .    .    .    1    5    5    3    8    21   55   61   .    1    
  Corruption Purged        1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  198   | .    .    .    .    8    14   9    13   17   48   13   75   .    1    
    Message Errors         49    | .    .    .    .    2    4    2    4    7    11   4    15   .    .    
    Matter Fused           47    | .    .    .    .    2    3    3    2    3    14   4    16   .    .    
    Heat Flow Errors       22    | .    .    .    .    2    1    .    1    1    7    1    9    .    .    
    Energy Discharges      25    | .    .    .    .    1    2    1    1    2    8    4    6    .    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Parts Fused            3     | .    .    .    .    .    .    1    1    1    .    .    .    .    .    
    Data Loss (minor)      15    | .    .    .    .    .    4    1    3    2    1    .    3    .    1    
    Data Loss (major)      11    | .    .    .    .    1    .    .    .    .    5    .    5    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    1    1    .    .    1    .    .    
    Misdirections          16    | .    .    .    .    .    .    .    .    .    .    .    16   .    .    
    Weapon Failures        3     | .    .    .    .    .    .    1    .    .    2    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            878   | .    .    .    .    106  .    .    348  79   45   176  124  .    .    
  Projectiles              83    | .    .    .    .    38   .    .    .    .    45   .    .    .    .    
  Explosions               90    | .    .    .    .    68   .    .    .    .    .    .    22   .    .    
  Melee                    705   | .    .    .    .    .    .    .    348  79   .    176  102  .    .    
Knockbacks                 12    | .    .    .    .    .    .    .    9    2    .    .    1    .    .    
  Impact                   12    | .    .    .    .    .    .    .    9    2    .    .    1    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      312   | .    .    .    .    47   .    42   107  .    .    .    82   34   .    
  Shots                    6     | .    .    .    .    1    .    1    1    .    .    .    1    2    .    
  Rammed                   7     | .    .    .    .    .    .    .    7    .    .    .    .    .    .    
Targets Rammed             7     | .    .    .    .    .    .    .    7    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        525   | 90   .    .    .    438  284  525  166  199  269  139  232  40   .    
  Average Temperature      96    | 31   .    .    .    91   89   148  94   50   90   71   71   20   .    
  Received Heat Transfer   1581  | .    .    .    .    354  .    396  178  .    27   .    385  169  72   
  Effects                  7     | .    .    .    .    2    .    5    .    .    .    .    .    .    .    
    Shutdowns              3     | .    .    .    .    1    .    2    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           11    | .    .    .    .    1    .    .    4    1    2    .    3    .    .    
  Combat Hostiles          6     | .    .    .    .    1    .    .    3    .    .    .    2    .    .    
  Parts Fried              13    | .    .    .    .    2    .    .    2    6    1    .    2    .    .    
  Impact Corruptions       19    | .    .    .    .    .    .    .    9    6    .    .    4    .    .    
Robots Melted              3     | .    .    .    .    1    2    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    1    2    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    .    .    5    2    .    .    .    .    .    .    .    .    
  Heat Transferred         3253  | 150  .    .    .    2163 666  74   150  50   .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    1    .    1    .    1    .    .    .    .    .    

 Alert                          | -11  -10  -10  -7   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
-------                    Run  | Yrd  Mat  Sub  Scr  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Maximum Alert Level        3    | .    .    .    .    2    1    3    1    .    .    .    .    .    .    
  Low Security (%)         78   | 100  100  .    .    76   93   30   72   .    .    .    .    100  100  
  Level 1                  15   | .    .    .    .    18   6    5    27   .    .    .    .    .    .    
  Level 2                  4    | .    .    .    .    5    .    31   .    .    .    .    .    .    .    
  Level 3                  2    | .    .    .    .    .    .    32   .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             827  | 10   4    .    .    629  212  827  318  .    .    .    .    78   60   
  Initial                  318  | .    .    .    .    .    208  .    318  .    .    .    .    21   .    
