Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.13 @ 20:52:11 Player: OoferDoofums Result: Destroyed by Dirty Bomb Trap Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (53) 265 Value Destroyed (1840) 1840 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5745 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 100/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Light Armor Plating Improved Shield Generator High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Light Treads Carbon-fiber Leg Carbon-fiber Leg Multireflex Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Targeting Computer Targeting Computer Improved Utility Shielding > --- WEAPON ----------- Lightning Gun Heavy Laser Heavy Laser Beamcaster > --- INVENTORY -------- Light Fission Core Improved Aluminum Leg Carbon-fiber Leg Advanced Heat Sink Improved Light Armor Plating Improved Shield Generator System Shield High-powered Tractor Beam [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Targeting Computer Device Advanced Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Utility Shielding Weapon Enhanced Autogun Energy Gun Heavy Laser Ballistic Gun Enhanced Autogun Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Slots Evolved 8 | . . . 2 . . . 6 . Power . | . . . . . . . . . Propulsion 3 | . . . 1 . . . 2 . Utility 3 | . . . 1 . . . 2 . Weapon 2 | . . . . . . . 2 . Parts Attached 56 | 7 . 6 16 . . 6 18 3 Power 6 | 1 . . 1 . . 1 3 . Engine 2 | 1 . . 1 . . . . . Core 4 | . . . . . . 1 3 . Reactor . | . . . . . . . . . Propulsion 25 | 2 . . 10 . . 4 9 . Treads 6 | . . . 3 . . 1 2 . Leg 19 | 2 . . 7 . . 3 7 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 11 | 2 . 1 3 . . . 3 2 Device 4 | 1 . . . . . . 2 1 Storage 2 | 1 . . 1 . . . . . Processor 2 | . . . 1 . . . 1 . Hackware 1 | . . . . . . . . 1 Protection 2 | . . 1 1 . . . . . Artifact . | . . . . . . . . . Weapon 14 | 2 . 5 2 . . 1 3 1 Energy Gun 7 | 1 . 3 . . . . 3 . Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | 1 . 2 2 . . 1 . 1 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . Parts Lost 31 | . . 1 . . . 7 15 8 Power 4 | . . . . . . 2 1 1 Propulsion 11 | . . . . . . 1 8 2 Utility 7 | . . 1 . . . . 2 4 Weapon 9 | . . . . . . 4 4 1 Highest Loss Streak 8 | . . 1 . . . 3 5 8 To Critical Strikes . | . . . . . . . . . Average Backups 7 | 4 6 7 7 8 8 7 6 3 Power . | . 1 . . . . . . . Propulsion 2 | 2 4 2 2 3 3 4 1 . Utility 2 | . . 1 2 2 2 2 4 3 Weapon 1 | . 1 2 2 3 3 1 . . Tool/Special . | . . . . . . . . . Unused Backups 12 | . . 4 5 . . . 1 2 Power 2 | . . 1 . . . . 1 . Propulsion 3 | . . 2 1 . . . . . Utility 3 | . . . 1 . . . . 2 Weapon 4 | . . 1 3 . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 89 | . 100 97 99 100 100 86 81 24 Engine 6 | . 14 14 11 11 11 . . . Core 2 | . . . . . . 2 5 2 Treads 7 | . . . 11 11 11 10 5 . Leg 21 | . 28 28 21 22 22 22 19 2 Device 2 | . 14 4 . . . . 5 4 Storage 9 | . 14 14 11 11 11 11 6 2 Processor 9 | . . . 10 11 11 11 12 5 Protection 8 | . . 7 11 11 11 11 5 . Energy Gun 8 | . 14 14 6 . . 3 16 . Ballistic Gun 11 | . 14 14 15 22 22 14 . 1 Peak Build Rating 54 | 7 7 15 21 21 21 30 54 37 Average Rating 25 | 5 7 9 17 21 21 21 43 11 On Entrance 15 | . 7 7 15 21 21 21 16 29 Naked Turns . | . . . . . . . . . Heaviest Build 32 | 15 15 20 21 18 18 30 32 15 Greatest Support 66 | 20 20 20 26 26 26 28 66 56 Greatest Overweight (x) 1 | . . . 1 . . 1 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 6 Most Carried 8 | 6 7 8 8 8 8 8 8 4 Average Carried 7 | 4 6 7 7 8 8 7 6 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 6 7 8 8 8 8 8 5 3 Class Distribution -------------------- 56% | Mutant 24% | Scavenger-Mutant 19% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Matter Collected 1722 | 276 . 117 379 . 110 372 468 . Remotely 147 | 10 . 27 . . . . 110 . Salvage Created 2293 | 52 . 142 683 . . 664 752 . Parts 115 | 2 . 14 48 . . 24 27 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 26 | . . . . . . 25 . 