Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.22 @ 14:06:28 Player: Nebulae Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (23) 115 Value Destroyed (409) 409 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (870) 870 TOTAL SCORE: 2934 Bonus ------- Follower Combat Kills 270 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 290/290 System Corruption 0% Temperature Cool (9) Movement Core (300) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (8) ---- Carbon-fiber Leg Carbon-fiber Leg Advanced Weight Redist. System Improved Terrain Scanner Beam Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Tactical Coordination Suite Hacking Drone Bay > --- WEAPON ----------- EM Pulse Gun EM Shotgun CR-A16's Pointy Stick > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Advanced Weight Redist. System Improved Terrain Scanner Beam Cannon Missile Launcher [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Hacking Drone Bay Storage Small Storage Unit Processor Targeting Computer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 26 | 9 5 . 3 4 5 Power 3 | 1 . . . . 2 Engine 3 | 1 . . . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 3 2 . 1 . 2 Treads . | . . . . . . Leg 2 | . . . . . 2 Wheel 5 | 3 1 . 1 . . Hover 1 | . 1 . . . . Flight . | . . . . . . Utility 7 | 2 1 . 1 3 . Device 5 | 2 . . . 3 . Storage 1 | . . . 1 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 8 | 3 2 . 1 1 1 Energy Gun 3 | 2 . . 1 . . Energy Cannon 1 | . 1 . . . . Ballistic Gun 2 | 1 . . . 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 15 | . 1 . 2 . 12 Power 2 | . . . 1 . 1 Propulsion 5 | . 1 . . . 4 Utility 3 | . . . 1 . 2 Weapon 5 | . . . . . 5 Highest Loss Streak 6 | . 1 . 2 . 6 To Critical Strikes . | . . . . . . Average Backups 5 | 2 4 4 6 6 6 Power . | . . . . . . Propulsion . | 1 . . . . 1 Utility 1 | . . 1 1 1 2 Weapon 3 | . 2 2 4 4 2 Tool/Special . | . . . . . . Unused Backups 9 | 1 2 . . 2 4 Power . | . . . . . . Propulsion 5 | . 2 . . 1 2 Utility 2 | 1 . . . . 1 Weapon 2 | . . . . 1 1 Tool/Special . | . . . . . . Average Slot Usage (%) 90 | . 99 91 88 88 88 Engine 4 | . 14 11 . . 8 Leg 2 | . . . . . 16 Wheel 19 | . 27 22 22 22 3 Device 18 | . 24 17 11 16 21 Storage 8 | . . . 9 11 11 Processor 4 | . 3 11 11 5 . Energy Gun 15 | . 14 11 13 16 15 Energy Cannon 2 | . 8 11 8 . . Ballistic Gun 9 | . . 7 11 13 3 Launcher 2 | . 5 . . 2 1 Piercing Weapon 1 | . . . . . 9 Peak Build Rating 34 | 9 9 11 12 27 34 Average Rating 16 | 4 8 9 10 17 29 On Entrance 10 | . 9 7 11 12 22 Naked Turns . | . . . . . . Heaviest Build 29 | 9 10 12 13 19 29 Greatest Support 30 | 20 20 20 20 20 30 Greatest Overweight (x) 4 | . 1 . . 4 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 5 5 5 8 8 8 Average Capacity 7 | 5 5 5 7 8 8 Most Carried 8 | 5 5 5 8 8 8 Average Carried 5 | 2 4 3 6 6 6 Final Capacity 8 | 5 5 5 8 8 8 Final Carried 8 | 3 5 5 8 7 6 Class Distribution -------------------- 60% | Gunner 33% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 680 | 293 95 57 88 51 96 Remotely . | . . . . . . Salvage Created 667 | 177 127 57 242 . 64 Parts 57 | 18 13 4 18 . 4 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . . 7 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 14 | 1 5 1 5 . 2 Melee 1 | . . . . . 1 Guns 5 | 1 . . 3 . 1 Cannons 4 | . 1 1 2 . . AOE 4 | . 4 . . . . Classes Destroyed 9 | 3 2 1 2 . 1 Worker 2 | 1 . . 1 . . Tunneler 4 | 4 . . . . . Recycler 1 | . . . 1 . . Drone 1 | . . . . . 1 Watcher 2 | . 2 . . . . Swarmer 6 | . 3 . 3 . . Grunt 5 | 1 2 . 1 . 1 Brawler 1 | . . . 1 . . Sentry 1 | . . 1 . . . Best Kill Streak 5 | 5 3 1 5 . 1 Combat Bots Only 3 | 1 3 1 3 . 1 Max Kills in Single Turn 2 | 2 2 1 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 138 | 4 23 6 19 . 86 Missed 40 | 1 6 2 8 . 23 Hits 98 | 3 17 4 11 . 63 Melee 12 | . . . 2 . 10 Projectile 86 | 3 17 4 9 . 53 Critical Strikes 8 | . 1 . 2 . 5 Damage Taken 1727 | 32 246 59 126 . 1264 Core 492 | . 84 14 11 . 383 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 43 | . . . . 43 . Core Remaining (%) 83 | 100 66 . . . . Volleys Fired 55 | 10 18 2 14 2 9 Largest 3 | 2 2 3 3 3 3 Hottest 120 | 80 100 120 120 105 85 Shots Fired 114 | 20 29 6 35 6 18 Gun 93 | 20 18 4 28 6 17 Cannon 16 | . 7 2 7 . . Launcher 5 | . 4 . . . 1 Special . | . . . . . . Kinetic 26 | 1 . 2 14 2 7 Thermal 16 | . 7 2 7 . . Explosive 5 | . 4 . . . 1 Electromagnetic 67 | 19 18 2 14 4 10 Robot Hit Streak 8 | 5 6 4 7 . 8 Robot Miss Streak 3 | 2 3 2 2 . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 77 | 13 18 4 22 . 20 Core Hits 41 | 7 10 2 10 . 12 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . . 2 Impale 2 | . . . . . 2 Melee Attacks 8 | . . . . . 8 Impact . | . . . . . . Slashing . | . . . . . . Piercing 8 | . . . . . 8 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1617 | 180 640 59 298 . 440 Guns 778 | 180 190 25 227 . 156 Cannons 176 | . 71 34 71 . . Explosions 420 | . 379 . . . 41 Melee 243 | . . . . . 243 Ramming . | . . . . . . Kinetic 185 | . . 15 112 . 58 Thermal 306 | . 201 34 71 . . Explosive 290 | . 249 . . . 41 Electromagnetic 593 | 180 190 10 115 . 98 Impact . | . . . . . . Slashing . | . . . . . . Piercing 243 | . . . . . 243 Highest Corruption 8 | . . . 8 8 . Average Corruption 7 | . . . 7 8 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . 8 1 . Message Errors 1 | . . . 1 . . Matter Fused 3 | . . . 3 . . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 2 | . . . 1 1 . Data Loss (major) 1 | . . . 1 . . Alerts 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 6 | . 6 . . . . Projectiles . | . . . . . . Explosions 6 | . 6 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 56 | . 45 . . . 11 Shots 3 | . 2 . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 240 | 72 240 111 218 21 70 Average Temperature 55 | 32 69 60 89 14 24 Received Heat Transfer 528 | 18 102 9 36 . 363 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | 3 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 570 | . 348 74 148 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 133 | 30 133 30 105 . . Initial 10 | . 6 10 . . . Average 46 | 7 64 11 59 . . Influence Increases 778 | 45 203 30 145 . 355 Destroy 0b10 Robot/C 420 | 20 100 20 100 . 180 Destroy 0b10 Robot/NC 50 | 25 10 . 10 . 5 Destroy Leader 54 | . 24 10 20 . . Allied During Kill 65 | . . . . . 65 Destroy Structure 39 | . 39 . . . . Lose Combat Pursuer 150 | . 30 . 15 . 105 Influence Decreases 758 | 35 188 55 110 35 335 Entered New Map 54 | . 4 15 . 35 . Time Decay 534 | 35 174 40 110 . 175 Lost Part 50 | . 10 . . . 40 Lost Ally 120 | . . . . . 120 Squads Dispatched 2 | . . 1 . . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 37 | 1 10 1 5 . 20 Peak Tracking Total 7 | 1 4 1 3 . 7 Tactical Retreats 7 | . 1 . 1 . 5 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 3 1 . 1 . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 11 4 . 3 . Successful 16 | . 10 3 . 3 . Failed 2 | . 1 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 4 | . . . . 4 . Terminals 13 | . 9 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 8 3 . 3 . Record 6 | . 3 3 . . . Part Schematic 3 | . . . . 3 . Alert Level 4 | . 4 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 17 | . . . . 17 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 6 | . 6 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 7 | . . . . 7 . Largest Group 7 | . . . . 7 7 Highest-Rated Group 235 | . . . . 235 235 Highest-Rated Ally 40 | . . . . 40 40 Total Orders 1 | . . . . 1 . RETURN 1 | . . . . 1 . Ally Attacks 38 | . . . . . 38 Total Damage 1083 | . . . . . 1083 Kills 9 | . . . . . 9 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1232 | 31 412 84 158 547 . Terrain 1081 | 27 300 49 158 547 . Seismic 536 | 31 412 84 9 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 6 | . . . 1 3 2 Drone Launches 1 | . . . . 1 . Drone Recoveries 1 | . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2700 | 189 413 84 232 1353 429 Spaces Moved 2691 | 178 400 84 222 1495 312 Core 40 | 26 . . . 5 9 Treads . | . . . . . . Legs 237 | . . . . . 237 Wheels 2400 | 152 386 84 222 1490 66 Hover 14 | . 14 . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 80 80 80 Average Speed 84 | 75 81 80 80 80 117 Slowest Speed 250 | 80 125 80 80 250 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 8 40 9 56 90 44 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . 2 1 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 1 2 . Spaces Dug . | . . . . . . Terrain Destroyed 49 | . 42 . . . 7 Melee . | . . . . . . Projectile . | . . . . . . AOE 49 | . 42 . . . 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2986 | 212 454 96 245 1637 342 Wait 149 | . 14 7 1 127 . Move 2686 | 177 399 83 221 1494 312 Hop . | . . . . . . Pick Up 37 | 13 7 2 5 4 6 Fast Attach 5 | . 5 . . . . Attach 18 | 7 1 2 1 . 7 Detach . | . . . . . . Swap 15 | 2 5 . 2 6 . Drop 13 | 3 5 . 1 4 . Fire 55 | 10 18 2 14 2 9 Melee 8 | . . . . . 