Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 14:14:40 Player: CogEmotions! Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (89) 445 Value Destroyed (3440) 3440 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1106) 1106 TOTAL SCORE: 9031 Bonus ------- High Alert Combat Kills 187 Follower Combat Kills 397 Met Imprinter 300 Was Imprinted 300 Friendly Fire -78 Cogmind --------- Core Integrity 0/1000 Matter 211/300 Energy 100/100 System Corruption 29% Temperature Cool (0) Movement Core (1400) Ox27 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Huge Storage Unit 0b10 Decoder Chip [Looter] Improved Target Analyzer > --- WEAPON (4) ------- Heavy Hammer > --- INVENTORY (25) --- Light Angular Momentum Engine Fission Core Light Fission Core Compact Wheel High-capacity Matter Pod (200) Hacking Drone Bay (1/1) Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Huge Storage Unit Improved Terrain Scanner 0b10 Decoder Chip [Looter] Improved Target Analyzer Zionite Weapon Casing Zionite Light Carapace Improved Hacking Suite > --- WEAPON ----------- Zionite Laser-S Cooled Particle Cannon Coil Gun KE Penetrator > --- INVENTORY -------- Light Angular Momentum Engine Fission Core Compact Wheel High-capacity Matter Pod Hacking Drone Bay Tesla Rifle Particle Gun Particle Gun Particle Gun Particle Gun Heavy Ion Cannon Datajack Improved Datajack Heavy Hammer CR-A16's Pointy Stick [Rating: 87] Favorites ----------- Power Nuclear Core Engine Heavy Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . . 2 . Utility 5 | . . 2 . . . 1 2 Weapon 2 | . . . . . . 2 . Parts Attached 108 | 5 7 12 1 5 . 23 55 Power 10 | 1 . 3 1 . . 1 4 Engine 4 | 1 . 1 . . . 1 1 Core 5 | . . 2 1 . . . 2 Reactor 1 | . . . . . . . 1 Propulsion 25 | 2 2 3 . . . 6 12 Treads 9 | . . . . . . 4 5 Leg 7 | 2 . . . . . . 5 Wheel 7 | . 2 3 . . . 2 . Hover 2 | . . . . . . . 2 Flight . | . . . . . . . . Utility 28 | 1 1 4 . 3 . 4 15 Device 11 | . . 1 . 2 . 2 6 Storage 3 | 1 1 1 . . . . . Processor 4 | . . 1 . 1 . . 2 Hackware 2 | . . 1 . . . . 1 Protection 8 | . . . . . . 2 6 Artifact . | . . . . . . . . Weapon 45 | 1 4 2 . 2 . 12 24 Energy Gun 21 | . 2 2 . 1 . 5 11 Energy Cannon 9 | . . . . . . 5 4 Ballistic Gun 7 | 1 . . . . . . 6 Ballistic Cannon 2 | . 2 . . . . . . Launcher 2 | . . . . . . 2 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon 2 | . . . . 1 . . 1 Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 7 | . . 2 . 1 . 1 3 Corrupted Parts 1 | . . . . . . 1 . System Corruption 4 | . . . . . . 4 . Parts Lost 42 | . . 2 . . . 2 38 Power 5 | . . . . . . . 5 Propulsion 10 | . . 2 . . . . 8 Utility 12 | . . . . . . 1 11 Weapon 15 | . . . . . . 1 14 Highest Loss Streak 17 | . . 1 . . . 1 17 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 73 89 96 100 100 99 76 Engine 3 | . 14 6 . . . 6 1 Core 6 | . . 4 7 11 11 6 4 Treads 6 | . . . . . . 19 10 Leg 1 | . 14 . . . . . 2 Wheel 11 | . 2 21 22 22 22 6 . Device 4 | . . 3 11 5 . 5 7 Storage 8 | . 14 11 11 11 11 6 5 Processor 11 | . . 9 11 16 22 8 9 Hackware 7 | . . 10 11 11 11 6 3 Protection 1 | . . . . . . 4 3 Energy Gun 12 | . 5 9 22 19 22 11 6 Energy Cannon 3 | . . . . . . 12 5 Ballistic Gun 2 | . . . . . . . 7 Ballistic Cannon 3 | . 