Cogmind - Beta 15 --- EXPLORER MODE // 2025.10.03 @ 20:43:22 Player: Akogishi Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (146) 730 Value Destroyed (6386) 6386 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 12356 Bonus ------- None Cogmind --------- Core Integrity 841/1150 Matter 21/300 Energy 0/500 System Corruption 2% Temperature Cool (0) Movement Core (450) Ox8 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Improved Energy Well Armor Integrity Analyzer Matter Filter Makeshift Transmission Jammer Jamming Amplifier Improved Core Shielding Improved Field Recycling Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Plasma Cannon Heavy Shock Bomb Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Cooled Ion Engine Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg Improved VSS Leg Improved VSS Leg Myomer Leg > --- UTILITY ---------- Huge Storage Unit Improved Energy Well Makeshift Transmission Jammer Jamming Amplifier Layered Heavy Armor Plating Hardlight Generator Improved Field Recycling Unit > --- WEAPON ----------- Heavy Phase Cannon Hypervelocity Coil Gun Mini Assault Cannon Heavy Shock Bomb Launcher > --- INVENTORY -------- Cooled Ion Engine Light Fission Core Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Armor Integrity Analyzer Armor Integrity Analyzer Matter Filter Improved Kinecellerator Improved Weapon Cycler Improved Weapon Cycler Jamming Amplifier Improved Core Shielding Improved Utility Shielding Improved Thermal Shield Remote Force Field System Shield Advanced Plasma Cannon KE Penetrator Heavy Flak Cannon Smartbomb Launcher Molecular Deconstructor Heavy Flail [Rating: 111] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Huge Storage Unit Device Kinecellerator Storage Huge Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Utility Shielding Weapon Advanced Beam Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Smartbomb Launcher Special Weapon Molecular Deconstructor Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Slots Evolved 13 | . 1 2 . 2 2 2 2 . . 2 Power 1 | . . . . . . 1 . . . . Propulsion 4 | . . 1 . . 1 . 1 . . 1 Utility 6 | . . 1 . 2 1 1 1 . . . Weapon 2 | . 1 . . . . . . . . 1 Parts Attached 139 | 7 8 11 20 20 18 10 14 12 1 18 Power 16 | 1 2 . 4 . 1 2 1 1 . 4 Engine 10 | 1 1 . 4 . 1 1 1 . . 1 Core 6 | . 1 . . . . 1 . 1 . 3 Reactor . | . . . . . . . . . . . Propulsion 29 | 2 . 4 4 7 1 2 2 4 . 3 Treads 6 | . . . 3 3 . . . . . . Leg 23 | 2 . 4 1 4 1 2 2 4 . 3 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 46 | 2 2 2 1 7 11 3 7 3 . 8 Device 22 | 1 1 . . 3 7 1 4 2 . 3 Storage 5 | 1 . 1 . . 2 . 1 . . . Processor 5 | . . . . 1 . 1 . 1 . 2 Hackware 1 | . . . . . 1 . . . . . Protection 13 | . 1 1 1 3 1 1 2 . . 3 Artifact . | . . . . . . . . . . . Weapon 48 | 2 4 5 11 6 5 3 4 4 1 3 Energy Gun 5 | . 1 1 1 1 1 . . . . . Energy Cannon 9 | . 1 . 4 . . 2 . 1 1 . Ballistic Gun 12 | 2 1 . 2 3 1 . 1 1 . 1 Ballistic Cannon 10 | . . . 4 1 1 1 2 . . 1 Launcher 8 | . . 3 . . 2 . 1 1 . 1 Special Weapon 2 | . 1 . . . . . . 1 . . Impact Weapon 2 | . . 1 . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . . . 4 2 . 1 1 1 . 2 Parts Lost 36 | . . . . 1 5 1 1 . 1 27 Power 5 | . . . . . 1 . . . . 4 Propulsion 10 | . . . . . . . 1 . . 9 Utility 14 | . . . . 1 4 1 . . . 8 Weapon 7 | . . . . . . . . . 1 6 Highest Loss Streak 22 | . . . . 