Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 19:27:50 Player: Gabe+Kate4EVR Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (69) 345 Value Destroyed (2397) 2397 Prototype IDs (20) 400 Alien Tech Used (2) 400 Bonus (2337) 2337 TOTAL SCORE: 14579 Bonus ------- Follower Combat Kills 37 Met Data Miner 300 Met Sigix 2000 Cogmind --------- Core Integrity 0/1600 Matter 115/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- 0b10 Decoder Chip [Looter] Graphene Brace System Mapper Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Centrium Leg Centrium Leg Improved Melee Analysis Suite Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Thermal Generator 0b10 Decoder Chip [Looter] Advanced Melee Analysis Suite Advanced Transmission Jammer Improved Shock Absorption System System Mapper System Shield > --- WEAPON ----------- Enhanced Quantum Rifle > --- INVENTORY -------- Light Quantum Reactor Impulse Thruster Array Impulse Thruster Array [Rating: 135] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Nuclear Pulse Thruster Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Flight Unit Nuclear Pulse Thruster Utility Advanced Melee Analysis Suite Device Coolant Injector Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware System Mapper Protection Improved Propulsion Shielding Artifact Phase Armor Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Special Weapon Enhanced Flamer Impact Weapon Flail Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Res Tes Acc Com Slots Evolved 18 | . . 2 2 2 2 . . . . . . 2 2 . . 2 . 2 . 2 . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 6 | . . 2 . . . . . . . . . . . . . 2 . 2 . . . Utility 11 | . . . 2 2 2 . . . . . . 2 1 . . . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 217 | 3 4 17 46 10 21 . 2 5 2 . 9 7 19 10 . 30 7 6 7 8 4 Power 36 | 1 1 2 4 1 3 . . . . . . 1 6 4 . 4 2 1 1 3 2 Engine 11 | 1 . 2 3 1 1 . . . . . . . 1 2 . . . . . . . Core 14 | . 1 . 1 . 2 . . . . . . 1 4 2 . 1 2 . . . . Reactor 11 | . . . . . . . . . . . . . 1 . . 3 . 1 1 3 2 Propulsion 68 | . 1 1 21 . 11 . 1 . . . 2 . 7 1 . 12 1 3 4 2 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg 13 | . . . 9 . 4 . . . . . . . . . . . . . . . . Wheel 8 | . . . 8 . . . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . 7 . . 1 . . . . . Flight 39 | . 1 1 4 . 7 . 1 . . . 2 . . 1 . 11 1 3 4 2 1 Utility 64 | 1 1 5 14 5 5 . 1 4 2 . 3 5 4 2 . 5 1 1 2 2 1 Device 42 | . . 4 9 2 3 . . 2 2 . 2 4 4 2 . 5 . 1 1 . 1 Storage 5 | 1 . . 3 . 1 . . . . . . . . . . . . . . . . Processor 8 | . 1 1 . 1 1 . 1 1 . . 1 1 . . . . . . . . . Hackware 3 | . . . . . . . . . . . . . . . . . . . 1 2 . Protection 5 | . . . 2 2 . . . 1 . . . . . . . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . 1 . . . . Weapon 49 | 1 1 9 7 4 2 . . 1 . . 4 1 2 3 . 9 3 1 . 1 . Energy Gun 13 | 1 1 . 1 4 2 . . . . . . . . . . 2 1 . . 1 . Energy Cannon 15 | . . 7 1 . . . . . . . . . 2 1 . 3 1 . . . . Ballistic Gun 5 | . . 1 2 . . . . . . . . 1 . . . 1 . . . . . Ballistic Cannon 4 | . . 1 . . . . . . . . . . . 2 . 1 . . . . . Launcher 2 | . . . . . . . . . . . 2 . . . . . . . . . . Special Weapon 5 | . . . 1 . . . . 1 . . 2 . . . . . 1 . . . . Impact Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . 2 . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 1 2 . . 1 . . . . . . . . 1 2 1 1 . 1 Corrupted Parts 1 | . . . 1 . . . . . . . . . . . . . . . . . . System Corruption 4 | . . . 4 . . . . . . . . . . . . . . . . . . Parts Lost 89 | . . 3 14 . 1 . . . . . 12 8 18 . . 12 1 1 . 12 7 Power 15 | . . 1 3 . . . . . . . 1 . 3 . . 3 . . . 3 1 Propulsion 30 | . . 2 3 . . . . . . . 2 3 6 . . 6 . . . 4 4 Utility 29 | . . . 3 . 1 . . . . . 5 4 8 . . 2 . 1 . 3 2 Weapon 15 | . . . 