Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.06 @ 15:35:34 Player: David Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (80) 400 Value Destroyed (2879) 2879 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-60) -60 TOTAL SCORE: 7419 Bonus ------- High Alert Combat Kills 152 Follower Combat Kills 216 Friendly Fire -428 Cogmind --------- Core Integrity 0/1000 Matter 287/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (4) ------- Great Axe > --- INVENTORY (4) ---- Flexi-carbon Leg Trap Extractor Drone Bay (2/2) Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Sensor Array Targeting Computer Targeting Computer Improved Targeting Computer Force Field Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Variable Charge Gun Variable Charge Gun Coil Gun Mass Driver > --- INVENTORY -------- Trap Extractor Improved Remote Datajack [Rating: 66] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Wheel Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Hacking Suite Device Advanced Sensor Array Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Mini Grenade Launcher Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . 1 . . 1 Utility 6 | . . . 2 . . 2 2 . Weapon 2 | . . . . . 1 . . 1 Parts Attached 79 | 5 1 . 7 19 13 11 7 16 Power 11 | 1 1 . 1 1 2 2 1 2 Engine 8 | 1 1 . 1 1 1 2 1 . Core 3 | . . . . . 1 . . 2 Reactor . | . . . . . . . . . Propulsion 18 | 2 . . 2 5 5 1 1 2 Treads . | . . . . . . . . . Leg 1 | . . . . . . . . 1 Wheel 15 | 2 . . 2 3 5 1 1 1 Hover 2 | . . . . 2 . . . . Flight . | . . . . . . . . . Utility 17 | . . . 2 4 1 5 3 2 Device 6 | . . . 1 1 1 1 2 . Storage 1 | . . . . 1 . . . . Processor 5 | . . . 1 1 . 1 1 1 Hackware 5 | . . . . 1 . 3 . 1 Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 33 | 2 . . 2 9 5 3 2 10 Energy Gun 11 | . . . 1 3 3 . 1 3 Energy Cannon 3 | . . . . . . 2 . 1 Ballistic Gun 6 | 2 . . . 1 1 . 1 1 Ballistic Cannon 5 | . . . 1 2 . . . 2 Launcher 3 | . . . . 1 1 1 . . Special Weapon 3 | . . . . 2 . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 5 | . . . 1 3 . . 1 . Parts Lost 27 | . . 1 . 4 1 3 1 17 Power 1 | . . . . . . . . 1 Propulsion 5 | . . . . 2 . . 1 2 Utility 8 | . . . . 1 . 1 . 6 Weapon 13 | . . 1 . 1 1 2 . 8 Highest Loss Streak 9 | . . 1 . 2 1 3 1 9 Average Slot Usage (%) 82 | . 71 69 71 91 98 86 90 62 Engine 6 | . 14 14 11 11 8 . 6 . Core 1 | . . . . . . 6 . 2 Wheel 16 | . 28 28 22 15 26 15 11 7 Device 9 | . . . 9 18 9 6 11 5 Storage 3 | . . . . 7 9 5 . . Processor 9 | . . . 9 6 9 8 20 13 Hackware 10 | . . . . 6 9 20 20 15 Energy Gun 4 | . . . 9 6 8 2 5 2 Energy Cannon 1 | . . . . . . 6 2 . Ballistic Gun 6 | . 28 26 1 2 9 2 3 3 Ballistic Cannon 2 | . . . 9 6 . . . 3 Launcher 4 | . . . . 5 8 6 6 . Naked Turns . | . . . . . . . . . Heaviest Build 38 | 8 8 8 15 20 20 32 38 37 Greatest Support 56 | 26 26 26 26 26 42 40 40 56 Greatest Overweight (x) 2 | . . . . 1 . . 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 6 | 4 4 4 4 6 6 6 4 4 Average Capacity 4 | 4 4 4 4 5 6 5 4 4 Most Carried 6 | 3 2 2 4 6 6 6 4 4 Average Carried 3 | 1 1 2 2 4 5 2 2 1 Final Capacity 6 | 4 4 4 4 6 6 4 4 4 Final Carried 6 | 1 2 2 3 5 6 3 4 4 Class Distribution -------------------- 52% | Mutant 31% | Hacker-Mutant 7% | Hacker-Gunner 6% | Hacker-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Matter Collected 2177 | 238 56 29 93 691 196 113 202 559 Remotely . | . . . . . . . . . Salvage Created 2608 | . 79 . 