Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.29 @ 22:28:11 Player: Daddy5 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (65) 325 Value Destroyed (1964) 1964 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (617) 617 TOTAL SCORE: 6146 Bonus ------- High Alert Combat Kills 191 Follower Combat Kills 391 Entered Garrisons 200 Friendly Fire -165 Cogmind --------- Core Integrity 0/700 Matter 197/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Enhanced Optical Array Improved Salvage Targeting Computer Advanced Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Cooling System Large Storage Unit High-capacity Storage Unit Large Battery Advanced Sensor Array > --- WEAPON ----------- Particle Gun Particle Gun High-powered Shotgun Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Nuclear Core Light Nuclear Core Micro Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Hardened Medium Armor Plating System Restoration Module Remote Datajack [Rating: 37] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Gar Slots Evolved 6 | . . 2 . 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion . | . . . . . . . . . Utility 3 | . . 1 . 1 1 . . . Weapon 2 | . . 1 . 1 . . . . Parts Attached 87 | 6 10 11 10 21 14 11 4 . Power 16 | 1 2 1 1 2 4 4 1 . Engine 10 | 1 2 1 1 2 . 3 . . Core 6 | . . . . . 4 1 1 . Reactor . | . . . . . . . . . Propulsion 21 | 2 2 4 1 6 3 3 . . Treads . | . . . . . . . . . Leg 21 | 2 2 4 1 6 3 3 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 1 1 3 2 5 1 3 3 . Device 7 | . . . 2 2 1 . 2 . Storage 4 | 1 . 1 . 2 . . . . Processor 7 | . 1 2 . 1 . 2 1 . Hackware . | . . . . . . . . . Protection 1 | . . . . . . 1 . . Artifact . | . . . . . . . . . Weapon 31 | 2 5 3 6 8 6 1 . . Energy Gun 23 | . 5 3 4 7 4 . . . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 4 | 2 . . . 1 1 . . . Ballistic Cannon 1 | . . . . . 1 . . . Launcher 1 | . . . 1 . . . . . Special Weapon 1 | . . . . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 3 . . . . Parts Lost 29 | . 2 . 3 8 3 10 . 3 Power 6 | . 1 . . 1 . 3 . 1 Propulsion 5 | . . . . 1 1 3 . . Utility 6 | . . . . 2 . 2 . 2 Weapon 12 | . 1 . 3 4 2 2 . . Highest Loss Streak 8 | . 1 . 3 2 2 8 . 3 Average Slot Usage (%) 89 | . 95 88 99 94 89 54 37 40 Engine 8 | . 13 11 11 9 3 4 . . Core 2 | . . . . . 11 6 6 5 Leg 18 | . 28 22 22 18 14 9 . . Device 9 | . . . 10 9 13 5 9 11 Storage 14 | . 14 11 11 19 23 9 . . Processor 7 | . 10 15 11 4 . . 20 23 Energy Gun 17 | . 11 29 29 11 9 5 . . Energy Cannon 2 | . . . 1 8 . . . . Ballistic Gun 4 | . 15 . . 7 7 2 . . Launcher 1 | . . . 2 5 . . . . Naked Turns 24 | . . . . . . 24 . . Heaviest Build 83 | 10 15 48 56 73 83 83 11 11 Greatest Support 35 | 20 20 23 23 30 35 35 3 3 Greatest Overweight (x) 19 | 1 . 2 2 3 4 19 3 3 Average Overweight (x) 1 | . . . 2 1 2 . 2 2 Largest Inventory Capacity 18 | 6 6 12 12 18 18 18 4 4 Average Capacity 11 | 5 6 7 12 12 18 9 4 4 Most Carried 18 | 2 6 7 12 12 18 18 1 . Average Carried 8 | 1 5 5 10 10 11 8 . . Final Capacity 18 | 6 6 12 12 18 18 4 4 4 Final Carried 17 | 2 6 7 11 11 17 1 . . Class Distribution -------------------- 33% | Mutant 29% | Gunner 20% | Skirmisher 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Gar Matter Collected 1654 | 174 261 122 110 502 299 186 . . Remotely . | . . . . . . . . . Salvage Created 2332 | . 327 244 476 825 274 186 . . Parts 126 | . 19 17 23 53 12 2 . . Haulers Intercepted 4 | . . . 2 2 . . . . Recyclers Shooed 3 | . 1 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Gar Combat Hostiles Destroyed 42 | . 8 5 8 14 6 1 . . Guns 25 | . 8 5 7 4 1 . . . Cannons 11 | . . . . 5 5 1 . . AOE 6 | . . . 1 5 . . . . Classes Destroyed 14 | . 4 1 2 6 . 1 . . Worker 4 | . . . . 3 1 . . . Builder 5 | . . . . 5 . . . . Tunneler 1 | . . . . 1 . . . . Hauler 4 | . . . 2 2 . . . . Recycler 1 | . . . . 1 . . . . Mechanic 1 | . . . . 1 . . . . Operator 4 | . 1 . . 2 1 . . . Watcher 3 | . 1 1 . 1 . . . . Swarmer 5 | . 3 . 2 . . . . . Grunt 21 | . 5 4 1 8 3 . . . Duelist 1 | . . 1 . . . . . . Sentry 10 | . . . 5 4 1 . . . Hunter 4 | . . . . 2 2 . . . Compactor 1 | . . . . . . 