Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.31 @ 07:55:49 Player: Cmdr.Laserstrahl Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (94) 470 Value Destroyed (1898) 1898 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (127) 127 TOTAL SCORE: 5535 Bonus ------- High Alert Combat Kills 127 Cogmind --------- Core Integrity 0/700 Matter 204/300 Energy 99/100 System Corruption 23% Temperature Cool (0) Movement Rolling (80) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Wheel > --- UTILITY (6) ------ Medium Storage Unit Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Antimatter Reactor Arc Projector Improved EM Pulse Cannon Ion Cannon Remote Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Propulsion Shielding Improved Medium Armor Plating Improved Shield Generator Hacking Suite > --- WEAPON ----------- Heavy Particle Cannon Improved Light Cannon > --- INVENTORY -------- Antimatter Reactor Improved Cooling System Hacking Suite Heavy Laser Improved EM Pulse Cannon Heavy Assault Rifle Rocket Launcher Remote Datajack Heavy Flail Heavy Flail [Rating: 35] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Armored Wheel Wheel Armored Wheel Flight Unit Improved Cesium-ion Thruster Utility Hacking Suite Device Improved Heat Sink Storage Medium Storage Unit Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Heavy Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . . 1 1 . . Utility 4 | . . 2 . 1 1 . . Weapon . | . . . . . . . . Parts Attached 66 | 6 1 6 3 25 3 2 20 Power 4 | 1 . 1 . 1 . . 1 Engine 2 | 1 . 1 . . . . . Core 1 | . . . . 1 . . . Reactor 1 | . . . . . . . 1 Propulsion 18 | 2 . . . 8 2 . 6 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 17 | 2 . . . 7 2 . 6 Hover . | . . . . . . . . Flight 1 | . . . . 1 . . . Utility 24 | 1 1 4 1 8 1 . 8 Device 8 | . . . . 5 . . 3 Storage 2 | 1 . . . 1 . . . Processor . | . . . . . . . . Hackware 2 | . . . . 1 . . 1 Protection 12 | . 1 4 1 1 1 . 4 Artifact . | . . . . . . . . Weapon 20 | 2 . 1 2 8 . 2 5 Energy Gun 2 | 1 . . . 1 . . . Energy Cannon 3 | . . . . 2 . . 1 Ballistic Gun 9 | 1 . 1 1 4 . . 2 Ballistic Cannon 1 | . . . . . . 1 . Launcher 4 | . . . 1 1 . 1 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 29 | . . 1 . 8 . . 20 Power 3 | . . . . 1 . . 2 Propulsion 9 | . . . . 3 . . 6 Utility 10 | . . 1 . 2 . . 7 Weapon 7 | . . . . 2 . . 5 Highest Loss Streak 16 | . . 1 . 7 . . 16 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 96 100 100 95 97 100 90 Engine 3 | . 14 11 11 . . . . Core 4 | . . . . 7 7 7 3 Wheel 26 | . 28 22 22 26 29 30 28 Device 10 | . . . . 13 15 15 13 Storage 8 | . 14 11 11 9 7 7 7 Hackware 5 | . . . . 9 7 7 6 Protection 15 | . 10 33 33 11 13 15 13 Energy Gun 2 | . 14 5 . 1 . . . Energy Cannon 3 | . . . . 5 7 7 4 Ballistic Gun 7 | . 14 16 15 9 7 3 2 Ballistic Cannon 1 | . . . . . . . 4 Launcher 1 | . . . 6 1 . 3 . Naked Turns . | . . . . . . . . Heaviest Build 44 | 14 15 22 24 38 37 40 44 Greatest Support 54 | 26 26 26 26 44 54 50 50 Greatest Overweight (x) 6 | . . . . 1 . . 6 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 Average Capacity 9 | 6 8 8 8 9 10 10 10 Most Carried 10 | 4 8 8 8 10 10 10 10 Average Carried 8 | 1 5 7 7 9 9 9 9 Final Capacity 10 | 8 8 8 8 10 10 10 10 Final Carried 10 | 4 8 8 8 10 10 10 6 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Mat Min Mat Fac Was Fac Matter Collected 1572 | 263 58 162 98 554 21 115 301 Remotely . | . . . . . . . . Salvage Created 3952 | 98 215 221 257 1240 51 643 1227 Parts 191 | 3 10 12 25 82 3 8 48 Haulers Intercepted 7 | . . . . 