Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.25 @ 11:25:20 Player: GANYMEDE Result: Core melted Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (100) 500 Value Destroyed (3609) 3609 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (127) 127 TOTAL SCORE: 6716 Bonus ------- High Alert Combat Kills 127 Cogmind --------- Core Integrity 0/700 Matter 235/300 Energy 350/350 System Corruption 12% Temperature Critical (510) Movement Treading (246) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core Micro Nuclear Core > --- PROPULSION (3) --- Armored Treads Armored Treads Medium Treads > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Armor Integrity Analyzer Energy Filter Improved Light Armor Plating > --- WEAPON (3) ------- Precision Shock Rifle Plasma Cannon Plasma Cannon > --- INVENTORY (20) --- Light Nuclear Core Armored Treads Armored Treads Armored Treads Heat Sink Heat Sink Improved Heat Sink Improved Heat Sink Medium Storage Unit Medium Matter Pod (100) Hardlight Generator Recalibrator Recalibrator Gatling Laser Plasma Cannon Plasma Cannon Remote Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Armor Integrity Analyzer Energy Filter Improved Light Armor Plating > --- WEAPON ----------- Precision Shock Rifle Plasma Cannon Plasma Cannon > --- INVENTORY -------- Light Nuclear Core Armored Treads Armored Treads Armored Treads Heat Sink Heat Sink Improved Heat Sink Improved Heat Sink Medium Storage Unit Medium Matter Pod Hardlight Generator Recalibrator Recalibrator Gatling Laser Plasma Cannon Plasma Cannon Remote Datajack Heavy Flail [Rating: 52] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Hover Unit Cooled Airjet Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Protection Improved Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Plasma Cutter Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 3 | . . 2 . 1 Weapon 1 | . . . 1 . Parts Attached 95 | 6 3 14 28 44 Power 14 | 1 1 1 4 7 Engine 6 | 1 . 1 2 2 Core 8 | . 1 . 2 5 Reactor . | . . . . . Propulsion 23 | 2 . 4 8 9 Treads 14 | 2 . 2 3 7 Leg 8 | . . 2 4 2 Wheel . | . . . . . Hover 1 | . . . 1 . Flight . | . . . . . Utility 29 | 1 2 5 9 12 Device 13 | . . 2 5 6 Storage 6 | 1 2 2 1 . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 8 | . . 1 3 4 Artifact . | . . . . . Weapon 29 | 2 . 4 7 16 Energy Gun 11 | . . 3 5 3 Energy Cannon 8 | . . . 2 6 Ballistic Gun 6 | 2 . 1 . 3 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon 2 | . . . . 2 Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 1 2 2 Parts Lost 49 | . . 6 12 31 Power 10 | . . 1 2 7 Propulsion 9 | . . 2 1 6 Utility 11 | . . 1 2 8 Weapon 19 | . . 2 7 10 Highest Loss Streak 4 | . . 4 4 4 To Critical Strikes . | . . . . . Average Backups 11 | 2 6 7 7 14 Power 1 | . 1 1 1 . Propulsion 1 | . . . 1 1 Utility 6 | . 1 2 4 8 Weapon 2 | 1 2 3 1 2 Tool/Special . | . . . . . Unused Backups 17 | . . 1 6 10 Power 3 | . . . . 3 Propulsion 3 | . . 1 . 2 Utility 6 | . . . 4 2 Weapon 5 | . . . 2 3 Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 96 93 93 90 Engine 4 | . 7 2 3 5 Core 6 | . 7 8 4 7 Treads 14 | . 28 7 5 17 Leg 5 | . . 9 19 1 Device 14 | . . 11 11 16 Storage 10 | . 25 28 9 7 Processor 3 | . . . . 6 Protection 5 | . . 2 11 4 Energy Gun 8 | . . 8 20 5 Energy Cannon 7 | . . . 3 9 Ballistic Gun 4 | . 27 13 1 2 Special Weapon 1 | . . . . 1 Peak Build Rating 52 | 6 9 15 37 52 Average Rating 33 | 4 7 12 31 39 On Entrance 11 | . 6 9 14 27 Avg Prop Armor Cover (%) 6 | . . . 4 8 Naked Turns . | . . . . . Heaviest Build 85 | 14 20 31 65 85 Greatest Support 68 | 40 40 40 60 68 Greatest Overweight (x) 22 | . . 