5 . . . . . . . 4 1 1 . . 1 1 . . 2 . Highest Loss Streak 18 | . . 2 4 . 1 . . . . . 7 6 18 . . 7 1 1 . 9 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 68 | . 62 62 78 96 92 73 79 85 100 100 84 75 70 19 21 40 45 45 56 45 33 Engine 3 | . 9 4 6 6 1 6 6 6 6 6 1 . 2 1 . . . . . . . Core 1 | . 4 6 . . 4 . . . . . . . 2 1 . . 3 2 . . . Reactor 1 | . . . . . . . . . . . . . 2 . . 3 4 5 8 5 1 Leg 4 | . . . 13 30 19 . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 15 . . 1 . . . . . Flight 11 | . 3 7 . . 5 26 26 26 26 26 25 22 . 2 5 12 14 20 19 14 10 Device 14 | . . 7 20 16 24 13 13 14 26 26 20 23 18 3 5 5 9 5 12 6 1 Storage 3 | . 14 11 7 7 5 . . . . . . . . . . . . . . . . Processor 11 | . 11 3 . 2 3 6 12 17 20 20 22 28 20 10 10 9 9 8 8 8 7 Protection 2 | . . . 4 16 12 6 6 6 6 6 1 . . . . . . . . . . Energy Gun 4 | . 18 4 3 13 13 13 13 8 6 6 5 . 6 . . . . . . 1 . Energy Cannon 3 | . . 14 7 . . . . . . . . . . . . 3 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 55 | 10 15 20 39 39 46 22 22 22 22 22 22 18 55 29 6 42 22 44 52 53 36 Greatest Support 64 | 3 3 14 62 55 55 22 26 23 23 23 26 21 48 6 6 45 45 61 63 64 39 Greatest Overweight (x) 9 | 3 4 5 5 . 2 . . . . . 1 3 2 9 . 3 4 . 1 . . Average Overweight (x) . | 2 3 2 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 7 10 9 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | . 3 8 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 5 | . 1 7 7 9 9 5 5 4 4 5 3 4 4 4 5 4 4 4 4 3 3 Final Capacity 10 | 8 8 8 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | . 3 8 10 10 5 5 5 5 5 5 2 5 3 5 5 5 5 5 5 1 5 Class Distribution -------------------- 55% | Mutant 12% | Sprinter 9% | Derelict-Sprinter 5% | Hacker-Mutant 4% | Scavenger-Mutant 4% | Infiltrator-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Data Miner Derelict-Sprinter | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Infiltrator-Mutant | -3/Quarantine Sprinter | -2/Research Sprinter | -2/Testing Hacker-Mutant | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Res Tes Acc Com Matter Collected 2130 | 195 65 256 412 . 139 . 120 59 181 . 81 . 95 149 . 229 . . . 149 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2718 | . 147 793 703 . 139 . 120 . 45 . 114 . 60 143 . 237 . . . 217 . Parts 140 | . 7 50 28 . 8 . 1 . 1 . 13 . 1 . . 13 . . . 18 . Haulers Intercepted 2 | . . 2 . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . 3 . . . . . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . . 11 . . . . . . . . . . Prevented 2 | . . . . . . . . . 2 . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Res Tes Acc Com Combat Hostiles Destroyed 59 | . 2 17 13 . 2 . 2 . . . 13 . 1 . . 4 . . . 5 . Melee 5 | . . . 1 . . . . . . . . . . . . 1 . . . 3 . Guns 15 | . 2 1 3 . 2 . 2 . . . 3 . . . . . . . . 2 . Cannons 27 | . . 16 6 . . . . . . . 1 . 1 . . 3 . . . . . AOE 9 | . . . . . . . . . . . 9 . . . . . . . . . . Classes Destroyed 12 | . 2 5 3 . 1 . . . . . . . . 1 . . . . . . . Worker 3 | . 2 . . . . . . . . . . . . . . . . . . 1 . Builder 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . Tunneler 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . Hauler 2 | . . 2 . . . . . . . . . . . . . . . . . . . Recycler 1 | . . . . . . . . . . . . . . . . 1 . . . . . Swarmer 25 | . . 3 . . . . . . . . 13 . . . . 4 . . . 5 . Grunt 20 | . 2 8 8 . . . 2 . . . . . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . . . . . Sentry 8 | . . 5 2 . 1 . . . . . . . . . . . . . . . . Specialist 2 | . . . 2 . . . . . . . . . . . . . . . . . . Programmer 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . Decomposer 2 | . . . . . . . . . 2 . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . . . 