Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.14 @ 21:10:55 Player: MAXX-P31 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (334) 1670 Value Destroyed (15685) 15685 Prototype IDs (50) 1000 Alien Tech Used (4) 800 Bonus (9260) 9260 TOTAL SCORE: 36515 Bonus ------- High Alert Combat Kills 815 Follower Combat Kills 645 Met Zhirov 300 Scanned by Researcher 500 Acquired SGEMP 2000 Delivered SGEMP 2000 Win 3000 Cogmind --------- Core Integrity 1587/1600 Matter 109/550 Energy 388/400 System Corruption 0% Temperature Cool (6) Movement Treading (232) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Reinforced Fission Core Light Quantum Reactor > --- PROPULSION (6) --- Advanced Medium Treads Centrium Heavy Treads Myomer Leg Myomer Leg Myomer Leg > --- UTILITY (10) ----- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Matter Compressor Advanced Signal Interpreter Seismic Detector Advanced Targeting Computer Advanced Target Analyzer Advanced Transmission Jammer AEGIS Remote Shield > --- WEAPON (7) ------- Hypervelocity EM Gauss Rifle Gamma Rifle Phase Gun Heavy Machine Gun Compact Mass Driver Enhanced Hardcell Cannon Z-bomb Delivery System > --- INVENTORY (25) --- Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor Myomer Leg Biometal Leg Biometal Leg Huge Storage Unit Improved Energy Well (400) Improved Matter Compressor (0) Advanced Force Field Drone Bay (1/2) Dispersion Rifle Cooled Plasma Cannon Compact Linear Accelerator Sigix Terminator (1) Power Sword Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Centrium Heavy Treads Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Matter Compressor Advanced Signal Interpreter Seismic Detector Advanced Targeting Computer Advanced Target Analyzer Advanced Transmission Jammer AEGIS Remote Shield > --- WEAPON ----------- Hypervelocity EM Gauss Rifle Gamma Rifle Phase Gun Heavy Machine Gun Compact Mass Driver Enhanced Hardcell Cannon Z-bomb Delivery System > --- INVENTORY -------- Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor Myomer Leg Biometal Leg Biometal Leg Huge Storage Unit Improved Energy Well Improved Matter Compressor Advanced Force Field Drone Bay Dispersion Rifle Cooled Plasma Cannon Compact Linear Accelerator Sigix Terminator Power Sword [Rating: 182] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Improved Thunder Leg Wheel Compact Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Artifact Phase Armor Weapon Coil Gun Energy Gun Dispersion Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Bore Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Slots Evolved 18 | . . 2 2 . . . 4 2 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . 1 . . . . 1 . . . . Utility 8 | . . . 1 . . . 1 2 . . . . . 1 . 2 . 1 Weapon 5 | . . 2 . . . . 2 . . . . . . . . . . 1 Parts Attached 181 | 7 2 24 2 12 2 2 25 3 6 12 3 2 5 14 20 8 29 3 Power 14 | 1 . 2 . 1 1 . 2 . 1 . . . 1 1 2 . 2 . Engine 8 | 1 . 2 . 1 1 . 2 . 1 . . . . . . . . . Core 1 | . . . . . . . . . . . . . 1 . . . . . Reactor 5 | . . . . . . . . . . . . . . 1 2 . 2 . Propulsion 44 | 2 . 9 1 3 1 . 7 . 2 3 . . . 3 5 2 3 3 Treads 35 | 2 . 9 . 2 1 . 7 . 1 2 . . . 1 5 2 3 . Leg 4 | . . . . . . . . . . . . . . 1 . . . 3 Wheel 5 | . . . 1 1 . . . . 1 1 . . . 1 . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 47 | 2 . 3 1 . . 1 4 3 2 4 2 2 1 5 6 3 8 . Device 24 | 1 . . . . . . 2 2 . 2 . . 1 3 3 3 7 . Storage 7 | 1 . 2 . . . . . . . 1 . 1 . 1 . . 1 . Processor 8 | . . . 1 . . . . 1 . 1 2 . . 1 2 . . . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 7 | . . 1 . . . 1 2 . 2 . . 1 . . . . . . Artifact 1 | . . . . . . . . . . . . . . . 1 . . . Weapon 76 | 2 2 10 . 8 . 1 12 . 1 5 1 . 3 5 7 3 16 . Energy Gun 21 | 1 2 . . . . . . . . . . . 1 5 4 1 7 . Energy Cannon 11 | . . 1 . 1 . . 6 . . . . . 1 . 1 . 1 . Ballistic Gun 32 | 1 . 9 . 6 . 1 6 . 1 2 . . 1 . 1 2 2 . Ballistic Cannon 6 | . . . . . . . . . . 1 1 . . . . . 4 . Launcher 6 | . . . . 1 . . . . . 2 . . . . 1 . 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . 1 . 3 . . 3 . . . . 3 . 2 5 . 8 . Parts Lost 45 | . 1 . . . 1 . 11 . 4 5 . . 4 . 7 3 8 1 Power 4 | . . . . . 1 . . . . . . . 1 . 1 . 1 . Propulsion 13 | . . . . . . . 5 . 2 2 . . 1 . 1 . 1 1 Utility 8 | . . . . . . . 2 . . 1 . . . . 1 2 2 . Weapon 20 | . 1 . . . . . 4 . 2 2 . . 2 . 4 1 4 . Highest Loss Streak 5 | . 1 . . . 1 . 5 . 3 4 . . 3 . 2 2 5 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 . Average Backups 22 | 1 6 21 24 25 24 24 24 25 24 24 24 24 24 24 23 22 22 17 Power 1 | . 1 2 2 2 1 2 2 1 . . . 1 . 1 . . 1 3 Propulsion 2 | . . 4 4 3 4 4 4 4 2 1 1 1 1 . 1 3 4 4 Utility 11 | . 