93 877 317 422 359 461 Parts 145 | . 4 . 6 50 15 19 22 29 Haulers Intercepted 2 | . . . . 2 . . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 54 | . 2 . 2 20 5 9 6 10 Guns 23 | . 2 . 1 8 4 1 4 3 Cannons 7 | . . . 1 4 . 1 . 1 AOE 24 | . . . . 8 1 7 2 6 Classes Destroyed 14 | . 1 . 3 5 1 2 1 1 Worker 5 | . . . . 3 . . 1 1 Builder 2 | . . . . . . 1 1 . Tunneler 1 | . . . . . . . 1 . Hauler 2 | . . . . 2 . . . . Recycler 2 | . . . . 2 . . . . Mechanic 1 | . . . . . . 1 . . Operator 3 | . . . . 2 . . 1 . Watcher 8 | . . . 1 2 1 2 . 2 Swarmer 7 | . . . . 4 . . . 3 Grunt 20 | . 2 . . 6 . 6 3 3 Brawler 4 | . . . 1 2 . 1 . . Duelist 1 | . . . . . . . . 1 Sentry 17 | . . . 1 8 4 2 1 1 Hunter 5 | . . . . . 1 . 2 2 Thug 2 | . . . . . . 2 . . Best Kill Streak 15 | . 2 . 3 15 1 9 3 5 Combat Bots Only 9 | . 2 . 1 9 1 6 2 4 Max Kills in Single Turn 8 | . 1 . 1 3 1 8 2 4 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . 2 1 4 1 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Damage Taken 4874 | . 240 90 30 821 363 433 289 2608 Core 1570 | . 64 38 . 252 41 129 41 1005 Absorbed by Shields 276 | . . . . . . . 110 166 Core Remaining (%) 77 | 100 . 59 . 37 92 81 95 . Volleys Fired 212 | . 18 . 14 69 23 23 22 43 Largest 4 | . 2 . 2 2 2 2 3 4 Hottest 237 | . 40 . 91 100 79 130 184 237 Shots Fired 379 | . 36 . 28 117 44 32 49 73 Gun 235 | . 36 . 14 45 44 16 37 43 Cannon 87 | . . . 14 37 . 4 7 25 Launcher 53 | . . . . 31 . 12 5 5 Special 4 | . . . . 4 . . . . Kinetic 198 | . 36 . 14 47 23 9 15 54 Thermal 111 | . . . 14 39 5 11 29 13 Explosive 53 | . . . . 31 . 12 5 5 Electromagnetic 17 | . . . . . 16 . . 1 Robot Hit Streak 16 | . 6 . 12 16 12 4 11 7 Robot Miss Streak 6 | . 6 . 4 3 3 3 4 3 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 2 | . 1 . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . Shots Hit Robots 213 | . 19 . 17 54 33 13 33 44 Core Hits 148 | . 4 . 5 51 17 26 18 27 Critical Hits 3 | . . . . . . . 1 2 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . 1 2 Melee Attacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Slashing 1 | . . . . . . . . 1 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8224 | . 218 5 260 1972 551 2016 1625 1577 Guns 2406 | . 218 . 101 425 523 107 568 464 Cannons 981 | . . . 159 205 . 82 144 391 Explosions 4763 | . . . . 1342 28 1827 913 653 Melee 43 | . . . . . . . . 43 Ramming 31 | . . 5 . . . . . 26 Kinetic 2085 | . 218 . 159 314 334 49 244 767 Thermal 2462 | . . . 101 316 85 1287 585 88 Explosive 3471 | . . . . 1342 . 680 796 653 Electromagnetic 132 | . . . . . 132 . . . Impact . | . . . . . . . . . Slashing 43 | . . . . . . . . 43 Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . 2 . 3 Average Corruption 1 | . . . . . . 1 . 1 Corruption Purged . | . . . . . . . . . Effects 7 | . . . . . . 7 . . Message Errors 1 | . . . . . . 1 . . Heat Flow Errors 2 | . . . . . . 2 . . Energy Discharges 2 | . . . . . . 2 . . Targeting Errors 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 403 | . . . . 50 26 277 1 49 Projectiles . | . . . . . . . . . Explosions 403 | . . . . 50 26 277 1 49 Melee . | . . . . . . . . . Knockbacks 5 | . . . 2 1 . . . 2 Impact . | . . . . . . . . . Kinetic 5 | . . . 2 1 . . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 439 | . . 2 . 149 32 126 . 130 Shots 9 | . . . . 4 1 2 . 2 Rammed 5 | . . 1 . . . . . 4 Targets Rammed 5 | . . 1 . . . . . 4 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 312 | . 