22 12 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 137 | 10 29 94 93 93 91 130 137 Greatest Support 92 | 20 20 20 20 20 20 80 92 Greatest Overweight (x) 38 | . 2 9 4 4 4 2 38 Average Overweight (x) 3 | . 1 3 4 4 4 1 3 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 Average Capacity 23 | 6 14 23 25 25 25 25 25 Most Carried 23 | 5 11 22 19 23 22 23 22 Average Carried 17 | 1 7 15 18 19 22 19 17 Final Capacity 25 | 8 15 25 25 25 25 25 25 Final Carried 22 | 1 11 19 18 22 22 21 7 Class Distribution -------------------- 55% | Mutant 18% | Scavenger-Tank 15% | Scavenger-Gunner 5% | Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 2601 | 253 185 525 . 60 . 359 1219 Remotely . | . . . . . . . . Salvage Created 3914 | . 250 751 . . 21 871 2021 Parts 186 | . 24 42 . . 2 36 82 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | . . 2 . . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . . . . 5 . . Prevented 4 | . . . . . 4 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 67 | . 9 13 . . 1 16 28 Guns 34 | . 3 8 . . 1 5 17 Cannons 23 | . 6 3 . . . 7 7 AOE 1 | . . . . . . 1 . Classes Destroyed 13 | . 5 4 . . . 1 3 Worker 8 | . 5 2 . . . . 1 Builder 4 | . 2 . . . . . 2 Tunneler 2 | . . 1 . . . 1 . Recycler 3 | . . 2 . . . . 1 Operator 4 | . 1 2 . . . . 1 Watcher 1 | . . 1 . . . . . Swarmer 12 | . 6 3 . . 1 2 . Grunt 27 | . 3 5 . . . 7 12 Brawler 2 | . . . . . . . 2 Sentry 14 | . . 5 . . . 4 5 Specialist 1 | . . . . . . . 1 Hunter 2 | . . . . . . . 2 Programmer 9 | . . . . . . 3 6 Best Kill Streak 6 | . 4 6 . . 1 4 5 Combat Bots Only 6 | . 3 6 . . 1 3 5 Max Kills in Single Turn 2 | . 1 1 . . 1 2 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 639 | . 50 76 . . . 118 395 Missed 166 | . 12 32 . . . 44 78 Damage Taken 8144 | . 344 574 . . . 963 6263 Core 1363 | . 70 117 . . . 163 1013 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 122 | . . . . . . . 122 Regen/Repaired (Parts) 15 | . . . . 15 . . . Core Remaining (%) 80 | 100 72 . . . 70 80 . Volleys Fired 234 | 1 38 51 . . 1 40 103 Largest 4 | 1 2 2 . . 2 4 4 Hottest 244 | 20 130 122 . . 122 244 244 Shots Fired 689 | 1 76 94 . . 2 154 362 Gun 427 | 1 14 70 . . 2 91 249 Cannon 253 | . 62 24 . . . 54 113 Launcher 9 | . . . . . . 9 . Special . | . . . . . . . . Kinetic 234 | 1 62 24 . . . . 147 Thermal 428 | . 14 70 . . 2 145 197 Explosive 9 | . . . . . . 9 . Electromagnetic 18 | . . . . . . . 18 Robot Hit Streak 20 | . 9 15 . . 16 19 20 Robot Miss Streak 7 | 1 5 6 . . . 5 7 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . 1 . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 416 | . 40 70 . . 1 88 217 Core Hits 160 | . 17 25 . . 1 38 79 Critical Kills 3 | . . . . . . . 3 Critical Parts Destroyed 7 | . . . . . . . 7 Critical Strikes 26 | . 1 6 . . . 6 13 Burn 12 | . . 5 . . . 6 1 Meltdown 1 | . . . . . . . 1 Destroy 8 | . . . . . . . 8 Blast 2 | . 1 1 . . . . . Corrupt 2 | . . . . . . . 2 Smash 1 | . . . . . . . 1 Melee Attacks 7 | . . . . . . . 7 Impact 2 | . . . . . . . 2 Slashing . | . . . . . . . . Piercing 5 | . . . . . . . 5 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9995 | 10 746 1258 . . 16 1975 5990 Guns 5984 | 10 155 975 . . 16 1082 3746 Cannons 3563 | . 586 258 . . . 672 2047 Explosions 263 | . . . . . . 