2 9 10 11 11 10 10 12 12 15 15 14 15 14 12 8 6 5 Weapon 6 | . 2 5 7 7 7 7 6 6 8 6 6 7 6 7 8 8 8 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 49 | . . 4 . 7 . . 8 . 3 1 2 . 1 4 4 2 6 7 Power 8 | . . . . 2 . . 2 . . . . . . . . 1 1 2 Propulsion 11 | . . . . 1 . . 1 . 1 . 1 . . . 2 . 2 3 Utility 16 | . . 3 . 2 . . . . 2 . 1 . . 3 2 1 1 1 Weapon 11 | . . 1 . 2 . . 4 . . 1 . . . . . . 2 1 Tool/Special 3 | . . . . . . . 1 . . . . . 1 1 . . . . Average Slot Usage (%) 94 | . 100 99 99 99 99 100 99 95 98 90 91 92 91 93 89 85 88 91 Engine 6 | . 14 11 9 9 8 9 6 5 8 9 7 10 6 . . . . . Reactor 1 | . . . . . . . . . . . . . . 3 3 4 7 4 Treads 17 | . 28 22 18 18 18 18 24 23 25 13 15 15 12 9 14 13 14 10 Wheel 3 | . . . 9 9 9 9 1 . . 3 5 5 4 8 2 . . . Device 8 | . 14 3 . . . . 5 9 10 9 5 3 5 12 11 20 20 20 Storage 6 | . 14 11 9 9 9 9 6 5 5 6 5 5 5 4 4 4 4 8 Processor 11 | . . . 8 9 9 9 6 7 10 14 20 21 21 14 16 13 13 12 Protection 3 | . . 7 9 9 9 9 6 5 4 . . . . . . . . . Energy Gun 5 | . 18 1 . . . . . . . . . . 1 19 22 19 14 12 Energy Cannon 3 | . . . . . . . 4 35 30 5 . . 5 1 . 1 . . Ballistic Gun 21 | . 9 41 36 35 36 36 35 . . 21 24 21 19 6 3 4 7 4 Ballistic Cannon 1 | . . . . . . . . . . 3 6 10 4 . . . 2 10 Peak Build Rating 182 | 7 7 22 25 29 29 28 70 79 85 96 95 101 105 129 161 171 181 182 Average Rating 79 | 5 6 17 24 27 28 28 45 75 82 87 93 94 99 121 141 164 166 177 On Entrance 71 | . 7 7 22 25 29 28 28 70 77 75 92 95 95 92 129 151 161 166 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 198 | 15 15 107 107 109 108 108 147 148 157 144 137 140 148 162 165 166 181 198 Greatest Support 240 | 40 40 46 46 43 43 16 93 93 113 85 85 85 85 44 240 240 220 180 Greatest Overweight (x) 9 | . . 2 6 6 6 6 7 1 9 8 1 1 5 5 9 . 1 1 Average Overweight (x) 2 | . . 1 5 5 5 6 2 1 1 4 1 1 4 3 . . . 1 Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 8 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 3 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 21 Average Carried 23 | 1 6 21 24 24 24 24 24 25 24 24 24 24 24 24 24 24 24 18 Final Capacity 25 | 8 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 8 25 25 25 25 25 25 25 24 25 25 25 24 25 24 25 24 17 Class Distribution -------------------- 56% | Scavenger-Executioner 13% | Gunner 6% | Scavenger-Tank 5% | Pyromaniac-Executioner 5% | Scavenger-Gunner 5% | Mutant 3% | Derelict-Executioner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -8/Recycling Gunner | -8/Scraptown Scavenger-Executioner | -6/Factory Pyromaniac-Executioner | -5/Factory Pyromaniac-Executioner | -4/Factory Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Zhirov Scavenger-Executioner | -3/Proximity Caves Scavenger-Executioner | -3/Research Scavenger-Executioner | -3/Quarantine Scavenger-Executioner | -2/Research Scavenger-Executioner | -2/Testing Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Matter Collected 11608 | 289 160 865 57 1297 141 20 2845 . 171 658 729 439 616 349 539 254 1839 340 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 18720 | 92 319 1094 214 1981 251 . 3573 . 1081 774 438 177 308 507 2619 1587 3557 148 Parts 735 | 13 27 65 14 98 12 . 125 . 36 16 19 1 6 21 117 53 103 9 Haulers Intercepted 13 | . . 3 1 3 . . 3 . . . . . . 1 1 . 1 . Recyclers Shooed 12 | 1 . 1 1 4 . . 3 . . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . . . . 12 27 . 6 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Combat Hostiles Destroyed 230 | . 12 18 2 24 3 . 40 . 13 14 6 . 6 3 23 20 45 1 Guns 173 | . 12 18 2 22 3 . 34 . . . 4 . 3 3 21 19 32 . Cannons 31 | . . . . . . . 3 . 10 5 2 . 2 . 1 . 7 1 AOE 14 | . . . . 2 . . . . . 8 . . . . . . 4 . Classes Destroyed 24 | 2 2 5 1 3 . . 4 . . 1 1 . 1 . 2 . 2 . Worker 24 | 2 2 4 . . . . 6 . . . . . . . 5 . 3 2 Builder 14 | . . 1 . 2 . . 2 . 1 . . . . . 5 . 3 . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . Hauler 13 | . . 3 1 3 . . 3 . . . . . . 1 1 . 1 . Recycler 27 | . . 3 1 7 1 . 7 . 1 . . . . 1 4 1 1 . Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . . Mechanic 2 | . . . . 2 . . . . . . . . . . . . . . Operator 2 | . . . . 1 . . . . . . . . . . . . 1 . Watcher 11 | . . 1 . 2 . . . . 3 . . . . 2 1 . 2 . Swarmer 26 | . 9 7 . 3 . . 3 . . . . . . . . 4 . . Saboteur 1 | . . . . . . . . . . . . . . . . . 1 . Grunt 92 | . 3 6 1 15 . . 19 . . 8 5 . . . 8 7 20 . Brawler 5 | . . . . 1 . . 1 . . 1 . . . . . 1 1 . Duelist 4 | . . . . . . . 1 . . 3 . . . . . . . . Researcher 8 | . . . . . . . . . . . . . . . 4 . 4 . Sentry 26 | . . 5 . 5 3 . 5 . 1 1 1 . . . 3 1 . 1 Specialist 5 | . . . . . . . 2 . . . . . . . 3 . . . Hunter 28 | . . . 1 . . . 4 . 4 . . . 4 . 4 4 7 . Programmer 36 | . . . . . . . 4 . 