4 . . 3 Recyclers Shooed 7 | . 1 . 1 . 1 . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 49 | . 4 2 5 25 . 2 11 Melee 3 | . . . . . . . 3 Guns 13 | . 4 2 1 6 . . . Cannons 19 | . . . . 15 . . 4 AOE 10 | . . . 4 4 . 2 . Classes Destroyed 13 | 1 3 2 3 2 . 1 1 Worker 9 | . . . 2 3 2 . 2 Builder 3 | . . . 1 1 . . 1 Tunneler 3 | . . . 3 . . . . Hauler 7 | . . . . 4 . . 3 Recycler 18 | 1 1 1 2 4 . . 9 Operator 1 | . . 1 . . . . . Watcher 4 | . 1 1 . 1 . . 1 Swarmer 22 | . 2 . 4 12 . . 4 Grunt 17 | . 2 1 1 8 . . 5 Sentry 5 | . . 1 . 4 . . . Hunter 2 | . . . . 1 . . 1 Programmer 1 | . . . . . . . 1 Compactor 2 | . . . . . . 2 . Best Kill Streak 12 | 1 4 2 12 8 1 2 9 Combat Bots Only 5 | . 4 1 4 5 . 2 4 Max Kills in Single Turn 5 | 1 1 1 5 3 1 1 2 Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 3 . 1 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Was Fac Damage Taken 4355 | . 57 220 40 1140 126 . 2772 Core 943 | . 5 44 8 175 11 . 700 Absorbed by Shields 470 | . . . . 184 48 . 238 Redirected to Shielding 192 | . 1 21 4 59 6 . 101 Regen/Repaired (Parts) 75 | . . . . 75 . . . Core Remaining (%) 88 | 100 98 . 87 68 . . . Volleys Fired 195 | 1 16 25 7 75 13 6 52 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 114 | 60 60 60 56 108 95 108 114 Shots Fired 379 | 2 32 50 11 146 26 13 99 Gun 193 | 2 32 50 8 79 13 1 8 Cannon 166 | . . . . 58 13 6 89 Launcher 20 | . . . 3 9 . 6 2 Special . | . . . . . . . . Kinetic 206 | 1 16 42 8 73 13 1 52 Thermal 128 | . . . . 64 13 6 45 Explosive 20 | . . . 3 9 . 6 2 Electromagnetic 25 | 1 16 8 . . . . . Robot Hit Streak 8 | 2 3 6 5 8 4 5 6 Robot Miss Streak 8 | . 2 4 1 8 4 1 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 223 | 2 13 30 5 79 13 10 71 Core Hits 135 | 2 8 10 15 59 7 7 27 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 6 | . . 1 . 1 . . 4 Critical Strikes 11 | . . 1 . 2 . . 8 Burn 1 | . . . . 1 . . . Destroy 2 | . . 1 . 1 . . . Blast 2 | . . . . . . . 2 Smash 6 | . . . . . . . 6 Melee Attacks 34 | . . . . . . . 34 Impact 34 | . . . . . . . 34 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7159 | 23 205 361 585 2413 261 888 2423 Guns 1286 | 23 158 361 59 519 86 . 80 Cannons 2537 | . . . . 1100 175 150 1112 Explosions 2254 | . 47 . 526 791 . 738 152 Melee 1079 | . . . . . . . 1079 Ramming 3 | . . . . 3 . . . Kinetic 1628 | 10 106 306 59 462 86 . 599 Thermal 2443 | . 47 . 33 1445 175 150 593 Explosive 1886 | . . . 493 503 . 738 152 Electromagnetic 120 | 13 52 55 . . . . . Impact 1079 | . . . . . . . 1079 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 23 | . . . . . . 15 23 Average Corruption 14 | . . . . . . 12 15 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 47 | . . . . . . 7 40 Message Errors 11 | . . . . . . 1 10 Matter Fused 8 | . . . . . . 1 7 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 5 | . . . . . . . 5 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 5 | . . . . . . 1 4 Data Loss (major) 2 | . . . . . . 2 . Misfires 4 | . . . . . . 1 3 Misdirections 5 | . . . . . . 1 4 Weapon Failures 4 | . . . . . . . 4 Overload Shots . | . . . . . . . . Overflow Damage 558 | . . . . 159 . . 