2 . . . . . . . Best Kill Streak 7 | . 3 4 5 . 1 . 2 . . . 5 . 1 . . 3 . . . 7 . Combat Bots Only 5 | . 2 4 5 . 1 . 2 . . . 5 . 1 . . 3 . . . 5 . Max Kills in Single Turn 4 | . 1 1 1 . 1 . 1 . 1 . 4 . 1 1 . 1 . . . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . 4 . . . . . . . . . . Melee 1 | . . . 1 . . . . . . . . . . . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Res Tes Acc Com Hostile Shots Fired 901 | . 6 58 163 . 82 . 9 9 . . 66 47 125 9 . 109 15 10 10 146 37 Missed 339 | . 3 21 44 . 34 . 4 7 . . 29 25 30 3 . 39 9 4 8 67 12 Damage Taken 12338 | . 36 478 2177 . 404 . 93 21 . . 687 610 2114 112 . 1648 190 141 44 2263 1320 Core 4274 | . 23 147 392 . 33 . 18 11 . . 141 258 935 34 . 597 21 24 . 683 957 Absorbed by Shields 202 | . . . . . 45 . . . . . . . 118 . . 39 . . . . . Redirected to Shielding 100 | . . . . . 67 . 24 . . . 9 . . . . . . . . . . Regen/Repaired (Parts) 46 | . . . . . . . . . . . . 28 18 . . . . . . . . Core Remaining (%) 69 | 100 90 63 28 100 . . . . . . 76 74 . . 15 . 48 . 98 . . Volleys Fired 157 | . 13 40 45 . 8 . 7 . 3 . 10 . 9 3 . 8 3 . . 8 . Largest 2 | . 1 2 2 . 2 . 2 . 2 . 2 . 2 1 . 2 1 . . 1 . Hottest 175 | . 50 136 136 . 40 . 40 . 100 . 100 . 111 81 . 175 94 . . 65 . Shots Fired 264 | . 13 80 80 . 16 . 14 . 6 . 14 . 18 2 . 10 3 . . 8 . Gun 123 | . 13 10 35 . 16 . 14 . 3 . 6 . 15 . . 2 1 . . 8 . Cannon 126 | . . 70 43 . . . . . . . . . 3 2 . 8 . . . . . Launcher 6 | . . . . . . . . . . . 6 . . . . . . . . . . Special 9 | . . . 2 . . . . . 3 . 2 . . . . . 2 . . . . Kinetic 37 | . . 8 24 . . . . . . . . . . . . 5 . . . . . Thermal 213 | . 13 72 56 . 16 . 14 . 6 . 8 . 15 . . 2 3 . . 8 . Explosive 6 | . . . . . . . . . . . 6 . . . . . . . . . . Electromagnetic 8 | . . . . . . . . . . . . . 3 2 . 3 . . . . . Robot Hit Streak 11 | . 6 11 9 . 5 . 11 . 6 . 5 . 8 10 . 9 . . . 2 . Robot Miss Streak 4 | . 1 4 3 . 1 . 1 . 1 . 2 . 2 . . 1 . . . 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 198 | . 10 49 65 . 12 . 12 . 3 . 8 . 13 2 . 13 . . . 11 . Core Hits 107 | . 8 23 22 . 6 . 6 . 2 . 19 . 4 1 . 10 . . . 6 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . . . . . . . . . . . . . Critical Strikes 5 | . . . 3 . 1 . . . . . . . . . . . . . . 1 . Burn 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . Smash 2 | . . . 2 . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 43 | . . . 19 . . . . . . . . . . . . 9 . . 3 12 . Impact 19 | . . . 19 . . . . . . . . . . . . . . . . . . Slashing 24 | . . . . . . . . . . . . . . . . 9 . . 3 12 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . . . . . . . . 3 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks 3 | . . . 3 . . . . . . . . . . . . . . . . . . Damage Inflicted 5811 | . 128 959 1453 . 239 . 224 . 50 . 1361 3 156 88 . 453 . . . 697 . Guns 1469 | . 128 103 386 . 239 . 224 . 39 . 75 . 111 . . 71 . . . 93 . Cannons 1781 | . . 856 628 . . . . . . . . . 21 88 . 188 . . . . . Explosions 1266 | . . . . . . . . . . . 1266 . . . . . . . . . . Melee 1222 | . . . 438 . . . . . . . . . . . . 180 . . . 604 . Ramming 42 | . . . 1 . . . . . . . . 3 24 . . 14 . . . . . Kinetic 570 | . . 97 292 . . . . . . . . . . . . 181 . . . . . Thermal 2595 | . 128 862 722 . 239 . 224 . 50 . 95 . 111 . . 71 . . . 93 . Explosive 1266 | . . . . . . . . . . . 1266 . . . . . . . . . . Electromagnetic 116 | . . . . . . . . . . . . . 21 88 . 7 . . . . . Impact 438 | . . . 438 . . . . . . . . . . . . . . . . . . Slashing 784 | . . . . . . . . . . . . . . . . 180 . . . 604 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . 4 12 . . . . . . . . 2 11 11 11 5 5 . 1 2 5 Average Corruption 5 | . . 2 10 . . . . . . . . 1 7 11 11 2 5 . 1 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 54 | . . 