Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.08 @ 19:02:31 // Winter2022/Polymind

Player: jimmyl

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (15)      75
Value Destroyed (283)      283
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (2270)               2270
              TOTAL SCORE: 4228

 Bonus
-------
Polymind Skill             2270

 Cogmind 
---------
Core Integrity             185/550
Matter                     100/100
Energy                     50/50
System Corruption          0%
Temperature                Cool (11)
Movement                   Flying (40)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
    Flight Unit
>   --- UTILITY (0) ------
        (None)
>   --- WEAPON (1) -------
        (None)
>   --- INVENTORY (0) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
>          --- WEAPON -----------
           Particle Gun
>          --- INVENTORY --------
               (None)
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Welding Torch
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 12   | .   .   5   4   3   
  Power                    4    | .   .   2   1   1   
  Propulsion               5    | .   .   2   2   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   .   1   1   1   
  Highest Loss Streak      5    | .   .   5   4   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     82   | .   88  78  95  42  
  Engine                   7    | .   4   11  13  5   
  Core                     6    | .   12  .   .   .   
  Leg                      12   | .   25  .   .   .   
  Wheel                    10   | .   5   11  26  .   
  Hover                    3    | .   4   7   .   .   
  Flight                   4    | .   .   13  .   13  
  Device                   15   | .   15  11  26  3   
  Storage                  1    | .   2   .   .   3   
  Processor                3    | .   .   1   13  3   
  Hackware                 1    | .   2   3   .   .   
  Energy Gun               6    | .   12  .   .   .   
  Ballistic Gun            2    | .   .   7   .   3   
  Special Weapon           3    | .   .   5   13  .   
  Special Melee Weapon     1    | .   2   3   .   .   
Peak Build Rating          10   | 5   10  8   8   8   
  Average Rating           6    | 2   7   4   7   2   
  On Entrance              4    | .   5   7   8   .   
Naked Turns                170  | .   59  41  8   62  
Heaviest Build             15   | 9   9   6   6   15  
  Greatest Support         46   | 32  32  20  20  46  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | 4   4   1   .   6   
  Average Capacity         .    | 1   1   .   .   1   
  Most Carried             4    | .   .   .   .   4   
  Average Carried          .    | .   .   .   .   .   
  Final Capacity           4    | 4   1   .   .   .   
  Final Carried            .    | .   .   .   .   .   

 Class Distribution 
--------------------
 31% | Grunt
 22% | Builder
 15% | Cogmind
  8% | Swarmer
  8% | Operator
  6% | Recycler
  4% | Tunneler