399 Projectiles 23 | . . . . 13 . . 10 Explosions 146 | . . . . 146 . . . Melee 389 | . . . . . . . 389 Knockbacks 6 | . . . . 1 . . 5 Impact 4 | . . . . 1 . . 3 Kinetic 2 | . . . . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 158 | . . . . 128 . . 30 Shots 5 | . . . . 3 . . 2 Rammed 1 | . . . . 1 . . . Targets Rammed 1 | . . . . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 272 | . 6 18 8 177 62 . 272 Average Temperature 41 | . 6 11 6 47 30 . 47 Received Heat Transfer 711 | . 12 96 . 393 66 . 144 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . . . . 4 Impact Corruptions 10 | . . . . . . . 10 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . 2 . . . Heat Transferred 3432 | . . . 50 2050 259 222 851 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Peak Influence 806 | 5 202 212 270 806 352 187 500 Initial 327 | . 3 85 78 105 327 123 130 Average 296 | 1 90 124 161 476 335 144 291 Maximum Alert Level 3 | . 1 1 1 3 1 . 2 Low Security (%) 37 | 100 88 94 46 4 . 100 27 Level 1 33 | . 11 5 53 28 100 . 45 Level 2 27 | . . . . 60 . . 27 Level 3 1 | . . . . 6 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 1 1 . 7 1 . 7 Investigation 4 | . 1 . . . . . 3 Extermination 2 | . . . . . . . 2 Reinforcement 6 | . . 1 . 3 1 . 1 Assault 1 | . . . . 1 . . . Garrison 4 | . . . . 3 . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Was Fac Distress Signals 4 | . . 2 . 1 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 7 11 6 37 5 5 24 Peak Tracking Total 9 | . 3 9 4 6 4 4 4 Tactical Retreats 8 | . 1 . . 3 . . 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Traps Triggered 3 | . 1 . . 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Mat Min Mat Fac Was Fac Machines Disabled 12 | . 2 . 1 3 . . 6 Max in Single Turn 4 | . 1 . 1 1 . . 4 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Was Fac Machines Accessed 20 | . 2 2 . 6 . . 10 Terminals 7 | . 1 1 . 3 . . 2 Fabricators 2 | . . . . . . . 2 Repair Stations 4 | . . . . 2 . . 2 Recycling Units 4 | . 1 . . 1 . . 2 Scanalyzers 2 | . . 1 . . . . 1 Garrison Access 1 | . . . . . . . 1 Total Hacks 45 | . 3 6 . 12 . . 24 Successful 34 | . 2 5 . 10 . . 17 Failed 11 | . 1 1 . 2 . . 7 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 13 | . 1 2 . 7 . . 3 Fabricators 6 | . . . . . . . 6 Repair Stations 9 | . . . . 4 . . 5 Recycling Units 8 | . 2 . . 1 . . 5 Scanalyzers 8 | . . 4 . . . . 4 Garrison Access 1 | . . . . . . . 1 Terminal Hacks 10 | . 1 1 . 5 . . 3 Prototype ID Bank 3 | . 1 1 . 1 . . . Recycling Unit Index 1 | . . . . 1 . . . Scanalyzer Index 1 | . . . . . . . 1 Alert Level 2 | . . . . 1 . . 1 Locate Traps 2 | . . . . 2 . . . Zone Layout 1 | . . . . . . . 1 Fabricator Hacks 4 | . . . . . . . 4 Load Schematic 2 | . . . . . . . 2 Build 2 | . . . . . . . 2 Repair Station Hacks 6 | . . . . 4 . . 2 Scan Component 4 | . . . . 2 . . 2 Repair 2 | . . . . 2 . . . Recycling Unit Hacks 5 | . 1 . . 1 . . 3 Report Inventory 4 | . 1 . . 1 . . 2 Retrieve Components 1 | . . . . . . . 1 Scanalyzer 8 | . . 4 . . . . 4 Insert Component 4 | . . 2 . . . . 2 Analyze 4 | . . 2 . . . . 2 Garrison Access Hacks 1 | . . . . . . . 1 Unlock Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 2 1 . 3 . . 8 Full Trace Events 3 | . . . . . . . 3 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . 2 . . . . 2 Parts Built 4 | . . . . . . . 