Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.28 @ 21:55:22 Player: Zeta Lockhart Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (129) 645 Value Destroyed (3662) 3662 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (274) 274 TOTAL SCORE: 8261 Bonus ------- High Alert Combat Kills 418 Friendly Fire -144 Cogmind --------- Core Integrity 0/850 Matter 93/300 Energy 100/100 System Corruption 14% Temperature Cool (6) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Treads Light Treads Wheel Wheel Advanced Heat Sink Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Autogun Flak Gun Rocket Array > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Wheel Autogun Rocket Array Rocket Array [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Protection Light Armor Plating Weapon Autogun Energy Gun Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Rocket Array Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Slots Evolved 8 | . . . 2 . 2 2 . 2 Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . . 1 . . 1 . 1 Weapon 3 | . . . 1 . . 1 . 1 Parts Attached 102 | 6 5 6 8 5 32 6 21 13 Power 22 | 1 . 1 . . 10 1 6 3 Engine 15 | 1 . 1 . . 7 . 4 2 Core 7 | . . . . . 3 1 2 1 Reactor . | . . . . . . . . . Propulsion 22 | 2 2 2 1 . 7 1 5 2 Treads 10 | 2 . 2 1 . 3 1 . 1 Leg 6 | . 2 . . . 4 . . . Wheel 5 | . . . . . . . 4 1 Hover . | . . . . . . . . . Flight 1 | . . . . . . . 1 . Utility 19 | 1 1 . 3 4 5 2 1 2 Device 9 | . . . 2 1 2 2 . 2 Storage 3 | 1 . . . 2 . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 7 | . 1 . 1 1 3 . 1 . Artifact . | . . . . . . . . . Weapon 39 | 2 2 3 4 1 10 2 9 6 Energy Gun 11 | 2 . 1 2 . 2 1 1 2 Energy Cannon 2 | . . . . . 2 . . . Ballistic Gun 15 | . 2 1 1 1 3 1 5 1 Ballistic Cannon 2 | . . . . . . . 1 1 Launcher 9 | . . 1 1 . 3 . 2 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . 2 1 Corrupted Parts 2 | . . . . . 2 . . . System Corruption 5 | . . . . . 5 . . . Parts Lost 56 | . . . 1 . 17 6 15 17 Power 14 | . . . . . 4 1 5 4 Propulsion 10 | . . . . . 5 1 3 1 Utility 11 | . . . 1 . 3 3 . 4 Weapon 21 | . . . . . 5 1 7 8 Highest Loss Streak 9 | . . . 1 . 9 5 7 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 77 | . 83 89 95 98 90 73 65 44 Engine 9 | . 14 14 11 11 11 12 3 4 Core 2 | . . . . . 5 . 7 2 Treads 10 | . 19 10 22 22 19 1 1 2 Leg 2 | . 2 7 . . 2 10 . . Wheel 1 | . . . . . . . 7 2 Device 5 | . . . 8 11 8 5 7 7 Storage 9 | . 14 14 11 11 9 7 7 5 Protection 6 | . 4 14 9 10 7 5 . . Energy Gun 9 | . 23 9 18 22 9 4 4 2 Energy Cannon 2 | . . . . . 6 7 1 . Ballistic Gun 9 | . 4 15 12 9 7 10 14 5 Ballistic Cannon 1 | . . . . . . . 4 3 Launcher 3 | . . 3 1 1 4 4 1 4 Peak Build Rating 35 | 6 7 13 22 23 33 29 35 34 Average Rating 19 | 4 5 10 18 21 26 23 22 23 On Entrance 16 | . 6 7 12 21 23 24 22 33 Naked Turns 21 | . . . . . . . . 21 Heaviest Build 62 | 12 17 22 28 33 51 41 62 60 Greatest Support 60 | 40 40 40 40 40 60 25 26 30 Greatest Overweight (x) 10 | . 5 1 . . 6 2 10 10 Average Overweight (x) . | . . . . . . 1 1 2 Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 9 10 10 10 9 Most Carried 10 | 5 6 8 8 10 10 10 10 10 Average Carried 7 | 1 2 7 7 8 9 8 7 7 Final Capacity 10 | 8 8 8 8 10 10 10 10 5 Final Carried 10 | 2 5 8 7 10 9 7 9 5 Class Distribution -------------------- 34% | Mutant 31% | Scavenger-Tank 15% | Tank 15% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Storage Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Matter Collected 2499 | 199 58 229 137 174 765 209 557 171 Remotely . | . . . . . . . . . Salvage Created 4216 | . 