  Average                  137  | 1    .    .    .    117  79   469  171  .    .    .    .    27   20   
Influence Increases        3582 | 20   14   .    .    1093 86   1071 413  220  11   5    395  161  93   
  Destroy 0b10 Robot/C     1300 | .    .    .    .    420  .    420  180  180  .    .    60   40   .    
  Destroy 0b10 Robot/NC    165  | 20   .    .    .    75   .    10   30   10   10   5    5    .    .    
  Destroy Leader           262  | .    .    .    .    124  .    70   28   30   .    .    .    10   .    
  Allied During Kill       297  | .    .    .    .    .    .    271  25   .    1    .    .    .    .    
  Successful Hack          119  | .    14   .    .    5    .    24   .    .    .    .    .    76   .    
  Select Force Hacks       20   | .    .    .    .    .    .    .    .    .    .    .    .    20   .    
  Disable Machine          315  | .    .    .    .    195  .    45   60   .    .    .    .    15   .    
  Destroy Structure        549  | .    .    .    .    274  86   126  60   .    .    .    .    .    3    
  Partial Spotted          45   | .    .    .    .    .    .    30   .    .    .    .    .    .    15   
  Lose Combat Pursuer      510  | .    .    .    .    .    .    75   30   .    .    .    330  .    75   
Influence Decreases        3534 | 20   14   .    .    498  681  420  927  306  62   5    363  193  45   
  Entered New Map          794  | .    .    .    .    .    387  .    333  52   11   .    .    11   .    
  Time Decay               1831 | 20   14   .    .    384  182  120  474  214  51   5    243  79   45   
  Lost Part                653  | .    .    .    .    110  80   130  80   40   .    .    120  93   .    
  Lost Ally                256  | .    .    .    .    4    32   170  40   .    .    .    .    10   .    
Squads Dispatched          25   | .    .    .    .    7    .    7    4    .    .    .    .    4    3    
  Investigation            13   | .    .    .    .    4    .    4    1    .    .    .    .    3    1    
  Extermination            6    | .    .    .    .    2    .    .    2    .    .    .    .    1    1    
  Reinforcement            4    | .    .    .    .    1    .    1    1    .    .    .    .    .    1    
  Assault                  2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -7  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Sub Scr Fac Was Fac Fac Upp Upp Zhi Pro Res Res 
Distress Signals           5    | .   .   .   .   2   .   .   2   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              240  | .   .   4   .   39  8   41  22  14  7   .   45  39  21  
  Peak Tracking Total      17   | .   .   2   .   11  3   12  6   4   4   .   7   17  13  
  Tactical Retreats        33   | .   .   .   .   1   3   6   2   1   .   .   12  6   2   

 Traps                          | -11 -10 -10 -7  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Sub Scr Fac Was Fac Fac Upp Upp Zhi Pro Res Res 
Traps Triggered            7    | .   .   .   .   3   .   .   .   .   1   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   8    | .   .   .   .   .   .   .   .   .   2   .   6   .   .   
Traps Extracted            2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Installed                17   | .   .   .   .   .   .   .   .   .   4   .   12  1   .   
  Triggered                7    | .   .   .   .   .   .   .   .   .   1   .   6   .   .   
Most Traps Carried         19   | .   .   .   .   .   .   .   .   10  19  17  17  10  7   

 Machines                       | -11 -10 -10 -7  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
----------                 Run  | Yrd Mat Sub Scr Fac Was Fac Fac Upp Upp Zhi Pro Res Res 
Machines Disabled          22   | .   .   .   .   13  .   3   4   .   1   .   .   1   .   
  Max in Single Turn       3    | .   .   .   .   3   .   .   3   .   1   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Sub Scr Fac Was Fac Fac Upp Upp Zhi Pro Res Res 
Machines Accessed          35   | .   1   .   9   8   .   5   3   .   .   5   .   3   1   
  Terminals                10   | .   1   .   .   4   .   2   1   .   .   .   .   2   .   
