Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.31 @ 19:45:25 Player: MadBadger Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (69) 345 Value Destroyed (2113) 2113 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1220) 1220 TOTAL SCORE: 7878 Bonus ------- Follower Combat Kills 620 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 270/300 Energy 81/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (6) ------ Medium Storage Unit Enhanced Optical Array Terrain Scanner Component Analysis Suite > --- WEAPON (5) ------- Heavy Laser Hammer Hammer > --- INVENTORY (10) --- Remote Datajack Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array Experimental Sensor Array IFF Parser Transmission Jammer Force Field > --- WEAPON ----------- Barrage Gun Gauss Rifle Flak Cannon Bore Cannon > --- INVENTORY -------- Fission Core Weapon Cycler Hardened Medium Armor Plating Riot Gun EM Pulse Cannon Grenade Launcher Remote Datajack Heavy Mace [Rating: 66] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Barrage Gun Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Barrage Gun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 . Utility 4 | . . . 1 . . . 3 . Weapon 3 | . . . . . . . 2 1 Parts Attached 72 | 9 3 4 8 3 3 1 31 10 Power 7 | 1 1 . 1 1 . . 2 1 Engine 5 | 1 1 . 1 1 . . 1 . Core 2 | . . . . . . . 1 1 Reactor . | . . . . . . . . . Propulsion 18 | 4 . . 3 . . 1 9 1 Treads 9 | 2 . . 3 . . 1 3 . Leg 3 | 2 . . . . . . . 1 Wheel 6 | . . . . . . . 6 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 1 1 2 3 1 1 . 8 1 Device 10 | . 1 1 . 1 . . 6 1 Storage 2 | 1 . . . . . . 1 . Processor 3 | . . . 1 . 1 . 1 . Hackware . | . . . . . . . . . Protection 3 | . . 1 2 . . . . . Artifact . | . . . . . . . . . Weapon 29 | 3 1 2 1 1 2 . 12 7 Energy Gun 8 | 2 . . . . . . 4 2 Energy Cannon 3 | . 1 . 1 . . . 1 . Ballistic Gun 9 | 1 . 1 . 1 1 . 4 1 Ballistic Cannon 3 | . . 1 . . . . 2 . Launcher 1 | . . . . . . . . 1 Special Weapon 2 | . . . . . 1 . 1 . Impact Weapon 3 | . . . . . . . . 3 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 1 1 1 . 2 . Corrupted Parts 1 | . . . . . . . 1 . System Corruption 1 | . . . . . . . 1 . Parts Lost 42 | . 5 1 3 2 . 1 11 19 Power 6 | . 1 . 1 1 . . . 3 Propulsion 13 | . 2 . 1 1 . 1 5 3 Utility 7 | . . 1 1 . . . 2 3 Weapon 16 | . 2 . . . . . 4 10 Highest Loss Streak 7 | . 5 1 3 1 . 1 7 6 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 6 | 1 5 4 6 6 7 7 7 5 Power . | . . . . . . . . . Propulsion . | . 1 . . . . . . . Utility 1 | . . . . . 1 1 1 . Weapon 4 | . 2 4 5 6 5 5 3 3 Tool/Special . | . . . . . . . . . Unused Backups 4 | . . . 1 1 2 . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 1 | . . . . . 1 . . . Weapon 3 | . . . 1 1 1 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 82 | . 85 87 85 96 81 75 89 51 Engine 9 | . 13 14 9 8 11 11 5 1 Treads 20 | . . 28 32 31 22 22 15 . Leg 2 | . 25 . . . . . . . Wheel 1 | . . . . . . . 7 4 Device 7 | . 3 2 . 7 11 2 15 7 Storage 10 | . 14 14 11 11 11 11 6 5 Processor 6 | . . . . 3 8 11 8 5 Protection 3 | . . 6 8 11 2 . 2 . Energy Gun 2 | . 14 6 . . . . 3 6 Ballistic Gun 12 | . 12 7 11 11 11 17 11 6 Ballistic Cannon 4 | . . 7 6 11 4 . 8 2 Peak Build Rating 66 | 6 7 14 19 25 28 21 66 55 Average Rating 24 | 4 6 9 14 22 22 17 51 35 On Entrance 18 | . 6 6 14 19 24 21 18 56 Naked Turns . | . . . . . . . . . Heaviest Build 61 | 14 15 23 37 29 27 15 61 61 Greatest Support 96 | 40 40 40 60 60 40 60 96 36 Greatest Overweight (x) 16 | 2 2 . . . . . 3 16 Average Overweight (x) . | . . . . . . . . 3 Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 8 8 8 8 10 Most Carried 10 | 4 6 6 8 7 8 8 10 9 Average Carried 6 | 1 5 4 6 6 7 7 7 5 Final Capacity 10 | 8 8 8 8 8 8 8 10 10 Final Carried 10 | 4 3 6 7 6 7 7 10 1 Class Distribution -------------------- 77% | Mutant 7% | Scavenger-Tank 5% | Scavenger-Skirmisher 5% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Matter Collected 2577 | 183 206 85 437 145 105 59 1060 297 Remotely . | . . . . . . . . . Salvage Created 2414 | . 