1 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Combat Hostiles Destroyed 45 | . . 7 16 . . 11 11 . Guns 43 | . . 7 16 . . 11 9 . Classes Destroyed 9 | 1 . 2 3 . . 1 2 . Worker 1 | . . . . . . . 1 . Recycler 3 | 1 . . 2 . . . . . Operator 2 | . . . 1 . . . 1 . Watcher 2 | . . . 1 . . . 1 . Swarmer 11 | . . 6 5 . . . . . Grunt 23 | . . . 6 . . 9 8 . Brawler 2 | . . . . . . 2 . . Sentry 7 | . . 1 5 . . . 1 . Programmer 2 | . . . . . . . 2 . Best Kill Streak 6 | 1 . 3 6 . . 3 4 . Combat Bots Only 5 | . . 3 5 . . 3 4 . Max Kills in Single Turn 2 | 1 . 1 2 . . 2 2 . Gunslinging 1 | . . . . . . 1 1 . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Hostile Shots Fired 515 | . . 31 84 . . 106 189 105 Missed 161 | . . 8 23 . . 30 71 29 Hits 354 | . . 23 61 . . 76 118 76 Melee 2 | . . . . . . 2 . . Projectile 352 | . . 23 61 . . 74 118 76 Critical Strikes 14 | . . 1 1 . . 4 7 1 Actively Blocked 2 | . . . . . . 1 1 . Damage Taken 5169 | . . 263 615 . . 1362 1844 1085 Core 1290 | . . 62 117 . . 261 327 523 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 111 | . . 2 7 . . 11 91 . Regen/Repaired (Parts) 67 | . . . 67 . . . . . Core Remaining (%) 60 | 100 . 75 . . . 5 . . Volleys Fired 167 | 2 4 15 51 . . 56 36 3 Largest 4 | 2 2 2 2 . . 2 4 1 Hottest 268 | 70 70 89 108 . . 108 268 23 Shots Fired 311 | 4 7 30 103 . . 90 74 3 Gun 311 | 4 7 30 103 . . 90 74 3 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 185 | 2 4 15 78 . . 83 . 3 Thermal 117 | 2 3 15 25 . . 7 65 . Explosive . | . . . . . . . . . Electromagnetic 9 | . . . . . . . 9 . Robot Hit Streak 14 | 2 1 5 8 . . 14 14 2 Robot Miss Streak 6 | 1 3 6 5 . . 1 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . . 1 . . 3 2 . Max Gunslinging Chain 1 | . . . 1 . . 1 1 . Shots Hit Robots 203 | 2 2 14 54 . . 68 61 2 Core Hits 100 | 2 . 8 23 . . 30 34 3 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | . . . 1 . . 1 6 . Burn 7 | . . . 1 . . . 6 . Destroy 1 | . . . . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3904 | 24 28 191 1127 . . 1194 1272 68 Guns 3865 | 24 28 191 1127 . . 1194 1272 29 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 39 | . . . . . . . . 39 Kinetic 2115 | 11 28 111 850 . . 1086 . 29 Thermal 1645 | 13 . 80 277 . . 108 1167 . Explosive . | . . . . . . . . . Electromagnetic 105 | . . . . . . . 105 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 1 1 1 2 . 2 Average Corruption 1 | . . . 1 1 1 2 . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 4 | . . . 2 . 1 1 . . Matter Fused 2 | . . . 1 . 1 . . . Data Loss (minor) 1 | . . . . . . 1 . . Misfires 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 9 | . . . . . . . . 9 Shots . | . . . . . . . . . Rammed 12 | . . . . . . . . 12 Targets Rammed 19 | . . . . . . . . 19 Kicked 7 | . . . . . . . . 7 Crushed . | . . . . . . . . . Highest Temperature 510 | 18 18 189 348 . . 179 510 . Average Temperature 84 | 10 9 59 93 . . 41 127 . Received Heat Transfer 1627 | . . 54 147 . . 624 784 18 Effects 10 | . . . 5 . . . 5 . Shutdowns 1 | . . . . . . . 1 . Energy Bleed 3 | . . . 2 . . . 1 . Interference 3 | . . . 3 . . . . . Matter Decay 1 | . . . . . . . 1 . Damage (major) 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Melted 9 | . . . . . . . 9 . Heat Transferred 3552 | 37 . 222 555 . . 185 2553 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 96 | 100 100 100 88 100 . . 100 . Level 1 3 | . . . 11 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 225 | 5 . 72 225 74 . . 146 . Initial 74 | . . . 12 74 . . 1 . Average 39 | . . 38 81 69 . . 24 . Influence Increases 1433 | 5 . 193 494 . . 265 431 45 Destroy 0b10 Robot/C 900 | . . 140 320 . . 220 220 . Destroy 0b10 Robot/NC 40 | 5 . . 20 . . . 15 . Destroy Leader 194 | . . 20 82 . . 30 62 . Successful Hack 25 | . . . 11 . . . 14 . Disable Machine 15 | . . . 15 . . . . . Destroy Structure 4 | . . 3 1 . . . . . Partial Spotted 30 | . . 30 . . . . . . Lose Combat Pursuer 225 | . . . 45 . . 15 120 45 Influence Decreases 1418 | 5 . 161 334 128 64 262 370 94 Entered New Map 229 | . . . 