1 3 1 1 . 1 22 To Critical Strikes 3 | . . . . . . . . . . 3 Average Backups 18 | 3 8 10 13 13 15 22 23 22 22 21 Power 1 | . . . 1 2 1 1 1 . 1 2 Propulsion 1 | . 2 2 2 1 . 2 1 1 3 1 Utility 7 | 1 3 4 4 5 4 7 9 12 12 10 Weapon 7 | . 1 3 5 4 8 12 10 7 6 6 Tool/Special . | . . . . . . . . . . . Unused Backups 44 | . 2 7 4 7 1 1 10 2 . 10 Power 5 | . . . 3 . . . 1 . . 1 Propulsion 4 | . 1 1 . . . 1 . 1 . . Utility 22 | . 1 5 1 5 . . 3 . . 7 Weapon 12 | . . 1 . 2 1 . 5 1 . 2 Tool/Special 1 | . . . . . . . 1 . . . Average Slot Usage (%) 96 | . 99 99 99 92 99 99 94 92 94 91 Engine 8 | . 10 . 9 8 6 11 11 9 11 6 Core 1 | . 1 10 . . . . . . . 2 Treads 5 | . . . 15 20 . . . . . . Leg 22 | . 25 30 14 4 28 25 26 27 27 26 Device 13 | . 10 10 10 8 20 10 15 15 16 11 Storage 8 | . 12 10 10 8 7 6 5 11 11 9 Processor 4 | . . . . 8 7 11 4 . . 8 Protection 9 | . 1 9 10 9 6 7 10 11 11 8 Energy Cannon 5 | . . . 8 9 10 2 1 2 5 3 Ballistic Gun 7 | . 32 24 12 4 3 7 2 2 . 3 Ballistic Cannon 5 | . . . 7 7 1 3 9 7 10 2 Impact Weapon 1 | . . 3 1 2 2 2 2 . . 2 Peak Build Rating 111 | 7 11 16 20 34 46 62 95 107 93 111 Average Rating 54 | 4 8 14 16 27 42 56 80 96 92 101 On Entrance 42 | . 7 11 15 19 32 46 62 95 92 93 Naked Turns . | . . . . . . . . . . . Heaviest Build 176 | 18 21 35 45 61 129 145 169 169 155 176 Greatest Support 113 | 20 20 33 60 60 64 68 89 89 82 113 Greatest Overweight (x) 6 | 4 1 1 1 1 2 2 2 2 1 6 Average Overweight (x) . | . . . . . . 1 1 1 1 1 Largest Inventory Capacity 25 | 10 10 15 15 15 25 25 25 25 25 25 Average Capacity 20 | 9 10 11 15 15 21 25 25 25 25 24 Most Carried 25 | 8 10 12 15 15 20 25 25 25 25 25 Average Carried 18 | 3 8 10 13 13 16 23 24 24 24 22 Final Capacity 25 | 10 10 15 15 15 25 25 25 25 25 5 Final Carried 25 | 7 10 12 14 14 19 24 25 25 24 3 Class Distribution -------------------- 50% | Hacker-Tank 22% | Hacker-Mutant 9% | Scavenger-Tank 9% | Hacker-Gunner 4% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -9/Storage Hacker-Skirmisher | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Tank | -5/Factory Hacker-Tank | -5/Upper Caves Hacker-Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Matter Collected 4841 | 192 205 301 806 633 392 221 890 651 . 550 Remotely . | . . . . . . . . . . . Salvage Created 5851 | . 201 363 1111 848 464 223 811 746 . 1084 Parts 329 | . 12 30 77 40 22 16 38 40 . 54 Haulers Intercepted 3 | . 1 . 1 . . . . . . 1 Recyclers Shooed 1 | . . . . . . 1 . . . . Parts Field Recycled 117 | . . . . . 14 24 37 23 . 19 Retrieved Matter 1142 | . . . . . 58 263 482 211 . 128 Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 126 | . 2 10 24 21 8 8 21 15 . 17 Melee 1 | . . . . . . . . . . 1 Guns 35 | . 2 8 8 5 . 2 4 1 . 5 Cannons 78 | . . 1 12 15 5 5 17 14 . 9 AOE 9 | . . 1 3 1 2 1 . . . 1 Classes Destroyed 14 | . 3 2 2 1 3 1 . 1 . 1 Worker 4 | . . . 2 . . . . . . 2 Builder 3 | . . . . . 2 . . . . 1 Hauler 3 | . 1 . 1 . . . . . . 1 Recycler 1 | . . . 1 . . . . . . . Watcher 9 | . 2 . 2 2 . . 3 . . . Swarmer 24 | . . 3 6 6 . 3 3 1 . 2 Grunt 27 | . 2 3 6 4 4 1 2 2 . 3 Brawler 4 | . . . . . 1 . 1 2 . . Duelist 4 | . . . . . . 1 . 3 . . Sentry 31 | . . 4 12 7 1 . 3 2 . 2 Specialist 2 | . . . . . . . . 2 . . Hunter 11 | . . . . 4 . . 3 2 . 2 Programmer 22 | . . . . . 2 3 9 1 . 7 Behemoth 1 | . . . . . . . . . . 1 Best Kill Streak 7 | . 3 3 7 7 6 3 4 7 . 