8 18 . . . . . . . . 2 5 12 . 2 5 . . 1 1 Message Errors 11 | . . 3 4 . . . . . . . . . . 3 . . . . . . 1 Matter Fused 13 | . . 2 5 . . . . . . . . . 2 2 . . 2 . . . . Heat Flow Errors 7 | . . . 2 . . . . . . . . . 1 3 . . 1 . . . . Energy Discharges 6 | . . . 2 . . . . . . . . . . 2 . 1 . . . 1 . Parts Rejected 4 | . . 2 1 . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 6 | . . 1 . . . . . . . . . 2 1 1 . . 1 . . . . Data Loss (major) 2 | . . . . . . . . . . . . . . . . 1 1 . . . . Misfires 1 | . . . 1 . . . . . . . . . . . . . . . . . . Misdirections 1 | . . . 1 . . . . . . . . . . . . . . . . . . Weapon Failures 3 | . . . 2 . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 396 | . . 15 119 . . . . . . . 117 . . 33 . 28 . . . 84 . Projectiles 48 | . . 15 . . . . . . . . . . . 33 . . . . . . . Explosions 117 | . . . . . . . . . . . 117 . . . . . . . . . . Melee 231 | . . . 119 . . . . . . . . . . . . 28 . . . 84 . Knockbacks 5 | . . . 4 . . . . . . . . . . . . 1 . . . . . Impact 3 | . . . 3 . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . 1 . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 111 | . . . . . . . . . . . 94 1 10 . . 6 . . . . . Shots 2 | . . . . . . . . . . . 2 . . . . . . . . . . Rammed 14 | . . . 1 . . . . . . . . 1 7 . . 5 . . . . . Targets Rammed 14 | . . . 1 . . . . . . . . 1 7 . . 5 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 375 | . 111 375 199 . 1 . . 3 48 . 36 . 218 264 . 234 188 26 51 134 5 Average Temperature 87 | . 45 127 103 . 1 . . 3 22 . 15 . 87 106 . 41 120 10 18 58 5 Received Heat Transfer 1818 | . 21 195 1008 . 90 . 45 12 . . 90 39 54 9 . 45 39 . . 144 27 Effects 9 | . . 9 . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . . . . . . . . Interference 6 | . . 6 . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . . . . . . . . . . . . Impact Corruptions 5 | . . . 5 . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 12 | . . 1 3 . 2 . 1 . . . . . 4 . . . . . . 1 . Heat Transferred 5383 | . 370 1628 1406 . 518 . 444 . 154 . 308 . 370 . . 74 . . . 111 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Res Tes Acc Com Peak Influence 514 | . 75 280 215 28 98 55 93 . . . . 245 110 . . 95 46 90 125 514 328 Initial 328 | . . 31 63 28 13 10 38 . . . . 138 90 . . 1 19 25 50 74 328 Average 90 | . 32 99 119 28 40 25 43 . . . . 77 86 . . 35 22 50 81 265 317 Maximum Alert Level 2 | . . 1 1 . . . . . . . . 1 . . . . . . . 2 1 Low Security (%) 86 | 100 100 91 68 100 100 100 100 . . . . 98 100 . . 100 100 100 100 31 . Level 1 12 | . . 8 31 . . . . . . . . 1 . . . . . . . 54 100 Level 2 . | . . . . . . . . . . . . . . . . . . . . 13 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 2 1 5 . 1 . . . . . . 3 3 . . 1 1 . . 2 . Investigation 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . Extermination 4 | . . . . . . . . . . . . 1 1 . . 1 . . . 1 . Reinforcement 10 | . 2 1 2 . . . . . . . . 2 2 . . . . . . 1 . Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . 1 . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Res Tes Acc Com Distress Signals 7 | . . 2 3 . . . . . . . . . . . . . 1 . . 1 . Communications Jammed 16 | . . . . . . . . . . . . . . . . . . 3 . 13 . Distress Signals 16 | . . . . . . . . . . . . . . . . . . 3 . 13 . Times Spotted 202 | . 6 21 24 . 8 5 3 1 . . 20 23 11 5 . 13 9 9 2 34 8 Peak Tracking Total 11 | . 4 5 9 . 6 5 1 1 . . 8 10 9 6 . 5 7 6 2 11 8 Tactical Retreats 24 | . . . 4 . 1 . . . . . 1 4 2 . . 3 . 2 . 7 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Res Tes Acc Com Traps Triggered 13 | . . 2 . . 2 . . . . . . 1 2 . . 1 . 2 . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 1 . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Res Tes Acc Com Machines Disabled 4 | . . . 