  Fabricators              4    | .   .   .   .   2   .   .   1   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   2   .   2   .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                163  | .   3   .   78  27  .   15  7   .   .   18  .   12  3   
  Successful               129  | .   2   .   78  9   .   11  4   .   .   18  .   7   .   
  Failed                   34   | .   1   .   .   18  .   4   3   .   .   .   .   5   3   
    Catastrophic           13   | .   .   .   .   7   .   2   .   .   .   .   .   3   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   42   | .   3   .   .   17  .   7   4   .   .   .   .   8   3   
  Terminals                32   | .   3   .   .   15  .   5   2   .   .   .   .   7   .   
  Fabricators              14   | .   .   .   .   7   .   .   2   .   .   .   .   5   .   
  Repair Stations          3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Recycling Units          12   | .   .   .   .   5   .   4   .   .   .   .   .   .   3   
  Scanalyzers              6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             102  | .   2   .   78  1   .   2   .   .   .   18  .   1   .   
  Record                   75   | .   .   .   69  .   .   .   .   .   .   6   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Robot Schematic          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           13   | .   .   .   9   .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         17   | .   .   .   .   6   .   3   2   .   .   .   .   6   .   
  Terminals                5    | .   .   .   .   2   .   1   .   .   .   .   .   2   .   
    Track                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   
    Botnet                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   2   .   .   1   .   .   .   .   4   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Prioritize             2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   
    Liberate               3    | .   .   .   .   1   .   .   1   .   .   .   .   1   .   
    Download               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          5    | .   .   .   .   2   .   2   1   .   .   .   .   .   .   
    Patch                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fedlink                4    | .   .   .   .   2   .   2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   1   .   .   6   .   3   3   .   .   .   .   3   1   
  Full Trace Events        7    | .   .   .   .   2   .   2   .   .   .   .   .   2   1   
  Feedback Events          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Corruption             2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   2   .   .   .   .   .   .   .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   2   .   .   .   4   .   .   .   
  Parts Built              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   64   | .   .   .   .   64  .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   8   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     56   | .   .   .   .   .   .   .   56  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
------------               Run  | Yrd Mat Sub Scr Fac Was Fac Fac Upp Upp Zhi Pro Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -7   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
--------                   Run  | Yrd  Mat  Sub  Scr  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Total Allies               25   | .    .    .    .    .    18   1    2    .    3    .    .    1    .    
  Largest Group            18   | .    .    .    .    .    18   14   2    .    3    .    .    1    .    
  Highest-Rated Group      656  | .    .    .    .    .    656  555  98   .    141  .    .    45   .    
  Highest-Rated Ally       50   | .    .    .    .    .    50   50   49   .    47   .    .    45   .    
Total Orders               4    | .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  EXPLORE                  3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  RETURN                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Ally Attacks               225  | .    .    .    .    .    100  95   25   .    5    .    .    .    .    
  Total Damage             6883 | .    .    .    .    .    2744 3532 508  .    99   .    .    .    .    
  Kills                    36   | .    .    .    .    .    5    24   7    .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11  -10  -10  -7   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
-------                    Run  | Yrd  Mat  Sub  Scr  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Active Infowar (turns)     6405 | 47   85   240  1693 1339 408  138  2    328  1066 289  627  143  .    
  Optics                   12   | .    .    .    .    .    .    .    .    12   .    .    .    .    .    
  Sensors                  2430 | .    .    .    .    99   81   90   2    268  1066 289  535  .    .    
  IFF                      77   | .    .    .    .    .    .    77   .    .    .    .    .    .    .    
  Structural               535  | .    .    .    .    535  .    .    .    .    .    .    .    .    .    
  Traps                    154  | .    .    .    .    154  .    .    .    .    .    .    .    .    .    
  Seismic                  3121 | 47   85   240  1693 732  324  .    .    .    .    .    .    .    .    
  ECM                      741  | .    .    .    .    71   308  48   .    48   .    .    123  143  .    
Robot Analysis Total       13   | .    .    .    9    .    .    .    .    .    .    4    .    .    .    
