Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.25 @ 17:39:19

Player: FUTURIST

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (22)      110
Value Destroyed (515)      515
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (7)                  7
              TOTAL SCORE: 2632

 Bonus
-------
Follower Combat Kills      7

 Cogmind 
---------
Core Integrity             0/550
Matter                     255/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (600) Ox11
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (3) ------
          Small Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (14) ---
                    (None)

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
>               --- WEAPON -----------
                Beamcaster
          Light EM Pulse Cannon
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
       Improved Ion Engine
                Wheel
        Compact Wheel
          Small Storage Unit
         Medium Laser
                Assault Rifle
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Terrain Scanner
  Storage                  High-capacity Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             31   | 7   1   2   6   6   9   
  Power                    6    | 1   .   .   1   1   3   
    Engine                 6    | 1   .   .   1   1   3   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 3   .   .   1   2   2   
    Treads                 3    | 1   .   .   .   2   .   
    Leg                    3    | 2   .   .   1   .   .   
    Wheel                  2    | .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | 1   1   1   .   1   2   
    Device                 3    | .   .   1   .   1   1   
    Storage                3    | 1   1   .   .   .   1   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   11   | 2   .   1   4   2   2   
    Energy Gun             5    | 1   .   .   2   1   1   
    Energy Cannon          2    | .   .   .   1   1   .   
    Ballistic Gun          3    | 1   .   .   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 20   | .   .   .   3   3   14  
  Power                    4    | .   .   .   .   .   4   
  Propulsion               6    | .   .   .   1   1   4   
  Utility                  3    | .   .   .   1   .   2   
  Weapon                   7    | .   .   .   1   2   4   
  Highest Loss Streak      9    | .   .   .   2   2   9   
Average Slot Usage (%)     81   | .   98  100 83  64  57  
  Engine                   12   | .   14  14  11  11  10  
  Treads                   6    | .   .   .   .   18  12  
  Leg                      17   | .   28  28  30  1   .   
  Device                   3    | .   .   1   9   2   5   
  Storage                  17   | .   27  26  11  11  10  
  Energy Gun               10   | .   14  14  6   10  7   
  Energy Cannon            3    | .   .   .   4   9   1   
  Ballistic Gun            3    | .   14  1   1   .   2   
  Launcher                 4    | .   .   12  9   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             51   | 13  45  47  46  51  51  
  Greatest Support         40   | 20  20  20  30  40  40  
  Greatest Overweight (x)  13   | 1   2   2   2   4   13  
  Average Overweight (x)   1    | .   1   2   1   1   1   
Largest Inventory Capacity 14   | 6   14  14  12  12  14  
  Average Capacity         12   | 5   13  13  12  12  12  
  Most Carried             11   | 6   8   10  11  10  8   
  Average Carried          7    | 4   6   9   9   7   5   
  Final Capacity           14   | 6   14  12  12  12  14  
  Final Carried            10   | 6   8   10  10  8   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Min Mat 
Matter Collected           461  | 259 21  10  69  60  42  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            652  | .   184 .   188 131 149 
  Parts                    45   | .   10  .   17  14  4   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Combat Hostiles Destroyed  21   | .   4   .   6   8   3   
  Guns                     14   | .   3   .   3   5   3   
  Cannons                  6    | .   .   .   3   3   .   
  AOE                      1    | .   1   .   .   .   .   
Classes Destroyed          4    | .   1   .   3   .   .   
  Watcher                  1    | .   .   .   1   .   .   
  Swarmer                  12   | .   .   .   4   8   .   
  Grunt                    8    | .   4   .   1   .   3   
  Sentry                   1    | .   .   .   1   .   .   
Best Kill Streak           4    | .   2   .   4   3   1   
  Combat Bots Only         4    | .   2   .   4   3   1   
Max Kills in Single Turn   1    | .   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  
Damage Taken               2573 | .    229  90   387  275  1592 
  Core                     845  | .    68   24   109  91   553  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         71   | 100  .    63   .    50   .    
Volleys Fired              109  | .    18   1    28   20   42   
  Largest                  2    | .    1    1    1    1    2    
  Hottest                  75   | .    40   40   56   75   75   
Shots Fired                128  | .    18   1    28   20   61   
  Gun                      112  | .    18   1    19   13   61   
  Cannon                   16   | .    .    .    9    7    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  22   | .    .    .    3    .    19   
  Thermal                  54   | .    .    .    .    12   42   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          52   | .    18   1    25   8    .    
  Robot Hit Streak         27   | .    6    .    14   4    27   
  Robot Miss Streak        3    | .    1    2    3    1    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           104  | .    14   .    23   13   54   
  Core Hits                36   | .    8    .    9    8    11   
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1604 | .    244  .    371  283  706  
  Guns                     1269 | .    185  .    210  168  706  
  Cannons                  249  | .    .    .    134  115  .    
  Explosions               86   | .    59   .    27   .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  193  | .    .    .    24   .    169  
  Thermal                  780  | .    59   .    27   157  537  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          631  | .    185  .    320  126  .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            18   | .    .    .    18   .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               18   | .    .    .    18   .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      100  | .    53   .    47   .    .    
