Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 18:42:14 Player: Quartz Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (82) 410 Value Destroyed (2064) 2064 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (102) 102 TOTAL SCORE: 3976 Bonus ------- High Alert Combat Kills 102 Cogmind --------- Core Integrity 0/400 Matter 279/300 Energy 280/280 System Corruption 6% Temperature Cool (18) Movement Walking (330) Ox3 Location -9/Mines Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (4) ------ High-capacity Storage Unit Signal Interpreter > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (20) --- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink High-capacity Matter Pod (200) High-capacity Matter Pod (200) Propulsion Shielding Beam Rifle Mini Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Light Armor Plating Shield Generator > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Deuterium Engine Deuterium Engine Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Heat Sink Large Matter Pod Propulsion Shielding Light Armor Plating Autogun Mini Grenade Launcher Heavy Hammer [Rating: 19] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Compact Wheel Utility Signal Interpreter Device Shield Generator Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Autogun Energy Gun Beam Rifle Ballistic Gun Autogun Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 43 | 7 8 . 24 4 Power 5 | 1 1 . 3 . Engine 4 | 1 1 . 2 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 9 | 2 2 . 5 . Treads . | . . . . . Leg 7 | . 2 . 5 . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 2 . 10 2 Device 1 | . . . 1 . Storage 5 | 1 1 . 2 1 Processor 4 | . 1 . 3 . Hackware . | . . . . . Protection 5 | . . . 4 1 Artifact . | . . . . . Weapon 14 | 3 3 . 6 2 Energy Gun 2 | 1 . . 1 . Energy Cannon . | . . . . . Ballistic Gun 10 | 2 2 . 4 2 Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon 1 | . 1 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 20 | . 2 . 13 5 Power 2 | . 1 . 1 . Propulsion 5 | . 1 . 3 1 Utility 7 | . . . 5 2 Weapon 6 | . . . 4 2 Highest Loss Streak 4 | . 1 . 4 3 To Critical Strikes 1 | . . . 1 . Average Backups 11 | 1 7 9 12 14 Power 2 | 1 1 1 2 5 Propulsion 2 | . 1 2 3 3 Utility 3 | . 2 3 3 3 Weapon 2 | . 2 3 2 2 Tool/Special . | . . . . . Unused Backups 16 | . . . 6 10 Power 8 | . . . 4 4 Propulsion 3 | . . . . 3 Utility 5 | . . . 2 3 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 90 100 92 79 Engine 9 | . 13 14 6 11 Core 2 | . . . 4 . Leg 18 | . 8 28 20 11 Wheel 3 | . 19 . . . Device 3 | . . . 5 . Storage 11 | . 14 14 11 11 Processor 12 | . 5 14 14 11 Protection 5 | . . . 7 13 Energy Gun 1 | . . . 2 . Ballistic Gun 22 | . 27 28 19 21 Peak Build Rating 19 | 6 12 12 19 18 Average Rating 14 | 3 9 12 16 15 On Entrance 9 | . 6 12 12 17 Naked Turns . | . . . . . Heaviest Build 60 | 13 31 29 60 60 Greatest Support 28 | 26 26 26 28 15 Greatest Overweight (x) 18 | 4 1 1 18 3 Average Overweight (x) 1 | . . 1 1 3 Largest Inventory Capacity 20 | 8 15 15 20 20 Average Capacity 17 | 7 12 15 18 20 Most Carried 16 | 5 13 9 16 16 Average Carried 11 | 2 7 9 12 14 Final Capacity 20 | 8 15 15 20 20 Final Carried 15 | 1 9 9 15 15 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 2146 | 193 613 197 992 151 Remotely . | . . . . . Salvage Created 2728 | . 697 43 1756 232 Parts 181 | . 52 . 116 13 Haulers Intercepted 6 | . 2 . 4 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 70 | . 18 3 41 8 Guns 65 | . 18 3 39 5 AOE 5 | . . . 2 3 Classes Destroyed 12 | . 5 1 6 . Worker 1 | . . . 