8 . . . 1 3 4 3 13 . Heavy 1 | . . . . . . . 1 . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . 1 . . . . . Striker 2 | . . . . . . . . . . . . . . . . . 2 . Alpha 7 2 | . . . . . . . . . . . . . . . 1 . 1 . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 17 | 2 7 4 4 7 3 . 8 . 3 9 2 . 2 1 5 6 17 1 Combat Bots Only 12 | . 6 4 2 5 2 . 5 . 3 9 2 . 2 1 4 6 12 1 Max Kills in Single Turn 3 | 1 2 2 2 3 1 . 2 . 2 2 1 . 1 1 2 2 2 1 Gunslinging 1 | . 1 1 . 1 . . . . . . . . . . 1 1 . . Exploded 2 | . . . . 2 . . . . . 2 . . . . . . 1 . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Hostile Shots Fired 1590 | . 54 63 11 59 14 . 255 . 106 52 27 . 74 10 410 95 331 29 Missed 446 | . 13 8 3 24 2 . 61 . 36 17 12 . 27 4 131 25 73 10 Hits 1144 | . 41 55 8 35 12 . 194 . 70 35 15 . 47 6 279 70 258 19 Melee 4 | . . . . . . . 3 . . . . . . . . 1 . . Projectile 1140 | . 41 55 8 35 12 . 191 . 70 35 15 . 47 6 279 69 258 19 Critical Strikes 41 | . . 1 . 3 . . 7 . 6 1 1 . . . 5 2 15 . Part Disruptions 3 | . . . . . . . 2 . . . 1 . . . . . . . Damage Taken 16997 | . 324 562 138 551 172 . 2785 . 1378 700 321 . 1086 139 3443 1815 3417 166 Core 1095 | . 50 21 . 59 . . 133 . 81 29 19 . 43 . 269 138 240 13 Absorbed by Shields 3040 | . . . . . . . . . . . . . . . 744 . 2135 161 Reduced by Siege Mode 666 | . . . . . . . . . . . . . . . 276 115 275 . Core Remaining (%) 87 | 100 80 94 . . . 89 84 100 . . . . 85 . 70 . 73 99 Volleys Fired 660 | 19 22 54 9 75 9 . 92 . 22 26 15 4 45 14 82 34 120 18 Largest 7 | 1 2 4 4 4 4 . 6 . 6 6 6 6 6 6 6 6 6 7 Hottest 600 | 40 80 131 92 102 96 . 210 . 210 200 193 193 215 476 559 600 468 403 Shots Fired 2919 | 19 45 216 36 276 36 . 537 . 133 115 87 24 176 72 361 184 552 50 Gun 2431 | 19 45 215 36 266 36 . 478 . 1 60 71 16 87 66 353 182 481 19 Cannon 460 | . . 1 . 6 . . 59 . 132 37 16 8 89 6 6 2 69 29 Launcher 28 | . . . . 4 . . . . . 18 . . . . 2 . 2 2 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 1698 | . 17 212 36 266 36 . 478 . 1 63 87 24 115 11 36 33 254 29 Thermal 1087 | . . 1 . 6 . . 59 . 132 34 . . 61 61 310 131 282 10 Explosive 28 | . . . . 4 . . . . . 18 . . . . 2 . 2 2 Electromagnetic 106 | 19 28 3 . . . . . . . . . . . . 13 20 14 9 Robot Hit Streak 36 | 2 3 24 5 16 7 . 18 . 22 12 19 7 14 16 30 25 36 3 Robot Miss Streak 10 | 4 3 5 3 3 1 . 5 . 3 2 3 1 5 2 2 3 6 10 Penetration Max 3 | . . . . . . . 1 . . 1 1 1 . . 1 . 3 . Secondary Targets 35 | . 5 2 . 5 . . 9 . . . . . . . 6 6 2 . Max Gunslinging Chain 1 | . 1 1 . 1 . . 1 . . . . . . . 1 1 1 . Shots Hit Robots 1787 | 8 25 128 18 160 25 . 378 . 77 60 59 16 77 39 215 133 357 12 Core Hits 790 | 4 14 50 8 81 6 . 184 . 28 53 21 4 19 13 92 57 150 6 Critical Kills 33 | . . . . 4 . . 3 . 2 1 4 . 3 3 9 2 2 . Critical Parts Destroyed 63 | . . 1 . 2 . . 3 . . 1 10 2 5 4 16 11 8 . Critical Strikes 148 | . 1 1 . 6 . . 6 . 2 2 15 3 13 8 30 22 37 2 Burn 32 | . . . . . . . . . . . . . . 1 5 6 20 . Meltdown 4 | . . . . . . . 1 . 2 . . . 1 . . . . . Destroy 96 | . . 1 . 6 . . 5 . . 2 15 3 8 7 25 13 11 . Blast 12 | . . . . . . . . . . . . . 4 . . . 6 2 Corrupt 4 | . 1 . . . . . . . . . . . . . . 3 . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 46153 | 165 391 1464 265 2873 399 . 7253 . 3114 3352 1354 500 1826 1196 6493 3651 11457 400 Guns 33378 | 136 322 1440 265 2454 399 . 5940 . . 673 1174 393 1059 1033 6045 3602 8310 133 Cannons 8834 | . . . . 21 . . 1261 . 3114 922 180 107 767 163 282 40 1710 267 Explosions 3804 | 29 67 . . 398 . . . . . 1757 . . . . 132 . 1421 . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 137 | . 2 24 . . . . 52 . . . . . . . 34 9 16 . Kinetic 20661 | . 122 1407 265 2454 399 . 5940 . . 728 1354 500 1460 154 308 395 4862 313 Thermal 21157 | 29 67 . . 21 . . 1261 . 3114 867 . . 366 1042 5782 2898 5625 85 Explosive 3177 | . . . . 398 . . . . . 1757 . . . . 132 . 890 . Electromagnetic 1021 | 136 200 33 . . . . . . . . . . . . 237 349 64 2 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . 7 . . . . . 3 . 11 11 1 1 1 1 14 7 20 . Average Corruption 4 | . 6 . . . . . 1 . 7 11 1 1 1 1 3 4 12 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 240 | . 26 . . . . . 18 . 18 15 10 5 17 . 32 11 88 . Message Errors 54 | . 5 . . . . . 4 . 3 . 3 2 2 . 8 2 25 . Matter Fused 46 | . 4 . . . . . . . 7 3 4 1 5 . 3 2 17 . Heat Flow Errors 28 | . 2 . . . . . 1 . 2 1 . 1 4 . 6 1 10 . Energy Discharges 20 | . 4 . . . . . 1 . 4 1 1 1 2 . 2 . 4 . Parts Rejected 2 | . . . . . . . 1 . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 34 | . 5 . . . . . 7 . 1 4 1 . 2 . 5 3 6 . Data Loss (major) 11 | . 3 . . . . . 3 . . 1 . . . . 1 . 3 . Misfires 14 | . 2 . . . . . . . 1 1 . . 