4 Authchips . | . . . . . . . . Time 234 | . . . . . . . 234 Total Part Build Rating 28 | . . . . . . . 28 Parts Repaired 2 | . . . . 2 . . . Time 64 | . . . . 64 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . . . . 3 Parts Scanalyzed 4 | . . 2 . . . . 2 Part Schematics Acquired 4 | . . 2 . . . . 2 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Mat Min Mat Fac Was Fac Turns Passed 2700 | 53 216 213 189 836 129 182 882 Spaces Moved 1959 | 38 171 142 178 516 83 176 655 Core 3 | 1 . . . . . . 2 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 1956 | 37 171 142 178 516 83 176 653 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 90 90 80 Average Speed 90 | 89 90 90 90 93 90 90 89 Slowest Speed 350 | 100 90 90 90 115 92 90 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 3 42 14 60 56 4 91 22 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 198 | . 6 . 28 109 . 45 10 Melee 1 | . . . . . . . 1 Projectile 12 | . . . . 12 . . . AOE 185 | . 6 . 28 97 . 45 9 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Was Fac Total 2466 | 54 200 179 195 734 114 187 803 Wait 122 | . 8 . 6 81 12 . 15 Move 1953 | 37 170 141 177 515 83 175 655 Hop . | . . . . . . . . Pick Up 56 | 10 5 3 1 20 2 2 13 Fast Attach 15 | . . . 1 9 1 . 4 Attach 38 | 6 1 5 1 9 2 . 14 Detach 6 | . . 2 . 1 . . 3 Swap 13 | . . 1 1 7 . 2 2 Drop 33 | . . 2 1 16 1 2 11 Fire 195 | 1 16 25 7 75 13 6 52 Melee 34 | . . . . . . . 34 Ram 1 | . . . . 1 . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 27 | -11/Junkyard | Discovered new exit (range 16) 54 | -11/Junkyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 11) 130 | -10/Materials | Discovered new exit (range 15) 270 | -10/Materials | Entered another Materials area 270 | -9/Materials | Evolved 2 slots: Utility x2 314 | -9/Materials | Build established: Mutant 464 | -9/Materials | Discovered new exit (range 9) 483 | -9/Materials | Entered Mines 494 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 643 | -9/Mines | Discovered new exit (range 7) 656 | -9/Mines | Discovered new exit (range 8) 672 | -9/Mines | Entered Materials 672 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 848 | -8/Materials | Lost 7 parts (1p3n2u1w) 1078 | -8/Materials | Repaired Rocket Launcher 1215 | -8/Materials | Garrison activated, responded to threat 1394 | -8/Materials | Repaired Shield Generator 1454 | -8/Materials | Discovered new exit (range 16) 1472 | -8/Materials | First assault squad dispatched 1508 | -8/Materials | Entered Factory 1508 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1557 | -7/Factory | Build established: Scavenger-Mutant 1637 | -7/Factory | Sucked down chute 1637 | -7/Factory | Entered Waste 1652 | -7/Waste | EMP discharged 1652 | -7/Waste | System corruption reached 10% 1694 | -7/Waste | Spotted C-40 Crusher 1716 | -7/Waste | Spotted C-40 Crusher 1717 | -7/Waste | Spotted C-40 Crusher 1752 | -7/Waste | EMP discharged 1776 | -7/Waste | Spotted C-40 Crusher 1791 | -7/Waste | Discovered new exit (range 13) 1791 | -7/Waste | Spotted C-40 Crusher 1797 | -7/Waste | Destroyed C-40 Crusher 1803 | -7/Waste | Destroyed C-40 Crusher 1819 | -7/Waste | Entered Factory 1849 | -7/Factory | Garrison activated, responded to threat 1997 | -7/Factory | Identified exit to Garrison 2028 | -7/Factory | Build established: Mutant 2357 | -7/Factory | Lost 3 parts (1p1u1w) 2567 | -7/Factory | Fabricated Antimatter Reactor? 