Derelict Logs Recovered    2    | .    .    .    1    .    .    .    .    .    1    .    .    .    .    
Drone Launches             5    | .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -10  -7   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
-------------              Run  | Yrd  Mat  Sub  Scr  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Turns Passed               9038 | 129  85   240  1693 1415 645  299  1202 446  1069 293  1143 230  149  
Spaces Moved               7642 | 79   77   186  1712 766  556  458  641  583  896  206  867  375  240  
  Core                     524  | 1    .    .    .    .    68   6    198  .    .    .    .    18   233  
  Treads                   362  | .    .    .    .    30   .    20   312  .    .    .    .    .    .    
  Legs                     843  | .    .    .    .    .    .    .    .    .    208  206  429  .    .    
  Wheels                   2983 | 78   77   186  1712 736  141  .    1    3    .    .    49   .    .    
  Hover                    210  | .    .    .    .    .    40   .    130  .    .    .    .    33   7    
  Flight                   2720 | .    .    .    .    .    307  432  .    580  688  .    389  324  .    
  Fastest Speed            14   | 50   90   90   90   102  25   25   50   14   14   123  26   14   50   
  Average Speed            90   | 99   90   90   97   127  57   36   130  41   99   123  110  34   51   
  Slowest Speed            352  | 100  100  90   105  160  150  160  200  182  190  123  352  110  250  
  Overloaded Moves         41   | .    .    .    .    .    .    .    .    .    .    .    .    41   .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            20   | .    .    .    .    .    .    6    .    .    .    .    .    14   .    
  Potential Cave-ins       13   | .    .    .    .    .    11   2    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       41   | 5    16   21   90   27   96   19   9    54   77   62   83   10   10   
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     6    | .    .    1    1    1    .    .    .    .    .    3    .    .    .    
  Known Exits Taken        7    | .    .    .    .    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             5    | .    .    .    3    .    .    .    .    .    1    .    1    .    .    
Spaces Dug                 99   | .    .    .    .    37   48   6    .    3    1    .    4    .    .    
Terrain Destroyed          283  | .    .    .    .    169  51   15   29   4    1    .    13   .    1    
  Melee                    9    | .    .    .    .    1    .    .    .    3    1    .    4    .    .    
  Projectile               135  | .    .    .    .    77   51   6    .    .    .    .    .    .    1    
  AOE                      138  | .    .    .    .    91   .    8    29   1    .    .    9    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -7   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
---------                  Run  | Yrd  Mat  Sub  Scr  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Total                      9302 | 103  96   258  1743 1024 821  566  938  727  1039 228  1046 448  265  
  Wait                     717  | .    3    71   1    55   193  47   185  28   11   .    80   28   15   
  Move                     7597 | 78   76   185  1711 766  555  446  640  582  895  205  866  352  240  
  Hop                      13   | .    .    .    .    .    .    5    .    .    .    .    .    8    .    
  Pick Up                  188  | 7    5    1    16   25   5    10   31   30   27   2    21   6    2    
  Fast Attach              109  | 7    2    .    .    22   11   12   13   8    12   3    3    12   4    
  Attach                   80   | .    .    .    2    12   8    6    12   11   2    .    16   10   1    
  Detach                   32   | .    .    .    .    2    3    8    1    1    4    .    5    7    1    
  Swap                     59   | .    2    .    2    31   4    2    4    7    2    1    3    1    .    
  Drop                     168  | .    8    1    11   24   12   19   12   21   20   5    24   10   1    
  Fire                     213  | 11   .    .    .    81   30   11   7    19   38   .    2    13   1    
  Melee                    70   | .    .    .    .    3    .    .    26   20   2    12   7    .    .    
  Ram                      6    | .    .    .    .    .    .    .    4    .    .    .    2    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Escape Stasis            2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Rewire                   27   | .    .    .    .    .    .    .    .    .    22   .    5    .    .    
  Trap                     17   | .    .    .    .    .    .    .    .    .    4    .    12   1    .    