8 11 22 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 20 | 8 10 10 20 20 Average Capacity 16 | 7 9 10 12 20 Most Carried 20 | 4 8 10 10 20 Average Carried 11 | 2 6 7 7 14 Final Capacity 20 | 8 10 10 20 20 Final Carried 18 | 2 8 8 10 18 Class Distribution -------------------- 31% | Mutant 20% | Scavenger-Gunner 18% | Gunner 13% | Scavenger-Tank 12% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1962 | 215 204 325 352 866 Remotely . | . . . . . Salvage Created 3936 | . 204 618 1341 1773 Parts 195 | . 15 27 64 89 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . . 1 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 82 | . 7 9 30 36 Guns 55 | . 7 8 22 18 Cannons 21 | . . . 4 17 AOE 3 | . . 1 2 . Classes Destroyed 12 | . 2 4 3 3 Worker 4 | . . 2 2 . Builder 4 | . . . . 4 Tunneler 2 | . . . . 2 Recycler 4 | . . 2 2 . Watcher 4 | . . . 3 1 Swarmer 23 | . 3 . 12 8 Grunt 24 | . 4 6 7 7 Duelist 1 | . . 1 . . Sentry 13 | . . 2 5 6 Specialist 4 | . . . 4 . Hunter 6 | . . . 2 4 Programmer 11 | . . . . 11 Best Kill Streak 7 | . 3 7 4 3 Combat Bots Only 4 | . 3 3 4 3 Max Kills in Single Turn 3 | . 1 3 3 2 Gunslinging 1 | . . . 1 . Exploded 2 | . . 1 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 728 | . 66 40 213 409 Missed 200 | . 10 9 65 116 Hits 528 | . 56 31 148 293 Melee 5 | . . 5 . . Projectile 523 | . 56 26 148 293 AOE 7 | . . . . 7 Critical Strikes 10 | . . 2 3 5 Part Disruptions 1 | . . . . 1 Damage Taken 8385 | . 533 588 2367 4897 Core 1017 | . 72 51 194 700 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 81 | . 81 . . . Core Remaining (%) 80 | 100 71 87 64 . Volleys Fired 228 | . 26 25 67 110 Largest 3 | . 2 2 3 3 Hottest 225 | . 40 88 177 225 Shots Fired 538 | . 52 44 191 251 Gun 372 | . 52 44 168 108 Cannon 151 | . . . 23 128 Launcher . | . . . . . Special 15 | . . . . 15 Kinetic 132 | . 52 29 15 36 Thermal 346 | . . 6 142 198 Explosive . | . . . . . Electromagnetic 59 | . . 9 34 16 Robot Hit Streak 19 | . 10 7 17 19 Robot Miss Streak 6 | . 3 2 6 6 Penetration Max . | . . . . . Secondary Targets 6 | . 1 2 3 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 339 | . 34 34 105 166 Core Hits 168 | . 12 22 56 78 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . . . 1 1 Critical Strikes 15 | . . . 9 6 Burn 12 | . . . 7 5 Meltdown 1 | . . . 1 . Destroy 1 | . . . 1 . Smash 1 | . . . . 1 Melee Attacks 2 | . . . . 2 Impact 2 | . . . . 2 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7854 | . 456 793 2660 3945 Guns 4101 | . 448 488 1692 1473 Cannons 2324 | . . . 315 2009 Explosions 1102 | . . 305 638 159 Melee 189 | . . . . 189 Ramming 40 | . 8 . 15 17 Kinetic 1337 | . 448 287 81 521 Thermal 5415 | . . 384 2152 2879 Explosive 159 | . . . . 159 Electromagnetic 714 | . . 122 412 180 Impact 189 | . . . . 189 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . . . . 12 Average Corruption 7 | . . . . 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 123 | . . . . 123 Message Errors 27 | . . . . 27 Matter Fused 32 | . . . . 32 Heat Flow Errors 17 | . . . . 17 Energy Discharges 12 | . . . . 12 Data Loss (minor) 18 | . . . . 18 Data Loss (major) 3 | . . . . 3 Misfires 6 | . . . . 6 Alerts 4 | . . . . 4 Misdirections 1 | . . . . 1 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 467 | . . . 121 346 Projectiles 47 | . . . . 47 Explosions 258 | . . . 108 150 Melee 162 | . . . 13 149 Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 722 | . . 70 284 368 Shots 10 | . . 2 4 4 Rammed 6 | . 3 . . 3 Targets Rammed 9 | . 3 . 2 4 Kicked 2 | . . . 2 . Crushed 1 | . . . . 1 Highest Temperature 596 | . 