1 . . . . . . . . . . . . . . . 3 . . Max in Single Turn 1 | . . . 1 . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 5 | . . . . . . . . . . . . . . . . . 5 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Res Tes Acc Com Machines Accessed 23 | . . 1 . . 1 . 1 2 . 4 . 2 3 . . 3 4 1 . . 1 Terminals 10 | . . . . . 1 . . . . . . 1 1 . . 2 4 . . . 1 Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . . Repair Stations 3 | . . . . . . . . . . . . 1 1 . . 1 . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Total Hacks 77 | . . 2 . . 2 . 3 10 . 30 . 3 6 . . 7 11 2 . . 1 Successful 57 | . . 2 . . . . . 10 . 30 . 2 3 . . 3 6 . . . 1 Failed 20 | . . . . . 2 . 3 . . . . 1 3 . . 4 5 2 . . . Catastrophic 5 | . . . . . . . 1 . . . . 1 1 . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 14 | . . . . . 2 . . . . . . 2 1 . . 3 6 . . . . Terminals 20 | . . . . . 2 . . . . . . 1 1 . . 4 11 . . . 1 Fabricators 2 | . . . . . . . . . . . . . . . . . . 2 . . . Repair Stations 8 | . . . . . . . . . . . . 2 3 . . 3 . . . . . Recycling Units 2 | . . . . . . . . . . . . . 2 . . . . . . . . Scanalyzers 5 | . . 2 . . . . 3 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 48 | . . . . . . . . 10 . 30 . . . . . 1 6 . . . 1 Record 27 | . . . . . . . . 9 . 11 . . . . . 1 6 . . . . Part Schematic 10 | . . . . . . . . . . 10 . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . . . . . Open Door 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . . . . . . . 2 3 . . 2 . . . . . Scan Component 3 | . . . . . . . . . . . . 1 1 . . 1 . . . . . Repair 3 | . . . . . . . . . . . . 1 1 . . 1 . . . . . Refit 1 | . . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . . . . . 1 . 1 . . . . 2 2 . . 2 4 1 . . . Full Trace Events 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . 1 . . . . . . . 10 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . 1 1 . . . . . . . . Time 184 | . . . . . . . . . . . . 70 70 . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Res Tes Acc Com Total Allies 1 | . . . . . . . . . . . 1 . . . . . . . . . . Largest Group 1 | . . . . . . . . . . . 1 . . . . . . . . . . Highest-Rated Group 96 | . . . . . . . . . . . 96 . . . . . . . . . . Highest-Rated Ally 96 | . . . . . . . . . . . 96 . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . 1 . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . 1 . . . . . . . Ally Attacks 11 | . . . . . . . . . . . 11 . . . . . . . . . . Total Damage 390 | . . . . . . . . . . . 390 . . . . . . . . . . Kills 1 | . . . . . . . . . . . 1 . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Res Tes Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 1 . 2 . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . 2 . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . 1 . . . . . . . Decoded 0b10 Intel 160 | . . . . . . . . . . . . 37 31 . . 27 17 6 8 23 11 Traps 11 | . . . . . . . . . . . . 5 6 . . . . . . . . Emergency Access 6 | . . . . . . . . . . . . 3 3 . . . . . . . . Items 143 | . . . . . . . . . . . . 29 22 . . 27 17 6 8 23 11 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Res Tes Acc Com Turns Passed 7055 | 66 305 896 898 287 414 33 168 163 318 29 390 967 452 265 9 466 235 91 101 325 177 Spaces Moved 7602 | 34 123 432 490 212 359 104 183 479 466 103 810 808 347 299 21 573 255 262 249 680 313 Core 838 | 34 123 319 66 . . . . . . . 6 42 81 131 . . 7 . . 2 27 Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs 639 | . . . 230 212 197 . . . . . . . . . . . . . . . . Wheels 181 | . . . 181 . . . . . . . . . . . . . . . . . . Hover 393 | . . . . . . . . . . . . . 266 . . 127 . . . . . Flight 5551 | . . 113 13 . 162 104 183 479 466 103 804 766 . 