  Shots                    2    | .    1    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        130  | .    66   6    90   72   130  
  Average Temperature      50   | .    39   6    30   22   83   
  Received Heat Transfer   1077 | .    78   51   84   .    864  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         1913 | .    50   .    50   333  1480 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Peak Influence             238  | .   140 69  183 238 40  
  Initial                  70   | .   .   54  26  70  14  
  Average                  77   | .   56  54  104 150 9   
Maximum Alert Level        1    | .   .   .   .   1   .   
  Low Security (%)         96   | 100 100 100 100 85  100 
  Level 1                  3    | .   .   .   .   14  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   2   .   1   .   1   
  Investigation            2    | .   1   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              41   | .   6   2   8   11  14  
  Peak Tracking Total      8    | .   2   2   4   4   8   
  Tactical Retreats        4    | .   .   .   1   1   2   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Traps Triggered            3    | .   2   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Mat 
Machines Disabled          1    | .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Machines Accessed          .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Mat 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   1   
  Highest-Rated Group      49   | .   .   .   .   49  18  
  Highest-Rated Ally       31   | .   .   .   .   31  18  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   6   2   
  Total Damage             55   | .   .   .   .   20  35  
  Kills                    1    | .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Scr Mat Min Mat Min Mat 
Turns Passed               1674 | 75  285 394 273 407 240 
Spaces Moved               750  | 51  130 213 114 194 48  
  Core                     14   | 13  .   .   .   .   1   
  Treads                   223  | 8   .   .   .   175 40  
  Legs                     506  | 30  130 213 114 19  .   
  Wheels                   7    | .   .   .   .   .   7   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 180 150 180 100 
  Average Speed            171  | 112 173 180 154 184 181 
  Slowest Speed            700  | 160 180 180 180 240 700 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       27   | 4   36  53  17  48  6   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   .   1   .   
  Unknown Exits Taken      3    | 1   1   .   1   .   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          13   | .   8   .   5   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      13   | .   8   .   5   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Total                      1006 | 67  172 222 182 223 140 
  Wait                     98   | .   22  5   31  .   40  
  Move                     745  | 50  129 212 113 193 48  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  20   | 9   2   2   3   3   1   
  Fast Attach              4    | 3   1   .   .   .   .   
  Attach                   20   | 4   .   .   2   5   9   
  Detach                   1    | 1   .   .   .   .   .   
  Swap                     7    | .   .   2   4   1   .   
  Drop                     2    | .   .   .   1   1   .   
  Fire                     109  | .   18  1   28  20  42  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: Mat / [*Min])
-9/Mines
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   76 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  348 | -10/Materials | Discovered new exit (range 7)
  361 | -10/Materials | Entered Mines
  377 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  479 | -10/Mines     | Identified exit to Materials
  598 | -10/Mines     | Learned 2 Materials zone layouts
  755 | -10/Mines     | Entered Materials
  755 | -9/Materials  | Evolved 2 slots: Propulsion x2
  756 | -9/Materials  | Identified exit to Materials
  953 | -9/Materials  | Discovered new exit (range 15)
 1028 | -9/Materials  | Entered Mines
 1145 | -9/Mines      | Learned location of 1 exit from Materials
 1428 | -9/Mines      | Discovered exit to Materials (range 3)
 1435 | -9/Mines      | Entered Materials
 1435 | -8/Materials  | Accompanied by 1 ally
 1435 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1436 | -8/Materials  | Identified exit to Factory
 1656 | -8/Materials  | Core integrity fell below 50%
 1668 | -8/Materials  | Core integrity fell below 20%
 1675 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
01620_ Destroyed Lgt. Nuclear Core.
01622_ Lgt. Treads destroyed.
01623_ G-47 Trooper destroyed.
01623_ Switching to secondary target: G-47 Trooper.
01625_ Assault Rifle destroyed.
01627_ Ion Engine destroyed.
01639_ Med. Laser destroyed.
01641_ Imp. Ion Engine destroyed.
01643_ Com. Wheel destroyed.
01648_ Acquired 42 matter.
01651_ Wheel destroyed.
01652_ R-06 Scavenger collects Imp. Heat Sink.
01656_ K-01 Serf collects debris.
01657_ G-47 Trooper destroyed.
01659_ K-01 Serf collects debris.
01660_ Imp. Heat Sink destroyed.
01662_ K-01 Serf collects debris. <x3>
01671_ R-06 Scavenger collects Aluminum Leg.
01671_ Ion Engine destroyed.
01673_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????#####?????????????? |
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| ???????????###/##??????#! gk% ##   ##????????????? |
| ???????????#     ##########/###     #????????????? |
| ???????????#               m        #????????????? |
| ???????????+     %                  #????????????? |
| ???????????#                        #????????????? |
| ???????????#     ########/#####     #????????????? |
| ???????????##   #?#           #######????????????? |
| ????????????#   ??#           #??????????????????? |
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| ???????????????????????????" ????????????????????? |
| ???????????????????????????" /???????????????????? |
| ???????????????????????????" #???????????????????? |
| ???????????????????????????? #???????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiningLinearThruster
  Manual?         0
Play Time         00:17:01
  Cumulative      4.4 hours
  Start           2020.09.25 @ 17:24:20
  End             2020.09.25 @ 17:39:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          10
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: de2578ba-1b13-4019-ac3c-5954f573e826