98 404 496 138 1653 372 822 233 Parts 227 | . 4 23 47 4 88 10 43 8 Haulers Intercepted 6 | . . . 1 . 4 . 1 . Recyclers Shooed 8 | . . 3 1 . . 1 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Combat Hostiles Destroyed 87 | . 2 7 14 5 30 7 15 7 Melee 1 | . . . . . . . . 1 Guns 44 | . 2 7 12 5 7 5 6 . Cannons 13 | . . . . . 6 . 5 2 AOE 29 | . . . 2 . 17 2 4 4 Classes Destroyed 18 | . 1 2 4 1 9 . . 1 Worker 12 | . . . 1 . 5 . 6 . Builder 10 | . . . 4 . 2 1 3 . Tunneler 2 | . . . . . 1 . . 1 Hauler 6 | . . . 1 . 4 . 1 . Recycler 12 | . . 2 . . 6 1 3 . Operator 1 | . . . . . 1 . . . Watcher 2 | . . . . . 1 . 1 . Swarmer 19 | . . 3 6 . 4 . 6 . Grunt 43 | . 2 4 6 . 16 5 5 5 Brawler 2 | . . . . . 1 . . 1 Duelist 1 | . . . . . 1 . . . Protector 1 | . . . . . 1 . . . Sentry 12 | . . . 2 2 3 2 3 . Specialist 2 | . . . . . 2 . . . Hunter 2 | . . . . . 1 . 1 . Programmer 1 | . . . . . . . . 1 Heavy 1 | . . . . . 1 . . . Assembled 3 | . . . . 3 . . . . Best Kill Streak 10 | . 2 3 10 2 8 4 10 2 Combat Bots Only 6 | . 2 3 4 2 6 2 4 2 Max Kills in Single Turn 4 | . 1 1 2 1 4 3 4 2 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . . 1 . 2 1 2 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Hostile Shots Fired 800 | . 28 27 44 21 157 81 225 217 Missed 277 | . 9 8 18 8 52 28 84 70 Damage Taken 7790 | . 246 231 280 202 2040 653 1804 2334 Core 1569 | . 36 74 11 . 295 91 211 851 Absorbed by Shields 224 | . . . . . . . . 224 Core Remaining (%) 71 | 100 . 56 . 97 46 . 56 . Volleys Fired 229 | . 16 21 25 14 68 18 47 20 Largest 4 | . 2 2 3 3 3 4 4 3 Hottest 198 | . 80 70 167 154 161 198 190 96 Shots Fired 622 | . 32 43 75 41 186 68 148 29 Gun 427 | . 32 43 69 41 88 43 101 10 Cannon 129 | . . . . . 63 18 36 12 Launcher 66 | . . . 6 . 35 7 11 7 Special . | . . . . . . . . . Kinetic 264 | . . 38 23 13 40 25 105 20 Thermal 221 | . 32 . 27 28 66 36 32 . Explosive 66 | . . . 6 . 35 7 11 7 Electromagnetic 71 | . . 5 19 . 45 . . 2 Robot Hit Streak 13 | . 9 5 6 7 9 12 13 9 Robot Miss Streak 12 | . 3 4 3 3 4 4 12 5 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . 1 1 5 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . Shots Hit Robots 356 | . 18 23 41 20 104 41 82 27 Core Hits 282 | . 5 16 28 7 92 21 82 31 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 7 | . . . 3 2 2 . . . Burn 5 | . . . 2 2 1 . . . Destroy 1 | . . . . . 1 . . . Corrupt 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11062 | . 211 339 1079 358 4125 1162 2573 1215 Guns 3867 | . 207 329 729 350 848 484 818 102 Cannons 2152 | . . . . . 1063 250 492 347 Explosions 4763 | . . . 347 . 2201 428 1241 546 Melee . | . . . . . . . . . Ramming 280 | . 4 10 3 8 13 . 22 220 Kinetic 2589 | . . 257 147 89 279 323 1057 437 Thermal 2406 | . 207 . 380 261 894 411 253 . Explosive 4738 | . . . 347 . 2176 428 1241 546 Electromagnetic 1049 | . . 72 202 . 763 . . 12 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . 4 4 . . 5 . 4 14 Average Corruption 5 | . 3 4 . . 4 . 3 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 43 | . 2 18 . . 1 . 2 20 Message Errors 16 | . . 8 . . 1 . . 