168 21 446 248 262 249 678 286 Fastest Speed 25 | 50 200 100 100 120 28 28 25 28 28 28 25 28 48 40 40 25 34 27 27 34 37 Average Speed 59 | 185 215 163 117 120 85 28 27 28 28 28 29 47 61 75 40 53 39 28 29 37 38 Slowest Speed 500 | 200 250 300 300 120 260 28 28 28 28 28 100 200 180 500 40 280 250 34 106 50 50 Overloaded Moves 193 | . . . . . . . 5 . . . 188 . . . . . . . . . . Propulsion Burnouts 1 | . . . . . . . . . . . 1 . . . . . . . . . . Robots Hopped 89 | . . . . . 5 . . 1 1 . 1 23 . 4 . 6 3 10 1 27 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 31 | 3 37 43 28 4 8 71 4 74 55 77 89 18 8 53 6 17 32 12 34 17 12 Regions Visited 21 Branch Regions 9 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . Unknown Exits Taken 19 | 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . . . . . . . 2 4 . 1 . . 2 . . . . . . . Spaces Dug 2 | . . . 2 . . . . . . . . . . . . . . . . . . Terrain Destroyed 57 | . . . 2 . . . . . . . 55 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 2 | . . . 2 . . . . . . . . . . . . . . . . . . AOE 55 | . . . . . . . . . . . 55 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Res Tes Acc Com Total 9608 | 36 150 543 708 246 450 107 284 505 645 102 942 1364 563 334 20 696 324 268 270 692 359 Wait 1360 | . 9 32 66 10 39 2 92 19 168 . 114 561 155 13 . 49 3 4 . 7 17 Move 7419 | 33 122 431 489 211 349 103 182 476 463 102 807 765 347 293 20 561 248 243 246 628 300 Hop 77 | . . . . . 5 . . 1 1 . 1 20 . 1 . 6 3 8 1 24 6 Pick Up 70 | . 2 7 14 5 5 1 . 1 3 . . 7 5 3 . 5 2 1 3 2 4 Fast Attach 147 | 3 3 12 37 8 9 . 2 5 1 . 3 7 10 6 . 19 4 4 6 3 5 Attach 47 | . . 3 8 . 6 . . . . . 4 . 6 4 . 9 2 2 . 3 . Detach 32 | . . 7 7 1 2 . . . . . 1 . 3 6 . 4 . 1 . . . Swap 25 | . 1 2 1 2 6 . . . 1 . 2 . 3 . . 2 2 . 1 2 . Drop 116 | . . 9 24 9 21 1 1 3 5 . . 4 7 5 . 9 3 1 10 3 1 Fire 157 | . 13 40 45 . 8 . 7 . 3 . 10 . 9 3 . 8 3 . . 8 . Melee 40 | . . . 16 . . . . . . . . . . . . 9 . . 3 12 . Ram 11 | . . . 1 . . . . . . . . . 6 . . 4 . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 53 | . . . . . . . . . . . . . 12 . . 11 . 4 . . 26 Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 54 | . . . . . . . . . . . . . . . . . 54 . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 10) 372 | -10/Materials | Entered another Materials area 372 | -9/Materials | Evolved 2 slots: Propulsion x2 664 | -9/Materials | Discovered new exit (range 16) 1200 | -9/Materials | Discovered new exit (range 9) 1268 | -9/Materials | Entered another Materials area 1268 | -8/Materials | Evolved 2 slots: Utility x2 1513 | -8/Materials | Garrison activated, responded to threat 1566 | -8/Materials | Lost 4 parts (1p1n1u1w) 1639 | -8/Materials | Lost 3 parts (2n1w) 1780 | -8/Materials | Lost 3 parts (3w) 1816 | -8/Materials | Core integrity fell below 50% 1876 | -8/Materials | System corruption reached 10% 2144 | -8/Materials | Build established: Scavenger-Mutant 2149 | -8/Materials | Discovered new exit (range 13) 2166 | -8/Materials | Entered Factory 2166 | -7/Factory | Evolved 2 slots: Utility x2 2294 | -7/Factory | Discovered new exit (range 10) 2453 | -7/Factory | Entered another Factory area 2453 | -6/Factory | Evolved 2 slots: Utility x2 2472 | -6/Factory | Build established: Mutant 2867 | -6/Factory | Sucked down chute 2867 | -6/Factory | Entered Waste 2877 | -6/Waste | Spotted C-40 Crusher 2880 | -6/Waste | Spotted C-40 Crusher 2885 | -6/Waste | Spotted C-40 Crusher 2885 | -6/Waste | Spotted C-40 Crusher 2893 | -6/Waste | Spotted C-40 Crusher 2894 | -6/Waste | Spotted C-40 Crusher 2896 | -6/Waste | Discovered new exit (range 13) 2900 | -6/Waste | Entered Factory 3019 | -6/Factory | Build established: Sprinter 3060 | -6/Factory | Discovered new exit (range 10) 3068 | -6/Factory | Entered Lower Caves 3069 | -6/Lower Caves | Encountered a Warlord checkpoint 3129 | -6/Lower Caves | Learned Research trap positions 3129 | -6/Lower Caves | Learned Armory stockpile data 3129 | -6/Lower Caves | Learned Research security intel 3129 | -6/Lower Caves | Learned Armory security intel 3129 | -6/Lower Caves | Learned Research garrison access intel 3129 | -6/Lower Caves | Learned Extension garrison access intel 3226 | -6/Lower Caves | Discovered new exit (range 5) 3231 | -6/Lower Caves | Entered another Lower Caves area 3530 | -6/Lower Caves | Discovered new exit (range 15) 3544 | -6/Lower Caves | Build established: Derelict-Sprinter 3549 | -6/Lower Caves | Entered Data Miner 3549 | -6/Data Miner | Discovered new exit (range 7) 3553 | -6/Data Miner | Met Data Miner 3561 | -6/Data Miner | Learned location of Section 7 (-3) 3561 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3566 | -6/Data Miner | Received God Mode back door access code from Data Miner 3578 | -6/Data Miner | Entered Proximity Caves 3657 | -5/Proximity Caves | Lost 3 parts (2u1w) 3664 | -5/Proximity Caves | Learned Factory terminal intel 3815 | -5/Proximity Caves | Learned 4 Factory zone layouts 3919 | -5/Proximity Caves | Escorted by Enhanced Grunt 3949 | -5/Proximity Caves | Spotted B-75 Beast 3964 | -5/Proximity Caves | Discovered new exit (range 10) 3968 | -5/Proximity Caves | Entered Factory 3968 | -5/Factory | Evolved 2 slots: Utility x2 3970 | -5/Factory | Loaded intel: 26 terminal locations 3998 | -5/Factory | Lost 7 parts (2n2u3w) 4127 | -5/Factory | Repaired Broken Stasis Canceller 4281 | -5/Factory | Build established: Mutant 4927 | -5/Factory | Discovered new exit (range 12) 4930 | -5/Factory | Discovered new exit (range 8) 4935 | -5/Factory | Entered another Factory area 4935 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4964 | -4/Factory | Lost 6 parts (2n3u1w) 5074 | -4/Factory | Repaired Broken Nuclear Pulse Thruster 5336 | -4/Factory | System corruption reached 10% 5361 | -4/Factory | Core integrity fell below 50% 5371 | -4/Factory | Discovered new exit (range 10) 5387 | -4/Factory | Core integrity fell below 20% 5387 | -4/Factory | Entered Upper Caves 5414 | -4/Upper Caves | Lost 18 parts (3p6n8u1w) 5648 | -4/Upper Caves | Discovered new exit (range 9) 5652 | -4/Upper Caves | Entered another Upper Caves area 5656 | -4/Upper Caves | Discovered new exit (range 8) 5661 | -4/Upper Caves | Entered Research 5661 | -3/Research | Evolved 2 slots: Propulsion x2 5662 | -3/Research | Loaded intel: 89 trap records 5664 | -3/Research | Loaded intel: 3 garrison access locations 5912 | -3/Research | Lost 4 parts (1p2u1w) 6099 | -3/Research | Discovered new exit (range 8) 6113 | -3/Research | Spotted B-86 Titan 6124 | -3/Research | Discovered new exit (range 7) 6127 | -3/Research | Entered Quarantine 6134 | -3/Quarantine | Lost 7 parts (2p5n) 6190 | -3/Quarantine | Found Alien Artifact 6190 | -3/Quarantine | Identified Phase Armor 6229 | -3/Quarantine | Found Alien Artifact 6229 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 6229 | -3/Quarantine | Warped through subspace 6264 | -3/Quarantine | Incoming investigation squad redirected 6270 | -3/Quarantine | Met incapacitated Sigix Warrior 6270 | -3/Quarantine | Lockdown squad dispatched 6315 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 6316 | -3/Quarantine | Unlocked Sigix quarantine chamber 6321 | -3/Quarantine | Spotted Lightning 6322 | -3/Quarantine | Spotted Lightning 6322 | -3/Quarantine | Spotted Lightning 6345 | -3/Quarantine | Build established: Infiltrator-Mutant 6354 | -3/Quarantine | Core integrity fell below 50% 6359 | -3/Quarantine | Discovered new exit (range 