6 Combat Bots Only 7 | . 2 3 6 7 4 3 3 7 . 6 Max Kills in Single Turn 2 | . 1 1 2 2 2 1 1 1 . 2 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . 1 1 1 1 1 . . . 1 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Hostile Shots Fired 1304 | . 10 39 129 143 68 67 198 130 72 448 Missed 354 | . 2 14 34 37 22 25 44 23 16 137 Hits 950 | . 8 25 95 106 46 42 154 107 56 311 Melee 17 | . . . . . . . 2 15 . . Projectile 933 | . 8 25 95 106 46 42 152 92 56 311 AOE 5 | . . . . . . . 2 . . 3 Critical Strikes 32 | . 1 . 3 . 3 2 7 4 . 12 Actively Blocked 2 | . . . . . . . . . . 2 Part Disruptions 2 | . . . . . . . . 2 . . Damage Taken 9446 | . 68 186 850 712 1087 412 1413 1492 354 2872 Core 1321 | . 16 16 87 29 150 18 255 434 7 309 Absorbed by Shields 1407 | . . . . . . . 361 221 204 621 Redirected to Shielding 345 | . . . . . . 5 35 60 23 222 Ignored by Resistances 6525 | . 41 120 529 436 349 247 1433 940 332 2098 Regen/Repaired (Parts) 447 | . . . 44 43 . . 360 . . . Core Remaining (%) 80 | 100 93 . 74 94 78 97 . . 30 . Volleys Fired 336 | . 23 26 57 42 23 10 58 40 2 55 Largest 4 | . 3 3 3 3 3 3 3 3 3 4 Hottest 215 | . 60 86 166 181 173 197 160 184 178 215 Shots Fired 843 | . 47 67 159 122 55 26 161 93 6 107 Gun 323 | . 40 63 95 34 4 8 33 10 . 36 Cannon 481 | . 5 2 56 88 46 18 128 76 6 56 Launcher 30 | . . 2 8 . 5 . . 2 . 13 Special 9 | . 2 . . . . . . 5 . 2 Kinetic 593 | . 36 60 124 69 8 18 147 59 4 68 Thermal 183 | . 11 2 11 42 42 8 14 27 2 24 Explosive 19 | . . 2 8 . . . . . . 9 Electromagnetic 41 | . . 3 16 11 5 . . 2 . 4 Robot Hit Streak 43 | . 22 24 16 23 43 25 35 17 5 16 Robot Miss Streak 8 | . 1 2 2 1 2 3 4 8 1 8 Penetration Max 1 | . . . . . . . 1 . . 1 Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 610 | . 30 54 116 84 41 17 121 65 5 77 Core Hits 342 | . 13 25 55 40 20 19 71 38 3 58 Critical Kills 10 | . . . . . 1 . 3 1 . 5 Critical Parts Destroyed 13 | . . . 2 . . . 5 1 . 5 Critical Strikes 33 | . . . 2 . 1 . 12 5 . 13 Meltdown 1 | . . . . . 1 . . . . . Destroy 21 | . . . 1 . . . 8 2 . 10 Blast 10 | . . . . . . . 4 3 . 3 Smash 1 | . . . 1 . . . . . . . Melee Attacks 108 | . . 12 12 31 19 12 12 1 . 9 Impact 108 | . . 12 12 31 19 12 12 1 . 9 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14593 | . 253 627 2105 1667 1072 762 3257 1705 119 3026 Guns 2692 | . 253 404 731 396 29 95 326 72 . 386 Cannons 9299 | . . 35 794 1141 734 414 2916 1576 119 1570 Explosions 2260 | . . 164 389 130 309 253 15 57 . 943 Melee 334 | . . 24 183 . . . . . . 127 Ramming 8 | . . . 8 . . . . . . . Kinetic 8167 | . 253 381 1063 709 74 353 2890 1049 88 1307 Thermal 3811 | . . 35 264 783 689 409 352 599 31 649 Explosive 1353 | . . 164 287 . 102 . 15 . . 785 Electromagnetic 920 | . . 23 300 175 207 . . 57 . 158 Impact 334 | . . 24 183 . . . . . . 127 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . 5 3 3 3 3 2 Average Corruption 2 | . . . . . 4 2 2 3 3 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 101 | . . . . . 31 9 25 26 4 6 Message Errors 27 | . . . . . 8 2 6 8 1 2 Matter Fused 29 | . . . . . 9 1 10 6 1 2 Heat Flow Errors 10 | . . . . . 4 3 1 1 1 . Energy Discharges 13 | . . . . . 3 . 2 7 . 1 Parts Fused 1 | . . . . . 1 . . . . . Data Loss (minor) 11 | . . . . . 4 1 2 2 1 1 Data Loss (major) 3 | . . . . . 1 . 2 . . . Misfires 3 | . . . . . 1 . 1 1 . . Alerts 3 | . . . . . . 