Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.05 @ 01:21:19 Player: NootNoot Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (54) 270 Value Destroyed (1485) 1485 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3695 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 277/300 Energy 60/100 System Corruption 0% Temperature Cool (45) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Light Nuclear Core Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Beam Cannon Beam Cannon > --- INVENTORY -------- Aluminum Leg Medium Matter Pod Improved Terrain Scanner Improved EM Shotgun Improved EM Shotgun Beam Cannon Beam Cannon Grenade Launcher Mining Laser [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Targeting Computer Device Improved Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . . 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 49 | 4 10 1 14 20 Power 12 | 1 1 . 6 4 Engine 8 | 1 . . 5 2 Core 4 | . 1 . 1 2 Reactor . | . . . . . Propulsion 14 | 2 2 . 3 7 Treads 7 | . 2 . 3 2 Leg 5 | 2 . . . 3 Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . . . 2 Utility 11 | 1 2 . 3 5 Device 3 | . . . 1 2 Storage 4 | 1 1 . 2 . Processor 2 | . 1 . . 1 Hackware 1 | . . . . 1 Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 12 | . 5 1 2 4 Energy Gun 3 | . 1 . . 2 Energy Cannon 4 | . 2 . 1 1 Ballistic Gun 2 | . 2 . . . Ballistic Cannon . | . . . . . Launcher 2 | . . 1 1 . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 28 | . . . 5 23 Power 7 | . . . 3 4 Propulsion 8 | . . . 1 7 Utility 4 | . . . . 4 Weapon 9 | . . . 1 8 Highest Loss Streak 9 | . . . 2 9 To Critical Strikes . | . . . . . Average Backups 7 | 3 6 9 8 5 Power . | . 1 1 . 1 Propulsion 1 | 1 1 1 2 . Utility 1 | . . 1 1 1 Weapon 3 | 1 3 6 4 2 Tool/Special . | . . . . . Unused Backups 8 | . 5 . 1 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . 1 . . 2 Weapon 5 | . 4 . 1 . Tool/Special . | . . . . . Average Slot Usage (%) 89 | . 96 100 98 74 Engine 11 | . 3 . 17 10 Core 6 | . 10 14 4 5 Treads 17 | . 21 28 21 9 Leg 5 | . 6 . . 10 Device 7 | . . . 10 8 Storage 9 | . 14 14 11 3 Processor 10 | . 11 14 11 7 Energy Gun 1 | . . . . 3 Energy Cannon 12 | . 10 14 16 8 Ballistic Gun 3 | . 15 . . . Launcher 2 | . . 14 5 . Peak Build Rating 24 | 4 10 10 20 24 Average Rating 15 | 3 8 10 17 17 On Entrance 8 | . 4 10 10 18 Avg Prop Armor Cover (%) 7 | . . . . 7 Naked Turns . | . . . . . Heaviest Build 97 | 8 21 21 97 44 Greatest Support 60 | 20 40 40 40 60 Greatest Overweight (x) 2 | . . . 2 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 10 10 25 15 Average Capacity 9 | 7 8 10 11 8 Most Carried 10 | 5 9 9 10 10 Average Carried 7 | 3 6 9 8 5 Final Capacity 15 | 8 10 10 15 5 Final Carried 10 | 5 9 9 10 3 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1039 | 189 251 . 380 219 Remotely . | . . . . . Salvage Created 1525 | . 328 23 518 656 Parts 105 | . 21 2 36 46 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 50 | . 8 3 19 20 Guns 7 | . 3 . . 4 Cannons 26 | . 5 2 10 9 AOE 16 | . . 1 9 6 Classes Destroyed 7 | . 1 1 3 2 Worker 1 | . . . . 1 Builder 2 | . . . 1 1 Hauler 1 | . . . 1 . Swarmer 22 | . . 3 10 9 Grunt 20 | . 8 . 5 7 Duelist 1 | . . . . 1 Sentry 7 | . . . 4 3 Best Kill Streak 10 | . 3 3 10 7 Combat Bots Only 8 | . 3 3 8 6 Max Kills in Single Turn 5 | . 1 2 3 5 Gunslinging . | . . . . . Exploded 4 | . . 1 3 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 416 | . 50 7 100 259 Missed 112 | . 18 2 21 71 Hits 304 | . 32 5 79 188 Melee 4 | . . . . 4 Projectile 300 | . 32 5 79 184 Critical Strikes 9 | . 1 . . 8 Damage Taken 4186 | . 393 62 1020 2711 Core 738 | . 80 10 98 550 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 86 | . . . . 86 Core Remaining (%) 79 | 100 . 64 75 . Volleys Fired 143 | . 25 2 50 66 Largest 2 | . 2 2 2 2 Hottest 120 | . 80 90 120 120 Shots Fired 199 | . 50 4 61 84 Gun 63 | . 42 . . 21 Cannon 124 | . 8 2 54 60 Launcher 11 | . . 2 7 2 Special 1 | . . . . 1 Kinetic 41 | . 41 . . . Thermal 126 | . 9 2 54 61 Explosive 11 | . . 2 7 2 Electromagnetic 21 | . . . . 21 Robot Hit Streak 14 | . 9 11 7 14 Robot Miss Streak 4 | . 3 . 2 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 130 | . 32 2 39 57 Core Hits 80 | . 17 3 26 34 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 2 | . 1 . . 1 Meltdown 1 | . . . . 1 Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3591 | . 380 163 1271 1777 Guns 518 | . 