7 Matter Fused 9 | . . 4 . . . . 2 3 Heat Flow Errors 2 | . . 1 . . . . . 1 Energy Discharges 8 | . 1 3 . . . . . 4 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 1 | . 1 . . . . . . . Misfires 2 | . . 1 . . . . . 1 Alerts 3 | . . 1 . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 88 | . . . . . 31 35 2 20 Projectiles 4 | . . . . . 3 1 . . Explosions 84 | . . . . . 28 34 2 20 Melee . | . . . . . . . . . Knockbacks 19 | . . . . . . . 12 7 Impact 2 | . . . . . . . . 2 Kinetic 17 | . . . . . . . 12 5 Secondary . | . . . . . . . . . Self-Inflicted Damage 779 | . . . . . 151 43 149 436 Shots 26 | . . . . . 5 1 7 13 Rammed 76 | . 1 2 1 1 1 . 4 66 Targets Rammed 79 | . 1 3 2 1 1 . 4 67 Kicked 1 | . . 1 . . . . . . Crushed 2 | . . . 1 . . . . 1 Highest Temperature 482 | . 356 93 296 175 286 482 126 134 Average Temperature 84 | . 187 18 96 79 58 164 37 23 Received Heat Transfer 2017 | . 135 93 84 45 495 228 306 631 Effects 9 | . 2 . . . . 7 . . Shutdowns 1 | . 1 . . . . . . . Energy Bleed 2 | . . . . . . 2 . . Short Circuit 1 | . 1 . . . . . . . Damage (minor) 2 | . . . . . . 2 . . Damage (major) 3 | . . . . . . 3 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . 3 1 1 . . . Heat Transferred 4965 | . 475 . 851 666 1641 777 555 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Peak Influence 801 | . 65 155 491 231 801 531 524 353 Initial 345 | . . 25 . 191 89 345 241 238 Average 236 | . 36 68 166 198 371 417 318 224 Maximum Alert Level 3 | . . . 2 1 3 2 2 1 Low Security (%) 54 | 100 100 100 69 75 46 . . 55 Level 1 30 | . . . 24 24 13 52 81 44 Level 2 11 | . . . 6 . 21 47 18 . Level 3 3 | . . . . . 18 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . 1 . 2 1 5 3 4 3 Investigation 2 | . . . . . . . 1 1 Extermination 2 | . . . . . . . . 2 Reinforcement 12 | . 1 . 2 1 4 1 3 . Assault 1 | . . . . . 1 . . . Garrison 2 | . . . . . . 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Distress Signals 5 | . . . 2 1 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 113 | . 4 7 19 5 39 7 22 10 Peak Tracking Total 6 | . 3 3 6 2 6 3 4 3 Tactical Retreats 5 | . . . 2 . 1 . 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Traps Triggered 5 | . 2 . . . . . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Machines Disabled 4 | . . . 1 . 3 . . . Max in Single Turn 1 | . . . 1 . 1 . . . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Machines Accessed 4 | . . 1 . . . . 2 1 Terminals 3 | . . . . . . . 2 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 7 | . . 1 . . . . 2 4 Successful 2 | . . 1 . . . . 1 . Failed 5 | . . . . . . . 1 4 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 6 | . . . . . . . 2 4 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . . 1 . . . . 1 . Open Door 1 | . . 1 . . . . . . Locate Traps 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . . . . . . 2 1 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . Machine Destruction 2 | . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 1 . . . Highest-Rated Group 31 | . . . . 31 31 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 3 | . . . . . 3 . . . Total Damage 63 | . . . . . 63 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Turns Passed 4643 | 78 266 833 373 220 970 361 717 825 Spaces Moved 2120 | 51 128 445 162 96 401 139 355 343 Core 42 | 15 3 . . . 