8 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 120 | -11/Scrapyard | Discovered new exit (range 8) 190 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 569 | -10/Materials | Discovered new exit (range 5) 603 | -10/Materials | Entered another Materials area 603 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 669 | -9/Materials | Discovered new exit (range 16) 687 | -9/Materials | Entered Mines 715 | -9/Mines | Learned location of Storage (-7) 735 | -9/Mines | Learned location of Zion (-7) 807 | -9/Mines | Discovered new exit (range 11) 864 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 919 | -9/Mines | Entered Zion 948 | -7/Zion | Learned Factory garrison access intel 978 | -7/Zion | System corruption cleaned by Quarantine Array 989 | -7/Zion | Build established: Gunner 1028 | -7/Zion | Gained Derelict followers 1196 | -7/Zion | Received a visual enhancement algorithm 1203 | -7/Zion | Ran a visual enhancement algorithm 1219 | -7/Zion | Ran a visual enhancement algorithm 1460 | -7/Zion | Given the Hacking Drone Bay 1463 | -7/Zion | Found Prototype Device 1466 | -7/Zion | Identified Hacking Drone Bay 1568 | -7/Zion | Learned Factory terminal intel 1584 | -7/Zion | Learned Factory terminal intel 1631 | -7/Zion | Found Prototype Device 1632 | -7/Zion | Identified Phasing AFG 1654 | -7/Zion | Learned location of Recycling (-7) 1876 | -7/Zion | Met Imprinter 1892 | -7/Zion | Imprinted 1894 | -7/Zion | Declared Zion's savior 2003 | -7/Zion | Ran a visual enhancement algorithm 2161 | -7/Zion | Found CR-A16's Pointy Stick 2166 | -7/Zion | Discovered new exit (range 16) 2272 | -7/Zion | Entered Proximity Caves 2272 | -6/Proximity Caves | Accompanied by 7 allies 2301 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2370 | -6/Proximity Caves | Lost 3 allies 2374 | -6/Proximity Caves | Spotter reported a threat 2377 | -6/Proximity Caves | Lost 5 parts (2n3w) 2516 | -6/Proximity Caves | Spotted B-75 Beast 2573 | -6/Proximity Caves | Spotter reported a threat 2592 | -6/Proximity Caves | Build established: Mutant 2684 | -6/Proximity Caves | Core integrity fell below 50% 2699 | -6/Proximity Caves | Core integrity fell below 20% 2701 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Data stored: Extension entrances (x1). Imp. Deuterium Engine destroyed. N-01 Spotter is scanning... N-01 Spotter sends a signal. ALERT: Unidentified potential threat approaching Complex 0b10. N-01 Spotter destroyed. Corrupted Lgt. Ion Engine fries itself beyond repair. Acquired derelict log, extracted data. World map updated: -4/Factory. EM Shotgun destroyed. EM Pulse Gun destroyed. L-41 Fighter suffers critical hit (Impale). Hacking Drone Bay destroyed. Tactical Coordination Suite destroyed. Carbon-fiber Leg destroyed. G-50 Soldier suffers critical hit (Impale). G-50 Soldier destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?###########?????????? | | ??????????????????????## ## ##????????? | | ??????????????????????# #????????? | | ??????????????????????# #???????? | | ??????????????????????## #????????? | | ???????????????????????## g #?????????? | | ????????????????????????#g= ### ## #?????????? | | ????????????????????????#%####??? ##?????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????#l##?????????????????????? | | ???????????????????????## #?????????????????????? | | ????????????????????#### ########??????????????? | | ????????????????????# ## ????? | | ????????????????????# #????? | | ???????????????????## ##### #????? | | ???????????????????# #?????? ????? | | ???????????????????# # ##???????? ?????? | | ???????????????????##### #??????????? #???????? | | ???????????????????????# #????????????? #???????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??#???????????????????? | | ???????????????????????# ## #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# ####???????????????????? | | ?????????????????###???# #??????????????????????? | | ????????????????## ##### #??????????????????????? | | ????????????????# #??????????????????????? | | ???????????????## #??????????????????????? | | ???????????##### #######??????????????????????? | | ???????????# "#" # #?????????? #???????????????? | | ???????????#""" # #??????????? ####???????????? | | ???????????## ##?????????? #???????????? | | ????????????##" ##????????? #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Imp. Heavy Armor Plating | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Arc Projector | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Risk Taker Robot Respite Shopping List The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed GaussFusionRail Manual? 0 Play Time 01:48:17 Cumulative 1.7 hours Start 2025.05.21 @ 18:30:15 End 2025.05.22 @ 14:06:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 1 Achievement% 2 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: a0de725a-db63-4ca8-bcd8-c8d3ea0c3a37