1 . Builder 1 | . . . 1 . Hauler 6 | . 2 . 4 . Mechanic 1 | . . . 1 . Operator 2 | . 2 . . . Watcher 4 | . 3 . 1 . Swarmer 22 | . 9 . 10 3 Grunt 34 | . 9 . 20 5 Brawler 2 | . . . 2 . Duelist 1 | . . . 1 . Sentry 8 | . . . 8 . Assembled 3 | . . 3 . . Best Kill Streak 10 | . 8 3 10 3 Combat Bots Only 5 | . 4 3 5 3 Max Kills in Single Turn 3 | . 2 1 3 3 Gunslinging . | . . . . . Exploded 3 | . . . 2 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 317 | . 56 7 207 47 Missed 91 | . 20 2 57 12 Hits 226 | . 36 5 150 35 Melee 2 | . . . 2 . Projectile 224 | . 36 5 148 35 Critical Strikes 7 | . . . 6 1 Part Disruptions 1 | . 1 . . . Damage Taken 2584 | . 373 72 1694 445 Core 523 | . 89 22 324 88 Absorbed by Shields 201 | . . . 201 . Regen/Repaired (Parts) 80 | . . . 80 . Core Remaining (%) 77 | 100 . 55 . . Volleys Fired 209 | . 51 14 127 17 Largest 2 | . 2 2 2 2 Hottest 79 | . 46 46 79 79 Shots Fired 408 | . 101 28 249 30 Gun 402 | . 101 28 244 29 Cannon . | . . . . . Launcher 6 | . . . 5 1 Special . | . . . . . Kinetic 355 | . 101 28 202 24 Thermal 47 | . . . 42 5 Explosive 6 | . . . 5 1 Electromagnetic . | . . . . . Robot Hit Streak 24 | . 8 5 24 17 Robot Miss Streak 7 | . 7 3 4 3 Penetration Max . | . . . . . Secondary Targets 7 | . 2 . 4 1 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 270 | . 57 14 174 25 Core Hits 127 | . 30 6 78 13 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 5 | . 1 1 3 . Critical Strikes 11 | . 2 1 8 . Burn 4 | . . . 4 . Destroy 7 | . 2 1 4 . Melee Attacks 1 | . 1 . . . Impact 1 | . 1 . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4581 | . 850 233 3089 409 Guns 3913 | . 837 199 2608 269 Cannons . | . . . . . Explosions 575 | . . . 441 134 Melee . | . . . . . Ramming 93 | . 13 34 40 6 Kinetic 3332 | . 837 199 2084 212 Thermal 581 | . . . 524 57 Explosive 575 | . . . 441 134 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . 6 6 Average Corruption 5 | . . . 5 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 29 | . . . 9 20 Message Errors 10 | . . . 3 7 Matter Fused 2 | . . . . 2 Heat Flow Errors 3 | . . . 1 2 Energy Discharges 4 | . . . 3 1 Data Loss (minor) 6 | . . . . 6 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Alerts 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 31 | . . . 31 . Projectiles . | . . . . . Explosions 31 | . . . 31 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 77 | . 5 . 38 34 Shots 2 | . . . 1 1 Rammed 5 | . 3 . 2 . Targets Rammed 16 | . 3 5 7 1 Kicked 11 | . . 5 5 1 Crushed . | . . . . . Highest Temperature 280 | . 24 44 280 216 Average Temperature 39 | . 7 12 46 56 Received Heat Transfer 1006 | . 93 60 649 204 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 3 . Heat Transferred 1776 | . . . 1628 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 55 | 100 72 100 34 70 Level 1 38 | . 27 . 54 29 Level 2 6 | . . . 11 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 669 | . 307 112 669 309 Initial 259 | . . 112 . 259 Average 174 | . 113 18 241 145 Influence Increases 2088 | . 622 5 1268 193 Destroy 0b10 Robot/C 1340 | . 360 . 820 160 Destroy 0b10 Robot/NC 75 | . 35 . 40 . Destroy Leader 320 | . 90 . 210 20 Successful Hack 10 | . . 5 5 . Select Force Hacks 30 | . . . 30 . Disable Machine 45 | . 15 . 30 . Destroy Structure 58 | . 2 . 43 13 Lose Combat Pursuer 210 | . 120 . 90 . Influence Decreases 2012 | . 333 294 602 783 Entered New Map 584 | . . 177 . 407 Time Decay 1248 | . 313 117 492 326 Lost Part 180 | . 20 . 110 50 Squads Dispatched 13 | . 4 . 9 . Investigation 11 | . 3 . 8 . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 4 | . . . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 103 | . 27 6 60 10 Peak Tracking Total 6 | . 4 3 6 4 Tactical Retreats 11 | . 5 1 5 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 4 | . 3 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 3 | . 1 . 2 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 16 | . 6 1 9 . Terminals 12 | . 5 1 6 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 56 | . 24 2 30 . Successful 30 | . 12 1 17 . Failed 26 | . 12 1 13 . Catastrophic 3 | . 1 . 2 . Database Lockouts . | . . . . . Manual 29 | . 19 . 10 . Terminals 44 | . 21 2 21 . Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units 3 | . 3 . . . Scanalyzers 5 | . . . 5 . Garrison Access . | . . . . . Terminal Hacks 10 | . 5 1 4 . Prototype ID Bank 2 | . 1 . 1 . Terminal Index 2 | . 1 . 1 . Scanalyzer Index 1 | . 1 . . . Alert Level 2 | . 1 . 1 . Hauler Manifests 2 | . 1 . 1 . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 2 | . . . 2 . Repair 1 | . . . 1 . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 4 | . . . 4 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 12 | . 6 . 6 . Terminals 9 | . 4 . 5 . Botnet 9 | . 4 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Reject 1 | . 1 . . . Mask 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Extract 1 | . . . 1 . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used 1 | . 1 . . . Hacking Detections 13 | . 5 . 8 . Full Trace Events 9 | . 2 . 7 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 . . Highest-Rated Group 40 | . . 40 . . Highest-Rated Ally 16 | . . 16 . . Total Orders 2 | . . 2 . . GUARD 2 | . . 2 . . Ally Attacks 27 | . . 27 . . Total Damage 248 | . . 248 . . Kills 4 | . . 4 . . Allies Corrupted 1 | . . 1 . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 5726 | 72 1013 751 3151 739 Spaces Moved 2289 | 59 620 365 1046 199 Core 40 | 27 . . 13 . Treads . | . . . . . Legs 1748 | . 151 365 1033 199 Wheels 501 | 32 469 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 190 190 330 Average Speed 204 | 95 119 190 242 330 Slowest Speed 950 | 250 190 190 950 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 51 | 4 74 65 69 43 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 57 | . . . 40 17 Melee . | . . . . . Projectile . | . . . . . AOE 57 | . . . 40 17 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 2957 | 74 813 396 1421 253 Wait 311 | . 107 13 174 17 Move 2285 | 58 619 364 1045 199 Hop . | . . . . . Pick Up 64 | 8 17 . 32 7 Fast Attach . | . . . . . Attach 33 | 6 8 . 15 4 Detach . | . . . . . Swap 18 | 1 3 . 10 4 Drop 20 | 1 4 . 11 4 Fire 209 | . 51 14 127 17 Melee 1 | . 1 . . . Ram 5 | . 3 . 2 . Kick 11 | . . 5 5 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 10) 512 | -10/Materials | Discovered new exit (range 13) 575 | -10/Materials | Discovered new exit (range 15) 690 | -10/Materials | Discovered new exit (range 15) 705 | -10/Materials | Identified exit to Materials 817 | -10/Materials | Identified exit to Mines 873 | -10/Materials | Derelicts attacked the area 953 | -10/Materials | Discovered exit to Materials (range 4) 1086 | -10/Materials | Entered Mines 1149 | -10/Mines | Discovered exit to Materials (range 8) 1159 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1250 | -10/Mines | Learned location of Mines (-9) 1578 | -10/Mines | Assembled infested the area 1729 | -10/Mines | Lost 3 allies 1769 | -10/Mines | Discovered exit to Materials (range 4) 1837 | -10/Mines | Entered Materials 1837 | -9/Materials | Evolved 2 slots: Utility x2 3672 | -9/Materials | Discovered new exit (range 5) 3690 | -9/Materials | Identified exit to Materials 4130 | -9/Materials | Core integrity fell below 50% 4531 | -9/Materials | Discovered new exit (range 12) 4578 | -9/Materials | Identified exit to Mines 4637 | -9/Materials | First assault squad dispatched 4832 | -9/Materials | Core integrity fell below 20% 4853 | -9/Materials | Lost 4 parts (1n2u1w) 4907 | -9/Materials | Repaired Lgt. Armor Plating 4988 | -9/Materials | Entered Mines 5461 | -9/Mines | Discovered exit to Materials (range 12) 5625 | -9/Mines | Discovered exit to Materials (range 6) 5727 | -9/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05659_ U-05 Engineer lays Concrete. 05662_ U-05 Engineer builds a Wall. 05662_ U-05 Engineer lays Concrete. 05664_ U-05 Engineer builds a Wall. 05666_ U-05 Engineer lays Concrete. 05669_ U-05 Engineer builds a Wall. 05671_ U-05 Engineer lays Concrete. 05672_ U-05 Engineer builds a Wall. 05673_ Acquired Imp. Heat Sink. 05673_ U-05 Engineer builds a Wall. 05686_ System corrupted: FCS attempts to trigger Lgt. Assault Rifle. 05686_ System corrupted: Lgt. Assault Rifle misfires. 05688_ U-05 Engineer builds a Wall. 05704_ Lgt. Armor Plating destroyed. 05706_ G-34 Mercenary destroyed. 05709_ System corrupted: Component data lost. 05711_ R-06 Scavenger collects Heat Sink. 05722_ Lgt. Armor Plating destroyed. 05723_ Hvy. Assault Rifle destroyed. 05723_ G-34 Mercenary destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ???????????????????? | | ???????????????????????????? #?????????????#####?? | | ???????????????????????????? ##???????????## ##? | | ???????????????????????????? #???????????# ## | | ??????????????????????????? ????????????# | | ??????????????????????????? #????????????# % | | ??????????????????????????? #????????????## ### | | ??????????????????????##??? #?????????????# ###?? | | ??????????????# ?????##T### #???????###???# #???? | | ???????????????# ???# #??????## #??# #???? | | ???????????????# ### #######?# #?# #???? | | ???????????????# r%$! @ #?# ## #???? | | ???????????????# =[%g ##### ### # ##??? | | ???????????????## ## t< #???# #??? | | ????????????????#????### ###???????# #??? | | ??????????????????????## ###???????## #??? | | ??????????????????????## *# ##???????#### #??? | | ??????????????????????##%[# ###????????## #??? | | ??????????????????????##*% #####?????# ##??? | | ??????????????????????###### #?????# ##### | | ???????????????????????# # # #### #?????# # | | ???????????????????????###### #??? ??????# # | | ???????????????????????????## ##?? ??????# ## # | | ?????????????????????????### ### #?????## ## | | ????????????????????????## ## #??????# ## | | ???????????????????????## ## #??????######## | | ??????????????????????## ## #?????????????? | | ??????????????????????# ### #?????????????? | | ?????????????????????## ##?# #?????????????? | | ????????????????????## ###??# #?????????????? | | ????????????????????# ##??### #?????????????? | | ????????????????????# ##???# ##????????????? | | ????????????????????# ##??## #######??????? | | ????????????????????## #### ######## | | ?????????????????????# | | ?????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 11 Item Schematics ----------------- Carbon-fiber Leg | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 11% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExoskeletonTeleporterShovel Manual? 0 Play Time 00:31:50 Cumulative 31.6 hours Start 2025.05.07 @ 18:11:11 End 2025.05.07 @ 18:42:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76fdf002-42f3-411f-b85d-ec7a2e54367b