20 118 64 . 2 25 Time Decay 930 | 5 . 151 314 10 . 192 228 30 Lost Part 259 | . . 10 . . . 70 140 39 Squads Dispatched 10 | . 1 . 3 . . . 6 . Investigation 3 | . . . 1 . . . 2 . Extermination 3 | . . . . . . . 3 . Reinforcement 4 | . 1 . 2 . . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Distress Signals 5 | . . . 5 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 77 | . 2 8 26 . . 13 23 5 Peak Tracking Total 7 | . 1 3 5 . . 4 7 4 Tactical Retreats 9 | . . . 3 . . 1 4 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Traps Triggered 2 | . . . . . . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Machines Disabled 1 | . . . 1 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Machines Accessed 5 | . . . 3 . . . 2 . Terminals 3 | . . . 2 . . . 1 . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 16 | . . . 12 . . . 4 . Successful 8 | . . . 6 . . . 2 . Failed 8 | . . . 6 . . . 2 . Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 5 | . . . 4 . . . 1 . Terminals 6 | . . . 5 . . . 1 . Fabricators 3 | . . . . . . . 3 . Repair Stations 7 | . . . 7 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 5 | . . . 5 . . . . . Scan Component 3 | . . . 3 . . . . . Repair 2 | . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . . 2 . . . 2 . Full Trace Events 2 | . . . 1 . . . 1 . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . . Parts Built 2 | . . . . . . . 2 . Authchips . | . . . . . . . . . Time 47 | . . . . . . . 47 . Total Part Build Rating 10 | . . . . . . . 10 . Parts Repaired 2 | . . . 2 . . . . . Time 52 | . . . 52 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 1 2 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Turns Passed 4149 | 163 147 349 756 35 872 462 1260 105 Spaces Moved 2856 | 76 75 204 398 23 711 267 971 131 Core 130 | 5 . . . . . . . 125 Treads 65 | . . . 62 . . 3 . . Legs 2661 | 71 75 204 336 23 711 264 971 6 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 110 50 Average Speed 115 | 115 120 120 126 120 120 120 113 53 Slowest Speed 190 | 120 120 120 190 120 120 190 190 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 6 14 40 36 12 73 48 27 31 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 5 | . . 3 1 . . 1 . . Melee . | . . . . . . . . . Projectile 5 | . . 3 1 . . 1 . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Total 3461 | 144 125 281 579 30 730 344 1071 157 Wait 295 | 54 46 45 81 8 20 10 30 1 Move 2848 | 75 74 203 397 22 710 266 970 131 Hop . | . . . . . . . . . Pick Up 32 | 6 1 4 11 . . 2 8 . Fast Attach 19 | 7 . 1 2 . . 1 7 1 Attach 18 | . . . 3 . . 3 10 2 Detach . | . . . . . . . . . Swap 27 | . . 5 14 . . 4 4 . Drop 36 | . . 8 20 . . 2 6 . Fire 167 | 2 4 15 51 . . 56 36 3 Melee . | . . . . . . . . . Ram 12 | . . . . . . . . 12 Kick 7 | . . . . . . . . 7 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: Mat / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 13) 164 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 12) 309 | -10/Materials | Build established: Mutant 311 | -10/Materials | Entered Mines 466 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 536 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 618 | -10/Mines | Learned location of Mines (-9) 654 | -10/Mines | Discovered new exit (range 5) 660 | -10/Mines | Entered Materials 660 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 903 | -9/Materials | Repaired Aluminum Leg 930 | -9/Materials | Repaired Aluminum Leg 1214 | -9/Materials | Build established: Scavenger-Mutant 1375 | -9/Materials | Discovered new exit (range 9) 1416 | -9/Materials | Entered Mines 1431 | -9/Mines | Identified exit to Materials 1447 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1451 | -9/Mines | Entered Zion 1501 | -7/Zion | System corruption cleaned by Quarantine Array 1588 | -7/Zion | Build established: Mutant 1594 | -7/Zion | Learned Factory emergency access door positions 2308 | -7/Zion | Discovered new exit (range 11) 2323 | -7/Zion | Entered Proximity Caves 2361 | -6/Proximity