2 1 . . . Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 227 | . . . 81 . 27 9 40 17 . 53 Projectiles 106 | . . . . . 12 2 40 17 . 35 Explosions 40 | . . . . . 15 7 . . . 18 Melee 81 | . . . 81 . . . . . . . Knockbacks 65 | . . . 2 5 1 8 24 8 . 17 Impact 1 | . . . . . . . . . . 1 Kinetic 61 | . . . 2 5 1 8 22 8 . 15 Secondary 3 | . . . . . . . 2 . . 1 Self-Inflicted Damage 338 | . . . 34 30 162 22 . . . 90 Shots 10 | . . . 2 1 4 1 . . . 2 Rammed 1 | . . . 1 . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . Kicked 1 | . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 813 | . 162 159 315 375 272 395 580 813 222 630 Average Temperature 139 | . 59 49 98 151 82 115 138 243 123 175 Received Heat Transfer 1777 | . 84 81 462 189 288 54 136 198 . 285 Effects 81 | . . . 2 3 . 1 20 36 . 19 Shutdowns 19 | . . . . . . 1 4 9 . 5 Energy Bleed 11 | . . . . 1 . . 2 5 . 3 Interference 18 | . . . 2 1 . . 8 4 . 3 Matter Decay 8 | . . . . . . . 2 3 . 3 Short Circuit 5 | . . . . . . . 1 4 . . Damage (minor) 6 | . . . . 1 . . 2 2 . 1 Damage (major) 11 | . . . . . . . . 7 . 4 Damage (core) 3 | . . . . . . . 1 2 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Fried 3 | . . . 2 . . . . . . 1 Impact Corruptions 4 | . . . 4 . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Melted 13 | . . . 1 . 6 2 1 1 . 2 Heat Transferred 5780 | . . 74 483 1334 1184 450 600 900 50 705 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 1 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Maximum Alert Level 1 | . . . 1 . . . . . . . Low Security (%) 99 | 100 100 100 96 100 100 100 100 . . 100 Level 1 . | . . . 3 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 236 | . 42 70 236 172 103 76 116 . . 151 Initial 5 | . . 5 . . . . . . . . Average 21 | . 5 18 35 40 7 7 15 . . 20 Influence Increases 4138 | . 71 274 784 699 294 242 671 390 . 713 Destroy 0b10 Robot/C 2520 | . 40 200 480 420 160 160 420 300 . 340 Destroy 0b10 Robot/NC 105 | . 15 . 35 10 10 . 15 . . 20 Destroy Leader 654 | . 16 50 176 134 50 40 106 . . 82 Successful Hack 7 | . . . 7 . . . . . . . Disable Machine 56 | . . . . 4 16 12 8 . . 16 Destroy Structure 526 | . . 24 71 41 58 30 92 . . 210 Partial Spotted 60 | . . . 15 30 . . 15 . . . Lose Combat Pursuer 210 | . . . . 60 . . 15 90 . 45 Influence Decreases 4044 | . 52 293 784 699 294 242 671 385 5 619 Entered New Map 16 | . . 14 . . . . . . 2 . Time Decay 3736 | . 52 279 784 688 263 232 671 385 3 379 Lost Part 291 | . . . . 10 31 10 . . . 240 Lost Ally 1 | . . . . 1 . . . . . . Squads Dispatched 22 | . . . 3 5 3 1 6 . . 4 Investigation 1 | . . . 1 . . . . . . . Extermination 10 | . . . . . 3 1 4 . . 2 Reinforcement 8 | . . . 2 2 . . 2 . . 2 Assault . | . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . Haulers Reinforced 2 | . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Distress Signals 7 | . . 1 . 2 1 1 . . . 2 Communications Jammed 7 | . . . . . . . . . . 7 Distress Signals 7 | . . . . . . . . . . 7 Times Spotted 180 | . 5 14 32 29 11 10 29 20 2 28 Peak Tracking Total 9 | . 2 4 6 8 4 4 4 9 2 7 Tactical Retreats 14 | . . . . 4 . . 1 6 . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Traps Triggered 7 | . 1 . 2 1 . 1 . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Machines Disabled 14 | . . . . 1 4 3 2 . . 4 Max in Single Turn 3 | . . . . 1 3 3 1 . . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Machines Accessed 16 | . . 1 8 1 1 1 3 . . 1 Terminals 12 | . . . 7 . 1 1 2 . . 1 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . 1 1 . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 24 | . . 1 13 2 2 1 4 . . 1 Successful 19 | . . 1 11 2 1 1 3 . . . Failed 5 | . . . 2 . 1 . 1 . . 1 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . . . . 1 . . Terminals 15 | . . . 9 . 2 1 2 . . 1 Fabricators . | . . . . . . . . . . . Repair Stations 8 | . . . 4 2 . . 2 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 10 | . . . 7 . 1 1 1 . . . Record 2 | . . . 1 . . . 1 . . . Open Door 4 | . . . 4 . . . . . . . Open DSF 1 | . . . . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 8 | . . . 4 2 . . 2 . . . Scan Component 4 | . . . 2 1 . . 1 . . . Repair 4 | . . . 2 1 . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . 1 . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . . . 4 1 . . 2 . . 1 Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . . 2 1 . . 1 . . . Time 146 | . . . 64 26 . . 56 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Active Infowar (turns) 9304 | 17 285 596 2024 1388 1640 1183 795 . . 1376 Optics 5006 | . . . . 1388 1640 1183 795 . . . Sensors 3966 | . 62 596 2024 1240 44 . . . . . Seismic 240 | 17 223 . . . . . . . . . Jamming 1376 | . . . . . . . . . . 1376 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . Drone Launches 2 | . . . . 2 . . . . . . Drone Recoveries 1 | . . . . 1 . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Turns Passed 12647 | 82 335 596 2211 1542 1640 1183 2025 1339 311 1383 Spaces Moved 5534 | 51 187 304 1041 622 735 462 851 525 164 592 Core 9 | 9 . . . . . . . . . . Treads 1127 | . . . 640 487 . . . . . . Legs 4398 | 42 187 304 401 135 735 462 851 525 164 592 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 126 125 190 190 186 186 186 Average Speed 183 | 126 122 134 171 174 194 228 192 196 186 189 Slowest Speed 540 | 250 190 190 190 240 266 262 262 265 186 540 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . 2 . . . . . Exploration Rate (%) 31 | 4 32 21 94 61 18 7 19 58 24 13 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 3 | . . . . . . . . 2 1 . Spaces Dug 94 | . . 9 6 31 19 11 11 1 . 6 Terrain Destroyed 435 | . . 30 67 35 76 29 48 18 1 131 Melee 94 | . . 9 6 31 19 11 11 1 . 6 Projectile 50 | . . . . . 1 . 19 17 1 12 AOE 290 | . . 21 61 4 56 18 18 . . 112 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Total 7230 | 65 262 430 1333 937 868 555 1110 753 166 751 Wait 633 | . 27 39 128 149 42 10 89 126 . 23 Move 5524 | 50 186 303 1040 621 734 461 850 524 163 592 Hop . | . . . . . . . . . . . Pick Up 156 | 8 8 15 24 20 13 22 21 10 . 15 Fast Attach 36 | 6 2 . 3 12 1 . 7 2 . 3 Attach 80 | 1 2 4 8 8 10 8 5 7 1 26 Detach 17 | . 1 . . 2 1 2 6 1 . 4 Swap 186 | . 6 18 31 25 20 14 38 20 . 14 Drop 144 | . 7 13 25 27 5 16 24 17 . 10 Fire 336 | . 23 26 57 42 23 10 58 40 2 55 Melee 108 | . . 12 12 31 19 12 12 1 . 9 Ram . | . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . Crush 1 | . . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 8 | . . . 3 . . . . 