21 . 192 170 53 312 264 218 Average Temperature 56 | . 12 . 65 46 14 93 58 71 Received Heat Transfer 725 | . 69 . 9 255 99 153 43 97 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . 1 1 1 . Heat Transferred 3207 | . . . 259 777 198 1009 816 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Peak Influence 650 | . 95 63 147 580 326 498 525 650 Average Influence 268 | . 44 45 52 253 207 305 331 464 Maximum Alert Level 2 | . . . . 2 1 2 2 2 Low Security (%) 41 | 100 100 100 100 56 40 34 8 . Level 1 29 | . . . . 13 59 25 75 25 Level 2 28 | . . . . 30 . 40 16 74 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 1 . . . . 3 3 4 Investigation 1 | . . . . . . . . 1 Extermination 3 | . . . . . . 1 1 1 Reinforcement 7 | . 1 . . . . 2 2 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 3 | . . . . . . . 2 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Distress Signals 2 | . . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 136 | . 13 17 5 27 9 26 11 28 Peak Tracking Total 16 | . 5 16 4 4 2 9 2 5 Tactical Retreats 5 | . 1 . . . . 3 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Traps Triggered 6 | . . . . . 2 3 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Machines Disabled 27 | . . . . 8 . 9 8 2 Max in Single Turn 8 | . . . . 2 . 8 5 1 Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Machines Accessed 29 | . 2 1 1 7 5 4 3 6 Terminals 21 | . 2 1 1 4 4 2 3 4 Fabricators 3 | . . . . . . 2 . 1 Repair Stations 2 | . . . . 1 1 . . . Recycling Units 2 | . . . . 1 . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 63 | . 3 2 2 15 12 9 6 14 Successful 33 | . 1 2 2 9 7 3 1 8 Failed 30 | . 2 . . 6 5 6 5 6 Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 42 | . 3 2 2 8 10 3 6 8 Fabricators 9 | . . . . . . 6 . 3 Repair Stations 4 | . . . . 2 2 . . . Recycling Units 5 | . . . . 2 . . . 3 Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . Terminal Hacks 21 | . 1 2 2 5 5 1 1 4 Record 7 | . 1 . . . 4 1 . 1 Part Schematic 1 | . . . . 1 . . . . Robot Schematic 2 | . . . . 1 . . 1 . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 3 | . . . 1 1 . . . 1 Emergency Access Points 1 | . . . . 1 . . . . Recycling Unit Index 1 | . . . . . . . . 1 Unreport Threat 1 | . . . . . 1 . . . Patrol Status 2 | . . 1 . . . . . 1 Zone Layout 2 | . . 1 . 1 . . . . Fabricator Hacks 4 | . . . . . . 2 . 2 Load Schematic 2 | . . . . . . 1 . 1 Build 2 | . . . . . . 1 . 1 Repair Station Hacks 4 | . . . . 2 2 . . . Scan Component 2 | . . . . 1 1 . . . Repair 2 | . . . . 1 1 . . . Recycling Unit Hacks 3 | . . . . 1 . . . 2 Retrieve Matter 1 | . . . . . . . . 1 Retrieve Components 2 | . . . . 1 . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . 1 . Used . | . . . . . . . . . Hacking Detections 19 | . 2 1 . 2 4 4 3 3 Full Trace Events 1 | . . . . . . . . 1 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . 1 . . 1 . Robots Built 3 | . . . . . . 3 . . Matter 471 | . . . . . . 252 . 219 Time 125 | . . . . . . 67 . 58 Total Robot Build Rating 12 | . . . . . . 12 . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . 1 1 . . . Time 58 | . . . . 26 32 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 4 | . . . . 3 . . . 1 Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Total Allies 6 | . . . . . . 6 . . Largest Group 3 | . . . . . . 3 3 3 Highest-Rated Group 93 | . . . . . . 93 60 60 Highest-Rated Ally 31 | . . . . . . 