1 . 2 21 Treads 1219 | 36 108 306 162 96 331 30 48 102 Legs 334 | . 17 139 . . 69 109 . . Wheels 521 | . . . . . . . 301 220 Hover . | . . . . . . . . . Flight 4 | . . . . . . . 4 . Fastest Speed 50 | 50 120 120 165 165 100 190 105 50 Average Speed 166 | 127 157 167 165 165 168 204 140 182 Slowest Speed 595 | 160 300 250 165 165 350 260 595 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 30 91 25 16 32 4 57 8 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 652 | . . . 50 3 194 41 216 148 Melee . | . . . . . . . . . Projectile 14 | . . . . 3 6 4 1 . AOE 638 | . . . 50 . 188 37 215 148 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Total 2735 | 64 161 493 213 129 552 175 470 478 Wait 51 | . . . . 2 5 6 16 22 Move 2113 | 50 127 444 161 95 400 138 355 343 Hop . | . . . . . . . . . Pick Up 99 | 8 8 8 8 6 27 5 21 8 Fast Attach 17 | . . 4 3 . 6 . 2 2 Attach 79 | 6 5 1 5 3 23 6 19 11 Detach 6 | . . 1 . 1 1 . 2 1 Swap 6 | . . 1 . 2 3 . . . Drop 57 | . 4 10 9 5 18 2 5 4 Fire 229 | . 16 21 25 14 68 18 47 20 Melee . | . . . . . . . . . Ram 48 | . . . . . . . 3 45 Kick 1 | . . 1 . . . . . . Crush 29 | . 1 2 2 1 1 . . 22 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage -6/Factory History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 9) 345 | -10/Materials | Build established: Mutant 345 | -10/Materials | Entered Mines 414 | -10/Mines | Learned Materials trap positions 562 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 705 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1131 | -10/Mines | Discovered new exit (range 7) 1178 | -10/Mines | Entered Materials 1178 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1179 | -9/Materials | Loaded intel: 11 trap records 1472 | -9/Materials | Discovered new exit (range 16) 1551 | -9/Materials | Entered Mines 1552 | -9/Mines | Assembled infested the area 1557 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1758 | -9/Mines | Discovered new exit (range 3) 1764 | -9/Mines | Received a Mining Laser from a helpful Derelict 1771 | -9/Mines | Entered Materials 1771 | -8/Materials | Accompanied by 1 ally 1771 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1774 | -8/Materials | Build established: Scavenger-Tank 2457 | -8/Materials | Lost 3 parts (1p1n1w) 2566 | -8/Materials | Core integrity fell below 50% 2605 | -8/Materials | Lost 9 parts (2p2n2u3w) 2731 | -8/Materials | Discovered new exit (range 4) 2741 | -8/Materials | Entered Factory 2741 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2932 | -7/Factory | Garrison activated, responded to threat 3003 | -7/Factory | Lost 5 parts (1p1n2u1w) 3009 | -7/Factory | Discovered new exit (range 16) 3102 | -7/Factory | Discovered new exit (range 15) 3102 | -7/Factory | Entered Storage 3262 | -7/Storage | Lost 5 parts (1p1n3w) 3387 | -7/Storage | Build established: Scavenger-Gunner 3541 | -7/Storage | Met 01-MTF 3640 | -7/Storage | Found Prototype Launcher 3641 | -7/Storage | Identified Rocket Array 3643 | -7/Storage | Found Rocket Array 3645 | -7/Storage | Found Rocket Array 3686 | -7/Storage | Learned location of Armory (-3) 3710 | -7/Storage | Discovered new exit (range 11) 3758 | -7/Storage | Lost 7 parts (2p2n3w) 3819 | -7/Storage | Entered Factory 3819 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3958 | -6/Factory | Lost 4 parts (1p2u1w) 4194 | -6/Factory | Lost 5 parts (2p1n2w) 4441 | -6/Factory | Lost 3 parts (1u2w) 4619 | -6/Factory | Core integrity fell below 50% 4625 | -6/Factory | System corruption reached 10% 4636 | -6/Factory | Core integrity fell below 20% 4644 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04525_ STQGS%LSYRJ|I5ECU&LJ3YMRPK ,L:XYTFCE 04538_ K-01 Serf cleans the Fusion Modulator. 