5 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 18 | -11/Scrapyard | Identified exit to Materials 18 | -11/Scrapyard | Discovered exit to Materials (range 15) 83 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Evolved 1 slot: Weapon x1 396 | -10/Materials | Identified exit to Materials 396 | -10/Materials | Discovered exit to Materials (range 10) 418 | -10/Materials | Entered another Materials area 418 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 778 | -9/Materials | Identified exit to Storage 778 | -9/Materials | Discovered exit to Storage (range 6) 1014 | -9/Materials | Entered Storage 1472 | -9/Storage | Repaired Imp. Ion Engine 2580 | -9/Storage | Identified exit to Materials 2580 | -9/Storage | Discovered exit to Materials (range 16) 2617 | -9/Storage | Build established: Hacker-Tank 3136 | -9/Storage | Repaired Rocket Launcher? 3225 | -9/Storage | Entered Materials 3225 | -8/Materials | Evolved 2 slots: Utility x2 3261 | -8/Materials | Repaired Lgt. Treads 3431 | -8/Materials | Garrison activated, responded to threat 3505 | -8/Materials | Destroyed 7 combat bots 4400 | -8/Materials | Build established: Hacker-Mutant 4665 | -8/Materials | Identified exit to Factory 4665 | -8/Materials | Discovered exit to Factory (range 18) 4767 | -8/Materials | Entered Factory 4767 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4811 | -7/Factory | Crushed by falling debris 5863 | -7/Factory | Crushed by falling debris 5897 | -7/Factory | Lost 3 parts (1p2u) 6191 | -7/Factory | Build established: Hacker-Gunner 6326 | -7/Factory | Identified exit to Factory 6326 | -7/Factory | Discovered exit to Factory (range 4) 6407 | -7/Factory | Entered another Factory area 6407 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7315 | -6/Factory | Identified exit to Factory 7315 | -6/Factory | Discovered exit to Factory (range 17) 7561 | -6/Factory | Build established: Hacker-Mutant 7590 | -6/Factory | Entered another Factory area 7590 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8967 | -5/Factory | Repaired Lyr. Heavy Armor Plating 9083 | -5/Factory | Build established: Hacker-Tank 9469 | -5/Factory | Identified exit to Upper Caves 9469 | -5/Factory | Discovered exit to Upper Caves (range 5) 9615 | -5/Factory | Entered Upper Caves 9917 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 9926 | -5/Upper Caves | Learned Factory terminal intel 9945 | -5/Upper Caves | Found Prototype Special Weapon 10019 | -5/Upper Caves | Identified Molecular Deconstructor 10366 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10447 | -5/Upper Caves | Core integrity fell below 50% 10464 | -5/Upper Caves | Destroyed 7 combat bots 10529 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 10666 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 10878 | -5/Upper Caves | Identified exit to Upper Caves 10878 | -5/Upper Caves | Discovered exit to Upper Caves (range 12) 10882 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10954 | -5/Upper Caves | Entered another Upper Caves area 10959 | -5/Upper Caves | Encountered a Warlord checkpoint 11005 | -5/Upper Caves | Identified exit to Factory 11005 | -5/Upper Caves | Discovered exit to Factory (range 10) 11265 | -5/Upper Caves | Entered Factory 11265 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11266 | -4/Factory | Loaded intel: 28 terminal locations 11511 | -4/Factory | Spotted B-86 Titan 11613 | -4/Factory | Destroyed B-86 Titan 11633 | -4/Factory | Lost 3 parts (1n2u) 12273 | -4/Factory | Build established: Scavenger-Tank 12445 | -4/Factory | Identified exit to Upper Caves 12445 | -4/Factory | Discovered exit to Upper Caves (range 8) 12648 | -4/Factory | Self-destructed Last Messages --------------- Imp. Weapon Shielding destroyed. U-05 Engineer lays Concrete. R-10 Processor distress signal jammed. U-05 Engineer call for reinforcements jammed. U-05 Engineer distress signal jammed. Molecular Deconstructor destroyed. Penetrated by Slug. Mic. Fission Core destroyed. The unstable cave ceiling collapses. Slug penetrates Wall. Smartbomb Launcher destroyed. U-05 Engineer builds a Wall. Penetrated by Slug. Slug penetrates Wall. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????????????T?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????T???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? #????????????? | | ???????????????????????????????? ? #????????????? | | ???????????????????????????????? ?????????????? | | ??????????????????????????????? ??????????????? | | ???????????#########??????????? ???????????????? | | ????????#### ?##???####+#####????????????? | | ???????? ## #### ????????????? | | ???????? ?????????? | | ???????? A " R ?????????? | | ????????? > ! [ = T ????????? | | ?????????? # ????????? | | ?????????? @]h u# ????????? | | ?????????? h= * # ????????? | | ???????????# # # ### ????????? | | ???????????############# ]# ""??????????? | | ????????????????#%[=[! ! !*% =%[#?# ?????????? | | ???????????????##%= [[ != %%#]=[#???????????????? | | ???????????????##%!" [!!=#*!%##??????????????? | | ???????????????##!"""" =%%[#=!*!% ?????????????? | | ????????????????#[""""% " "!%#%!|=%% ????????????? | | ????????????????#|"""" "" # = ??????????? | | ????????????????#= ###### #????????? | | ????????????????# """" """" #??##### ###????????? | | ????????????????# """ """" #??????# #??????????? | | ????????????????# """"g"""" #??????? #??????????? | | ????????????????# """ """" #????????#??????????? | | ????????????????# #???????????????????? | | ?????????????#########/#######???????????????????? | | ?????????????# #???????????????????????? | | ?????????????# #???????????????????????? | | ?????????????# """ """ #???????????????????????? | | ?????????????# """ """ #???????????????????????? | | ?????????????# """ """ #???????????????????????? | | ?????????????# #???????????????????????? | | ?????????????# #???????????????????????? | | ?????????????######+########?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 28 Energy Capacity 880 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 100 Corruption Block 15 Armor Coverage 825 Resistance: KI 55 Resistance: TH 60 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 63 Armor Integrity Analysis 30 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 62% | -9/Storage Rocket Launcher | 74% | -9/Storage Lgt. Treads | 69% | -8/Materials Lyr. Heavy Armor Plating | 52% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Deconstruction Let's See Who's Tougher Part-time Excavator Safety First Storm Trooper Tank Challenges ------------ None Game ------ Seed SmallGammaBeamcaster Manual? 0 Play Time 04:24:34 Cumulative 16.2 hours Start 2025.10.02 @ 23:51:03 End 2025.10.03 @ 20:43:22 Sessions 22 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 0 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c07d60d1-5e15-4244-a3db-e4362ebbfdf2