13) 6362 | -3/Quarantine | Entered Research 6362 | -2/Research | Evolved 2 slots: Propulsion x2 6445 | -2/Research | Discovered new exit (range 14) 6453 | -2/Research | Entered Testing 6487 | -2/Testing | Found Prototype Hackware 6487 | -2/Testing | Identified System Mapper 6526 | -2/Testing | Spotted PY-T97B29AH3B 6535 | -2/Testing | Found Prototype Energy Cannon 6544 | -2/Testing | Discovered new exit (range 5) 6554 | -2/Testing | Entered Access 6554 | -1/Access | Evolved 2 slots: Utility x2 6695 | -1/Access | Spotted B-99 Colossus 6829 | -1/Access | Lost 9 parts (3p2n3u1w) 6876 | -1/Access | Discovered new exit (range 7) 6879 | -1/Access | Entered Command 6957 | -1/Command | Build established: Hacker-Mutant 7037 | -1/Command | Spotted M Guard 7037 | -1/Command | Spotted M Guard 7037 | -1/Command | Spotted Combat Programmer 7038 | -1/Command | Spotted Combat Programmer 7039 | -1/Command | Core integrity fell below 50% 7048 | -1/Command | Core integrity fell below 20% 7056 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- 07042_ Dropped Lgt. Quantum Reactor. 07042_ Impulse Thruster destroyed. 07042_ Knocked back. 07044_ Penetrated by EMDS Slug. 07046_ Door malfunctions. 07046_ R-10 Processor collects Lgt. Quantum Reactor. 07047_ Adv. Melee Analysis Suite destroyed. 07047_ Knocked back. 07047_ EMDS Slug penetrates Reinforced Barrier. 07048_ Connecting with Door Terminal... 07048_ Current location identified: Command >>Open(Door) Sealed Barrier opened. 07048_ Knocked back. 07048_ System Shield destroyed. 07048_ Door Terminal disabled. 07049_ EMDS Slug penetrates Reinforced Barrier. 07052_ Penetrated by EMDS Slug. 07052_ Door malfunctions. 07054_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ???????????????????????????????????? | | ??????????? ????????????????????????????????? | | ??????????? #######################???????? | | ?????????? / #???????? | | ?????????? / p #???????? | | ?????????? / @ p #???????? | | ?????????? ################### #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# ##?#####? | | ?????????????????????????????????????# #?# ## | | ?????????????????????????????????????# ## | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# # | | ?????????????????????????????????????###### | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# | | ?????????????????????????????????????????## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????## # | | ???????????????????????????????????????????## ## | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Coolant Potential 65 Energy Generation 45 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Jamming Range 16 Cloak Strength 3 Power Amplification 20 Additional Mass Support 6 Armor Coverage 300 Resistance: EX 50 Propulsion Shielding 66 Evasion (%) 73 Targeting Accuracy 6 Melee Accuracy 8 Energy Filtering 30 Particle Charging 15 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 24 Item Schematics ----------------- Weight Redist. System | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Imp. Focal Shield | -6/Data Miner | Free Arm. Heavy Treads | -6/Data Miner | Free Robot Schematics ------------------ Y-64 Sentinel | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Armor High-powered Transdimensional Reconstructor Achievements -------------- Decoder Ring False Reunion Subspace Traveler Challenges ------------ None Game ------ Seed CoolantAlloyKit Manual? 0 Play Time 01:18:37 Cumulative 137.6 hours Start 2024.04.28 @ 17:59:28 End 2024.04.28 @ 19:27:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 276 Rogue 276 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 56 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 024fe266-195a-4e07-8b5a-2a06f0b2e8c2