04558_ System corrupted: IFF burst signal emitted. 04569_ ALERT: Rogue bot located, Programmers report to Factory Zone 6D. 04581_ System corrupted: Energy discharge (-47). 04607_ &2Y|P4U1RL|BTEMG&N M>7ALZDNSPR7B|GJ 04609_ Slammed into K-01 Serf. 04612_ Hvy. Flak Cannon destroyed. 04622_ Lgt. Deuterium Engine destroyed. 04622_ Med. Storage Unit destroyed. 04623_ Dropped Autogun. 04623_ Dropped Hardlight Generator. 04624_ Slammed into Y-54 Guardian. 04628_ DYXKVVIT/ IUIG4CXGT=R%S 04628_ Slammed into Y-54 Guardian. 04632_ Destabilizing: System corrupted (+2). 04633_ Slammed into Y-54 Guardian. 04634_ Destabilizing: System corrupted (+1). 04635_ Slammed into Y-54 Guardian. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????+????????????????????????????????? | | ???????????##### #???????????????????????????????? | | ???????????? ???????????????????????????????? | | ???????????? / ???????????????????????????????? | | ????????????? ???????????????????????????????? | | ????????????? #??????????????????????????????? | | ?????????????? #??????????????????????????????? | | ?????????????? #??????????????????????????????? | | ??????????????? #??????????????????????????????? | | ??????????????? #??????????????????????????????? | | ???????????????? +??????????????????????????????? | | ???????????????? #??????????????????????????????? | | ????????????????# #??????????????????????????????? | | ?????#######????# #??????????????????????????????? | | ?????# #????# #??????????????????????????????? | | ?????# ######[#??##########??????????????????? | | ?????# ## =#### Y #??????????????????? | | ?????# ## ! p @""" #??????????????????? | | ?????# ## # """ #??????????????????? | | ?????# ## # """ #??????????????????? | | ?????# ## #= #??????????????????? | | ?????# ##!! ==# """ #??????????????????? | | ?????# ##! = # """ ########???????????? | | ?????# ## # """ # #???????????? | | ?????##+##+## # # T #???????????? | | ####### ##+####### #???????????? | | ############ + =#???????????? | | # #######+#####+#### ! #???????????? | | ### + # = #??# #???????????? | | ## # # #??########???????????? | | # # # """ """ #?????????????????????? | | # # # """"" """"" #?????????????????????? | | ### # #??"""" """"" #?????????????????????? | | # # #?? #?????????????????????? | | # # #??###+########?????????????????????? | | ####/#### #???????????????????????????????????? | | ############??????????????????????????????? | | """" ## ! #??????????????????????????????? | | """" ## = #??????????????????????????????? | | """" ## !!! #??????????????????????????????? | | """" ## !! #??????????????????????????????? | | """" ## !! #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 28 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdMasterMaul Manual? 0 Play Time 01:02:24 Cumulative 22.0 hours Start 2025.01.28 @ 20:54:42 End 2025.01.28 @ 21:55:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b65eaef-5a6e-486a-922f-a765127af9e0