Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.06 @ 18:19:11 Player: Zane Result: Destroyed self with Heavy Shock Bomb Launcher Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (54) 270 Value Destroyed (1666) 1666 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (388) 388 TOTAL SCORE: 6944 Bonus ------- Follower Combat Kills 88 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 263/300 Energy 41/150 System Corruption 3% Temperature Cool (0) Movement Hovering (52) Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (3) --- Antigrav System Antigrav System Antigrav System > --- UTILITY (10) ----- Improved Heat Sink Advanced Heat Sink Signal Interpreter 0b10 Alert Chip Advanced Targeting Computer Advanced Targeting Computer Melee Analysis Suite Improved Target Analyzer Improved Target Analyzer Core Analyzer > --- WEAPON (3) ------- Heavy Shock Bomb Launcher Katana Axe > --- INVENTORY (5) ---- Light Nuclear Core Micro Fission Core Flexi-carbon Leg High-powered Shock Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Signal Interpreter 0b10 Alert Chip Advanced Targeting Computer Advanced Targeting Computer Melee Analysis Suite Improved Target Analyzer Improved Target Analyzer Core Analyzer > --- WEAPON ----------- Heavy Shock Bomb Launcher Katana Axe > --- INVENTORY -------- Light Nuclear Core Micro Fission Core Flexi-carbon Leg High-powered Shock Rifle Gauss Rifle [Rating: 76] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Katana Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Shock Bomb Launcher Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 8 | . . . . . 4 1 1 2 Weapon 1 | . . . . . . . 1 . Parts Attached 75 | 6 3 11 . 2 13 4 8 28 Power 6 | 1 . 1 . . 1 . 1 2 Engine 4 | 1 . 1 . . 1 . 1 . Core 2 | . . . . . . . . 2 Reactor . | . . . . . . . . . Propulsion 17 | 2 . 4 . . 1 1 4 5 Treads 1 | . . 1 . . . . . . Leg 13 | 2 . 3 . . 1 1 4 2 Wheel . | . . . . . . . . . Hover 3 | . . . . . . . . 3 Flight . | . . . . . . . . . Utility 24 | 1 1 . . . 7 2 2 11 Device 4 | . . . . . . . . 4 Storage 1 | 1 . . . . . . . . Processor 12 | . 1 . . . 5 1 1 4 Hackware 1 | . . . . . . 1 . . Protection 6 | . . . . . 2 . 1 3 Artifact . | . . . . . . . . . Weapon 28 | 2 2 6 . 2 4 1 1 10 Energy Gun 5 | . . 2 . . 1 . . 2 Energy Cannon 3 | . . . . . . 1 1 1 Ballistic Gun 9 | 2 1 3 . 1 1 . . 1 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 6 | . 1 1 . 1 1 . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . . 1 . . 3 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 28 | . . 6 . . 1 . 2 19 Power 3 | . . 1 . . . . . 2 Propulsion 5 | . . 2 . . . . . 3 Utility 9 | . . . . . . . 2 7 Weapon 11 | . . 3 . . 1 . . 7 Highest Loss Streak 6 | . . 6 . . 1 . 1 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 98 81 100 100 99 92 96 88 Engine 8 | . 14 6 14 14 9 7 6 3 Leg 19 | . 28 14 28 28 18 19 20 13 Device 1 | . . . . . . . . 5 Storage 8 | . 14 14 14 14 9 7 6 . Processor 27 | . 12 14 14 14 36 30 33 38 Protection 4 | . . . . . 9 7 6 7 Energy Gun 1 | . . 9 . . 2 . . . Energy Cannon 3 | . . . . . . 2 12 8 Ballistic Gun 11 | . 25 16 28 26 11 4 . . Slashing Weapon 3 | . . . . . 3 7 6 3 Peak Build Rating 76 | 6 7 11 12 12 30 37 48 76 Average Rating 29 | 4 6 8 11 12 25 32 42 57 On Entrance 18 | . 6 7 11 12 12 30 37 48 Naked Turns . | . . . . . . . . . Heaviest Build 37 | 13 15 13 13 15 23 27 37 35 Greatest Support 55 | 20 20 20 20 20 25 35 55 55 Greatest Overweight (x) 4 | 4 . 1 . . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 5 Most Carried 8 | 4 8 8 8 8 8 8 8 8 Average Carried 6 | 2 7 7 8 8 6 7 7 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 4 8 8 8 8 8 8 8 5 Class Distribution -------------------- 73% | Mutant 12% | Scavenger-Mutant 8% | Scavenger-Assassin 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Assassin | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Matter Collected 1232 | 210 95 283 . 29 173 84 92 266 Remotely . | . . . . . . . . . Salvage Created 1782 | . 183 318 . 50 65 130 267 769 Parts 123 | . 12 16 . 15 7 10 16 47 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 43 | . 7 10 . 4 2 2 4 14 Melee 2 | . . . . . . . . 2 Guns 18 | . 4 7 . 2 2 2 . 1 Cannons 12 | . . . . . . . 3 9 AOE 7 | . 3 2 . 2 . . . . Classes Destroyed 10 | . 3 2 . 1 1 1 2 . Worker 6 | . . . . 1 . 2 1 2 Builder 2 | . . 1 . . . . . 1 Tunneler 2 | . . 1 . 1 . . . . Hauler 1 | . 1 . . . . . . . Swarmer 17 | . 3 4 . 4 1 . . 5 Grunt 11 | . 4 6 . . . 1 . . Sentry 3 | . . . . . 1 . . 2 Hunter 5 | . . . . . . . 1 4 Programmer 4 | . . . . . . 1 1 2 Heavy 3 | . . . . . . . 2 1 Best Kill Streak 6 | . 3 5 . 6 1 1 1 5 Combat Bots Only 4 | . 3 3 . 4 1 1 1 4 Max Kills in Single Turn 3 | . 2 2 . 3 1 1 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 2 . 1 . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 330 | . 26 73 . 20 15 20 17 159 Missed 105 | . 11 22 . 8 3 7 4 50 Damage Taken 4679 | . 212 631 . 98 144 191 517 2886 Core 1402 | . 51 141 . 23 8 32 145 1002 Absorbed by Shields 164 | . . . . . . . 164 . Redirected to Shielding 108 | . . . . . . . . 108 Ignored by Resistances 25 | . . . . . . . . 25 Core Remaining (%) 77 | 100 . . . 14 98 95 82 . Volleys Fired 148 | . 19 49 . 5 6 16 13 40 Largest 3 | . 2 2 . 2 2 1 2 3 Hottest 191 | . 50 64 . 54 44 23 155 191 Shots Fired 235 | . 38 66 . 7 8 16 26 74 Gun 131 | . 33 63 . 5 8 16 . 6 Cannon 90 | . . . . . . . 26 64 Launcher 14 | . 5 3 . 2 . . . 4 Special . | . . . . . . . . . Kinetic 114 | . 33 43 . 5 8 16 . 9 Thermal 101 | . . 20 . . . . 26 55 Explosive 10 | . 5 3 . 2 . . . . Electromagnetic 10 | . . . . . . . . 10 Robot Hit Streak 25 | . 5 10 . 3 3 15 18 25 Robot Miss Streak 9 | . 3 3 . 9 3 1 1 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 180 | . 22 42 . 3 5 19 23 66 Core Hits 88 | . 11 22 . 6 5 5 9 30 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 6 | . . 2 . . . 1 . 3 Burn 2 | . . 2 . . . . . . Meltdown 1 | . . . . . . . . 1 Destroy 1 | . . . . . . 1 . . Blast 2 | . . . . . . . . 2 Melee Attacks 14 | . . . . . . 4 3 7 Impact . | . . . . . . . . . Slashing 14 | . . . . . . 4 3 7 Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . . . . 4 3 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4571 | . 496 691 . 179 41 514 724 1926 Guns 1128 | . 211 433 . 37 40 273 . 134 Cannons 1954 | . . . . . . . 526 1428 Explosions 772 | . 262 252 . 138 . . . 120 Melee 659 | . . . . . . 241 186 232 Ramming 58 | . 23 6 . 4 1 . 12 12 Kinetic 1240 | . 211 281 . 37 40 273 . 398 Thermal 1774 | . . 152 . . . . 526 1096 Explosive 652 | . 262 252 . 138 . . . . Electromagnetic 188 | . . . . . . . . 188 Impact . | . . . . . . . . . Slashing 659 | . . . . . . 241 186 232 Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . 2 1 2 Average Corruption 1 | . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 8 | . . . . . . 4 1 3 Message Errors 2 | . . . . . . 1 . 1 Matter Fused 2 | . . . . . . 2 . . Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 1 | . . . . . . 1 . . Misfires 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 164 | . . 15 . . . 