2613 | -7/Factory | Fabricated Antimatter Reactor? 2665 | -7/Factory | Core integrity fell below 50% 2685 | -7/Factory | Core integrity fell below 20% 2701 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02673_ Slug penetrates Wall. 02674_ Slug penetrates K-01 Serf. 02678_ Penetrated by Slug. 02678_ K-01 Serf destroyed. 02679_ Slug penetrates Wall. 02681_ Penetrated by Slug. 02682_ Slug penetrates Wall. 02682_ K-01 Serf collects debris. 02684_ Acquired 9 matter. 02684_ Penetrated by Slug. 02686_ J,/5GIELDI6POKD> Map ----- +----------------------------------------------------+ | ?????????# " " " " # ###### # | | ?????????# " " " " # ##########????# # | | ?????????# " " " " # #??????????????# # | | ?????????# "" " " " " # #??????????????# # | | ?????????# "F " " " " + #??????????????# # | | ?????????# "" " " " " # #??????????????# | | ?????????# "" # #??????????????# " | | ?????????# # #??????????????# # | | ?????????############## #??????????????# | | ??????????????????????# #??????????????? | | ??????????????????????# #???????????????? ? | | ??????????????????????# ##############??? ???? | | ?????????????"????????# k# #???????? | | ?????????# """??????# ! # #???????? | | ?????????# ????# # """"" #???????? | | ?????????# ]= ??# # """"" #???????? | | ?????????# =! # # """ #???????? | | ?????????# + # = #???????? | | ????????# # + ! #???????? | | ?????????# ??# # #???????? | | ?????????# ????# # #???????? | | ?????????########+##### # " "" #???????? | | ?????????? # "R"" #???????? | | ?????????? # """ #???????? | | ?????????? #########+##########?? | | ?????????? @ #???????# #???# ]?? | | ?????????? #???????# #???# ?? | | ???????????####### #???????# #???# """" ? | | ?????????????????# ######### ##### """" " | | ?????????????????# # """" " | | ?????????????????# # """" " | | ?????????????????#""" """ """ """ """ + | | ?????????????????#"Y """ """ """ """ # " | | ?????????????????#""" """ """ """ """ # !! 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""" ######## | | ????????????????????????????????? #??????? | | ????????????????????????????????????""" #??????? | | ????????????????????????????????????""" #??????? | | ?????????????????????????????????????"" #??????? | | ?????????????????????????????????????? #??????? | | ??????????????????????????????????????" ??????? | | ??????????????????????????????????????" #??????? | | ??????????????????????????????????????" ???????? | | ??????????????????????????????????????? ???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 450 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 44 Offensive Hacking 10 Item Schematics ----------------- Core Shielding | -9/Materials | Scanalyzed Weapon Shielding | -9/Materials | Scanalyzed Rocket Launcher | -7/Factory | Scanalyzed Antimatter Reactor | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Antimatter Reactor | x2 | -7/Factory Antimatter Reactor | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalGlidesysFlakker Manual? 0 Play Time 01:25:01 Cumulative 135.8 hours Start 2023.08.30 @ 20:43:28 End 2023.08.31 @ 07:55:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 59 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 43 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e0be5ec-7ce6-43ad-aa22-3160fee8ae08