2 . 4 . 4 . Alerts 2 | . . . . . . . . . . . . . . . . . 2 . Misdirections 1 | . . . . . . . . . . . . . . . . . 1 . Weapon Failures 27 | . 1 . . . . . 1 . . 3 1 . . . 2 3 16 . Overload Shots 6 | . . . . . . . . . . . . . . . . 2 3 1 Overflow Damage 295 | . 20 . . 6 . . 50 . 95 31 . . 8 1 30 . 36 18 Projectiles 208 | . . . . . . . 50 . 95 1 . . 8 1 30 . 5 18 Explosions 87 | . 20 . . 6 . . . . . 30 . . . . . . 31 . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 42 | . . . . . . . 1 . . . 2 . 5 . . . 33 1 Impact 1 | . . . . . . . 1 . . . . . . . . . . . Kinetic 34 | . . . . . . . . . . . 2 . 5 . . . 26 1 Secondary 7 | . . . . . . . . . . . . . . . . . 7 . Self-Inflicted Damage 82 | . . . . . . . . . . . . . . . . . 82 . Shots 1 | . . . . . . . . . . . . . . . . . 1 . Rammed 13 | . 2 2 . . . . 5 . . . . . . . 1 1 2 . Targets Rammed 16 | . 2 4 . . . . 6 . . . . . . . 1 1 2 . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 3 | . . 2 . . . . 1 . . . . . . . . . . . Highest Temperature 474 | . 170 220 130 122 130 . 127 . 171 174 213 212 239 300 231 474 466 438 Average Temperature 74 | . 51 54 66 35 64 . 22 . 31 49 77 71 109 110 95 138 92 197 Received Heat Transfer 1776 | . 18 165 9 333 63 . 472 . . 105 45 . 45 . 153 45 323 . Effects 5 | . . . . . . . . . . . . . . . . 2 2 1 Shutdowns 5 | . . . . . . . . . . . . . . . . 2 2 1 Siege Activations 33 | . . . . . . . . . . . . . . . 8 6 18 1 Total Turns 526 | . . . . . . . . . . . . . . . 109 129 286 2 Longest Duration 60 | . . . . . . . . . . . . . . . 28 60 50 2 Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . . 1 . 1 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 12 | . . . . . . . 3 . 3 1 . . 1 . 1 1 2 . Combat Hostiles 12 | . . . . . . . 3 . 3 1 . . 1 . 1 1 2 . Parts Melted 108 | . . . . . . . 16 . 20 4 . . 2 2 14 17 33 . Heat Transferred 31004 | . 100 . . 37 . . 1950 . 4500 1350 . . 587 1397 7770 4083 9106 124 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | 1 1 . . . . . . . . . . . . . . . 2 . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Maximum Alert Level 3 | . . . . 2 . . 2 1 1 . . . . . 1 2 3 3 Low Security (%) 68 | 100 100 100 100 15 100 . 76 17 66 . . . . 100 81 18 46 . Level 1 17 | . . . . 30 . . 6 82 33 . . . . . 18 53 32 . Level 2 12 | . . . . 53 . . 16 . . . . . . . . 28 13 73 Level 3 1 | . . . . . . . . . . . . . . . . . 7 26 Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 891 | 5 151 171 52 497 175 . 607 295 306 . . . . 32 361 527 891 764 Initial 528 | . . 27 . 17 175 . . 295 85 . . . . . 10 193 287 528 Average 171 | 1 75 58 14 345 86 . 162 239 108 . . . . 4 107 305 298 586 Influence Increases 7849 | 20 349 550 62 932 74 . 1179 . 445 390 183 5 160 154 840 666 1414 426 Destroy 0b10 Robot/C 4980 | . 240 360 40 540 60 . 800 . 260 280 140 . 120 60 540 400 980 160 Destroy 0b10 Robot/NC 500 | 20 10 60 10 90 5 . 90 . 25 10 5 5 . 20 80 5 55 10 Destroy Leader 958 | . 50 98 12 130 . . 206 . 86 10 10 . 40 26 74 60 116 40 Allied During Kill 223 | . . . . 21 . . . . . 90 28 . . . . . . 84 Successful Hack 139 | . . 12 . 4 9 . 20 . 6 . . . . 14 33 12 29 . Disable Machine 300 | . 30 . . 75 . . 45 . . . . . . . 45 15 60 30 Destroy Structure 479 | . 4 5 . 42 . . 18 . 68 . . . . 4 38 24 174 102 Partial Spotted 15 | . . . . . . . . . . . . . . . . 15 . . Lose Combat Pursuer 255 | . 15 15 . 30 . . . . . . . . . 30 30 135 . . Influence Decreases 7103 | 20 282 615 22 523 508 17 576 428 445 345 403 5 160 135 514 500 1043 562 Entered New Map 1605 | . . 40 2 25 276 17 . 308 90 66 42 . . . 9 152 224 354 Time Decay 4787 | 20 272 484 20 478 222 . 466 120 315 229 321 5 160 135 435 318 589 198 Lost Part 410 | . 10 . . . 10 . 110 . 40 50 . . . . 70 30 80 10 Lost Ally 60 | . . . . 20 . . . . . . 40 . . . . . . . Purge Threat 241 | . . 91 . . . . . . . . . . . . . . 150 . Squads Dispatched 54 | . 2 1 . 6 . . 11 1 5 . . . . 2 9 4 10 3 Investigation 2 | . 1 1 . . . . . . . . . . . . . . . . Extermination 20 | . . . . . . . 3 1 3 . . . . 2 3 2 5 1 Reinforcement 20 | . 1 . . 1 . . 5 . 2 . . . . . 3 2 4 2 Assault 3 | . . . . 2 . . . . . . . . . . . . 1 . Garrison 9 | . . . . 3 . . 3 . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 . . 1 . 1 . . . . . 1 1 . . Haulers Reinforced 5 | . . . . . . . 2 . 1 . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Distress Signals 18 | . 1 2 . 4 . . 4 . 2 . 2 . . . 1 2 . . Communications Jammed 21 | . . . . . . . . . . . . . . . 2 2 11 6 Distress Signals 20 | . . . . . . . . . . . . . . . 1 2 11 6 Times Spotted 339 | . 20 29 7 36 3 . 54 . 21 12 11 . 6 8 41 25 59 7 Peak Tracking Total 7 | . 5 4 6 5 2 . 7 . 4 6 3 . 2 2 7 7 6 2 Tactical Retreats 14 | . 