69 37 43 Projectiles 57 | . . . . . . . 15 42 Explosions 15 | . . 15 . . . . . . Melee 92 | . . . . . . 69 22 1 Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 60 | . 15 . . 10 . . . 35 Shots 3 | . 1 . . 1 . . . 1 Rammed 4 | . . 1 . . . . . 3 Targets Rammed 14 | . 5 1 . 1 1 . 3 3 Kicked 10 | . 5 . . 1 1 . 3 . Crushed . | . . . . . . . . . Highest Temperature 486 | . 6 48 . . 26 15 342 486 Average Temperature 87 | . 4 15 . . 6 9 126 111 Received Heat Transfer 531 | . 54 288 . . 72 45 . 72 Effects 4 | . . . . . . . . 4 Shutdowns 1 | . . . . . . . . 1 Interference 2 | . . . . . . . . 2 Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . . . . 1 2 Combat Hostiles 3 | . . . . . . . 1 2 Parts Melted 20 | . . 3 . . . . 5 12 Heat Transferred 3359 | . . 557 . . . . 909 1893 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Peak Influence 219 | . 219 219 . 131 92 68 79 148 Initial 85 | . . 85 . . . 8 . 18 Average 39 | . 62 138 . 8 26 10 29 33 Maximum Alert Level 1 | . 1 1 . . . . . . Low Security (%) 98 | 100 97 87 . 100 100 100 100 100 Level 1 1 | . 2 12 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 26 | . 2 1 . . 1 2 9 11 Investigation 2 | . 1 . . . 1 . . . Extermination 4 | . . . . . . 1 1 2 Reinforcement 10 | . 1 . . . . 1 5 3 Assault 1 | . . 1 . . . . . . Garrison 9 | . . . . . . . 3 6 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Distress Signals 6 | . 3 . . . 2 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | . 17 15 . 5 5 7 9 44 Peak Tracking Total 7 | . 5 6 . 4 4 3 2 7 Tactical Retreats 11 | . 3 . . 1 1 1 1 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 6 | . 3 . . . 1 . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 1 | . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . 1 Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 12 | . 3 . 1 . 6 1 . 1 Terminals 8 | . 3 . . . 4 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 2 | . . . . . 1 . . 1 Total Hacks 19 | . 7 . 1 . 7 3 . 1 Successful 8 | . 3 . 1 . 4 . . . Failed 11 | . 4 . . . 3 3 . 1 Catastrophic 4 | . 2 . . . 1 . . 1 Database Lockouts . | . . . . . . . . . Manual 8 | . 1 . 1 . 3 3 . . Terminals 15 | . 7 . . . 5 3 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 2 | . . . . . 1 . . 1 Terminal Hacks 5 | . 3 . 1 . 1 . . . Record 2 | . 2 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . Insert Component 1 | . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 1 | . . . . . 1 . . . Terminals 1 | . . . . . 1 . . . Assimilate 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 7 | . 3 . . . 2 1 . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 3 | . . . . . . . 3 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total Allies 4 | . . 1 . . . . 3 . Largest Group 3 | . . 1 . . . . 3 . Highest-Rated Group 99 | . . 31 . . . . 99 . Highest-Rated Ally 40 | . . 31 . . . . 40 . Total Orders . | . . . . . . . . . Ally Attacks 34 | . . 15 . . . . 19 . Total Damage 622 | . . 255 . . . . 367 . Kills 5 | . . 2 . . . . 3 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 3 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Turns Passed 5162 | 62 544 528 252 513 778 793 498 1194 Spaces Moved 3281 | 37 387 292 209 408 405 505 224 814 Core 189 | 9 . 3 . . . . . 177 Treads 117 | . . 117 . . . . . . Legs 2893 | 28 387 172 209 408 405 505 224 555 Wheels . | . . . . . . . . . Hover 82 | . . . . . . . . 