1 . . Best Kill Streak 10 | . 3 2 2 10 3 1 . . Combat Bots Only 3 | . 2 2 2 3 3 1 . . Max Kills in Single Turn 2 | . 1 1 1 2 1 1 . . Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Gar Damage Taken 4440 | . 478 192 529 1671 657 536 . 377 Core 1187 | . 68 40 39 335 72 398 . 235 Absorbed by Shields 39 | . . . . . . . . 39 Core Remaining (%) 72 | 100 72 . 80 39 . . . . Volleys Fired 133 | . 33 9 21 37 19 14 . . Largest 4 | . 2 3 3 4 4 4 . . Hottest 203 | . 90 135 146 203 203 203 . . Shots Fired 387 | . 65 25 53 133 61 50 . . Gun 297 | . 65 25 52 74 43 38 . . Cannon 68 | . . . . 38 18 12 . . Launcher 22 | . . . 1 21 . . . . Special . | . . . . . . . . . Kinetic 138 | . 50 . . 27 37 24 . . Thermal 150 | . 3 . 19 78 24 26 . . Explosive 22 | . . . 1 21 . . . . Electromagnetic 77 | . 12 25 33 7 . . . . Robot Hit Streak 13 | . 6 7 11 13 9 10 . . Robot Miss Streak 6 | . 5 1 4 4 6 4 . . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 4 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 217 | . 38 17 35 60 31 36 . . Core Hits 129 | . 16 8 25 56 15 9 . . Critical Hits 4 | . 1 . . 2 1 . . . Critical Kills 2 | . 1 . . . 1 . . . Critical Parts Destroyed 2 | . . . . 2 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5108 | . 495 257 654 2282 575 845 . . Guns 2631 | . 399 257 412 606 323 634 . . Cannons 687 | . . . . 245 231 211 . . Explosions 1551 | . 92 . 115 1344 . . . . Melee . | . . . . . . . . . Ramming 239 | . 4 . 127 87 21 . . . Kinetic 1348 | . 312 . . 141 387 508 . . Thermal 1461 | . 115 . 192 650 167 337 . . Explosive 1418 | . . . 74 1344 . . . . Electromagnetic 642 | . 64 257 261 60 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . 5 6 3 3 3 2 Average Corruption 3 | . . . 2 5 2 3 2 2 Corruption Purged 1 | . . . . . . . 1 . Effects 52 | . . . 9 20 7 13 2 1 Message Errors 12 | . . . 3 2 3 3 1 . Matter Fused 11 | . . . 2 5 . 3 1 . Heat Flow Errors 10 | . . . 1 6 . 3 . . Energy Discharges 6 | . . . 2 1 2 . . 1 Data Loss (minor) 3 | . . . 1 1 1 . . . Data Loss (major) 1 | . . . . 1 . . . . Misfires 2 | . . . . 2 . . . . Targeting Errors 6 | . . . . 2 . 4 . . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 43 | . . . 12 25 6 . . . Projectiles 6 | . . . . . 6 . . . Explosions 37 | . . . 12 25 . . . . Melee . | . . . . . . . . . Knockbacks 2 | . . . 1 . 1 . . . Impact 1 | . . . 1 . . . . . Kinetic 1 | . . . . . 1 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 175 | . . . 56 111 8 . . . Shots 2 | . . . . 2 . . . . Rammed 22 | . . . 14 7 1 . . . Targets Rammed 29 | . 2 . 16 9 2 . . . Kicked 7 | . 2 . 2 2 1 . . . Crushed . | . . . . . . . . . Highest Temperature 466 | . 189 219 386 466 120 340 . . Average Temperature 112 | . 65 77 114 134 35 138 . . Received Heat Transfer 948 | . 195 54 138 342 195 . . 24 Effects 13 | . . . 2 7 . 4 . . Shutdowns 1 | . . . . 1 . . . . Energy Bleed 3 | . . . 2 . . 1 . . Interference 9 | . . . . 6 . 3 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . 3 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . Heat Transferred 3099 | . 150 . 507 1258 370 814 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Gar Peak Influence 649 | . 313 221 530 649 257 23 14 109 Initial 249 | . . 47 92 198 249 22 . 9 Average 251 | . 149 137 288 497 185 6 11 97 Maximum Alert Level 2 | . 1 1 2 2 1 . . . Low Security (%) 46 | 100 58 84 40 3 45 100 100 100 Level 1 24 | . 41 15 24 9 54 . . . Level 2 28 | . . . 34 86 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 2 2 2 3 . . . Investigation 3 | . . 1 1 . 1 . . . Extermination . | . . . . . . . . . Reinforcement 7 | . 1 1 1 2 2 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Gar Distress Signals 4 | . 1 . 1 1 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 106 | . 16 8 30 30 8 5 . 9 Peak Tracking Total 11 | . 5 3 5 9 3 3 . 11 Tactical Retreats 5 | . 2 . 1 2 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Gar Traps Triggered 8 | . . . 3 1 2 . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Gar Machines Disabled 7 | . 2 . 1 4 . . . . Max in Single Turn 2 | . 1 . 1 2 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Gar Machines Accessed 15 | . 