31 20 20 Total Orders 7 | . . . . . . 3 4 . STAY 5 | . . . . . . 3 2 . FOLLOW 2 | . . . . . . . 2 . Ally Attacks 41 | . . . . . . 12 8 21 Total Damage 725 | . . . . . . 193 130 402 Kills 6 | . . . . . . 1 . 5 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Turns Passed 4258 | 54 210 253 232 918 677 502 531 881 Spaces Moved 3544 | 54 173 231 181 667 532 433 442 831 Core 263 | 13 . . . . . . . 250 Treads . | . . . . . . . . . Legs 102 | . . . . . . . . 102 Wheels 3059 | 41 173 231 181 547 532 433 442 479 Hover 120 | . . . . 120 . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 80 80 90 90 95 50 Average Speed 90 | 80 90 90 86 88 91 94 96 87 Slowest Speed 150 | 90 90 90 90 116 93 95 110 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 32 51 24 76 47 13 14 19 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . . . 1 1 . . . . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 7 | . . . . 7 . . . . Terrain Destroyed 363 | . . . . 200 2 21 110 30 Melee . | . . . . . . . . . Projectile 13 | . . . . . . . 1 12 AOE 350 | . . . . 200 2 21 109 18 Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Total 4231 | 64 194 275 229 866 685 499 501 918 Wait 274 | . . 44 17 90 90 14 18 1 Move 3536 | 53 172 230 180 666 531 432 441 831 Hop . | . . . . . . . . . Pick Up 77 | 6 2 . 7 15 14 10 7 16 Fast Attach 4 | . . . . . 3 . . 1 Attach 58 | 5 . . 5 10 6 11 6 15 Detach 5 | . . . . 2 . . 1 2 Swap 17 | . 1 . 2 9 4 . 1 . Drop 42 | . 1 . 4 5 14 9 5 4 Fire 212 | . 18 . 14 69 23 23 22 43 Melee 1 | . . . . . . . . 1 Ram 5 | . . 1 . . . . . 4 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 6 exits: Mat x3 / Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 12) 265 | -10/Materials | Entered Mines 290 | -10/Mines | Learned location of Zion (-6) 304 | -10/Mines | Build established: Mutant 322 | -10/Mines | Discovered new exit (range 10) 481 | -10/Mines | Assembled infested the area 486 | -10/Mines | Assisted by a Guerilla fighting off Assembled 518 | -10/Mines | Entered Materials 518 | -9/Materials | Evolved 2 slots: Utility x2 614 | -9/Materials | Identified exit to Materials 614 | -9/Materials | Identified exit to Mines 614 | -9/Materials | Identified exit to Storage 750 | -9/Materials | Entered Storage 974 | -9/Storage | Repaired Wheel 1074 | -9/Storage | Identified exit to Recycling 1413 | -9/Storage | Destroyed 9 combat bots 1415 | -9/Storage | Core integrity fell below 50% 1643 | -9/Storage | Discovered exit to Materials (range 15) 1668 | -9/Storage | Entered Materials 1668 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2230 | -8/Materials | Repaired Mni. Grenade Launcher 2320 | -8/Materials | Discovered new exit (range 15) 2345 | -8/Materials | Entered Factory 2345 | -7/Factory | Evolved 2 slots: Utility x2 2501 | -7/Factory | Allied Derelicts emerged from ambush trap array 2574 | -7/Factory | Lost 3 parts (1u2w) 2593 | -7/Factory | Fabricated B-48 Gladiator (x3) 2604 | -7/Factory | Build established: Hacker-Mutant 2797 | -7/Factory | Discovered new exit (range 6) 2847 | -7/Factory | Entered another Factory area 2847 | -6/Factory | Accompanied by 3 allies 2847 | -6/Factory | Evolved 2 slots: Utility x2 3362 | -6/Factory | Discovered new exit (range 3) 3378 | -6/Factory | Entered another Factory area 3378 | -5/Factory | Accompanied by 3 allies 3378 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3461 | -5/Factory | Identified exit to Upper Caves 3671 | -5/Factory | Lost 3 parts (2u1w) 4014 | -5/Factory | Lost 9 parts (1p2n3u3w) 4121 | -5/Factory | Core integrity fell below 50% 4148 | -5/Factory | Lost 3 parts (1u2w) 4252 | -5/Factory | Core integrity fell below 20% 4259 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04218_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. 