1 1 . 2 . . . . . . . . . 2 2 6 . . Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Traps Triggered 11 | . 5 1 . . . . 1 . 1 . . . . . 1 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 3 | . . 3 . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Machines Disabled 21 | . 2 . . 5 . . 3 . . 1 . . . . 3 1 4 2 Max in Single Turn 2 | . 1 . . 2 . . 1 . . 1 . . . . 1 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Machines Accessed 40 | . 1 3 . 4 4 1 5 . 1 1 . 4 . 3 3 3 6 1 Terminals 24 | . 1 3 . 4 4 . 1 . . . . . . 2 3 1 4 1 Fabricators 3 | . . . . . . . . . . . . . . 1 . 1 1 . Repair Stations 3 | . . . . . . . 2 . . . . . . . . . 1 . Recycling Units 4 | . . . . . . . 2 . 1 . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 89 | . 2 10 . 11 5 2 7 . 2 1 . 17 . 7 6 3 15 1 Successful 56 | . . 6 . 5 5 2 5 . 2 1 . 17 . 2 4 2 5 . Failed 33 | . 2 4 . 6 . . 2 . . . . . . 5 2 1 10 1 Catastrophic 4 | . . 1 . 1 . . . . . . . . . 1 . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 15 | . . . . 3 3 . 2 . 2 . . . . 3 . 2 . . Terminals 53 | . 2 10 . 11 5 . 2 . . . . . . 5 6 1 10 1 Fabricators 4 | . . . . . . . . . . . . . . 2 . 1 1 . Repair Stations 7 | . . . . . . . 3 . . . . . . . . . 4 . Recycling Units 5 | . . . . . . . 2 . 2 . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 45 | . . 6 . 5 2 2 2 . . 1 . 17 . 1 4 1 4 . Record 10 | . . . . . . 2 . . . . . 5 . . 2 1 . . Part Schematic 4 | . . . . . . . . . . . . 4 . . . . . . Robot Analysis 4 | . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 6 | . . 1 . . . . 1 . . . . 4 . . . . . . Open Door 3 | . . . . 1 . . . . . 1 . . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . Alert Level 7 | . . 1 . 2 1 . . . . . . . . 1 . . 2 . Unreport Threat 3 | . . 2 . . . . . . . . . . . . . . 1 . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 4 | . . . . 1 . . 1 . . . . . . . 1 . 1 . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 1 . . . . . . . . . 1 . Scan Component 2 | . . . . . . . 1 . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . . . . . 3 . 2 . 2 . . . . 1 . 1 . . Terminals 4 | . . . . . 3 . . . . . . . . 1 . . . . Botnet 1 | . . . . . . . . . . . . . . 1 . . . . Skim 3 | . . . . . 3 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . 2 . 2 . . . . . . 1 . . Monitor 1 | . . . . . . . 1 . . . . . . . . . . . Recyclers 3 | . . . . . . . 1 . 1 . . . . . . 1 . . Mask 1 | . . . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 1 1 . 3 1 . 3 . 1 . . . . 3 1 3 6 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . 2 . 3 . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . . . . . . 4 . . 13 . 3 . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . 4 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Total Allies 9 | . . . . 2 . . . . . 4 . . . . . . . 3 Largest Group 4 | . . . . 2 . . . . . 4 4 . . . . . . 3 Highest-Rated Group 379 | . . . . 62 . . . . . 167 167 . . . . . . 379 Highest-Rated Ally 135 | . . . . 31 . . . . . 48 48 . . . . . . 135 Total Orders 9 | . . . . . . . . . . 8 . . . 1 . . . . STAY 4 | . . . . . . . . . . 4 . . . . . . . . FOLLOW 4 | . . . . . . . . . . 4 . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . 1 . . . . Ally Attacks 62 | . . . . 19 . . . . . 2 6 . . . . . . 35 Total Damage 2330 | . . . . 375 . . . . . 81 162 . . . . . . 1712 Kills 13 | . . . . 4 . . . . . 1 1 . . . . . . 7 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Active Infowar (turns) 10243 | 48 922 645 . . . . . 114 739 1933 733 334 208 716 1008 598 1843 402 Optics 539 | . . . . . . . . . . . . . . . 539 . . . Sensors 2786 | . . . . . . . . 114 739 1933 . . . . . . . . Seismic 4889 | 48 922 645 . . . . . . . . 733 334 208 429 392 . 776 402 Jamming 4155 | . . . . . . . . . . 2 . . . 430 880 598 1843 402 Robot Analysis Total 4 | . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . 1 2 . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . 1 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Turns Passed 21278 | 149 922 2088 104 1225 469 1545 2220 241 1242 2476 1341 421 1824 848 1197 705 1859 402 Spaces Moved 8496 | 57 501 574 36 439 224 811 624 98 447 1091 486 156 972 493 394 267 682 144 Core 3 | 3 . . . . . . . . . . . . . . . . . . Treads 4591 | 54 501 574 1 9 6 . 450 98 432 393 486 156 8 . 330 267 682 144 Legs . | . . . . . . . . . . . . . . . . . . . Wheels 3902 | . . . 35 430 218 811 174 . 15 698 . . 964 493 64 . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 190 190 190 190 205 242 220 160 249 249 160 145 145 160 158 230 Average Speed 200 | 154 160 289 193 192 193 190 230 242 241 208 249 249 170 147 182 160 163 230 Slowest Speed 325 | 160 160 320 320 320 320 190 320 242 242 249 249 249 249 175 325 162 230 232 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins 7 | . . . . . . . . . . . . . 