 Dominant Class 
----------------
   Grunt | -10/Materials
 Swarmer | -9/Materials
 Builder | -9/Mines
 Cogmind | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           23   | .   .   23  .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            341  | .   214 111 .   16  
  Parts                    23   | .   11  8   .   4   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  11   | .   4   4   .   3   
  Guns                     9    | .   3   3   .   3   
  Cannons                  1    | .   .   1   .   .   
Classes Destroyed          5    | .   3   2   .   .   
  Worker                   3    | .   3   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  6    | .   .   3   .   3   
  Grunt                    4    | .   4   .   .   .   
  Sentry                   1    | .   .   1   .   .   
Best Kill Streak           3    | .   2   2   .   3   
  Combat Bots Only         3    | .   1   2   .   3   
Max Kills in Single Turn   1    | .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        203  | .    31   87   7    78   
  Missed                   55   | .    7    20   .    28   
Damage Taken               1904 | .    309  700  260  635  
  Core                     825  | .    67   299  94   365  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         58   | 100  73   .    1    .    
Volleys Fired              88   | .    45   33   .    10   
  Largest                  1    | .    1    1    .    1    
  Hottest                  100  | .    65   100  .    20   
Shots Fired                88   | .    45   33   .    10   
  Gun                      82   | .    45   27   .    10   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  6    | .    .    6    .    .    
  Kinetic                  37   | .    .    27   .    10   
  Thermal                  51   | .    45   6    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         13   | .    13   10   .    5    
  Robot Miss Streak        5    | .    3    5    .    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           60   | .    31   22   .    7    
  Core Hits                27   | .    10   11   .    6    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    2    .    .    .    
    Burn                   2    | .    2    .    .    .    
Melee Attacks              3    | .    1    2    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            2    | .    .    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           781  | .    485  222  .    74   
  Guns                     712  | .    482  167  .    63   
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  43   | .    3    29   .    11   
  Kinetic                  230  | .    .    167  .    63   
  Thermal                  508  | .    482  26   .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    2    2    .    
  Average Corruption       2    | .    .    2    2    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  1    | .    .    .    1    .    
    Message Errors         1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            3    | .    .    3    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    3    | .    .    3    .    .    
Knockbacks                 1    | .    1    .    .    .    
  Impact                   1    | .    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      14   | .    .    12   .    2    
  Shots                    .    | .    .    .    .    .    
  Rammed                   20   | .    .    14   .    6    
Targets Rammed             21   | .    1    14   .    6    
  Kicked                   1    | .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        405  | .    52   405  .    107  
  Average Temperature      86   | .    17   144  .    47   
  Received Heat Transfer   612  | .    180  153  .    279  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       1    | .    .    1    .    .    
Robots Melted              1    | .    1    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    
  Parts Melted             3    | .    3    .    .    .    
  Heat Transferred         1345 | .    1295 50   .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             268  | .   268 108 42  125 
  Initial                  42   | .   .   42  42  .   
  Average                  76   | .   111 47  37  58  
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         91   | 100 82  100 100 100 
  Level 1                  8    | .   17  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   2   1   .   2   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   2   1   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           4    | .   2   1   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              62   | .   17  16  4   25  
  Peak Tracking Total      11   | .   4   7   2   11  
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         19   | .   19  .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          1    | .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          4    | .   1   2   .   1   
  Terminals                4    | .   1   2   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                7    | .   2   4   .   1   
  Successful               3    | .   .   3   .   .   
  Failed                   4    | .   2   1   .   1   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   5    | .   2   2   .   1   
  Terminals                7    | .   2   4   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   .   2   .   .   
  Alert Level              1    | .   .   1   .   .   
  Unreport Threat          1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   .   
  Terminals                1    | .   .   1   .   .   
    Assimilate             1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   1   2   .   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              10   | .   3   5   .   2   
  Non-combat               6    | .   2   3   .   1   
  Combat                   4    | .   1   2   .   1   
Robot Hacks Applied        11   | .   3   5   .   3   
  parse_system             1    | .   1   .   .   .   
  no_distress              1    | .   .   1   .   .   
  map_walls                1    | .   .   1   .   .   
  locate_stockpiles        1    | .   .   .   .   1   
  check_alert              1    | .   .   1   .   .   
  find_terminals           1    | .   1   .   .   .   
  find_shortcuts           4    | .   1   2   .   1   
  find_garrison            1    | .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               3    | .   .   .   3   .   
  Largest Group            3    | .   .   .   3   .   
  Highest-Rated Group      40   | .   .   .   40  .   
  Highest-Rated Ally       16   | .   .   .   16  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               1    | .   .   .   1   .   
  Total Damage             13   | .   .   .   13  .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       7    | 1   2   3   .   1   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1112 | 15  529 215 226 127 
Spaces Moved               992  | 22  356 180 268 166 
  Core                     242  | 14  54  42  17  115 
  Treads                   11   | .   .   .   .   11  
  Legs                     175  | .   175 .   .   .   
  Wheels                   364  | 8   60  45  251 .   
  Hover                    121  | .   67  54  .   .   
  Flight                   79   | .   .   39  .   40  
  Fastest Speed            37   | 50  50  37  50  37  
  Average Speed            75   | 68  93  56  78  54  
  Slowest Speed            160  | 100 120 80  80  160 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            4    | .   .   .   .   4   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       37   | 3   68  19  74  22  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          4    | .   .   4   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               4    | .   .   4   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1252 | 21  504 252 287 188 
  Wait                     124  | .   83  24  7   10  
  Move                     981  | 21  355 179 267 159 
  Hop                      3    | .   .   .   .   3   
  Pick Up                  .    | .   .   .   .   .   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   .    | .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   
  Fire                     88   | .   45  33  .   10  
  Melee                    3    | .   1   2   .   .   
  Ram                      16   | .   .   14  .   2   
  Kick                     1    | .   1   .   .   .   
  Crush                    4    | .   .   .   .   4   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     19   | .   19  .   .   .   
  Miscellaneous            13   | .   .   .   13  .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   16 | -11/Scrapyard | Entered Materials
  255 | -10/Materials | Discovered new exit (range 8)
  410 | -10/Materials | Discovered new exit (range 16)
  484 | -10/Materials | Discovered new exit (range 16)
  516 | -10/Materials | Discovered new exit (range 14)
  545 | -10/Materials | Entered another Materials area
  650 | -9/Materials  | Core integrity fell below 50%
  662 | -9/Materials  | Lost 5 parts (2p2n1w)
  748 | -9/Materials  | Discovered new exit (range 14)
  760 | -9/Materials  | Entered Mines
  761 | -9/Mines      | Assembled infested the area
  779 | -9/Mines      | Discovered new exit (range 14)
  795 | -9/Mines      | Discovered new exit (range 10)
  841 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  972 | -9/Mines      | Core integrity fell below 20%
  986 | -9/Mines      | Entered Materials
  992 | -8/Materials  | Lost 3 allies
 1008 | -8/Materials  | Lost 4 parts (1p2n1w)
 1075 | -8/Materials  | Discovered new exit (range 15)
 1097 | -8/Materials  | Core integrity fell below 50%
 1113 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01055_ Released control of A-02 Transporter.
01056_ A-02 Transporter reactivates.
01062_ R-06 Scavenger suffers critical hit (Burn).
01073_ Slammed into G-47 Trooper. <x2>
01075_ EXIT=FOUND
01076_ Hadron Collector disabled.
01076_ Took control of S-10 Pest.
01078_ K-01 Serf collects debris.
01079_ S-10 Pest destroyed.
01081_ K-01 Serf collects debris.
01085_ Critical hit (Burn: +37).
01086_ S-10 Pest destroyed.
01088_ Lgt. Ion Engine destroyed.
01088_ Acquired 4 Protomatter.
01093_ S-10 Pest destroyed.
01098_ Lgt. Assault Rifle destroyed.
01105_ K-01 Serf collects debris.
01105_ Flight Unit destroyed.
01107_ R-06 Scavenger collects Lgt. Ion Engine.
01110_ R-06 Scavenger collects Lgt. Assault Rifle.