221 42 Melee 148 | . . . . . . . 148 Ramming 37 | . 5 25 . . . . 7 Kinetic 3132 | 10 586 258 . . . . 2278 Thermal 6307 | . 155 975 . . 16 1754 3407 Explosive 221 | . . . . . . 221 . Electromagnetic 150 | . . . . . . . 150 Impact 83 | . . . . . . . 83 Slashing . | . . . . . . . . Piercing 65 | . . . . . . . 65 Highest Corruption 29 | . . . . . . 6 29 Average Corruption 10 | . . . . . . 5 14 Corruption Purged . | . . . . . . . . Corruption Blocked 11 | . . . . . . . 11 Effects 100 | . . . . . . 27 73 Message Errors 16 | . . . . . . 3 13 Matter Fused 30 | . . . . . . 9 21 Heat Flow Errors 8 | . . . . . . 2 6 Energy Discharges 14 | . . . . . . 3 11 Parts Rejected 1 | . . . . . . 1 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 9 | . . . . . . 1 8 Data Loss (major) 6 | . . . . . . 1 5 Misfires 6 | . . . . . . 4 2 Alerts 1 | . . . . . . . 1 Weapon Failures 8 | . . . . . . 2 6 Overload Shots . | . . . . . . . . Overflow Damage 110 | . 14 . . . . 34 62 Projectiles 57 | . 14 . . . . 20 23 Explosions 14 | . . . . . . 14 . Melee 39 | . . . . . . . 39 Knockbacks 11 | . 10 1 . . . . . Impact . | . . . . . . . . Kinetic 11 | . 10 1 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 32 | . . 12 . . . 20 . Shots 1 | . . . . . . 1 . Rammed 2 | . . 2 . . . . . Targets Rammed 5 | . 1 2 . . . . 2 Kicked 3 | . 1 . . . . . 2 Crushed . | . . . . . . . . Highest Temperature 640 | . 345 348 . . 57 380 640 Average Temperature 155 | . 62 75 . . 33 107 220 Received Heat Transfer 1339 | . 66 201 . . . 246 826 Effects 52 | . 2 3 . . . 1 46 Shutdowns 11 | . . . . . . . 11 Energy Bleed 13 | . 1 . . . . 1 11 Interference 9 | . . 3 . . . . 6 Matter Decay 5 | . . . . . . . 5 Short Circuit 5 | . 1 . . . . . 4 Damage (minor) 5 | . . . . . . . 5 Damage (major) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted 9 | . . 2 . . . 3 4 Combat Hostiles 9 | . . 2 . . . 3 4 Parts Melted 31 | . 1 9 . . . 11 10 Heat Transferred 11107 | . 370 2479 . . 37 3589 4632 Parts Sabotaged 3 | . . . . . . . 3 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Peak Influence 593 | . 253 302 108 . . 321 593 Initial 121 | . . 102 108 . . . 121 Average 245 | . 145 137 108 . . 152 403 Maximum Alert Level 2 | . 1 1 . . . 1 2 Low Security (%) 42 | 100 71 73 100 . . 59 2 Level 1 36 | . 28 26 . . . 40 44 Level 2 20 | . . . . . . . 52 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 24 | . 3 1 . . . 7 13 Investigation 3 | . . 1 . . . 1 1 Extermination 7 | . . . . . . 2 5 Reinforcement 8 | . 3 . . . . 2 3 Assault 1 | . . . . . . . 1 Garrison 5 | . . . . . . 2 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 4 | . 2 1 . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 120 | . 19 21 . . 3 25 52 Peak Tracking Total 12 | . 4 5 . . 3 6 12 Tactical Retreats 7 | . 4 . . . . 1 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . 2 . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 18 | . 1 . . . . 7 10 Max in Single Turn 5 | . 1 . . . . 3 5 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 10 | . 3 4 . . . 2 1 Terminals 7 | . 3 4 . . . . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 1 1 Total Hacks 25 | . 8 10 . . . 5 2 Successful 8 | . 4 3 . . . 1 . Failed 17 | . 4 7 . . . 4 2 Catastrophic 6 | . 1 2 . . . 