6 . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 41 | 5 87 52 6 53 49 59 16 3 13 90 63 61 87 18 44 9 73 4 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . . . . . . . 3 . . . . . . Known Exits Taken 10 | . . . . . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . . . . . Scrap Searched 11 | . . . . . . 5 . . . 2 1 . 3 . . . . . Spaces Dug 50 | . . . . . . . . . . 10 . . 16 . . 1 3 20 Terrain Destroyed 373 | 6 3 . . 38 . . 8 . 37 65 9 . 62 1 24 6 84 30 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 215 | . . . . . . . 8 . 37 11 8 . 62 1 12 6 52 18 AOE 155 | 6 3 . . 38 . . . . . 53 . . . . 12 . 31 12 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Total 11226 | 96 576 886 51 656 243 816 1197 102 547 1224 580 179 1041 582 676 454 1136 184 Wait 1420 | 10 41 185 3 100 7 . 405 . 56 36 68 10 5 20 122 115 225 12 Move 8477 | 56 500 573 35 438 223 810 623 97 446 1090 485 155 971 492 393 266 681 143 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 136 | 4 7 20 2 8 1 1 16 1 6 2 3 . 4 12 10 14 23 2 Fast Attach 96 | 6 . 3 . 7 1 1 15 2 . 9 2 5 2 11 17 2 13 . Attach 65 | 1 1 2 2 . 1 1 10 . 4 4 1 . 3 1 9 8 12 5 Detach 20 | . . 1 . . . . 3 . . 6 . 1 . 3 5 . 1 . Swap 112 | . 2 22 . 10 . . 7 1 7 7 2 . 6 8 12 4 22 2 Drop 184 | . 1 22 . 18 1 2 20 1 6 5 4 4 5 21 25 10 37 2 Fire 660 | 19 22 54 9 75 9 . 92 . 22 26 15 4 45 14 82 34 120 18 Melee . | . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 16 | . 2 4 . . . . 6 . . . . . . . 1 1 2 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 40 | . . . . . . 1 . . . 39 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -8/Storage -8/Recycling -8/Scraptown -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research -2/Testing -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 17 | -11/Scrapyard | Discovered new exit (range 15) 150 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 612 | -10/Materials | Discovered new exit (range 15) 751 | -10/Materials | Discovered new exit (range 9) 858 | -10/Materials | Discovered new exit (range 16) 991 | -10/Materials | Discovered new exit (range 8) 1072 | -10/Materials | Entered another Materials area 1072 | -9/Materials | Evolved 2 slots: Weapon x2 1386 | -9/Materials | Build established: Gunner 1698 | -9/Materials | Build established: Scavenger-Gunner 1751 | -9/Materials | Discovered new exit (range 13) 2033 | -9/Materials | Build established: Scavenger-Tank 2987 | -9/Materials | Discovered new exit (range 16) 3160 | -9/Materials | Entered another Materials area 3160 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3162 | -8/Materials | Discovered new exit (range 15) 3264 | -8/Materials | Entered Storage 3369 | -8/Storage | Met a pair of Derelict thieves 3655 | -8/Storage | Build established: Gunner 3726 | -8/Storage | Garrison activated, responded to threat 4047 | -8/Storage | Used back door to open Recycling access 4047 | -8/Storage | Discovered new exit (range 5) 4079 | -8/Storage | Build established: Scavenger-Gunner 4489 | -8/Storage | Entered Recycling 4596 | -8/Recycling | Build established: Gunner 4907 | -8/Recycling | Scanned before Scraplab entrance 4939 | -8/Recycling | Entered Scraplab 4954 | -8/Recycling | Discovered new exit (range 3) 4958 | -8/Recycling | Entered Scraptown 5493 | -8/Scraptown | Discovered new exit (range 5) 5655 | -8/Scraptown | Visited SPCMW 5704 | -8/Scraptown | Visited Scrapoid Research Area 5758 | -8/Scraptown | Visited TADAMA 6167 | -8/Scraptown | Visited Fellowship of the Rings 6229 | -8/Scraptown | Visited UFD Registry 6252 | -8/Scraptown | Visited Cyclists 6321 | -8/Scraptown | Visited Spacefarers 6416 | -8/Scraptown | Visited IN-MT5's Study 6503 | -8/Scraptown | Entered Factory 6503 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 6808 | -6/Factory | Build established: Scavenger-Executioner 6897 | -6/Factory | Garrison activated, responded to threat 6986 | -6/Factory | Lost 3 parts (2n1w) 8397 | -6/Factory | Lost 5 parts (1n2u2w) 8686 | -6/Factory | Discovered new exit (range 10) 8723 | -6/Factory | Entered another Factory area 8723 | -5/Factory | Evolved 2 slots: Utility x2 8781 | -5/Factory | Build established: Pyromaniac-Executioner 8888 | -5/Factory | Discovered new exit (range 10) 8914 | -5/Factory | Identified exit to Factory 8964 | -5/Factory | Entered another Factory area 8964 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 10092 | -4/Factory | Discovered new exit (range 14) 10121 | -4/Factory | Identified exit to Upper