  Miscellaneous            1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory
-5/Waste
-5/Factory (discovered 4 exits: *Fac x2 / Upp x2)
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res / Qua x2)
-2/Research

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 15)
  130 | -11/Scrapyard      | Entered Materials
  131 | -10/Materials      | Met a group of wandering Federalists
  212 | -10/Materials      | Discovered new exit (range 5)
  215 | -10/Materials      | Entered Subcaves
  216 | -10/Subcaves       | Continued accompanying wandering Federalists (5)
  264 | -10/Subcaves       | Learned location of Zion (-7)
  264 | -10/Subcaves       | Met a Zionite searching for "candidates"
  316 | -10/Subcaves       | Build established: Mutant
  437 | -10/Subcaves       | Wandering Federalist uncovered a shortcut to Scraptown
  455 | -10/Subcaves       | Entered Scraptown
  630 | -7/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  690 | -7/Scraptown       | Scanned Subdweller tech in exchange for log data
  693 | -7/Scraptown       | Learned 12 Research zone layouts
  836 | -7/Scraptown       | Discovered new exit (range 7)
  863 | -7/Scraptown       | Visited Red Mages
  894 | -7/Scraptown       | Visited Shadow of the Wyrm
  908 | -7/Scraptown       | Visited Symbiants
  925 | -7/Scraptown       | Learned location of Extension (-4)
  982 | -7/Scraptown       | Visited Cave Peace
 1009 | -7/Scraptown       | Visited IN-MT5's Study
 1048 | -7/Scraptown       | Visited Cyclists
 1081 | -7/Scraptown       | Visited Fellowship of the Rings
 1117 | -7/Scraptown       | Visited UFD Registry
 1117 | -7/Scraptown       | Registered with UFD as "Beamspawn"
 1136 | -7/Scraptown       | Entered Cyclist Reading Room
 1341 | -7/Scraptown       | Visited Analyses Database
 1369 | -7/Scraptown       | Visited Supply Room
 1410 | -7/Scraptown       | Visited Scrap Suit Storage
 1422 | -7/Scraptown       | Visited Curators Association
 1614 | -7/Scraptown       | Visited Derelict Rescue Squad
 1621 | -7/Scraptown       | Found DRS Beacon
 1668 | -7/Scraptown       | Visited A0-MCA Data Center
 1674 | -7/Scraptown       | Given a B rating by A0-MCA
 1676 | -7/Scraptown       | Found A0-MCA's Component Scanner
 1700 | -7/Scraptown       | Visited Science Testing Area
 1717 | -7/Scraptown       | Visited Junk Repository
 1769 | -7/Scraptown       | Visited Scrapoid Pod Storage
 1814 | -7/Scraptown       | Visited Cartography Club
 1915 | -7/Scraptown       | Discovered new exit (range 5)
 2082 | -7/Scraptown       | Met Optimus
 2082 | -7/Scraptown       | Accepted into 0bPrime
 2148 | -7/Scraptown       | Entered Factory
 2148 | -5/Factory         | Evolved 10 slots: Power x1, Propulsion x4, Utility x4, Weapon x1
 2628 | -5/Factory         | Build established: Scavenger-Tank
 3258 | -5/Factory         | Lost 3 parts (1p1n1u)
 3440 | -5/Factory         | Fabricated Com. HERF Cannon?