243 . 569 264 . . 1039 299 Parts 138 | . 23 . 35 26 . . 40 14 Haulers Intercepted 1 | . . . . . . . 1 . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . . . 1 8 . . Prevented 10 | . . . . . . 10 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 56 | . 12 . 12 10 . . 15 7 Melee 1 | . . . . . . . . 1 Guns 29 | . 12 . 3 3 . . 8 3 Cannons 23 | . . . 9 7 . . 6 1 AOE 2 | . . . . . . . 1 1 Classes Destroyed 13 | . 2 . 4 2 . . 4 1 Worker 5 | . . . . 1 . . 4 . Tunneler 1 | . . . . . . . 1 . Hauler 1 | . . . . . . . 1 . Recycler 3 | . . . 1 1 . . 1 . Operator 1 | . . . 1 . . . . . Watcher 2 | . . . 1 . . . 1 . Swarmer 20 | . 9 . 1 7 . . . 3 Grunt 18 | . 3 . 6 2 . . 7 . Brawler 2 | . . . . 1 . . 1 . Duelist 1 | . . . . . . . 1 . Sentry 8 | . . . 5 . . . 2 1 Hunter 3 | . . . . . . . . 3 Programmer 4 | . . . . . . . 4 . Best Kill Streak 4 | . 3 . 4 4 . . 3 3 Combat Bots Only 4 | . 3 . 3 4 . . 3 3 Max Kills in Single Turn 2 | . 2 . 1 1 . . 1 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . 1 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Hostile Shots Fired 698 | . 90 8 67 46 . 21 207 259 Missed 179 | . 27 2 10 12 . 8 58 62 Hits 519 | . 63 6 57 34 . 13 149 197 Melee 7 | . . . . 1 . . 6 . Projectile 512 | . 63 6 57 33 . 13 143 197 Critical Strikes 14 | . . . 2 1 . 1 5 5 Damage Taken 6378 | . 558 60 722 355 . 210 1771 2702 Core 1503 | . 117 10 33 43 . 21 264 1015 Absorbed by Shields 429 | . . . . . . . 429 . Ignored by Resistances 66 | . . . 66 . . . . . Core Remaining (%) 73 | 100 . 49 . . . 75 68 . Volleys Fired 193 | . 42 1 39 20 . 11 67 13 Largest 5 | . 2 2 2 2 . 1 4 5 Hottest 284 | . 90 62 93 65 . 28 201 284 Shots Fired 473 | . 72 2 78 40 . 11 215 55 Gun 324 | . 72 1 39 20 . 11 140 41 Cannon 145 | . . 1 39 20 . . 74 11 Launcher 3 | . . . . . . . . 3 Special 1 | . . . . . . . 1 . Kinetic 344 | . 28 2 62 40 . 11 168 33 Thermal 92 | . 44 . 16 . . . 19 13 Explosive 3 | . . . . . . . . 3 Electromagnetic 33 | . . . . . . . 27 6 Robot Hit Streak 28 | . 5 . 8 15 . 6 28 7 Robot Miss Streak 8 | . 5 7 8 7 . 2 8 7 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 271 | . 37 . 47 27 . 7 125 28 Core Hits 171 | . 16 . 32 27 . 1 75 20 Critical Kills 3 | . . . . . . . 3 . Critical Parts Destroyed 4 | . . . . 1 . . 2 1 Critical Strikes 13 | . 2 . . 1 . . 8 2 Burn 3 | . 2 . . . . . 1 . Destroy 9 | . . . . 1 . . 7 1 Smash 1 | . . . . . . . . 1 Melee Attacks 8 | . . . . . . . . 8 Impact 8 | . . . . . . . . 8 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5561 | . 514 . 931 448 . 110 2750 808 Guns 3078 | . 514 . 321 203 . 110 1648 282 Cannons 1893 | . . . 604 245 . . 915 129 Explosions 367 | . . . . . . . 176 191 Melee 189 | . . . . . . . . 189 Ramming 34 | . . . 6 . . . 11 17 Kinetic 3684 | . 221 . 696 448 . 110 1896 313 Thermal 1062 | . 293 . 229 . . . 442 98 Explosive 191 | . . . . . . . . 191 Electromagnetic 401 | . . . . . . . 401 . Impact 189 | . . . . . . . . 189 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 . Average Corruption 1 | . . . . . . . 1 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 7 | . . . . . . . 7 . Message Errors 5 | . . . . . . . 5 . Matter Fused 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 69 | . . . . . . . 1 68 Projectiles 1 | . . . . . . . 1 . Explosions 11 | . . . . . . . . 11 Melee 57 | . . . . . . . . 57 Knockbacks 27 | . . . 9 6 . . 9 3 Impact 2 | . . . 1 . . . . 1 Kinetic 24 | . . . 8 6 . . 8 2 Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 106 | . . . . . . . 81 25 Shots 3 | . . . . . . . 2 1 Rammed 5 | . . . 2 . . . 1 2 Targets Rammed 16 | . . . 