82 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 100 120 120 120 120 120 50 Average Speed 125 | 133 120 135 120 120 172 120 158 98 Slowest Speed 250 | 250 120 160 120 120 190 120 190 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 40 | 3 56 66 61 79 42 16 8 33 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 65 | . 26 21 . 16 . . . 2 Melee . | . . . . . . . . . Projectile 2 | . . . . . . . . 2 AOE 63 | . 26 21 . 16 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total 4066 | 46 431 359 210 424 478 671 336 1111 Wait 465 | . 10 1 . 7 43 136 61 207 Move 3273 | 36 386 291 208 407 404 504 223 814 Hop . | . . . . . . . . . Pick Up 34 | 4 6 3 1 1 6 3 1 9 Fast Attach 27 | 6 1 5 . . . 2 1 12 Attach 19 | . . 1 . . 5 . 2 11 Detach 1 | . . . . . . . . 1 Swap 29 | . 2 5 . 2 8 2 5 5 Drop 22 | . 2 3 1 1 5 4 4 2 Fire 148 | . 19 49 . 5 6 16 13 40 Melee 14 | . . . . . . 4 3 7 Ram 3 | . . . . . . . . 3 Kick 10 | . 5 . . 1 1 . 3 . Crush 1 | . . 1 . . . . . . Escape Stasis . | . . . . . . . . . Rewire 20 | . . . . . . . 20 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / Sto / Low) -6/Factory -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 15) 287 | -10/Materials | Discovered new exit (range 13) 314 | -10/Materials | Build established: Mutant 607 | -10/Materials | Entered Mines 608 | -10/Mines | Met a Derelict testing a Signal Generator 645 | -10/Mines | Learned Materials security intel 685 | -10/Mines | Core integrity fell below 50% 758 | -10/Mines | Lost 6 parts (1p2n3w) 794 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 829 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 832 | -10/Mines | Found Prototype Device 1016 | -10/Mines | Learned 2 Materials zone layouts 1090 | -10/Mines | Discovered new exit (range 9) 1130 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1130 | -10/Mines | Discovered new exit (range 5) 1135 | -10/Mines | Entered Exiles 1151 | -10/Exiles | Discovered new exit (range 15) 1165 | -10/Exiles | Met 8R-AWN 1186 | -10/Exiles | Met EX-HEX 1218 | -10/Exiles | Met EX-BIN 1233 | -10/Exiles | Aligned with FarCom system 1234 | -10/Exiles | Given EX-Vault access code 1263 | -10/Exiles | Opened EX-Vault 1270 | -10/Exiles | Found 0b10 Alert Chip 1295 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1330 | -10/Exiles | Met EX-DEC 1372 | -10/Exiles | Discovered new exit (range 14) 1387 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 1387 | -10/Exiles | Entered Mines 1748 | -9/Mines | Core integrity fell below 20% 1813 | -9/Mines | Learned location of Recycling (-7) 1833 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1884 | -9/Mines | Discovered new exit (range 14) 1890 | -9/Mines | Learned location of Storage (-7) 1900 | -9/Mines | Entered Materials 1900 | -8/Materials | Evolved 4 slots: Utility x4 2376 | -8/Materials | Discovered new exit (range 16) 2407 | -8/Materials | Identified exit to Factory 2514 | -8/Materials | Identified Exp. Sensor Array 2635 | -8/Materials | Met 7R-MNS 2670 | -8/Materials | Discovered exit to Factory (range 9) 2678 | -8/Materials | Entered Factory 2678 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2679 | -7/Factory | Caught up to 7R-MNS 2679 | -7/Factory | Identified exit to Storage 2679 | -7/Factory | Identified exit to Lower Caves 3453 | -7/Factory | Discovered new exit (range 15) 3469 | -7/Factory | Identified exit to Factory 3471 | -7/Factory | Entered another Factory area 3471 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3472 | -6/Factory | Caught up to 7R-MNS 3722 | -6/Factory | Garrison activated, responded to threat 3789 | -6/Factory | Crushed by falling debris 3952 | -6/Factory | Discovered