258 . . 260 Cannons 1516 | . 122 35 663 696 Explosions 1538 | . . 128 608 802 Melee . | . . . . . Ramming 19 | . . . . 19 Kinetic 245 | . 245 . . . Thermal 1739 | . 135 35 757 812 Explosive 1328 | . . 128 514 686 Electromagnetic 260 | . . . . 260 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 2 . . Average Corruption 2 | . 2 2 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . 5 . . . Matter Fused 1 | . 1 . . . Energy Discharges 3 | . 3 . . . Data Loss (minor) 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 263 | . . 7 175 81 Projectiles 30 | . . . 15 15 Explosions 233 | . . 7 160 66 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 364 | . . 21 191 152 Shots 10 | . . 1 5 4 Rammed 4 | . . . . 4 Targets Rammed 4 | . . . . 4 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 437 | . 140 72 292 437 Average Temperature 132 | . 38 37 126 163 Received Heat Transfer 1665 | . 243 . 216 1206 Effects 14 | . . . 1 13 Shutdowns 2 | . . . . 2 Energy Bleed 4 | . . . 1 3 Matter Decay 2 | . . . . 2 Short Circuit 2 | . . . . 2 Damage (major) 4 | . . . . 4 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 10 | . . . 6 4 Heat Transferred 3406 | . 296 74 1456 1580 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . . 3 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . 1 1 Low Security (%) 67 | 100 100 100 50 64 Level 1 32 | . . . 49 35 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 363 | . 107 92 363 248 Initial 107 | . . 10 31 107 Average 134 | . 49 78 158 171 Influence Increases 1753 | . 285 82 673 713 Destroy 0b10 Robot/C 1000 | . 160 60 380 400 Destroy 0b10 Robot/NC 20 | . . . 10 10 Destroy Leader 242 | . 50 10 92 90 Successful Hack 42 | . 14 . 23 5 Disable Machine 135 | . . . 90 45 Destroy Structure 134 | . 1 12 78 43 Lose Combat Pursuer 180 | . 60 . . 120 Influence Decreases 1585 | . 258 27 501 799 Entered New Map 215 | . . 17 51 147 Time Decay 1090 | . 258 10 400 422 Lost Part 280 | . . . 50 230 Squads Dispatched 9 | . 3 . 3 3 Investigation 6 | . 2 . 2 2 Extermination . | . . . . . Reinforcement 3 | . 1 . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . 2 . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | . 16 3 24 40 Peak Tracking Total 10 | . 5 3 7 10 Tactical Retreats 7 | . 2 . . 5 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 9 | . . . 6 3 Max in Single Turn 3 | . . . 3 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 14 | . 3 . 7 4 Terminals 11 | . 3 . 5 3 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 43 | . 8 . 25 10 Successful 30 | . 3 . 21 6 Failed 13 | . 5 . 4 4 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 33 | . 8 . 18 7 Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units . | . . . . . Scanalyzers 7 | . . . 7 . Garrison Access . | . . . . . Terminal Hacks 21 | . 3 . 14 4 Record 6 | . . . 4 2 Prototype ID Bank 3 | . . . 2 1 Emergency Access Points 1 | . . . . 1 Terminal Index 1 | . 1 . . . Recycling Unit Index 1 | . 1 . . . Alert Level 2 | . . . 2 . Locate Traps 2 | . . . 2 . Hauler Manifests 2 | . . . 2 . Registered Components 1 | . . . 1 . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 7 | . . . 7 . Insert Component 3 | . . . 3 . Analyze 2 | . . . 2 . Retrieve Study 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 3 . 5 4 Full Trace Events 9 | . 2 . 4 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired 1 | . . . . 1 Time 26 | . . . . 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 1957 | . . . 1150 807 Sensors 171 | . . . . 171 Terrain 1957 | . . . 1150 807 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3005 | 73 650 37 1220 1025 Spaces Moved 1585 | 54 359 19 560 593 Core 9 | 6 . . . 3 Treads 1006 | . 279 19 560 148 Legs 566 | 48 80 . . 438 Wheels . | . . . . . Hover . | . . . . . Flight 4 | . . . . 4 Fastest Speed 50 | 50 120 160 160 50 Average Speed 158 | 112 151 160 190 137 Slowest Speed 330 | 120 160 160 330 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 43 9 48 48 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 140 | . . 20 74 46 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 139 | . . 20 74 45 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1882 | 66 424 21 656 715 Wait 5 | . . . . 5 Move 1581 | 53 358 18 559 593 Hop . | . . . . . Pick Up 57 | 9 19 . 17 12 Fast Attach 3 | . . . . 3 Attach 41 | 4 6 . 10 21 Detach 4 | . . . 1 3 Swap 17 | . 4 1 9 3 Drop 27 | . 12 . 