2 . . . 2 12 Kicked 10 | . . . . . . . . 10 Crushed 1 | . . . . . . . 1 . Highest Temperature 639 | . 123 28 517 90 . 51 639 440 Average Temperature 116 | . 30 17 117 26 . 14 169 120 Received Heat Transfer 1162 | . 126 9 357 30 . 82 522 36 Effects 24 | . . . 1 . . . 19 4 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 2 | . . . . . . . 2 . Interference 6 | . . . . . . . 4 2 Matter Decay 1 | . . . 1 . . . . . Short Circuit 4 | . . . . . . . 3 1 Damage (major) 9 | . . . . . . . 9 . Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 2 | . . . . . . . 2 . Impact Corruptions 2 | . . . . . . . . 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 2299 | . 952 . 407 . . . 792 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 109 | . 93 80 81 87 . . 109 72 Initial 46 | . . 18 19 . . . 46 42 Average 29 | . 30 26 24 25 . . 37 22 Influence Increases 2237 | . 294 156 423 255 . 298 586 225 Destroy 0b10 Robot/C 1520 | . 240 120 280 200 . 200 340 140 Destroy 0b10 Robot/NC 65 | . . . 15 10 . . 40 . Destroy Leader 356 | . 40 20 92 30 . 30 104 40 Allied During Kill 87 | . . 16 14 . . 53 4 . Successful Hack 16 | . 12 . . . . . 4 . Disable Machine 60 | . . . 15 . . . 45 . Destroy Structure 58 | . 2 . 7 . . . 19 30 Lose Combat Pursuer 75 | . . . . 15 . 15 30 15 Influence Decreases 2214 | . 246 154 473 200 55 223 573 290 Entered New Map 191 | . . 30 31 . 55 . 29 46 Time Decay 1682 | . 236 124 373 180 . 193 424 152 Lost Part 246 | . 10 . 30 20 . 10 84 92 Lost Ally 95 | . . . 39 . . 20 36 . Squads Dispatched 15 | . 2 1 2 . . . 8 2 Investigation 5 | . 1 1 1 . . . 2 . Extermination 3 | . . . . . . . 3 . Reinforcement 4 | . 1 . 1 . . . . 2 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Distress Signals 1 | . 1 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 106 | . 19 5 24 10 . 10 27 11 Peak Tracking Total 5 | . 3 3 5 4 . 3 4 4 Tactical Retreats 5 | . . . . 1 . 1 2 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 5 | . 2 . . 2 . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 4 | . . . 1 . . . 3 . Max in Single Turn 1 | . . . 1 . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 12 | . 5 1 3 1 . . 2 . Terminals 7 | . 5 . 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 22 | . 7 1 6 1 . . 7 . Successful 10 | . 5 1 2 1 . . 1 . Failed 12 | . 2 . 4 . . . 6 . Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 9 | . 5 . 4 . . . . . Terminals 11 | . 7 . 4 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 4 | . . . . . . . 4 . Terminal Hacks 3 | . 1 1 . 1 . . . . Open Door 2 | . . 1 . 1 . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 4 | . 4 . . . . . . . Terminals 4 | . 4 . . . . . . . Botnet 4 | . 4 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 3 . 2 . . . 2 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . Programmers 3 | . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total Allies 7 | . . 3 . . 4 . . . Largest Group 4 | . . 3 2 . 4 3 2 . Highest-Rated Group 155 | . . 40 32 . 155 117 73 . Highest-Rated Ally 41 | . . 16 16 . 41 41 38 . Total Orders . | . . . . . . . . . Ally Attacks 80 | . . 18 16 . . 42 4 . Total Damage 1853 | . . 169 116 . . 1304 264 . Kills 20 | . . 6 2 . . 10 2 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Active Infowar (turns) 7756 | . 227 49 . 500 2671 1818 1973 518 Optics 6406 | . . . . . 2107 1818 1963 518 Sensors 3857 | . . . . 500 2671 387 274 25 IFF 1235 | . . . . . . . 1084 151 Terrain 320 | . 227 49 . . . . . 44 Jamming 615 | . . . . . . . 615 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 2 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Turns Passed 10486 | 82 871 338 1473 731 2671 1818 1984 518 Spaces Moved 6146 | 51 553 205 832 404 1655 1099 1168 179 Core 65 | 10 7 . . . . . . 48 Treads 4846 | 19 14 205 832 404 1655 1099 618 . Legs 578 | 22 532 . . . . . . 