 Map 
-----
+----------------------------------------------------+
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|          %  ^                   ?????????????????? |
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| ??+                       #??????????????????????? |
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|  ???# #???????????????# gg#??????????????????????? |
| ????# #???????????????#   #??????????????????????? |
| ????# #???????????????#   #??????????????????????? |
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| ??????????????????????   ????????????????????????? |
| ??????????????????????? ?????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          19
Energy Capacity            175
Matter Stores              100
Matter Capacity            100
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Additional Mass Support    6
Evasion (%)                62
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Hosts                      9    | 1   2   4   .   2   
  Combat Hostiles          4    | .   1   2   .   1   
  Allies                   .    | .   .   .   .   .   
Unique Host Classes        7    | 1   2   3   .   1   
Average Host Suspicion     82   | 1   90  89  57  99  
  Unsuspicious Activity    64   | 2   .   17  45  .   
  Returns to Shadow        .    | .   .   .   .   .   
  Fuzzy Dispatches         .    | .   .   .   .   .   
Protomatter Created        68   | .   10  3   46  9   
  Used                     73   | 5   35  22  .   11  
  Decayed                  .    | .   .   .   .   .   
  Highest Spend            30   | 5   30  6   .   6   
Top 5 Hosts by Kills:
  G-47 Trooper (-10/Materials: 4)
  S-10 Pest (-8/Materials: 3)
  S-10 Pest (-9/Materials: 2)
  S-10 Pest (-9/Materials: 1)
  T-07 Excavator (-9/Materials: 1)

 Game 
------
Seed              ArmorScrapoidDrivehammer
  Manual?         0
Play Time         00:14:36
  Cumulative      139.4 hours
  Start           2024.10.08 @ 18:49:39
  End             2024.10.08 @ 19:02:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          227
  Rogue           226
  Adventurer      1
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             71
Gallery%          69
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 443683b7-447c-471a-a38c-05fddb4cbed4