1 2 Database Lockouts . | . . . . . . . . Manual 16 | . 2 2 . . . 8 4 Terminals 18 | . 8 10 . . . . . Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . . . . 3 2 Terminal Hacks 7 | . 4 3 . . . . . Record 1 | . 1 . . . . . . Patrol Status 1 | . . 1 . . . . . Recall Investigation 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 3 | . 1 2 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . Used 1 | . . 1 . . . . . Hacking Detections 10 | . 2 4 . . . 3 1 Full Trace Events 5 | . . 3 . . . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies 9 | . . . . 4 . . 5 Largest Group 5 | . . . . 4 4 3 5 Highest-Rated Group 312 | . . . . 152 152 113 312 Highest-Rated Ally 70 | . . . . 39 39 39 70 Zionite Dispatches 2 | . . . . . . . 2 Light 1 | . . . . . . . 1 Hacker 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 75 | . . . . . 8 30 37 Total Damage 1895 | . . . . . 130 837 928 Kills 12 | . . . . . 2 6 4 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries 2 | . . . . . . . 2 Decoded 0b10 Intel 144 | . . . . . . 68 76 Items 144 | . . . . . . 68 76 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 7592 | 54 627 1137 29 1589 682 1368 2106 Spaces Moved 3597 | 45 235 695 19 1119 473 555 456 Core 36 | 18 . . . . . . 18 Treads 729 | . . . . . . 348 381 Legs 269 | 27 185 . . . . . 57 Wheels 2563 | . 50 695 19 1119 473 207 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 95 95 140 140 140 105 185 Average Speed 178 | 92 204 132 140 140 140 199 353 Slowest Speed 1950 | 120 260 215 140 140 140 247 1950 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 4 48 53 15 90 68 14 11 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 1 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 103 | . . . . . . 21 82 Melee . | . . . . . . . . Projectile 31 | . . . . . . 2 29 AOE 71 | . . . . . . 19 52 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 4255 | 56 302 822 22 1140 491 716 706 Wait 172 | . 3 32 2 10 18 72 35 Move 3590 | 44 234 694 18 1118 472 554 456 Hop . | . . . . . . . . Pick Up 98 | 6 15 22 . 5 . 18 32 Fast Attach . | . . . . . . . . Attach 63 | 5 2 8 1 1 . 9 37 Detach 3 | . . . . 1 . . 2 Swap 45 | . 5 4 . 4 . 14 18 Drop 38 | . 4 9 1 1 . 9 14 Fire 234 | 1 38 51 . . 1 40 103 Melee 7 | . . . . . . . 7 Ram 2 | . . 2 . . . . . Kick 3 | . 1 . . . . . 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 616 | -10/Materials | Discovered new exit (range 15) 682 | -10/Materials | Entered another Materials area 682 | -9/Materials | Evolved 2 slots: Utility x2 1712 | -9/Materials | Discovered new exit (range 11) 1819 | -9/Materials | Entered Mines 1836 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1848 | -9/Mines | Entered Zion 1951 | -7/Zion | Learned location of Testing (-3) 2016 | -7/Zion | Visited the Megawrench Repair Shop 2056 | -7/Zion | Received a hallucinogenic algorithm 2253 | -7/Zion | Given the Hacking Drone Bay 2256 | -7/Zion | Found Prototype Device 2257 | -7/Zion | Identified Hacking Drone Bay 2373 | -7/Zion | Found Prototype Energy Gun 2789 | -7/Zion | Identified exit to Deep Caves 2953 | -7/Zion | Found CR-A16's Pointy Stick 3074 | -7/Zion | Imprinted 3076 | -7/Zion | Declared Zion's savior 3394 | -7/Zion | Discovered new exit (range 9) 3437 | -7/Zion | Entered