8 150 200 596 Average Temperature 103 | . 4 54 105 108 Received Heat Transfer 1488 | . 177 156 639 516 Effects 9 | . . . . 9 Shutdowns 3 | . . . . 3 Energy Bleed 1 | . . . . 1 Interference 3 | . . . . 3 Matter Decay 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 3 | . . . 1 2 Combat Hostiles . | . . . . . Parts Fried 4 | . . . . 4 Impact Corruptions 7 | . . . 1 6 Robots Melted 3 | . . . 2 1 Combat Hostiles 3 | . . . 2 1 Parts Melted 32 | . . . 12 20 Heat Transferred 9918 | . . 635 4089 5194 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 2 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . . 2 2 Low Security (%) 66 | 100 100 100 50 64 Level 1 19 | . . . 31 20 Level 2 13 | . . . 17 14 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 556 | . 70 103 524 556 Initial 223 | . . . 39 223 Average 155 | . 24 34 189 172 Influence Increases 2706 | . 162 293 1017 1234 Destroy 0b10 Robot/C 1640 | . 140 180 600 720 Destroy 0b10 Robot/NC 90 | . . 20 35 35 Destroy Leader 458 | . 20 40 156 242 Successful Hack 28 | . 2 . 5 21 Disable Machine 210 | . . 15 45 150 Destroy Structure 115 | . . 8 71 36 Lose Combat Pursuer 165 | . . 30 105 30 Influence Decreases 2151 | . 162 200 618 1171 Entered New Map 323 | . . . 54 269 Time Decay 1423 | . 162 170 444 647 Lost Part 405 | . . 30 120 255 Squads Dispatched 24 | . . . 5 19 Investigation 3 | . . . . 3 Extermination 10 | . . . . 10 Reinforcement 8 | . . . 5 3 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . . 3 1 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 122 | . 8 16 45 53 Peak Tracking Total 5 | . 4 4 5 5 Tactical Retreats 9 | . . 1 6 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . . . 1 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 14 | . . 1 3 10 Max in Single Turn 2 | . . 1 2 2 Machines Repaired . | . . . . . Machines Dismantled 2 | . . . . 2 Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 17 | . 3 2 3 9 Terminals 8 | . 1 1 2 4 Fabricators . | . . . . . Repair Stations 2 | . 1 . . 1 Recycling Units 3 | . 1 1 1 . Scanalyzers 3 | . . . . 3 Garrison Access 1 | . . . . 1 Total Hacks 39 | . 11 2 6 20 Successful 24 | . 7 2 4 11 Failed 14 | . 4 . 2 8 Catastrophic 1 | . . . . 1 Database Lockouts 1 | . . . . 1 Manual . | . . . . . Terminals 14 | . 2 1 5 6 Fabricators . | . . . . . Repair Stations 10 | . 7 . . 3 Recycling Units 4 | . 2 1 1 . Scanalyzers 9 | . . . . 9 Garrison Access 2 | . . . . 2 Terminal Hacks 9 | . 1 1 3 4 Record 1 | . . 1 . . Prototype ID Bank 2 | . 1 . . 1 Open DSF 1 | . . . . 1 Alert Level 1 | . . . . 1 Dispatch Records 1 | . . . 1 . Recall Investigation 1 | . . . 1 . Zone Layout 2 | . . . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . 6 . . 1 Scan Component 4 | . 3 . . 1 Repair 3 | . 3 . . . Recycling Unit Hacks 2 | . . 1 1 . Retrieve Components 2 | . . 1 1 . Scanalyzer 6 | . . . . 6 Insert Component 2 | . . . . 2 Analyze 3 | . . . . 3 Retrieve Study 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 2 . 2 7 Full Trace Events 4 | . 1 . . 3 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . . 1 Parts Repaired 3 | . 3 . . . Time 102 | . 102 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 18 | . . 9 9 . Parts Scanalyzed 2 | . . . . 2 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1678 | . . 399 152 1127 Structural 1678 | . . 399 152 1127 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6806 | 96 471 399 1518 4322 Spaces Moved 2620 | 54 197 148 764 1457 Core 19 | 3 . 12 1 3 Treads 1815 | 51 197 52 161 1354 Legs 786 | . . 