3 1 7 1 2 . 1 . Terminals 9 | . 3 . 5 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 2 | . . . 2 . . . . . Scanalyzers 2 | . . 1 . . 1 . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 48 | . 8 4 26 3 6 . 1 . Successful 34 | . 6 4 16 2 5 . 1 . Failed 14 | . 2 . 10 1 1 . . . Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . 3 . 3 . . . . . Terminals 28 | . 8 . 18 . 2 . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . Recycling Units 8 | . . . 8 . . . . . Scanalyzers 8 | . . 4 . . 4 . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 19 | . 6 . 11 . 2 . . . Record 7 | . 2 . 3 . 2 . . . Part Schematic 1 | . . . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Locate Traps 2 | . 1 . 1 . . . . . Dispatch Records 2 | . . . 2 . . . . . Maintenance Status 1 | . . . 1 . . . . . Security Status 1 | . 1 . . . . . . . Patrol Status 1 | . 1 . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 5 | . . . 5 . . . . . Process 1 | . . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . Retrieve Matter 1 | . . . 1 . . . . . Retrieve Components 2 | . . . 2 . . . . . Scanalyzer 7 | . . 4 . . 3 . . . Insert Component 4 | . . 2 . . 2 . . . Analyze 3 | . . 2 . . 1 . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 2 1 4 1 2 . 1 . Full Trace Events 7 | . 2 1 2 1 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . 2 1 . 1 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 32 | . . . . 32 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 129 | . . . 129 . . . . . Retrieved Matter 240 | . . . 240 . . . . . Retrieved Components 10 | . . . 10 . . . . . Parts Scanalyzed 3 | . . 2 . . 1 . . . Part Schematics Acquired 3 | . . 2 . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Gar Total Allies 2 | . . . 1 . . 1 . . Largest Group 1 | . . . 1 . . 1 . . Highest-Rated Group 99 | . . . 99 . . 31 . . Highest-Rated Ally 99 | . . . 99 . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 43 | . . . 31 . . 12 . . Total Damage 1094 | . . . 843 . . 251 . . Kills 18 | . . . 17 . . 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . 2 . . . . . Drone Recoveries 2 | . . . 2 . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Gar Turns Passed 4562 | 83 427 213 1526 906 826 347 166 68 Spaces Moved 2412 | 69 259 131 777 433 402 215 94 32 Core 221 | 23 . . . . . 72 94 32 Treads . | . . . . . . . . . Legs 2191 | 46 259 131 777 433 402 143 . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 180 150 180 50 50 50 Average Speed 162 | 105 120 128 180 170 182 129 172 175 Slowest Speed 1000 | 120 120 180 180 210 250 1000 200 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 28 | 4 25 10 88 33 5 81 3 10 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 3 | . 1 1 . . . . 1 . Unknown Exits Taken 3 | 1 . . 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 6 | . . . . 6 . . . . Terrain Destroyed 197 | . 5 . 14 175 2 1 . . Melee . | . . . . . . . . . Projectile 5 | . . . . 2 2 1 . . AOE 192 | . 5 . 14 173 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Gar Total 2747 | 76 315 158 848 515 448 246 97 44 Wait 14 | . 1 . 8 . 1 4 . . Move 2404 | 68 258 130 776 431 402 214 93 32 Hop . | . . . . . . . . . Pick Up 30 | 2 5 2 6 5 8 2 . . Fast Attach 34 | 6 3 2 1 5 6 8 3 . Attach 28 | . 2 3 5 9 5 3 1 . Detach 10 | . . 1 3 5 1 . . . Swap 25 | . 5 6 4 7 3 . . . Drop 22 | . 6 5 3 6 1 1 . . Fire 133 | . 33 9 21 37 19 14 . . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 29 | . 2 . 16 9 2 . . . Crush . | . . . . . . . . . Escape Stasis 18 | . . . 5 1 . . . 