 3442 | -5/Factory         | Loaded intel: 8 recycling unit locations
 3455 | -5/Factory         | Learned location of Protoforge (-3)
 3521 | -5/Factory         | Lost 3 parts (2n1u)
 3563 | -5/Factory         | Sucked down chute
 3563 | -5/Factory         | Entered Waste
 3592 | -5/Waste           | Lost 3 parts (1p2n)
 3618 | -5/Waste           | Spotted C-40 Crusher
 3669 | -5/Waste           | Spotted C-40 Crusher
 3719 | -5/Waste           | Spotted C-40 Crusher
 3768 | -5/Waste           | Build established: Scavenger-Gunner
 3790 | -5/Waste           | Spotted C-40 Crusher
 3795 | -5/Waste           | Destroyed C-40 Crusher
 3798 | -5/Waste           | Destroyed C-40 Crusher
 3811 | -5/Waste           | Spotted C-40 Crusher
 3863 | -5/Waste           | Spotted C-40 Crusher
 3868 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 3871 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 3874 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 3887 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 3890 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 3918 | -5/Waste           | Warlord forces began an assault
 3921 | -5/Waste           | Lost 8 parts (1p3n2u2w)
 3963 | -5/Waste           | Allies destroyed C-40 Crusher
 3965 | -5/Waste           | Allies destroyed C-40 Crusher
 3968 | -5/Waste           | Allies destroyed C-40 Crusher
 4000 | -5/Waste           | Crushed by Compactor (2 parts destroyed)
 4011 | -5/Waste           | Allies destroyed C-40 Crusher
 4042 | -5/Waste           | Lost 4 allies
 4141 | -5/Waste           | Discovered new exit (range 11)
 4181 | -5/Waste           | Identified exit to Factory
 4208 | -5/Waste           | Entered Factory
 4208 | -5/Factory         | Accompanied by 13 allies
 4222 | -5/Factory         | Loaded intel: 8 recycling unit locations
 4346 | -5/Factory         | Discovered new exit (range 7)
 4385 | -5/Factory         | Identified exit to Factory
 4400 | -5/Factory         | Core integrity fell below 50%
 4401 | -5/Factory         | Lost 5 allies
 4467 | -5/Factory         | Lost 8 parts (1p4n1u2w)
 4477 | -5/Factory         | Identified exit to Upper Caves
 4491 | -5/Factory         | Discovered exit to Factory (range 13)
 4499 | -5/Factory         | Core integrity fell below 20%
 4507 | -5/Factory         | Entered another Factory area
 4507 | -4/Factory         | Evolved 2 slots: Propulsion x2
 4535 | -4/Factory         | Lost 4 parts (1p3n)
 4667 | -4/Factory         | Build established: Mutant
 5614 | -4/Factory         | Discovered new exit (range 12)
 5656 | -4/Factory         | Repaired Adv. Cooling System
 5703 | -4/Factory         | Identified exit to Upper Caves
 5709 | -4/Factory         | Entered Upper Caves
 5766 | -4/Upper Caves     | Lost 9 parts (1p4n2u2w)
 5941 | -4/Upper Caves     | Discovered new exit (range 15)
 6082 | -4/Upper Caves     | System corruption reached 10%
 6141 | -4/Upper Caves     | Identified exit to Upper Caves
 6155 | -4/Upper Caves     | Entered another Upper Caves area
 6210 | -4/Upper Caves     | Discovered new exit (range 15)
 6229 | -4/Upper Caves     | Encountered a Warlord checkpoint
 6247 | -4/Upper Caves     | Identified exit to Research
 6265 | -4/Upper Caves     | Build established: Scavenger-Mutant
 6490 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling Unaware
 6591 | -4/Upper Caves     | Learned 8 Research zone layouts
 6946 | -4/Upper Caves     | System corruption reached 30%
 6953 | -4/Upper Caves     | Lost 3 allies
 7058 | -4/Upper Caves     | Build established: Trapper-Mutant
 7212 | -4/Upper Caves     | Discovered new exit (range 10)
 7223 | -4/Upper Caves     | Identified exit to Zhirov
 7224 | -4/Upper Caves     | Entered Zhirov
 7225 | -4/Zhirov          | Discovered new exit (range 3)
 7271 | -4/Zhirov          | Learned location of Quarantine (-3)
 7271 | -4/Zhirov          | Learned location of Testing (-2)
 7271 | -4/Zhirov          | Learned location of Command (-1)
 7319 | -4/Zhirov          | Found Alien Artifact
 7319 | -4/Zhirov          | Identified Integrated Reactor