new exit (range 14) 3968 | -6/Factory | Identified exit to Factory 3969 | -6/Factory | Entered another Factory area 3969 | -5/Factory | Evolved 2 slots: Utility x2 3970 | -5/Factory | Caught up to 7R-MNS 4288 | -5/Factory | Build established: Scavenger-Assassin 4505 | -5/Factory | Garrison activated, responded to threat 4638 | -5/Factory | Spotted B-75 Beast 4655 | -5/Factory | Cargo convoy interrupted 4666 | -5/Factory | Garrison activated, responded to threat 4864 | -5/Factory | Lost 4 parts (1p1u2w) 4947 | -5/Factory | Lost 3 parts (1n1u1w) 4948 | -5/Factory | Core integrity fell below 50% 5009 | -5/Factory | Lost 4 parts (1p1n2w) 5073 | -5/Factory | Core integrity fell below 20% 5163 | -5/Factory | Destroyed self with Heavy Shock Bomb Launcher Last Messages --------------- reinforcements to Terminal F015. 05061_ Acquired Axe. 05070_ Slammed into P-70 Sage. 05070_ P-70 Sage knocked back. 05071_ Slammed into P-70 Sage. 05076_ P-70 Sage destroyed. 05082_ Destroyed Hpw. Shock Rifle. 05089_ P-70 Sage destroyed. 05093_ Acquired Antigrav System. 05098_ Acquired Imp. Target Analyzer. 05099_ Acquired 39 matter. 05100_ Acquired Mic. Fission Core. 05103_ Acquired Antigrav System. 05106_ Acquired Hpw. Shock Rifle. 05120_ Acquired 40 matter. 05121_ Acquired Imp. Target Analyzer. 05123_ Acquired Mic. Fission Core. 05125_ Acquired Imp. Heat Sink. 05133_ Acquired Hvy. Shock Bomb Launcher. 05134_ SUOD,GT1NQ1IOHHW3ZXFJJ80DBF6RCPN0 Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????############# | | ??????????????##############?????????# | | ??????????????# ########### | | ??????????????# # # | | ??????????????# # # | | ??????????????# # # | | ??????????????# """ """ # #| | | ??????????????# """ """ + %+ %! | | ??????????????# """ """ # !# ! | | ??????????????# # =#| | | ??????????????# """ """ # # | | ??????????????# """ """ # # | | ??????????????# """ """ ### ### ! | | ??????????????#! #?# #?############# | | ??????????????##############?# #?????????????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????????# #?????????????? | | ????????###################### #?????????????? | | ????????# @ h #?????????????? | | ????????# #?????????????? | | ????????# t #?????????????? | | ????????# #?????????????? | | ????????# #?????????????? | | ????????# ######################?????????????? | | ????????#^ ^ #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ???????# #??????????????????????????????????? | | #??????# #??????????????????????????????????? | | #??????# #??????????????????????????????????? | | #??????# #??????????????????????????????????? | | #??????#!% #??????????????????????????????????? | | ?????### ###????????????????????????????????? | | ??????# #????????????????????????????????? | | ####### #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | +????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | ####### #????????????????????????????????? | | ??????# #????????????????????????????????? | | ??????#####+#####????????????????????????????????? | | ???????????? ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 25 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 22 Melee Accuracy 5 Target Analysis 9 Core Analysis 6 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Unlikely Earthworm Challenges ------------ None Game ------ Seed BarrageHackingField Manual? 0 Play Time 00:56:01 Cumulative 17.0 hours Start 2024.10.06 @ 17:22:30 End 2024.10.06 @ 18:19:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d9fc10b-1067-458d-bb3e-6c07fd9ad666