Caves | Core integrity fell below 50% 2516 | -6/Proximity Caves | Core integrity fell below 20% 2682 | -6/Proximity Caves | Lost 3 parts (1p2w) 2748 | -6/Proximity Caves | Discovered new exit (range 16) 2750 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2785 | -6/Proximity Caves | Entered Factory 2785 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 2846 | -6/Factory | Fabricated Lgt. Fission Core (x2) 2886 | -6/Factory | Lost 3 parts (3n) 3151 | -6/Factory | Build established: Scavenger-Gunner 3388 | -6/Factory | Spotted B-75 Beast 3888 | -6/Factory | Lost 5 parts (1p2n2w) 3988 | -6/Factory | Lost 3 parts (2n1u) 4037 | -6/Factory | Discovered new exit (range 5) 4045 | -6/Factory | Entered Lower Caves 4066 | -6/Lower Caves | Core integrity fell below 50% 4093 | -6/Lower Caves | Core integrity fell below 20% 4114 | -6/Lower Caves | Lost 8 parts (1p2n4u1w) 4118 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4132 | -6/Lower Caves | Learned location of 1 exit from Factory 4150 | -6/Lower Caves | Destroyed by Dirty Bomb Trap Last Messages --------------- Destabilizing: Short circuit. Autogun destroyed. Slammed into S-27 Virus. Broken Adv. Heat Sink destroyed. Slammed into S-27 Virus. Fusion Compressor destroyed. Slammed into S-27 Virus. Adv. Heat Sink destroyed. Slammed into S-27 Virus. Destabilizing: System corrupted (+2). Sml. Storage Unit destroyed. Slammed into S-27 Virus. Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." Targeting Computer destroyed. Acquired derelict log, extracted data. Data stored: Factory exits (x1). Triggered Dirty Bomb Trap. An explosion rips through the floor. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | ??????????????????????????????????????????????## | | ?????????????????????????????????????????????## | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????##### | | ????????????????????????? ??????????????????????# | | ????????????????????????? ???????????? ??????? | | ????????????????????????? ??????????? ??????? | | ????????????????????????? ??????????? ?????## | | ????????????????????????? ???????????# ?# ### | | ????????????????????????? ???????????# ?# | | ???????????????????????## ??????????## #?# | | ???????????????????????# ??????????# ###### | | ??????????????????????? ??????????# ##?# | | ???????????????????????# #??????????# ###### | | ???????????????????????# #??????????? #???? | | ???????????????????????# #????????????# #???? | | ???????????????????????# #######?????## ##??? | | ???????????????????????# ## ##??### #### | | ??????????????????????## #### | | ??????????????????????# @ | | ??????????????????????## | | ???????????????????????# ## ## ### | | ???????????????????????## ###### ## #?? | | ????????????????????????## ???# #### #?? | | ?????????????????????????#### #?# ##??# #?? | | ?????????????????????????????# ### #???# #?? | | ??????????????????????????????# ##?## ???## #? | | ???????????????????????????????##???# ???# ##? | | ????????????????????????????????????# #??#####?? | | ????????????????????????????????????# #????????? | | ???????????????????????????????????? #????????? | | ???????????????????????????????????? #????????? | | ???????????????????????????????????? ##????????? | | ???????????????????????????????????? ###?????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- Flak Gun | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Power Sword | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Jamming Amplifier | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive Fabricated ------------ Lgt. Fission Core | x2 | -6/Factory Repaired ---------- Aluminum Leg | 65% | -9/Materials Aluminum Leg | 60% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Just What I Needed This Is Interesting... Challenges ------------ None Game ------ Seed SwordMappingOptics Manual? 0 Play Time 00:44:38 Cumulative 34.8 hours Start 2025.08.13 @ 20:07:28 End 2025.08.13 @ 20:52:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: da1ed832-851c-4256-9414-908476b65c06