 7319 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 7337 | -4/Zhirov          | Found Alien Artifact
 7515 | -4/Zhirov          | Identified exit to Proximity Caves
 7517 | -4/Zhirov          | Entered Proximity Caves
 7872 | -3/Proximity Caves | Attracted the attention of an 0b10 base
 8111 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 8129 | -3/Proximity Caves | Core integrity fell below 50%
 8184 | -3/Proximity Caves | Lost 7 parts (1p4n1u1w)
 8616 | -3/Proximity Caves | Core integrity fell below 20%
 8621 | -3/Proximity Caves | Discovered exit to Research (range 16)
 8660 | -3/Proximity Caves | Entered Research
 8660 | -3/Research        | Evolved 2 slots: Utility x2
 8680 | -3/Research        | Identified exit to Quarantine
 8834 | -3/Research        | Lost 11 parts (1p4n4u2w)
 8874 | -3/Research        | Discovered new exit (range 6)
 8875 | -3/Research        | Found Prototype Protection
 8877 | -3/Research        | Identified exit to Research
 8887 | -3/Research        | Identified Transdimensional Reconstructor
 8887 | -3/Research        | Warped through subspace
 8890 | -3/Research        | Entered another Research area
 8890 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 8896 | -2/Research        | Identified Centrium Heavy Armor Plating
 8921 | -2/Research        | Lost 6 parts (1p3n2u)
 8997 | -2/Research        | Core integrity fell below 50%
 9005 | -2/Research        | Spotted B-90 Cyclops
 9015 | -2/Research        | Core integrity fell below 20%
 9039 | -2/Research        | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
  payload.
08994_ S-43 Plague unfolds itself. <x5>
08996_ K-01 Serf collects debris.
09001_ W-44 Eye sends out distress signal.
09007_ ALERT: Potential suspicious activity
  detected, Programmers report to Research Zone
  1F.
09009_ Acquired Cmb. Linear Gravjet.
09011_ Triggered Blade Trap.
09011_ Massive razor-sharp blades shoot up from
  within the floor.
09011_ Cmb. Linear Gravjet severed.
09012_ Acquired Cmb. Linear Gravjet.
09012_ Terminal disabled.
09015_ K-01 Serf collects debris.
09019_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal R018.
09033_ Acquired Unknown Ballistic Cannon.
09033_ Identified Enh. Hardcell Cannon.
09039_ Acquired Enh. Hardcell Cannon.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Energy Generation          45
Energy Capacity            525
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Corruption Containment     24
Armor Coverage             600
Resistance: KI             20
Resistance: EM             15
Utility Shielding          66
Evasion (%)                75
Targeting Accuracy         10
Target Analysis            9
Recoil Reduction           4
Offensive Hacking          14
Defensive Hacking          20
Trap Extractor Capacity    8

 Item Schematics 
-----------------
 Nuclear Pulse Array | -5/Factory | Scanalyzed
         Hvy. Treads | -5/Factory | Scanalyzed
   Assault Drone Bay | -4/Zhirov  | Free
      Exp. Heat Sink | -4/Zhirov  | Free
  Exp. Optical Array | -4/Zhirov  | Free
    Imp. Arc Thrower | -4/Zhirov  | Free

 Robot Schematics 
------------------
  M-13 Machinist | -10/Materials | Hacked
 O-16 Technician | -10/Materials | Hacked
     Y-72 Warden | -3/Research   | Downloaded

 Fabricated
------------
 Com. HERF Cannon | x1 | -5/Factory | Preloaded

 Repaired
----------
 Adv. Cooling System | 7% | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombardmentImpactFlamer
  Manual?         0
Play Time         02:08:03
  Cumulative      727.9 hours
  Start           2025.05.06 @ 20:22:42
  End             2025.05.06 @ 22:29:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          162
  Rogue           24
  Adventurer      138
  Explorer        0
Win Type          -
  Total           11
  Types           7/0/1/2/0/0/0/0/1/0
Lore%             77
Gallery%          77
Achievement%      76
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x49
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 616bf7f7-02f8-41dd-9ca8-7d7aae5ad78b