04219_ Dropped Neutron Cannon. 04223_ Acquired Enh. Gauss Cannon. 04228_ U-05 Engineer lays Concrete. 04240_ K-01 Serf cleans the Fusion Modulator. 04242_ Connecting with Fabricator... >>Load(G-47 Trooper) Uploading G-47 Trooper schematic... Loaded successfully: G-47 Trooper Tier: 3 Time: 58 Matter: 219 Initiate build sequence. >>Build Building G-47 Trooper... ETC: 58 04253_ Acquired Great Axe. 04253_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????+#???????????????? | | ???????????????????????????????? #???????????????? | | ???????????????????????????????? #???????????????? | | ???????????????????????????????? #???????????????? | | ???????????????????????????????? #???????????????? | | ????????????????????????????#### ##########??????? | | ???????????????????????????? ?????? | | ????????????????????????????? ??????? | | ????????????????????????????? ????????? | | ????????????????????????????? ??????????? | | ????????????????????????????? ????????????? | | ????????????????############## #?????????????? | | ????????????????# # #?????????????? | | ????????????????#""" # #?????????????? | | ????????????????#"F" + #?????????????? | | ????????????????#" """ """ # #?????????????? | | ????????????????#""" """ """p# #?????????????? | | ????????????????#""" """ """ # #?????????????? | | ????????????????+ p # #?????????????? | | ????????????????# """ !/ # #?????????????? | | ????????????????# k """ !/ # #?????????????? | | ????????????????+ """ // # #?????????????? | | ????????????????# @ # #?????????????? | | ????????????????# ! # #?????????????? | | ????????????????##k#####/##### #?????????????? | | ?????????????????# #???#h????? #?????????????? | | ?????????????????# #???# ????? #??????##+##### | | ?????????????????# #???# ????? ??????? # | | ?????????????????# ##########? ????????? # | | ?????????????????# # #????????????? # | | ?????????????????# # #?????????????? # | | ?????????????????# # #?????????????? # | | ?????????????????# # #??############# # | | ?????????????????# # #??# # # | | ?????????????????# # #### # # | | ?????????????????# # / # # # | | ?????????????????# # #### # / | | ?????????????????# # ] #??# | # # | | ?????????????????# ##+##+####??# # # | | ?????????????????# #?????# # # | | ?????????????????#### #???#############+# # | | ????????????????????# #???# # | | ????????????????????# #???# ##### # | | ????????????????????# ##### #???# # | | ????????????????????# #???# | | ????????????????????# ####### | | ????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 16 Particle Charging 20 Salvage Targeting 1 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Gauss Rifle | -9/Storage | Hacked Robot Schematics ------------------ W-16 Scout | -9/Storage | Hacked G-47 Trooper | -6/Factory | Hacked Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaThunderTendrils Manual? 0 Play Time 01:08:36 Cumulative 46.1 hours Start 2020.03.06 @ 14:15:42 End 2020.03.06 @ 15:35:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 29 Gallery% 37 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca916107-7f06-4325-a616-4b33534af659