24 Wheels 657 | . . . . . . . 550 107 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 90 101 Average Speed 155 | 130 121 160 160 160 160 163 141 217 Slowest Speed 850 | 190 190 160 160 160 160 165 410 850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 5 82 33 59 72 92 98 22 4 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . Scrap Searched 8 | . . . . . 5 3 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 40 | . . . . 1 . . 23 16 Melee . | . . . . . . . . . Projectile 13 | . . . . 1 . . 12 . AOE 27 | . . . . . . . 11 16 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total 6722 | 63 678 212 903 451 1681 1113 1364 257 Wait 192 | . 72 . . 22 9 1 65 23 Move 6138 | 50 552 204 831 403 1654 1098 1167 179 Hop . | . . . . . . . . . Pick Up 25 | 1 3 1 7 . 6 . 6 1 Fast Attach 54 | 9 3 4 5 2 1 1 22 7 Attach 27 | . 5 . 3 . . 1 10 8 Detach 22 | 3 1 2 1 1 2 1 9 2 Swap 10 | . . . 2 1 2 . 5 . Drop 31 | . . . 7 2 7 . 11 4 Fire 193 | . 42 1 39 20 . 11 67 13 Melee 8 | . . . . . . . . 8 Ram 3 | . . . . . . . 1 2 Kick 10 | . . . . . . . . 10 Crush 3 | . . . 2 . . . 1 . Escape Stasis . | . . . . . . . . . Rewire 6 | . . . 6 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / Gar) -5/Factory History --------- Turn | Location | Event 51 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 11) 301 | -10/Materials | Discovered new exit (range 10) 307 | -10/Materials | Build established: Mutant 713 | -10/Materials | Discovered new exit (range 16) 851 | -10/Materials | Discovered new exit (range 7) 938 | -10/Materials | Lost 5 parts (1p2n2w) 954 | -10/Materials | Entered Mines 956 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1104 | -10/Mines | Met a Derelict shopkeep closing up shop 1216 | -10/Mines | Core integrity fell below 50% 1229 | -10/Mines | Discovered new exit (range 5) 1280 | -10/Mines | Discovered new exit (range 6) 1282 | -10/Mines | Learned location of 2 exits from Materials 1283 | -10/Mines | Learned location of Storage (-8) 1292 | -10/Mines | Entered Materials 1292 | -9/Materials | Accompanied by 2 allies 1292 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1293 | -9/Materials | Identified exit to Materials 1293 | -9/Materials | Identified exit to Mines 2307 | -9/Materials | Lost 3 parts (1p1n1u) 2593 | -9/Materials | Discovered exit to Materials (range 9) 2685 | -9/Materials | Discovered exit to Mines (range 10) 2765 | -9/Materials | Entered Mines 2828 | -9/Mines | Discovered exit to Materials (range 6) 2992 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2996 | -9/Mines | Found Prototype Device 2996 | -9/Mines | Identified Exp. Sensor Array 3013 | -9/Mines | Discovered exit to Materials (range 3) 3022 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3187 | -9/Mines | Learned 4 Materials zone layouts 3487 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3496 | -9/Mines | Entered Zion 3663 | -7/Zion | Given A8's code to call for help 3842 | -7/Zion | Learned location of 1 exit from Factory 4093 | -7/Zion | Learned Factory interactive machine intel 4195 | -7/Zion | Met Imprinter 4229 | -7/Zion | Imprinted 4231 | -7/Zion | Declared Zion's savior 4653 | -7/Zion | Found Prototype Special Weapon 4654 | -7/Zion | Identified RU-N14's Throwing Claymores 4756 | -7/Zion | Discovered new exit (range 19) 6167 | -7/Zion | Entered Proximity Caves 6167 | -6/Proximity Caves | Accompanied by 3 allies 6169 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6609 | -6/Proximity Caves | Learned 8 Factory zone layouts 6662 | -6/Proximity Caves | Discovered new exit (range 19) 7025 | -6/Proximity Caves | Learned location of 1 exit from Factory 7985 | -6/Proximity Caves | Entered Factory 7985 | -6/Factory | Accompanied by 2 allies 7985 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 7986 | -6/Factory | Identified exit to Factory 7988 | -6/Factory | Loaded intel: 52 interactive machine locations 8404 | -6/Factory | Build established: Scavenger-Gunner 8556 | -6/Factory | Discovered exit to Factory (range 4) 9169 | -6/Factory | Lost 7 parts (3n2u2w) 9277 | -6/Factory | Terminal network hard line cut 9461 | -6/Factory | Build established: Scavenger-Tank 9461 | -6/Factory | Garrison activated, responded to threat 9498 | -6/Factory | Identified exit to Garrison 9969 | -6/Factory | Entered another Factory area 9969 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 10173 | -5/Factory | Lost 4 parts (1p1n1u1w) 10310 | -5/Factory | Lost 4 parts (1p3w) 10395 | -5/Factory | Core integrity fell below 50% 10414 | -5/Factory | Lost 6 parts (1p1u4w) 10425 | -5/Factory | Core integrity fell below 20% 10487 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 10441_ Penetrated by Slug. 10441_ U-05 Engineer lays Concrete. 10443_ Acquired Terrain Scanner. 10444_ Kicked H-66 Slayer. 10448_ Kicked H-66 Slayer out of the way. 10451_ Kicked H-66 Slayer. 10459_ Slug penetrates Wall. 10459_ Penetrated by Slug. 10459_ K-01 Serf collects debris. 10465_ H-66 Slayer IFF system glitched. 10467_ Acquired Hvy. Laser. 10473_ Acquired Hammer. 10474_ Slug penetrates Wall. 10476_ Acquired Hammer. 10480_ Slug penetrates Wall. 10483_ H-66 Slayer deploys Drone. 10483_ Drone sends a signal. 10483_ H-66 Slayer retrieves Drone. 10487_ Slug penetrates Wall. 10487_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????? #?????????????????????? | | ?????????????????????" /????????"????????????? | | ??????????????????? #??????? "????????????? | | ??????????????????"""" #??????? "????????????? | | ??????????????????? #?????? ?????????????? | | ???????????????????""" #####?? ?????????????? | | ???????????????????? " # #? ??????????????? | | ???????????????????? " ## ???????????????? | | ??????????????????###" """###?????????????? | | ??????????????????# ########??????? | | ??????????????????# # #??????? | | ??????????????????# #""" #??????? | | ??????????????????# #""" +??????? | | ??????????????????# #""" #??????? | | ??????????????????# # #???###? | | ??????????????????#! "T"" #= #?? ?? | | ??????????????????# """" # +###?? #??? | | ??????????????????# = * [ # !### #??? | | ??????#/############/####+#+######## #??? | | ???? = * ! *% #??? | | ???? ### #??? | | ???? # # ## #??? | | ???? k % #### ###?? #??? | | ???? #?### #????? ?? | | ?????#+##################h *%##+#####+##?????? | | ???????????????# #@ [# #??????? | | ???????????????# # # #????????? | | ???????????????# # # !!! #????????? | | ???????????????# # !# !! #????????? | | ???????????????# ! + += !! #????????? | | ???????????????# # # #????????? | | ???????????????# # *# #????????? | | ???????????????# # = # #????????? | | ???????????????# # ###########????????? | | ???????????????########## #??????????????????? | | ????????????????????????# #??????????????????? | | ???????????????????????## #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????#T * #??????????????????? | | ???????????????????????## #################??? | | ?????????????????????#??# #??? | | ????????????????????????# ! #??? | | ????????????????????????# [! #??? | | ????????????????????????# #??? | | ????????????????????????# #??? | | ????????????????????????##################+####### | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 32 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Resistance: TH 10 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Sml. Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterThermalMediator Manual? 0 Play Time 01:36:47 Cumulative 26.4 hours Start 2025.08.30 @ 22:14:28 End 2025.08.31 @ 19:45:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fef168e5-e9f6-4353-9203-2a2b66682026