Proximity Caves 3437 | -6/Proximity Caves | Accompanied by 4 allies 4090 | -6/Proximity Caves | Discovered new exit (range 11) 4119 | -6/Proximity Caves | Entered Factory 4119 | -6/Factory | Accompanied by 3 allies 4119 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 4500 | -6/Factory | Build established: Scavenger-Skirmisher 4627 | -6/Factory | Garrison activated, responded to threat 4803 | -6/Factory | Build established: Scavenger-Tank 5401 | -6/Factory | Discovered new exit (range 14) 5487 | -6/Factory | Entered another Factory area 5487 | -5/Factory | Evolved 2 slots: Utility x2 5787 | -5/Factory | First assault squad dispatched 5903 | -5/Factory | System corruption reached 10% 5957 | -5/Factory | Lost 6 parts (1p1n3u1w) 6336 | -5/Factory | Build established: Scavenger-Gunner 6502 | -5/Factory | Zion Light squad teleported in 6611 | -5/Factory | Zion Hacker squad teleported in 6825 | -5/Factory | Terminal network hard line cut 6930 | -5/Factory | Cargo convoy interrupted 6979 | -5/Factory | Lost 5 allies 6997 | -5/Factory | Lost 4 parts (2n2w) 7255 | -5/Factory | Build established: Gunner 7303 | -5/Factory | Found Prototype Protection 7307 | -5/Factory | Identified Zio. Weapon Casing 7550 | -5/Factory | Core integrity fell below 50% 7572 | -5/Factory | Core integrity fell below 20% 7593 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Penetrated by Slug. K-01 Serf collects debris. Particle Gun destroyed. Penetrated by Slug. K-01 Serf collects debris. Imp. Datajack destroyed. Penetrated by Slug. P-70 Sage resets K-01 Serf, system corruption cleaned. K-01 Serf collects debris. System corrupted: Matter fused (-7). Penetrated by Slug. K-01 Serf destroyed. CR-A16's Pointy Stick destroyed. H-66 Slayer suffers critical hit (Smash). Destroyed Flexi-carbon Leg. H-66 Slayer system corrupted by crushing effect. H-66 Slayer system terminally corrupted. System corrupted: Matter fused (-5). Imp. Hacking Suite destroyed. 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[= # "" #????????? | | !????? ??????#[!! ! /![![!%= + #????? ??? | | ?????#???????#[! """*# ! [![% ########????????? | | ??????????#??# """ #|= ! *%= ????????? | | ?????????????# """ #################?????????? | | ?????????????# #?#??#?#????#?#??#???#????? | | ???????#??#?############?#???##??##?#?#??????????? | | ??????????????#?#????????#???????##????#?????????? | | ???????#??#??#???####??#?##?##??#???#????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 35 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 400 Weapon Shielding 100 Evasion (%) 55 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 12 Item Schematics ----------------- Hyp. Gauss Rifle | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Force Booster | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive System Guard | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Matter Filter | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Dynamic Key I'm Back, Baby! Please Form A Line Challenges ------------ None Game ------ Seed DynamicFissionChip Manual? 0 Play Time 01:24:29 Cumulative 14.6 hours Start 2024.04.09 @ 11:13:10 End 2024.04.09 @ 14:14:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e2448e1c-b4e7-4a58-8e5d-0b035613cc02