10 5 Fire 143 | . 25 2 50 66 Melee . | . . . . . Ram 4 | . . . . 4 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 671 | -10/Materials | Discovered new exit (range 16) 724 | -10/Materials | Entered Mines 745 | -10/Mines | Discovered new exit (range 7) 761 | -10/Mines | Entered Materials 761 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 762 | -9/Materials | Identified exit to Mines 1347 | -9/Materials | Destroyed 8 combat bots 1635 | -9/Materials | Discovered new exit (range 16) 1981 | -9/Materials | Entered another Materials area 1981 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2295 | -8/Materials | Lost 9 parts (2p2n2u3w) 2653 | -8/Materials | Core integrity fell below 50% 2781 | -8/Materials | Repaired Beam Cannon 2899 | -8/Materials | Build established: Scavenger-Mutant 3003 | -8/Materials | Core integrity fell below 20% 3006 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- [Achievement: Physics Hates This One Trick] 02995_ U-05 Engineer lays Concrete. 02996_ U-05 Engineer builds a Wall. 02996_ Imp. EM Shotgun destroyed. 02997_ U-05 Engineer builds a Wall. 02998_ T-07 Excavator is excavating. 02999_ R-06 Scavenger collects Imp. Heat Sink. 03000_ Lgt. Treads destroyed. 03001_ Mining Laser destroyed. 03001_ Slammed into G-47 Trooper. 03002_ T-07 Excavator is excavating. 03002_ Slammed into G-47 Trooper. 03003_ K-01 Serf collects debris. 03003_ U-05 Engineer lays Concrete. 03003_ Slammed into G-47 Trooper. 03003_ Destabilizing: System interference. 03003_ Adv. Targeting Computer temporarily disabled. 03003_ W-25 Informer sends out distress signal. 03004_ Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | # #???##???????????????????????????? | | # ########????? ???????????????????? | | # ???????#?????????????????? | | # ######???????????????????????????? | | # =* ##???????????????????????????????? | | ###+###!##########?#?????????????????????????????? | | # #??#???#???????????????? ????????????????? | | """ # #????????????????????????????????????????? | | "R !# #????????????????????????????????????????? | | """ # #?#??????#?#?????????????????????????????? | | # #??????#?????????????????????????????????? | | # #??????????#?????????????????????????????? | | #### ## #??#?????????????????????????????????????? | | ???#### #?#???????????#??????????????????????????? | | ??#??## #????????#????#??????????????????????????? | | ?????## #?#??#???#######?????????????????????????? | | ?##???# ######### """ #?????????????????????????? | | ####??# + "Y" #?????????????????????????? | | #?## ###### #?????????????????????????? | | #### ##?#?? !! #?????????????????????????? | | + #?#???? ! #????"????????????????????? | | # #?????? #????? #??????????????????? | | # ##########/######+########## ?????????? | | # gg w ????????? | | + k g g H????????? | | # % %g @ t ????????? | | ### ##############g#########; #?????????????? | | #?#"########??# #????????????????????????? | | #?# ##?# ##????????????????????????? | | #?# """" "#?########?????????????????????????? | | #?# """" "#???#??????????????????????????????? | | ###### """" "#??????????????????????????????????? | | + T#??#???????????????????????????????? | | #% """" "#??????????????????????????????????? | | # """" "#?????#????????????????????????????? | | # """" "#??????????????????????????????????? | | +##/##! #??????????????????????????????????? | | ######+####???#?????#????????????????????????? | | #????? +?????? ?????????????????????????????? | | ##### #????????????????????????????????????? | | #????????????????????????????????????? | | ######## #????????????????????????????????????? | | #???????????????????????????????????????????????? | | /#???????????????????????????????????????????????? | | ????????? ?????????????????????????????????????? | | ? ?????????????????????????????????????????????? | | ????????????#?????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Beam Cannon | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Beam Cannon | 14% | -8/Materials Studied --------- Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Loot Pinata Overwhelming Physics Hates This One Trick Shopping List Challenges ------------ None Game ------ Seed MetafieldNuclearAutocannon Manual? 0 Play Time 00:40:37 Cumulative 3.9 hours Start 2026.06.05 @ 00:37:52 End 2026.06.05 @ 01:21:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7bf48cb4-c9cd-455c-aa26-0a242d8163b0