Caves 10190 | -4/Factory | System corruption reached 10% 10206 | -4/Factory | Entered Upper Caves 10232 | -4/Upper Caves | Lost 3 parts (2n1w) 10284 | -4/Upper Caves | Build established: Scavenger-Executioner 10596 | -4/Upper Caves | Lost 4 parts (2n2w) 10903 | -4/Upper Caves | Build established: Executioner 10937 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 11230 | -4/Upper Caves | Build established: Scavenger-Executioner 11315 | -4/Upper Caves | Encountered a Warlord checkpoint 11359 | -4/Upper Caves | Learned Research non-interactive machine intel 12133 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 12171 | -4/Upper Caves | Destroyed 9 combat bots 12249 | -4/Upper Caves | Discovered new exit (range 12) 12676 | -4/Upper Caves | Identified exit to Upper Caves 12682 | -4/Upper Caves | Entered another Upper Caves area 12682 | -4/Upper Caves | Accompanied by 4 allies 12720 | -4/Upper Caves | Build established: Derelict-Executioner 12745 | -4/Upper Caves | Learned Research trap positions 12932 | -4/Upper Caves | Learned Research stockpile data 13223 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13599 | -4/Upper Caves | Build established: Scavenger-Executioner 13973 | -4/Upper Caves | Discovered new exit (range 11) 14020 | -4/Upper Caves | Identified exit to Zhirov 14023 | -4/Upper Caves | Entered Zhirov 14023 | -4/Zhirov | Discovered new exit (range 3) 14071 | -4/Zhirov | Met Zhirov 14129 | -4/Zhirov | Found Alien Artifact 14129 | -4/Zhirov | Identified Integrated Reactor 14129 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 14359 | -4/Zhirov | Learned location of Quarantine (-3) 14359 | -4/Zhirov | Learned location of Testing (-2) 14359 | -4/Zhirov | Learned location of Command (-1) 14374 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14441 | -4/Zhirov | Identified exit to Proximity Caves 14444 | -4/Zhirov | Entered Proximity Caves 15402 | -3/Proximity Caves | Spotted B-86 Titan 15424 | -3/Proximity Caves | Destroyed B-86 Titan 15453 | -3/Proximity Caves | Lost 3 parts (1n2w) 16217 | -3/Proximity Caves | Discovered new exit (range 11) 16235 | -3/Proximity Caves | Identified exit to Research 16268 | -3/Proximity Caves | Entered Research 16268 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16269 | -3/Research | Loaded intel: 75 trap records 16271 | -3/Research | Loaded intel: 64 non-interactive machine locations 17110 | -3/Research | Discovered new exit (range 4) 17113 | -3/Research | Identified exit to Quarantine 17116 | -3/Research | Entered Quarantine 17119 | -3/Quarantine | Spotted Alpha 7 17144 | -3/Quarantine | Destroyed Alpha 7 17190 | -3/Quarantine | Found Alien Launcher 17190 | -3/Quarantine | Identified Sigix Terminator 17259 | -3/Quarantine | Found Alien Artifact 17259 | -3/Quarantine | Identified Phase Armor 17717 | -3/Quarantine | Garrison activated, responded to threat 17971 | -3/Quarantine | Found Alien Artifact 17971 | -3/Quarantine | Identified Transdimensional Reconstructor 17971 | -3/Quarantine | Warped through subspace 18106 | -3/Quarantine | System corruption reached 10% 18250 | -3/Quarantine | Discovered new exit (range 11) 18300 | -3/Quarantine | Cryocooling Duct disabled 18311 | -3/Quarantine | Identified exit to Research 18313 | -3/Quarantine | Entered Research 18313 | -2/Research | Evolved 2 slots: Utility x2 18970 | -2/Research | Discovered new exit (range 14) 19017 | -2/Research | Identified exit to Testing 19018 | -2/Research | Entered Testing 19087 | -2/Testing | Found Prototype Energy Gun 19087 | -2/Testing | Identified Hyp. EM Gauss Rifle 19129 | -2/Testing | Found Prototype Launcher 19129 | -2/Testing | Identified Ragnarok Missile Launcher 19466 | -2/Testing | Found Prototype Device 19466 | -2/Testing | Identified AEGIS Remote Shield 19499 | -2/Testing | Found Prototype Launcher 19499 | -2/Testing | Identified Z-bomb Delivery System 19528 | -2/Testing | Spotted Striker 19606 | -2/Testing | Destroyed Striker 19620 | -2/Testing | Spotted Striker 19674 | -2/Testing | Destroyed Striker 19767 | -2/Testing | Spotted Alpha 7 19789 | -2/Testing | Destroyed Alpha 7 19822 | -2/Testing | Stole the SGEMP Prototype 20017 | -2/Testing | System corruption reached 10% 20354 | -2/Testing | Scanned by Researcher 20748 | -2/Testing | Lost 5 parts (1p1u3w) 20753 | -2/Testing | Destroyed 12 combat bots 20768 | -2/Testing | First assault squad dispatched 20861 | -2/Testing | Discovered new exit (range 9) 20875 | -2/Testing | Identified exit to Access 20877 | -2/Testing | Entered Access 20877 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 20878 | -1/Access | Delivered the SGEMP Prototype to Zhirov 20878 | -1/Access | Zhirov transferred Access data 20879 | -1/Access | Loaded intel: 137 machine locations 20879 | -1/Access | Loaded intel: 73 trap records 20879 | -1/Access | Identified exit to Surface 20879 | -1/Access | Discovered exit to Surface (range 54) 20879 | -1/Access | Identified exit to Command 20879 | -1/Access | Discovered exit to Command (range 75) 21279 | *** | Escaped! Last Messages --------------- 21212_ K-01 Serf collects debris. 