Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.29 @ 18:54:12 Player: P9H Result: Destroyed by Piercing Trap Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (11) 55 Value Destroyed (303) 303 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 758 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 224/300 Energy 123/125 System Corruption 3% Temperature Cool (0) Movement Rolling (140) Ox4 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (2) ------ Huge Storage Unit Signal Interpreter > --- WEAPON (2) ------- Light Cannon Light Cannon > --- INVENTORY (25) --- Light Ion Engine Wheel Compact Wheel Heat Sink Small Storage Unit Signal Interpreter Signal Interpreter Shield Generator EM Pulse Gun Medium Laser Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Light Cannon Light Cannon Light Cannon Light Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Signal Interpreter > --- WEAPON ----------- Light Cannon Light Cannon > --- INVENTORY -------- Light Ion Engine Wheel Compact Wheel Heat Sink Small Storage Unit Signal Interpreter Signal Interpreter Shield Generator EM Pulse Gun Medium Laser Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Light Cannon Light Cannon Light Cannon Light Cannon Grenade Launcher [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Huge Storage Unit Storage Huge Storage Unit Processor Signal Interpreter Weapon Light Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 14 | 6 6 2 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 4 | 2 1 1 Treads 2 | 2 . . Leg . | . . . Wheel 2 | . 1 1 Hover . | . . . Flight . | . . . Utility 3 | 1 2 . Device . | . . . Storage 2 | 1 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | 2 3 . Energy Gun 2 | 2 . . Energy Cannon . | . . . Ballistic Gun 1 | . 1 . Ballistic Cannon 2 | . 2 . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . 4 . Power 1 | . 1 . Propulsion 2 | . 2 . Utility . | . . . Weapon 1 | . 1 . Highest Loss Streak 4 | . 4 . To Critical Strikes . | . . . Average Backups 16 | 3 17 20 Power 1 | . 1 1 Propulsion 2 | 2 2 2 Utility 3 | . 4 5 Weapon 8 | . 9 12 Tool/Special . | . . . Unused Backups 17 | . . 17 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 4 | . . 4 Weapon 10 | . . 10 Tool/Special . | . . . Average Slot Usage (%) 75 | . 74 93 Engine 3 | . 2 12 Treads 4 | . 4 . Wheel 12 | . 11 24 Storage 14 | . 14 14 Processor 12 | . 12 14 Energy Gun 3 | . 3 . Ballistic Gun 1 | . 1 . Ballistic Cannon 23 | . 22 28 Peak Build Rating 9 | 6 8 9 Average Rating 6 | 3 6 8 On Entrance 4 | . 6 7 Naked Turns . | . . . Heaviest Build 89 | 14 89 89 Greatest Support 40 | 40 40 20 Greatest Overweight (x) 8 | 2 8 8 Average Overweight (x) 4 | . 6 4 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 22 | 7 23 25 Most Carried 22 | 8 22 22 Average Carried 16 | 4 17 20 Final Capacity 25 | 8 25 25 Final Carried 22 | 4 22 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 531 | 242 289 . Remotely . | . . . Salvage Created 435 | . 435 . Parts 16 | . 16 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 7 | . 7 . Guns 2 | . 2 . Cannons 5 | . 5 . Classes Destroyed 4 | . 4 . Worker 1 | . 1 . Recycler 2 | . 2 . Watcher 1 | . 1 . Grunt 7 | . 7 . Best Kill Streak 6 | . 6 . Combat Bots Only 2 | . 2 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 108 | . 107 1 Missed 34 | . 34 . Hits 74 | . 73 1 Projectile 74 | . 73 1 Damage Taken 913 | . 864 49 Core 254 | . 205 49 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 56 | . 56 . Largest 2 | . 2 . Hottest 90 | . 90 . Shots Fired 93 | . 93 . Gun 42 | . 42 . Cannon 51 | . 51 . Launcher . | . . . Special . | . . . Kinetic 76 | . 76 . Thermal 8 | . 8 . Explosive . | . . . Electromagnetic 9 | . 9 . Robot Hit Streak 10 | . 10 . Robot Miss Streak 3 | . 3 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 54 | . 54 . Core Hits 19 | . 19 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 4 | . 4 . Burn 2 | . 2 . Blast 2 | . 2 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 854 | . 854 . Guns 403 | . 403 . Cannons 431 | . 431 . Explosions . | . . . Melee . | . . . Ramming 20 | . 20 . Kinetic 675 | . 675 . Thermal 74 | . 74 . Explosive . | . . . Electromagnetic 85 | . 85 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 3 | . 3 3 Average Corruption 2 | . 2 3 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 3 | . 2 1 Message Errors 1 | . 1 . Matter Fused 1 | . 1 . Heat Flow Errors 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 9 | . 9 . Impact . | . . . Kinetic 9 | . 9 . Secondary . | . . . Self-Inflicted Damage 20 | . 