84 602 100 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 130 160 Average Speed 215 | 153 160 200 152 259 Slowest Speed 1150 | 160 160 450 600 1150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 4 34 16 68 40 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 134 | . . 12 80 42 Melee . | . . . . . Projectile 8 | . . . 3 5 AOE 126 | . . 12 77 37 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3286 | 67 299 208 974 1738 Wait 136 | . 58 . 56 22 Move 2616 | 53 196 147 763 1457 Hop . | . . . . . Pick Up 117 | 8 11 15 33 50 Fast Attach . | . . . . . Attach 85 | 6 2 11 24 42 Detach 8 | . . 1 1 6 Swap 36 | . 2 3 12 19 Drop 32 | . 1 6 16 9 Fire 228 | . 26 25 67 110 Melee 2 | . . . . 2 Ram . | . . . . . Kick 2 | . . . 2 . Crush 7 | . 3 . . 4 Escape Stasis 2 | . . . . 2 Rewire . | . . . . . Trap . | . . . . . Miscellaneous 15 | . . . . 15 Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Repaired Lgt. Nuclear Core 287 | -10/Materials | Repaired Assault Rifle 315 | -10/Materials | Build established: Mutant 326 | -10/Materials | Repaired Lgt. Nuclear Core 516 | -10/Materials | Discovered new exit (range 7) 568 | -10/Materials | Entered another Materials area 568 | -9/Materials | Evolved 2 slots: Utility x2 674 | -9/Materials | Lost 4 parts (2n2w) 845 | -9/Materials | Discovered new exit (range 14) 967 | -9/Materials | Entered another Materials area 967 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1392 | -8/Materials | Build established: Tank 1625 | -8/Materials | Lost 3 parts (1p1u1w) 1747 | -8/Materials | Lost 4 parts (1n3w) 2453 | -8/Materials | Discovered new exit (range 6) 2485 | -8/Materials | Entered Factory 2485 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2526 | -7/Factory | Build established: Scavenger-Tank 2873 | -7/Factory | Garrison activated, responded to threat 2917 | -7/Factory | Lost 4 parts (1p1n1u1w) 3150 | -7/Factory | Central database locked down 3314 | -7/Factory | Build established: Scavenger-Gunner 3335 | -7/Factory | Lost 3 parts (1n1u1w) 3368 | -7/Factory | Lost 3 parts (2p1u) 3817 | -7/Factory | Lost 3 parts (1p2w) 4081 | -7/Factory | Build established: Mutant 4468 | -7/Factory | System corruption reached 10% 4932 | -7/Factory | Core integrity fell below 50% 4969 | -7/Factory | Lost 3 parts (1p1n1w) 5640 | -7/Factory | Build established: Scavenger-Gunner 5792 | -7/Factory | Lost 3 parts (1u2w) 6074 | -7/Factory | Build established: Gunner 6808 | -7/Factory | Core melted Last Messages --------------- System corrupted: Matter fused (-7). Slammed into O-24 Administrator. System corrupted: FCS attempts to trigger Prc. Shock Rifle. System corrupted: Prc. Shock Rifle misfires. Door malfunctions. Gravmag System melted. Imp. Heat Sink melted. Shock Rifle melted. P-60 Hacker destroyed. Power failure, Enh. Nuclear Core shutdown. [Achievement: Well Done] Power failure, Mic. Nuclear Core shutdown. System corrupted: Heat flow error (+114). Overheating: Matter decay (-62). Overheating: System interference. Plasma Cannon temporarily disabled. Prc. Shock Rifle temporarily disabled. Energy Filter temporarily disabled. Overheating: Core damaged (-140). 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Nuclear Core | 60% | -10/Materials Studied --------- Beam Rifle | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Crack Shot It's Just You Item+ Novice Programmer Overwhelming Part-time Mechanic Power Corrupts System Compromised Troublemaker Well Done Challenges ------------ None Game ------ Seed ShiftEnhancedRouter Manual? 0 Play Time 01:09:01 Cumulative 2.9 hours Start 2026.09.25 @ 10:17:59 End 2026.09.25 @ 11:25:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9edebddf-1c75-4fd4-9e20-c5f48f3e68ff