21212_ U-05 Engineer builds a Door. 21214_ R-10 Processor collects Corrupted Adv. Targeting Computer. 21214_ K-01 Serf collects debris. 21215_ Acquired 1 matter. 21216_ K-01 Serf collects debris. 21217_ R-10 Processor collects Sml. Matter Pod. 21217_ K-01 Serf collects debris. 21217_ U-05 Engineer builds a Wall. 21219_ K-01 Serf collects debris. 21221_ U-05 Engineer lays Concrete. 21224_ Acquired 3 matter. 21226_ U-05 Engineer builds a Wall. 21252_ Sealed Barrier breached. 21255_ K-01 Serf cleans the Terminal. 21264_ U-05 Engineer lays Concrete. 21272_ Main Access Shell breached. 21274_ K-01 Serf cleans the Terminal. 21275_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | + ################ ##### " ### | | # ################ ##### """" ### | | ########### ################ ##### """"" =[/ | | ########### ################ ##### """""[%### | | # ## #### """" =* ## | | / + ## + " ### | | # ## #### ### | | # ######### ### | | # = "" ######### ### | | # "" ######### ### | | # """"""######################## | | # """"""################ | | + "" ################ | | #######+### # "" ################ | | # ## # ################ | | # ## # ################ | | #"" ## ############################# | | #"" ## ############################# | | #"Y ## ############################# | | #"" # #######"##################### ! | | #"" ## """T"""" """" # | | # ## """ """" """" # | | # ## k " """""" """" ###+##### | | ########### u " " " """" | | ########### u "1"" " """" | | ########### SP @" " """" | | ########### " " """" | | ########### " """""" """" ######### | | ########### " """" ###### | | ########### " """" ###### | | ########### #######"########################## | | ########### #######"## ################### | | ###########! ##### # ## ################## | | ###########% #####"#### ################### | | ########### [# ## ###### | | ###########% / ## ###### | | ###########% #% ## " ###### | | ########### # ! ## """ + + | | ########### # *% ## """ ###### | | # # # = % ## " ###### | | # # #% !!%=[ ## ######### | | # # ######/#[""######### ######### | | # "" "" + #### "%"= ########## ######### | | # ""R"" # #####"%##"##############+########## | | # """" + " | | # # T | | # ########+###### ##########+########## | | ############ ## ###### #######+ | | #### ### ## ###### # | | #### ### ## ###### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 137 Coolant Potential 100 Energy Generation 55 Energy Capacity 560 Matter Stores 550 Matter Capacity 600 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 16 Corruption Containment 12 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 6 Particle Charging 20 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Exp. Matter Compressor | -3/Quarantine | Archive Hvy. Neutron Cannon | -3/Quarantine | Archive Lgt. Neutrino Core | -3/Quarantine | Archive Hvy. Tesla Rifle | -3/Quarantine | Archive Adv. Kinecellerator | -3/Quarantine | Archive Adv. Remote Shield | -3/Quarantine | Archive Enh. Biometal Leg | -3/Quarantine | Archive Hvy. Antimatter Reactor | -3/Quarantine | Archive Adv. KE Penetrator | -3/Quarantine | Archive Centrium Light Armor Plating | -3/Quarantine | Archive Exp. Coolant Injector | -3/Quarantine | Archive Gravity Neutralizer | -3/Quarantine | Archive Exp. System Shield | -3/Quarantine | Archive Coolant Network | -2/Testing | Archive Exp. Biometal Heavy Treads | -2/Testing | Archive Electron Diverter | -2/Testing | Archive Robot Schematics ------------------ A-27 Freighter | -3/Quarantine | Archive P-80 Master | -3/Quarantine | Archive A-15 Conveyor | -2/Testing | Archive K-01 Serf | -2/Testing | Archive R-10 Processor | -2/Testing | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Reactor Sigix Terminator Phase Armor Transdimensional Reconstructor Achievements -------------- Executioner Challenges ------------ None Game ------ Seed LayeredReactiveJets Manual? 0 Play Time 02:41:33 Cumulative 228.8 hours Start 2025.06.13 @ 12:52:52 End 2025.06.14 @ 21:10:55 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 118 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 62 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78c403a8-f08c-43ac-9ee7-c17855227e66