12 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Discovered new exit (range 15) 509 | -10/Materials | Identified exit to Materials 511 | -10/Materials | Entered another Materials area 511 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 691 | -9/Materials | Discovered new exit (range 6) 712 | -9/Materials | Identified exit to Storage 724 | -9/Materials | Entered Storage 741 | -9/Storage | Met 01-MTF 1100 | -9/Storage | Build established: Scavenger-Gunner 1164 | -9/Storage | Learned location of Armory (-4) 1517 | -9/Storage | Discovered new exit (range 15) 1595 | -9/Storage | Build established: Gunner 1986 | -9/Storage | Lost 3 parts (3w) 2250 | -9/Storage | Entered Materials 2250 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2318 | -8/Materials | Repaired Imp. Aluminum Leg 2583 | -8/Materials | Crushed by falling debris 3123 | -8/Materials | Discovered new exit (range 15) 3151 | -8/Materials | Core integrity fell below 50% 3156 | -8/Materials | Entered Factory 3156 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3425 | -7/Factory | Build established: Mutant 3938 | -7/Factory | Build established: Skirmisher 3982 | -7/Factory | Sucked down chute 3982 | -7/Factory | Entered Waste 3983 | -7/Waste | Met a frightened Derelict 4059 | -7/Waste | Spotted C-40 Crusher 4072 | -7/Waste | Allies destroyed C-40 Crusher 4073 | -7/Waste | Spotted C-40 Crusher 4091 | -7/Waste | Destroyed C-40 Crusher 4113 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4116 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4118 | -7/Waste | Spotted C-40 Crusher 4121 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4124 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4127 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4141 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4144 | -7/Waste | Crushed by Compactor (1 part destroyed) 4152 | -7/Waste | Core integrity fell below 50% 4166 | -7/Waste | Spotted C-40 Crusher 4175 | -7/Waste | Lost 8 parts (1p3n2u2w) 4190 | -7/Waste | Spotted C-40 Crusher 4299 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4302 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4319 | -7/Waste | Discovered new exit (range 12) 4329 | -7/Waste | Entered Factory 4357 | -7/Factory | Identified exit to Garrison 4420 | -7/Factory | Build established: Mutant 4495 | -7/Factory | Entered Garrison 4540 | -7/Garrison | Triggered checkpoint 4549 | -7/Garrison | Core integrity fell below 20% 4563 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04551_ A bubble of rippling energy engulfs the area. 04551_ Field strength at 94. 04551_ Field strength at 88. 04552_ Field strength at 82. 04553_ Field strength at 67. 04554_ System corrupted: Energy discharge (-27). 04554_ Field strength at 57. 04555_ Field strength at 47. 04556_ Field strength at 41. 04557_ Field strength at 35. 04558_ Field strength at 29. 04559_ Field strength at 23. 04559_ System Backup Module destroyed. 04560_ Field strength at 13. 04561_ Stasis field depleted. 04561_ Triggered Stasis Trap. 04561_ A bubble of rippling energy engulfs the area. 04561_ Field strength at 94. 04562_ Field strength at 88. 04563_ Field strength at 78. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# @##### #????????????????? | | ???????????????????????# s #????????????????? | | ???????????????????????# ##### #??????????????? | | ?????????????????##????# g#??????????????????????? | | ?????????????????# ???#ss#??????????????????????? | | ???????????####### ### #####+### #???????????? | | ???????????# g #???????????? | | ???????????# #???????????? | | ???????????####### ### ############???????????? | | ?????????????????# ???# #??????????????????????? | | ????????????????#""????# #??????????????????????? | | ????????????????##?????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ??????????????########## #??????????????????????? | | ??????????????# #??????????????????????? | | ??????????????# #??????????????????????? | | ??????????????# #########??????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????#####??????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 24 Energy Capacity 720 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 60 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 6 Melee Accuracy 5 Armor Integrity Analysis 66 Energy Filtering 30 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Rocket Launcher | -9/Storage | Hacked Imp. Aluminum Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreBiocellDrive Manual? 0 Play Time 00:49:49 Cumulative 7.6 hours Start 2020.11.29 @ 21:31:11 End 2020.11.29 @ 22:28:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d317b34-4173-446c-923e-8ffc35aca76f