20 . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 213 | . 213 74 Average Temperature 44 | . 43 54 Received Heat Transfer 477 | . 468 9 Effects 1 | . 1 . Interference 1 | . 1 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 370 | . 370 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 48 | . 48 . Initial . | . . . Average 7 | . 8 . Influence Increases 223 | . 223 . Destroy 0b10 Robot/C 140 | . 140 . Destroy 0b10 Robot/NC 20 | . 20 . Destroy Leader 32 | . 32 . Disable Machine 15 | . 15 . Destroy Structure 1 | . 1 . Lose Combat Pursuer 15 | . 15 . Influence Decreases 223 | . 223 . Time Decay 193 | . 193 . Lost Part 30 | . 30 . Squads Dispatched 1 | . 1 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 17 | . 16 1 Peak Tracking Total 4 | . 4 1 Tactical Retreats 1 | . 1 . Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 2 | . 1 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks . | . . . Successful . | . . . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 1281 | 77 1149 55 Spaces Moved 334 | 56 240 38 Core 28 | 28 . . Treads 85 | 28 57 . Legs . | . . . Wheels 221 | . 183 38 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 140 Average Speed 175 | 112 195 141 Slowest Speed 320 | 160 320 200 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 18 | 4 42 8 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed 2 | . 2 . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 935 | 69 826 40 Wait 501 | . 501 . Move 332 | 55 239 38 Hop . | . . . Pick Up 29 | 8 21 . Fast Attach 2 | 2 . . Attach 10 | 4 4 2 Detach 1 | . 1 . Swap 2 | . 2 . Drop . | . . . Fire 56 | . 56 . Melee . | . . . Ram 2 | . 2 . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min / [*Sub]) -10/Subcaves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 15) 263 | -10/Materials | Core integrity fell below 50% 298 | -10/Materials | Core integrity fell below 20% 314 | -10/Materials | Build established: Mutant 330 | -10/Materials | Lost 4 parts (1p2n1w) 535 | -10/Materials | Identified exit to Mines 615 | -10/Materials | Discovered new exit (range 8) 758 | -10/Materials | Discovered new exit (range 13) 1227 | -10/Materials | Entered Subcaves 1227 | -10/Subcaves | Learned location of 1 exit from Materials 1282 | -10/Subcaves | Destroyed by Piercing Trap Last Messages --------------- 00968_ Slammed into Wall. 00968_ Destabilizing: System corrupted (+1). 00968_ Destabilizing: System interference. 00968_ Lgt. Cannon temporarily disabled. 00968_ Signal Interpreter temporarily disabled. 00968_ Lgt. Cannon temporarily disabled. 00970_ Slammed into Wall. 00970_ Destabilizing: System corrupted (+2). 00970_ Destabilizing: Core damaged (-2). 00981_ E>IUQ>VV|EU#MNF|4FLZC00JLTF2 SIC 01058_ System corrupted: Matter fused (-8). LOCATION=UNKNOWN AMBIENT_HEAT=-10 GOAL=ESCAPE 01227_ Acquired derelict log, extracted data. Data stored: Materials exits (x1). 01274_ System corrupted: Heat flow error (+114). 01282_ Triggered Piercing Trap. 01282_ Spikes shoot up from the floor. 01282_ Critical hit (Impale). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????###????????????????????????????????????????? | | ????### ##??????????##???????????????????????????? | | ???## #??####???? #???????????????????????????? | | #### #?## ##?? #???????????????????????????? | | ### ### ##?##????????????????????????? | | # ## # # # ##??????????????????????? | | # #??????????????????????? | | # #??? ??????????????????????? | | # #??? #??????????????????????? | | ### ####### ??????????????????????? | | ##?## #?# ## ??????????????????????? | | ##???## ### ## #??????????????????????? | | # ###?#???## ## # ##?????????????????????? | | #### ##???# ## ## ??????????????????????? | | ???###????# # #??##??????????????????? | | ??????????## # ##^ #??????????????????? | | ???????????## ## # ##?????????????????? | | ????????????# ## @ #?????????????????? | | ????????????# ## ^ #??????????? | | ????????????## #### ## ????????? | | ?????????????#### ??# ##?? # ?????????? | | ????????????????# ??####????#?? ?????????? | | ????????????????# ??????????????? #??????????? | | ????????????????# #???????????????? #??????????? | | ????????????????## ##????????????????????????????? | | ??????????????????##?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilGaussMask Manual? 0 Play Time 00:05:24 Cumulative 55.5 hours Start 2025.07.29 @ 18:48:44 End 2025.07.29 @ 18:54:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 34 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da324ffa-9b5c-4380-81a4-b2e75f30f84a